changeset 236:9230a33defd9 beta

Traipse Beta 'OpenRPG' {100616-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closing/Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner. Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug.
author sirebral
date Wed, 16 Jun 2010 03:06:20 -0500
parents b29454610f36
children 42f4809ad8a8
files orpg/dieroller/rollers/d20.py orpg/dieroller/rollers/std.py orpg/gametree/gametree.py orpg/gametree/nodehandlers/chatmacro.py orpg/gametree/nodehandlers/core.py orpg/gametree/nodehandlers/forms.py orpg/gametree/nodehandlers/minilib.py orpg/gametree/nodehandlers/voxchat.py orpg/main.py orpg/mapper/background.py orpg/mapper/background_handler.py orpg/mapper/base_msg.py orpg/mapper/fog.py orpg/mapper/fog_msg.py orpg/mapper/grid.py orpg/mapper/map.py orpg/mapper/map_msg.py orpg/mapper/miniatures.py orpg/mapper/miniatures_msg.py orpg/mapper/whiteboard.py orpg/mapper/whiteboard_msg.py orpg/networking/gsclient.py orpg/networking/meta_server_lib.py orpg/networking/mplay_client.py orpg/networking/mplay_server.py orpg/networking/mplay_server_gui.py orpg/orpg_version.py orpg/orpg_windows.py orpg/orpg_xml.py orpg/templates/default_settings.xml orpg/templates/feature.xml orpg/templates/nodes/4e_char_sheet.xml orpg/templates/nodes/Traipse_User_Guide.xml orpg/templates/nodes/Warhammerv2CS2-Traipse.xml orpg/tools/FlatNotebook.py orpg/tools/InterParse.py orpg/tools/orpg_settings.py orpg/tools/scriptkit.py orpg/tools/settings.py upmana/updatemana.py
diffstat 40 files changed, 5592 insertions(+), 5149 deletions(-) [+]
line wrap: on
line diff
--- a/orpg/dieroller/rollers/d20.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/dieroller/rollers/d20.py	Wed Jun 16 03:06:20 2010 -0500
@@ -41,19 +41,20 @@
 class d20dc(std):
     def __init__(self,source=[],DC=10,mod=0):
         std.__init__(self,source)
+        print "Source", source
         self.DC = DC
         self.mod = mod
-        self.append(static_di(mod))
+        #self.append(static_di(mod))
 
     def is_success(self):
-        return ((self.sum() >= self.DC or self.data[0] == 20) and self.data[0] != 1)
+        return ((self.sum()+self.mod >= self.DC or self.data[0] == 20) and self.data[0] != 1)
 
     def __str__(self):
         myStr = "[" + str(self.data[0])
         for a in self.data[1:]:
-            myStr += ","
+            myStr += ", "
             myStr += str(a)
-        myStr += "] = (" + str(self.sum()) + ")"
+        myStr += ", "+str(self.mod)+ "] = (" + str(self.sum()+self.mod) + ")"
         myStr += " vs DC " + str(self.DC)
         if self.is_success(): myStr += " Success!"
         else: myStr += " Failure!"
--- a/orpg/dieroller/rollers/std.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/dieroller/rollers/std.py	Wed Jun 16 03:06:20 2010 -0500
@@ -38,7 +38,7 @@
             if self.data[i].lastroll() >= num:
                 self.data[i].extraroll()
                 done = 0
-        if done: return self
+        if done: print self; return self
         else: return self.open(num)
 
     def minroll(self,min):
--- a/orpg/gametree/gametree.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/gametree/gametree.py	Wed Jun 16 03:06:20 2010 -0500
@@ -47,7 +47,7 @@
 import string, urllib, time, os
 from shutil import copytree, copystat, copy, copyfile
 
-from orpg.orpg_xml import xml
+#from orpg.orpg_xml import xml
 from orpg.tools.validate import validate
 from orpg.tools.orpg_log import logger, debug
 from orpg.tools.orpg_settings import settings
--- a/orpg/gametree/nodehandlers/chatmacro.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/gametree/nodehandlers/chatmacro.py	Wed Jun 16 03:06:20 2010 -0500
@@ -42,15 +42,12 @@
     def __init__(self,xml,tree_node):
         node_handler.__init__(self,xml,tree_node)
         self.xml = xml
-        self.text_elem = self.xml.find('text')
-        self.text = self.text_elem.text
 
-    def set_text(self,txt):
-        self.text = txt
+    def set_text(self, txt):
+        self.xml.find('text').text = txt
 
     def on_use(self,evt):
-        txt = self.text
-        actionlist = txt.split("\n")
+        actionlist = self.xml.find('text').text.split("\n")
         for line in actionlist:
             if(line != ""):
                 if line[0] != "/": ## it's not a slash command
@@ -65,8 +62,7 @@
 
     def tohtml(self):
         title = self.xml.get("name")
-        txt = self.text
-        txt = string.replace(txt,'\n',"<br />")
+        txt = string.replace(self.xml.find('text').text,'\n',"<br />")
         return "<P><b>"+title+":</b><br />"+txt
 
 P_TITLE = wx.NewId()
@@ -80,7 +76,7 @@
         sizer = wx.StaticBoxSizer(wx.StaticBox(self, -1, "Chat Macro"), wx.VERTICAL)
         self.text = {}
         self.text[P_TITLE] = wx.TextCtrl(self, P_TITLE, handler.xml.get('name'))
-        self.text[P_BODY] = wx.TextCtrl(self, P_BODY, handler.text, style=wx.TE_MULTILINE)
+        self.text[P_BODY] = wx.TextCtrl(self, P_BODY, handler.xml.find('text').text, style=wx.TE_MULTILINE)
         sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND)
         sizer.Add(self.text[P_TITLE], 0, wx.EXPAND)
         sizer.Add(wx.StaticText(self, -1, "Text Body:"), 0, wx.EXPAND)
--- a/orpg/gametree/nodehandlers/core.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/gametree/nodehandlers/core.py	Wed Jun 16 03:06:20 2010 -0500
@@ -345,6 +345,7 @@
             if bad_txt_found:
                 wx.MessageBox("Some non 7-bit ASCII characters found and stripped","Warning!")
             txt = u_txt
+            print txt, self.handler, self.handler.xml
             self.handler.text._set_nodeValue(txt)
 
 
--- a/orpg/gametree/nodehandlers/forms.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/gametree/nodehandlers/forms.py	Wed Jun 16 03:06:20 2010 -0500
@@ -30,7 +30,7 @@
 
 from containers import *
 import orpg.minidom as minidom
-from orpg.orpg_xml import xml
+#from orpg.orpg_xml import xml
 from wx.lib.scrolledpanel import ScrolledPanel
 from orpg.tools.settings import settings
 from orpg.tools.InterParse import Parse
--- a/orpg/gametree/nodehandlers/minilib.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/gametree/nodehandlers/minilib.py	Wed Jun 16 03:06:20 2010 -0500
@@ -37,6 +37,7 @@
 import map_miniature_nodehandler
 import orpg.mapper.map_msg
 import orpg.minidom as minidom
+from orpg.tools.InterParse import Parse
 # import scriptkit
 
 # Constants
@@ -44,17 +45,6 @@
 FROM_MINILIB_MAP = {'url':'path', 'name':'label', 'unique':None}
 CORE_ATTRIBUTES = ['name', 'url', 'unique', 'posy', 'posx', 'hide', 'face', 'heading', 'align', 'locked', 'width', 'height']
 
-ATTRIBUTE_NAME = 'name'
-ATTRIBUTE_URL = 'url'
-ATTRIBUTE_UNIQUE = 'unique'
-ATTRIBUTE_ID = 'id'
-ATTRIBUTE_POSX = 'posx'
-ATTRIBUTE_POSY = 'posy'
-
-TAG_MINIATURE = 'miniature'
-
-COMPONENT_MAP = 'map'
-COMPONENT_SESSION = 'session'
 # <nodehandler name='?' module='minilib' class='minilib_handler'>
 #     <miniature name='?' url='?' unique='?'></miniature>
 # </nodehandler>
@@ -100,11 +90,11 @@
         """
         str = '<table border="2" >'
         str += "<tr><th width='20%'>Label</th><th>Image</th><th width='65%'>URL</th><th>Unique</th></tr>"
-        for mini in self.xml.findall(TAG_MINIATURE):
-            url = mini.get(ATTRIBUTE_URL)
-            label = mini.get(ATTRIBUTE_NAME)
+        for mini in self.xml.findall('miniature'):
+            url = mini.get('url')
+            label = mini.get('name')
             flag = 0
-            try: flag = eval( mini.get(ATTRIBUTE_UNIQUE) )
+            try: flag = eval( mini.get('unique') )
             except: pass
             show = 'yes'
             if flag: show = 'no'
@@ -133,13 +123,13 @@
             for attrib in obj.keys():
                 key = TO_MINILIB_MAP.get( attrib, attrib )
                 if key != None: dict[ key ] = obj.get( attrib )
-            dict[ ATTRIBUTE_UNIQUE ] = unique
+            dict[ 'unique' ] = unique
             self.new_mini( dict )
         else: node_handler.on_drop(self, evt)
 
 
     def new_mini( self, data={}, add=1 ):
-        mini = Element( TAG_MINIATURE )
+        mini = Element( 'miniature' )
         for key in data.keys(): mini.set( key, data[ key ] )
         for key in CORE_ATTRIBUTES:
             if mini.get( key ) == ('' or None): mini.set( key, '0' )
@@ -154,37 +144,39 @@
     def add_leaf( self, mini, icon='gear' ):
         tree = self.tree
         icons = tree.icons
-        key = mini.get( ATTRIBUTE_NAME )
+        key = mini.get( 'name' )
         self.mydata.append( mini )
 
     def update_leaves( self ):
         self.mydata = []
-        for n in self.xml.findall(TAG_MINIATURE): self.add_leaf( n )
+        for n in self.xml.findall('miniature'): self.add_leaf( n )
 
     def on_drag( self, evt ):
         print 'drag event caught'
 
     def send_mini_to_map( self, mini, count=1, addName=True ):
         if mini == None: return
-        if mini.get( ATTRIBUTE_URL ) == '' or mini.get( ATTRIBUTE_URL ) == 'http://':
-            self.chat.ParsePost( self.chat.colorize(self.chat.syscolor, '"%s" is not a valid URL, the mini "%s" will not be added to the map' % ( mini.get( ATTRIBUTE_URL ), mini.get( ATTRIBUTE_NAME ) )) )
+        if mini.get( 'url' ) == '' or mini.get( 'url' ) == 'http://':
+            Parse.Post( self.chat.colorize(self.chat.syscolor, 
+                        '"%s" is not a valid URL, the mini "%s" will not be added to the map' % ( 
+                        mini.get( 'url' ), mini.get( 'name' ) )) )
             return
-        session = component.get( COMPONENT_SESSION )
+        session = component.get( 'session' )
         if (session.my_role() != session.ROLE_GM) and (session.my_role() != session.ROLE_PLAYER):
             component.get("chat").InfoPost("You must be either a player or GM to use the miniature Layer")
             return
-        map = component.get(COMPONENT_MAP)
+        canvas = component.get('map')
         for loop in range( count ):
             msg = self.get_miniature_XML( mini, addName)
             msg = str("<map action='update'><miniatures>" + msg + "</miniatures></map>")
-            map.new_data( msg )
+            canvas.new_data( msg )
             session.send( msg )
 
     def get_miniature_XML( self, mini_xml, addName = True ):
         msg = orpg.mapper.map_msg.mini_msg()
-        map = component.get( COMPONENT_MAP )
-        session = component.get( COMPONENT_SESSION )
-        msg.init_prop( ATTRIBUTE_ID, session.get_next_id() )
+        canvas = component.get( 'map' )
+        session = component.get( 'session' )
+        msg.init_prop( 'id', session.get_next_id() )
         msg.init_prop('selected', '1')# this will make the mini initially selected
         for k in mini_xml.keys():
             # translate our attributes to map attributes
@@ -193,24 +185,24 @@
                 if not addName and k == 'name': pass
                 else: msg.init_prop( key, mini_xml.get( k ) )
         unique = self.is_unique( mini_xml )
-        if addName: label = mini_xml.get( ATTRIBUTE_NAME )
+        if addName: label = mini_xml.get( 'name' )
         else: label = ''
         return msg.get_all_xml()
 
     def is_unique( self, mini ):
-        unique = mini.get( ATTRIBUTE_UNIQUE )
+        unique = mini.get( 'unique' )
         val = 0
         try: val = eval( unique )
         except: val = len( unique )
         return val
 
     def sanity_check_nodes( self ):
-        for node in self.xml.findall(TAG_MINIATURE):
-            if node.get( ATTRIBUTE_POSX ) == '': node.set( ATTRIBUTE_POSX, '0' )
-            if node.get( ATTRIBUTE_POSY ) == '': node.set( ATTRIBUTE_POSY, '0' )
+        for node in self.xml.findall('miniature'):
+            if node.get( 'posx' ) == '': node.set( 'posx', '0' )
+            if node.get( 'posy' ) == '': node.set( 'posy', '0' )
 
     def get_mini( self, index ):
-        try: return self.xml.findall(TAG_MINIATURE)[index]
+        try: return self.xml.findall('miniature')[index]
         except: return None
 
 class mini_handler( node_handler ):
@@ -279,7 +271,7 @@
         """Returns a dictionary of label => game tree miniature DOM node mappings.
         """
         self.list = []
-        for mini in self.handler.xml.findall(TAG_MINIATURE): self.list.append( mini.get( ATTRIBUTE_NAME ) )
+        for mini in self.handler.xml.findall('miniature'): self.list.append( mini.get( 'name' ) )
         return self.list
 
     def on_close(self, evt):
@@ -407,7 +399,7 @@
         self.Bind(wx.grid.EVT_GRID_LABEL_LEFT_CLICK, self.select_cell)
 
     def update_cols( self ):
-        for n in self.handler.xml.findall(TAG_MINIATURE):
+        for n in self.handler.xml.findall('miniature'):
             for k in n.keys():
                 if k not in self.keys: self.keys.append( k )
 
@@ -426,7 +418,7 @@
         """Returns the list of 'miniature' DOM elements associated with this
         miniature library.
         """
-        return self.handler.xml.findall( TAG_MINIATURE )
+        return self.handler.xml.findall( 'miniature' )
 
     def add_row( self, count = 1 ):
         """creates a new miniature node, and then adds it to the current
@@ -434,8 +426,8 @@
         """
         self.AppendRows( count )
         node = self.handler.new_mini( {
-          ATTRIBUTE_NAME :' ',
-          ATTRIBUTE_URL :'http://'} )# minidom.Element( TAG_MINIATURE )
+          'name' :' ',
+          'url' :'http://'} )# minidom.Element( 'miniature' )
         self.update_all()
         #self.handler.xml.append( node )
 
@@ -446,7 +438,7 @@
         """
         if self.selectedRow > -1:
             pos = self.selectedRow
-            list = self.handler.xml.findall(TAG_MINIATURE)
+            list = self.handler.xml.findall('miniature')
             self.handler.xml.remove( list[pos] )
             self.DeleteRows( pos, 1 )
 
@@ -492,7 +484,7 @@
         return self.GetTable().GetValue( self.selectedRow, 1 )
 
     def getSelectedSerial( self ):
-        """Returns the ATTRIBUTE_UNIQUE value for the selected row
+        """Returns the 'unique' value for the selected row
         """
         return self.GetTable().GetValue( self.selectedRow, 2 )
 
--- a/orpg/gametree/nodehandlers/voxchat.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/gametree/nodehandlers/voxchat.py	Wed Jun 16 03:06:20 2010 -0500
@@ -31,7 +31,6 @@
 import re, os, string, core
 
 from orpg.orpg_windows import *
-import core
 import orpg.tools.scriptkit
 import orpg.tools.predTextCtrl
 import orpg.tools.rgbhex
--- a/orpg/main.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/main.py	Wed Jun 16 03:06:20 2010 -0500
@@ -63,7 +63,7 @@
 
 from xml.etree.ElementTree import ElementTree, Element, parse
 from xml.etree.ElementTree import fromstring, tostring
-from orpg.orpg_xml import xml #to be replaced by etree
+#from orpg.orpg_xml import xml #to be replaced by etree
 
 
 ####################################
@@ -162,6 +162,11 @@
             settings.add('Tip of the Day', 'tipotday_enabled', '1', '0|1', 'Show Tip of the Day on startup')
             logger.info('New Settings added', True)
             self.TraipseSuiteWarn('debug')
+        if setting == 'Meta Servers':
+            settings.add('Networking', 'MetaServers', 'metaservers.xml', '.xml file', 'Contains a list of Meta Servers')
+            logger.info('New Settings added', True)
+            self.validate.config_file("metaservers.xml","default_metaservers.xml")
+            self.TraipseSuiteWarn('debug')
 
     def get_activeplugins(self):
         try: tmp = self.pluginsFrame.get_activeplugins()
@@ -202,7 +207,7 @@
                     ['  -'],
                     ['  Tab Styles'],
                     ['    Slanted'],
-                    ['      Colorful', "check"],
+                    #['      Colorful', "check"],
                     ['      Black and White', "check"],
                     ['      Aqua', "check"],
                     ['      Custom', "check"],
@@ -252,7 +257,8 @@
 
         self.mainmenu.SetMenuState('ToolsPasswordManager', True if settings.get('PWMannager') == 'On' else False)
         tabtheme = settings.get('TabTheme')  #This change is stable. TaS.
-        self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful')
+        if tabtheme == 'slanted&colorful': tabtheme = 'customflat'; settings.change('TabTheme', 'customflat')
+        #self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful')
         self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", tabtheme == 'slanted&bw')
         self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", tabtheme == 'slanted&aqua')
         self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", tabtheme == 'flat&bw')
@@ -318,9 +324,8 @@
     #Tab Styles Menus
     
     def SetTabStyles(self, *args, **kwargs):
-
         tabtheme = settings.get('TabTheme')  #This change is stable. TaS.
-        self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful')
+        #self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful')
         self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", tabtheme == 'slanted&bw')
         self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", tabtheme == 'slanted&aqua')
         self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", tabtheme == 'flat&bw')
@@ -336,7 +341,6 @@
         else:
             try: menu = args[0]
             except: logger.general('Invalid Syntax for orpgFrame->SetTabStyles(self, *args, **kwargs)'); return
-
         if kwargs.has_key('graidentTo'): graidentTo = kwargs['graidentTo']
         else: graidentTo = None
         if kwargs.has_key('graidentFrom'): graidentFrom = kwargs['graidentFrom']
@@ -360,7 +364,7 @@
         for wnd in tabbedwindows:
             style = wnd.GetWindowStyleFlag()
             # remove old tabs style
-            mirror = ~(FNB.FNB_VC71 | FNB.FNB_VC8 | FNB.FNB_FANCY_TABS | FNB.FNB_COLORFUL_TABS)
+            mirror = ~(FNB.FNB_VC71 | FNB.FNB_VC8 | FNB.FNB_FANCY_TABS )
             style &= mirror
             style |= newstyle
             wnd.SetWindowStyleFlag(style)
@@ -747,11 +751,11 @@
 
     def do_tab_window(self, xml_dom, parent_wnd):
         # if container window loop through childern and do a recursive call
-        temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_ALLOW_FOREIGN_DND)
+        temp_wnd = orpgTabberWnd(parent_wnd)
 
         children = xml_dom.getchildren()
         for c in children:
-            wnd = self.build_window(c,temp_wnd)
+            wnd = self.build_window(c, temp_wnd)
             name = c.get("name")
             temp_wnd.AddPage(wnd, name, False)
         return temp_wnd
@@ -931,12 +935,15 @@
         except: etreeEl.text = data
 
         display_name = self.chat.chat_display_name(player)
-        if etreeEl.text:self.chat.Post(display_name+etreeEl.text)
+        if etreeEl.text:
+            if "is creating room" in etreeEl.text: self.chat.Post(etreeEl.text)
+            else: self.chat.Post(display_name+etreeEl.text)
 
         for child in etreeEl.getchildren():
             if child.tag == 'tree':
-                dlg = wx.MessageDialog(None, component.strip_html(display_name) + ' is trying to send you a tree node. Accept?', 'Question', 
-                    wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION)
+                dlg = wx.MessageDialog(None, 
+                    component.strip_html(display_name) + ' is trying to send you a tree node. Accept?', 
+                    'Question', wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION)
                 if dlg.ShowModal() == wx.ID_YES:
                   dlg.Destroy()
                   self.tree.on_receive_data(tostring(child))
@@ -1124,7 +1131,7 @@
     
     def OnInit(self):
         component.add('log', logger)
-        component.add('xml', xml)
+        #component.add('xml', xml)
         component.add('settings', settings)
         component.add('validate', validate)
         component.add("tabbedWindows", [])
--- a/orpg/mapper/background.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/mapper/background.py	Wed Jun 16 03:06:20 2010 -0500
@@ -211,28 +211,31 @@
         else: return ''
 
     def layerTakeDOM(self, xml_dom):
-        type = BG_COLOR
-        color = xml_dom.getAttribute("color")
-        logger.debug("color=" + color)
-        path = urllib.unquote(xml_dom.getAttribute("path"))
-        logger.debug("path=" + path)
-        # Begin ted's map changes
-        if xml_dom.hasAttribute("color"):
-            r,g,b = self.r_h.rgb_tuple(xml_dom.getAttribute("color"))
+        bg_type = xml_dom.get("type")
+        urlpath = xml_dom.get('path')
+        color = xml_dom.get("color")
+
+        if urlpath != None:
+            path = urllib.unquote(xml_dom.get("path"))
+            logger.debug("path=" + path)
+
+        if color != None:
+            logger.debug("color=" + color)
+            r,g,b = self.r_h.rgb_tuple(color)
             self.set_color(cmpColour(r,g,b))
-        # End ted's map changes
-        if xml_dom.hasAttribute("type"):
-            type = int(xml_dom.getAttribute("type"))
-            logger.debug("type=" + str(type))
-        if type == BG_TEXTURE:
+
+        if bg_type != None:
+            logger.debug("type=" + bg_type)
+            bg_type = int(xml_dom.get("type"))
+        if bg_type == BG_TEXTURE:
             if path != "": self.set_texture(path)
-        elif type == BG_IMAGE:
+        elif bg_type == BG_IMAGE:
             if path != "": self.set_image(path, 1)
-        elif type == BG_NONE: self.clear()
-        if xml_dom.hasAttribute('local') and xml_dom.getAttribute('local') == 'True' and os.path.exists(urllib.unquote(xml_dom.getAttribute('localPath'))):
-            self.localPath = urllib.unquote(xml_dom.getAttribute('localPath'))
+        elif bg_type == BG_NONE: self.clear()
+        if xml_dom.get('local') == 'True' and os.path.exists(urllib.unquote(xml_dom.get('localPath'))):
+            self.localPath = urllib.unquote(xml_dom.get('localPath'))
             self.local = True
-            self.localTime = int(xml_dom.getAttribute('localTime'))
+            self.localTime = int(xml_dom.get('localTime'))
             if self.localTime-time.time() <= 144000:
                 file = open(self.localPath, "rb")
                 imgdata = file.read()
--- a/orpg/mapper/background_handler.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/mapper/background_handler.py	Wed Jun 16 03:06:20 2010 -0500
@@ -83,7 +83,7 @@
             postdata = urllib.urlencode({'filename':filename, 'imgdata':imgdata, 'imgtype':imgtype})
 
             if self.settings.get_setting('LocalorRemote') == 'Remote':
-                thread.start_new_thread(self.canvas.layers['bg'].upload, 
+                thread.start_new_thread(self.upload, 
                     (postdata, dlg.GetPath(), self.bg_type.GetStringSelection()))
             else:
                 try: min_url = component.get("cherrypy") + filename
@@ -97,6 +97,13 @@
                 self.canvas.send_map_data()
                 self.canvas.Refresh(False)
 
+    def upload(self, postdata, filename, imgtype):
+        self.canvas.layers['bg'].upload(postdata, filename, imgtype)
+        self.update_info()
+        self.canvas.send_map_data()
+        self.canvas.Refresh(False)
+        return
+
     def update_info(self):
         bg_type = self.canvas.layers['bg'].get_type()
         session=self.canvas.frame.session
--- a/orpg/mapper/base_msg.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/mapper/base_msg.py	Wed Jun 16 03:06:20 2010 -0500
@@ -29,7 +29,7 @@
 
 from threading import RLock
 from orpg.networking.mplay_client import *
-from xml.etree.ElementTree import ElementTree, Element
+from xml.etree.ElementTree import ElementTree, Element, fromstring
 
 class map_element_msg_base:
 #  This is a base class
@@ -216,20 +216,24 @@
         self._from_dom(xml_dom,self.set_prop)
 
     def init_from_xml(self,xml):
-        xml_dom = parseXml(xml)
-        node_list = xml_dom.getElementsByTagName(self.tagname)
+        #xml_dom = parseXml(xml)
+        xml_dom = fromstring(xml)
+        #node_list = xml_dom.getElementsByTagName(self.tagname)
+        node_list = xml_dom.findall(self.tagname)
         if len(node_list) < 1: print "Warning: no <" + self.tagname + "/> elements found in DOM."
         else:
             while len(node_list): self.init_from_dom(node_list.pop())
-        if xml_dom: xml_dom.unlink()
+        #if xml_dom: xml_dom.unlink()
 
     def set_from_xml(self,xml):
-        xml_dom = parseXml(xml)
-        node_list = xml_dom.getElementsByTagName(self.tagname)
+        #xml_dom = parseXml(xml)
+        xml_dom = fromstring(xml)
+        #node_list = xml_dom.getElementsByTagName(self.tagname)
+        node_list = xml_dom.findall(self.tagname)
         if len(node_list) < 1: print "Warning: no <" + self.tagname + "/> elements found in DOM."
         else:
             while len(node_list): self.set_from_dom(node_list.pop())
-        if xml_dom: xml_dom.unlink()
+        #if xml_dom: xml_dom.unlink()
 
     # XML importers end
     #########################################
--- a/orpg/mapper/fog.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/mapper/fog.py	Wed Jun 16 03:06:20 2010 -0500
@@ -27,7 +27,7 @@
 from base import *
 from random import Random
 from region import *
-from orpg.minidom import Element
+from xml.etree.ElementTree import Element, tostring
 import traceback
 COURSE = 10
 
@@ -47,8 +47,8 @@
         for pairs in string.split( points, ';' ):
             pair = string.split( pairs, ',' )
             p = Element( "point" )
-            p.setAttribute( "x", pair[0] )
-            p.setAttribute( "y", pair[1] )
+            p.set( "x", pair[0] )
+            p.set( "y", pair[1] )
             result.append( p )
         return result
 
@@ -59,23 +59,20 @@
             localOutline = "points"
         elem = Element( "poly" )
         if action == "del":
-            elem.setAttribute( "action", action )
-            elem.setAttribute( "outline", localOutline )
+            elem.set( "action", action )
+            elem.set( "outline", localOutline )
             if localOutline == 'points':
-                list = self.points_to_elements( self.outline )
-                for p in list: elem.appendChild( p )
-            str = elem.toxml()
-            elem.unlink()
-            return str
-        elem.setAttribute( "action", action )
+                foglist = self.points_to_elements( self.outline )
+                for p in foglist: elem.append( p )
+            return tostring(elem)
+        elem.set( "action", action )
         if  localOutline != None:
-            elem.setAttribute( "outline", localOutline )
+            elem.set( "outline", localOutline )
             if localOutline == 'points':
-                list = self.points_to_elements( self.outline )
-                for p in list: elem.appendChild( p )
-        xml_str = elem.toxml()
-        elem.unlink()
-        return xml_str
+                foglist = self.points_to_elements( self.outline )
+                for p in foglist: elem.append( p )
+        #xml_str = elem.toxml()
+        return tostring(elem)
 
 class fog_layer(layer_base):
     def __init__(self, canvas):
@@ -223,11 +220,12 @@
             if not self.use_fog:
                 self.use_fog = True
                 self.recompute_fog()
-            if xml_dom.hasAttribute('serial'): self.serial_number = int(xml_dom.getAttribute('serial'))
-            children = xml_dom._get_childNodes()
+            serial = xml_dom.get('serial')
+            if serial != None: self.serial_number = int(serial)
+            children = xml_dom.getchildren()
             for l in children:
-                action = l.getAttribute("action")
-                outline = l.getAttribute("outline")
+                action = l.get("action")
+                outline = l.get("outline")
                 if (outline == "all"):
                     polyline = [IPoint().make(0,0), IPoint().make(self.width-1, 0),
                               IPoint().make(self.width-1, self.height-1),
@@ -240,10 +238,10 @@
                     polyline = []
                     lastx = None
                     lasty = None
-                    list = l._get_childNodes()
+                    list = l.getchildren()
                     for point in list:
-                        x = point.getAttribute( "x" )
-                        y = point.getAttribute( "y" )
+                        x = point.get( "x" )
+                        y = point.get( "y" )
                         if (x != lastx or y != lasty):
                             polyline.append(IPoint().make(int(x), int(y)))
                         lastx = x
--- a/orpg/mapper/fog_msg.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/mapper/fog_msg.py	Wed Jun 16 03:06:20 2010 -0500
@@ -27,7 +27,7 @@
 
 from base_msg import *
 from region import *
-from orpg.minidom import Element
+from xml.etree.ElementTree import Element, tostring
 import string
 
 class fog_msg(map_element_msg_base):
@@ -41,19 +41,17 @@
 
     def get_line(self,outline,action,output_act):
         elem = Element( "poly" )
-        if ( output_act ): elem.setAttribute( "action", action )
-        if ( outline == 'all' ) or ( outline == 'none' ): elem.setAttribute( "outline", outline )
+        if ( output_act ): elem.set( "action", action )
+        if ( outline == 'all' ) or ( outline == 'none' ): elem.set( "outline", outline )
         else:
-            elem.setAttribute( "outline", "points" )
+            elem.set( "outline", "points" )
             for pair in string.split( outline, ";" ):
                 p = string.split( pair, "," )
                 point = Element( "point" )
-                point.setAttribute( "x", p[ 0 ] )
-                point.setAttribute( "y", p[ 1 ] )
-                elem.appendChild( point )
-        str = elem.toxml()
-        elem.unlink()
-        return str
+                point.set( "x", p[ 0 ] )
+                point.set( "y", p[ 1 ] )
+                elem.append( point )
+        return tostring(elem)
 
     # convenience method to use if only this line is modified
     #   outputs a <map/> element containing only the changes to this line
@@ -83,23 +81,18 @@
                                          str(x2)+","+str(y1)+";"+
                                          str(x2)+","+str(y2)+";"+
                                          str(x1)+","+str(y2),action,output_action)
-        s = "<fog"
+        s = "<fog>"
         if fog_string:
-            s += ">"
             s += fog_string
-            s += "</fog>"
-        else: s+="/>"
+        s += "</fog>"
         return s
 
     def interpret_dom(self,xml_dom):
         self.use_fog=1
-        #print 'fog_msg.interpret_dom called'
-        children = xml_dom._get_childNodes()
-        #print "children",children
+        children = xml_dom.getchildren()
         for l in children:
-            action = l.getAttribute("action")
-            outline = l.getAttribute("outline")
-            #print "action/outline",action, outline
+            action = l.get("action")
+            outline = l.get("outline")
             if (outline=="all"):
                 polyline=[]
                 self.fogregion.Clear()
@@ -109,14 +102,13 @@
                 self.fogregion.Clear()
             else:
                 polyline=[]
-                list = l._get_childNodes()
+                list = l.getchildren()
                 for node in list:
-                    polyline.append( IPoint().make( int(node.getAttribute("x")), int(node.getAttribute("y")) ) )
+                    polyline.append( IPoint().make( int(node.get("x")), int(node.get("y")) ) )
                     # pointarray = outline.split(";")
                     # for m in range(len(pointarray)):
                     #     pt=pointarray[m].split(",")
                     #     polyline.append(IPoint().make(int(pt[0]),int(pt[1])))
-                    #print "length of polyline", len(polyline)
             if (len(polyline)>2):
                 if action=="del": self.fogregion.FromPolygon(polyline,0)
                 else: self.fogregion.FromPolygon(polyline,1)
--- a/orpg/mapper/grid.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/mapper/grid.py	Wed Jun 16 03:06:20 2010 -0500
@@ -406,19 +406,20 @@
         else: return ''
 
     def layerTakeDOM(self, xml_dom):
-        if xml_dom.hasAttribute("color"):
-            r,g,b = self.r_h.rgb_tuple(xml_dom.getAttribute("color"))
+        color = xml_dom.get('color')
+        if color != None:
+            r,g,b = self.r_h.rgb_tuple(color)
             self.set_color(cmpColour(r,g,b))
         #backwards compatible with non-isometric map formated clients
-        ratio = RATIO_DEFAULT
-        if xml_dom.hasAttribute("ratio"): ratio = xml_dom.getAttribute("ratio")
-        if xml_dom.hasAttribute("mode"):
-            self.SetMode(int(xml_dom.getAttribute("mode")))
-        if xml_dom.hasAttribute("size"):
-            self.unit_size = int(xml_dom.getAttribute("size"))
+        ratio = RATIO_DEFAULT if xml_dom.get("ratio") == None else xml_dom.get('ratio')
+        mode = xml_dom.get('mode')
+        if mode != None: self.SetMode(int(mode))
+        size = xml_dom.get('size')
+        if size != None:
+            self.unit_size = int(size)
             self.unit_size_y = self.unit_size
-        if xml_dom.hasAttribute("snap"):
-            if (xml_dom.getAttribute("snap") == 'True') or (xml_dom.getAttribute("snap") == "1"): self.snap = True
-            else: self.snap = False
-        if xml_dom.hasAttribute("line"):
-            self.SetLine(int(xml_dom.getAttribute("line")))
+        if (xml_dom.get("snap") == 'True') or (xml_dom.get("snap") == "1"): self.snap = True
+        else: self.snap = False
+        line = xml_dom.get('line')
+        if line != None: self.SetLine(int(line))
+
--- a/orpg/mapper/map.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/mapper/map.py	Wed Jun 16 03:06:20 2010 -0500
@@ -45,6 +45,8 @@
 from images import ImageHandler
 from orpg.orpgCore import component
 from orpg.tools.orpg_settings import settings
+from xml.etree.ElementTree import ElementTree, Element, parse
+from xml.etree.ElementTree import fromstring, tostring
 
 # Various marker modes for player tools on the map
 MARKER_MODE_NONE = 0
@@ -259,21 +261,26 @@
             dc.DrawRectangle(0,0,clientsize[0]+1,clientsize[1]+1)
             dc.SetDeviceOrigin(-topleft[0], -topleft[1])
             dc.SetUserScale(scale, scale)
+
+            layer_order = []
+            for i in xrange (0, len(self.parent.layer_handlers)-1):
+                if self.parent.layer_tabs.GetPageText(i) in ('Background', 'Fog', 'General'): pass
+                else: layer_order.append(self.parent.layer_tabs.GetPageText(i))
             self.layers['bg'].layerDraw(dc, scale, topleft, clientsize)
-            self.layers['grid'].layerDraw(dc, [topleft[0]/scale, topleft[1]/scale], 
-                [clientsize[0]/scale, clientsize[1]/scale])
-            self.layers['miniatures'].layerDraw(dc, [topleft[0]/scale, topleft[1]/scale], 
-                [clientsize[0]/scale, clientsize[1]/scale])
-            self.layers['whiteboard'].layerDraw(dc)
+
+            for layer in layer_order:
+                if layer == 'Grid': self.layers['grid'].layerDraw(dc, [topleft[0]/scale, topleft[1]/scale], 
+                    [clientsize[0]/scale, clientsize[1]/scale])
+                if layer == 'Miniatures': self.layers['miniatures'].layerDraw(dc, [topleft[0]/scale, topleft[1]/scale], 
+                    [clientsize[0]/scale, clientsize[1]/scale])
+                if layer == 'Whiteboard': self.layers['whiteboard'].layerDraw(dc)
+
             self.layers['fog'].layerDraw(dc, topleft, clientsize)
             dc.SetPen(wx.NullPen)
             dc.SetBrush(wx.NullBrush)
-
-            dc.SelectObject(wx.NullBitmap)
-            del dc
+            dc.SelectObject(wx.NullBitmap); del dc
             wdc = self.preppaint()
             wdc.DrawBitmap(bmp, topleft[0], topleft[1])
-
             if settings.get_setting("AlwaysShowMapScale") == "1":
                 self.showmapscale(wdc)
         try: evt.Skip()
@@ -622,15 +629,16 @@
            --Snowdog 5/27/03
         """
         try:
-            #parse the map DOM
-            xml_dom = parseXml(xml)
+            xml_dom = fromstring(xml)
             if xml_dom == None: return
-            node_list = xml_dom.getElementsByTagName("map")
+            node_list = xml_dom.findall("map")
+            if len(node_list) < 1: 
+                if xml_dom.tag == 'map': node_list = [xml_dom]
             if len(node_list) < 1: pass
             else:
                 # set map version to incoming data so layers can convert
-                self.map_version = node_list[0].getAttribute("version")
-                action = node_list[0].getAttribute("action")
+                self.map_version = node_list[0].get("version")
+                action = node_list[0].get("action")
                 if action == "new":
                     self.layers = {}
                     try: self.layers['bg'] = layer_back_ground(self)
@@ -643,37 +651,38 @@
                     except: pass
                     try: self.layers['fog'] = fog_layer(self)
                     except: pass
-                sizex = node_list[0].getAttribute("sizex")
+                sizex = node_list[0].get("sizex") or ''
                 if sizex != "":
                     sizex = int(float(sizex))
                     sizey = self.size[1]
                     self.set_size((sizex,sizey))
                     self.size_changed = 0
-                sizey = node_list[0].getAttribute("sizey")
+                sizey = node_list[0].get("sizey") or ''
                 if sizey != "":
                     sizey = int(float(sizey))
                     sizex = self.size[0]
                     self.set_size((sizex,sizey))
                     self.size_changed = 0
-                children = node_list[0]._get_childNodes()
+                children = node_list[0].getchildren()
                 #fog layer must be computed first, so that no data is inadvertently revealed
                 for c in children:
-                    name = c._get_nodeName()
+                    name = c.tag
                     if name == "fog": self.layers[name].layerTakeDOM(c)
                 for c in children:
-                    name = c._get_nodeName()
+                    name = c.tag
                     if name != "fog": self.layers[name].layerTakeDOM(c)
                 # all map data should be converted, set map version to current version
                 self.map_version = MAP_VERSION
-                self.Refresh(False)
-            xml_dom.unlink()  # eliminate circular refs
+                self.Refresh(True)
         except: pass
 
     def re_ids_in_xml(self, xml):
+        exception = "\nDeprecated call to: Function re_ids_in_xml, line 679, map.py\nThis can mangle XML, please report!"
+        logger.exception(exception)
         new_xml = ""
         tmp_map = map_msg()
-        xml_dom = parseXml(str(xml))
-        node_list = xml_dom.getElementsByTagName("map")
+        xml_dom = fromstring(xml)
+        node_list = xml_dom.findall("map")
         if len(node_list) < 1: pass
         else:
             tmp_map.init_from_dom(node_list[0])
@@ -701,8 +710,7 @@
                             elif l.tagname == 'circle': id = 'circle-' + self.frame.session.get_next_id()
                             l.init_prop("id", id)
             new_xml = tmp_map.get_all_xml()
-        if xml_dom: xml_dom.unlink()
-        return str(new_xml)
+        return new_xml
 
 class map_wnd(wx.Panel):
     def __init__(self, parent, id):
@@ -714,20 +722,23 @@
         self.root_dir = os.getcwd()
         self.current_layer = 2
         self.layer_tabs = orpgTabberWnd(self, style=FNB.FNB_NO_X_BUTTON|FNB.FNB_BOTTOM|FNB.FNB_NO_NAV_BUTTONS)
+
         self.layer_handlers = []
-        self.layer_handlers.append(background_handler(self.layer_tabs,-1,self.canvas))
-        self.layer_tabs.AddPage(self.layer_handlers[0],"Background")
-        self.layer_handlers.append(grid_handler(self.layer_tabs,-1,self.canvas))
-        self.layer_tabs.AddPage(self.layer_handlers[1],"Grid")
-        self.layer_handlers.append(miniatures_handler(self.layer_tabs,-1,self.canvas))
-        self.layer_tabs.AddPage(self.layer_handlers[2],"Miniatures", True)
-        self.layer_handlers.append(whiteboard_handler(self.layer_tabs,-1,self.canvas))
-        self.layer_tabs.AddPage(self.layer_handlers[3],"Whiteboard")
-        self.layer_handlers.append(fog_handler(self.layer_tabs,-1,self.canvas))
-        self.layer_tabs.AddPage(self.layer_handlers[4],"Fog")
-        self.layer_handlers.append(map_handler(self.layer_tabs,-1,self.canvas))
-        self.layer_tabs.AddPage(self.layer_handlers[5],"General")
+        self.layer_handlers.append(background_handler(self.layer_tabs, -1, self.canvas))
+        self.layer_tabs.AddPage(self.layer_handlers[0], "Background")
+        self.layer_handlers.append(grid_handler(self.layer_tabs, -1, self.canvas))
+        self.layer_tabs.AddPage(self.layer_handlers[1], "Grid")
+        self.layer_handlers.append(miniatures_handler(self.layer_tabs, -1, self.canvas))
+        self.layer_tabs.AddPage(self.layer_handlers[2], "Miniatures", True)
+        self.layer_handlers.append(whiteboard_handler(self.layer_tabs, -1, self.canvas))
+        self.layer_tabs.AddPage(self.layer_handlers[3], "Whiteboard")
+        self.layer_handlers.append(fog_handler(self.layer_tabs, -1, self.canvas))
+        self.layer_tabs.AddPage(self.layer_handlers[4], "Fog")
+        self.layer_handlers.append(map_handler(self.layer_tabs, -1, self.canvas))
+        self.layer_tabs.AddPage(self.layer_handlers[5], "General")
         self.layer_tabs.SetSelection(2)
+
+        self.layer_order = {1: 'grid', 2: 'miniatures', 3: 'whiteboard'}
         self.sizer = wx.BoxSizer(wx.VERTICAL)
         self.sizer.Add(self.canvas, 1, wx.EXPAND)
         self.sizer.Add(self.layer_tabs, 0, wx.EXPAND)
@@ -778,9 +789,9 @@
         d = wx.FileDialog(self.GetParent(), "Select a file", dir_struct["user"], "", "*.xml", wx.OPEN)
         if d.ShowModal() == wx.ID_OK:
             f = open(d.GetPath())
-            map_string = f.read()
-            new_xml = self.canvas.re_ids_in_xml(map_string)
-            if new_xml:
+            new_xml = f.read()
+            f.close()
+            if new_xml != None:
                 self.canvas.takexml(new_xml)
                 self.canvas.send_map_data("new")
                 self.update_tools()
--- a/orpg/mapper/map_msg.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/mapper/map_msg.py	Wed Jun 16 03:06:20 2010 -0500
@@ -53,17 +53,17 @@
 
     def init_from_dom(self,xml_dom):
         self.p_lock.acquire()
-        if xml_dom.tagName == self.tagname:
+        if xml_dom.tag == self.tagname:
             # If this is a map message, look for the "action=new"
             # Notice we only do this when the root is a map tag
-            if self.tagname == "map" and xml_dom.hasAttribute("action") and xml_dom.getAttribute("action") == "new":
+            if self.tagname == "map" and xml_dom.get("action") == "new":
                 self.clear()
             # Process all of the properties in each tag
-            if xml_dom.getAttributeKeys():
-                for k in xml_dom.getAttributeKeys():
-                    self.init_prop(k,xml_dom.getAttribute(k))
-            for c in xml_dom._get_childNodes():
-                name = c._get_nodeName()
+            if xml_dom.keys():
+                for k in xml_dom.keys():
+                    self.init_prop(k,xml_dom.get(k))
+            for c in xml_dom.getchildren():
+                name = c.tag
                 if not self.children.has_key(name):
                     if name == "miniatures": self.children[name] = minis_msg(self.p_lock)
                     elif name == "grid": self.children[name] = grid_msg(self.p_lock)
@@ -84,16 +84,16 @@
 
     def set_from_dom(self,xml_dom):
         self.p_lock.acquire()
-        if xml_dom.tagName == self.tagname:
+        if xml_dom.tag == self.tagname:
             # If this is a map message, look for the "action=new"
             # Notice we only do this when the root is a map tag
-            if self.tagname == "map" and xml_dom.hasAttribute("action") and xml_dom.getAttribute("action") == "new":
+            if self.tagname == "map" and xml_dom.get("action") == "new":
                 self.clear()
             # Process all of the properties in each tag
-            if xml_dom.getAttributeKeys():
-                for k in xml_dom.getAttributeKeys(): self.set_prop(k,xml_dom.getAttribute(k))
-            for c in xml_dom._get_childNodes():
-                name = c._get_nodeName()
+            if xml_dom.keys():
+                for k in xml_dom.keys(): self.set_prop(k,xml_dom.get(k))
+            for c in xml_dom.getchildren():
+                name = c.tag
                 if not self.children.has_key(name):
                     if name == "miniatures": self.children[name] = minis_msg(self.p_lock)
                     elif name == "grid": self.children[name] = grid_msg(self.p_lock)
--- a/orpg/mapper/miniatures.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/mapper/miniatures.py	Wed Jun 16 03:06:20 2010 -0500
@@ -344,27 +344,27 @@
         else: return ''
 
     def takedom(self, xml_dom):
-        self.id = xml_dom.getAttribute("id")
-        if xml_dom.hasAttribute("posx"): self.pos.x = int(xml_dom.getAttribute("posx"))
-        if xml_dom.hasAttribute("posy"): self.pos.y = int(xml_dom.getAttribute("posy"))
-        if xml_dom.hasAttribute("heading"): self.heading = int(xml_dom.getAttribute("heading"))
-        if xml_dom.hasAttribute("face"): self.face = int(xml_dom.getAttribute("face"))
-        if xml_dom.hasAttribute("path"):
-            self.path = urllib.unquote(xml_dom.getAttribute("path"))
+        self.id = xml_dom.get("id")
+        if xml_dom.get("posx") != None: self.pos.x = int(xml_dom.get("posx"))
+        if xml_dom.get("posy") != None: self.pos.y = int(xml_dom.get("posy"))
+        if xml_dom.get("heading") != None: self.heading = int(xml_dom.get("heading"))
+        if xml_dom.get("face") != None: self.face = int(xml_dom.get("face"))
+        if xml_dom.get("path") != None:
+            self.path = urllib.unquote(xml_dom.get("path"))
             self.set_bmp(ImageHandler.load(self.path, 'miniature', self.id))
-        if xml_dom.hasAttribute("locked"):
-            if xml_dom.getAttribute("locked") == '1' or xml_dom.getAttribute("locked") == 'True': self.locked = True
+        if xml_dom.get("locked") != None:
+            if xml_dom.get("locked") == '1' or xml_dom.get("locked") == 'True': self.locked = True
             else: self.locked = False
-        if xml_dom.hasAttribute("hide"):
-            if xml_dom.getAttribute("hide") == '1' or xml_dom.getAttribute("hide") == 'True': self.hide = True
+        if xml_dom.get("hide") != None:
+            if xml_dom.get("hide") == '1' or xml_dom.get("hide") == 'True': self.hide = True
             else: self.hide = False
-        if xml_dom.hasAttribute("label"): self.label = xml_dom.getAttribute("label")
-        if xml_dom.hasAttribute("zorder"): self.zorder = int(xml_dom.getAttribute("zorder"))
-        if xml_dom.hasAttribute("align"):
-            if xml_dom.getAttribute("align") == '1' or xml_dom.getAttribute("align") == 'True': self.snap_to_align = 1
+        if xml_dom.get("label") != None: self.label = xml_dom.get("label")
+        if xml_dom.get("zorder") != None: self.zorder = int(xml_dom.get("zorder"))
+        if xml_dom.get("align") != None:
+            if xml_dom.get("align") == '1' or xml_dom.get("align") == 'True': self.snap_to_align = 1
             else: self.snap_to_align = 0
-        if xml_dom.hasAttribute("width"): self.width = int(xml_dom.getAttribute("width"))
-        if xml_dom.hasAttribute("height"): self.height = int(xml_dom.getAttribute("height"))
+        if xml_dom.get("width") != None: self.width = int(xml_dom.get("width"))
+        if xml_dom.get("height") != None: self.height = int(xml_dom.get("height"))
 
