Mercurial > traipse_dev
annotate orpg/networking/mplay_server.py @ 183:0d9b746b5751 beta
Traipse Beta 'OpenRPG' {100115-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
New DieRoller portability for odd Dice
Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Included for Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
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date | Fri, 15 Jan 2010 23:01:42 -0600 |
parents | 6081bdc2b8d5 |
children | dcae32e219f1 |
rev | line source |
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0
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1 #!/usr/bin/python2.1 |
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2 # Copyright (C) 2000-2001 The OpenRPG Project |
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3 # |
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4 # openrpg-dev@lists.sourceforge.net |
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5 # |
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6 # This program is free software; you can redistribute it and/or modify |
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7 # it under the terms of the GNU General Public License as published by |
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8 # the Free Software Foundation; either version 2 of the License, or |
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9 # (at your option) any later version. |
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10 # |
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11 # This program is distributed in the hope that it will be useful, |
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12 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 # GNU General Public License for more details. |
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15 # |
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16 # You should have received a copy of the GNU General Public License |
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17 # along with this program; if not, write to the Free Software |
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18 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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19 # -- |
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20 # |
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21 # File: mplay_server.py |
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22 # Author: Chris Davis |
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23 # Maintainer: |
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24 # Version: |
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25 # $Id: mplay_server.py,v 1.155 2008/01/24 03:52:03 digitalxero Exp $ |
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26 # |
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27 # Description: This file contains the code for the server of the multiplayer |
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28 # features in the orpg project. |
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29 # |
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30 |
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31 |
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32 # 04-15-2005 [Snowdog]: Added patch from Brandan Yares (xeriar). Reference: patch tracker id #1182076 |
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33 |
135 | 34 from __future__ import with_statement |
35 | |
0
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36 __version__ = "$Id: mplay_server.py,v 1.155 2008/01/24 03:52:03 digitalxero Exp $" |
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37 |
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38 #!/usr/bin/env python |
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39 """ |
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40 <msg to='' from='' group_id='' /> |
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41 <player id='' ip='' group_id='' name='' action='new,del,group,update' status="" version=""/> |
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42 <group id='' name='' pwd='' players='' action='new,del,update' /> |
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43 <create_group from='' pwd='' name='' /> |
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44 <join_group from='' pwd='' group_id='' /> |
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45 <role action='set,get,display' player='' group_id='' boot_pwd='' role=''/> |
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46 """ |
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47 |
135 | 48 import re, gc, cgi, sys, string, time, urllib, traceback |
100 | 49 |
50 from mplay_client import * | |
51 from mplay_client import MPLAY_LENSIZE | |
52 from orpg.dirpath import dir_struct | |
53 import orpg.tools.validate | |
54 | |
0
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55 from orpg.mapper.map_msg import * |
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56 from threading import Lock, RLock |
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57 from struct import pack, unpack, calcsize |
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58 from meta_server_lib import * |
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59 |
135 | 60 from xml.etree.ElementTree import ElementTree, Element, iselement |
61 from xml.etree.ElementTree import fromstring, tostring, parse, XML | |
62 | |
63 from orpg.tools.orpg_log import logger, crash, debug | |
64 from orpg.tools.decorators import debugging | |
0
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65 |
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66 # Snag the version number |
100 | 67 from orpg.orpg_version import VERSION, PROTOCOL_VERSION, CLIENT_STRING, SERVER_MIN_CLIENT_VERSION |
0
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68 |
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69 #Plugins |
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70 from server_plugins import ServerPlugins |
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71 |
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72 def id_compare(a,b): |
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73 "converts strings to intergers for list sort comparisons for group and player ids so they end up in numeric order" |
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74 return cmp(int(a),int(b)) |
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75 |
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76 |
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77 class game_group(object): |
135 | 78 def __init__(self, id, name, pwd, desc="", boot_pwd="", |
79 minVersion="", mapFile=None, messageFile=None, persist=0): | |
0
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80 self.id = id |
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81 self.name = name |
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82 self.desc = desc |
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83 self.minVersion = minVersion |
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84 self.messageFile = messageFile |
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85 self.players = [] |
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86 self.pwd = pwd |
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87 self.boot_pwd = boot_pwd |
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88 self.game_map = map_msg() |
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89 self.lock = Lock() |
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90 self.moderated = 0 |
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91 self.voice = {} |