 ##-----------------------------
 ## miniature layer
@@ -489,36 +489,36 @@
         else: return ""
 
     def layerTakeDOM(self, xml_dom):
-        if xml_dom.hasAttribute('serial'):
-            self.serial_number = int(xml_dom.getAttribute('serial'))
-        children = xml_dom._get_childNodes()
+        if xml_dom.get('serial') != None:
+            self.serial_number = int(xml_dom.get('serial'))
+        children = xml_dom.getchildren()
         for c in children:
-            action = c.getAttribute("action")
-            id = c.getAttribute('id')
+            action = c.get("action")
+            id = c.get('id')
             if action == "del": 
                 mini = self.get_miniature_by_id(id)
                 if mini: self.miniatures.remove(mini); del mini
             elif action == "new":
-                pos = cmpPoint(int(c.getAttribute('posx')),int(c.getAttribute('posy')))
-                path = urllib.unquote(c.getAttribute('path'))
-                label = c.getAttribute('label')
+                pos = cmpPoint(int(c.get('posx')),int(c.get('posy')))
+                path = urllib.unquote(c.get('path'))
+                label = c.get('label')
                 height = width = heading = face = snap_to_align = zorder = 0
                 locked = hide = False
-                if c.hasAttribute('height'): height = int(c.getAttribute('height'))
-                if c.hasAttribute('width'): width = int(c.getAttribute('width'))
-                if c.getAttribute('locked') == 'True' or c.getAttribute('locked') == '1': locked = True
-                if c.getAttribute('hide') == 'True' or c.getAttribute('hide') == '1': hide = True
-                if c.getAttribute('heading'): heading = int(c.getAttribute('heading'))
-                if c.hasAttribute('face'): face = int(c.getAttribute('face'))
-                if c.hasAttribute('align'): snap_to_align = int(c.getAttribute('align'))
-                if c.getAttribute('zorder'): zorder = int(c.getAttribute('zorder'))
+                if c.get('height') != None: height = int(c.get('height'))
+                if c.get('width') != None: width = int(c.get('width'))
+                if c.get('locked') == 'True' or c.get('locked') == '1': locked = True
+                if c.get('hide') == 'True' or c.get('hide') == '1': hide = True
+                if c.get('heading') != None: heading = int(c.get('heading'))
+                if c.get('face') != None: face = int(c.get('face'))
+                if c.get('align') != None: snap_to_align = int(c.get('align'))
+                if c.get('zorder') != None: zorder = int(c.get('zorder'))
                 min = BmpMiniature(id, path, ImageHandler.load(path, 'miniature', id), pos, heading, 
                     face, label, locked, hide, snap_to_align, zorder, width, height)
                 self.miniatures.append(min)
-                if c.hasAttribute('local') and c.getAttribute('local') == 'True' and os.path.exists(urllib.unquote(c.getAttribute('localPath'))):
-                    localPath = urllib.unquote(c.getAttribute('localPath'))
+                if c.get('local') == 'True' and os.path.exists(urllib.unquote(c.get('localPath'))):
+                    localPath = urllib.unquote(c.get('localPath'))
                     local = True
-                    localTime = float(c.getAttribute('localTime'))
+                    localTime = float(c.get('localTime'))
                     if localTime-time.time() <= 144000:
                         file = open(localPath, "rb")
                         imgdata = file.read()
--- a/orpg/mapper/miniatures_msg.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/mapper/miniatures_msg.py	Wed Jun 16 03:06:20 2010 -0500
@@ -79,11 +79,11 @@
 
     def init_from_dom(self,xml_dom):
         self.p_lock.acquire()
-        if xml_dom.tagName == self.tagname:
-            if xml_dom.getAttributeKeys():
-                for k in xml_dom.getAttributeKeys(): self.init_prop(k,xml_dom.getAttribute(k))
+        if xml_dom.tag == self.tagname:
+            if xml_dom.keys():
+                for k in xml_dom.keys(): self.init_prop(k,xml_dom.get(k))
 
-            for c in xml_dom._get_childNodes():
+            for c in xml_dom.getchildren():
                 mini = mini_msg(self.p_lock)
                 try: mini.init_from_dom(c)
                 except Exception, e: print e; continue
@@ -103,10 +103,10 @@
 
     def set_from_dom(self,xml_dom):
         self.p_lock.acquire()
-        if xml_dom.tagName == self.tagname:
-            if xml_dom.getAttributeKeys():
-                for k in xml_dom.getAttributeKeys(): self.set_prop(k,xml_dom.getAttribute(k))
-            for c in xml_dom._get_childNodes():
+        if xml_dom.tag == self.tagname:
+            if xml_dom.keys():
+                for k in xml_dom.keys(): self.set_prop(k,xml_dom.get(k))
+            for c in xml_dom.getchildren():
                 mini = mini_msg(self.p_lock)
                 try: mini.set_from_dom(c)
                 except Exception, e: print e; continue
--- a/orpg/mapper/whiteboard.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/mapper/whiteboard.py	Wed Jun 16 03:06:20 2010 -0500
@@ -46,7 +46,7 @@
         self.scale = 1
         self.r_h = RGBHex()
         self.selected = False
-        self.text_string = text_string
+        self.text_string = text_string.replace('"', '&#34;').replace("'", '&#39;')
         self.id = id
         self.weight = int(weight)
         self.pointsize = int(pointsize)
@@ -95,7 +95,8 @@
         # Draw text
         (w,x,y,z) = self.get_rect(dc)
         dc.SetFont(self.font)
-        dc.DrawText(self.text_string, self.posx, self.posy)
+        text_string = self.text_string.replace('&#34;', '"').replace('&#39;', "'")
+        dc.DrawText(text_string, self.posx, self.posy)
         dc.SetTextForeground(wx.Colour(0,0,0))
 
     def toxml(self, action="update"):
@@ -119,21 +120,21 @@
         else: return ''
 
     def takedom(self, xml_dom):
-        self.text_string = xml_dom.getAttribute("text_string")
-        self.id = xml_dom.getAttribute("id")
-        if xml_dom.hasAttribute("posy"): self.posy = int(xml_dom.getAttribute("posy"))
-        if xml_dom.hasAttribute("posx"): self.posx = int(xml_dom.getAttribute("posx"))
-        if xml_dom.hasAttribute("weight"):
-            self.weight = int(xml_dom.getAttribute("weight"))
+        self.text_string = xml_dom.get("text_string")
+        self.id = xml_dom.get("id")
+        if xml_dom.get("posy") != None: self.posy = int(xml_dom.get("posy"))
+        if xml_dom.get("posx") != None: self.posx = int(xml_dom.get("posx"))
+        if xml_dom.get("weight"):
+            self.weight = int(xml_dom.get("weight"))
             self.font.SetWeight(self.weight)
-        if xml_dom.hasAttribute("style"):
-            self.style = int(xml_dom.getAttribute("style"))
+        if xml_dom.get("style") != None:
+            self.style = int(xml_dom.get("style"))
             self.font.SetStyle(self.style)
-        if xml_dom.hasAttribute("pointsize"):
-            self.pointsize = int(xml_dom.getAttribute("pointsize"))
+        if xml_dom.get("pointsize") != None:
+            self.pointsize = int(xml_dom.get("pointsize"))
             self.font.SetPointSize(self.pointsize)
-        if xml_dom.hasAttribute("color") and xml_dom.getAttribute("color") != '':
-            self.textcolor = xml_dom.getAttribute("color")
+        if xml_dom.get("color") != None and xml_dom.get("color") != '':
+            self.textcolor = xml_dom.get("color")
             if self.textcolor == '#0000000': self.textcolor = '#000000'
 
 class WhiteboardLine:
@@ -231,16 +232,16 @@
         return ''
 
     def takedom(self, xml_dom):
-        self.line_string = xml_dom.getAttribute("line_string")
-        self.id = xml_dom.getAttribute("id")
-        if xml_dom.hasAttribute("upperleftx"): self.upperleft.x = int(xml_dom.getAttribute("upperleftx"))
-        if xml_dom.hasAttribute("upperlefty"): self.upperleft.y = int(xml_dom.getAttribute("upperlefty"))
-        if xml_dom.hasAttribute("lowerrightx"): self.lowerright.x = int(xml_dom.getAttribute("lowerrightx"))
-        if xml_dom.hasAttribute("lowerrighty"): self.lowerright.y = int(xml_dom.getAttribute("lowerrighty"))
-        if xml_dom.hasAttribute("color") and xml_dom.getAttribute("color") != '':
-            self.linecolor = xml_dom.getAttribute("color")
+        self.line_string = xml_dom.get("line_string")
+        self.id = xml_dom.get("id")
+        if xml_dom.get("upperleftx") != None: self.upperleft.x = int(xml_dom.get("upperleftx"))
+        if xml_dom.get("upperlefty") != None: self.upperleft.y = int(xml_dom.get("upperlefty"))
+        if xml_dom.get("lowerrightx") != None: self.lowerright.x = int(xml_dom.get("lowerrightx"))
+        if xml_dom.get("lowerrighty") != None: self.lowerright.y = int(xml_dom.get("lowerrighty"))
+        if xml_dom.get("color") != None and xml_dom.get("color") != '':
+            self.linecolor = xml_dom.get("color")
             if self.linecolor == '#0000000': self.linecolor = '#000000'
-        if xml_dom.hasAttribute("width"): self.linewidth = int(xml_dom.getAttribute("width"))
+        if xml_dom.get("width") != None: self.linewidth = int(xml_dom.get("width"))
 
 ##-----------------------------
 ## whiteboard layer
@@ -369,7 +370,7 @@
 
     def add_text(self, text_string, pos, style, pointsize, weight, color="#000000"):
         id = 'text-' + self.canvas.session.get_next_id()
-        text = WhiteboardText(id,text_string, pos, style, pointsize, weight, color)
+        text = WhiteboardText(id, text_string, pos, style, pointsize, weight, color)
         self.texts.append(text)
         xml_str = "<map><whiteboard>"
         xml_str += text.toxml("new")
@@ -416,13 +417,13 @@
         else: return ""
 
     def layerTakeDOM(self, xml_dom):
-        serial_number = xml_dom.getAttribute('serial')
-        if serial_number != "": self.serial_number = int(serial_number)
-        children = xml_dom._get_childNodes()
+        serial_number = xml_dom.get('serial')
+        if serial_number != None: self.serial_number = int(serial_number)
+        children = xml_dom.getchildren()
         for l in children:
-            nodename = l._get_nodeName()
-            action = l.getAttribute("action")
-            id = l.getAttribute('id')
+            nodename = l.tag
+            action = l.get("action")
+            id = l.get('id')
             try:
                 if self.serial_number < int(id.split('-')[2]): self.serial_number = int(id.split('-')[2])
             except: pass
@@ -436,17 +437,17 @@
             elif action == "new":
                 if nodename == "line":
                     try:
-                        line_string = l.getAttribute('line_string')
-                        upperleftx = l.getAttribute('upperleftx')
-                        upperlefty = l.getAttribute('upperlefty')
-                        lowerrightx = l.getAttribute('lowerrightx')
-                        lowerrighty = l.getAttribute('lowerrighty')
+                        line_string = l.get('line_string')
+                        upperleftx = l.get('upperleftx')
+                        upperlefty = l.get('upperlefty')
+                        lowerrightx = l.get('lowerrightx')
+                        lowerrighty = l.get('lowerrighty')
                         upperleft = wx.Point(int(upperleftx),int(upperlefty))
                         lowerright = wx.Point(int(lowerrightx),int(lowerrighty))
-                        color = l.getAttribute('color')
+                        color = l.get('color')
                         if color == '#0000000': color = '#000000'
-                        id = l.getAttribute('id')
-                        width = int(l.getAttribute('width'))
+                        id = l.get('id')
+                        width = int(l.get('width'))
                     except:
                         line_string = upperleftx = upperlefty = lowerrightx = lowerrighty = color = 0
                         continue
@@ -454,15 +455,15 @@
                     self.lines.append(line)
                 elif nodename == "text":
                     try:
-                        text_string = l.getAttribute('text_string')
-                        style = l.getAttribute('style')
-                        pointsize = l.getAttribute('pointsize')
-                        weight = l.getAttribute('weight')
-                        color = l.getAttribute('color')
+                        text_string = l.get('text_string')
+                        style = l.get('style')
+                        pointsize = l.get('pointsize')
+                        weight = l.get('weight')
+                        color = l.get('color')
                         if color == '#0000000': color = '#000000'
-                        id = l.getAttribute('id')
-                        posx = l.getAttribute('posx')
-                        posy = l.getAttribute('posy')
+                        id = l.get('id')
+                        posx = l.get('posx')
+                        posy = l.get('posy')
                         pos = wx.Point(0,0)
                         pos.x = int(posx)
                         pos.y = int(posy)
--- a/orpg/mapper/whiteboard_msg.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/mapper/whiteboard_msg.py	Wed Jun 16 03:06:20 2010 -0500
@@ -80,11 +80,11 @@
 
     def init_from_dom(self,xml_dom):
         self.p_lock.acquire()
-        if xml_dom.tagName == self.tagname:
-            if xml_dom.getAttributeKeys():
-                for k in xml_dom.getAttributeKeys(): self.init_prop(k,xml_dom.getAttribute(k))
-            for c in xml_dom._get_childNodes():
-                item = item_msg(self.p_lock,c._get_nodeName())
+        if xml_dom.tag == self.tagname:
+            if xml_dom.keys():
+                for k in xml_dom.keys(): self.init_prop(k,xml_dom.get(k))
+            for c in xml_dom.getchildren():
+                item = item_msg(self.p_lock,c.tag)
                 try: item.init_from_dom(c)
                 except Exception, e:
                     print e
@@ -105,11 +105,11 @@
 
     def set_from_dom(self,xml_dom):
         self.p_lock.acquire()
-        if xml_dom.tagName == self.tagname:
-            if xml_dom.getAttributeKeys():
-                for k in xml_dom.getAttributeKeys(): self.set_prop(k,xml_dom.getAttribute(k))
-            for c in xml_dom._get_childNodes():
-                item = item_msg(self.p_lock, c._get_nodeName())
+        if xml_dom.tag == self.tagname:
+            if xml_dom.keys():
+                for k in xml_dom.keys(): self.set_prop(k,xml_dom.get(k))
+            for c in xml_dom.getchildren():
+                item = item_msg(self.p_lock, c.tag)
                 try: item.set_from_dom(c)
                 except Exception, e:
                     print e
--- a/orpg/networking/gsclient.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/networking/gsclient.py	Wed Jun 16 03:06:20 2010 -0500
@@ -349,7 +349,9 @@
         i = self.room_list.GetItemCount()
         if (data[2]=="1") or (data[2]=="True"): pwd="yes"
         else: pwd="no"
-        self.room_list.InsertStringItem(i,data[1])
+        name = data[1].replace('&amp;', "&")
+        name = name.replace('"', '&quote;').replace("'", '&#39;').replace("<", "&lt;").replace(">", "&gt;").replace('&quot;', '"').replace('&#39;', "'")
+        self.room_list.InsertStringItem(i, name)
         self.room_list.SetStringItem(i,1,data[3])
         self.room_list.SetStringItem(i,2,pwd)
         self.room_list.SetItemData(i,int(data[0]))
@@ -441,7 +443,9 @@
             i = self.room_list.GetItemCount()
             if (g[2]=="True") or (g[2]=="1") : pwd="yes"
             else: pwd="no"
-            self.room_list.InsertStringItem(i, g[1])
+            name = g[1].replace('&amp;', "&")
+            name = name.replace('"', '&quote;').replace("'", '&#39;').replace("<", "&lt;").replace(">", "&gt;")
+            self.room_list.InsertStringItem(i, name)
             self.room_list.SetStringItem(i, 1, g[3])
             self.room_list.SetStringItem(i, 2, pwd)
             self.room_list.SetItemData(i, int(g[0]))
@@ -481,7 +485,9 @@
                     rooms = n.findall('room')
 
                     for room in rooms:
-                        self.rmList[address].append((room.get("id"), room.get("name"), 
+                        name = room.get('name').replace('&amp;', "&")
+                        name = name.replace('"', '&quote;').replace("'", '&#39;').replace("<", "&lt;").replace(">", "&gt;")
+                        self.rmList[address].append((room.get("id"), name, 
                                                     room.get("pwd"), room.get("num_users")))
                 self.svrList.sort(server_instance_compare)
 
@@ -568,36 +574,7 @@
         name = self.texts["room_name"].GetValue()
         boot_pwd = self.texts["room_boot_pwd"].GetValue()
         minversion = self.texts["room_min_version"].GetValue()
-        #
-        # Check for & in name.  We want to allow this becaus of its common use in D&D.
-        #
-        loc = name.find("&")
-        oldloc=0
-        while loc > -1:
-            loc = name.find("&",oldloc)
-            if loc > -1:
-                b = name[:loc]
-                e = name[loc+1:]
-                name = b + "&amp;" + e
-                oldloc = loc+1
-        loc = name.find('"')
-        oldloc=0
-        while loc > -1:
-            loc = name.find('"',oldloc)
-            if loc > -1:
-                b = name[:loc]
-                e = name[loc+1:]
-                name = b + "&quote;" + e
-                oldloc = loc+1
-        loc = name.find("'")
-        oldloc=0
-        while loc > -1:
-            loc = name.find("'",oldloc)
-            if loc > -1:
-                b = name[:loc]
-                e = name[loc+1:]
-                name = b + "&#39;" + e
-                oldloc = loc+1
+
         if self.buttons['gs_pwd'].GetValue(): pwd = self.texts["room_pwd"].GetValue()
         else: pwd = ""
         if name == "": wx.MessageBox("Invalid Name","Error");
--- a/orpg/networking/meta_server_lib.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/networking/meta_server_lib.py	Wed Jun 16 03:06:20 2010 -0500
@@ -29,7 +29,7 @@
 
 
 #added debug flag for meta messages to cut console server spam --Snowdog
-META_DEBUG = 0
+META_DEBUG = False
 
 __version__ = "$Id: meta_server_lib.py,v 1.40 2007/04/04 01:18:42 digitalxero Exp $"
 
@@ -42,17 +42,15 @@
 
 from threading import *
 from random import uniform
+import urllib2
 from urllib import urlopen, urlencode
 from orpg.tools.orpg_log import debug
 
-from xml.etree.ElementTree import Element, fromstring
+from xml.etree.ElementTree import Element, fromstring, parse, tostring
 metacache_lock = RLock()
 
-def get_server_dom(data=None,path=None, string=False):
-    # post data at server and get the resulting DOM
-    if path == None:
-        # get meta server URI
-        path = getMetaServerBaseURL()
+def get_server_dom(data=None, path=None, string=False):
+    if path[len(path)-1] != "/": path += '/'
 
     # POST the data
     if META_DEBUG:
@@ -61,9 +59,9 @@
         print "=========================================="
         print data
         print
-    file = urlopen(path, data)
-    data = file.read()
-    file.close()
+    #recvdata = urllib2.Request(path, data)
+    response = urllib2.urlopen(path, data)
+    data = response.read()
 
     # Remove any leading or trailing data.  This can happen on some satellite connections
     p = re.compile('(<servers>.*?</servers>)',re.DOTALL|re.IGNORECASE)
@@ -77,9 +75,8 @@
         print data
         print
     # build dom
-    etreeEl = data
-    if not string: return fromstring(etreeEl)
-    else: return etreeEl
+    if string: return data
+    else: return fromstring(data)
 
 def post_server_data(name, realHostName=None):
     if realHostName: data = urlencode({"server_data[name]":name,
@@ -90,7 +87,7 @@
     else: data = urlencode({"server_data[name]":name,
                                   "server_data[version]":PROTOCOL_VERSION,
                                   "act":"new"})
-    path = component.get('settings').get('MetaServerBaseURL') #getMetaServerBaseURL()
+    path = component.get('settings').get('MetaServerBaseURL') #getMetaServerList()
     etreeEl = get_server_dom(data, path)
     return int(etreeEl.get('id'))
 
@@ -111,49 +108,38 @@
 def byStartAttribute(first, second):
     #  This function is used to easily sort a list of nodes by their start time
     # Ensure there is something to sort with for each
-
     first_start = int(first.get('start')) or 0
     second_start = int(second.get('start')) or 0
-
     # Return the result of the cmp function on the two strings
     return cmp(first_start, second_start)
 
 def byNameAttribute(first, second):
     #  This function is used to easily sort a list of nodes by their name attribute
     # Ensure there is something to sort with for each
-
     first_name = first.get('name') or ''
     second_name = second.get('name') or ''
-    
     # Return the result of the cmp function on the two strings
     return cmp(first_name,second_name)
 
 
-def get_server_list(versions = None, sort_by="start"):
+def get_server_list(versions=None, sort_by="start"):
     data = urlencode({"version":PROTOCOL_VERSION,"ports":"%"})
-    all_metas = getMetaServers(versions, 1)  # get the list of metas
-    base_meta = getMetaServerBaseURL()
-
+    #all_metas = getMetaServers(versions, False)  # get the list of metas
+    meta_list = getMetaServerList()
     #all_metas.reverse()  # The last one checked will take precedence, so reverse the order
                           #  so that the top one on the actual list is checked last
     return_hash = {}      # this will end up with an amalgamated list of servers
 
-    for meta in all_metas: # check all of the metas
+    for meta in meta_list: # check all of the metas
         #get the server's xml from the current meta
         bad_meta = 0
         #print "Getting server list from " + meta + "..."
-        try: xml_dom = get_server_dom(data=data, path=meta)
-        except: bad_meta = 1 #print "Trouble getting servers from " + meta + "..."
+        try: xml_dom = get_server_dom(data, meta.get('url'))
+        except: bad_meta = 1; print "Trouble getting servers from " + meta.get('url') + "..."
         if bad_meta: continue
-        if base_meta == meta: updateMetaCache(xml_dom) #print "This is our base meta: " + meta
         node_list = xml_dom.findall('server')
-        if len(node_list):  # if there are entries in the node list
-                            #  otherwise, just loop to next meta
-
-            #  for each node found, we're going to check the nodes from prior
-            #  metas in the list.  If a match is found, then use the new values.
+        if len(node_list): 
             for n in node_list:
-                # set them from current node
                 if not n.get('name'): n.set('name','NO_NAME_GIVEN')
                 name = n.get('name')
                 if not n.get('num_users'): n.set('num_users','N/A')
@@ -165,24 +151,15 @@
                 n.set('meta',meta)
                 end_point = str(address) + ":" + str(port)
                 if return_hash.has_key(end_point):
+                    print end_point
+                    print n
+                    
                     if META_DEBUG: print "Replacing duplicate server entry at " + end_point
                 return_hash[end_point] = n
-
-    #  At this point, we have an amalgamated list of servers
-    #  Now, we have to construct a new DOM to pass back.
-
-    #  Create a servers element
     server_list = Element('servers')
-
-    #  get the nodes stored in return_hash
     sort_list = return_hash.values()
-
-    #  sort them by their name attribute.  Uses byNameAttribute()
-    #  defined above as a comparison function
     if sort_by == "start": sort_list.sort(byStartAttribute)
     elif sort_by == "name": sort_list.sort(byNameAttribute)
-
-    #  Add each node to the DOM
     for n in sort_list: server_list.append(n)
     return server_list
 
@@ -216,122 +193,32 @@
         if META_DEBUG: traceback.print_exc()
         print "Meta Server Lib: UpdateMetaCache(): " + str(e)
 
-def getRawMetaList(path=None):
-    ### Alpha ### 
-    """This code will allow for a list of metas to be created.  Future developement  will more integrate the list of metas"""
-    if path != None: 
-        metas = []
-        data = urlencode({"version":PROTOCOL_VERSION,"ports":"%"})
-        xml_dom = get_server_dom(data, path)
-        node_list = fromstring(xml_dom).findall('meta_server')
-        if len(node_list):
-             for n in node_list:
-                 metas.append(n.get('path'))
-        return metas
+
+def getMetaServerList():
+    # get meta server URL
+    meta_list = fromstring("""
+        <metaservers>
+            <meta url="http://orpgmeta.appspot.com" versions="1 2" />
+            <meta url="http://traipsemeta.madmathlabs.info" versions="1 2" />
+        </metaservers>"""
+        )
     try:
-        try:
-            metacache_lock.acquire()
-            #  Read in the metas
-            validate.config_file("metaservers.cache","metaservers.cache")
-            ini = open(dir_struct["user"]+"metaservers.cache","r")
-            metas = ini.readlines()
-            ini.close()
-            return metas
-        finally:
-            metacache_lock.release()
-    except Exception, e:
-        if META_DEBUG: traceback.print_exc()
-        print "Meta Server Lib: getRawMetaList(): " + str(e)
-        return []
-
-def getMetaServers(versions = None, pick_random=0):
-    """
-     get meta server URLs as a list
-      versions is a list of acceptable version numbers.
-        A False truth value will use getMetaServerBaseURL()
-     set a default if we have weird reading problems
-     default_url = "http://www.openrpg.com/openrpg_servers.php"
-    """
-
-    ### Pre Alpha Design ###
-    """ Here is how to handle Multiple Meta servers, and probably the best way to do it.  Create an XML file that contains nodes with the various servers. Users will grab that meta data and have the option to connect to multiple meta servers which will allow them to find all the rooms.  A check box should be used so if one server faile the users can continue without much lag.  When creating a server hosts will need to select a meta to go too.  This should be in the final of Ornery Orc."""
-    meta_names = []
-    if(versions):  #  If versions are supplied, then look in metaservers.conf
-        try:
-            """
-              read in the metas from file
-              format of file is one meta entry per line
-              each entry will be the meta url, followed by one or more version numbers that it
-              handle.  Generally, this will be either a 1 for the original Meta format, or
-              2 for the new one.
-            """
-            #  Read in the metas
-            #Adding a path object will attempt to look for a meta_network.
-            metas = getRawMetaList()
-
-            # go through each one to check if it should be returned, based on the
-            #   version numbers allowed.
-            for meta in metas:
-                # split the line on whitespace
-                #   obviously, your meta servers urls shouldn't contain whitespace.  duh.
-                words = meta.split()
-                success = 0         #  init success flag for version check
-                for version in versions:    # run through each allowed version from caller
-                    if version in words[1:]:  #  if the allowed version token was found
-                        success += 1          #  then increment the success indicator
-                if success:          #  if the meta entry is acceptable to the caller
-                    meta_names.append(words[0])    #  add the entry
-                    if META_DEBUG: print "adding metaserver " + meta
-
-            #  at this point, we should have at least one name from the cache.  If not ...
-            if not meta_names:
-                default_meta = getMetaServerBaseURL()       # grab the meta from ini.xml
-                meta_names.append(default_meta)             # add it to the return list
-            # print "Warning!!\nNo valid metaservers cached."
-            # print "Using meta from MetaServerBaseURL: " + default_meta + "\n"
-            # if we have more than one and want a random one
-            elif pick_random:
-                if META_DEBUG: print "choosing random meta from: " + str(meta_names)
-                i = int(uniform(0,len(meta_names)))
-                #meta = meta_names[i]
-                meta_names = [meta_names[i]]
-                if META_DEBUG: print "using: " + str(meta_names)
-            else:
-                if META_DEBUG: print "using all metas: " + str(meta_names)
-            return meta_names
-        except Exception,e:
-            print e
-            #print "using default meta server URI: " + default_url
-            metas = []
-            #metas.append(default_url)
-            return metas   # return an empty list
-    else:        #  otherwise, use MetaServerBaseURL()
-        url = getMetaServerBaseURL()
-        meta_names.append(url)
-        return meta_names
-
-def getMetaServerBaseURL():
-    # get meta server URL
-    url = "http://orpgmeta.appspot.com/"
-    try:
+        component.get('validate').config_file("metaservers.xml","default_metaservers.xml")
         component.get('validate').config_file("settings.xml","default_settings.xml")
-        ini = open(dir_struct["user"]+"settings.xml","r")
-        txt = ini.read()
-        xml = component.get('xml')
-        tree = xml.parseXml(txt)._get_documentElement()
-        ini.close()
-        node_list = tree.getElementsByTagName("MetaServerBaseURL")
-        if node_list:
-            url = node_list[0].getAttribute("value")
-        print url
-        # allow tree to be collected
-        try: tree.unlink()
-        except: pass
-
-    except Exception,e:
-        print e
-    #print "using meta server URI: " + url
-    return url
+        setting = parse(dir_struct["user"]+"settings.xml")
+        tree = setting.getroot()
+        node_list = tree.getiterator("MetaServers")
+        if len(node_list) == 0:
+            component.get('frame').add_setting('Meta Servers')
+            setting = parse(dir_struct["user"]+"settings.xml")
+            metas = parse(dir_struct["user"]+'metaservers.xml').getroot()
+        else: 
+            meta = node_list[0].get("value")
+            metas = parse(dir_struct["user"]+meta).getroot()
+        meta_list = metas.findall('meta')
+        return meta_list
+    except Exception,e: print e
+    return meta_list
 
 """
   Beginning of Class registerThread
@@ -386,6 +273,7 @@
         self.destroy = 0                        #  Used to flag that this thread should die
         self.port = str(port)
         self.register_callback = register_callback  # set a method to call to report result of register
+        self.IdAttempts = 0
         """
           This thread will communicate with one and only one
           Meta.  If the Meta in ini.xml is changed after
@@ -396,7 +284,7 @@
           it easier to have multiple registerThreads going to keep the server registered
           on multiple (compatible) Metas.
         """
-        if MetaPath == None: self.path = getMetaServerBaseURL()  #  Do this if no Meta specified
+        if MetaPath == None: self.path = getMetaServerList()  #  Do this if no Meta specified
         else: self.path = MetaPath
 
     def getIdAndCookie(self):
@@ -469,16 +357,18 @@
             if not self.isAlive():      #  check to see if this thread is dead
                 return 1                #  If so, return an error result
             #  Do the actual unregistering here
-            data = urlencode( {"server_data[id]":self.id,
+            data = urlencode( {         "server_data[id]":self.id,
                                         "server_data[cookie]":self.cookie,
                                         "server_data[version]":PROTOCOL_VERSION,
                                         "act":"unregister"} )
-            try: # this POSTS the request and returns the result
-                xml_dom = get_server_dom(data=data, path=self.path)  
-                if xml_dom.get("errmsg"):
-                    print "Error durring unregistration:  " + xml_dom.get("errmsg")
-            except:
-                if META_DEBUG: print "Problem talking to Meta.  Will go ahead and die, letting Meta remove us."
+            for path in getMetaServerList():
+                try: # this POSTS the request and returns the result
+                    etreeEl = get_server_dom(data, path.get('url'))
+                    if etreeEl.get("errmsg") != None:
+                        print "Error durring unregistration:  " + etreeEl.get("errmsg")
+                except Exception, e:
+                    if META_DEBUG: print "Problem talking to Meta.  Will go ahead and die, letting Meta remove us."
+                    if META_DEBUG: print e
             #  If there's an error, echo it to the console
 
             #  No special handling is required.  If the de-registration worked we're done.  If
@@ -509,11 +399,14 @@
 
             #  Set the server's attibutes, if specified.
             if name: self.name = name
-            if num_users != None: self.num_users = num_users
+            if num_users != None: 
+                try: self.num_users = len(num_users)
+                except: self.num_users = num_users
+            else: self.num_users = 0
             if realHostName: self.realHostName = realHostName
             # build POST data
             if self.realHostName:
-                data = urlencode( {"server_data[id]":self.id,
+                data = urlencode( {     "server_data[id]":self.id,
                                         "server_data[cookie]":self.cookie,
                                         "server_data[name]":self.name,
                                         "server_data[port]":self.port,
@@ -523,7 +416,7 @@
                                         "server_data[address]": self.realHostName } )
             else:
                 if META_DEBUG:  print "Letting meta server decide the hostname to list..."
-                data = urlencode( {"server_data[id]":self.id,
+                data = urlencode( {     "server_data[id]":self.id,
                                         "server_data[cookie]":self.cookie,
                                         "server_data[name]":self.name,
                                         "server_data[port]":self.port,
@@ -531,11 +424,11 @@
                                         "server_data[num_users]":self.num_users,
                                         "act":"register"} )
             try: # this POSTS the request and returns the result
-                etreeEl = get_server_dom(data=data, path=self.path)
-            except:
+                etreeEl = get_server_dom(data, self.path)
+            except Exception, e:
                 if META_DEBUG: print "Problem talking to server.  Setting interval for retry ..."
                 if META_DEBUG: print data
-                if META_DEBUG: print
+                if META_DEBUG: print e
                 self.interval = 0
                 """
                   If we are in the registerThread thread, then setting interval to 0
@@ -552,10 +445,10 @@
                 return 0  # indicates that it was okay to call, not that no errors occurred
 
             #  If there is a DOM returned ....
-            if etreeEl:
+            if etreeEl != None:
                 #  If there's an error, echo it to the console
-                if etreeEl.get("errmsg"):
-                    print "Error durring registration:  " + etreeEl.get("errmsg")
+                if etreeEl.get("errmsg") != None:
+                    print "Error durring registration at: " +path.get('url')+ " Error: " +etreeEl.get("errmsg")
                     if META_DEBUG: print data
                     if META_DEBUG: print
                 """
@@ -580,11 +473,12 @@
                     self.interval = int(etreeEl.get("interval"))
                     self.id = etreeEl.get("id")
                     self.cookie = etreeEl.get("cookie")
-                    if not etreeEl.get("errmsg"): updateMetaCache(xml_dom)
-                except:
+                    #if etreeEl.get("errmsg") == None: updateMetaCache(xml_dom)
+                except Exception, e:
                     if META_DEBUG: print
                     if META_DEBUG: print "OOPS!  Is the Meta okay?  It should be returning an id, cookie, and interval."
                     if META_DEBUG: print "Check to see what it really returned.\n"
+                    if META_DEBUG: print e
                 #  Let xml_dom get garbage collected
                 try: xml_dom.unlink()
                 except: pass
--- a/orpg/networking/mplay_client.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/networking/mplay_client.py	Wed Jun 16 03:06:20 2010 -0500
@@ -38,7 +38,7 @@
 from orpg.orpg_version import CLIENT_STRING, PROTOCOL_VERSION, VERSION
 
 from orpg.orpgCore import component
-from orpg.orpg_xml import xml
+#from orpg.orpg_xml import xml
 from orpg.tools.orpg_log import debug
 from orpg.tools.settings import settings
 
@@ -81,9 +81,9 @@
 STATUS_SET_URL = 1
 
 def parseXml(data):
+    debug(('Developers note. Deprecated call to parseXml!!'), parents=True)
     "parse and return doc"
-    doc = xml.parseXml(data)
-    doc.normalize()
+    doc = fromstring(data)
     return doc
 
 def myescape(data):
@@ -387,7 +387,6 @@
     def __init__(self,name,callbacks):
         client_base.__init__(self)
         component.add('mp_client', self)
-        self.xml = component.get('xml')
         self.set_name(name)
         self.on_receive = callbacks['on_receive']
         self.on_mplay_event = callbacks['on_mplay_event']
--- a/orpg/networking/mplay_server.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/networking/mplay_server.py	Wed Jun 16 03:06:20 2010 -0500
@@ -51,6 +51,7 @@
 from mplay_client import MPLAY_LENSIZE
 from orpg.dirpath import dir_struct
 import orpg.tools.validate
+import htmlentitydefs
 
 from orpg.mapper.map_msg import *
 from threading import Lock, RLock
@@ -316,7 +317,7 @@
             self.banDoc = self.banDom.getroot()
 
             for element in self.banDom.findall('banned'):
-                playerName = element.get('name').replace("&", "&amp;").replace("<", "&lt;").replace('"', "&quot;").replace(">", "&gt;")
+                playerName = element.get('name').replace("&", "&amp;").replace("<", "&lt;").replace('"', "").replace(">", "&gt;")
                 playerIP = element.get('ip')
                 self.ban_list[playerIP] = {}
                 self.ban_list[playerIP]['ip'] = playerIP
@@ -336,7 +337,7 @@
             etreeEl = Element('server')
             for ip in self.ban_list:
                 el = Element('banned')
-                el.set('name', str(self.ban_list[ip]['name'].replace("&amp;", "&").replace("&lt;", "<").replace("&quot;", '"').replace("&gt;", ">")))
+                el.set('name', str(self.ban_list[ip]['name'].replace("&amp;", "&").replace("&lt;", "<").replace("", '"').replace("&gt;", ">")))
                 el.set('ip', str(self.ban_list[ip]['ip']))
                 etreeEl.append(el)
             file = open(self.userPath + self.banFile ,"w")
@@ -616,7 +617,7 @@
 
     def register_callback(instance, xml_dom = None, source=None):
         if xml_dom:    # if we get something
-            if source == getMetaServerBaseURL():    # if the source of this DOM is the authoritative meta
+            if source == getMetaServerList():    # if the source of this DOM is the authoritative meta
                 try:
                     metacache_lock.acquire()
                     curlist = getRawMetaList()      #  read the raw meta cache lines into a list
@@ -648,21 +649,40 @@
 
     def registerRooms(self, args=None):
         rooms = ''
-        id = '0'
-        time.sleep(500)
-        for rnum in self.groups.keys():
-            rooms += urllib.urlencode( {"room_data[rooms][" + str(rnum) + "][name]":self.groups[rnum].name,
-                                        "room_data[rooms][" + str(rnum) + "][pwd]":str(self.groups[rnum].pwd != "")})+'&'
-            for pid in self.groups[rnum].players:
-                rooms += urllib.urlencode( {"room_data[rooms][" + str(rnum) + "][players]["+str(pid)+"]":self.players[pid].name,})+'&'
+        serverId = '0'
+        x = 0
+        cache = {}
         for meta in self.metas.keys():
-            while id == '0':
-                id, cookie = self.metas[meta].getIdAndCookie()
-                data = urllib.urlencode( {"room_data[server_id]":id,
-                                        "act":'registerrooms'})
-            get_server_dom(data+'&'+rooms, self.metas[meta].path, string=True)
+        # There is no point in wasting our planetary resources on attempting to register rooms to a meta
+        # that does not provide that service. When they eventually get their head out of the elitist clouds
+        # this work around can be removed.
+            if meta.get('url') != 'http://orpgmeta.appspot.com':
+                cache[meta] = self.metas[meta]
+        for meta in cache.keys():
+            self.log_msg("Registering rooms too: " +meta.get('url'))
+            self.log_msg("Obtaining Server ID from: " +meta.get('url'))
+            for x in range (1, 100):
+                serverId, cookie = self.metas[meta].getIdAndCookie()
+            if serverId == '0':
+                self.metas[meta].IdAttempts += 100
+                if self.metas[meta].IdAttempts > 1000:
+                    self.metas[meta].unregister()
+                    self.log_msg("Deleting Meta: " +meta.get('url')+ " after 1000 attempts.")
+                    del self.metas[meta]
+                    break
+            if serverId != '0':
+                self.log_msg("Obtained Server ID: " +serverId+ " from: " +meta.get('url'))
+                self.metas[meta].IdAttempts = 0
+                for rnum in self.groups.keys():
+                    rooms += urllib.urlencode({"room_data[rooms][" +str(rnum)+ "][name]":self.groups[rnum].name,
+                                            "room_data[rooms][" +str(rnum)+ "][pwd]":str(self.groups[rnum].pwd != ""),
+                                            "room_data[rooms][" +str(rnum)+ "][players]":str(len(self.groups[rnum].players))
+                                            })+'&'
+                data = urllib.urlencode({"room_data[server_id]":serverId,
+                                         "act":'registerrooms'})
+                get_server_dom(data+'&'+rooms, meta.get('url'), string=True)
 
-    def register(self,name_given=None):
+    def register(self, name_given=None):
         if name_given == None: name = self.name
         else: self.name = name = name_given
         name = self.clean_published_servername(name)
@@ -672,11 +692,10 @@
         else: num_players = 0
 
         #  request only Meta servers compatible with version 2
-        metalist = getMetaServers(versions=["2"])
+        metalist = getMetaServerList()
         if self.show_meta_messages != 0:
             self.log_msg("Found these valid metas:")
-            for meta in metalist: self.log_msg("Meta:" + meta)
-
+            for meta in metalist: self.log_msg("Meta:" + meta.get('url'))
         """
         #  Go through the list and see if there is already a running register
         #  thread for the meta.
@@ -686,26 +705,27 @@
         #  iterate through the currently running metas and prune any
         #  not currently listed in the Meta Server list.
         """
-
         if self.show_meta_messages != 0: self.log_msg( "Checking running register threads for outdated metas.")
         for meta in self.metas.keys():
             if self.show_meta_messages != 0: self.log_msg("meta:" + meta + ": ")
             if not meta in metalist:  # if the meta entry running is not in the list
                 if self.show_meta_messages != 0: self.log_msg( "Outdated.  Unregistering and removing")
                 self.metas[meta].unregister()
+                self.log_msg("Unregistering from: " +meta.get('url'))
                 del self.metas[meta]
             else: 
                 if self.show_meta_messages != 0: self.log_msg( "Found in current meta list.  Leaving intact.")
 
         #  Now call register() for alive metas or start one if we need one
         for meta in metalist:
-            if self.metas.has_key(meta) and self.metas[meta] and self.metas[meta].isAlive():
+            self.log_msg("Registering too: " +meta.get('url'))
+            if (self.metas.has_key(meta) and self.metas[meta] and self.metas[meta].isAlive()):
                 self.metas[meta].register(name=name, 
                                         realHostName=self.server_address, 
                                         num_users=num_players)
             else:
                 self.metas[meta] = registerThread(name=name, realHostName=self.server_address, 
-                                    num_users=num_players, MetaPath=meta, port=self.server_port, 
+                                    num_users=num_players, MetaPath=meta.get('url'), port=self.server_port, 
                                     register_callback=self.register_callback)
                 self.metas[meta].start()
 
@@ -723,8 +743,9 @@
         #  Instead, loop through all existing meta threads and unregister them
         """
 
-        for meta in self.metas.values():
-            if meta and meta.isAlive(): meta.unregister()
+        for meta in self.metas.keys():
+            self.log_msg("Unregistering from: " +meta.get('url'))
+            if self.metas[meta] and self.metas[meta].isAlive(): self.metas[meta].unregister()
         self.be_registered = 0
 
         """
@@ -1211,11 +1232,9 @@
                 self.log_msg(("update_group", (self.groups[LOBBY_ID].name, LOBBY_ID, len(self.groups[LOBBY_ID].players) ) ))
                 cmsg = ("connect", props) #################################################
                 self.log_msg(cmsg)
-
-                #  If already registered then re-register, thereby updating the Meta
-                #    on the number of players
-                if self.be_registered:
-                    self.register()
+                for meta in self.metas.keys():
+                    self.metas[meta].num_users = len(self.players)
+                thread.start_new_thread(self.registerRooms,(0,))
         except:
             traceback.print_exc()
 
@@ -1673,33 +1692,8 @@
         # Check for & in name.  We want to allow this because of its common
         # use in d&d games.
         try:
-            loc = name.find("&")
-            oldloc = 0
-            while loc > -1:
-                loc = name.find("&",oldloc)
-                if loc > -1:
-                    b = name[:loc]
-                    e = name[loc+1:]
-                    value = b + "&amp;" + e
-                    oldloc = loc+1
-            loc = name.find("'")
-            oldloc = 0
-            while loc > -1:
-                loc = name.find("'",oldloc)
-                if loc > -1:
-                    b = name[:loc]
-                    e = name[loc+1:]
-                    name = b + "&#39;" + e
-                    oldloc = loc+1
-            loc = name.find('"')
-            oldloc = 0
-            while loc > -1:
-                loc = name.find('"',oldloc)
-                if loc > -1:
-                    b = name[:loc]
-                    e = name[loc+1:]
-                    name = b + "&quot;" + e
-                    oldloc = loc+1
+            name = name.replace('&', '&amp;')
+            name = name.replace('"', '&quote;').replace("'", '&#39;').replace("<", "&lt;").replace(">", "&gt;")
             oldroomname = self.groups[gid].name
             self.groups[gid].name = str(name)
             lmessage = "Room name changed to from \"" + oldroomname + "\" to \"" + name + "\""
@@ -1726,34 +1720,8 @@
 
         # Check for & in name.  We want to allow this because of its common
         # use in d&d games.
-
-        loc = name.find("&")
-        oldloc = 0
-        while loc > -1:
-            loc = name.find("&",oldloc)
-            if loc > -1:
-                b = name[:loc]
-                e = name[loc+1:]
-                name = b + "&amp;" + e
-                oldloc = loc+1
-        loc = name.find("'")
-        oldloc = 0
-        while loc > -1:
-            loc = name.find("'",oldloc)
-            if loc > -1:
-                b = name[:loc]
-                e = name[loc+1:]
-                name = b + "&#39;" + e
-                oldloc = loc+1
-        loc = name.find('"')
-        oldloc = 0
-        while loc > -1:
-            loc = name.find('"',oldloc)
-            if loc > -1:
-                b = name[:loc]
-                e = name[loc+1:]
-                name = b + "&quot;" + e
-                oldloc = loc+1
+        name = name.replace('&', '&amp;')
+        name = name.replace('"', '&quote;').replace("'", '&#39;').replace("<", "&lt;").replace(">", "&gt;")
         group_id = str(self.next_group_id)
         self.next_group_id += 1
 
@@ -1809,14 +1777,10 @@
             del self.players[id]
             self.log_msg(dmsg)
             self.log_msg(("disconnect",id))
-            """
-            #  If already registered then re-register, thereby updating the Meta
-            #    on the number of players
-            #  Note:  Upon server shutdown, the server is first unregistered, so
-            #           this code won't be repeated for each player being deleted.
-            """
-            if self.be_registered:
-                self.register()
+            self.log_msg(("update_group", (self.groups[group_id].name, group_id, len(self.groups[group_id].players) )))
+            for meta in self.metas.keys():
+                self.metas[meta].num_users = len(self.players)
+            thread.start_new_thread(self.registerRooms,(0,))
         except Exception, e: self.log_msg( ('exception', str(e)) )
         self.log_msg("Explicit garbage collection shows %s undeletable items." % str(gc.collect()))
 
@@ -1825,30 +1789,32 @@
         act = xml_dom.get("action")
         group_id = self.players[id].group_id
         ip = self.players[id].ip
-        self.log_msg("Player with IP: " + str(ip) + " joined.")
         ServerPlugins.setPlayer(self.players[id])
         self.send_to_group(id,group_id,data)
         if act=="new":
             try:
                 self.send_player_list(id,group_id)
                 self.send_group_list(id)
+                self.log_msg("Player with IP: " + str(ip) + " connected.")
             except Exception, e: self.log_msg( ('exception', str(e)) ); traceback.print_exc()
         elif act=="del":
             self.del_player(id,group_id)
             self.check_group(id, group_id)
+            self.log_msg("Player with IP: " + str(ip) + " disconnected.")
         elif act=="update":
             self.players[id].take_dom(xml_dom)
+            self.log_msg("Player with IP: " + str(ip) + " updated.")
             self.log_msg(("update", {"id": id,
-                                     "name": xml_dom.get("name"),
-                                     "status": xml_dom.get("status"),
-                                     "role": xml_dom.get("role"),
-				     "ip":  str(ip),
-				     "group": xml_dom.get("group_id"),
-				     "room": xml_dom.get("name"),
-				     "boot": xml_dom.get("rm_boot"),
-				     "version": xml_dom.get("version"),
-				     "ping": xml_dom.get("time") \
-                                     }))
+                                    "name": xml_dom.get("name"),
+                                    "status": xml_dom.get("status"),
+                                    "role": xml_dom.get("role"),
+                                    "ip":  str(ip),
+                                    "group": xml_dom.get("group_id"),
+                                    "room": xml_dom.get("name"),
+                                    "boot": xml_dom.get("rm_boot"),
+                                    "version": xml_dom.get("version"),
+                                    "ping": xml_dom.get("time") \
+                                                 }))
 
     def strip_cheat_roll(self, string):
         try:
@@ -1988,7 +1954,7 @@
             given_boot_pwd = None
             try:
                 xml_dom = XML(msg)
-                given_boot_pwd = xml_dom.get("boot_pwd")
+                given_boot_pwd = xml_dom.find('boot').get("boot_pwd")
 
             except Exception, e:
                 print "Error in parse of boot message, Ignoring."
@@ -2011,31 +1977,31 @@
                     """
                     if given_boot_pwd == server_admin_pwd:
                         # Send a message to everyone in the room, letting them know someone has been booted
-                        boot_msg = "<msg to='all' from='%s' group_id='%s'/><font color='#FF0000'>Booting '(%s) %s' from server...</font>" % (from_id, group_id, to_id, self.players[to_id].name)
+                        msg = '<font color="#FF0000">'
+                        msg += 'Booting (' +str(to_id)+ ') ' +self.players[to_id].name+ ' from server...</font>'
+
+                        boot_msg = self.buildMsg('all', '0', group_id, msg)
                         self.log_msg("boot_msg:" + boot_msg)
                         self.send_to_group( "0", group_id, boot_msg )
                         time.sleep( 1 )
                         self.log_msg("Booting player " + str(to_id) + " from server.")
-
                         #  Send delete player event to all
                         self.send_to_group("0",group_id,self.players[to_id].toxml("del"))
-
                         #  Remove the player from local data structures
                         self.del_player(to_id,group_id)
-
                         #  Refresh the group data
                         self.check_group(to_id, group_id)
 
                     elif actual_boot_pwd == given_boot_pwd:
                         # Send a message to everyone in the room, letting them know someone has been booted
-                        boot_msg = "<msg to='all' from='%s' group_id='%s'/><font color='#FF0000'>Booting '(%s) %s' from room...</font>" % (from_id, group_id, to_id, self.players[to_id].name)
+                        msg = '<font color="#FF0000">'
+                        msg += 'Booting (' +str(to_id)+ ') ' +self.players[to_id].name+ ' from server...</font>'
+                        boot_msg = self.buildMsg('all', from_id, group_id, msg)
                         self.log_msg("boot_msg:" + boot_msg)
                         self.send_to_group( "0", group_id, boot_msg )
                         time.sleep( 1 )
-
                         #dump player into the lobby
                         self.move_player(to_id,"0")
-
                         #  Refresh the group data
                         self.check_group(to_id, group_id)
                     else:
@@ -2051,7 +2017,9 @@
 
         finally:
             try:
-                if xml_dom: xml_dom.unlink()
+                try: 
+                    if xml_dom: xml_dom.unlink()
+                except: pass
             except Exception, e:
                 traceback.print_exc()
                 self.log_msg('Exception in xml_dom.unlink() ' + str(e))
@@ -2094,7 +2062,7 @@
         configDom = parse(dir_struct["user"] + 'ban_list.xml')
         self.ban_list = {}
         for element in configDom.findall('banned'):
-            player = element.get('name').replace("&", "&amp;").replace("<", "&lt;").replace('"', "&quot;").replace(">", "&gt;")
+            player = element.get('name').replace("&", "&amp;").replace("<", "&lt;").replace('"', "").replace(">", "&gt;")
             ip = element.get('ip')
             self.ban_list[ip] = {}
             self.ban_list[ip]['ip'] = ip
--- a/orpg/networking/mplay_server_gui.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/networking/mplay_server_gui.py	Wed Jun 16 03:06:20 2010 -0500
@@ -348,7 +348,10 @@
                 chat.set('type', '1')
                 chat.set('version', '1.0')
                 chat.text = broadcast
-                msg = self.main.server.server.buildMsg('all', '0', '1', tostring(chat))
+                msg = self.main.server.server.buildMsg('all', 
+                                                        '0', 
+                                                        str(self.main.server.server.players[playerID]), 
+                                                        tostring(chat))
 
                 if len(msg): self.main.server.server.send_to_group('0', str(groupID), msg )
             elif menuItem == 6:
@@ -420,6 +423,7 @@
         menu = wx.Menu()
         menu.Append(1, 'Start', 'Start server.')
         menu.Append(2, 'Stop', 'Shutdown server.')
+        menu.Append(16, 'Clear Log', 'Empty server log')
         menu.AppendSeparator()
         menu.Append(3, 'E&xit', 'Exit application.')
         self.Bind(wx.EVT_MENU, self.OnStart, id=1)
@@ -455,6 +459,7 @@
         self.Bind(wx.EVT_MENU, self.StopPingPlayers, id=8)
         self.Bind(wx.EVT_MENU, self.ConfigPingInterval, id=9)
         self.Bind(wx.EVT_MENU, self.LogToggle, id=10)
+        self.Bind(wx.EVT_MENU, self.ClearLog, id=16)
         self.mainMenu.Append( menu, '&Configuration')
 
         # Traipse Suite of Additions.
@@ -562,6 +567,9 @@
     def LogToggle(self, event):
         self.do_log = event.IsChecked()
 
+    def ClearLog(self, event):
+        self.log.SetValue('')
+
     def OnLogMessage( self, event ):
         self.Log( event.message )
 
@@ -658,19 +666,20 @@
                 wx.EndBusyCursor()
             else: self.show_error("Server is already running.", "Error Starting Server")
 
-    def OnStop(self, event = None):
+    def OnStop(self, event=None):
         """ Stop server. """
         if self.STATUS == SERVER_RUNNING:
-            self.OnUnregister()
+            self.OnUnregister(event)
             self.server.stop()
             self.STATUS = SERVER_STOPPED
-            self.sb.SetStatusText("Stopped", 3)
-            self.SetTitle(__appname__ + "- (stopped) - (unregistered)")
-            self.mainMenu.Enable(1, True)
-            self.mainMenu.Enable(2, False)
-            self.mainMenu.Enable(4, False)
-            self.mainMenu.Enable(5, False)
-            self.conns.DeleteAllItems()
+            if event != 'Quit':
+                self.sb.SetStatusText("Stopped", 3)
+                self.SetTitle(__appname__ + "- (stopped) - (unregistered)")
+                self.mainMenu.Enable(1, True)
+                self.mainMenu.Enable(2, False)
+                self.mainMenu.Enable(4, False)
+                self.mainMenu.Enable(5, False)
+                self.conns.DeleteAllItems()
 
     def OnRegister(self, event = None):
         """ Call into mplay_server's register() function.
@@ -695,11 +704,12 @@
         """
         wx.BeginBusyCursor()
         self.server.server.unregister()
-        self.sb.SetStatusText("Unregistered", 4)
-        self.mainMenu.Enable(5, False)
-        self.mainMenu.Enable(4, True)
-        #self.mainMenu.Enable( 2, True )
-        self.SetTitle(__appname__ + "- (running) - (unregistered)")
+        if event != 'Quit':
+            self.sb.SetStatusText("Unregistered", 4)
+            self.mainMenu.Enable(5, False)
+            self.mainMenu.Enable(4, True)
+            #self.mainMenu.Enable( 2, True )
+            self.SetTitle(__appname__ + "- (running) - (unregistered)")
         wx.EndBusyCursor()
 
     def ModifyBanList(self, event):
@@ -726,7 +736,7 @@
 
     def ExitConfirmed(self, event=None):
         """ Quit the program. """
-        self.OnStop()
+        self.OnStop('Quit')
         self.BanListDialog.Destroy()
         wx.CallAfter(self.Destroy)
 
--- a/orpg/orpg_version.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/orpg_version.py	Wed Jun 16 03:06:20 2010 -0500
@@ -2,9 +2,9 @@
 SERVER_MIN_CLIENT_VERSION = "1.7.1"
 
 #BUILD NUMBER FORMAT: "YYMMDD-##" where ## is the incremental daily build index (if needed)
-DISTRO = "Traipse Alpha"
+DISTRO = "Traipse Beta"
 DIS_VER = "Ornery Orc"
-BUILD = "100503-01"
+BUILD = "100616-00"
 
 # This version is for network capability.
 PROTOCOL_VERSION = "1.2"
--- a/orpg/orpg_windows.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/orpg_windows.py	Wed Jun 16 03:06:20 2010 -0500
@@ -56,49 +56,54 @@
         pos = string.rfind(file_name,'.')
         ext = string.lower(file_name[pos+1:])
         img_type = 0
-	recycle_bin = {"gif": wx.BITMAP_TYPE_GIF, "jpg": wx.BITMAP_TYPE_JPEG, 
+        recycle_bin = {"gif": wx.BITMAP_TYPE_GIF, "jpg": wx.BITMAP_TYPE_JPEG, 
         "jpeg": wx.BITMAP_TYPE_JPEG, "bmp": wx.BITMAP_TYPE_BMP, "png": wx.BITMAP_TYPE_PNG}
-	if recycle_bin.has_key(ext): img_type = recycle_bin[ext]
-	else: img_type = None
-	del recycle_bin; return img_type
+        if recycle_bin.has_key(ext): img_type = recycle_bin[ext]
+        else: img_type = None
+        del recycle_bin; return img_type
 
 ################################
 ## Tabs
 ################################
 class orpgTabberWnd(FNB.FlatNotebook):
-    def __init__(self, parent, closeable=False, size=wx.DefaultSize, style = False):
+    def __init__(self, parent, closeable=False, size=wx.DefaultSize, style=False):
         nbstyle = FNB.FNB_HIDE_ON_SINGLE_TAB|FNB.FNB_BACKGROUND_GRADIENT
+        if style: nbstyle |= style
         FNB.FlatNotebook.__init__(self, parent, -1, size=size, style=nbstyle)
         rgbcovert = orpg.tools.rgbhex.RGBHex()
         self.log = component.get("log")
         self.log.log("Enter orpgTabberWnd", ORPG_DEBUG)
         self.settings = component.get("settings")
-        tabtheme = self.settings.get_setting('TabTheme')
-        tabtext = self.settings.get_setting('TabTextColor')
+        tabtheme = self.settings.get('TabTheme')
+        tabtext = self.settings.get('TabTextColor')
         (tred, tgreen, tblue) = rgbcovert.rgb_tuple(tabtext)
-        tabbedwindows = component.get("tabbedWindows")
-        tabbedwindows.append(self)
-        component.add("tabbedWindows", tabbedwindows)
+        component.get("tabbedWindows").append(self)
 
         theme_dict = {'slanted&aqua': FNB.FNB_VC8, 'slanted&bw': FNB.FNB_VC8, 'flat&aqua': FNB.FNB_FANCY_TABS, 
-            'flat&bw': FNB.FNB_FANCY_TABS, 'customflat': FNB.FNB_FANCY_TABS, 'customslant': FNB.FNB_VC8, 
-            'slanted&colorful': FNB.FNB_VC8|FNB.FNB_COLORFUL_TABS, 'slant&colorful': FNB.FNB_VC8|FNB.FNB_COLORFUL_TABS}
-        nbstyle |= theme_dict[tabtheme]
-        if style: nbstyle |= style
-        self.SetWindowStyleFlag(nbstyle)
+            'flat&bw': FNB.FNB_FANCY_TABS, 'customflat': FNB.FNB_FANCY_TABS, 'customslant': FNB.FNB_VC8}
+            #'slanted&colorful': FNB.FNB_VC8|FNB.FNB_COLORFUL_TABS, 'slant&colorful': FNB.FNB_VC8|FNB.FNB_COLORFUL_TABS}
+        if theme_dict.has_key(tabtheme): style |= theme_dict[tabtheme]
+        else: style |= theme_dict['customflat']; self.settings.change('TabTheme', 'customflat')
+        self.SetWindowStyleFlag(style)
+
+        tabbg = self.settings.get('TabBackgroundGradient')
+        (red, green, blue) = rgbcovert.rgb_tuple(tabbg)
+        self.SetTabAreaColour(wx.Color(red, green, blue))
 
         # Tas - sirebral.  Planned changes to the huge statement below.  
         if tabtheme == 'slanted&aqua':
             self.SetGradientColourTo(wx.Color(0, 128, 255))
             self.SetGradientColourFrom(wx.WHITE)
+            self.SetNonActiveTabTextColour(wx.BLACK)
 
         elif tabtheme == 'slanted&bw':
             self.SetGradientColourTo(wx.WHITE)
             self.SetGradientColourFrom(wx.WHITE)
+            self.SetNonActiveTabTextColour(wx.BLACK)
 
         elif tabtheme == 'flat&aqua':
-            self.SetGradientColourFrom(wx.Color(0, 128, 255))
-            self.SetGradientColourTo(wx.WHITE)
+            self.SetGradientColourTo(wx.Color(0, 128, 255))
+            self.SetGradientColourFrom(wx.WHITE)
             self.SetNonActiveTabTextColour(wx.BLACK)
 
         elif tabtheme == 'flat&bw':
@@ -107,28 +112,21 @@
             self.SetNonActiveTabTextColour(wx.BLACK)
 
         elif tabtheme == 'customflat':
-            gfrom = self.settings.get_setting('TabGradientFrom')
-            (red, green, blue) = rgbcovert.rgb_tuple(gfrom)
-            self.SetGradientColourFrom(wx.Color(red, green, blue))
+            (red, green, blue) = rgbcovert.rgb_tuple(self.settings.get_setting('TabGradientTo'))
+            self.SetGradientColourTo(wx.Color(red, green, blue))
 
-            gto = self.settings.get_setting('TabGradientTo')
-            (red, green, blue) = rgbcovert.rgb_tuple(gto)
-            self.SetGradientColourTo(wx.Color(red, green, blue))
+            (red, green, blue) = rgbcovert.rgb_tuple(self.settings.get_setting('TabGradientFrom'))
+            self.SetGradientColourFrom(wx.Color(red, green, blue))
             self.SetNonActiveTabTextColour(wx.Color(tred, tgreen, tblue))
 
         elif tabtheme == 'customslant':
-            gfrom = self.settings.get_setting('TabGradientFrom')
-            (red, green, blue) = rgbcovert.rgb_tuple(gfrom)
-            self.SetGradientColourFrom(wx.Color(red, green, blue))
+            (red, green, blue) = rgbcovert.rgb_tuple(self.settings.get_setting('TabGradientTo'))
+            self.SetGradientColourTo(wx.Color(red, green, blue))
 
-            gto = self.settings.get_setting('TabGradientTo')
-            (red, green, blue) = rgbcovert.rgb_tuple(gto)
-            self.SetGradientColourTo(wx.Color(red, green, blue))
+            (red, green, blue) = rgbcovert.rgb_tuple(self.settings.get_setting('TabGradientFrom'))
+            self.SetGradientColourFrom(wx.Color(red, green, blue))
             self.SetNonActiveTabTextColour(wx.Color(tred, tgreen, tblue))
 
-        tabbg = self.settings.get_setting('TabBackgroundGradient')
-        (red, green, blue) = rgbcovert.rgb_tuple(tabbg)
-        self.SetTabAreaColour(wx.Color(red, green, blue))
         self.Refresh()
         self.log.log("Exit orpgTabberWnd", ORPG_DEBUG)
 
--- a/orpg/orpg_xml.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/orpg_xml.py	Wed Jun 16 03:06:20 2010 -0500
@@ -31,7 +31,7 @@
 from orpg.tools.orpg_log import logger, debug
 
 class xml:
-    debug('Developers note. Deprecated call to orpg_xml!!')
+    debug(('Developers note. Deprecated call to orpg_xml!!'), parents=True)
     def __init__(self):
         pass
 
--- a/orpg/templates/default_settings.xml	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/templates/default_settings.xml	Wed Jun 16 03:06:20 2010 -0500
@@ -2,9 +2,9 @@
     <tab name="General" type="tab">
         <tab name="Networking" type="grid">
             <Heartbeat options="bool" value="1" help="This sends a message to the server to keep alive your connection when idle." />
-            <MetaServerBaseURL help="This is the URL that contains the server list." options="URL" value="http://orpgmeta.appspot.com/"/>
+            <MetaServers help="Contains a list of Meta Servers" options=".xml file" value="metaservers.xml"/>
             <ImageServerBaseURL help="This is the URL that contains the server list." options="URL" value="http://openrpg.digitalxero.net/imgupload/index.php"/>
-            <LocalorRemote help="Decide to load files locally or remotely. CherryPy must be running for local files." options="Local | Remote" value="Local"/>
+            <LocalorRemote help="Decide to load files locally or remotely. CherryPy must be running for local files." options="Local | Remote" value="Remote"/>
         </tab>
         <tab name="Sound" type="grid">
             <UnixSoundPlayer help="This is the path to the executable used by unix clients to play sounds." options="path to executable" value=""/>
--- a/orpg/templates/feature.xml	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/templates/feature.xml	Wed Jun 16 03:06:20 2010 -0500
@@ -65,40 +65,84 @@
         </nodehandler>
       </nodehandler>
       <nodehandler class="tabber_handler" frame="400,400,424,101" icon="gear" map="Traipse OpenRPG::User Manual" module="containers" name="Game Tree" version="1.0">
-        <nodehandler class="tabber_handler" frame="400,400,275,122" icon="labtop" map="Traipse OpenRPG::User Manual::Game Tree" module="containers" name="Namespace" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,257,105" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Namespace" module="forms" name="Introduction" version="1.0">
-          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">  Persistant users who wanted the stability of Traipse and the ease of Namespace have described to me how they envision Namespace should work. When I heard this I immediately realized that my method provided the aspects users wanted, but not simplicity in design this method would provide. The Traipse Namespace is a little different than Standard but it offers more stability in it's approach
+        <nodehandler class="tabber_handler" frame="400,400,472,75" icon="labtop" map="Traipse OpenRPG::User Manual::Game Tree" module="containers" name="Namespace 2.0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,393,95" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Namespace 2.0" module="forms" name="Introduction" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0">Namespace 2.0
 
-  There are two methods provided with the Traipse Namespace, and these two allow you to a great deal of control when you choose to use Namespace to reference your nodes.
+Internal Namespace: !=NodeName=! or !=GridName::Row,Colum=!
+External Namespace: !&amp;Container::NodeName&amp;! or !&amp;Container::GridName::Row,Colum&amp;!
+
+Namespace 2.0 now has two different ways of finding nodes in your gametree: Internal and 
+External. The new version will find nodes differently based on which method you use. With External you start looking from the gametree but can define a "container" to be more specific. With Internal you start looking from the "node" the reference is in and look through the tree backwards. You can now reference cells within a grid using either.
 
-There is only one difference in how these two methods work, so once you get the hang of Namespace, you will always know how it works. The difference is, External starts looking from the Game Tree and gets more narrow where as Internal starts from the node it is inside and searchs backwards getting more broad.
-</text>
-        </nodehandler><nodehandler class="textctrl_handler" frame="400,400,257,105" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Namespace" module="forms" name="Usage" version="1.0">
-          <text hide_title="0" multiline="1" raw_mode="0" send_button="1">Namespace Internal: 
-(Syntax) !=Node=!
+*An explanation of terms*
+Gametree: The list of objects on the left-hand side of the window that holds all your nodes.
+Node: Refers to any object in the gametree.
+Container: Refers only to those nodes that are capable of storing other nodes (Splitter, 
+Tabbers, Folder, Forms, etc.). Used here, it usually refers to the largest container, i.e. the 
+one that shows up in the gametree when fully collapsed. A Container can contain other 
+containers.
+</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,393,95" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Namespace 2.0" module="forms" name="Internal" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0">Internal Namespace: !=NodeName=!
+-Used from within a node to call another node in the same container, such as a list node 
+calling a text node or grid. *Note* Will not work if multiple nodes within the same container 
+have the same name. Multiple nodes within the entirety of the gametree can have the same names 
+though as long as they are in different containers.
+-Uses the !=NodeName=! syntax for normal nodes.
+-Uses !=GridName::Row,Colum=! to reference cells within a grid
+
+Examples: 
+!=Strength=! 
+(Will find the node named &#8220;Strength&#8221; in the same container and insert it in place of 
+!=Strength=!)
 
-Usage: When you use Namespace Internal the software finds the tree map of the node and searches for the top node. Once that node is found it will iterate through the node and look for the reference you have assigned. If it cannot find it in that node, then it will iterate through the map, finding all successive nodes and searching them
+!=Ability Scores::3,5=! 
+(Will find cell in Row number 3 and Colum number 5 and insert the information contained there 
+in place of !=Ability Scores::3,5=! )</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,393,95" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Namespace 2.0" module="forms" name="External" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0">External Namespace: !&amp;Container::NodeName&amp;!
+-Can only be used from chat (currently) to call a node from anywhere in the gametree. You must 
+specify the container the node is in. You only have to specify the &#8216;largest&#8217; container 
+(typically the one that shows in the gametree when fully collapsed). It doesn&#8217;t matter how 
+many smaller containers within the same container it&#8217;s in, you need only reference the 
+largest. *Note* Will not work if multiple nodes within the same container have the same name. 
+Multiple nodes within the entirety of the gametree can have the same names though as long as 
+they are in different containers.
+-Uses the !&amp;Container::NodeName&amp;! syntax for normal nodes.
+-Uses !&amp;Container::NodeName::Row,Colum&amp;! to reference cells within a grid.
 
-  Namespace Internal is completely context sensitive. You can assign a reference using the Namespace Internal method and it will always find the correct PC Sheet to search in.
-
-Namespace Internal must be used from within a node.
+Examples:
+!&amp;3.5 Character Sheet::Strength&amp;!
+(Will find the node named &#8220;Strength&#8221; within the larger container &#8220;3.5 Character Sheet&#8221; and 
+insert it in place of !&amp;3.5 Character Sheet::Strength&amp;!)
 
-Namespace External: 
-(Syntax) !&amp;Top Node::Node&amp;!
+!&amp;3.5 Character Sheet::Ability Scores::3,5&amp;!
+(Will find the cell in Row 3, Colum 5 in within the larger container &#8220;3.5 Character Sheet&#8221; and 
+insert its contents in place of !&amp;3.5 Character Sheet::Ability Scores::3,5&amp;!)</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,393,95" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Namespace 2.0" module="forms" name="Other Notes" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0">Other Notes:
+If you have similar nodes (i.e. have a lot of the same node names in them) located within the 
+same Larger container, Internal Namespace will still work as normal. With External Namespace, 
+you will have to specify which of the smaller containers you wish to call from.
 
-Usage: Namespace External is a different approach to Namespace. With Namespace External you can use the syntax in chat or in other nodes to cross reference nodes. Instead of External being context sensitive, External uses a broadscope that you can narrow down.
+For example, if you have a folder container that has two nodes in it, Internal will still work 
+fine from within either. However, if you are trying to use External, it you will have to 
+specify which of smaller containers you want like so: 
+!&amp;LargerContainer::SmallerContainer::NodeName&amp;!
 
-  It is really easy to narrow down External. External doesn't work like a string, it works like a lightning bolt. To get a good example open up the 4e PC Sheet node that comes with Traipse and try some different commands in chat.
+I.E.:
+The Largest container is called &#8220;Character Sheets.&#8221; It contains three other, Smaller 
+containers called &#8220;Luke,&#8221; &#8220;Leia,&#8221; and &#8220;Vader.&#8221; If you want to call the &#8220;Strength&#8221; node located 
+in &#8220;Leia&#8221; you will have to specify it like so: !&amp;Character Sheets::Leia::Strength&amp;!. </text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,392,87" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Namespace 2.0" module="forms" name="Author Notes" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="1">The Namespace 2.0 is so far my greatest gift to OpenRPG. Namespace 2.0 surpasses the other Namespaces styles because it has a lightning bolt effect.
+
+In 1.7.1 you could use a reference such as !@Name@! to get the name of the Behir (Example Node). The biggest problem with the Namespace was it would only look at the top most node.
+
+Traipse changes how Namespace works by allowing users to be more specific without needing to be too specific. Namespace 2.0 works in a similar fashion, by finding the top most node with a similar name and attempting to use it. Yet, if you want to be more specific you can add node names to the reference and Namespace will find them in order.
+
+Below are some examples uses of the new Namespace. To try them out, create a 4e PC Sheet node and press the Send button.
 
 &lt;b&gt;1:&lt;/b&gt; !&amp;4e PC Sheet::Slot 1&amp;!
-&lt;b&gt;2:&lt;/b&gt; !&amp;4e PC Sheet::Belt:: Slot 1&amp;!
+&lt;b&gt;2:&lt;/b&gt; !&amp;4e PC Sheet::Belt::Slot 1&amp;!
 &lt;b&gt;3:&lt;/b&gt; !&amp;4e PC Sheet::Inventory&amp;!
 &lt;b&gt;4:&lt;/b&gt; !&amp;4e PC Sheet::Inventory::Slot 1&amp;!
 
   Did you see what happened with the last two? Thankfully there is more than one way to get a node!
 
-(Create a 4e PC Sheet node from the Templates and press Send ---v to try it)</text>
-        </nodehandler>
-      </nodehandler><nodehandler class="textctrl_handler" frame="400,400,595,57" icon="note" map="Traipse OpenRPG::User Manual::Game Tree" module="forms" name="Grids" version="1.0">
+(Create a 4e PC Sheet node from the Templates and press Send ---v to try it)
+</text></nodehandler></nodehandler><nodehandler class="textctrl_handler" frame="400,400,595,57" icon="note" map="Traipse OpenRPG::User Manual::Game Tree" module="forms" name="Grids" version="1.0">
           <text hide_title="0" multiline="1" raw_mode="0" send_button="1">Grids can now be called from by adding a Row, Column to the end of the grid reference.
 
 Example: !&amp;Abilities::2,2&amp;!</text>
@@ -518,12 +562,14 @@
     </nodehandler>
     <nodehandler border="1" class="group_handler" cols="1" icon="grid" map="Traipse OpenRPG" module="containers" name="Templates" status="useful" version="1.0">
       <nodehandler border="1" class="group_handler" cols="1" icon="knight" map="Traipse OpenRPG::Templates" module="containers" name="PC Sheets" version="1.0">
-        <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create 4e PC Sheet" version="1.0">
-          <file name="4e_char_sheet.xml" />
-        </nodehandler>
         <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="3.5 Tool" version="1.0">
           <file name="dnd3.5.xml" />
         </nodehandler>
+        <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create WH PC Sheet" version="1.0">
+  <file name="Warhammerv2CS2-Traipse.xml" />
+</nodehandler><nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create 4e PC Sheet" version="1.0">
+          <file name="4e_char_sheet.xml" />
+        </nodehandler>
         <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="3rd Edition Character Tool" version="1.0">
           <file name="dnd3e.xml" />
         </nodehandler>
--- a/orpg/templates/nodes/4e_char_sheet.xml	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/templates/nodes/4e_char_sheet.xml	Wed Jun 16 03:06:20 2010 -0500
@@ -32,27 +32,27 @@
 This bears repeating:
 It comes with a Back Pack text node that you can clone to make bags and other containers.</text></nodehandler></nodehandler><nodehandler class="tabber_handler" frame="568,400,446,121" icon="tabber" map="4e PC Sheet" module="containers" name="Rollers" version="1.0"><nodehandler class="listbox_handler" frame="400,400,541,107" icon="gear" map="4e PC Sheet::Rollers" module="forms" name="Skills" version="1.0">
         <list raw_mode="1" send_button="1" type="2">
-          <option caption="Climb" selected="0" value="0">Climb [1d20+5+!=Abilities::(1,3)=!+(!=General::Level=!/2)]</option>
-          <option caption="Hide" selected="0" value="0">Hide [1d20+5+!=Abilities::(2,3)=!+(!=General::Level=!/2)]</option>
-          <option caption="Spot" selected="1" value="0">Spot [1d20+5+!=Abilities::(4,3)=!+(!=General::Level=!/2)]</option>
+          <option caption="Climb" selected="0" value="0">&lt;b&gt;Climb:&lt;/b&gt; [1d20+5+!=Abilities::(1,3)=!+(!=General::Level=!/2)]</option>
+          <option caption="Hide" selected="1" value="0">&lt;b&gt;Hide:&lt;/b&gt; [1d20+5+!=Abilities::(2,3)=!+(!=General::Level=!/2)]</option>
+          <option caption="Spot" selected="0" value="0">&lt;b&gt;Spot:&lt;/b&gt; [1d20+5+!=Abilities::(4,3)=!+(!=General::Level=!/2)]</option>
         </list>
       </nodehandler>
-      <nodehandler class="listbox_handler" frame="400,400,466,138" icon="gear" map="4e PC Sheet::Rollers" module="forms" name="Attacks" version="1.0">
+      <nodehandler class="listbox_handler" frame="400,400,450,100" icon="gear" map="4e PC Sheet::Rollers" module="forms" name="Attacks" version="1.0">
   <list raw_mode="1" send_button="1" type="1">
-    <option caption="Sword Attack" selected="0" value="">&lt;b&gt;Attack&lt;/b&gt; !=Combat::Weapons::2,1=! [1d20+!=Combat::To Hit::2,2=!] &lt;b&gt;Damage:&lt;/b&gt; [1!=Combat::Weapons::2,2=!+!=Abilities::1,3!]</option>
-    <option caption="Mace Attack" selected="1" value="">&lt;b&gt;Attack&lt;/b&gt; !=Combat::Weapons::3,1=! [1d20+!Combat::To Hit::2,2=!] &lt;b&gt;Damage:&lt;/b&gt; [1!=Combat::Weapons::3,2=!+!=Abilities::1,3=!]</option>
+    <option caption="Sword Attack" selected="0" value="">&lt;b&gt;Attack&lt;/b&gt; !=Combat::Weapons::2,1=! [1d20+!=Combat::To Hit::2,2=!] &lt;b&gt;Damage:&lt;/b&gt; [1!=Combat::Weapons::2,2=!+!=Abilities::1,3=!]</option>
+    <option caption="Mace Attack" selected="1" value="">&lt;b&gt;Attack&lt;/b&gt; !=Combat::Weapons::3,1=! [1d20+!=Combat::To Hit::2,2=!] &lt;b&gt;Damage:&lt;/b&gt; [1!=Combat::Weapons::3,2=!+!=Abilities::1,3=!]</option>
     <option caption="Uncreated" selected="0" value="">Option Text III</option>
   </list>
 </nodehandler><nodehandler class="splitter_handler" frame="764,400,9,91" horizontal="0" icon="divider" map="4e PC Sheet::Rollers" module="containers" name="Powers" version="1.0">
     <nodehandler class="listbox_handler" frame="400,400,236,66" icon="gear" map="4e PC Sheet::Rollers::Powers" module="forms" name="At Wills" version="1.0">
   <list raw_mode="1" send_button="1" type="3">
-    <option caption="At Will Power" selected="1" value="0">!=At Wills::At Will=!</option></list>
+    <option caption="At Will Power" selected="1" value="0">!=Utilities::At Wills::At Will=!</option></list>
 </nodehandler><nodehandler class="listbox_handler" frame="400,400,236,66" icon="gear" map="4e PC Sheet::Rollers::Powers" module="forms" name="Encounters" version="1.0">
   <list raw_mode="1" send_button="1" type="3">
-    <option caption="Encounter" selected="1" value="0">!=Encounters::Encounter=!</option></list>
+    <option caption="Encounter" selected="1" value="0">!=Utilities::Encounters::Encounter=!</option></list>
 </nodehandler><nodehandler class="listbox_handler" frame="400,400,470,62" icon="gear" map="4e PC Sheet::Rollers::Powers" module="forms" name="Dailys" version="1.0">
   <list raw_mode="1" send_button="1" type="3">
-    <option caption="Daily" selected="1" value="0">!=Dailys::Daily=!</option></list>
+    <option caption="Daily" selected="1" value="0">!=Utilities::Dailys::Daily=!</option></list>
 </nodehandler></nodehandler></nodehandler><nodehandler class="form_handler" frame="400,400,307,186" height="600" icon="form" map="4e PC Sheet" module="forms" name="General" version="1.0" width="400">
   <nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Name" version="1.0">
   <text multiline="0" raw_mode="1" send_button="0">text</text>
@@ -104,7 +104,7 @@
       <cell>Total</cell>
       <cell>!=AC Bonus::(3,2)=!+!=AC Bonus::(4,2)=!</cell>
     </row>
-  <row version="1.0"><cell>Armor</cell><cell>!!Armor::(2,2)!!</cell></row><row version="1.0"><cell>Misc</cell><cell>0</cell></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row></grid>
+  <row version="1.0"><cell>Armor</cell><cell>!=Armor::(2,2)=!</cell></row><row version="1.0"><cell>Misc</cell><cell>0</cell></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row></grid>
   <macros>
     <macro name="" />
   </macros>
--- a/orpg/templates/nodes/Traipse_User_Guide.xml	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/templates/nodes/Traipse_User_Guide.xml	Wed Jun 16 03:06:20 2010 -0500
@@ -1,5 +1,6 @@
-<nodehandler class="tabber_handler" frame="636,449,368,80" icon="labtop" map="Traipse OpenRPG" module="containers" name="User Manual" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Introduction" version="1.0">
-  <text multiline="1" send_button="0">Welcome to Traipse OpenRPG.
+<nodehandler class="tabber_handler" frame="636,449,290,93" icon="labtop" map="Traipse OpenRPG" module="containers" name="User Manual" version="1.0">
+      <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Introduction" version="1.0">
+        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Welcome to Traipse OpenRPG.
 
 This small user manual should help users learn about the details of OpenRPG that are often times obscure.  
 