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92 self.persistant = persist |
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93 self.mapFile = None |
140 | 94 if mapFile != None: tree = parse(mapFile) |
95 else: tree = parse(dir_struct["template"] + "default_map.xml") | |
96 tree = tree.getroot() | |
97 self.game_map.init_from_xml(tostring(tree)) | |
0
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98 |
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99 def save_map(self): |
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100 if self.mapFile is not None and self.persistant == 1 and self.mapFile.find("default_map.xml") == -1: |
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101 f = open(self.mapFile, "w") |
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102 f.write(self.game_map.get_all_xml()) |
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103 f.close() |
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104 |
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105 def add_player(self,id): |
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106 self.players.append(id) |
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107 |
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108 def remove_player(self,id): |
135 | 109 if self.voice.has_key(id): del self.voice[id] |
0
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110 self.players.remove(id) |
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111 |
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112 def get_num_players(self): |
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113 num = len(self.players) |
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114 return num |
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115 |
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116 def get_player_ids(self): |
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117 tmp = self.players |
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118 return tmp |
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119 |
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120 def check_pwd(self,pwd): |
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121 return (pwd==self.pwd) |
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122 |
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123 def check_boot_pwd(self,pwd): |
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124 return (pwd==self.boot_pwd) |
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125 |
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126 def check_version(self,ver): |
100 | 127 if (self.minVersion == ""): return 1 |
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128 minVersion=self.minVersion.split('.') |
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129 version=ver.split('.') |
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130 for i in xrange(min(len(minVersion),len(version))): |
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131 w=max(len(minVersion[i]),len(version[i])) |
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132 v1=minVersion[i].rjust(w); |
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133 v2=version[i].rjust(w); |
100 | 134 if v1<v2: return 1 |
135 if v1>v2: return 0 | |
0
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136 if len(minVersion)>len(version): |
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137 return 0 |
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138 return 1 |
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139 |
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140 #depreciated - see send_group_list() |
135 | 141 def toxml(self, act="new"): |
0
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142 # Please don't add the boot_pwd to the xml, as this will give it away to players watching their console |
135 | 143 el = Element('group') |
144 el.set('id', self.id) | |
145 el.set('name', self.name) | |
146 el.set('pwd', str(self.pwd!="")) | |
147 el.set('players', str(self.get_num_players())) | |
148 el.set('action', act) | |
149 return tostring(el) | |
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150 |
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151 class client_stub(client_base): |
135 | 152 def __init__(self, inbox, sock, props, log): |
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153 client_base.__init__(self) |
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154 self.ip = props['ip'] |
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155 self.role = props['role'] |
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156 self.id = props['id'] |
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157 self.group_id = props['group_id'] |
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158 self.name = props['name'] |
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159 self.version = props['version'] |
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160 self.protocol_version = props['protocol_version'] |
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161 self.client_string = props['client_string'] |
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162 self.inbox = inbox |
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163 self.sock = sock |
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164 self.timeout_time = None |
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165 self.log_console = log |
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166 self.ignorelist = {} |
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167 |
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168 # implement from our base class |
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169 def isServer( self ): |
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170 return 1 |
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171 |
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172 def clear_timeout(self): |
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173 self.timeout_time = None |
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174 |
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175 def check_time_out(self): |
100 | 176 if self.timeout_time==None: self.timeout_time = time.time() |
0
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177 curtime = time.time() |
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178 diff = curtime - self.timeout_time |
100 | 179 if diff > 1800: return 1 |
180 else: return 0 | |
0
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181 |
135 | 182 def send(self, msg, player, group): |
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183 if self.get_status() == MPLAY_CONNECTED: |
135 | 184 #el = Element('msg') |
185 #el.set('to', player) | |
186 #el.set('from', '0') | |
187 #el.set('group_id', group) | |
140 | 188 #el.append(msg) |
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189 self.outbox.put("<msg to='" + player + "' from='0' group_id='" + group + "' />" + msg) |
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190 |
135 | 191 def change_group(self, group_id, groups): |
0
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192 old_group_id = str(self.group_id) |
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193 groups[group_id].add_player(self.id) |
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194 groups[old_group_id].remove_player(self.id) |
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195 self.group_id = group_id |
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196 self.outbox.put(self.toxml('group')) |
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197 msg = groups[group_id].game_map.get_all_xml() |