@@ -16,14 +17,19 @@
 
 Adding to the Manual:
 Do you see something that could be explained eaiser?  Report the problem as a bug and it will be added to the manual.</text>
-</nodehandler><nodehandler class="tabber_handler" icon="player" map="Traipse OpenRPG::User Manual" module="containers" name="Chat" version="1.0"><nodehandler class="textctrl_handler" icon="note" map="Traipse OpenRPG::User Manual::Chat" module="forms" name="Using Chat" version="1.0">
-  <text multiline="1" send_button="0">The Chat window is a basic HTML Parser. It understands all basic HTML tags including table, td, tr, span, font, to name a few.
+      </nodehandler>
+      <nodehandler class="tabber_handler" icon="player" map="Traipse OpenRPG::User Manual" module="containers" name="Chat" version="1.0">
+        <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Traipse OpenRPG::User Manual::Chat" module="forms" name="Using Chat" version="1.0">
+          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">The Chat window is a basic HTML Parser. It understands all basic HTML tags including table, td, tr, span, font, to name a few.
 
 The chat includes a set of commands. You can learn about the commands by entering /help
 
 The chat also has Settings in the Chat menu that allow you see a Chat Time Index, Images, or strip the HTML and see raw text.</text>
-</nodehandler></nodehandler><nodehandler class="tabber_handler" icon="ccmap" map="Traipse OpenRPG::User Manual" module="containers" name="Map" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,310,82" icon="note" map="Traipse OpenRPG::User Manual::Map" module="forms" name="Using The Map" version="1.0">
-  <text multiline="1" raw_mode="0" send_button="0">The Tabs:
+        </nodehandler>
+      </nodehandler>
+      <nodehandler class="tabber_handler" icon="ccmap" map="Traipse OpenRPG::User Manual" module="containers" name="Map" version="1.0">
+        <nodehandler class="textctrl_handler" frame="400,400,310,82" icon="note" map="Traipse OpenRPG::User Manual::Map" module="forms" name="Using The Map" version="1.0">
+          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">The Tabs:
 The Map is divided into 7 tabs. They are Background, Grid, Miniatures, Whiteboard, Fog, and General. There are 6 layers to the map, one tab for each layer except General.  
 
 When you select one of the tabs you may access that map layer and it's settings.  You may only select tabs based on your role.
@@ -55,8 +61,100 @@
 Fog: 
 The fog layer hides the entire map from the prying eyes of players.
 </text>
-</nodehandler></nodehandler><nodehandler class="tabber_handler" icon="gear" map="Traipse OpenRPG::User Manual" module="containers" name="Game Tree" version="1.0"><nodehandler class="tabber_handler" frame="410,490,334,45" icon="tabber" map="Traipse OpenRPG::User Manual::Game Tree" module="containers" name="Reference Examples" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="forms" name="Quick Help" version="1.0">
-  <text multiline="1" raw_mode="1" send_button="1">Quick Help:
+        </nodehandler>
+      </nodehandler>
+      <nodehandler class="tabber_handler" frame="537,400,235,93" icon="gear" map="Traipse OpenRPG::User Manual" module="containers" name="Game Tree" version="1.0">
+        <nodehandler class="tabber_handler" frame="400,400,472,75" icon="tabber" map="Traipse OpenRPG::User Manual::Game Tree" module="containers" name="Namespace 2.0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,393,95" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Namespace 2.0" module="forms" name="Introduction" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0">Namespace 2.0
+
+Internal Namespace: !=NodeName=! or !=GridName::Row,Colum=!
+External Namespace: !&amp;Container::NodeName&amp;! or !&amp;Container::GridName::Row,Colum&amp;!
+
+Namespace 2.0 now has two different ways of finding nodes in your gametree: Internal and 
+External. The new version will find nodes differently based on which method you use. With External you start looking from the gametree but can define a "container" to be more specific. With Internal you start looking from the "node" the reference is in and look through the tree backwards. You can now reference cells within a grid using either.
+
+*An explanation of terms*
+Gametree: The list of objects on the left-hand side of the window that holds all your nodes.
+Node: Refers to any object in the gametree.
+Container: Refers only to those nodes that are capable of storing other nodes (Splitter, 
+Tabbers, Folder, Forms, etc.). Used here, it usually refers to the largest container, i.e. the 
+one that shows up in the gametree when fully collapsed. A Container can contain other 
+containers.
+</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,393,95" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Namespace 2.0" module="forms" name="Internal" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0">Internal Namespace: !=NodeName=!
+-Used from within a node to call another node in the same container, such as a list node 
+calling a text node or grid. *Note* Will not work if multiple nodes within the same container 
+have the same name. Multiple nodes within the entirety of the gametree can have the same names 
+though as long as they are in different containers.
+-Uses the !=NodeName=! syntax for normal nodes.
+-Uses !=GridName::Row,Colum=! to reference cells within a grid
+
+Examples: 
+!=Strength=! 
+(Will find the node named &#8220;Strength&#8221; in the same container and insert it in place of 
+!=Strength=!)
+
+!=Ability Scores::3,5=! 
+(Will find cell in Row number 3 and Colum number 5 and insert the information contained there 
+in place of !=Ability Scores::3,5=! )</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,393,95" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Namespace 2.0" module="forms" name="External" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0">External Namespace: !&amp;Container::NodeName&amp;!
+-Can only be used from chat (currently) to call a node from anywhere in the gametree. You must 
+specify the container the node is in. You only have to specify the &#8216;largest&#8217; container 
+(typically the one that shows in the gametree when fully collapsed). It doesn&#8217;t matter how 
+many smaller containers within the same container it&#8217;s in, you need only reference the 
+largest. *Note* Will not work if multiple nodes within the same container have the same name. 
+Multiple nodes within the entirety of the gametree can have the same names though as long as 
+they are in different containers.
+-Uses the !&amp;Container::NodeName&amp;! syntax for normal nodes.
+-Uses !&amp;Container::NodeName::Row,Colum&amp;! to reference cells within a grid.
+
+Examples:
+!&amp;3.5 Character Sheet::Strength&amp;!
+(Will find the node named &#8220;Strength&#8221; within the larger container &#8220;3.5 Character Sheet&#8221; and 
+insert it in place of !&amp;3.5 Character Sheet::Strength&amp;!)
+
+!&amp;3.5 Character Sheet::Ability Scores::3,5&amp;!
+(Will find the cell in Row 3, Colum 5 in within the larger container &#8220;3.5 Character Sheet&#8221; and 
+insert its contents in place of !&amp;3.5 Character Sheet::Ability Scores::3,5&amp;!)</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,393,95" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Namespace 2.0" module="forms" name="Other Notes" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0">Other Notes:
+If you have similar nodes (i.e. have a lot of the same node names in them) located within the 
+same Larger container, Internal Namespace will still work as normal. With External Namespace, 
+you will have to specify which of the smaller containers you wish to call from.
+
+For example, if you have a folder container that has two nodes in it, Internal will still work 
+fine from within either. However, if you are trying to use External, it you will have to 
+specify which of smaller containers you want like so: 
+!&amp;LargerContainer::SmallerContainer::NodeName&amp;!
+
+I.E.:
+The Largest container is called &#8220;Character Sheets.&#8221; It contains three other, Smaller 
+containers called &#8220;Luke,&#8221; &#8220;Leia,&#8221; and &#8220;Vader.&#8221; If you want to call the &#8220;Strength&#8221; node located 
+in &#8220;Leia&#8221; you will have to specify it like so: !&amp;Character Sheets::Leia::Strength&amp;!. </text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,392,87" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Namespace 2.0" module="forms" name="Author Notes" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="1">The Namespace 2.0 is so far my greatest gift to OpenRPG. Namespace 2.0 surpasses the other Namespaces styles because it has a lightning bolt effect.
+
+In 1.7.1 you could use a reference such as !@Name@! to get the name of the Behir (Example Node). The biggest problem with the Namespace was it would only look at the top most node.
+
+Traipse changes how Namespace works by allowing users to be more specific without needing to be too specific. Namespace 2.0 works in a similar fashion, by finding the top most node with a similar name and attempting to use it. Yet, if you want to be more specific you can add node names to the reference and Namespace will find them in order.
+
+I hope you enjoy the new Namespace very much. I tried to capture an OpenRPG users idea of how Namespace 'should' work and this time I think I set a new bar. I even created a plugin so Traipse users can use the Standard namespace references!
+
+Below are some examples uses of the new Namespace. To try them out, create a 4e PC Sheet node and press the Send button.
+
+&lt;b&gt;1:&lt;/b&gt; !&amp;4e PC Sheet::Slot 1&amp;!
+&lt;b&gt;2:&lt;/b&gt; !&amp;4e PC Sheet::Belt::Slot 1&amp;!
+&lt;b&gt;3:&lt;/b&gt; !&amp;4e PC Sheet::Inventory&amp;!
+&lt;b&gt;4:&lt;/b&gt; !&amp;4e PC Sheet::Inventory::Slot 1&amp;!
+
+ Did you see what happened with the last two? Thankfully there is more than one way to get a node!
+
+(Create a 4e PC Sheet node from the Templates and press Send ---v to try it)
+</text></nodehandler></nodehandler><nodehandler class="textctrl_handler" frame="400,400,595,57" icon="note" map="Traipse OpenRPG::User Manual::Game Tree" module="forms" name="Grids" version="1.0">
+          <text hide_title="0" multiline="1" raw_mode="0" send_button="1">Grids can now be called from by adding a Row, Column to the end of the grid reference.
+
+Example: !&amp;Abilities::2,2&amp;!</text>
+        </nodehandler><nodehandler class="tabber_handler" frame="527,400,259,85" icon="tabber" map="Traipse OpenRPG::User Manual::Game Tree" module="containers" name="Ornery (past)" version="1.0"><nodehandler class="tabber_handler" frame="410,490,334,45" icon="tabber" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)" module="containers" name="Reference Examples" version="1.0">
+          <nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="forms" name="Quick Help" version="1.0">
+            <text hide_title="0" multiline="1" raw_mode="1" send_button="0">Quick Help:
+
+Designer Note:
+===
+For the life span of Ornery Orc the new Child, Parent, Root reference will exist, but in Pious the reference system will not transfer. This is because of the way the new Namespace works. Namespace will become the exclusive referencing system
+===
 
 The referencing system is an update to the Core of how the Game Tree works.  In it's current state I understand the syntax is difficult to pick up. Here are some tips to help you grasp the syntax further
 
@@ -113,86 +211,69 @@
 In the OpenRPG Core model your Game Tree has a lot more freedom, but only if you grant it, which I always felt was a design flaw. Comparably, with Traipse you can access any data on the Game Tree, no matter where the location.
 
 This freedom will help with future design and I feel it also frees up the hands of the GM who does not need to Index, un-Index, Namespace, un-Namspace the various creatures he or she may have in a Game Tree.</text>
-</nodehandler><nodehandler class="textctrl_handler" frame="400,400,540,67" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="forms" name="Root Reference" version="1.0">
-  <text multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Root Reference&lt;/b&gt;
+          </nodehandler>
+          <nodehandler class="textctrl_handler" frame="400,400,540,67" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="forms" name="Root Reference" version="1.0">
+            <text hide_title="0" multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Root Reference&lt;/b&gt;
 Works at the tree level. Must be exact.
 
 &lt;b&gt;Root Reference 1:&lt;/b&gt; !@Reference Examples::Group::Child@!
-&lt;b&gt;Root Reference 2:&lt;/b&gt; !@Reference Examples::Grid::(2,1)@!</text>
-</nodehandler><nodehandler class="textctrl_handler" frame="441,400,514,48" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="forms" name="Grid Reference" version="1.0">
-  <text multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Grid Reference&lt;/b&gt;
+&lt;b&gt;Root Reference 2:&lt;/b&gt; !@Reference Examples::Grid::2,1@!</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" frame="441,400,514,48" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="forms" name="Grid Reference" version="1.0">
+            <text hide_title="0" multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Grid Reference&lt;/b&gt;
 Works by looking at the (Row, Column) of a Grid.
 
-&lt;b&gt;Grid Reference 1:&lt;/b&gt; !@Reference Examples::Grid::(1,1)@!
-&lt;b&gt;Grid Reference 2:&lt;/b&gt; !!Grid::(1,1)!!</text>
-</nodehandler><nodehandler class="textctrl_handler" frame="400,400,517,63" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="forms" name="Child Reference" version="1.0">
-  <text hide_title="1" multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Child Reference&lt;/b&gt;
+&lt;b&gt;Grid Reference 1:&lt;/b&gt; !@Reference Examples::Grid::1,1@!
+&lt;b&gt;Grid Reference 2:&lt;/b&gt; !!Grid::1,1!!</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" frame="400,400,517,63" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="forms" name="Child Reference" version="1.0">
+            <text hide_title="1" multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Child Reference&lt;/b&gt;
 Works at the current tree location.
 
 &lt;b&gt;Child Reference 1:&lt;/b&gt; !!Group::Child!!
 &lt;b&gt;Child Reference 2:&lt;/b&gt; !!Group::Group_2::Child_2!!
 </text>
-</nodehandler><nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="forms" name="Parent Reference" version="1.0">
-  <text multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Parent Reference&lt;/b&gt;
+          </nodehandler>
+          <nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="forms" name="Parent Reference" version="1.0">
+            <text hide_title="0" multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Parent Reference&lt;/b&gt;
 Works by indexing the tree map of the node with the Reference. Allows you to start from a 'Parent'.
 
 &lt;b&gt;Parent Reference 1:&lt;/b&gt; !!Group::Group_2::Child_2!!
 &lt;b&gt;Parent Reference 2:&lt;/b&gt; !#Bonus Nodes::Deck::Draw#!</text>
-</nodehandler><nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="containers" name="Group" version="1.0">
-  <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples::Group" module="containers" name="Group_2" version="1.0">
-  <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples::Group::Group_2" module="forms" name="Child_2" version="1.0">
-  <text multiline="1" raw_mode="1" send_button="0">!#Group::Child#!</text>
-</nodehandler><nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples::Group::Group_2" module="containers" name="Group_3" version="1.0">
-  <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples::Group::Group_2::Group_3" module="forms" name="Child_3" version="1.0">
-  <text multiline="1" raw_mode="1" send_button="0">!#Group::Child#!</text>
-</nodehandler></nodehandler></nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples::Group" module="forms" name="Child" version="1.0">
-  <text multiline="0" raw_mode="1" send_button="0">Child Node Data</text>
-</nodehandler></nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,547,51" icon="grid" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="rpg_grid" name="Grid" version="1.0">
-  <grid autosize="1" border="1">
-    <row version="1.0">
-      <cell size="147">0</cell>
-      <cell>0</cell>
-    </row>
-    <row version="1.0">
-      <cell>!!Group::Child!!</cell>
-      <cell>0</cell>
-    </row>
-  </grid>
-  <macros>
-    <macro name="" />
-  </macros>
-</nodehandler></nodehandler><nodehandler class="textctrl_handler" frame="400,400,452,36" icon="note" map="Traipse OpenRPG::User Manual::Game Tree" module="forms" name="Additions &amp; Tips" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0">  With the new additions to the Game Tree  using nodes has never been easier nor has it ever been more fluid. Included here is a list of the additions to the Game Tree referencing model as well as some tips on how to make the Game Tree work the way it was intended.
-
-Grid Nodes:
-  Grid nodes are now reference-able with the coordinates of the grid. Example: !@Grid::(1,1)@!
-The example will return the top left most cell data. The grid understands coordinates like this (Row, Column)
-
-  Grid nodes can reference node data just like any other node can.  With a new added feature grids are even more useful. By using a new die rolling syntax you can draw just the number of the modified roll.  While this will not pass during game play, you can use it with the grid node to create a random chart. The new die roll syntax is [#XdY]. # works just like q, yet it returns only the modified die result. 
-
-  Here is an example with a 3 x 3 Grid
-Example: !@Grid::([#1d3], [#1d3])@!
-
-The result will be a random event from the grid.
-
-Bonus Node Included: A 52 Card Deck with 4 columns and 13 rows. (4 * 13 = 52)
-
-List Nodes:
-  List nodes now have a check box that allows users to send the content as a macro. List nodes are a prime reference holder because users can place a lot of references into one small node.
-
-  For the best results from a list node my tip to users would be to create a list node and place it next to the character sheet they are using, inside a the PC Sheet. The list will then use the Child Referencing syntax, but the PC Sheet can go anywhere in the tree and the player will have easy access to all the references.
-
-(List Nodes inside a Tool created PC sheet vanish when moved, or I would recommend the list be placed inside these sheets also.)
-
-  Here is an example of a Fortitude save inside the recommended list node: !!Fort::Check!!
-
-Text Nodes:
-  Text nodes remain little changed.  I agree with all the 1.7.1 users who tell me, if it's not broke don't fix it. With that in mind I have some good tips for text nodes.
-
-  Text nodes can be used in conjunction with the new grid features to create random encounters. A GM could place a list of text nodes into a folder and the grid could reference the nodes.
-
-  Text nodes also work great when you need to have story text at hand that you don't want to type out during play.  Create chapters with folder nodes and add the adventure text to different nodes.  You can then use a List Node or a Grid Node to reference the different chapters.
-
-Bonus Node Included: A small book node with 1 Chapter and 3 Parts.</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,393,95" icon="note" map="Traipse OpenRPG::User Manual::Game Tree" module="forms" name="Node Referencing" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0">  Traipse node referencing is unlike other distributions of OpenRPG.  The Game Tree mapping is a fluid map that changes with the location of your nodes.  This allows you to create a reference node that will stay with your character sheet, and if you change the location of your character sheet the reference will still work.
+          </nodehandler>
+          <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="containers" name="Group" version="1.0">
+            <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples::Group" module="containers" name="Group_2" version="1.0">
+              <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples::Group::Group_2" module="forms" name="Child_2" version="1.0">
+                <text hide_title="0" multiline="1" raw_mode="1" send_button="0">!#Group::Child#!</text>
+              </nodehandler>
+              <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples::Group::Group_2" module="containers" name="Group_3" version="1.0">
+                <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples::Group::Group_2::Group_3" module="forms" name="Child_3" version="1.0">
+                  <text hide_title="0" multiline="1" raw_mode="1" send_button="0">!#Group::Child#!</text>
+                </nodehandler>
+                </nodehandler>
+              </nodehandler>
+            <nodehandler class="textctrl_handler" frame="400,134,382,175" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples::Group" module="forms" name="Child" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="0">Child Node Data</text>
+            </nodehandler>
+            </nodehandler>
+          <nodehandler class="rpg_grid_handler" frame="400,400,547,51" icon="grid" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="rpg_grid" name="Grid" version="1.0">
+            <grid autosize="1" border="1">
+              <row version="1.0">
+                <cell size="147">0</cell>
+                <cell>0</cell>
+              </row>
+              <row version="1.0">
+                <cell>!!Group::Child!!</cell>
+                <cell>0</cell>
+              </row>
+            </grid>
+            <macros>
+              <macro name="" />
+            </macros>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="textctrl_handler" frame="400,400,393,95" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)" module="forms" name="Node Referencing" version="1.0">
+          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">  Traipse node referencing is unlike other distributions of OpenRPG.  The Game Tree mapping is a fluid map that changes with the location of your nodes.  This allows you to create a reference node that will stay with your character sheet, and if you change the location of your character sheet the reference will still work.
 
 (Note: Renaming your node causes problems with the tree mapping until you restart the software. You can just move the node and the software will reset the Game Tree map)
 
@@ -244,8 +325,46 @@
 
 Examples: 
 !@Kammen-Pai::Cast::Ray of Frost@!
-!@Kammen-Pai::Feat::Ability Focus@!</text></nodehandler></nodehandler><nodehandler class="tabber_handler" icon="labtop" map="Traipse OpenRPG::User Manual" module="containers" name="The Server" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,310,82" icon="note" map="Traipse OpenRPG::User Manual::The Server" module="forms" name="Setting up a Server" version="1.0">
-  <text multiline="1" send_button="0">In Traipse starting a server has never been easier.  The setup is as easy as 1., 2., 3
+!@Kammen-Pai::Feat::Ability Focus@!</text>
+        </nodehandler>
+        <nodehandler class="textctrl_handler" frame="400,400,452,36" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)" module="forms" name="Additions &amp; Tips" version="1.0">
+          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">  With the new additions to the Game Tree  using nodes has never been easier nor has it ever been more fluid. Included here is a list of the additions to the Game Tree referencing model as well as some tips on how to make the Game Tree work the way it was intended.
+
+Grid Nodes:
+  Grid nodes are now reference-able with the coordinates of the grid. Example: !@Grid::(1,1)@!
+The example will return the top left most cell data. The grid understands coordinates like this (Row, Column)
+
+  Grid nodes can reference node data just like any other node can.  With a new added feature grids are even more useful. By using a new die rolling syntax you can draw just the number of the modified roll.  While this will not pass during game play, you can use it with the grid node to create a random chart. The new die roll syntax is [#XdY]. # works just like q, yet it returns only the modified die result. 
+
+  Here is an example with a 3 x 3 Grid
+Example: !@Grid::([#1d3], [#1d3])@!
+
+The result will be a random event from the grid.
+
+Bonus Node Included: A 52 Card Deck with 4 columns and 13 rows. (4 * 13 = 52)
+
+List Nodes:
+  List nodes now have a check box that allows users to send the content as a macro. List nodes are a prime reference holder because users can place a lot of references into one small node.
+
+  For the best results from a list node my tip to users would be to create a list node and place it next to the character sheet they are using, inside a the PC Sheet. The list will then use the Child Referencing syntax, but the PC Sheet can go anywhere in the tree and the player will have easy access to all the references.
+
+(List Nodes inside a Tool created PC sheet vanish when moved, or I would recommend the list be placed inside these sheets also.)
+
+  Here is an example of a Fortitude save inside the recommended list node: !!Fort::Check!!
+
+Text Nodes:
+  Text nodes remain little changed.  I agree with all the 1.7.1 users who tell me, if it's not broke don't fix it. With that in mind I have some good tips for text nodes.
+
+  Text nodes can be used in conjunction with the new grid features to create random encounters. A GM could place a list of text nodes into a folder and the grid could reference the nodes.
+
+  Text nodes also work great when you need to have story text at hand that you don't want to type out during play.  Create chapters with folder nodes and add the adventure text to different nodes.  You can then use a List Node or a Grid Node to reference the different chapters.
+
+Bonus Node Included: A small book node with 1 Chapter and 3 Parts.</text>
+        </nodehandler>
+        </nodehandler></nodehandler>
+      <nodehandler class="tabber_handler" icon="labtop" map="Traipse OpenRPG::User Manual" module="containers" name="The Server" version="1.0">
+        <nodehandler class="textctrl_handler" frame="400,400,310,82" icon="note" map="Traipse OpenRPG::User Manual::The Server" module="forms" name="Setting up a Server" version="1.0">
+          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">In Traipse starting a server has never been easier.  The setup is as easy as 1., 2., 3
 
 1. You will need to first start the Server GUI or the basic text based Server at least once so your software creates the server_ini.xml files in your myfiles directory. You can start it once and quit.
 
@@ -256,10 +375,15 @@
 3. This is the hardest step. You need to make sure your selected port is forwarded by your router and open to your firewall.
 
 That's it! You can now start the server and register it to the meta for all users to enjoy!</text>
-</nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,0,48" icon="browser" map="Traipse OpenRPG::User Manual" module="containers" name="Links" version="1.0"><nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual::Links" module="forms" name="Release Notes" version="1.0">
-    <link href="http://www.assembla.com/wiki/show/traipse" />
-  </nodehandler>
-  <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual::Links" module="forms" name="Traipse User Guide" version="1.0">
-    <link href="http://www.assembla.com/wiki/show/traipse/User_Manual" />
-  </nodehandler>
-  </nodehandler></nodehandler>
\ No newline at end of file
+        </nodehandler>
+      </nodehandler>
+      <nodehandler class="tabber_handler" frame="400,400,0,48" icon="browser" map="Traipse OpenRPG::User Manual" module="containers" name="Links" version="1.0">
+        <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual::Links" module="forms" name="Release Notes" version="1.0">
+          <link href="http://www.assembla.com/wiki/show/traipse" />
+        </nodehandler>
+        <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual::Links" module="forms" name="Traipse User Guide" version="1.0">
+          <link href="http://www.assembla.com/wiki/show/traipse/User_Manual" />
+        </nodehandler>
+      </nodehandler>
+    </nodehandler>
+    
\ No newline at end of file
--- a/orpg/templates/nodes/Warhammerv2CS2-Traipse.xml	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/templates/nodes/Warhammerv2CS2-Traipse.xml	Wed Jun 16 03:06:20 2010 -0500
@@ -1,71 +1,69 @@
 <nodehandler border="1" class="group_handler" cols="1" icon="folder" map="" module="containers" name="Warhammer v2 Character Sheet" version="1.0">
-  <nodehandler class="tabber_handler" icon="book" module="containers" name="Warhammer v2 Character Sheet" version="1.0">
-    <nodehandler class="form_handler" icon="form" module="forms" name="Basic Info" version="1.0">
-      <form height="700" width="700" />
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Player Name" version="1.0">
+  <nodehandler class="tabber_handler" icon="book" map="Warhammer v2 Character Sheet" module="containers" name="Warhammer v2 Character Sheet" version="1.0">
+    <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet" module="forms" name="Basic Info" version="1.0" width="400">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Player Name" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Character Name" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Character Name" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Favored Diety(s)/Religion" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Favored Diety(s)/Religion" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Nationality/Barony" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Nationality/Barony" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Class" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Class" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Level" version="1.0">
-        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Character Level" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Race" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Race" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Sex" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Sex" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Age" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Age" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Height" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Height" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weight" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Weight" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Hair / Eye Color" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Hair / Eye Color" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Experience" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Experience" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Star Sign" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Star Sign" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Meduim</text>
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Distinguishing Marks" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Distinguishing Marks" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Description" version="1.0">
         <text hide_title="0" multiline="1" raw_mode="0" send_button="1" />
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Background" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Background" version="1.0">
         <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
       </nodehandler>
     </nodehandler>
-    <nodehandler class="form_handler" icon="form" module="forms" name="Inventory" version="1.0">
-      <form height="700" width="700" />
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapons" version="1.0">
+    <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet" module="forms" name="Inventory" version="1.0" width="400">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Inventory" module="forms" name="Weapons" version="1.0">
         <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Armor" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Inventory" module="forms" name="Armor" version="1.0">
         <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Other" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Inventory" module="forms" name="Other" version="1.0">
         <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
       </nodehandler>
-      <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Money" version="1.0">
+      <nodehandler class="rpg_grid_handler" icon="grid" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Inventory" module="rpg_grid" name="Money" version="1.0">
         <grid autosize="1" border="1">
           <row version="1.0">
             <cell>Copper</cell>
@@ -93,227 +91,216 @@
         </macros>
       </nodehandler>
     </nodehandler>
-    <nodehandler class="form_handler" icon="form" module="forms" name="Movement" version="1.0">
-      <form height="700" width="700" />
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Roll Initiative" version="1.0">
+    <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet" module="forms" name="Movement" version="1.0" width="400">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Movement" module="forms" name="Roll Initiative" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="1">[1d20 +  (!=Character Level=! / 2) + ((!=Ability Init=! / 2) - 5) + !=Feat Init Bonus=! + !=Misc Init Bonus=!]</text>
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Base Movement Speed" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Movement" module="forms" name="Base Movement Speed" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
       </nodehandler>
-      <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-        <nodehandler class="form_handler" icon="form" module="forms" name="Init Worksheet" version="1.0">
-          <form height="400" width="400" />
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Ability Init" version="1.0">
+      <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Movement" module="containers" name="Tabber" version="1.0">
+        <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Movement::Tabber" module="forms" name="Init Worksheet" version="1.0" width="400">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Movement::Tabber::Init Worksheet" module="forms" name="Ability Init" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feat Init Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Movement::Tabber::Init Worksheet" module="forms" name="Feat Init Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Misc Init Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Movement::Tabber::Init Worksheet" module="forms" name="Misc Init Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
         </nodehandler>
-        <nodehandler class="form_handler" icon="form" module="forms" name="Speed Worksheet" version="1.0">
-          <form height="400" width="400" />
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Racial Speed Base" version="1.0">
+        <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Movement::Tabber" module="forms" name="Speed Worksheet" version="1.0" width="400">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Movement::Tabber::Speed Worksheet" module="forms" name="Racial Speed Base" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Armor Speed Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Movement::Tabber::Speed Worksheet" module="forms" name="Armor Speed Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Item Speed Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Movement::Tabber::Speed Worksheet" module="forms" name="Item Speed Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Misc Speed Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Movement::Tabber::Speed Worksheet" module="forms" name="Misc Speed Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Calculate Speed" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Movement::Tabber::Speed Worksheet" module="forms" name="Calculate Speed" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="1">[!=Racial Speed Base=! + !=Armor Speed Bonus=! + !=Item Speed Bonus=! + !=Misc Speed Bonus=!]</text>
           </nodehandler>
         </nodehandler>
       </nodehandler>
     </nodehandler>
-    <nodehandler class="form_handler" icon="form" module="forms" name="Ability Scores" version="1.0">
-      <form height="700" width="700" />
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Strength" version="1.0">
+    <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet" module="forms" name="Ability Scores" version="1.0" width="400">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Ability Scores" module="forms" name="Strength" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Constitution" version="1.0">
+      <nodehandler class="textctrl_handler" frame="400,400,311,79" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Ability Scores" module="forms" name="Constitution" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Dexterity" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Ability Scores" module="forms" name="Dexterity" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Intelligence" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Ability Scores" module="forms" name="Intelligence" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Wisdom" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Ability Scores" module="forms" name="Wisdom" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Charisma" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Ability Scores" module="forms" name="Charisma" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
       </nodehandler>
-      <nodehandler class="listbox_handler" icon="gear" module="forms" name="Stat Checks" version="1.0">
-        <list hide_title="0" send_button="1" type="1">
-          <option selected="0" value="">Strength: [Q1d20 + (!=Strength=! / 2 - 5) + (!=Character Level=! / 2)]</option>
-          <option selected="0" value="0">Constitution: [Q1d20 + (!=Constitution=! / 2 - 5) + (!=Character Level=! / 2)]</option>
-          <option selected="0" value="0">Dexterity: [Q1d20 + (!=Dexterity=! / 2 - 5) + (!=Character Level=! / 2)]</option>
-          <option selected="0" value="0">Intelligence: [Q1d20 + (!=Intelligence=! / 2 - 5) + (!=Character Level=! / 2)]</option>
-          <option selected="0" value="0">Wisdom: [Q1d20 + (!=Wisdom=! / 2 - 5) + (!=Character Level=! / 2)]</option>
-          <option selected="0" value="0">Charisma: [Q1d20 + (!=Charisma=! / 2 - 5) + (!=Character Level=! / 2)]</option>
+      <nodehandler class="listbox_handler" frame="400,400,311,79" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Ability Scores" module="forms" name="Stat Checks" version="1.0">
+        <list hide_title="0" raw_mode="1" send_button="1" type="1">
+          <option caption="" selected="0" value="">Strength: [Q1d20 + (!=Strength=! / 2 - 5) + (!=Character Level=! / 2)]</option>
+          <option caption="" selected="0" value="0">Constitution: [Q1d20 + (!=Constitution=! / 2 - 5) + (!=Character Level=! / 2)]</option>
+          <option caption="" selected="0" value="0">Dexterity: [Q1d20 + (!=Dexterity=! / 2 - 5) + (!=Character Level=! / 2)]</option>
+          <option caption="" selected="0" value="0">Intelligence: [Q1d20 + (!=Intelligence=! / 2 - 5) + (!=Character Level=! / 2)]</option>
+          <option caption="" selected="0" value="0">Wisdom: [Q1d20 + (!=Wisdom=! / 2 - 5) + (!=Character Level=! / 2)]</option>
+          <option caption="" selected="1" value="0">Charisma: [Q1d20 + (!=Charisma=! / 2 - 5) + (!=Character Level=! / 2)]</option>
         </list>
       </nodehandler>
     </nodehandler>
-    <nodehandler class="form_handler" icon="form" module="forms" name="Skills" version="1.0">
-      <form height="700" width="700" />
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Passive Insight" version="1.0">
+    <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet" module="forms" name="Skills" version="1.0" width="400">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills" module="forms" name="Passive Insight" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Passive Perception" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills" module="forms" name="Passive Perception" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
       </nodehandler>
-      <nodehandler class="listbox_handler" icon="gear" module="forms" name="Skill Rollers" version="1.0">
-        <list hide_title="0" send_button="1" type="1">
-          <option selected="0" value="">Acrobatics: [1d20 + ((!=Dexterity=! / 2) - 5) + (!=Character Level=! / 2) + !=Acrobatics Training=! + !=Acrobatics Bonus=!]</option>
-          <option selected="0" value="">Arcana: [1d20 + ((!=Intelligence=! / 2) - 5) + (!=Character Level=! / 2) + !=Arcana Training=! + !=Arcana Bonus=!]</option>
-          <option selected="0" value="">Athletics: [1d20 + ((!=Strength=! / 2) - 5) + (!=Character Level=! / 2) + !=Athletics Training=! + !=Athletics Bonus=!]</option>
-          <option selected="0" value="0">Bluff: [1d20 + ((!=Charisma=! / 2) - 5) + (!=Character Level=! / 2) + !=Bluff Training=! + !=Bluff Bonus=!]</option>
-          <option selected="0" value="0">Diplomacy: [1d20 + ((!=Charisma=! / 2) - 5) + (!=Character Level=! / 2) + !=Diplomacy Training=! + !=Diplomacy Bonus=!]</option>
-          <option selected="0" value="0">Dungeoneering: [1d20 + ((!=Wisdom=! / 2) - 5) + (!=Character Level=! / 2) + !=Dungeoneering Training=! + !=Dungeoneering Bonus=!]</option>
-          <option selected="0" value="0">Endurance Roll: [1d20 + ((!=Constitution=! / 2) - 5) + (!=Character Level=! / 2) + !=Endurance Training=! + !=Endurance Bonus=!]</option>
-          <option selected="0" value="0">Heal: [1d20 + ((!=Wisdom=! / 2) - 5) + (!=Character Level=! / 2) + !=Heal Training=! + !=Heal Bonus=!]</option>
-          <option selected="0" value="0">History: [1d20 + ((!=Intelligence=! / 2) - 5) + (!=Character Level=! / 2) + !=History Training=! + !=History Bonus=!]</option>
-          <option selected="0" value="0">Insight: [1d20 + ((!=Wisdom=! / 2) - 5) + (!=Character Level=! / 2) + !=Insight Training=! + !=Insight Bonus=!]</option>
-          <option selected="0" value="0">Intimidate: [1d20 + ((!=Charisma=! / 2) - 5) + (!=Character Level=! / 2) + !=Intimidate Training=! + !=Intimidate Bonus=!]</option>
-          <option selected="0" value="0">Nature: [1d20 + ((!=Wisdom=! / 2) - 5) + (!=Character Level=! / 2) + !=Nature Training=! + !=Nature Bonus=!]</option>
-          <option selected="0" value="0">Perception: [1d20 + ((!=Wisdom=! / 2) - 5) + (!=Character Level=! / 2) + !=Perception Training=! + !=Perception Bonus=!]</option>
-          <option selected="1" value="0">Religion: [1d20 + ((!=Intelligence=! / 2) - 5) + (!=Character Level=! / 2) + !=Religion Training=! + !=Religion Bonus=!]</option>
-          <option selected="0" value="0">Stealth: [1d20 + ((!=Dexterity=! / 2) - 5) + (!=Character Level=! / 2) + !=Stealth Training=! + !=Stealth Bonus=!]</option>
-          <option selected="0" value="0">Streetwise: [1d20 + ((!=Charisma=! / 2) - 5) + (!=Character Level=! / 2) + !=Streetwise Training=! + !=Streetwise Bonus=!]</option>
-          <option selected="0" value="0">Thievery: [1d20 + ((!=Dexterity=! / 2) - 5) + (!=Character Level=! / 2) + !=Thievery Training=! + !=Thievery Bonus=!]</option>
+      <nodehandler class="listbox_handler" frame="400,400,311,79" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills" module="forms" name="Skill Rollers" version="1.0">
+        <list hide_title="0" raw_mode="1" send_button="1" type="1">
+          <option caption="" selected="0" value="">Acrobatics: [1d20 + ((!=Dexterity=! / 2) - 5) + (!=Character Level=! / 2) + !=Acrobatics Training=! + !=Acrobatics Bonus=!]</option>
+          <option caption="" selected="0" value="">Arcana: [1d20 + ((!=Intelligence=! / 2) - 5) + (!=Character Level=! / 2) + !=Arcana Training=! + !=Arcana Bonus=!]</option>
+          <option caption="" selected="0" value="">Athletics: [1d20 + ((!=Strength=! / 2) - 5) + (!=Character Level=! / 2) + !=Athletics Training=! + !=Athletics Bonus=!]</option>
+          <option caption="" selected="0" value="0">Bluff: [1d20 + ((!=Charisma=! / 2) - 5) + (!=Character Level=! / 2) + !=Bluff Training=! + !=Bluff Bonus=!]</option>
+          <option caption="" selected="0" value="0">Diplomacy: [1d20 + ((!=Charisma=! / 2) - 5) + (!=Character Level=! / 2) + !=Diplomacy Training=! + !=Diplomacy Bonus=!]</option>
+          <option caption="" selected="1" value="0">Dungeoneering: [1d20 + ((!=Wisdom=! / 2) - 5) + (!=Character Level=! / 2) + !=Dungeoneering Training=! + !=Dungeoneering Bonus=!]</option>
+          <option caption="" selected="0" value="0">Endurance Roll: [1d20 + ((!=Constitution=! / 2) - 5) + (!=Character Level=! / 2) + !=Endurance Training=! + !=Endurance Bonus=!]</option>
+          <option caption="" selected="0" value="0">Heal: [1d20 + ((!=Wisdom=! / 2) - 5) + (!=Character Level=! / 2) + !=Heal Training=! + !=Heal Bonus=!]</option>
+          <option caption="" selected="0" value="0">History: [1d20 + ((!=Intelligence=! / 2) - 5) + (!=Character Level=! / 2) + !=History Training=! + !=History Bonus=!]</option>
+          <option caption="" selected="0" value="0">Insight: [1d20 + ((!=Wisdom=! / 2) - 5) + (!=Character Level=! / 2) + !=Insight Training=! + !=Insight Bonus=!]</option>
+          <option caption="" selected="0" value="0">Intimidate: [1d20 + ((!=Charisma=! / 2) - 5) + (!=Character Level=! / 2) + !=Intimidate Training=! + !=Intimidate Bonus=!]</option>
+          <option caption="" selected="0" value="0">Nature: [1d20 + ((!=Wisdom=! / 2) - 5) + (!=Character Level=! / 2) + !=Nature Training=! + !=Nature Bonus=!]</option>
+          <option caption="" selected="0" value="0">Perception: [1d20 + ((!=Wisdom=! / 2) - 5) + (!=Character Level=! / 2) + !=Perception Training=! + !=Perception Bonus=!]</option>
+          <option caption="" selected="0" value="0">Religion: [1d20 + ((!=Intelligence=! / 2) - 5) + (!=Character Level=! / 2) + !=Religion Training=! + !=Religion Bonus=!]</option>
+          <option caption="" selected="0" value="0">Stealth: [1d20 + ((!=Dexterity=! / 2) - 5) + (!=Character Level=! / 2) + !=Stealth Training=! + !=Stealth Bonus=!]</option>
+          <option caption="" selected="0" value="0">Streetwise: [1d20 + ((!=Charisma=! / 2) - 5) + (!=Character Level=! / 2) + !=Streetwise Training=! + !=Streetwise Bonus=!]</option>
+          <option caption="" selected="0" value="0">Thievery: [1d20 + ((!=Dexterity=! / 2) - 5) + (!=Character Level=! / 2) + !=Thievery Training=! + !=Thievery Bonus=!]</option>
         </list>
       </nodehandler>
-      <nodehandler class="splitter_handler" icon="divider" module="containers" name="Skills Splitter" version="1.0">
-        <splitter_atts horizontal="1" />
-        <nodehandler class="splitter_handler" icon="divider" module="containers" name="Skill Work Sheets" version="1.0">
-          <splitter_atts horizontal="0" />
-          <nodehandler class="form_handler" icon="form" module="forms" name="Skill Training" version="1.0">
-            <form height="400" width="150" />
+      <nodehandler class="splitter_handler" horizontal="0" icon="divider" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills" module="containers" name="Skills Splitter" version="1.0">
+        <nodehandler class="splitter_handler" horizontal="0" icon="divider" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter" module="containers" name="Skill Work Sheets" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets" module="forms" name="Skill Training" version="1.0" width="400">
             <nodehandler class="textctrl_handler" icon="note" module="forms" name="Acrobatics Training" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Arcana Training" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Athletics Training" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Bluff Training" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Diplomacy Training" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Dungeoneering Training" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Endurance Training" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Heal Training" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="History Training" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Insight Training" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Intimidate Training" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Nature Training" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Perception Training" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Religion Training" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Stealth Training" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Streetwise Training" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Thievery Training" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="Arcana Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="Athletics Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="Bluff Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="Diplomacy Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="Dungeoneering Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="Endurance Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="Heal Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="History Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="Insight Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="Intimidate Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="Nature Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="Perception Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="Religion Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="Stealth Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="Streetwise Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="Thievery Training" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Skill Bonus" version="1.0">
-            <form height="400" width="150" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Acrobatics Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Arcana Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Athletics Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Bluff Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Diplomacy Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Dungeoneering Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Endurance Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Heal Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="History Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Insight Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Intimidate Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Nature Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Perception Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Religion Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Stealth Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Streetwise Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Thievery Bonus" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets" module="forms" name="Skill Bonus" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Acrobatics Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Arcana Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Athletics Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Bluff Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Diplomacy Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Dungeoneering Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Endurance Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Heal Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="History Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Insight Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Intimidate Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Nature Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Perception Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Religion Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Stealth Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Streetwise Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Thievery Bonus" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
             </nodehandler>
           </nodehandler>
         </nodehandler>
       </nodehandler>
     </nodehandler>
-    <nodehandler class="form_handler" icon="form" module="forms" name="Defenses" version="1.0">
-      <form height="700" width="700" />
-      <nodehandler class="splitter_handler" icon="divider" module="containers" name="Splitter" version="1.0">
-        <splitter_atts horizontal="0" />
-        <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Health And Healing Surges" version="1.0">
+    <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet" module="forms" name="Defenses" version="1.0" width="400">
+      <nodehandler class="splitter_handler" horizontal="0" icon="divider" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses" module="containers" name="Splitter" version="1.0">
+        <nodehandler class="rpg_grid_handler" icon="grid" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Splitter" module="rpg_grid" name="Health And Healing Surges" version="1.0">
           <grid autosize="1" border="1">
             <row name="Current HP" version="1.0">
               <cell size="155">Maximum Health</cell>
@@ -360,7 +347,7 @@
             <macro name="" />
           </macros>
         </nodehandler>
-        <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Defenses" version="1.0">
+        <nodehandler class="rpg_grid_handler" icon="grid" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Splitter" module="rpg_grid" name="Defenses" version="1.0">
           <grid autosize="1" border="1">
             <row version="1.0">
               <cell>Armor Class</cell>
@@ -384,694 +371,652 @@
           </macros>
         </nodehandler>
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Saving Throw" version="1.0">
-        <text hide_title="0" multiline="0" raw_mode="0" send_button="1">[1d20 + !=Class Save Bonus=! + !=Racial Save Bonus=! + !=Feat Save Bonus=! + !=Misc Save Bonus=!]</text>
+      <nodehandler class="textctrl_handler" frame="400,400,311,79" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses" module="forms" name="Saving Throw" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="1" send_button="1">[1d20 + !=Class Save Bonus=! + !=Racial Save Bonus=! + !=Feat Save Bonus=! + !=Misc Save Bonus=!]</text>
       </nodehandler>
-      <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-        <nodehandler class="form_handler" icon="form" module="forms" name="Saving Throw Worksheet" version="1.0">
-          <form height="400" width="400" />
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Class Save Bonus" version="1.0">
+      <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses" module="containers" name="Tabber" version="1.0">
+        <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber" module="forms" name="Saving Throw Worksheet" version="1.0" width="400">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Saving Throw Worksheet" module="forms" name="Class Save Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Racial Save Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Saving Throw Worksheet" module="forms" name="Racial Save Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feat Save Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" frame="400,400,311,79" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Saving Throw Worksheet" module="forms" name="Feat Save Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Misc Save Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Saving Throw Worksheet" module="forms" name="Misc Save Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
         </nodehandler>
-        <nodehandler class="form_handler" icon="form" module="forms" name="AC Worksheet" version="1.0">
-          <form height="400" width="400" />
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Class AC Bonus" version="1.0">
+        <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber" module="forms" name="AC Worksheet" version="1.0" width="400">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::AC Worksheet" module="forms" name="Class AC Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="AC Ability" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::AC Worksheet" module="forms" name="AC Ability" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feat AC Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::AC Worksheet" module="forms" name="Feat AC Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Equipment AC Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::AC Worksheet" module="forms" name="Equipment AC Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Misc AC Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::AC Worksheet" module="forms" name="Misc AC Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Calculate AC" version="1.0">
-            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">[10 + (!=Character Level=! / 2) + ((!=AC Ability=! / 2) - 5) + !=Class AC Bonus=! + !=Feat AC Bonus=! + !=Equipment AC Bonus=! + !=Misc AC Bonus=!]</text>
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::AC Worksheet" module="forms" name="Calculate AC" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="1" send_button="1">[10 + (!=Character Level=! / 2) + ((!=AC Ability=! / 2) - 5) + !=Class AC Bonus=! + !=Feat AC Bonus=! + !=Equipment AC Bonus=! + !=Misc AC Bonus=!]</text>
           </nodehandler>
         </nodehandler>
-        <nodehandler class="form_handler" icon="form" module="forms" name="Fort Worksheet" version="1.0">
-          <form height="400" width="400" />
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Class Fort Bonus" version="1.0">
+        <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber" module="forms" name="Fort Worksheet" version="1.0" width="400">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Fort Worksheet" module="forms" name="Class Fort Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Fort Ability" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Fort Worksheet" module="forms" name="Fort Ability" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feat Fort Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Fort Worksheet" module="forms" name="Feat Fort Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Equipment Fort Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Fort Worksheet" module="forms" name="Equipment Fort Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Misc Fort Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Fort Worksheet" module="forms" name="Misc Fort Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Calculate Fort" version="1.0">
-            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">[10 + (!=Character Level=! / 2) + ((!=Fort Ability=! / 2) - 5) + !=Class Fort Bonus=! + !=Feat Fort Bonus=! + !=Equipment Fort Bonus=! + !=Misc Fort Bonus=!]</text>
+          <nodehandler class="textctrl_handler" frame="400,400,311,79" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Fort Worksheet" module="forms" name="Calculate Fort" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="1" send_button="1">[10 + (!=Character Level=! / 2) + ((!=Fort Ability=! / 2) - 5) + !=Class Fort Bonus=! + !=Feat Fort Bonus=! + !=Equipment Fort Bonus=! + !=Misc Fort Bonus=!]</text>
           </nodehandler>
         </nodehandler>
-        <nodehandler class="form_handler" icon="form" module="forms" name="Ref Worksheet" version="1.0">
-          <form height="400" width="400" />
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Class Ref Bonus" version="1.0">
+        <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber" module="forms" name="Ref Worksheet" version="1.0" width="400">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Ref Worksheet" module="forms" name="Class Ref Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Ref Ability" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Ref Worksheet" module="forms" name="Ref Ability" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feat Ref Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Ref Worksheet" module="forms" name="Feat Ref Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Equipment Ref Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Ref Worksheet" module="forms" name="Equipment Ref Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Misc Ref Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Ref Worksheet" module="forms" name="Misc Ref Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Calculate Ref" version="1.0">
-            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">[10 + (!=Character Level=! / 2) + ((!=Ref Ability=! / 2) - 5) + !=Class Ref Bonus=! + !=Feat Ref Bonus=! + !=Equipment Ref Bonus=! + !=Misc Ref Bonus=!]</text>
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Ref Worksheet" module="forms" name="Calculate Ref" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="1" send_button="1">[10 + (!=Character Level=! / 2) + ((!=Ref Ability=! / 2) - 5) + !=Class Ref Bonus=! + !=Feat Ref Bonus=! + !=Equipment Ref Bonus=! + !=Misc Ref Bonus=!]</text>
           </nodehandler>
         </nodehandler>
-        <nodehandler class="form_handler" icon="form" module="forms" name="Will Worksheet" version="1.0">
-          <form height="400" width="400" />
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Class Will Bonus" version="1.0">
+        <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber" module="forms" name="Will Worksheet" version="1.0" width="400">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Will Worksheet" module="forms" name="Class Will Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Will Ability" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Will Worksheet" module="forms" name="Will Ability" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Wisdom=!</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feat Will Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Will Worksheet" module="forms" name="Feat Will Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Equipment Will Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Will Worksheet" module="forms" name="Equipment Will Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Misc Will Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" frame="400,400,311,79" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Will Worksheet" module="forms" name="Misc Will Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Calculate Will" version="1.0">
-            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">[10 + (!=Character Level=! / 2) + ((!=Will Ability=! / 2) - 5) + !=Class Will Bonus=! + !=Feat Will Bonus=! + !=Equipment Will Bonus=! + !=Misc Will Bonus=!]</text>
+          <nodehandler class="textctrl_handler" frame="400,400,311,79" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Will Worksheet" module="forms" name="Calculate Will" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="1" send_button="1">[10 + (!=Character Level=! / 2) + ((!=Will Ability=! / 2) - 5) + !=Class Will Bonus=! + !=Feat Will Bonus=! + !=Equipment Will Bonus=! + !=Misc Will Bonus=!]</text>
           </nodehandler>
         </nodehandler>
       </nodehandler>
     </nodehandler>
-    <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Weapon Work Sheets" version="1.0">
-      <nodehandler class="form_handler" icon="form" module="forms" name="Weapon 1" version="1.0">
-        <form height="400" width="400" />
-        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Name" version="1.0">
+    <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet" module="containers" name="Weapon Work Sheets" version="1.0">
+      <nodehandler class="form_handler" frame="400,400,0,47" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets" module="forms" name="Weapon 1" version="1.0" width="400">
+        <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1" module="forms" name="Weapon 1 Name" version="1.0">
           <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Weapon 1 Name</text>
         </nodehandler>
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Stats" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="Attack" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Attack Class and Feat Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Attack Proficiency Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Attack Misc Bonus" version="1.0">
+        <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1" module="containers" name="Stats" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Stats" module="forms" name="Attack" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Stats::Attack" module="forms" name="Weapon 1 Attack Class and Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" frame="400,400,311,79" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Stats::Attack" module="forms" name="Weapon 1 Attack Proficiency Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Stats::Attack" module="forms" name="Weapon 1 Attack Misc Bonus" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
             </nodehandler>
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-          <nodehandler class="form_handler" icon="form" module="forms" name="Damage" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Damage Feat Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Damage Misc Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Damage Dice Count" version="1.0">
+          <nodehandler class="form_handler" frame="400,400,0,47" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Stats" module="forms" name="Damage" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Stats::Damage" module="forms" name="Weapon 1 Damage Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Stats::Damage" module="forms" name="Weapon 1 Damage Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Stats::Damage" module="forms" name="Weapon 1 Damage Dice Count" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Damage Dice Sides" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Stats::Damage" module="forms" name="Weapon 1 Damage Dice Sides" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">4</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Damage Multiplier" version="1.0">
+            <nodehandler class="textctrl_handler" frame="400,400,62,116" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Stats::Damage" module="forms" name="Weapon 1 Damage Multiplier" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Critical Extra Damage" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Stats::Damage" module="forms" name="Weapon 1 Critical Extra Damage" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
             </nodehandler>
           </nodehandler>
         </nodehandler>
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Attacks" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="Melee Basic" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Melee Attack Ability" version="1.0">
+        <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1" module="containers" name="Attacks" version="1.0">
+          <nodehandler class="form_handler" frame="400,400,311,79" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks" module="forms" name="Melee Basic" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Melee Basic" module="forms" name="Weapon 1 Melee Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Proficiency Bonus=! + ((!=Weapon 1 Melee Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Melee Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" frame="922,400,100,81" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Melee Basic" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Proficiency Bonus=! + ((!=Weapon 1 Melee Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" frame="400,400,311,79" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Melee Basic" module="forms" name="Weapon 1 Melee Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=!: [Q((!=Weapon 1 Damage Multiplier=! * !=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Melee Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=! = [Q(!=Weapon 1 Damage Multiplier=! * !=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + (!=Weapon 1 Critical Extra Damage=!) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Melee Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=!]</text>
+            <nodehandler class="textctrl_handler" frame="877,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Melee Basic" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 1 Name=!: [Q((!=Weapon 1 Damage Multiplier=!*!=Weapon 1 Damage Dice Count=!)d!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Melee Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Melee Basic" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 1 Name=! = [Q(!=Weapon 1 Damage Multiplier=! * !=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + (!=Weapon 1 Critical Extra Damage=!) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Melee Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=!]</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Ranged Basic" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Range Attack Ability" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks" module="forms" name="Ranged Basic" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Ranged Basic" module="forms" name="Weapon 1 Range Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Proficiency Bonus=! + ((!=Weapon 1 Range Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Range Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Ranged Basic" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Proficiency Bonus=! + ((!=Weapon 1 Range Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Ranged Basic" module="forms" name="Weapon 1 Range Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=!: [Q((!=Weapon 1 Damage Multiplier=! * !=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Range Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=! = [Q(!=Weapon 1 Damage Multiplier=! * !=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + (!=Weapon 1 Critical Extra Damage=!) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Range Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=!]</text>
+            <nodehandler class="textctrl_handler" frame="1020,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Ranged Basic" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 1 Name=!: [Q((!=Weapon 1 Damage Multiplier=!*!=Weapon 1 Damage Dice Count=!)d!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Range Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Ranged Basic" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 1 Name=! = [Q(!=Weapon 1 Damage Multiplier=! * !=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + (!=Weapon 1 Critical Extra Damage=!) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Range Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=!]</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Charge" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Charge Attack Ability" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks" module="forms" name="Charge" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Charge" module="forms" name="Weapon 1 Charge Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Charge Attack Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Proficiency Bonus=! + ((!=Weapon 1 Charge Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Charge Attack Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Charge Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Charge" module="forms" name="Weapon 1 Charge Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Charge" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Proficiency Bonus=! + ((!=Weapon 1 Charge Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Charge Attack Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Charge" module="forms" name="Weapon 1 Charge Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Charge Damage Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Charge" module="forms" name="Weapon 1 Charge Damage Bonus" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=!: [Q((!=Weapon 1 Damage Multiplier=! * !=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Charge Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Charge Damage Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=! = [Q(!=Weapon 1 Damage Multiplier=! * !=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + (!=Weapon 1 Critical Extra Damage=!) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Charge Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Charge Damage Bonus=!]</text>
+            <nodehandler class="textctrl_handler" frame="1018,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Charge" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 1 Name=!: [Q((!=Weapon 1 Damage Multiplier=!*!=Weapon 1 Damage Dice Count=!)d!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Charge Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Charge Damage Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Charge" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 1 Name=! = [Q(!=Weapon 1 Damage Multiplier=! * !=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + (!=Weapon 1 Critical Extra Damage=!) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Charge Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Charge Damage Bonus=!]</text>
             </nodehandler>
           </nodehandler>
         </nodehandler>
       </nodehandler>
-      <nodehandler class="form_handler" icon="form" module="forms" name="Weapon 2" version="1.0">
-        <form height="400" width="400" />
-        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Name" version="1.0">
+      <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets" module="forms" name="Weapon 2" version="1.0" width="400">
+        <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2" module="forms" name="Weapon 2 Name" version="1.0">
           <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Weapon 2 Name</text>
         </nodehandler>
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Stats" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="Attack" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Attack Class and Feat Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Attack Proficiency Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Attack Misc Bonus" version="1.0">
+        <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2" module="containers" name="Stats" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Stats" module="forms" name="Attack" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Stats::Attack" module="forms" name="Weapon 2 Attack Class and Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Stats::Attack" module="forms" name="Weapon 2 Attack Proficiency Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Stats::Attack" module="forms" name="Weapon 2 Attack Misc Bonus" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Damage" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Damage Feat Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Damage Misc Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Damage Dice Count" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Stats" module="forms" name="Damage" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Stats::Damage" module="forms" name="Weapon 2 Damage Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Stats::Damage" module="forms" name="Weapon 2 Damage Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Stats::Damage" module="forms" name="Weapon 2 Damage Dice Count" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Damage Dice Sides" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Stats::Damage" module="forms" name="Weapon 2 Damage Dice Sides" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">4</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Damage Multiplier" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Stats::Damage" module="forms" name="Weapon 2 Damage Multiplier" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Critical Extra Damage" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Stats::Damage" module="forms" name="Weapon 2 Critical Extra Damage" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
             </nodehandler>
           </nodehandler>
         </nodehandler>
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Attacks" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="Melee Basic" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Melee Attack Ability" version="1.0">
+        <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2" module="containers" name="Attacks" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks" module="forms" name="Melee Basic" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Melee Basic" module="forms" name="Weapon 2 Melee Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Proficiency Bonus=! + ((!=Weapon 2 Melee Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Melee Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Melee Basic" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Proficiency Bonus=! + ((!=Weapon 2 Melee Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Melee Basic" module="forms" name="Weapon 2 Melee Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=!: [Q((!=Weapon 2 Damage Multiplier=! * !=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Melee Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=! = [Q(!=Weapon 2 Damage Multiplier=! * !=Weapon 2 Damage Dice Count=!*!=Weapon 2 Damage Dice Sides=!) + (!=Weapon 2 Critical Extra Damage=!) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Melee Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=!]</text>
+            <nodehandler class="textctrl_handler" frame="1018,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Melee Basic" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 2 Name=!: [Q((!=Weapon 2 Damage Multiplier=!*!=Weapon 2 Damage Dice Count=!)d!=Weapon 2 Damage Dice Sides=!) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Melee Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Melee Basic" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 2 Name=! = [Q(!=Weapon 2 Damage Multiplier=! * !=Weapon 2 Damage Dice Count=!*!=Weapon 2 Damage Dice Sides=!) + (!=Weapon 2 Critical Extra Damage=!) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Melee Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=!]</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Ranged Basic" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Range Attack Ability" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks" module="forms" name="Ranged Basic" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Ranged Basic" module="forms" name="Weapon 2 Range Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Proficiency Bonus=! + ((!=Weapon 2 Range Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Range Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Ranged Basic" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Proficiency Bonus=! + ((!=Weapon 2 Range Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Ranged Basic" module="forms" name="Weapon 2 Range Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=!: [Q((!=Weapon 2 Damage Multiplier=! * !=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Range Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=! = [Q(!=Weapon 2 Damage Multiplier=! * !=Weapon 2 Damage Dice Count=!*!=Weapon 2 Damage Dice Sides=!) + (!=Weapon 2 Critical Extra Damage=!) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Range Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=!]</text>
+            <nodehandler class="textctrl_handler" frame="1020,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Ranged Basic" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 2 Name=!: [Q((!=Weapon 2 Damage Multiplier=!*!=Weapon 2 Damage Dice Count=!)d!=Weapon 2 Damage Dice Sides=!) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Range Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Ranged Basic" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 2 Name=! = [Q(!=Weapon 2 Damage Multiplier=! * !=Weapon 2 Damage Dice Count=!*!=Weapon 2 Damage Dice Sides=!) + (!=Weapon 2 Critical Extra Damage=!) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Range Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=!]</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Charge" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Charge Attack Ability" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks" module="forms" name="Charge" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Charge" module="forms" name="Weapon 2 Charge Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Charge Attack Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Proficiency Bonus=! + ((!=Weapon 2 Charge Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Charge Attack Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Charge Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Charge" module="forms" name="Weapon 2 Charge Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Charge" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Proficiency Bonus=! + ((!=Weapon 2 Charge Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Charge Attack Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Charge" module="forms" name="Weapon 2 Charge Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Charge Damage Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Charge" module="forms" name="Weapon 2 Charge Damage Bonus" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=!: [Q((!=Weapon 2 Damage Multiplier=! * !=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Charge Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Charge Damage Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=! = [Q(!=Weapon 2 Damage Multiplier=! * !=Weapon 2 Damage Dice Count=!*!=Weapon 2 Damage Dice Sides=!) + (!=Weapon 2 Critical Extra Damage=!) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Charge Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Charge Damage Bonus=!]</text>
+            <nodehandler class="textctrl_handler" frame="1019,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Charge" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 2 Name=!: [Q((!=Weapon 2 Damage Multiplier=!*!=Weapon 2 Damage Dice Count=!)d!=Weapon 2 Damage Dice Sides=!) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Charge Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Charge Damage Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Charge" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 2 Name=! = [Q(!=Weapon 2 Damage Multiplier=! * !=Weapon 2 Damage Dice Count=!*!=Weapon 2 Damage Dice Sides=!) + (!=Weapon 2 Critical Extra Damage=!) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Charge Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Charge Damage Bonus=!]</text>
             </nodehandler>
           </nodehandler>
         </nodehandler>
       </nodehandler>
-      <nodehandler class="form_handler" icon="form" module="forms" name="Weapon 3" version="1.0">
-        <form height="400" width="400" />
-        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Name" version="1.0">
+      <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets" module="forms" name="Weapon 3" version="1.0" width="400">
+        <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3" module="forms" name="Weapon 3 Name" version="1.0">
           <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Weapon 3 Name</text>
         </nodehandler>
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Stats" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="Attack" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Attack Class and Feat Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Attack Proficiency Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Attack Misc Bonus" version="1.0">
+        <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3" module="containers" name="Stats" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Stats" module="forms" name="Attack" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Stats::Attack" module="forms" name="Weapon 3 Attack Class and Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Stats::Attack" module="forms" name="Weapon 3 Attack Proficiency Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Stats::Attack" module="forms" name="Weapon 3 Attack Misc Bonus" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Damage" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Damage Feat Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Damage Misc Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Damage Dice Count" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Stats" module="forms" name="Damage" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Stats::Damage" module="forms" name="Weapon 3 Damage Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Stats::Damage" module="forms" name="Weapon 3 Damage Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Stats::Damage" module="forms" name="Weapon 3 Damage Dice Count" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Damage Dice Sides" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Stats::Damage" module="forms" name="Weapon 3 Damage Dice Sides" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">4</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Damage Multiplier" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Stats::Damage" module="forms" name="Weapon 3 Damage Multiplier" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Critical Extra Damage" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Stats::Damage" module="forms" name="Weapon 3 Critical Extra Damage" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
             </nodehandler>
           </nodehandler>
         </nodehandler>
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Attacks" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="Melee Basic" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Melee Attack Ability" version="1.0">
+        <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3" module="containers" name="Attacks" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks" module="forms" name="Melee Basic" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Melee Basic" module="forms" name="Weapon 3 Melee Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Proficiency Bonus=! + ((!=Weapon 3 Melee Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Melee Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Melee Basic" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Proficiency Bonus=! + ((!=Weapon 3 Melee Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Melee Basic" module="forms" name="Weapon 3 Melee Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=!: [Q((!=Weapon 3 Damage Multiplier=! * !=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Melee Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=! = [Q(!=Weapon 3 Damage Multiplier=! * !=Weapon 3 Damage Dice Count=!*!=Weapon 3 Damage Dice Sides=!) + (!=Weapon 3 Critical Extra Damage=!) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Melee Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=!]</text>
+            <nodehandler class="textctrl_handler" frame="1020,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Melee Basic" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 3 Name=!: [Q((!=Weapon 3 Damage Multiplier=!*!=Weapon 3 Damage Dice Count=!)d!=Weapon 3 Damage Dice Sides=!) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Melee Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Melee Basic" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 3 Name=! = [Q(!=Weapon 3 Damage Multiplier=! * !=Weapon 3 Damage Dice Count=!*!=Weapon 3 Damage Dice Sides=!) + (!=Weapon 3 Critical Extra Damage=!) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Melee Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=!]</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Ranged Basic" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Range Attack Ability" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks" module="forms" name="Ranged Basic" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Ranged Basic" module="forms" name="Weapon 3 Range Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Proficiency Bonus=! + ((!=Weapon 3 Range Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Range Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Ranged Basic" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Proficiency Bonus=! + ((!=Weapon 3 Range Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Ranged Basic" module="forms" name="Weapon 3 Range Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=!: [Q((!=Weapon 3 Damage Multiplier=! * !=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Range Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=! = [Q(!=Weapon 3 Damage Multiplier=! * !=Weapon 3 Damage Dice Count=!*!=Weapon 3 Damage Dice Sides=!) + (!=Weapon 3 Critical Extra Damage=!) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Range Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=!]</text>
+            <nodehandler class="textctrl_handler" frame="1018,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Ranged Basic" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 3 Name=!: [Q((!=Weapon 3 Damage Multiplier=!*!=Weapon 3 Damage Dice Count=!)d!=Weapon 3 Damage Dice Sides=!) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Range Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Ranged Basic" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 3 Name=! = [Q(!=Weapon 3 Damage Multiplier=! * !=Weapon 3 Damage Dice Count=!*!=Weapon 3 Damage Dice Sides=!) + (!=Weapon 3 Critical Extra Damage=!) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Range Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=!]</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Charge" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Charge Attack Ability" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks" module="forms" name="Charge" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Charge" module="forms" name="Weapon 3 Charge Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Charge Attack Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Proficiency Bonus=! + ((!=Weapon 3 Charge Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Charge Attack Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Charge Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Charge" module="forms" name="Weapon 3 Charge Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Charge" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Proficiency Bonus=! + ((!=Weapon 3 Charge Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Charge Attack Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Charge" module="forms" name="Weapon 3 Charge Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Charge Damage Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Charge" module="forms" name="Weapon 3 Charge Damage Bonus" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=!: [Q((!=Weapon 3 Damage Multiplier=! * !=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Charge Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Charge Damage Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=! = [Q(!=Weapon 3 Damage Multiplier=! * !=Weapon 3 Damage Dice Count=!*!=Weapon 3 Damage Dice Sides=!) + (!=Weapon 3 Critical Extra Damage=!) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Charge Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Charge Damage Bonus=!]</text>
+            <nodehandler class="textctrl_handler" frame="1020,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Charge" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 3 Name=!: [Q((!=Weapon 3 Damage Multiplier=!*!=Weapon 3 Damage Dice Count=!)d!=Weapon 3 Damage Dice Sides=!) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Charge Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Charge Damage Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Charge" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 3 Name=! = [Q(!=Weapon 3 Damage Multiplier=! * !=Weapon 3 Damage Dice Count=!*!=Weapon 3 Damage Dice Sides=!) + (!=Weapon 3 Critical Extra Damage=!) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Charge Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Charge Damage Bonus=!]</text>
             </nodehandler>
           </nodehandler>
         </nodehandler>
       </nodehandler>
-      <nodehandler class="form_handler" icon="form" module="forms" name="Weapon 4" version="1.0">
-        <form height="400" width="400" />
-        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Name" version="1.0">
+      <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets" module="forms" name="Weapon 4" version="1.0" width="400">
+        <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4" module="forms" name="Weapon 4 Name" version="1.0">
           <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Weapon 4 Name</text>
         </nodehandler>
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Stats" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="Attack" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Attack Class and Feat Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Attack Proficiency Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Attack Misc Bonus" version="1.0">
+        <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4" module="containers" name="Stats" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Stats" module="forms" name="Attack" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Stats::Attack" module="forms" name="Weapon 4 Attack Class and Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Stats::Attack" module="forms" name="Weapon 4 Attack Proficiency Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Stats::Attack" module="forms" name="Weapon 4 Attack Misc Bonus" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Damage" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Damage Feat Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Damage Misc Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Damage Dice Count" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Stats" module="forms" name="Damage" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Stats::Damage" module="forms" name="Weapon 4 Damage Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Stats::Damage" module="forms" name="Weapon 4 Damage Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Stats::Damage" module="forms" name="Weapon 4 Damage Dice Count" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Damage Dice Sides" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Stats::Damage" module="forms" name="Weapon 4 Damage Dice Sides" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">4</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Damage Multiplier" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Stats::Damage" module="forms" name="Weapon 4 Damage Multiplier" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Critical Extra Damage" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Stats::Damage" module="forms" name="Weapon 4 Critical Extra Damage" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
             </nodehandler>
           </nodehandler>
         </nodehandler>
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Attacks" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="Melee Basic" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Melee Attack Ability" version="1.0">
+        <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4" module="containers" name="Attacks" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks" module="forms" name="Melee Basic" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Melee Basic" module="forms" name="Weapon 4 Melee Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Proficiency Bonus=! + ((!=Weapon 4 Melee Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Melee Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" frame="400,400,311,79" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Melee Basic" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Proficiency Bonus=! + ((!=Weapon 4 Melee Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Melee Basic" module="forms" name="Weapon 4 Melee Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=!: [Q((!=Weapon 4 Damage Multiplier=! * !=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Melee Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=! = [Q(!=Weapon 4 Damage Multiplier=! * !=Weapon 4 Damage Dice Count=!*!=Weapon 4 Damage Dice Sides=!) + (!=Weapon 4 Critical Extra Damage=!) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Melee Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=!]</text>
+            <nodehandler class="textctrl_handler" frame="1019,158,0,210" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Melee Basic" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 4 Name=!: [Q((!=Weapon 4 Damage Multiplier=!*!=Weapon 4 Damage Dice Count=!)d!=Weapon 4 Damage Dice Sides=!) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Melee Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Melee Basic" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 4 Name=! = [Q(!=Weapon 4 Damage Multiplier=! * !=Weapon 4 Damage Dice Count=!*!=Weapon 4 Damage Dice Sides=!) + (!=Weapon 4 Critical Extra Damage=!) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Melee Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=!]</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Ranged Basic" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Range Attack Ability" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks" module="forms" name="Ranged Basic" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Ranged Basic" module="forms" name="Weapon 4 Range Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Proficiency Bonus=! + ((!=Weapon 4 Range Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Range Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Ranged Basic" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Proficiency Bonus=! + ((!=Weapon 4 Range Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Ranged Basic" module="forms" name="Weapon 4 Range Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=!: [Q((!=Weapon 4 Damage Multiplier=! * !=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Range Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=! = [Q(!=Weapon 4 Damage Multiplier=! * !=Weapon 4 Damage Dice Count=!*!=Weapon 4 Damage Dice Sides=!) + (!=Weapon 4 Critical Extra Damage=!) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Range Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=!]</text>
+            <nodehandler class="textctrl_handler" frame="1018,181,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Ranged Basic" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 4 Name=!: [Q((!=Weapon 4 Damage Multiplier=!*!=Weapon 4 Damage Dice Count=!)d!=Weapon 4 Damage Dice Sides=!) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Range Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Ranged Basic" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 4 Name=! = [Q(!=Weapon 4 Damage Multiplier=! * !=Weapon 4 Damage Dice Count=!*!=Weapon 4 Damage Dice Sides=!) + (!=Weapon 4 Critical Extra Damage=!) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Range Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=!]</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Charge" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Charge Attack Ability" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks" module="forms" name="Charge" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Charge" module="forms" name="Weapon 4 Charge Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Charge Attack Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Proficiency Bonus=! + ((!=Weapon 4 Charge Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Charge Attack Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Charge Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Charge" module="forms" name="Weapon 4 Charge Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Charge" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Proficiency Bonus=! + ((!=Weapon 4 Charge Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Charge Attack Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Charge" module="forms" name="Weapon 4 Charge Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Charge Damage Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Charge" module="forms" name="Weapon 4 Charge Damage Bonus" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=!: [Q((!=Weapon 4 Damage Multiplier=! * !=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Charge Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Charge Damage Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=! = [Q(!=Weapon 4 Damage Multiplier=! * !=Weapon 4 Damage Dice Count=!*!=Weapon 4 Damage Dice Sides=!) + (!=Weapon 4 Critical Extra Damage=!) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Charge Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Charge Damage Bonus=!]</text>
+            <nodehandler class="textctrl_handler" frame="1017,400,3,70" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Charge" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 4 Name=!: [Q((!=Weapon 4 Damage Multiplier=!*!=Weapon 4 Damage Dice Count=!)d!=Weapon 4 Damage Dice Sides=!) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Charge Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Charge Damage Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Charge" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 4 Name=! = [Q(!=Weapon 4 Damage Multiplier=! * !=Weapon 4 Damage Dice Count=!*!=Weapon 4 Damage Dice Sides=!) + (!=Weapon 4 Critical Extra Damage=!) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Charge Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Charge Damage Bonus=!]</text>
             </nodehandler>
           </nodehandler>
         </nodehandler>
       </nodehandler>
-      <nodehandler class="form_handler" icon="form" module="forms" name="Weapon 5" version="1.0">
-        <form height="400" width="400" />
-        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Name" version="1.0">
+      <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets" module="forms" name="Weapon 5" version="1.0" width="400">
+        <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5" module="forms" name="Weapon 5 Name" version="1.0">
           <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Weapon 5 Name</text>
         </nodehandler>
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Stats" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="Attack" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Attack Class and Feat Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Attack Proficiency Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Attack Misc Bonus" version="1.0">
+        <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5" module="containers" name="Stats" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Stats" module="forms" name="Attack" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Stats::Attack" module="forms" name="Weapon 5 Attack Class and Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Stats::Attack" module="forms" name="Weapon 5 Attack Proficiency Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Stats::Attack" module="forms" name="Weapon 5 Attack Misc Bonus" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Damage" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Damage Feat Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Damage Misc Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Damage Dice Count" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Stats" module="forms" name="Damage" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Stats::Damage" module="forms" name="Weapon 5 Damage Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Stats::Damage" module="forms" name="Weapon 5 Damage Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Stats::Damage" module="forms" name="Weapon 5 Damage Dice Count" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Damage Dice Sides" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Stats::Damage" module="forms" name="Weapon 5 Damage Dice Sides" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">4</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Damage Multiplier" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Stats::Damage" module="forms" name="Weapon 5 Damage Multiplier" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Critical Extra Damage" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Stats::Damage" module="forms" name="Weapon 5 Critical Extra Damage" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
             </nodehandler>
           </nodehandler>
         </nodehandler>
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Attacks" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="Melee Basic" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Melee Attack Ability" version="1.0">
+        <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5" module="containers" name="Attacks" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks" module="forms" name="Melee Basic" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Melee Basic" module="forms" name="Weapon 5 Melee Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Proficiency Bonus=! + ((!=Weapon 5 Melee Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Melee Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Melee Basic" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Proficiency Bonus=! + ((!=Weapon 5 Melee Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Melee Basic" module="forms" name="Weapon 5 Melee Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=!: [Q((!=Weapon 5 Damage Multiplier=! * !=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Melee Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=! = [Q(!=Weapon 5 Damage Multiplier=! * !=Weapon 5 Damage Dice Count=!*!=Weapon 5 Damage Dice Sides=!) + (!=Weapon 5 Critical Extra Damage=!) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Melee Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=!]</text>
+            <nodehandler class="textctrl_handler" frame="1019,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Melee Basic" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 5 Name=!: [Q((!=Weapon 5 Damage Multiplier=!*!=Weapon 5 Damage Dice Count=!)d!=Weapon 5 Damage Dice Sides=!) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Melee Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Melee Basic" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 5 Name=! = [Q(!=Weapon 5 Damage Multiplier=! * !=Weapon 5 Damage Dice Count=!*!=Weapon 5 Damage Dice Sides=!) + (!=Weapon 5 Critical Extra Damage=!) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Melee Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=!]</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Ranged Basic" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Range Attack Ability" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks" module="forms" name="Ranged Basic" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Ranged Basic" module="forms" name="Weapon 5 Range Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Proficiency Bonus=! + ((!=Weapon 5 Range Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Range Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Ranged Basic" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Proficiency Bonus=! + ((!=Weapon 5 Range Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Ranged Basic" module="forms" name="Weapon 5 Range Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=!: [Q((!=Weapon 5 Damage Multiplier=! * !=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Range Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=! = [Q(!=Weapon 5 Damage Multiplier=! * !=Weapon 5 Damage Dice Count=!*!=Weapon 5 Damage Dice Sides=!) + (!=Weapon 5 Critical Extra Damage=!) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Range Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=!]</text>
+            <nodehandler class="textctrl_handler" frame="1020,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Ranged Basic" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 5 Name=!: [Q((!=Weapon 5 Damage Multiplier=!*!=Weapon 5 Damage Dice Count=!)d!=Weapon 5 Damage Dice Sides=!) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Range Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Ranged Basic" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 5 Name=! = [Q(!=Weapon 5 Damage Multiplier=! * !=Weapon 5 Damage Dice Count=!*!=Weapon 5 Damage Dice Sides=!) + (!=Weapon 5 Critical Extra Damage=!) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Range Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=!]</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Charge" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Charge Attack Ability" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks" module="forms" name="Charge" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Charge" module="forms" name="Weapon 5 Charge Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Charge Attack Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Proficiency Bonus=! + ((!=Weapon 5 Charge Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Charge Attack Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Charge Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Charge" module="forms" name="Weapon 5 Charge Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Charge" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Proficiency Bonus=! + ((!=Weapon 5 Charge Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Charge Attack Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Charge" module="forms" name="Weapon 5 Charge Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Charge Damage Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Charge" module="forms" name="Weapon 5 Charge Damage Bonus" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=!: [Q((!=Weapon 5 Damage Multiplier=! * !=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Charge Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Charge Damage Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=! = [Q(!=Weapon 5 Damage Multiplier=! * !=Weapon 5 Damage Dice Count=!*!=Weapon 5 Damage Dice Sides=!) + (!=Weapon 5 Critical Extra Damage=!) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Charge Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Charge Damage Bonus=!]</text>
+            <nodehandler class="textctrl_handler" frame="1019,193,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Charge" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 5 Name=!: [Q((!=Weapon 5 Damage Multiplier=!*!=Weapon 5 Damage Dice Count=!)d!=Weapon 5 Damage Dice Sides=!) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Charge Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Charge Damage Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Charge" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 5 Name=! = [Q(!=Weapon 5 Damage Multiplier=! * !=Weapon 5 Damage Dice Count=!*!=Weapon 5 Damage Dice Sides=!) + (!=Weapon 5 Critical Extra Damage=!) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Charge Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Charge Damage Bonus=!]</text>
             </nodehandler>
           </nodehandler>
         </nodehandler>
       </nodehandler>
-      <nodehandler class="form_handler" icon="form" module="forms" name="Unarmed" version="1.0">
-        <form height="400" width="400" />
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Stats" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="Attack" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Attack Class and Feat Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Attack Proficiency Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Attack Misc Bonus" version="1.0">
+      <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets" module="forms" name="Unarmed" version="1.0" width="400">
+        <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed" module="containers" name="Stats" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Stats" module="forms" name="Attack" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Stats::Attack" module="forms" name="Unarmed Attack Class and Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Stats::Attack" module="forms" name="Unarmed Attack Proficiency Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Stats::Attack" module="forms" name="Unarmed Attack Misc Bonus" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
             </nodehandler>
           </nodehandler>
         </nodehandler>
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Attacks" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="Bull Rush" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Rush Attack Ability" version="1.0">
+        <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed" module="containers" name="Attacks" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Attacks" module="forms" name="Bull Rush" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Attacks::Bull Rush" module="forms" name="Unarmed Rush Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Rush Attack Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">Bull Rush: [Q1d20 + (!=Character Level=! / 2) + !=Unarmed Attack Class and Feat Bonus=! + !=Unarmed Attack Proficiency Bonus=! + ((!=Unarmed Rush Attack Ability=! / 2) - 5) + !=Unarmed Attack Misc Bonus=! + !=Unarmed Rush Attack Bonus=!]</text>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Attacks::Bull Rush" module="forms" name="Unarmed Rush Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Attacks::Bull Rush" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">Bull Rush: [Q1d20 + (!=Character Level=! / 2) + !=Unarmed Attack Class and Feat Bonus=! + !=Unarmed Attack Proficiency Bonus=! + ((!=Unarmed Rush Attack Ability=! / 2) - 5) + !=Unarmed Attack Misc Bonus=! + !=Unarmed Rush Attack Bonus=!]</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Grab" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Grab Attack Ability" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Attacks" module="forms" name="Grab" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Attacks::Grab" module="forms" name="Unarmed Grab Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Grab Attack Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">Grab: [Q1d20 + (!=Character Level=! / 2) + !=Unarmed Attack Class and Feat Bonus=! + !=Unarmed Attack Proficiency Bonus=! + ((!=Unarmed Grab Attack Ability=! / 2) - 5) + !=Unarmed Attack Misc Bonus=! + !=Unarmed Grab Attack Bonus=!]</text>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Attacks::Grab" module="forms" name="Unarmed Grab Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Attacks::Grab" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">Grab: [Q1d20 + (!=Character Level=! / 2) + !=Unarmed Attack Class and Feat Bonus=! + !=Unarmed Attack Proficiency Bonus=! + ((!=Unarmed Grab Attack Ability=! / 2) - 5) + !=Unarmed Attack Misc Bonus=! + !=Unarmed Grab Attack Bonus=!]</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Escape" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Escape Attack Ability" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Attacks" module="forms" name="Escape" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Attacks::Escape" module="forms" name="Unarmed Escape Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Escape Attack Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Escape Target Defense" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Attacks::Escape" module="forms" name="Unarmed Escape Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Attacks::Escape" module="forms" name="Unarmed Escape Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Fortitude</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">Escape: [Q1d20 + (!=Character Level=! / 2) + !=Unarmed Attack Class and Feat Bonus=! + !=Unarmed Attack Proficiency Bonus=! + ((!=Unarmed Escape Attack Ability=! / 2) - 5) + !=Unarmed Attack Misc Bonus=! + !=Unarmed Escape Attack Bonus=!] vs. !=Unarmed Escape Target Defense=!</text>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Attacks::Escape" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">Escape: [Q1d20 + (!=Character Level=! / 2) + !=Unarmed Attack Class and Feat Bonus=! + !=Unarmed Attack Proficiency Bonus=! + ((!=Unarmed Escape Attack Ability=! / 2) - 5) + !=Unarmed Attack Misc Bonus=! + !=Unarmed Escape Attack Bonus=!] vs. !=Unarmed Escape Target Defense=!</text>