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198 self.send(msg,self.id,group_id) |
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199 return old_group_id |
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200 |
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201 def self_message(self,act): |
135 | 202 self.send(act, self.id, self.group_id) |
0
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203 |
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204 def take_dom(self,xml_dom): |
135 | 205 self.name = xml_dom.get("name") |
206 self.text_status = xml_dom.get("status") | |
0
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207 |
100 | 208 """ |
0
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209 ###################################################################### |
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210 ###################################################################### |
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211 ## |
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212 ## |
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213 ## MPLAY SERVER |
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214 ## |
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215 ## |
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216 ###################################################################### |
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217 ###################################################################### |
100 | 218 """ |
0
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219 |
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220 class mplay_server: |
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221 def __init__(self, log_console=None, name=None): |
135 | 222 logger._set_log_level = 16 |
223 logger._set_log_to_console(True) | |
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224 self.log_to_console = 1 |
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225 self.log_console = log_console |
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226 self.alive = 1 |
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227 self.players = {} |
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228 self.listen_event = Event() |
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229 self.incoming_event = Event() |
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230 self.incoming = Queue.Queue(0) |
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231 self.p_lock = RLock() |
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232 self.next_player_id = 1 |
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233 self.plugin_player_id = -1 |
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234 self.next_group_id = 100 |
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235 self.metas = {} # This holds the registerThread objects for each meta |
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236 self.be_registered = 0 # Status flag for whether we want to be registered. |
135 | 237 self.serverName = name # Name of this server in the metas |
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238 self.boot_pwd = "" |
135 | 239 self.server_address = None # IP or Name of server to post to the meta. None means the meta will auto-detect it. |
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240 self.defaultMessageFile = None |
66 | 241 self.userPath = dir_struct["user"] |
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242 self.lobbyMapFile = "Lobby_map.xml" |
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243 self.lobbyMessageFile = "LobbyMessage.html" |
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244 self.banFile = "ban_list.xml" |
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245 self.show_meta_messages = 0 |
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246 self.log_network_messages = 0 |
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247 self.allow_room_passwords = 1 |
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248 self.silent_auto_kick = 0 |
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249 self.zombie_time = 480 #time in minutes before a client is considered a ZOMBIE |
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250 self.minClientVersion = SERVER_MIN_CLIENT_VERSION |
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251 self.maxSendSize = 1024 |
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252 self.server_port = OPENRPG_PORT |
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253 self.allowRemoteKill = False |
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254 self.allowRemoteAdmin = True |
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255 self.sendLobbySound = False |
100 | 256 self.lobbySound = 'http://www.digitalxero.net/music/mus_tavern1.bmu' ##used? |
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257 |
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258 def initServer(self, **kwargs): |
100 | 259 for atter, value in kwargs.iteritems(): setattr(self, atter, value) |
71
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260 validate.config_file( self.lobbyMapFile, "default_Lobby_map.xml" ) |
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261 validate.config_file( self.lobbyMessageFile, "default_LobbyMessage.html" ) |
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262 self.server_start_time = time.time() |
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263 |
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264 # Since the server is just starting here, we read in the XML configuration |
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265 # file. Notice the lobby is still created here by default. |
100 | 266 self.groups = { '0': game_group('0','Lobby','', |
267 'The game lobby', '', '', self.userPath + self.lobbyMapFile, | |
268 self.userPath + self.lobbyMessageFile, 1)} | |
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269 # Make sure the server's name gets set, in case we are being started from |
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270 # elsewhere. Basically, if it's passed in, we'll over ride what we were |
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271 # prompted for. This should never really happen at any rate. |
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272 |
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273 self.initServerConfig() |
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274 self.listen_sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) |
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275 self.listen_sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) |
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276 self.listen_thread = thread.start_new_thread(self.listenAcceptThread, (0,)) |
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277 self.in_thread = thread.start_new_thread(self.message_handler,(0,)) |
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278 |
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279 # Starts the player reaper thread. See self.player_reaper_thread_func() for more explanation |
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280 self.player_reaper_thread = thread.start_new_thread(self.player_reaper_thread_func,(0,)) |
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281 thread.start_new_thread(self.PluginThread,()) |
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282 self.svrcmds = {} |
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283 self.initsvrcmds() |
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284 self.ban_list = {} |
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285 self.initBanList() |
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286 |
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287 def addsvrcmd(self, cmd, function): |
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288 if not self.svrcmds.has_key(cmd): |
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289 self.svrcmds[cmd] = {} |
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290 self.svrcmds[cmd]['function'] = function |
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291 |
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292 def initsvrcmds(self): |
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293 self.addsvrcmd('msg', self.incoming_msg_handler) |
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294 self.addsvrcmd('player', self.incoming_player_handler) |
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295 self.addsvrcmd('admin', self.remote_admin_handler) |
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296 self.addsvrcmd('alter', self.do_alter) |
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297 self.addsvrcmd('role', self.do_role) |
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298 self.addsvrcmd('ping', self.do_ping) |
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299 self.addsvrcmd('system', self.do_system) |
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300 self.addsvrcmd('join_group', self.join_group) |
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301 self.addsvrcmd('create_group', self.create_group) |
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302 self.addsvrcmd('moderate', self.moderate_group) |
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303 self.addsvrcmd('plugin', self.plugin_msg_handler) |
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304 self.addsvrcmd('sound', self.sound_msg_handler) |
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305 |
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306 # This method reads in the server's ban list added by Darren |
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307 def initBanList( self ): |
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308 self.log_msg("Processing Ban List File...") |
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309 |
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310 # make sure the server_ini.xml exists! |
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311 validate.config_file(self.banFile, "default_ban_list.xml" ) |
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312 |
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313 # try to use it. |
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314 try: |
135 | 315 self.banDom = parse(self.userPath + 'ban_list.xml') |
316 self.banDoc = self.banDom.getroot() | |
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317 |
135 | 318 for element in self.banDom.findall('banned'): |
319 playerName = element.get('name').replace("&", "&").replace("<", "<").replace('"', """).replace(">", ">") | |
320 playerIP = element.get('ip') | |
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321 self.ban_list[playerIP] = {} |
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322 self.ban_list[playerIP]['ip'] = playerIP |
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323 self.ban_list[playerIP]['name'] = playerName |
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324 self.log_msg(str(playerName) + " " + str(playerIP) + " is banned.") |
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325 self.saveBanList() |
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326 except Exception, e: |
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327 self.log_msg("Exception in initBanList() " + str(e)) |
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328 |
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329 # This method writes out the server's ban list added by Darren |
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330 def saveBanList( self ): |
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331 self.log_msg("Saving Ban List File...") |
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332 |
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333 # try to use it. |
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334 try: |
135 | 335 etreeEl = Element('server') |
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336 for ip in self.ban_list: |
135 | 337 el = Element('banned') |
338 el.set('name', str(self.ban_list[ip]['name'].replace("&", "&").replace("<", "<").replace(""", '"').replace(">", ">"))) | |
339 el.set('ip', str(self.ban_list[ip]['ip'])) | |
340 etreeEl.append(el) | |
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341 file = open(self.userPath + self.banFile ,"w") |
135 | 342 file.write(tostring(etreeEl)) |
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343 file.close() |
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344 except Exception, e: |
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345 self.log_msg("Exception in saveBanList() " + str(e)) |
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346 |
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347 # This method reads in the server's configuration file and reconfigs the server |
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348 # as needed, over-riding any default values as requested. |
135 | 349 |
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350 def initServerConfig(self): |
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351 self.log_msg("Processing Server Configuration File... " + self.userPath) |
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352 # make sure the server_ini.xml exists! |
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353 validate.config_file( "server_ini.xml", "default_server_ini.xml" ) |
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354 # try to use it. |
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355 try: |
135 | 356 self.configDom = parse(self.userPath + 'server_ini.xml') |
357 self.configDoc = self.configDom.getroot() | |
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358 if hasattr(self, 'bootPassword'): self.boot_pwd = self.bootPassword |
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359 else: |
135 | 360 if self.configDoc.get("admin"): self.boot_pwd = self.configDoc.get("admin") |
361 elif self.configDoc.get("boot"): self.boot_pwd = self.configDoc.get("boot") | |
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362 if len(self.boot_pwd) < 1: self.boot_pwd = raw_input("Enter admin password: ") |
135 | 363 if not hasattr(self, 'reg') and self.configDoc.get("register"): |
364 self.reg = self.configDoc.get("register") | |
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365 if not len(self.reg) > 0 or self.reg[0].upper() not in ("Y", "N"): |
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366 opt = raw_input("Do you want to post your server to the OpenRPG Meta Server list? (y,n) ") |
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367 if len(opt) and (opt[0].upper() == 'Y'): self.reg = 'Y' |
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368 else: self.reg = 'N' |
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369 LobbyName = 'Lobby' |
100 | 370 |
135 | 371 if self.configDoc.get("lobbyname"): LobbyName = self.configDoc.get("lobbyname") |
372 map_node = service_node = self.configDoc.findall("map")[0] | |
373 msg_node = service_node = self.configDoc.findall("message")[0] | |
374 mapFile = map_node.get('file') | |
375 msgFile = msg_node.get('file') | |
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376 if mapFile == '': mapFile = 'Lobby_map.xml' |