             </nodehandler>
           </nodehandler>
         </nodehandler>
       </nodehandler>
     </nodehandler>
-    <nodehandler class="splitter_handler" icon="divider" module="containers" name="Powers" version="1.0">
-      <splitter_atts horizontal="0" />
-      <nodehandler class="splitter_handler" icon="divider" module="containers" name="Splitter" version="1.0">
-        <splitter_atts horizontal="1" />
-        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Action Points" version="1.0">
+    <nodehandler class="splitter_handler" horizontal="0" icon="divider" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet" module="containers" name="Powers" version="1.0">
+      <nodehandler class="splitter_handler" horizontal="0" icon="divider" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers" module="containers" name="Splitter" version="1.0">
+        <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Splitter" module="forms" name="Action Points" version="1.0">
           <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
         </nodehandler>
-        <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Encounter Usage Tracker" version="1.0">
+        <nodehandler class="rpg_grid_handler" icon="grid" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Splitter" module="rpg_grid" name="Encounter Usage Tracker" version="1.0">
           <grid autosize="0" border="1">
             <row version="1.0">
               <cell size="116">Power Name</cell>
@@ -1138,7 +1083,7 @@
             <macro name="" />
           </macros>
         </nodehandler>
-        <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Daily Usage Tracker" version="1.0">
+        <nodehandler class="rpg_grid_handler" icon="grid" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Splitter" module="rpg_grid" name="Daily Usage Tracker" version="1.0">
           <grid autosize="0" border="1">
             <row version="1.0">
               <cell size="117">Power Name</cell>
@@ -1195,7 +1140,7 @@
             <macro name="" />
           </macros>
         </nodehandler>
-        <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Utility Usage Tracker" version="1.0">
+        <nodehandler class="rpg_grid_handler" icon="grid" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Splitter" module="rpg_grid" name="Utility Usage Tracker" version="1.0">
           <grid autosize="0" border="1">
             <row version="1.0">
               <cell size="95">Power Name</cell>
@@ -1263,4914 +1208,5387 @@
           </macros>
         </nodehandler>
       </nodehandler>
-      <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Power Types" version="1.0">
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="At-Will" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="1" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Name" version="1.0">
+      <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers" module="containers" name="Power Types" version="1.0">
+        <nodehandler class="tabber_handler" frame="400,400,0,47" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types" module="containers" name="At-Will" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will" module="forms" name="1" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1" module="forms" name="At-Will 1 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 1 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" frame="400,400,311,79" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="1" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=At-Will 1 Misc Attack Bonuses=! + !=At-Will 1 Implement Bonus=!] vs. !=At-Will 1 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 1 Name=! (Non-Weapon): [Q((!=At-Will 1 Damage Dice Count=!d!=At-Will 1 Damage Dice Sides=!)) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 1 Name=! Half Damage - (Non-Weapon): [((!=At-Will 1 Damage Dice Count=!d!=At-Will 1 Damage Dice Sides=!) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! Critical - (Non-Weapon): [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=At-Will 1 Damage Dice Count=!*!=At-Will 1 Damage Dice Sides=!) + (!=At-Will 1 Critical Extra Damage=!) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" frame="879,60,17,147" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=At-Will 1 Misc Attack Bonuses=! + !=At-Will 1 Implement Bonus=!] vs. !=At-Will 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" frame="400,71,0,47" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 1 Name=! (Non-Weapon): [Q((!=At-Will 1 Damage Dice Count=!d!=At-Will 1 Damage Dice Sides=!)) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 1 Name=! Half Damage - (Non-Weapon): [((!=At-Will 1 Damage Dice Count=!d!=At-Will 1 Damage Dice Sides=!) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! Critical - (Non-Weapon): [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=At-Will 1 Damage Dice Count=!*!=At-Will 1 Damage Dice Sides=!) + (!=At-Will 1 Critical Extra Damage=!) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1" module="forms" name="At-Will 1 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1" module="forms" name="At-Will 1 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1" module="forms" name="At-Will 1 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1" module="forms" name="At-Will 1 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1" module="forms" name="At-Will 1 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber::Non-Weapon" module="forms" name="At-Will 1 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber::Non-Weapon" module="forms" name="At-Will 1 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber::Non-Weapon" module="forms" name="At-Will 1 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber::Non-Weapon" module="forms" name="At-Will 1 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber::Weapon" module="forms" name="At-Will 1 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber::Weapon" module="forms" name="At-Will 1 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 1 Name=! (Non-Weapon): [Q((!=At-Will 1 Damage Dice Count=!d!=At-Will 1 Damage Dice Sides=!)) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!  + !=At-Will 1 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 1 Name=! (Non-Weapon): [Q((!=At-Will 1 Damage Dice Count=!d!=At-Will 1 Damage Dice Sides=!)) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!  + !=At-Will 1 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
                   <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 1 Name=! Half Damage - (Non-Weapon): [((!=At-Will 1 Damage Dice Count=!d!=At-Will 1 Damage Dice Sides=!) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=! + !=At-Will 1 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! Critical - (Non-Weapon): [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=At-Will 1 Damage Dice Count=!*!=At-Will 1 Damage Dice Sides=!) + (!=At-Will 1 Critical Extra Damage=!) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="1" value="0">!=At-Will 1 Name=! Half Damage - (Non-Weapon): [((!=At-Will 1 Damage Dice Count=!d!=At-Will 1 Damage Dice Sides=!) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=! + !=At-Will 1 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! Critical - (Non-Weapon): [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=At-Will 1 Damage Dice Count=!*!=At-Will 1 Damage Dice Sides=!) + (!=At-Will 1 Critical Extra Damage=!) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 1 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 1 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 1 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 1 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="2" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will" module="forms" name="2" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2" module="forms" name="At-Will 2 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 2 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=At-Will 2 Misc Attack Bonuses=! + !=At-Will 2 Implement Bonus=!] vs. !=At-Will 2 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=At-Will 2 Misc Attack Bonuses=! + !=At-Will 2 Implement Bonus=!] vs. !=At-Will 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 2 Name=! (Non-Weapon): [Q((!=At-Will 2 Damage Dice Count=!d!=At-Will 2 Damage Dice Sides=!)) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2" module="forms" name="Special Damage Roll" version="1.0">
               <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 2 Name=! (Non-Weapon): [Q((!=At-Will 2 Damage Dice Count=!d!=At-Will 2 Damage Dice Sides=!)) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 2 Name=! Half Damage - (Non-Weapon): [((!=At-Will 2 Damage Dice Count=!d!=At-Will 2 Damage Dice Sides=!) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! Critical - (Non-Weapon): [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=At-Will 2 Damage Dice Count=!*!=At-Will 2 Damage Dice Sides=!) + (!=At-Will 2 Critical Extra Damage=!) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Target Defense" version="1.0">
+                <option caption="" selected="1" value="0">!=At-Will 2 Name=! Half Damage - (Non-Weapon): [((!=At-Will 2 Damage Dice Count=!d!=At-Will 2 Damage Dice Sides=!) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! Critical - (Non-Weapon): [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=At-Will 2 Damage Dice Count=!*!=At-Will 2 Damage Dice Sides=!) + (!=At-Will 2 Critical Extra Damage=!) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2" module="forms" name="At-Will 2 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2" module="forms" name="At-Will 2 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2" module="forms" name="At-Will 2 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2" module="forms" name="At-Will 2 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2" module="forms" name="At-Will 2 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber::Non-Weapon" module="forms" name="At-Will 2 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber::Non-Weapon" module="forms" name="At-Will 2 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber::Non-Weapon" module="forms" name="At-Will 2 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber::Non-Weapon" module="forms" name="At-Will 2 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber::Weapon" module="forms" name="At-Will 2 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber::Weapon" module="forms" name="At-Will 2 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 2 Name=! (Non-Weapon): [Q((!=At-Will 2 Damage Dice Count=!d!=At-Will 2 Damage Dice Sides=!)) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!  + !=At-Will 2 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 2 Name=! (Non-Weapon): [Q((!=At-Will 2 Damage Dice Count=!d!=At-Will 2 Damage Dice Sides=!)) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!  + !=At-Will 2 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 2 Name=! Half Damage - (Non-Weapon): [((!=At-Will 2 Damage Dice Count=!d!=At-Will 2 Damage Dice Sides=!) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=! + !=At-Will 2 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! Critical - (Non-Weapon): [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=At-Will 2 Damage Dice Count=!*!=At-Will 2 Damage Dice Sides=!) + (!=At-Will 2 Critical Extra Damage=!) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 2 Name=! Half Damage - (Non-Weapon): [((!=At-Will 2 Damage Dice Count=!d!=At-Will 2 Damage Dice Sides=!) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=! + !=At-Will 2 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! Critical - (Non-Weapon): [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=At-Will 2 Damage Dice Count=!*!=At-Will 2 Damage Dice Sides=!) + (!=At-Will 2 Critical Extra Damage=!) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 2 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 2 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 2 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 2 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="3" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will" module="forms" name="3" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3" module="forms" name="At-Will 3 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 3 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=At-Will 3 Misc Attack Bonuses=! + !=At-Will 3 Implement Bonus=!] vs. !=At-Will 3 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 3 Name=! (Non-Weapon): [Q((!=At-Will 3 Damage Dice Count=!d!=At-Will 3 Damage Dice Sides=!)) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 3 Name=! Half Damage - (Non-Weapon): [((!=At-Will 3 Damage Dice Count=!d!=At-Will 3 Damage Dice Sides=!) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! Critical - (Non-Weapon): [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=At-Will 3 Damage Dice Count=!*!=At-Will 3 Damage Dice Sides=!) + (!=At-Will 3 Critical Extra Damage=!) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=At-Will 3 Misc Attack Bonuses=! + !=At-Will 3 Implement Bonus=!] vs. !=At-Will 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 3 Name=! (Non-Weapon): [Q((!=At-Will 3 Damage Dice Count=!d!=At-Will 3 Damage Dice Sides=!)) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 3 Name=! Half Damage - (Non-Weapon): [((!=At-Will 3 Damage Dice Count=!d!=At-Will 3 Damage Dice Sides=!) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! Critical - (Non-Weapon): [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=At-Will 3 Damage Dice Count=!*!=At-Will 3 Damage Dice Sides=!) + (!=At-Will 3 Critical Extra Damage=!) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3" module="forms" name="At-Will 3 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3" module="forms" name="At-Will 3 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3" module="forms" name="At-Will 3 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3" module="forms" name="At-Will 3 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3" module="forms" name="At-Will 3 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber::Non-Weapon" module="forms" name="At-Will 3 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber::Non-Weapon" module="forms" name="At-Will 3 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber::Non-Weapon" module="forms" name="At-Will 3 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber::Non-Weapon" module="forms" name="At-Will 3 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber::Weapon" module="forms" name="At-Will 3 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber::Weapon" module="forms" name="At-Will 3 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 3 Name=! (Non-Weapon): [Q((!=At-Will 3 Damage Dice Count=!d!=At-Will 3 Damage Dice Sides=!)) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!  + !=At-Will 3 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 3 Name=! (Non-Weapon): [Q((!=At-Will 3 Damage Dice Count=!d!=At-Will 3 Damage Dice Sides=!)) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!  + !=At-Will 3 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 3 Name=! Half Damage - (Non-Weapon): [((!=At-Will 3 Damage Dice Count=!d!=At-Will 3 Damage Dice Sides=!) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=! + !=At-Will 3 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! Critical - (Non-Weapon): [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=At-Will 3 Damage Dice Count=!*!=At-Will 3 Damage Dice Sides=!) + (!=At-Will 3 Critical Extra Damage=!) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 3 Name=! Half Damage - (Non-Weapon): [((!=At-Will 3 Damage Dice Count=!d!=At-Will 3 Damage Dice Sides=!) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=! + !=At-Will 3 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! Critical - (Non-Weapon): [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=At-Will 3 Damage Dice Count=!*!=At-Will 3 Damage Dice Sides=!) + (!=At-Will 3 Critical Extra Damage=!) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 3 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 3 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 3 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 3 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="4" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will" module="forms" name="4" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4" module="forms" name="At-Will 4 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 4 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
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-                <option selected="1" value="0">!=At-Will 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=At-Will 4 Misc Attack Bonuses=! + !=At-Will 4 Implement Bonus=!] vs. !=At-Will 4 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
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-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 4 Name=! (Non-Weapon): [Q((!=At-Will 4 Damage Dice Count=!d!=At-Will 4 Damage Dice Sides=!)) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 4 Name=! Half Damage - (Non-Weapon): [((!=At-Will 4 Damage Dice Count=!d!=At-Will 4 Damage Dice Sides=!) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! Critical - (Non-Weapon): [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=At-Will 4 Damage Dice Count=!*!=At-Will 4 Damage Dice Sides=!) + (!=At-Will 4 Critical Extra Damage=!) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=At-Will 4 Misc Attack Bonuses=! + !=At-Will 4 Implement Bonus=!] vs. !=At-Will 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 4 Name=! (Non-Weapon): [Q((!=At-Will 4 Damage Dice Count=!d!=At-Will 4 Damage Dice Sides=!)) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 4 Name=! Half Damage - (Non-Weapon): [((!=At-Will 4 Damage Dice Count=!d!=At-Will 4 Damage Dice Sides=!) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! Critical - (Non-Weapon): [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=At-Will 4 Damage Dice Count=!*!=At-Will 4 Damage Dice Sides=!) + (!=At-Will 4 Critical Extra Damage=!) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4" module="forms" name="At-Will 4 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4" module="forms" name="At-Will 4 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4" module="forms" name="At-Will 4 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4" module="forms" name="At-Will 4 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4" module="forms" name="At-Will 4 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber::Non-Weapon" module="forms" name="At-Will 4 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber::Non-Weapon" module="forms" name="At-Will 4 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber::Non-Weapon" module="forms" name="At-Will 4 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber::Non-Weapon" module="forms" name="At-Will 4 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber::Weapon" module="forms" name="At-Will 4 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber::Weapon" module="forms" name="At-Will 4 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 4 Name=! (Non-Weapon): [Q((!=At-Will 4 Damage Dice Count=!d!=At-Will 4 Damage Dice Sides=!)) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!  + !=At-Will 4 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 4 Name=! (Non-Weapon): [Q((!=At-Will 4 Damage Dice Count=!d!=At-Will 4 Damage Dice Sides=!)) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!  + !=At-Will 4 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 4 Name=! Half Damage - (Non-Weapon): [((!=At-Will 4 Damage Dice Count=!d!=At-Will 4 Damage Dice Sides=!) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=! + !=At-Will 4 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! Critical - (Non-Weapon): [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=At-Will 4 Damage Dice Count=!*!=At-Will 4 Damage Dice Sides=!) + (!=At-Will 4 Critical Extra Damage=!) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 4 Name=! Half Damage - (Non-Weapon): [((!=At-Will 4 Damage Dice Count=!d!=At-Will 4 Damage Dice Sides=!) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=! + !=At-Will 4 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! Critical - (Non-Weapon): [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=At-Will 4 Damage Dice Count=!*!=At-Will 4 Damage Dice Sides=!) + (!=At-Will 4 Critical Extra Damage=!) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 4 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 4 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 4 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 4 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="5" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will" module="forms" name="5" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5" module="forms" name="At-Will 5 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 5 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=At-Will 5 Misc Attack Bonuses=! + !=At-Will 5 Implement Bonus=!] vs. !=At-Will 5 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 5 Name=! (Non-Weapon): [Q((!=At-Will 5 Damage Dice Count=!d!=At-Will 5 Damage Dice Sides=!)) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 5 Name=! Half Damage - (Non-Weapon): [((!=At-Will 5 Damage Dice Count=!d!=At-Will 5 Damage Dice Sides=!) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! Critical - (Non-Weapon): [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=At-Will 5 Damage Dice Count=!*!=At-Will 5 Damage Dice Sides=!) + (!=At-Will 5 Critical Extra Damage=!) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=At-Will 5 Misc Attack Bonuses=! + !=At-Will 5 Implement Bonus=!] vs. !=At-Will 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 5 Name=! (Non-Weapon): [Q((!=At-Will 5 Damage Dice Count=!d!=At-Will 5 Damage Dice Sides=!)) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 5 Name=! Half Damage - (Non-Weapon): [((!=At-Will 5 Damage Dice Count=!d!=At-Will 5 Damage Dice Sides=!) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! Critical - (Non-Weapon): [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=At-Will 5 Damage Dice Count=!*!=At-Will 5 Damage Dice Sides=!) + (!=At-Will 5 Critical Extra Damage=!) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5" module="forms" name="At-Will 5 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5" module="forms" name="At-Will 5 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5" module="forms" name="At-Will 5 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5" module="forms" name="At-Will 5 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5" module="forms" name="At-Will 5 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber::Non-Weapon" module="forms" name="At-Will 5 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber::Non-Weapon" module="forms" name="At-Will 5 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber::Non-Weapon" module="forms" name="At-Will 5 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber::Non-Weapon" module="forms" name="At-Will 5 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber::Weapon" module="forms" name="At-Will 5 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber::Weapon" module="forms" name="At-Will 5 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 5 Name=! (Non-Weapon): [Q((!=At-Will 5 Damage Dice Count=!d!=At-Will 5 Damage Dice Sides=!)) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!  + !=At-Will 5 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 5 Name=! (Non-Weapon): [Q((!=At-Will 5 Damage Dice Count=!d!=At-Will 5 Damage Dice Sides=!)) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!  + !=At-Will 5 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 5 Name=! Half Damage - (Non-Weapon): [((!=At-Will 5 Damage Dice Count=!d!=At-Will 5 Damage Dice Sides=!) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=! + !=At-Will 5 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! Critical - (Non-Weapon): [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=At-Will 5 Damage Dice Count=!*!=At-Will 5 Damage Dice Sides=!) + (!=At-Will 5 Critical Extra Damage=!) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 5 Name=! Half Damage - (Non-Weapon): [((!=At-Will 5 Damage Dice Count=!d!=At-Will 5 Damage Dice Sides=!) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=! + !=At-Will 5 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! Critical - (Non-Weapon): [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=At-Will 5 Damage Dice Count=!*!=At-Will 5 Damage Dice Sides=!) + (!=At-Will 5 Critical Extra Damage=!) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 5 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 5 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 5 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 5 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="6" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will" module="forms" name="6" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6" module="forms" name="At-Will 6 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 6 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=At-Will 6 Misc Attack Bonuses=! + !=At-Will 6 Implement Bonus=!] vs. !=At-Will 6 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 6 Name=! (Non-Weapon): [Q((!=At-Will 6 Damage Dice Count=!d!=At-Will 6 Damage Dice Sides=!)) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 6 Name=! Half Damage - (Non-Weapon): [((!=At-Will 6 Damage Dice Count=!d!=At-Will 6 Damage Dice Sides=!) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! Critical - (Non-Weapon): [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=At-Will 6 Damage Dice Count=!*!=At-Will 6 Damage Dice Sides=!) + (!=At-Will 6 Critical Extra Damage=!) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=At-Will 6 Misc Attack Bonuses=! + !=At-Will 6 Implement Bonus=!] vs. !=At-Will 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 6 Name=! (Non-Weapon): [Q((!=At-Will 6 Damage Dice Count=!d!=At-Will 6 Damage Dice Sides=!)) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 6 Name=! Half Damage - (Non-Weapon): [((!=At-Will 6 Damage Dice Count=!d!=At-Will 6 Damage Dice Sides=!) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! Critical - (Non-Weapon): [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=At-Will 6 Damage Dice Count=!*!=At-Will 6 Damage Dice Sides=!) + (!=At-Will 6 Critical Extra Damage=!) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6" module="forms" name="At-Will 6 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6" module="forms" name="At-Will 6 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6" module="forms" name="At-Will 6 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6" module="forms" name="At-Will 6 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6" module="forms" name="At-Will 6 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber::Non-Weapon" module="forms" name="At-Will 6 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber::Non-Weapon" module="forms" name="At-Will 6 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber::Non-Weapon" module="forms" name="At-Will 6 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber::Non-Weapon" module="forms" name="At-Will 6 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber::Weapon" module="forms" name="At-Will 6 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber::Weapon" module="forms" name="At-Will 6 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 6 Name=! (Non-Weapon): [Q((!=At-Will 6 Damage Dice Count=!d!=At-Will 6 Damage Dice Sides=!)) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!  + !=At-Will 6 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 6 Name=! (Non-Weapon): [Q((!=At-Will 6 Damage Dice Count=!d!=At-Will 6 Damage Dice Sides=!)) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!  + !=At-Will 6 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 6 Name=! Half Damage - (Non-Weapon): [((!=At-Will 6 Damage Dice Count=!d!=At-Will 6 Damage Dice Sides=!) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=! + !=At-Will 6 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! Critical - (Non-Weapon): [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=At-Will 6 Damage Dice Count=!*!=At-Will 6 Damage Dice Sides=!) + (!=At-Will 6 Critical Extra Damage=!) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 6 Name=! Half Damage - (Non-Weapon): [((!=At-Will 6 Damage Dice Count=!d!=At-Will 6 Damage Dice Sides=!) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=! + !=At-Will 6 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! Critical - (Non-Weapon): [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=At-Will 6 Damage Dice Count=!*!=At-Will 6 Damage Dice Sides=!) + (!=At-Will 6 Critical Extra Damage=!) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 6 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 6 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 6 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 6 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="7" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will" module="forms" name="7" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7" module="forms" name="At-Will 7 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 7 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=At-Will 7 Misc Attack Bonuses=! + !=At-Will 7 Implement Bonus=!] vs. !=At-Will 7 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 7 Name=! (Non-Weapon): [Q((!=At-Will 7 Damage Dice Count=!d!=At-Will 7 Damage Dice Sides=!)) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 7 Name=! Half Damage - (Non-Weapon): [((!=At-Will 7 Damage Dice Count=!d!=At-Will 7 Damage Dice Sides=!) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! Critical - (Non-Weapon): [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=At-Will 7 Damage Dice Count=!*!=At-Will 7 Damage Dice Sides=!) + (!=At-Will 7 Critical Extra Damage=!) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=At-Will 7 Misc Attack Bonuses=! + !=At-Will 7 Implement Bonus=!] vs. !=At-Will 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 7 Name=! (Non-Weapon): [Q((!=At-Will 7 Damage Dice Count=!d!=At-Will 7 Damage Dice Sides=!)) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 7 Name=! Half Damage - (Non-Weapon): [((!=At-Will 7 Damage Dice Count=!d!=At-Will 7 Damage Dice Sides=!) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! Critical - (Non-Weapon): [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=At-Will 7 Damage Dice Count=!*!=At-Will 7 Damage Dice Sides=!) + (!=At-Will 7 Critical Extra Damage=!) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7" module="forms" name="At-Will 7 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7" module="forms" name="At-Will 7 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7" module="forms" name="At-Will 7 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7" module="forms" name="At-Will 7 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7" module="forms" name="At-Will 7 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber::Non-Weapon" module="forms" name="At-Will 7 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber::Non-Weapon" module="forms" name="At-Will 7 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber::Non-Weapon" module="forms" name="At-Will 7 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber::Non-Weapon" module="forms" name="At-Will 7 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber::Weapon" module="forms" name="At-Will 7 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber::Weapon" module="forms" name="At-Will 7 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 7 Name=! (Non-Weapon): [Q((!=At-Will 7 Damage Dice Count=!d!=At-Will 7 Damage Dice Sides=!)) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!  + !=At-Will 7 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 7 Name=! (Non-Weapon): [Q((!=At-Will 7 Damage Dice Count=!d!=At-Will 7 Damage Dice Sides=!)) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!  + !=At-Will 7 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 7 Name=! Half Damage - (Non-Weapon): [((!=At-Will 7 Damage Dice Count=!d!=At-Will 7 Damage Dice Sides=!) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=! + !=At-Will 7 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! Critical - (Non-Weapon): [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=At-Will 7 Damage Dice Count=!*!=At-Will 7 Damage Dice Sides=!) + (!=At-Will 7 Critical Extra Damage=!) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 7 Name=! Half Damage - (Non-Weapon): [((!=At-Will 7 Damage Dice Count=!d!=At-Will 7 Damage Dice Sides=!) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=! + !=At-Will 7 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! Critical - (Non-Weapon): [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=At-Will 7 Damage Dice Count=!*!=At-Will 7 Damage Dice Sides=!) + (!=At-Will 7 Critical Extra Damage=!) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 7 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 7 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 7 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 7 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="8" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will" module="forms" name="8" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8" module="forms" name="At-Will 8 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 8 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=At-Will 8 Misc Attack Bonuses=! + !=At-Will 8 Implement Bonus=!] vs. !=At-Will 8 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 8 Name=! (Non-Weapon): [Q((!=At-Will 8 Damage Dice Count=!d!=At-Will 8 Damage Dice Sides=!)) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 8 Name=! Half Damage - (Non-Weapon): [((!=At-Will 8 Damage Dice Count=!d!=At-Will 8 Damage Dice Sides=!) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! Critical - (Non-Weapon): [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=At-Will 8 Damage Dice Count=!*!=At-Will 8 Damage Dice Sides=!) + (!=At-Will 8 Critical Extra Damage=!) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=At-Will 8 Misc Attack Bonuses=! + !=At-Will 8 Implement Bonus=!] vs. !=At-Will 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 8 Name=! (Non-Weapon): [Q((!=At-Will 8 Damage Dice Count=!d!=At-Will 8 Damage Dice Sides=!)) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 8 Name=! Half Damage - (Non-Weapon): [((!=At-Will 8 Damage Dice Count=!d!=At-Will 8 Damage Dice Sides=!) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! Critical - (Non-Weapon): [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=At-Will 8 Damage Dice Count=!*!=At-Will 8 Damage Dice Sides=!) + (!=At-Will 8 Critical Extra Damage=!) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8" module="forms" name="At-Will 8 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8" module="forms" name="At-Will 8 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8" module="forms" name="At-Will 8 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8" module="forms" name="At-Will 8 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8" module="forms" name="At-Will 8 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber::Non-Weapon" module="forms" name="At-Will 8 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber::Non-Weapon" module="forms" name="At-Will 8 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber::Non-Weapon" module="forms" name="At-Will 8 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber::Non-Weapon" module="forms" name="At-Will 8 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber::Weapon" module="forms" name="At-Will 8 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber::Weapon" module="forms" name="At-Will 8 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 8 Name=! (Non-Weapon): [Q((!=At-Will 8 Damage Dice Count=!d!=At-Will 8 Damage Dice Sides=!)) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!  + !=At-Will 8 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 8 Name=! (Non-Weapon): [Q((!=At-Will 8 Damage Dice Count=!d!=At-Will 8 Damage Dice Sides=!)) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!  + !=At-Will 8 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 8 Name=! Half Damage - (Non-Weapon): [((!=At-Will 8 Damage Dice Count=!d!=At-Will 8 Damage Dice Sides=!) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=! + !=At-Will 8 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! Critical - (Non-Weapon): [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=At-Will 8 Damage Dice Count=!*!=At-Will 8 Damage Dice Sides=!) + (!=At-Will 8 Critical Extra Damage=!) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 8 Name=! Half Damage - (Non-Weapon): [((!=At-Will 8 Damage Dice Count=!d!=At-Will 8 Damage Dice Sides=!) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=! + !=At-Will 8 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! Critical - (Non-Weapon): [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=At-Will 8 Damage Dice Count=!*!=At-Will 8 Damage Dice Sides=!) + (!=At-Will 8 Critical Extra Damage=!) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 8 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 8 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 8 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 8 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="9" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will" module="forms" name="9" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9" module="forms" name="At-Will 9 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 9 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=At-Will 9 Misc Attack Bonuses=! + !=At-Will 9 Implement Bonus=!] vs. !=At-Will 9 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 9 Name=! (Non-Weapon): [Q((!=At-Will 9 Damage Dice Count=!d!=At-Will 9 Damage Dice Sides=!)) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 9 Name=! Half Damage - (Non-Weapon): [((!=At-Will 9 Damage Dice Count=!d!=At-Will 9 Damage Dice Sides=!) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! Critical - (Non-Weapon): [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=At-Will 9 Damage Dice Count=!*!=At-Will 9 Damage Dice Sides=!) + (!=At-Will 9 Critical Extra Damage=!) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=At-Will 9 Misc Attack Bonuses=! + !=At-Will 9 Implement Bonus=!] vs. !=At-Will 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 9 Name=! (Non-Weapon): [Q((!=At-Will 9 Damage Dice Count=!d!=At-Will 9 Damage Dice Sides=!)) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 9 Name=! Half Damage - (Non-Weapon): [((!=At-Will 9 Damage Dice Count=!d!=At-Will 9 Damage Dice Sides=!) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! Critical - (Non-Weapon): [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=At-Will 9 Damage Dice Count=!*!=At-Will 9 Damage Dice Sides=!) + (!=At-Will 9 Critical Extra Damage=!) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9" module="forms" name="At-Will 9 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9" module="forms" name="At-Will 9 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9" module="forms" name="At-Will 9 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9" module="forms" name="At-Will 9 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9" module="forms" name="At-Will 9 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber::Non-Weapon" module="forms" name="At-Will 9 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber::Non-Weapon" module="forms" name="At-Will 9 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber::Non-Weapon" module="forms" name="At-Will 9 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber::Non-Weapon" module="forms" name="At-Will 9 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber::Weapon" module="forms" name="At-Will 9 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber::Weapon" module="forms" name="At-Will 9 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 9 Name=! (Non-Weapon): [Q((!=At-Will 9 Damage Dice Count=!d!=At-Will 9 Damage Dice Sides=!)) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!  + !=At-Will 9 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 9 Name=! (Non-Weapon): [Q((!=At-Will 9 Damage Dice Count=!d!=At-Will 9 Damage Dice Sides=!)) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!  + !=At-Will 9 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 9 Name=! Half Damage - (Non-Weapon): [((!=At-Will 9 Damage Dice Count=!d!=At-Will 9 Damage Dice Sides=!) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=! + !=At-Will 9 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! Critical - (Non-Weapon): [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=At-Will 9 Damage Dice Count=!*!=At-Will 9 Damage Dice Sides=!) + (!=At-Will 9 Critical Extra Damage=!) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 9 Name=! Half Damage - (Non-Weapon): [((!=At-Will 9 Damage Dice Count=!d!=At-Will 9 Damage Dice Sides=!) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=! + !=At-Will 9 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! Critical - (Non-Weapon): [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=At-Will 9 Damage Dice Count=!*!=At-Will 9 Damage Dice Sides=!) + (!=At-Will 9 Critical Extra Damage=!) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 9 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 9 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 9 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 9 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
         </nodehandler>
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Encounter" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="1" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Name" version="1.0">
+        <nodehandler class="tabber_handler" frame="1024,720,0,24" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types" module="containers" name="Encounter" version="1.0">
+          <nodehandler class="form_handler" frame="400,443,0,47" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter" module="forms" name="1" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1" module="forms" name="Encounter 1 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 1 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" frame="400,400,311,79" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="1" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Encounter 1 Misc Attack Bonuses=! + !=Encounter 1 Implement Bonus=!] vs. !=Encounter 1 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 1 Name=! (Non-Weapon): [Q((!=Encounter 1 Damage Dice Count=!d!=Encounter 1 Damage Dice Sides=!)) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 1 Name=! Half Damage - (Non-Weapon): [((!=Encounter 1 Damage Dice Count=!d!=Encounter 1 Damage Dice Sides=!) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! Critical - (Non-Weapon): [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Encounter 1 Damage Dice Count=!*!=Encounter 1 Damage Dice Sides=!) + (!=Encounter 1 Critical Extra Damage=!) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" frame="879,60,17,147" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Encounter 1 Misc Attack Bonuses=! + !=Encounter 1 Implement Bonus=!] vs. !=Encounter 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" frame="400,71,0,47" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 1 Name=! (Non-Weapon): [Q((!=Encounter 1 Damage Dice Count=!d!=Encounter 1 Damage Dice Sides=!)) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 1 Name=! Half Damage - (Non-Weapon): [((!=Encounter 1 Damage Dice Count=!d!=Encounter 1 Damage Dice Sides=!) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! Critical - (Non-Weapon): [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Encounter 1 Damage Dice Count=!*!=Encounter 1 Damage Dice Sides=!) + (!=Encounter 1 Critical Extra Damage=!) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1" module="forms" name="Encounter 1 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1" module="forms" name="Encounter 1 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1" module="forms" name="Encounter 1 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1" module="forms" name="Encounter 1 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1" module="forms" name="Encounter 1 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber::Non-Weapon" module="forms" name="Encounter 1 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber::Non-Weapon" module="forms" name="Encounter 1 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber::Non-Weapon" module="forms" name="Encounter 1 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber::Non-Weapon" module="forms" name="Encounter 1 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber::Weapon" module="forms" name="Encounter 1 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber::Weapon" module="forms" name="Encounter 1 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 1 Name=! (Non-Weapon): [Q((!=Encounter 1 Damage Dice Count=!d!=Encounter 1 Damage Dice Sides=!)) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!  + !=Encounter 1 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 1 Name=! (Non-Weapon): [Q((!=Encounter 1 Damage Dice Count=!d!=Encounter 1 Damage Dice Sides=!)) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!  + !=Encounter 1 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
                   <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 1 Name=! Half Damage - (Non-Weapon): [((!=Encounter 1 Damage Dice Count=!d!=Encounter 1 Damage Dice Sides=!) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=! + !=Encounter 1 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! Critical - (Non-Weapon): [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Encounter 1 Damage Dice Count=!*!=Encounter 1 Damage Dice Sides=!) + (!=Encounter 1 Critical Extra Damage=!) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="1" value="0">!=Encounter 1 Name=! Half Damage - (Non-Weapon): [((!=Encounter 1 Damage Dice Count=!d!=Encounter 1 Damage Dice Sides=!) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=! + !=Encounter 1 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! Critical - (Non-Weapon): [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Encounter 1 Damage Dice Count=!*!=Encounter 1 Damage Dice Sides=!) + (!=Encounter 1 Critical Extra Damage=!) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 1 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 1 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 1 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 1 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="2" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter" module="forms" name="2" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2" module="forms" name="Encounter 2 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 2 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Encounter 2 Misc Attack Bonuses=! + !=Encounter 2 Implement Bonus=!] vs. !=Encounter 2 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Encounter 2 Misc Attack Bonuses=! + !=Encounter 2 Implement Bonus=!] vs. !=Encounter 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 2 Name=! (Non-Weapon): [Q((!=Encounter 2 Damage Dice Count=!d!=Encounter 2 Damage Dice Sides=!)) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2" module="forms" name="Special Damage Roll" version="1.0">
               <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 2 Name=! (Non-Weapon): [Q((!=Encounter 2 Damage Dice Count=!d!=Encounter 2 Damage Dice Sides=!)) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 2 Name=! Half Damage - (Non-Weapon): [((!=Encounter 2 Damage Dice Count=!d!=Encounter 2 Damage Dice Sides=!) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! Critical - (Non-Weapon): [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Encounter 2 Damage Dice Count=!*!=Encounter 2 Damage Dice Sides=!) + (!=Encounter 2 Critical Extra Damage=!) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Target Defense" version="1.0">
+                <option caption="" selected="1" value="0">!=Encounter 2 Name=! Half Damage - (Non-Weapon): [((!=Encounter 2 Damage Dice Count=!d!=Encounter 2 Damage Dice Sides=!) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! Critical - (Non-Weapon): [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Encounter 2 Damage Dice Count=!*!=Encounter 2 Damage Dice Sides=!) + (!=Encounter 2 Critical Extra Damage=!) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2" module="forms" name="Encounter 2 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2" module="forms" name="Encounter 2 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2" module="forms" name="Encounter 2 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2" module="forms" name="Encounter 2 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2" module="forms" name="Encounter 2 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber::Non-Weapon" module="forms" name="Encounter 2 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber::Non-Weapon" module="forms" name="Encounter 2 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber::Non-Weapon" module="forms" name="Encounter 2 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber::Non-Weapon" module="forms" name="Encounter 2 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber::Weapon" module="forms" name="Encounter 2 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber::Weapon" module="forms" name="Encounter 2 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 2 Name=! (Non-Weapon): [Q((!=Encounter 2 Damage Dice Count=!d!=Encounter 2 Damage Dice Sides=!)) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!  + !=Encounter 2 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 2 Name=! (Non-Weapon): [Q((!=Encounter 2 Damage Dice Count=!d!=Encounter 2 Damage Dice Sides=!)) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!  + !=Encounter 2 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 2 Name=! Half Damage - (Non-Weapon): [((!=Encounter 2 Damage Dice Count=!d!=Encounter 2 Damage Dice Sides=!) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=! + !=Encounter 2 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! Critical - (Non-Weapon): [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Encounter 2 Damage Dice Count=!*!=Encounter 2 Damage Dice Sides=!) + (!=Encounter 2 Critical Extra Damage=!) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 2 Name=! Half Damage - (Non-Weapon): [((!=Encounter 2 Damage Dice Count=!d!=Encounter 2 Damage Dice Sides=!) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=! + !=Encounter 2 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! Critical - (Non-Weapon): [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Encounter 2 Damage Dice Count=!*!=Encounter 2 Damage Dice Sides=!) + (!=Encounter 2 Critical Extra Damage=!) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 2 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 2 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 2 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 2 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="3" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter" module="forms" name="3" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3" module="forms" name="Encounter 3 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 3 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Encounter 3 Misc Attack Bonuses=! + !=Encounter 3 Implement Bonus=!] vs. !=Encounter 3 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 3 Name=! (Non-Weapon): [Q((!=Encounter 3 Damage Dice Count=!d!=Encounter 3 Damage Dice Sides=!)) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 3 Name=! Half Damage - (Non-Weapon): [((!=Encounter 3 Damage Dice Count=!d!=Encounter 3 Damage Dice Sides=!) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! Critical - (Non-Weapon): [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Encounter 3 Damage Dice Count=!*!=Encounter 3 Damage Dice Sides=!) + (!=Encounter 3 Critical Extra Damage=!) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Encounter 3 Misc Attack Bonuses=! + !=Encounter 3 Implement Bonus=!] vs. !=Encounter 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 3 Name=! (Non-Weapon): [Q((!=Encounter 3 Damage Dice Count=!d!=Encounter 3 Damage Dice Sides=!)) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 3 Name=! Half Damage - (Non-Weapon): [((!=Encounter 3 Damage Dice Count=!d!=Encounter 3 Damage Dice Sides=!) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! Critical - (Non-Weapon): [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Encounter 3 Damage Dice Count=!*!=Encounter 3 Damage Dice Sides=!) + (!=Encounter 3 Critical Extra Damage=!) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3" module="forms" name="Encounter 3 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3" module="forms" name="Encounter 3 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3" module="forms" name="Encounter 3 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3" module="forms" name="Encounter 3 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3" module="forms" name="Encounter 3 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber::Non-Weapon" module="forms" name="Encounter 3 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber::Non-Weapon" module="forms" name="Encounter 3 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber::Non-Weapon" module="forms" name="Encounter 3 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber::Non-Weapon" module="forms" name="Encounter 3 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber::Weapon" module="forms" name="Encounter 3 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber::Weapon" module="forms" name="Encounter 3 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 3 Name=! (Non-Weapon): [Q((!=Encounter 3 Damage Dice Count=!d!=Encounter 3 Damage Dice Sides=!)) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!  + !=Encounter 3 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 3 Name=! (Non-Weapon): [Q((!=Encounter 3 Damage Dice Count=!d!=Encounter 3 Damage Dice Sides=!)) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!  + !=Encounter 3 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 3 Name=! Half Damage - (Non-Weapon): [((!=Encounter 3 Damage Dice Count=!d!=Encounter 3 Damage Dice Sides=!) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=! + !=Encounter 3 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! Critical - (Non-Weapon): [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Encounter 3 Damage Dice Count=!*!=Encounter 3 Damage Dice Sides=!) + (!=Encounter 3 Critical Extra Damage=!) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 3 Name=! Half Damage - (Non-Weapon): [((!=Encounter 3 Damage Dice Count=!d!=Encounter 3 Damage Dice Sides=!) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=! + !=Encounter 3 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! Critical - (Non-Weapon): [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Encounter 3 Damage Dice Count=!*!=Encounter 3 Damage Dice Sides=!) + (!=Encounter 3 Critical Extra Damage=!) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 3 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 3 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 3 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 3 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="4" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter" module="forms" name="4" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4" module="forms" name="Encounter 4 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 4 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Encounter 4 Misc Attack Bonuses=! + !=Encounter 4 Implement Bonus=!] vs. !=Encounter 4 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 4 Name=! (Non-Weapon): [Q((!=Encounter 4 Damage Dice Count=!d!=Encounter 4 Damage Dice Sides=!)) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 4 Name=! Half Damage - (Non-Weapon): [((!=Encounter 4 Damage Dice Count=!d!=Encounter 4 Damage Dice Sides=!) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! Critical - (Non-Weapon): [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Encounter 4 Damage Dice Count=!*!=Encounter 4 Damage Dice Sides=!) + (!=Encounter 4 Critical Extra Damage=!) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Encounter 4 Misc Attack Bonuses=! + !=Encounter 4 Implement Bonus=!] vs. !=Encounter 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 4 Name=! (Non-Weapon): [Q((!=Encounter 4 Damage Dice Count=!d!=Encounter 4 Damage Dice Sides=!)) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 4 Name=! Half Damage - (Non-Weapon): [((!=Encounter 4 Damage Dice Count=!d!=Encounter 4 Damage Dice Sides=!) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! Critical - (Non-Weapon): [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Encounter 4 Damage Dice Count=!*!=Encounter 4 Damage Dice Sides=!) + (!=Encounter 4 Critical Extra Damage=!) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4" module="forms" name="Encounter 4 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4" module="forms" name="Encounter 4 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4" module="forms" name="Encounter 4 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4" module="forms" name="Encounter 4 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4" module="forms" name="Encounter 4 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber::Non-Weapon" module="forms" name="Encounter 4 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber::Non-Weapon" module="forms" name="Encounter 4 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber::Non-Weapon" module="forms" name="Encounter 4 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber::Non-Weapon" module="forms" name="Encounter 4 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber::Weapon" module="forms" name="Encounter 4 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber::Weapon" module="forms" name="Encounter 4 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 4 Name=! (Non-Weapon): [Q((!=Encounter 4 Damage Dice Count=!d!=Encounter 4 Damage Dice Sides=!)) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!  + !=Encounter 4 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 4 Name=! (Non-Weapon): [Q((!=Encounter 4 Damage Dice Count=!d!=Encounter 4 Damage Dice Sides=!)) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!  + !=Encounter 4 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 4 Name=! Half Damage - (Non-Weapon): [((!=Encounter 4 Damage Dice Count=!d!=Encounter 4 Damage Dice Sides=!) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=! + !=Encounter 4 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! Critical - (Non-Weapon): [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Encounter 4 Damage Dice Count=!*!=Encounter 4 Damage Dice Sides=!) + (!=Encounter 4 Critical Extra Damage=!) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 4 Name=! Half Damage - (Non-Weapon): [((!=Encounter 4 Damage Dice Count=!d!=Encounter 4 Damage Dice Sides=!) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=! + !=Encounter 4 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! Critical - (Non-Weapon): [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Encounter 4 Damage Dice Count=!*!=Encounter 4 Damage Dice Sides=!) + (!=Encounter 4 Critical Extra Damage=!) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 4 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 4 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 4 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 4 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="5" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter" module="forms" name="5" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5" module="forms" name="Encounter 5 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 5 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Encounter 5 Misc Attack Bonuses=! + !=Encounter 5 Implement Bonus=!] vs. !=Encounter 5 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 5 Name=! (Non-Weapon): [Q((!=Encounter 5 Damage Dice Count=!d!=Encounter 5 Damage Dice Sides=!)) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 5 Name=! Half Damage - (Non-Weapon): [((!=Encounter 5 Damage Dice Count=!d!=Encounter 5 Damage Dice Sides=!) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! Critical - (Non-Weapon): [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Encounter 5 Damage Dice Count=!*!=Encounter 5 Damage Dice Sides=!) + (!=Encounter 5 Critical Extra Damage=!) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Encounter 5 Misc Attack Bonuses=! + !=Encounter 5 Implement Bonus=!] vs. !=Encounter 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 5 Name=! (Non-Weapon): [Q((!=Encounter 5 Damage Dice Count=!d!=Encounter 5 Damage Dice Sides=!)) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 5 Name=! Half Damage - (Non-Weapon): [((!=Encounter 5 Damage Dice Count=!d!=Encounter 5 Damage Dice Sides=!) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! Critical - (Non-Weapon): [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Encounter 5 Damage Dice Count=!*!=Encounter 5 Damage Dice Sides=!) + (!=Encounter 5 Critical Extra Damage=!) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5" module="forms" name="Encounter 5 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5" module="forms" name="Encounter 5 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5" module="forms" name="Encounter 5 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5" module="forms" name="Encounter 5 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5" module="forms" name="Encounter 5 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber::Non-Weapon" module="forms" name="Encounter 5 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber::Non-Weapon" module="forms" name="Encounter 5 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber::Non-Weapon" module="forms" name="Encounter 5 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber::Non-Weapon" module="forms" name="Encounter 5 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber::Weapon" module="forms" name="Encounter 5 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber::Weapon" module="forms" name="Encounter 5 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 5 Name=! (Non-Weapon): [Q((!=Encounter 5 Damage Dice Count=!d!=Encounter 5 Damage Dice Sides=!)) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!  + !=Encounter 5 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 5 Name=! (Non-Weapon): [Q((!=Encounter 5 Damage Dice Count=!d!=Encounter 5 Damage Dice Sides=!)) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!  + !=Encounter 5 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 5 Name=! Half Damage - (Non-Weapon): [((!=Encounter 5 Damage Dice Count=!d!=Encounter 5 Damage Dice Sides=!) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=! + !=Encounter 5 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! Critical - (Non-Weapon): [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Encounter 5 Damage Dice Count=!*!=Encounter 5 Damage Dice Sides=!) + (!=Encounter 5 Critical Extra Damage=!) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 5 Name=! Half Damage - (Non-Weapon): [((!=Encounter 5 Damage Dice Count=!d!=Encounter 5 Damage Dice Sides=!) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=! + !=Encounter 5 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! Critical - (Non-Weapon): [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Encounter 5 Damage Dice Count=!*!=Encounter 5 Damage Dice Sides=!) + (!=Encounter 5 Critical Extra Damage=!) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 5 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 5 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 5 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 5 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="6" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter" module="forms" name="6" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6" module="forms" name="Encounter 6 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 6 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Encounter 6 Misc Attack Bonuses=! + !=Encounter 6 Implement Bonus=!] vs. !=Encounter 6 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 6 Name=! (Non-Weapon): [Q((!=Encounter 6 Damage Dice Count=!d!=Encounter 6 Damage Dice Sides=!)) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 6 Name=! Half Damage - (Non-Weapon): [((!=Encounter 6 Damage Dice Count=!d!=Encounter 6 Damage Dice Sides=!) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! Critical - (Non-Weapon): [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Encounter 6 Damage Dice Count=!*!=Encounter 6 Damage Dice Sides=!) + (!=Encounter 6 Critical Extra Damage=!) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Encounter 6 Misc Attack Bonuses=! + !=Encounter 6 Implement Bonus=!] vs. !=Encounter 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 6 Name=! (Non-Weapon): [Q((!=Encounter 6 Damage Dice Count=!d!=Encounter 6 Damage Dice Sides=!)) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 6 Name=! Half Damage - (Non-Weapon): [((!=Encounter 6 Damage Dice Count=!d!=Encounter 6 Damage Dice Sides=!) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! Critical - (Non-Weapon): [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Encounter 6 Damage Dice Count=!*!=Encounter 6 Damage Dice Sides=!) + (!=Encounter 6 Critical Extra Damage=!) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6" module="forms" name="Encounter 6 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6" module="forms" name="Encounter 6 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6" module="forms" name="Encounter 6 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6" module="forms" name="Encounter 6 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6" module="forms" name="Encounter 6 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber::Non-Weapon" module="forms" name="Encounter 6 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber::Non-Weapon" module="forms" name="Encounter 6 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber::Non-Weapon" module="forms" name="Encounter 6 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber::Non-Weapon" module="forms" name="Encounter 6 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber::Weapon" module="forms" name="Encounter 6 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber::Weapon" module="forms" name="Encounter 6 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 6 Name=! (Non-Weapon): [Q((!=Encounter 6 Damage Dice Count=!d!=Encounter 6 Damage Dice Sides=!)) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!  + !=Encounter 6 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 6 Name=! (Non-Weapon): [Q((!=Encounter 6 Damage Dice Count=!d!=Encounter 6 Damage Dice Sides=!)) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!  + !=Encounter 6 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 6 Name=! Half Damage - (Non-Weapon): [((!=Encounter 6 Damage Dice Count=!d!=Encounter 6 Damage Dice Sides=!) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=! + !=Encounter 6 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! Critical - (Non-Weapon): [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Encounter 6 Damage Dice Count=!*!=Encounter 6 Damage Dice Sides=!) + (!=Encounter 6 Critical Extra Damage=!) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 6 Name=! Half Damage - (Non-Weapon): [((!=Encounter 6 Damage Dice Count=!d!=Encounter 6 Damage Dice Sides=!) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=! + !=Encounter 6 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! Critical - (Non-Weapon): [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Encounter 6 Damage Dice Count=!*!=Encounter 6 Damage Dice Sides=!) + (!=Encounter 6 Critical Extra Damage=!) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 6 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 6 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 6 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 6 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="7" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter" module="forms" name="7" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7" module="forms" name="Encounter 7 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 7 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Encounter 7 Misc Attack Bonuses=! + !=Encounter 7 Implement Bonus=!] vs. !=Encounter 7 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 7 Name=! (Non-Weapon): [Q((!=Encounter 7 Damage Dice Count=!d!=Encounter 7 Damage Dice Sides=!)) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 7 Name=! Half Damage - (Non-Weapon): [((!=Encounter 7 Damage Dice Count=!d!=Encounter 7 Damage Dice Sides=!) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! Critical - (Non-Weapon): [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Encounter 7 Damage Dice Count=!*!=Encounter 7 Damage Dice Sides=!) + (!=Encounter 7 Critical Extra Damage=!) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Encounter 7 Misc Attack Bonuses=! + !=Encounter 7 Implement Bonus=!] vs. !=Encounter 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 7 Name=! (Non-Weapon): [Q((!=Encounter 7 Damage Dice Count=!d!=Encounter 7 Damage Dice Sides=!)) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 7 Name=! Half Damage - (Non-Weapon): [((!=Encounter 7 Damage Dice Count=!d!=Encounter 7 Damage Dice Sides=!) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! Critical - (Non-Weapon): [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Encounter 7 Damage Dice Count=!*!=Encounter 7 Damage Dice Sides=!) + (!=Encounter 7 Critical Extra Damage=!) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7" module="forms" name="Encounter 7 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7" module="forms" name="Encounter 7 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7" module="forms" name="Encounter 7 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7" module="forms" name="Encounter 7 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7" module="forms" name="Encounter 7 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber::Non-Weapon" module="forms" name="Encounter 7 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber::Non-Weapon" module="forms" name="Encounter 7 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber::Non-Weapon" module="forms" name="Encounter 7 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber::Non-Weapon" module="forms" name="Encounter 7 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber::Weapon" module="forms" name="Encounter 7 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber::Weapon" module="forms" name="Encounter 7 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 7 Name=! (Non-Weapon): [Q((!=Encounter 7 Damage Dice Count=!d!=Encounter 7 Damage Dice Sides=!)) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!  + !=Encounter 7 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 7 Name=! (Non-Weapon): [Q((!=Encounter 7 Damage Dice Count=!d!=Encounter 7 Damage Dice Sides=!)) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!  + !=Encounter 7 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 7 Name=! Half Damage - (Non-Weapon): [((!=Encounter 7 Damage Dice Count=!d!=Encounter 7 Damage Dice Sides=!) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=! + !=Encounter 7 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! Critical - (Non-Weapon): [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Encounter 7 Damage Dice Count=!*!=Encounter 7 Damage Dice Sides=!) + (!=Encounter 7 Critical Extra Damage=!) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 7 Name=! Half Damage - (Non-Weapon): [((!=Encounter 7 Damage Dice Count=!d!=Encounter 7 Damage Dice Sides=!) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=! + !=Encounter 7 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! Critical - (Non-Weapon): [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Encounter 7 Damage Dice Count=!*!=Encounter 7 Damage Dice Sides=!) + (!=Encounter 7 Critical Extra Damage=!) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 7 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 7 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 7 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 7 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="8" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter" module="forms" name="8" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8" module="forms" name="Encounter 8 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 8 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Encounter 8 Misc Attack Bonuses=! + !=Encounter 8 Implement Bonus=!] vs. !=Encounter 8 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 8 Name=! (Non-Weapon): [Q((!=Encounter 8 Damage Dice Count=!d!=Encounter 8 Damage Dice Sides=!)) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 8 Name=! Half Damage - (Non-Weapon): [((!=Encounter 8 Damage Dice Count=!d!=Encounter 8 Damage Dice Sides=!) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! Critical - (Non-Weapon): [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Encounter 8 Damage Dice Count=!*!=Encounter 8 Damage Dice Sides=!) + (!=Encounter 8 Critical Extra Damage=!) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Encounter 8 Misc Attack Bonuses=! + !=Encounter 8 Implement Bonus=!] vs. !=Encounter 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 8 Name=! (Non-Weapon): [Q((!=Encounter 8 Damage Dice Count=!d!=Encounter 8 Damage Dice Sides=!)) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 8 Name=! Half Damage - (Non-Weapon): [((!=Encounter 8 Damage Dice Count=!d!=Encounter 8 Damage Dice Sides=!) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! Critical - (Non-Weapon): [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Encounter 8 Damage Dice Count=!*!=Encounter 8 Damage Dice Sides=!) + (!=Encounter 8 Critical Extra Damage=!) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8" module="forms" name="Encounter 8 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8" module="forms" name="Encounter 8 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8" module="forms" name="Encounter 8 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8" module="forms" name="Encounter 8 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8" module="forms" name="Encounter 8 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber::Non-Weapon" module="forms" name="Encounter 8 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber::Non-Weapon" module="forms" name="Encounter 8 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber::Non-Weapon" module="forms" name="Encounter 8 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber::Non-Weapon" module="forms" name="Encounter 8 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber::Weapon" module="forms" name="Encounter 8 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber::Weapon" module="forms" name="Encounter 8 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 8 Name=! (Non-Weapon): [Q((!=Encounter 8 Damage Dice Count=!d!=Encounter 8 Damage Dice Sides=!)) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!  + !=Encounter 8 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 8 Name=! (Non-Weapon): [Q((!=Encounter 8 Damage Dice Count=!d!=Encounter 8 Damage Dice Sides=!)) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!  + !=Encounter 8 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 8 Name=! Half Damage - (Non-Weapon): [((!=Encounter 8 Damage Dice Count=!d!=Encounter 8 Damage Dice Sides=!) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=! + !=Encounter 8 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! Critical - (Non-Weapon): [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Encounter 8 Damage Dice Count=!*!=Encounter 8 Damage Dice Sides=!) + (!=Encounter 8 Critical Extra Damage=!) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 8 Name=! Half Damage - (Non-Weapon): [((!=Encounter 8 Damage Dice Count=!d!=Encounter 8 Damage Dice Sides=!) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=! + !=Encounter 8 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! Critical - (Non-Weapon): [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Encounter 8 Damage Dice Count=!*!=Encounter 8 Damage Dice Sides=!) + (!=Encounter 8 Critical Extra Damage=!) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 8 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 8 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 8 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 8 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="9" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter" module="forms" name="9" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9" module="forms" name="Encounter 9 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 9 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Encounter 9 Misc Attack Bonuses=! + !=Encounter 9 Implement Bonus=!] vs. !=Encounter 9 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 9 Name=! (Non-Weapon): [Q((!=Encounter 9 Damage Dice Count=!d!=Encounter 9 Damage Dice Sides=!)) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 9 Name=! Half Damage - (Non-Weapon): [((!=Encounter 9 Damage Dice Count=!d!=Encounter 9 Damage Dice Sides=!) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! Critical - (Non-Weapon): [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Encounter 9 Damage Dice Count=!*!=Encounter 9 Damage Dice Sides=!) + (!=Encounter 9 Critical Extra Damage=!) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Encounter 9 Misc Attack Bonuses=! + !=Encounter 9 Implement Bonus=!] vs. !=Encounter 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 9 Name=! (Non-Weapon): [Q((!=Encounter 9 Damage Dice Count=!d!=Encounter 9 Damage Dice Sides=!)) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 9 Name=! Half Damage - (Non-Weapon): [((!=Encounter 9 Damage Dice Count=!d!=Encounter 9 Damage Dice Sides=!) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! Critical - (Non-Weapon): [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Encounter 9 Damage Dice Count=!*!=Encounter 9 Damage Dice Sides=!) + (!=Encounter 9 Critical Extra Damage=!) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9" module="forms" name="Encounter 9 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9" module="forms" name="Encounter 9 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9" module="forms" name="Encounter 9 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9" module="forms" name="Encounter 9 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9" module="forms" name="Encounter 9 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber::Non-Weapon" module="forms" name="Encounter 9 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber::Non-Weapon" module="forms" name="Encounter 9 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber::Non-Weapon" module="forms" name="Encounter 9 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber::Non-Weapon" module="forms" name="Encounter 9 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber::Weapon" module="forms" name="Encounter 9 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber::Weapon" module="forms" name="Encounter 9 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 9 Name=! (Non-Weapon): [Q((!=Encounter 9 Damage Dice Count=!d!=Encounter 9 Damage Dice Sides=!)) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!  + !=Encounter 9 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 9 Name=! (Non-Weapon): [Q((!=Encounter 9 Damage Dice Count=!d!=Encounter 9 Damage Dice Sides=!)) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!  + !=Encounter 9 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 9 Name=! Half Damage - (Non-Weapon): [((!=Encounter 9 Damage Dice Count=!d!=Encounter 9 Damage Dice Sides=!) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=! + !=Encounter 9 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! Critical - (Non-Weapon): [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Encounter 9 Damage Dice Count=!*!=Encounter 9 Damage Dice Sides=!) + (!=Encounter 9 Critical Extra Damage=!) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 9 Name=! Half Damage - (Non-Weapon): [((!=Encounter 9 Damage Dice Count=!d!=Encounter 9 Damage Dice Sides=!) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=! + !=Encounter 9 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! Critical - (Non-Weapon): [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Encounter 9 Damage Dice Count=!*!=Encounter 9 Damage Dice Sides=!) + (!=Encounter 9 Critical Extra Damage=!) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 9 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 9 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 9 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 9 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-        </nodehandler>
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Daily" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="1" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Name" version="1.0">
+        </nodehandler><nodehandler class="tabber_handler" frame="400,400,0,47" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types" module="containers" name="Daily" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily" module="forms" name="1" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1" module="forms" name="Daily 1 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 1 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" frame="400,400,311,79" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="1" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Daily 1 Misc Attack Bonuses=! + !=Daily 1 Implement Bonus=!] vs. !=Daily 1 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 1 Name=! (Non-Weapon): [Q((!=Daily 1 Damage Dice Count=!d!=Daily 1 Damage Dice Sides=!)) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 1 Name=! Half Damage - (Non-Weapon): [((!=Daily 1 Damage Dice Count=!d!=Daily 1 Damage Dice Sides=!) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! Critical - (Non-Weapon): [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Daily 1 Damage Dice Count=!*!=Daily 1 Damage Dice Sides=!) + (!=Daily 1 Critical Extra Damage=!) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" frame="879,60,17,147" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Daily 1 Misc Attack Bonuses=! + !=Daily 1 Implement Bonus=!] vs. !=Daily 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" frame="400,71,0,47" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 1 Name=! (Non-Weapon): [Q((!=Daily 1 Damage Dice Count=!d!=Daily 1 Damage Dice Sides=!)) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 1 Name=! Half Damage - (Non-Weapon): [((!=Daily 1 Damage Dice Count=!d!=Daily 1 Damage Dice Sides=!) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! Critical - (Non-Weapon): [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Daily 1 Damage Dice Count=!*!=Daily 1 Damage Dice Sides=!) + (!=Daily 1 Critical Extra Damage=!) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1" module="forms" name="Daily 1 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1" module="forms" name="Daily 1 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1" module="forms" name="Daily 1 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1" module="forms" name="Daily 1 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1" module="forms" name="Daily 1 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber::Non-Weapon" module="forms" name="Daily 1 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber::Non-Weapon" module="forms" name="Daily 1 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber::Non-Weapon" module="forms" name="Daily 1 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber::Non-Weapon" module="forms" name="Daily 1 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber::Weapon" module="forms" name="Daily 1 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber::Weapon" module="forms" name="Daily 1 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 1 Name=! (Non-Weapon): [Q((!=Daily 1 Damage Dice Count=!d!=Daily 1 Damage Dice Sides=!)) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!  + !=Daily 1 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 1 Name=! (Non-Weapon): [Q((!=Daily 1 Damage Dice Count=!d!=Daily 1 Damage Dice Sides=!)) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!  + !=Daily 1 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
                   <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 1 Name=! Half Damage - (Non-Weapon): [((!=Daily 1 Damage Dice Count=!d!=Daily 1 Damage Dice Sides=!) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=! + !=Daily 1 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! Critical - (Non-Weapon): [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Daily 1 Damage Dice Count=!*!=Daily 1 Damage Dice Sides=!) + (!=Daily 1 Critical Extra Damage=!) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="1" value="0">!=Daily 1 Name=! Half Damage - (Non-Weapon): [((!=Daily 1 Damage Dice Count=!d!=Daily 1 Damage Dice Sides=!) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=! + !=Daily 1 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! Critical - (Non-Weapon): [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Daily 1 Damage Dice Count=!*!=Daily 1 Damage Dice Sides=!) + (!=Daily 1 Critical Extra Damage=!) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 1 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 1 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 1 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 1 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="2" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily" module="forms" name="2" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2" module="forms" name="Daily 2 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 2 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Daily 2 Misc Attack Bonuses=! + !=Daily 2 Implement Bonus=!] vs. !=Daily 2 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Daily 2 Misc Attack Bonuses=! + !=Daily 2 Implement Bonus=!] vs. !=Daily 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 2 Name=! (Non-Weapon): [Q((!=Daily 2 Damage Dice Count=!d!=Daily 2 Damage Dice Sides=!)) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2" module="forms" name="Special Damage Roll" version="1.0">
               <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 2 Name=! (Non-Weapon): [Q((!=Daily 2 Damage Dice Count=!d!=Daily 2 Damage Dice Sides=!)) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 2 Name=! Half Damage - (Non-Weapon): [((!=Daily 2 Damage Dice Count=!d!=Daily 2 Damage Dice Sides=!) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! Critical - (Non-Weapon): [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Daily 2 Damage Dice Count=!*!=Daily 2 Damage Dice Sides=!) + (!=Daily 2 Critical Extra Damage=!) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Target Defense" version="1.0">
+                <option caption="" selected="1" value="0">!=Daily 2 Name=! Half Damage - (Non-Weapon): [((!=Daily 2 Damage Dice Count=!d!=Daily 2 Damage Dice Sides=!) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! Critical - (Non-Weapon): [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Daily 2 Damage Dice Count=!*!=Daily 2 Damage Dice Sides=!) + (!=Daily 2 Critical Extra Damage=!) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2" module="forms" name="Daily 2 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2" module="forms" name="Daily 2 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2" module="forms" name="Daily 2 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2" module="forms" name="Daily 2 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2" module="forms" name="Daily 2 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber::Non-Weapon" module="forms" name="Daily 2 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber::Non-Weapon" module="forms" name="Daily 2 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber::Non-Weapon" module="forms" name="Daily 2 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber::Non-Weapon" module="forms" name="Daily 2 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber::Weapon" module="forms" name="Daily 2 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber::Weapon" module="forms" name="Daily 2 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 2 Name=! (Non-Weapon): [Q((!=Daily 2 Damage Dice Count=!d!=Daily 2 Damage Dice Sides=!)) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!  + !=Daily 2 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 2 Name=! (Non-Weapon): [Q((!=Daily 2 Damage Dice Count=!d!=Daily 2 Damage Dice Sides=!)) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!  + !=Daily 2 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 2 Name=! Half Damage - (Non-Weapon): [((!=Daily 2 Damage Dice Count=!d!=Daily 2 Damage Dice Sides=!) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=! + !=Daily 2 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! Critical - (Non-Weapon): [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Daily 2 Damage Dice Count=!*!=Daily 2 Damage Dice Sides=!) + (!=Daily 2 Critical Extra Damage=!) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 2 Name=! Half Damage - (Non-Weapon): [((!=Daily 2 Damage Dice Count=!d!=Daily 2 Damage Dice Sides=!) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=! + !=Daily 2 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! Critical - (Non-Weapon): [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Daily 2 Damage Dice Count=!*!=Daily 2 Damage Dice Sides=!) + (!=Daily 2 Critical Extra Damage=!) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 2 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 2 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 2 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 2 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="3" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily" module="forms" name="3" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3" module="forms" name="Daily 3 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 3 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Daily 3 Misc Attack Bonuses=! + !=Daily 3 Implement Bonus=!] vs. !=Daily 3 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
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-                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
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-                <option selected="1" value="0">!=Daily 3 Name=! Half Damage - (Non-Weapon): [((!=Daily 3 Damage Dice Count=!d!=Daily 3 Damage Dice Sides=!) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! Critical - (Non-Weapon): [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Daily 3 Damage Dice Count=!*!=Daily 3 Damage Dice Sides=!) + (!=Daily 3 Critical Extra Damage=!) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Daily 3 Misc Attack Bonuses=! + !=Daily 3 Implement Bonus=!] vs. !=Daily 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 3 Name=! (Non-Weapon): [Q((!=Daily 3 Damage Dice Count=!d!=Daily 3 Damage Dice Sides=!)) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 3 Name=! Half Damage - (Non-Weapon): [((!=Daily 3 Damage Dice Count=!d!=Daily 3 Damage Dice Sides=!) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! Critical - (Non-Weapon): [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Daily 3 Damage Dice Count=!*!=Daily 3 Damage Dice Sides=!) + (!=Daily 3 Critical Extra Damage=!) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3" module="forms" name="Daily 3 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3" module="forms" name="Daily 3 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3" module="forms" name="Daily 3 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3" module="forms" name="Daily 3 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
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-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3" module="forms" name="Daily 3 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber::Non-Weapon" module="forms" name="Daily 3 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber::Non-Weapon" module="forms" name="Daily 3 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber::Non-Weapon" module="forms" name="Daily 3 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber::Non-Weapon" module="forms" name="Daily 3 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber::Weapon" module="forms" name="Daily 3 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber::Weapon" module="forms" name="Daily 3 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 3 Name=! (Non-Weapon): [Q((!=Daily 3 Damage Dice Count=!d!=Daily 3 Damage Dice Sides=!)) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!  + !=Daily 3 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 3 Name=! (Non-Weapon): [Q((!=Daily 3 Damage Dice Count=!d!=Daily 3 Damage Dice Sides=!)) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!  + !=Daily 3 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 3 Name=! Half Damage - (Non-Weapon): [((!=Daily 3 Damage Dice Count=!d!=Daily 3 Damage Dice Sides=!) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=! + !=Daily 3 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! Critical - (Non-Weapon): [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Daily 3 Damage Dice Count=!*!=Daily 3 Damage Dice Sides=!) + (!=Daily 3 Critical Extra Damage=!) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 3 Name=! Half Damage - (Non-Weapon): [((!=Daily 3 Damage Dice Count=!d!=Daily 3 Damage Dice Sides=!) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=! + !=Daily 3 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! Critical - (Non-Weapon): [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Daily 3 Damage Dice Count=!*!=Daily 3 Damage Dice Sides=!) + (!=Daily 3 Critical Extra Damage=!) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 3 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 3 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 3 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 3 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="4" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily" module="forms" name="4" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4" module="forms" name="Daily 4 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 4 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
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-                <option selected="1" value="0">!=Daily 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Daily 4 Misc Attack Bonuses=! + !=Daily 4 Implement Bonus=!] vs. !=Daily 4 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
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-                <option selected="1" value="0">!=Daily 4 Name=! (Non-Weapon): [Q((!=Daily 4 Damage Dice Count=!d!=Daily 4 Damage Dice Sides=!)) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-              </list>
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-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 4 Name=! Half Damage - (Non-Weapon): [((!=Daily 4 Damage Dice Count=!d!=Daily 4 Damage Dice Sides=!) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! Critical - (Non-Weapon): [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Daily 4 Damage Dice Count=!*!=Daily 4 Damage Dice Sides=!) + (!=Daily 4 Critical Extra Damage=!) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Daily 4 Misc Attack Bonuses=! + !=Daily 4 Implement Bonus=!] vs. !=Daily 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 4 Name=! (Non-Weapon): [Q((!=Daily 4 Damage Dice Count=!d!=Daily 4 Damage Dice Sides=!)) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 4 Name=! Half Damage - (Non-Weapon): [((!=Daily 4 Damage Dice Count=!d!=Daily 4 Damage Dice Sides=!) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! Critical - (Non-Weapon): [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Daily 4 Damage Dice Count=!*!=Daily 4 Damage Dice Sides=!) + (!=Daily 4 Critical Extra Damage=!) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4" module="forms" name="Daily 4 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4" module="forms" name="Daily 4 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4" module="forms" name="Daily 4 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4" module="forms" name="Daily 4 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4" module="forms" name="Daily 4 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber::Non-Weapon" module="forms" name="Daily 4 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber::Non-Weapon" module="forms" name="Daily 4 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber::Non-Weapon" module="forms" name="Daily 4 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber::Non-Weapon" module="forms" name="Daily 4 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber::Weapon" module="forms" name="Daily 4 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber::Weapon" module="forms" name="Daily 4 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 4 Name=! (Non-Weapon): [Q((!=Daily 4 Damage Dice Count=!d!=Daily 4 Damage Dice Sides=!)) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!  + !=Daily 4 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 4 Name=! (Non-Weapon): [Q((!=Daily 4 Damage Dice Count=!d!=Daily 4 Damage Dice Sides=!)) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!  + !=Daily 4 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 4 Name=! Half Damage - (Non-Weapon): [((!=Daily 4 Damage Dice Count=!d!=Daily 4 Damage Dice Sides=!) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=! + !=Daily 4 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! Critical - (Non-Weapon): [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Daily 4 Damage Dice Count=!*!=Daily 4 Damage Dice Sides=!) + (!=Daily 4 Critical Extra Damage=!) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 4 Name=! Half Damage - (Non-Weapon): [((!=Daily 4 Damage Dice Count=!d!=Daily 4 Damage Dice Sides=!) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=! + !=Daily 4 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! Critical - (Non-Weapon): [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Daily 4 Damage Dice Count=!*!=Daily 4 Damage Dice Sides=!) + (!=Daily 4 Critical Extra Damage=!) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 4 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 4 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 4 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 4 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="5" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily" module="forms" name="5" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5" module="forms" name="Daily 5 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 5 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
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-                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
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-                <option selected="0" value="0">!=Daily 5 Name=! Critical - (Non-Weapon): [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Daily 5 Damage Dice Count=!*!=Daily 5 Damage Dice Sides=!) + (!=Daily 5 Critical Extra Damage=!) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
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-                <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
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-                <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
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-                <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
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-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Daily 5 Misc Attack Bonuses=! + !=Daily 5 Implement Bonus=!] vs. !=Daily 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 5 Name=! (Non-Weapon): [Q((!=Daily 5 Damage Dice Count=!d!=Daily 5 Damage Dice Sides=!)) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+              </list>
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+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 5 Name=! Half Damage - (Non-Weapon): [((!=Daily 5 Damage Dice Count=!d!=Daily 5 Damage Dice Sides=!) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! Critical - (Non-Weapon): [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Daily 5 Damage Dice Count=!*!=Daily 5 Damage Dice Sides=!) + (!=Daily 5 Critical Extra Damage=!) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5" module="forms" name="Daily 5 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
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-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5" module="forms" name="Daily 5 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
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-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5" module="forms" name="Daily 5 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5" module="forms" name="Daily 5 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
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-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5" module="forms" name="Daily 5 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber::Non-Weapon" module="forms" name="Daily 5 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber::Non-Weapon" module="forms" name="Daily 5 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber::Non-Weapon" module="forms" name="Daily 5 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber::Non-Weapon" module="forms" name="Daily 5 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
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               </nodehandler>
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-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber::Weapon" module="forms" name="Daily 5 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber::Weapon" module="forms" name="Daily 5 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 5 Name=! (Non-Weapon): [Q((!=Daily 5 Damage Dice Count=!d!=Daily 5 Damage Dice Sides=!)) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!  + !=Daily 5 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 5 Name=! (Non-Weapon): [Q((!=Daily 5 Damage Dice Count=!d!=Daily 5 Damage Dice Sides=!)) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!  + !=Daily 5 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 5 Name=! Half Damage - (Non-Weapon): [((!=Daily 5 Damage Dice Count=!d!=Daily 5 Damage Dice Sides=!) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=! + !=Daily 5 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! Critical - (Non-Weapon): [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Daily 5 Damage Dice Count=!*!=Daily 5 Damage Dice Sides=!) + (!=Daily 5 Critical Extra Damage=!) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 5 Name=! Half Damage - (Non-Weapon): [((!=Daily 5 Damage Dice Count=!d!=Daily 5 Damage Dice Sides=!) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=! + !=Daily 5 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! Critical - (Non-Weapon): [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Daily 5 Damage Dice Count=!*!=Daily 5 Damage Dice Sides=!) + (!=Daily 5 Critical Extra Damage=!) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 5 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 5 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 5 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 5 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="6" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily" module="forms" name="6" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6" module="forms" name="Daily 6 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 6 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
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-                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
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-                <option selected="0" value="0">!=Daily 6 Name=! Critical - (Non-Weapon): [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Daily 6 Damage Dice Count=!*!=Daily 6 Damage Dice Sides=!) + (!=Daily 6 Critical Extra Damage=!) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
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-                <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
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-                <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
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-                <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
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-                <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
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-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Daily 6 Misc Attack Bonuses=! + !=Daily 6 Implement Bonus=!] vs. !=Daily 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+              </list>
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+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 6 Name=! (Non-Weapon): [Q((!=Daily 6 Damage Dice Count=!d!=Daily 6 Damage Dice Sides=!)) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+              </list>
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+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 6 Name=! Half Damage - (Non-Weapon): [((!=Daily 6 Damage Dice Count=!d!=Daily 6 Damage Dice Sides=!) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! Critical - (Non-Weapon): [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Daily 6 Damage Dice Count=!*!=Daily 6 Damage Dice Sides=!) + (!=Daily 6 Critical Extra Damage=!) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6" module="forms" name="Daily 6 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
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-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6" module="forms" name="Daily 6 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
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-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6" module="forms" name="Daily 6 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
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+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6" module="forms" name="Daily 6 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
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-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Damage Bonuses" version="1.0">
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-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6" module="forms" name="Daily 6 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber::Non-Weapon" module="forms" name="Daily 6 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber::Non-Weapon" module="forms" name="Daily 6 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber::Non-Weapon" module="forms" name="Daily 6 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber::Non-Weapon" module="forms" name="Daily 6 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
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               </nodehandler>
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-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber::Weapon" module="forms" name="Daily 6 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber::Weapon" module="forms" name="Daily 6 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 6 Name=! (Non-Weapon): [Q((!=Daily 6 Damage Dice Count=!d!=Daily 6 Damage Dice Sides=!)) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!  + !=Daily 6 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 6 Name=! (Non-Weapon): [Q((!=Daily 6 Damage Dice Count=!d!=Daily 6 Damage Dice Sides=!)) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!  + !=Daily 6 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 6 Name=! Half Damage - (Non-Weapon): [((!=Daily 6 Damage Dice Count=!d!=Daily 6 Damage Dice Sides=!) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=! + !=Daily 6 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! Critical - (Non-Weapon): [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Daily 6 Damage Dice Count=!*!=Daily 6 Damage Dice Sides=!) + (!=Daily 6 Critical Extra Damage=!) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 6 Name=! Half Damage - (Non-Weapon): [((!=Daily 6 Damage Dice Count=!d!=Daily 6 Damage Dice Sides=!) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=! + !=Daily 6 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! Critical - (Non-Weapon): [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Daily 6 Damage Dice Count=!*!=Daily 6 Damage Dice Sides=!) + (!=Daily 6 Critical Extra Damage=!) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 6 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 6 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 6 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 6 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="7" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily" module="forms" name="7" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7" module="forms" name="Daily 7 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 7 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
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-                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
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-                <option selected="0" value="0">!=Daily 7 Name=! Critical - (Non-Weapon): [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Daily 7 Damage Dice Count=!*!=Daily 7 Damage Dice Sides=!) + (!=Daily 7 Critical Extra Damage=!) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
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-                <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
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-                <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
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-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Daily 7 Misc Attack Bonuses=! + !=Daily 7 Implement Bonus=!] vs. !=Daily 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 7 Name=! (Non-Weapon): [Q((!=Daily 7 Damage Dice Count=!d!=Daily 7 Damage Dice Sides=!)) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+              </list>
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+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 7 Name=! Half Damage - (Non-Weapon): [((!=Daily 7 Damage Dice Count=!d!=Daily 7 Damage Dice Sides=!) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! Critical - (Non-Weapon): [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Daily 7 Damage Dice Count=!*!=Daily 7 Damage Dice Sides=!) + (!=Daily 7 Critical Extra Damage=!) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7" module="forms" name="Daily 7 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
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-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7" module="forms" name="Daily 7 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
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-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7" module="forms" name="Daily 7 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
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               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
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-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7" module="forms" name="Daily 7 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber::Non-Weapon" module="forms" name="Daily 7 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber::Non-Weapon" module="forms" name="Daily 7 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber::Non-Weapon" module="forms" name="Daily 7 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber::Non-Weapon" module="forms" name="Daily 7 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
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-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber::Weapon" module="forms" name="Daily 7 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber::Weapon" module="forms" name="Daily 7 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 7 Name=! (Non-Weapon): [Q((!=Daily 7 Damage Dice Count=!d!=Daily 7 Damage Dice Sides=!)) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!  + !=Daily 7 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 7 Name=! (Non-Weapon): [Q((!=Daily 7 Damage Dice Count=!d!=Daily 7 Damage Dice Sides=!)) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!  + !=Daily 7 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 7 Name=! Half Damage - (Non-Weapon): [((!=Daily 7 Damage Dice Count=!d!=Daily 7 Damage Dice Sides=!) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=! + !=Daily 7 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! Critical - (Non-Weapon): [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Daily 7 Damage Dice Count=!*!=Daily 7 Damage Dice Sides=!) + (!=Daily 7 Critical Extra Damage=!) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 7 Name=! Half Damage - (Non-Weapon): [((!=Daily 7 Damage Dice Count=!d!=Daily 7 Damage Dice Sides=!) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=! + !=Daily 7 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! Critical - (Non-Weapon): [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Daily 7 Damage Dice Count=!*!=Daily 7 Damage Dice Sides=!) + (!=Daily 7 Critical Extra Damage=!) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 7 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 7 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 7 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 7 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="8" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily" module="forms" name="8" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8" module="forms" name="Daily 8 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 8 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
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-                <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
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+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Daily 8 Misc Attack Bonuses=! + !=Daily 8 Implement Bonus=!] vs. !=Daily 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
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+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 8 Name=! (Non-Weapon): [Q((!=Daily 8 Damage Dice Count=!d!=Daily 8 Damage Dice Sides=!)) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+              </list>
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+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 8 Name=! Half Damage - (Non-Weapon): [((!=Daily 8 Damage Dice Count=!d!=Daily 8 Damage Dice Sides=!) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! Critical - (Non-Weapon): [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Daily 8 Damage Dice Count=!*!=Daily 8 Damage Dice Sides=!) + (!=Daily 8 Critical Extra Damage=!) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+              </list>
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               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
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-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8" module="forms" name="Daily 8 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
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-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8" module="forms" name="Daily 8 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
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               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
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-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8" module="forms" name="Daily 8 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber::Non-Weapon" module="forms" name="Daily 8 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber::Non-Weapon" module="forms" name="Daily 8 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber::Non-Weapon" module="forms" name="Daily 8 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber::Non-Weapon" module="forms" name="Daily 8 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
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-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber::Weapon" module="forms" name="Daily 8 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber::Weapon" module="forms" name="Daily 8 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 8 Name=! (Non-Weapon): [Q((!=Daily 8 Damage Dice Count=!d!=Daily 8 Damage Dice Sides=!)) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!  + !=Daily 8 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 8 Name=! (Non-Weapon): [Q((!=Daily 8 Damage Dice Count=!d!=Daily 8 Damage Dice Sides=!)) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!  + !=Daily 8 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 8 Name=! Half Damage - (Non-Weapon): [((!=Daily 8 Damage Dice Count=!d!=Daily 8 Damage Dice Sides=!) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=! + !=Daily 8 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! Critical - (Non-Weapon): [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Daily 8 Damage Dice Count=!*!=Daily 8 Damage Dice Sides=!) + (!=Daily 8 Critical Extra Damage=!) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 8 Name=! Half Damage - (Non-Weapon): [((!=Daily 8 Damage Dice Count=!d!=Daily 8 Damage Dice Sides=!) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=! + !=Daily 8 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! Critical - (Non-Weapon): [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Daily 8 Damage Dice Count=!*!=Daily 8 Damage Dice Sides=!) + (!=Daily 8 Critical Extra Damage=!) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 8 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 8 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 8 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 8 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="9" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily" module="forms" name="9" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9" module="forms" name="Daily 9 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 9 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
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-                <option selected="0" value="0">!=Daily 9 Name=! Critical - (Non-Weapon): [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Daily 9 Damage Dice Count=!*!=Daily 9 Damage Dice Sides=!) + (!=Daily 9 Critical Extra Damage=!) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
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-                <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
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+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Daily 9 Misc Attack Bonuses=! + !=Daily 9 Implement Bonus=!] vs. !=Daily 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+              </list>
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+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 9 Name=! (Non-Weapon): [Q((!=Daily 9 Damage Dice Count=!d!=Daily 9 Damage Dice Sides=!)) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+              </list>
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+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 9 Name=! Half Damage - (Non-Weapon): [((!=Daily 9 Damage Dice Count=!d!=Daily 9 Damage Dice Sides=!) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! Critical - (Non-Weapon): [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Daily 9 Damage Dice Count=!*!=Daily 9 Damage Dice Sides=!) + (!=Daily 9 Critical Extra Damage=!) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9" module="forms" name="Daily 9 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
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-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9" module="forms" name="Daily 9 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
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-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Misc Attack Bonuses" version="1.0">
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-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9" module="forms" name="Daily 9 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
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               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
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-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9" module="forms" name="Daily 9 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
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+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber::Non-Weapon" module="forms" name="Daily 9 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber::Non-Weapon" module="forms" name="Daily 9 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber::Non-Weapon" module="forms" name="Daily 9 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber::Non-Weapon" module="forms" name="Daily 9 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
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-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber::Weapon" module="forms" name="Daily 9 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber::Weapon" module="forms" name="Daily 9 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 9 Name=! (Non-Weapon): [Q((!=Daily 9 Damage Dice Count=!d!=Daily 9 Damage Dice Sides=!)) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!  + !=Daily 9 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 9 Name=! (Non-Weapon): [Q((!=Daily 9 Damage Dice Count=!d!=Daily 9 Damage Dice Sides=!)) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!  + !=Daily 9 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 9 Name=! Half Damage - (Non-Weapon): [((!=Daily 9 Damage Dice Count=!d!=Daily 9 Damage Dice Sides=!) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=! + !=Daily 9 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! Critical - (Non-Weapon): [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Daily 9 Damage Dice Count=!*!=Daily 9 Damage Dice Sides=!) + (!=Daily 9 Critical Extra Damage=!) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 9 Name=! Half Damage - (Non-Weapon): [((!=Daily 9 Damage Dice Count=!d!=Daily 9 Damage Dice Sides=!) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=! + !=Daily 9 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! Critical - (Non-Weapon): [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Daily 9 Damage Dice Count=!*!=Daily 9 Damage Dice Sides=!) + (!=Daily 9 Critical Extra Damage=!) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 9 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 9 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 9 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 9 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-        </nodehandler>
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Utility" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="1" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Name" version="1.0">
+        </nodehandler><nodehandler class="tabber_handler" frame="400,400,0,47" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types" module="containers" name="Utility" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility" module="forms" name="1" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1" module="forms" name="Utility 1 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 1 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" frame="400,400,311,79" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="1" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 1 Name=! (Non-Weapon): [Q((!=Utility 1 Damage Dice Count=!d!=Utility 1 Damage Dice Sides=!)) + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 1 Name=! Critical - (Non-Weapon): [Q(!=Utility 1 Damage Dice Multiplier=!*!=Utility 1 Damage Dice Count=!*!=Utility 1 Damage Dice Sides=!) + (!=Utility 1 Critical Extra Damage=!) + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 1 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 1 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 1 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 1 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 1 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 1 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 1 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 1 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 1 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 1 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" frame="879,60,17,147" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Utility 1 Misc Attack Bonuses=! + !=Utility 1 Implement Bonus=!] vs. !=Utility 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" frame="400,71,0,47" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 1 Name=! (Non-Weapon): [Q((!=Utility 1 Damage Dice Count=!d!=Utility 1 Damage Dice Sides=!)) + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 1 Name=! Half Damage - (Non-Weapon): [((!=Utility 1 Damage Dice Count=!d!=Utility 1 Damage Dice Sides=!) + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! Critical - (Non-Weapon): [Q(!=Utility 1 Primary Damage Dice Multiplier=!*!=Utility 1 Damage Dice Count=!*!=Utility 1 Damage Dice Sides=!) + (!=Utility 1 Critical Extra Damage=!) + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1" module="forms" name="Utility 1 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1" module="forms" name="Utility 1 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1" module="forms" name="Utility 1 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1" module="forms" name="Utility 1 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Damage Dice Count" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1" module="forms" name="Utility 1 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber::Non-Weapon" module="forms" name="Utility 1 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber::Non-Weapon" module="forms" name="Utility 1 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber::Non-Weapon" module="forms" name="Utility 1 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber::Non-Weapon" module="forms" name="Utility 1 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber::Weapon" module="forms" name="Utility 1 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber::Weapon" module="forms" name="Utility 1 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Critical Extra Damage" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-                </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Damage Dice Sides" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Damage Dice Multiplier" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 1 Name=! (Non-Weapon): [Q((!=Utility 1 Damage Dice Count=!d!=Utility 1 Damage Dice Sides=!)) + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!  + !=Utility 1 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 1 Name=! Half Damage - (Non-Weapon): [((!=Utility 1 Damage Dice Count=!d!=Utility 1 Damage Dice Sides=!) + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=! + !=Utility 1 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! Critical - (Non-Weapon): [Q(!=Utility 1 Secondary Damage Dice Multiplier=!*!=Utility 1 Damage Dice Count=!*!=Utility 1 Damage Dice Sides=!) + (!=Utility 1 Critical Extra Damage=!) + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 1 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 1 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 1 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 1 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="2" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility" module="forms" name="2" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2" module="forms" name="Utility 2 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 2 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Utility 2 Misc Attack Bonuses=! + !=Utility 2 Implement Bonus=!] vs. !=Utility 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 2 Name=! (Non-Weapon): [Q((!=Utility 2 Damage Dice Count=!d!=Utility 2 Damage Dice Sides=!)) + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2" module="forms" name="Special Damage Roll" version="1.0">
               <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 2 Name=! (Non-Weapon): [Q((!=Utility 2 Damage Dice Count=!d!=Utility 2 Damage Dice Sides=!)) + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 2 Name=! Critical - (Non-Weapon): [Q(!=Utility 2 Damage Dice Multiplier=!*!=Utility 2 Damage Dice Count=!*!=Utility 2 Damage Dice Sides=!) + (!=Utility 2 Critical Extra Damage=!) + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 2 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 2 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 2 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 2 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 2 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 2 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 2 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 2 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 2 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 2 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Target Defense" version="1.0">
+                <option caption="" selected="1" value="0">!=Utility 2 Name=! Half Damage - (Non-Weapon): [((!=Utility 2 Damage Dice Count=!d!=Utility 2 Damage Dice Sides=!) + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! Critical - (Non-Weapon): [Q(!=Utility 2 Primary Damage Dice Multiplier=!*!=Utility 2 Damage Dice Count=!*!=Utility 2 Damage Dice Sides=!) + (!=Utility 2 Critical Extra Damage=!) + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2" module="forms" name="Utility 2 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2" module="forms" name="Utility 2 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2" module="forms" name="Utility 2 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2" module="forms" name="Utility 2 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Damage Ability" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Damage Dice Count" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2" module="forms" name="Utility 2 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber::Non-Weapon" module="forms" name="Utility 2 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber::Non-Weapon" module="forms" name="Utility 2 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber::Non-Weapon" module="forms" name="Utility 2 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber::Non-Weapon" module="forms" name="Utility 2 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber::Weapon" module="forms" name="Utility 2 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber::Weapon" module="forms" name="Utility 2 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Critical Extra Damage" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
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-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Damage Dice Sides" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Damage Dice Multiplier" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 2 Name=! (Non-Weapon): [Q((!=Utility 2 Damage Dice Count=!d!=Utility 2 Damage Dice Sides=!)) + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!  + !=Utility 2 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 2 Name=! Half Damage - (Non-Weapon): [((!=Utility 2 Damage Dice Count=!d!=Utility 2 Damage Dice Sides=!) + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=! + !=Utility 2 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! Critical - (Non-Weapon): [Q(!=Utility 2 Secondary Damage Dice Multiplier=!*!=Utility 2 Damage Dice Count=!*!=Utility 2 Damage Dice Sides=!) + (!=Utility 2 Critical Extra Damage=!) + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
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+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 2 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 2 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 2 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 2 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="3" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility" module="forms" name="3" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3" module="forms" name="Utility 3 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 3 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 3 Name=! (Non-Weapon): [Q((!=Utility 3 Damage Dice Count=!d!=Utility 3 Damage Dice Sides=!)) + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 3 Name=! Critical - (Non-Weapon): [Q(!=Utility 3 Damage Dice Multiplier=!*!=Utility 3 Damage Dice Count=!*!=Utility 3 Damage Dice Sides=!) + (!=Utility 3 Critical Extra Damage=!) + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 3 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 3 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 3 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 3 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 3 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 3 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 3 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 3 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 3 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 3 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Utility 3 Misc Attack Bonuses=! + !=Utility 3 Implement Bonus=!] vs. !=Utility 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 3 Name=! (Non-Weapon): [Q((!=Utility 3 Damage Dice Count=!d!=Utility 3 Damage Dice Sides=!)) + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 3 Name=! Half Damage - (Non-Weapon): [((!=Utility 3 Damage Dice Count=!d!=Utility 3 Damage Dice Sides=!) + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! Critical - (Non-Weapon): [Q(!=Utility 3 Primary Damage Dice Multiplier=!*!=Utility 3 Damage Dice Count=!*!=Utility 3 Damage Dice Sides=!) + (!=Utility 3 Critical Extra Damage=!) + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3" module="forms" name="Utility 3 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3" module="forms" name="Utility 3 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3" module="forms" name="Utility 3 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3" module="forms" name="Utility 3 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Damage Dice Count" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3" module="forms" name="Utility 3 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber::Non-Weapon" module="forms" name="Utility 3 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber::Non-Weapon" module="forms" name="Utility 3 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber::Non-Weapon" module="forms" name="Utility 3 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber::Non-Weapon" module="forms" name="Utility 3 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber::Weapon" module="forms" name="Utility 3 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber::Weapon" module="forms" name="Utility 3 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Critical Extra Damage" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-                </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Damage Dice Sides" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Damage Dice Multiplier" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 3 Name=! (Non-Weapon): [Q((!=Utility 3 Damage Dice Count=!d!=Utility 3 Damage Dice Sides=!)) + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!  + !=Utility 3 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 3 Name=! Half Damage - (Non-Weapon): [((!=Utility 3 Damage Dice Count=!d!=Utility 3 Damage Dice Sides=!) + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=! + !=Utility 3 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! Critical - (Non-Weapon): [Q(!=Utility 3 Secondary Damage Dice Multiplier=!*!=Utility 3 Damage Dice Count=!*!=Utility 3 Damage Dice Sides=!) + (!=Utility 3 Critical Extra Damage=!) + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 3 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 3 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 3 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 3 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="4" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility" module="forms" name="4" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4" module="forms" name="Utility 4 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 4 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
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-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 4 Name=! (Non-Weapon): [Q((!=Utility 4 Damage Dice Count=!d!=Utility 4 Damage Dice Sides=!)) + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 4 Name=! Critical - (Non-Weapon): [Q(!=Utility 4 Damage Dice Multiplier=!*!=Utility 4 Damage Dice Count=!*!=Utility 4 Damage Dice Sides=!) + (!=Utility 4 Critical Extra Damage=!) + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 4 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 4 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 4 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 4 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 4 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 4 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 4 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 4 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 4 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 4 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Utility 4 Misc Attack Bonuses=! + !=Utility 4 Implement Bonus=!] vs. !=Utility 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 4 Name=! (Non-Weapon): [Q((!=Utility 4 Damage Dice Count=!d!=Utility 4 Damage Dice Sides=!)) + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 4 Name=! Half Damage - (Non-Weapon): [((!=Utility 4 Damage Dice Count=!d!=Utility 4 Damage Dice Sides=!) + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! Critical - (Non-Weapon): [Q(!=Utility 4 Primary Damage Dice Multiplier=!*!=Utility 4 Damage Dice Count=!*!=Utility 4 Damage Dice Sides=!) + (!=Utility 4 Critical Extra Damage=!) + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4" module="forms" name="Utility 4 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4" module="forms" name="Utility 4 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4" module="forms" name="Utility 4 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4" module="forms" name="Utility 4 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Damage Dice Count" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4" module="forms" name="Utility 4 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber::Non-Weapon" module="forms" name="Utility 4 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber::Non-Weapon" module="forms" name="Utility 4 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber::Non-Weapon" module="forms" name="Utility 4 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber::Non-Weapon" module="forms" name="Utility 4 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber::Weapon" module="forms" name="Utility 4 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber::Weapon" module="forms" name="Utility 4 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Critical Extra Damage" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
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-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Damage Dice Sides" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
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-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Damage Dice Multiplier" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 4 Name=! (Non-Weapon): [Q((!=Utility 4 Damage Dice Count=!d!=Utility 4 Damage Dice Sides=!)) + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!  + !=Utility 4 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 4 Name=! Half Damage - (Non-Weapon): [((!=Utility 4 Damage Dice Count=!d!=Utility 4 Damage Dice Sides=!) + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=! + !=Utility 4 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! Critical - (Non-Weapon): [Q(!=Utility 4 Secondary Damage Dice Multiplier=!*!=Utility 4 Damage Dice Count=!*!=Utility 4 Damage Dice Sides=!) + (!=Utility 4 Critical Extra Damage=!) + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 4 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 4 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 4 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 4 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="5" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility" module="forms" name="5" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5" module="forms" name="Utility 5 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 5 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 5 Name=! (Non-Weapon): [Q((!=Utility 5 Damage Dice Count=!d!=Utility 5 Damage Dice Sides=!)) + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 5 Name=! Critical - (Non-Weapon): [Q(!=Utility 5 Damage Dice Multiplier=!*!=Utility 5 Damage Dice Count=!*!=Utility 5 Damage Dice Sides=!) + (!=Utility 5 Critical Extra Damage=!) + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 5 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 5 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 5 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 5 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 5 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 5 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 5 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 5 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 5 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 5 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Utility 5 Misc Attack Bonuses=! + !=Utility 5 Implement Bonus=!] vs. !=Utility 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 5 Name=! (Non-Weapon): [Q((!=Utility 5 Damage Dice Count=!d!=Utility 5 Damage Dice Sides=!)) + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 5 Name=! Half Damage - (Non-Weapon): [((!=Utility 5 Damage Dice Count=!d!=Utility 5 Damage Dice Sides=!) + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! Critical - (Non-Weapon): [Q(!=Utility 5 Primary Damage Dice Multiplier=!*!=Utility 5 Damage Dice Count=!*!=Utility 5 Damage Dice Sides=!) + (!=Utility 5 Critical Extra Damage=!) + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5" module="forms" name="Utility 5 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5" module="forms" name="Utility 5 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5" module="forms" name="Utility 5 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5" module="forms" name="Utility 5 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Damage Dice Count" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5" module="forms" name="Utility 5 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber::Non-Weapon" module="forms" name="Utility 5 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber::Non-Weapon" module="forms" name="Utility 5 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber::Non-Weapon" module="forms" name="Utility 5 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber::Non-Weapon" module="forms" name="Utility 5 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber::Weapon" module="forms" name="Utility 5 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber::Weapon" module="forms" name="Utility 5 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Critical Extra Damage" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-                </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Damage Dice Sides" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Damage Dice Multiplier" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 5 Name=! (Non-Weapon): [Q((!=Utility 5 Damage Dice Count=!d!=Utility 5 Damage Dice Sides=!)) + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!  + !=Utility 5 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 5 Name=! Half Damage - (Non-Weapon): [((!=Utility 5 Damage Dice Count=!d!=Utility 5 Damage Dice Sides=!) + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=! + !=Utility 5 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! Critical - (Non-Weapon): [Q(!=Utility 5 Secondary Damage Dice Multiplier=!*!=Utility 5 Damage Dice Count=!*!=Utility 5 Damage Dice Sides=!) + (!=Utility 5 Critical Extra Damage=!) + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 5 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 5 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 5 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 5 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="6" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility" module="forms" name="6" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6" module="forms" name="Utility 6 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 6 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 6 Name=! (Non-Weapon): [Q((!=Utility 6 Damage Dice Count=!d!=Utility 6 Damage Dice Sides=!)) + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 6 Name=! Critical - (Non-Weapon): [Q(!=Utility 6 Damage Dice Multiplier=!*!=Utility 6 Damage Dice Count=!*!=Utility 6 Damage Dice Sides=!) + (!=Utility 6 Critical Extra Damage=!) + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 6 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 6 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 6 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 6 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 6 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 6 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 6 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 6 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 6 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 6 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Utility 6 Misc Attack Bonuses=! + !=Utility 6 Implement Bonus=!] vs. !=Utility 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 6 Name=! (Non-Weapon): [Q((!=Utility 6 Damage Dice Count=!d!=Utility 6 Damage Dice Sides=!)) + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 6 Name=! Half Damage - (Non-Weapon): [((!=Utility 6 Damage Dice Count=!d!=Utility 6 Damage Dice Sides=!) + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! Critical - (Non-Weapon): [Q(!=Utility 6 Primary Damage Dice Multiplier=!*!=Utility 6 Damage Dice Count=!*!=Utility 6 Damage Dice Sides=!) + (!=Utility 6 Critical Extra Damage=!) + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6" module="forms" name="Utility 6 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6" module="forms" name="Utility 6 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6" module="forms" name="Utility 6 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6" module="forms" name="Utility 6 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Damage Dice Count" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6" module="forms" name="Utility 6 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber::Non-Weapon" module="forms" name="Utility 6 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber::Non-Weapon" module="forms" name="Utility 6 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber::Non-Weapon" module="forms" name="Utility 6 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber::Non-Weapon" module="forms" name="Utility 6 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber::Weapon" module="forms" name="Utility 6 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber::Weapon" module="forms" name="Utility 6 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Critical Extra Damage" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
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-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Damage Dice Sides" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Damage Dice Multiplier" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 6 Name=! (Non-Weapon): [Q((!=Utility 6 Damage Dice Count=!d!=Utility 6 Damage Dice Sides=!)) + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!  + !=Utility 6 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 6 Name=! Half Damage - (Non-Weapon): [((!=Utility 6 Damage Dice Count=!d!=Utility 6 Damage Dice Sides=!) + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=! + !=Utility 6 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! Critical - (Non-Weapon): [Q(!=Utility 6 Secondary Damage Dice Multiplier=!*!=Utility 6 Damage Dice Count=!*!=Utility 6 Damage Dice Sides=!) + (!=Utility 6 Critical Extra Damage=!) + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 6 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 6 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 6 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 6 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="7" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility" module="forms" name="7" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7" module="forms" name="Utility 7 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 7 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 7 Name=! (Non-Weapon): [Q((!=Utility 7 Damage Dice Count=!d!=Utility 7 Damage Dice Sides=!)) + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 7 Name=! Critical - (Non-Weapon): [Q(!=Utility 7 Damage Dice Multiplier=!*!=Utility 7 Damage Dice Count=!*!=Utility 7 Damage Dice Sides=!) + (!=Utility 7 Critical Extra Damage=!) + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 7 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 7 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 7 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 7 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 7 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 7 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 7 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 7 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 7 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 7 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Utility 7 Misc Attack Bonuses=! + !=Utility 7 Implement Bonus=!] vs. !=Utility 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 7 Name=! (Non-Weapon): [Q((!=Utility 7 Damage Dice Count=!d!=Utility 7 Damage Dice Sides=!)) + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 7 Name=! Half Damage - (Non-Weapon): [((!=Utility 7 Damage Dice Count=!d!=Utility 7 Damage Dice Sides=!) + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! Critical - (Non-Weapon): [Q(!=Utility 7 Primary Damage Dice Multiplier=!*!=Utility 7 Damage Dice Count=!*!=Utility 7 Damage Dice Sides=!) + (!=Utility 7 Critical Extra Damage=!) + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7" module="forms" name="Utility 7 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7" module="forms" name="Utility 7 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7" module="forms" name="Utility 7 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7" module="forms" name="Utility 7 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Damage Dice Count" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7" module="forms" name="Utility 7 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber::Non-Weapon" module="forms" name="Utility 7 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber::Non-Weapon" module="forms" name="Utility 7 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber::Non-Weapon" module="forms" name="Utility 7 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber::Non-Weapon" module="forms" name="Utility 7 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber::Weapon" module="forms" name="Utility 7 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber::Weapon" module="forms" name="Utility 7 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Critical Extra Damage" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-                </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Damage Dice Sides" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Damage Dice Multiplier" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 7 Name=! (Non-Weapon): [Q((!=Utility 7 Damage Dice Count=!d!=Utility 7 Damage Dice Sides=!)) + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!  + !=Utility 7 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 7 Name=! Half Damage - (Non-Weapon): [((!=Utility 7 Damage Dice Count=!d!=Utility 7 Damage Dice Sides=!) + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=! + !=Utility 7 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! Critical - (Non-Weapon): [Q(!=Utility 7 Secondary Damage Dice Multiplier=!*!=Utility 7 Damage Dice Count=!*!=Utility 7 Damage Dice Sides=!) + (!=Utility 7 Critical Extra Damage=!) + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 7 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 7 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 7 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 7 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="8" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility" module="forms" name="8" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8" module="forms" name="Utility 8 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 8 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8" module="forms" name="Description" version="1.0">
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-                <option selected="1" value="0">!=Utility 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
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-                <option selected="1" value="0">!=Utility 8 Name=! (Non-Weapon): [Q((!=Utility 8 Damage Dice Count=!d!=Utility 8 Damage Dice Sides=!)) + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 8 Name=! Critical - (Non-Weapon): [Q(!=Utility 8 Damage Dice Multiplier=!*!=Utility 8 Damage Dice Count=!*!=Utility 8 Damage Dice Sides=!) + (!=Utility 8 Critical Extra Damage=!) + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 8 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 8 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 8 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 8 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 8 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 8 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 8 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 8 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 8 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 8 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Utility 8 Misc Attack Bonuses=! + !=Utility 8 Implement Bonus=!] vs. !=Utility 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 8 Name=! (Non-Weapon): [Q((!=Utility 8 Damage Dice Count=!d!=Utility 8 Damage Dice Sides=!)) + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 8 Name=! Half Damage - (Non-Weapon): [((!=Utility 8 Damage Dice Count=!d!=Utility 8 Damage Dice Sides=!) + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! Critical - (Non-Weapon): [Q(!=Utility 8 Primary Damage Dice Multiplier=!*!=Utility 8 Damage Dice Count=!*!=Utility 8 Damage Dice Sides=!) + (!=Utility 8 Critical Extra Damage=!) + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8" module="forms" name="Utility 8 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8" module="forms" name="Utility 8 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8" module="forms" name="Utility 8 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8" module="forms" name="Utility 8 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
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-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Damage Dice Count" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8" module="forms" name="Utility 8 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber::Non-Weapon" module="forms" name="Utility 8 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber::Non-Weapon" module="forms" name="Utility 8 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber::Non-Weapon" module="forms" name="Utility 8 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber::Non-Weapon" module="forms" name="Utility 8 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber::Weapon" module="forms" name="Utility 8 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber::Weapon" module="forms" name="Utility 8 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Critical Extra Damage" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-                </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Damage Dice Sides" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Damage Dice Multiplier" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 8 Name=! (Non-Weapon): [Q((!=Utility 8 Damage Dice Count=!d!=Utility 8 Damage Dice Sides=!)) + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!  + !=Utility 8 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 8 Name=! Half Damage - (Non-Weapon): [((!=Utility 8 Damage Dice Count=!d!=Utility 8 Damage Dice Sides=!) + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=! + !=Utility 8 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! Critical - (Non-Weapon): [Q(!=Utility 8 Secondary Damage Dice Multiplier=!*!=Utility 8 Damage Dice Count=!*!=Utility 8 Damage Dice Sides=!) + (!=Utility 8 Critical Extra Damage=!) + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 8 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 8 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 8 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 8 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="9" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility" module="forms" name="9" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9" module="forms" name="Utility 9 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 9 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 9 Name=! (Non-Weapon): [Q((!=Utility 9 Damage Dice Count=!d!=Utility 9 Damage Dice Sides=!)) + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 9 Name=! Critical - (Non-Weapon): [Q(!=Utility 9 Damage Dice Multiplier=!*!=Utility 9 Damage Dice Count=!*!=Utility 9 Damage Dice Sides=!) + (!=Utility 9 Critical Extra Damage=!) + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 9 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 9 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 9 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 9 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 9 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 9 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 9 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 9 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 9 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 9 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Utility 9 Misc Attack Bonuses=! + !=Utility 9 Implement Bonus=!] vs. !=Utility 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 9 Name=! (Non-Weapon): [Q((!=Utility 9 Damage Dice Count=!d!=Utility 9 Damage Dice Sides=!)) + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
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+                <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 9 Name=! Half Damage - (Non-Weapon): [((!=Utility 9 Damage Dice Count=!d!=Utility 9 Damage Dice Sides=!) + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! Critical - (Non-Weapon): [Q(!=Utility 9 Primary Damage Dice Multiplier=!*!=Utility 9 Damage Dice Count=!*!=Utility 9 Damage Dice Sides=!) + (!=Utility 9 Critical Extra Damage=!) + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9" module="forms" name="Utility 9 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9" module="forms" name="Utility 9 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9" module="forms" name="Utility 9 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9" module="forms" name="Utility 9 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
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-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Damage Dice Count" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9" module="forms" name="Utility 9 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber::Non-Weapon" module="forms" name="Utility 9 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber::Non-Weapon" module="forms" name="Utility 9 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber::Non-Weapon" module="forms" name="Utility 9 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber::Non-Weapon" module="forms" name="Utility 9 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
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+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber::Weapon" module="forms" name="Utility 9 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber::Weapon" module="forms" name="Utility 9 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
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-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Critical Extra Damage" version="1.0">
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-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
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-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Damage Dice Multiplier" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+                  </list>
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+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 9 Name=! (Non-Weapon): [Q((!=Utility 9 Damage Dice Count=!d!=Utility 9 Damage Dice Sides=!)) + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!  + !=Utility 9 Implement Bonus=!]</option>
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+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                  </list>
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+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 9 Name=! Half Damage - (Non-Weapon): [((!=Utility 9 Damage Dice Count=!d!=Utility 9 Damage Dice Sides=!) + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=! + !=Utility 9 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! Critical - (Non-Weapon): [Q(!=Utility 9 Secondary Damage Dice Multiplier=!*!=Utility 9 Damage Dice Count=!*!=Utility 9 Damage Dice Sides=!) + (!=Utility 9 Critical Extra Damage=!) + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
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+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 9 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 9 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 9 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 9 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-        </nodehandler>
-        <nodehandler class="form_handler" icon="form" module="forms" name="Racial/Feats/Rituals" version="1.0">
-          <form height="400" width="400" />
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Racial Abilities" version="1.0">
+        </nodehandler><nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types" module="forms" name="Racial/Feats/Rituals" version="1.0" width="400">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Racial/Feats/Rituals" module="forms" name="Racial Abilities" version="1.0">
             <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Class Abilities" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Racial/Feats/Rituals" module="forms" name="Class Abilities" version="1.0">
             <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feats" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Racial/Feats/Rituals" module="forms" name="Feats" version="1.0">
             <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Rituals" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Racial/Feats/Rituals" module="forms" name="Rituals" version="1.0">
             <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
           </nodehandler>
         </nodehandler>
@@ -6266,9 +6684,8 @@
             <macro name="" />
           </macros>
         </nodehandler>
-      <nodehandler class="splitter_handler" icon="divider" module="containers" name="Splitter" version="1.0">
-        <splitter_atts horizontal="0" />
-        <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Basic Info" version="1.0">
+      <nodehandler class="splitter_handler" horizontal="0" icon="divider" map="Warhammer v2 Character Sheet::DM Char Ref Sheet::Character" module="containers" name="Splitter" version="1.0">
+        <nodehandler class="rpg_grid_handler" icon="grid" map="Warhammer v2 Character Sheet::DM Char Ref Sheet::Character::Splitter" module="rpg_grid" name="Basic Info" version="1.0">
           <grid autosize="1" border="1">
             <row version="1.0">
               <cell size="88">Player Name</cell>
@@ -6315,7 +6732,7 @@
             <macro name="" />
           </macros>
         </nodehandler>
-        <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Health / Defenses" version="1.0">
+        <nodehandler class="rpg_grid_handler" icon="grid" map="Warhammer v2 Character Sheet::DM Char Ref Sheet::Character::Splitter" module="rpg_grid" name="Health / Defenses" version="1.0">
           <grid autosize="1" border="1">
             <row version="1.0">
               <cell size="116">Maximum Health</cell>
@@ -6370,7 +6787,7 @@
   </nodehandler>
   <nodehandler class="tabber_handler" frame="630,439,340,68" icon="book" map="Warhammer v2 Character Sheet" module="containers" name="D&amp;D 4th Companion Sheet" version="1.0">
     <nodehandler class="form_handler" frame="400,400,114,138" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet" module="forms" name="Basic Info" version="1.0" width="400">
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Owner" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Basic Info" module="forms" name="Owner" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
       </nodehandler>
       <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Basic Info" module="forms" name="Name" version="1.0">
@@ -6393,7 +6810,7 @@
       </nodehandler>
     </nodehandler>
     <nodehandler class="form_handler" frame="400,400,0,47" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet" module="forms" name="Ability Scores" version="1.0" width="400">
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Companion Strength" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Ability Scores" module="forms" name="Companion Strength" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
       </nodehandler>
       <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Ability Scores" module="forms" name="Companion Constitution" version="1.0">
@@ -6470,7 +6887,7 @@
       </macros>
     </nodehandler>
     <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet" module="forms" name="Defenses" version="1.0" width="400">
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Armor Class" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses" module="forms" name="Armor Class" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
       </nodehandler>
       <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses" module="forms" name="Fortitude" version="1.0">
@@ -6484,7 +6901,7 @@
       </nodehandler>
       <nodehandler class="tabber_handler" frame="400,400,0,47" icon="tabber" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses" module="containers" name="Tabber" version="1.0">
         <nodehandler class="form_handler" frame="400,400,0,47" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber" module="forms" name="AC Worksheet" version="1.0" width="400">
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Companion Base AC" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber::AC Worksheet" module="forms" name="Companion Base AC" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
           <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber::AC Worksheet" module="forms" name="Calculate AC" version="1.0">
@@ -6492,7 +6909,7 @@
           </nodehandler>
         </nodehandler>
         <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber" module="forms" name="Fort Worksheet" version="1.0" width="400">
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Companion Base Fort" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber::Fort Worksheet" module="forms" name="Companion Base Fort" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
           <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber::Fort Worksheet" module="forms" name="Calculate Fort" version="1.0">
@@ -6500,7 +6917,7 @@
           </nodehandler>
         </nodehandler>
         <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber" module="forms" name="Ref Worksheet" version="1.0" width="400">
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Companion Base Ref" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber::Ref Worksheet" module="forms" name="Companion Base Ref" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
           <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber::Ref Worksheet" module="forms" name="Calculate Ref" version="1.0">
@@ -6508,7 +6925,7 @@
           </nodehandler>
         </nodehandler>
         <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber" module="forms" name="Will Worksheet" version="1.0" width="400">
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Companion Base Will" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber::Will Worksheet" module="forms" name="Companion Base Will" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
           <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber::Will Worksheet" module="forms" name="Calculate Will" version="1.0">
@@ -6518,71 +6935,69 @@
       </nodehandler>
     </nodehandler>
     <nodehandler class="form_handler" frame="400,400,0,47" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet" module="forms" name="Attack" version="1.0" width="400">
-      <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Attack Tabber" version="1.0">
-        <nodehandler class="form_handler" icon="form" module="forms" name="Attack 1" version="1.0">
-          <form height="400" width="400" />
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 1 Name" version="1.0">
+      <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack" module="containers" name="Attack Tabber" version="1.0">
+        <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber" module="forms" name="Attack 1" version="1.0" width="400">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 1" module="forms" name="Attack 1 Name" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Attack 1 Name</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 1 Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 1" module="forms" name="Attack 1 Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Attack 1 Name=!: [Q1d20 + !=Companion Level=! + !=Attack 1 Bonus=!]</text>
+          <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 1" module="forms" name="Attack Roll" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Attack 1 Name=!: [Q1d20 + !=Companion Level=! + !=Attack 1 Bonus=!]</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 1 Damage Ability" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 1" module="forms" name="Attack 1 Damage Ability" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 1 Damage Other Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 1" module="forms" name="Attack 1 Damage Other Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 1 Damage Dice Count" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 1" module="forms" name="Attack 1 Damage Dice Count" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 1 Damage Dice Sides" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 1" module="forms" name="Attack 1 Damage Dice Sides" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">4</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 1 Critical Extra Damage" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 1" module="forms" name="Attack 1 Critical Extra Damage" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Attack 1 Name=!: [Q(!=Attack 1 Damage Dice Count=!d!=Attack 1 Damage Dice Sides=!) +  ((!=Attack 1 Damage Ability=! / 2) - 5) + !=Attack 1 Damage Other Bonus=!]</text>
+          <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 1" module="forms" name="Normal Damage Roll" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Attack 1 Name=!: [Q(!=Attack 1 Damage Dice Count=!d!=Attack 1 Damage Dice Sides=!) +  ((!=Attack 1 Damage Ability=! / 2) - 5) + !=Attack 1 Damage Other Bonus=!]</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Attack 1 Name=! = [Q(!=Attack 1 Damage Dice Count=!*!=Attack 1 Damage Dice Sides=!) + (!=Attack 1 Critical Extra Damage=!) + ((!=Attack 1 Damage Ability=! / 2) - 5) + !=Attack 1 Damage Other Bonus=!]</text>
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 1" module="forms" name="Critical Damage Roll" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Attack 1 Name=! = [Q(!=Attack 1 Damage Dice Count=!*!=Attack 1 Damage Dice Sides=!) + (!=Attack 1 Critical Extra Damage=!) + ((!=Attack 1 Damage Ability=! / 2) - 5) + !=Attack 1 Damage Other Bonus=!]</text>
           </nodehandler>
         </nodehandler>
-        <nodehandler class="form_handler" icon="form" module="forms" name="Attack 2" version="1.0">
-          <form height="400" width="400" />
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 2 Name" version="1.0">
+        <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber" module="forms" name="Attack 2" version="1.0" width="400">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 2" module="forms" name="Attack 2 Name" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Attack 2 Name</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 2 Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 2" module="forms" name="Attack 2 Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Attack 2 Name=!: [Q1d20 + !=Companion Level=! + !=Attack 2 Bonus=!]</text>
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 2" module="forms" name="Attack Roll" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Attack 2 Name=!: [Q1d20 + !=Companion Level=! + !=Attack 2 Bonus=!]</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 2 Damage Ability" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 2" module="forms" name="Attack 2 Damage Ability" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 2 Damage Other Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 2" module="forms" name="Attack 2 Damage Other Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 2 Damage Dice Count" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 2" module="forms" name="Attack 2 Damage Dice Count" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 2 Damage Dice Sides" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 2" module="forms" name="Attack 2 Damage Dice Sides" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">4</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 2 Critical Extra Damage" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 2" module="forms" name="Attack 2 Critical Extra Damage" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Attack 2 Name=!: [Q(!=Attack 2 Damage Dice Count=!d!=Attack 2 Damage Dice Sides=!) +  ((!=Attack 2 Damage Ability=! / 2) - 5) + !=Attack 2 Damage Other Bonus=!]</text>
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 2" module="forms" name="Normal Damage Roll" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Attack 2 Name=!: [Q(!=Attack 2 Damage Dice Count=!d!=Attack 2 Damage Dice Sides=!) +  ((!=Attack 2 Damage Ability=! / 2) - 5) + !=Attack 2 Damage Other Bonus=!]</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Attack 2 Name=! = [Q(!=Attack 2 Damage Dice Count=!*!=Attack 2 Damage Dice Sides=!) + (!=Attack 2 Critical Extra Damage=!) + ((!=Attack 2 Damage Ability=! / 2) - 5) + !=Attack 2 Damage Other Bonus=!]</text>
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 2" module="forms" name="Critical Damage Roll" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Attack 2 Name=! = [Q(!=Attack 2 Damage Dice Count=!*!=Attack 2 Damage Dice Sides=!) + (!=Attack 2 Critical Extra Damage=!) + ((!=Attack 2 Damage Ability=! / 2) - 5) + !=Attack 2 Damage Other Bonus=!]</text>
           </nodehandler>
         </nodehandler>
       </nodehandler>
--- a/orpg/tools/FlatNotebook.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/tools/FlatNotebook.py	Wed Jun 16 03:06:20 2010 -0500
@@ -74,6 +74,7 @@
 # Beginning Of FLATNOTEBOOK wxPython Code
 #----------------------------------------------------------------------
 
+print 'Flatnotebook'
 import wx
 import random
 import math
--- a/orpg/tools/InterParse.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/tools/InterParse.py	Wed Jun 16 03:06:20 2010 -0500
@@ -49,7 +49,7 @@
         s = self.NameSpaceE(s)
         s = self.NameSpaceI(s, node)
         s = self.NodeMap(s, node)
-        s = self.NodeParent(s, node.get('map'))
+        s = self.NodeParent(s, node)
         return s
 
     def Normalize(self, s, tab):
@@ -159,7 +159,8 @@
         namespace -- TaS, Prof. Ebral"""
         reg2 = re.compile("(!=(.*?)=!)")
         matches = reg1.findall(s) + reg2.findall(s)
-        tree_map = node.get('map')
+        try: tree_map = node.get('map')
+        except: return node
         for i in xrange(0,len(matches)):
             ## Build the new tree_map
             new_map = tree_map.split('::')
@@ -168,7 +169,8 @@
             node = self.get_node(new_map)
             newstr = self.LocationCheck(node, tree_map, new_map, find)
             s = s.replace(matches[i][0], newstr, 1)
-            s = self.ParseLogic(s, node)
+            s = self.NodeMap(s, node)
+            s = self.NodeParent(s, node)
         return s
 
     def NameSpaceE(self, s):
@@ -231,8 +233,10 @@
             s = self.NodeParent(s, tree_map)
         return s
 
-    def NodeParent(self, s, tree_map):
+    def NodeParent(self, s, node):
         """Parses player input for embedded nodes rolls"""
+        if node == 'Invalid Reference!': return node
+        tree_map = node.get('map')
         cur_loc = 0
         reg = re.compile("(!#(.*?)#!)")
         matches = reg.findall(s)
--- a/orpg/tools/orpg_settings.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/tools/orpg_settings.py	Wed Jun 16 03:06:20 2010 -0500
@@ -33,7 +33,8 @@
 
 from orpg.tools.orpg_log import logger
 from orpg.tools.validate import validate
-from orpg.orpg_xml import xml
+from xml.etree.ElementTree import ElementTree, Element, parse
+from xml.etree.ElementTree import fromstring, tostring
 from orpg.tools.settings import settings
 
 class orpgSettingsWnd(wx.Dialog):
@@ -70,29 +71,28 @@
     def build_gui(self):
         validate.config_file("settings.xml","default_settings.xml")
         filename = dir_struct["user"] + "settings.xml"
-        temp_file = open(filename)
-        temp_file.close()
-        children = self.settings.xml_dom._get_childNodes()
-        for c in children: self.build_window(c,self.tabber)
+        temp_file = parse(filename)
+        children = self.settings.xml_dom.getchildren()
+        for c in children: self.build_window(c, self.tabber)
 
     def build_window(self, xml_dom, parent_wnd):
-        name = xml_dom._get_nodeName()
+        name = xml_dom.tag
         #container = 0
         if name=="tab": temp_wnd = self.do_tab_window(xml_dom,parent_wnd)
         return temp_wnd
 
     def do_tab_window(self, xml_dom, parent_wnd):
-        type = xml_dom.getAttribute("type")
-        name = xml_dom.getAttribute("name")
+        type = xml_dom.get("type")
+        name = xml_dom.get("name")
 
         if type == "grid":
             temp_wnd = self.do_grid_tab(xml_dom, parent_wnd)
             parent_wnd.AddPage(temp_wnd, name, False)
         elif type == "tab":
             temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_NO_X_BUTTON)
-            children = xml_dom._get_childNodes()
+            children = xml_dom.getchildren()
             for c in children:
-                if c._get_nodeName() == "tab": self.do_tab_window(c, temp_wnd)
+                if c.tag == "tab": self.do_tab_window(c, temp_wnd)
             temp_wnd.SetSelection(0)
             parent_wnd.AddPage(temp_wnd, name, False)
         elif type == "text":
@@ -103,12 +103,12 @@
 
     def do_grid_tab(self, xml_dom, parent_wnd):
         settings = []
-        children = xml_dom._get_childNodes()
+        children = xml_dom.getchildren()
         for c in children:
-            name = c._get_nodeName()
-            value = c.getAttribute("value")
-            help = c.getAttribute("help")
-            options = c.getAttribute("options")
+            name = c.tag
+            value = c.get("value")
+            help = c.get("help")
+            options = c.get("options")
             settings.append([name, value, options, help])
         temp_wnd = settings_grid(parent_wnd, settings, self.changes)
         return temp_wnd
@@ -309,4 +309,3 @@
         for i in range(0,cols): self.SetColSize(i,col_w)
         self.Refresh()
 
-#settings = orpg.tools.settings.Settings()
--- a/orpg/tools/scriptkit.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/tools/scriptkit.py	Wed Jun 16 03:06:20 2010 -0500
@@ -30,7 +30,7 @@
 
 import time
 from orpg.orpg_windows import *
-from orpg.orpg_xml import *
+#from orpg.orpg_xml import *
 from orpg.orpg_wx import *
 import orpg.chat.chat_msg
 
@@ -45,7 +45,7 @@
         self.map = component.get( 'map' )
         self.settings = component.get( 'settings' )
         self.session = component.get('session')
-        self.xml = component.get('xml')
+        #self.xml = component.get('xml')
 
     def addMiniatureToMap( self, min_label, min_url, unique=0 ):
         """Adds a new miniature icon to the map.  Miniature <em>will</em> be labeled unless autolabel is
--- a/orpg/tools/settings.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/tools/settings.py	Wed Jun 16 03:06:20 2010 -0500
@@ -2,41 +2,32 @@
 
 from orpg.tools.orpg_log import logger
 from orpg.tools.validate import validate
-from orpg.orpg_xml import xml
+from xml.etree.ElementTree import ElementTree, Element, parse
+from xml.etree.ElementTree import fromstring, tostring
 from orpg.orpgCore import component
 from orpg.dirpath import dir_struct
 
 class Settings:
     def __init__(self):
-        self.xml = component.get("xml")
         self.changes = []
         validate.config_file("settings.xml","default_settings.xml")
         self.filename = dir_struct["user"] + "settings.xml"
-        temp_file = open(self.filename)
-        txt = temp_file.read()
-        temp_file.close()
-
-        self.xml_dom = xml.parseXml(txt)
-
-        if self.xml_dom is None: self.rebuildSettings()
-        self.xml_dom = self.xml_dom._get_documentElement()
+        xml_dom = parse(dir_struct["user"] + "settings.xml")
+        if xml_dom == None: self.rebuildSettings()
+        else: self.xml_dom = xml_dom.getroot()
 
     def rebuildSettings(self):
         logger.info("Settings file has be corrupted, rebuilding settings.", True)
         try: os.remove(self.filename)
         except: pass
-
         validate.config_file("settings.xml","default_settings.xml")
-        temp_file = open(self.filename)
-        txt = temp_file.read()
-        temp_file.close()
-        self.xml_dom = xml.parseXml(txt)
+        self.xml_dom = parse(self.filename).getroot()
 
     def get_setting(self, name): ##Depricated
         return self.get(name)
 
     def get(self, name): 
-        try: return self.xml_dom.getElementsByTagName(name)[0].getAttribute("value")
+        try: return self.xml_dom.getiterator(name)[0].get("value")
         except: return 0
 
     def get_setting_keys(self): ##Depricated
@@ -44,30 +35,30 @@
 
     def get_keys(self):
         keys = []
-        tabs = self.xml_dom.getElementsByTagName("tab")
+        tabs = self.xml_dom.getiterator("tab")
         for i in xrange(0, len(tabs)):
-            if tabs[i].getAttribute("type") == 'grid':
-                children = tabs[i]._get_childNodes()
-                for c in children: keys.append(c._get_tagName())
+            if tabs[i].get("type") == 'grid':
+                children = tabs[i].getchildren()
+                for c in children: keys.append(c.tag)
         return keys
 
     def set_setting(self, name, value): ##Depricated
         self.change(name, value)
 
     def change(self, name, value):
-        self.xml_dom.getElementsByTagName(name)[0].setAttribute("value", value)
+        self.xml_dom.getiterator(name)[0].set("value", value)
 
     def add_setting(self, tab, setting, value, options, help): ##Depricated
         return self.add(tab, setting, value, options, help)
 
     def add(self, tab, setting, value, options, help):
-        if len(self.xml_dom.getElementsByTagName(setting)) > 0: return False
-        tabs = self.xml_dom.getElementsByTagName("tab")
-        newsetting = xml.parseXml('<' + setting + ' value="' + value + '" options="' + 
-                                        options + '" help="' + help + '" />')._get_documentElement()
+        if len(self.xml_dom.getiterator(setting)) > 0: return False
+        tabs = self.xml_dom.getiterator("tab")
+        newsetting = fromstring('<' + setting + ' value="' + value + '" options="' + 
+                                        options + '" help="' + help + '" />')
         for i in xrange(0, len(tabs)):
-            if tabs[i].getAttribute("name") == tab and tabs[i].getAttribute("type") == 'grid':
-                tabs[i].appendChild(newsetting)
+            if tabs[i].get("name") == tab and tabs[i].get("type") == 'grid':
+                tabs[i].append(newsetting)
                 return True
         return False
 
@@ -75,49 +66,44 @@
         tab_xml = '<tab '
         if tabtype == 'text': tab_xml += 'name="' + tabname + '" type="text" />'
         else: tab_xml += 'name="' + tabname + '" type="' + tabtype + '"></tab>'
-        newtab = xml.parseXml(tab_xml)._get_documentElement()
+        newtab = fromstring(tab_xml)
         if parent != None:
-            tabs = self.xml_dom.getElementsByTagName("tab")
+            tabs = self.xml_dom.getiterator("tab")
             for i in xrange(0, len(tabs)):
-                if tabs[i].getAttribute("name") == parent and tabs[i].getAttribute("type") == 'tab':
-                    children = tabs[i]._get_childNodes()
+                if tabs[i].get("name") == parent and tabs[i].get("type") == 'tab':
+                    children = tabs[i].getchildren()
                     for c in children:
-                        if c.getAttribute("name") == tabname: return False
-                    tabs[i].appendChild(newtab)
+                        if c.get("name") == tabname: return False
+                    tabs[i].append(newtab)
                     return True
         else:
-            children = self.xml_dom._get_childNodes()
+            children = self.xml_dom.getchildren()
             for c in children:
-                if c.getAttribute("name") == tabname: return False
-            self.xml_dom.appendChild(newtab)
+                if c.get("name") == tabname: return False
+            self.xml_dom.append(newtab)
             return True
         return False
 
     def updateIni(self):
         defaultFile = orpg.dirpath.dir_struct['template'] + 'default_settings.xml'
-        temp_file = open(defaultFile)
-        txt = temp_file.read()
-        temp_file.close()
-        default_dom = xml.parseXml(txt)._get_documentElement()
-        for child in default_dom.getChildren():
-            if child._get_tagName() == 'tab' and child.hasChildNodes(): self.proccessChildren(child)
-        default_dom.unlink()
+        default_dom = parse(defaultfile)
+        for child in default_dom.getchildren():
+            if child.tag == 'tab': self.proccessChildren(child)
 
     def proccessChildren(self, dom, parent=None):
-        if dom._get_tagName() == 'tab':
-            self.add_tab(parent, dom.getAttribute("name"), dom.getAttribute("type"))
+        if dom.tag == 'tab': self.add_tab(parent, dom.get("name"), dom.get("type"))
 
-        for child in dom.getChildren():
-            if child._get_tagName() == 'tab' and child.hasChildNodes():
-                self.proccessChildren(child, dom.getAttribute("name"))
+        for child in dom.getchildren():
+            if child.tag == 'tab': self.proccessChildren(child, dom.get("name"))
             else:
-                self.add_setting(dom.getAttribute("name"), child._get_tagName(), 
-                                child.getAttribute("value"), child.getAttribute("options"), 
-                                child.getAttribute("help"))
+                self.add_setting(dom.get("name"), child.tag, 
+                                child.get("value"), child.get("options"), 
+                                child.get("help"))
 
     def save(self):
+        #self.xml_dom.write(self.filename)
         temp_file = open(self.filename, "w")
-        temp_file.write(xml.toxml(self.xml_dom,1))
+        temp_file.write(tostring(self.xml_dom))
         temp_file.close()
 
 settings = Settings()
--- a/upmana/updatemana.py	Mon May 03 03:29:14 2010 -0500
+++ b/upmana/updatemana.py	Wed Jun 16 03:06:20 2010 -0500
@@ -160,7 +160,7 @@
         manifest = open(self.filename)
         self.ignorelist = []
         ignore = manifest.readlines()
-        for i in ignore: print i; self.ignorelist.append(str(i[:len(i)-1]))
+        for i in ignore: self.ignorelist.append(str(i[:len(i)-1]))
         manifest.close()
 
     def Finish(self, evt=None):
@@ -194,7 +194,7 @@
         for t in types:
             self.btnName = str(t)
             self.btn[self.id] = wx.RadioButton(dlg, wx.ID_ANY, str(t), name=self.btnName)
-            if self.btnName == self.current: self.btn[self.id].SetValue(True)
+            if self.btnName == self.current: self.btn[self.id].SetValue(True); self.current_id = self.id
             self.btnlist[self.id] = self.btnName
             dlgsizer.Add(self.btn[self.id], (row, col))
             col += 1; self.id += 1
@@ -212,7 +212,16 @@
 
     def PackageSet(self, event):
         for btn in self.btn:
-            if self.btn[btn].GetValue() == True: self.current = self.btnlist[btn]
+            if self.btn[btn].GetValue() == True:
+                if self.btnlist[btn] == 'pious-paladin':
+                    try: from PyQt4 import QtCore
+                    except:
+                        error = "'Pious Paladin' requires PyQt 4.6. For stability you will not be able to update."
+                        dlg = wx.MessageDialog(None, error, 'Failed PyQt Test', wx.OK | wx.ICON_ERROR)
+                        dlg.ShowModal()
+                        self.btn[self.current_id].SetValue(True)
+                        self.current = self.btnlist[self.current_id]
+                else: self.current = self.btnlist[btn]
 
         branches = self.repo.branchtags()
         heads = dict.fromkeys(self.repo.heads(), 1)
@@ -622,7 +631,7 @@
         manifest = open(self.filename)
         self.ignorelist = []
         ignore = manifest.readlines()
-        for i in ignore: print i; self.ignorelist.append(str(i[:len(i)-1]))
+        for i in ignore: self.ignorelist.append(str(i[:len(i)-1]))
         manifest.close()
 
     def get_packages(self, type=None):
@@ -818,7 +827,7 @@
         manifest = open(self.filename)
         self.ignorelist = []
         ignore = manifest.readlines()
-        for i in ignore: print i; self.ignorelist.append(str(i[:len(i)-1]))
+        for i in ignore: self.ignorelist.append(str(i[:len(i)-1]))
         manifest.close()
 
     def OnExit(self):