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377 if msgFile == '': msgFile = 'LobbyMessage.html' |
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378 # Update the lobby with the passwords if they've been specified |
100 | 379 |
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380 if len(self.boot_pwd): |
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381 self.groups = {'0': game_group( '0', LobbyName, "", 'The game lobby', self.boot_pwd, "", |
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382 self.userPath + mapFile.replace("myfiles/", ""), |
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383 self.userPath + msgFile.replace("myfiles/", ""), 1 ) |
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384 } |
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385 |
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386 # set ip or dns name to send to meta server |
135 | 387 service_node = self.configDoc.findall("service")[0] |
388 address = service_node.get("address") | |
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389 address = address.lower() |
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390 if address == "" or address == "hostname/address" or address == "localhost": self.server_address = None |
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391 else: self.server_address = address |
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392 self.server_port = OPENRPG_PORT |
135 | 393 if service_node.get("port"): self.server_port = int(service_node.get("port")) |
394 if self.configDoc.get("name") and len(self.configDoc.get("name")) > 0 : | |
395 self.name = self.configDoc.get("name") | |
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396 else: |
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397 if self.reg[0].upper() == "Y": |
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398 if self.name == None: self.name = raw_input("Server Name? ") |
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399 self.register() |
100 | 400 """ |
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401 # Get the minimum openrpg version from config if available |
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402 # if it isn't set min version to internal default. |
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403 # |
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404 # server_ini.xml entry for version tag... |
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405 # <version min="x.x.x"> |
100 | 406 """ |
407 | |
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408 try: |
135 | 409 mver = self.configDoc.findall("version")[0] |
410 self.minClientVersion = mver.get("min") | |
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411 except: self.minClientVersion = SERVER_MIN_CLIENT_VERSION #from orpg/orpg_version.py |
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412 self.defaultMessageFile = "" |
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413 # This try/except bit is to allow older versions of python to continue without a list error. |
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414 |
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415 |
100 | 416 """ |
0
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417 #------------------------[ START <AUTOKICK> TAG PROCESSING ]-------------- |
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418 # Auto-kick option defaults for silent booting and |
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419 # setting the default zombie-client delay time --Snowdog 9/05 |
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420 # |
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421 # server_ini.xml entry for autikick tag... |
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422 # <autokick silent=["no","yes"] delay="(# of seconds)"> |
100 | 423 """ |
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424 |
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425 try: |
135 | 426 ak = self.configDoc.findall("autokick")[0] |
427 if ak.get("silent"): | |
428 if ((ak.get("silent")).lower() == "yes"): self.silent_auto_kick = 1 | |
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429 else: self.silent_auto_kick = 0 |
135 | 430 if ak.get("delay"): |
0
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431 try: |
135 | 432 delay = int(ak.get("delay")) |
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433 self.zombie_time = delay |
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434 except: |
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435 #delay value cannot be converted into an int use defaut |
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436 self.zombie_time = 480 #(default 8 mins) |
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437 self.log_msg("**WARNING** Error with autokick delay string using default (480 sec)") |
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438 |
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439 except: |
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440 self.silent_auto_kick = 0 #(default to off) |
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441 self.zombie_time = 480 #(default 8 mins) |
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442 self.log_msg("**WARNING** Error loading autokick settings... using defaults") |
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443 |
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444 alk = "" |
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445 if (self.silent_auto_kick == 1): alk = "(Silent Mode)" |
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446 self.log_msg("Auto Kick: Delay="+str(self.zombie_time) + " " + alk) |
100 | 447 """------------------------[ END <AUTOKICK> TAG PROCESSING ]--------------""" |
92 | 448 |
449 | |
100 | 450 """ |
0
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451 #-------------------------------[ START <ROOM_DEFAULT> TAG PROCESSING ]-------------------- |
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452 # |
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453 # New room_defaults configuration option used to set various defaults |
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454 # for all user created rooms on the server. Incorporates akomans older |
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455 # default room message code (from above) --Snowdog 11/03 |
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456 # |
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457 # option syntax |
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458 # <room_defaults passwords="yes" map="myfiles/LobbyMap.xml" message="myfiles/LobbyMessage.html" /> |
100 | 459 """ |
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460 |
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461 #default settings for tag options... |
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462 roomdefault_msg = str(self.defaultMessageFile) #no message is the default |
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463 roomdefault_map = "" #use lobby map as default |
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464 roomdefault_pass = 1 #allow passwords |
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465 |
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466 |
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467 #pull information from config file DOM |
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468 try: |
135 | 469 roomdefaults = self.configDom.findall("room_defaults")[0] |
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470 try: |
135 | 471 setting = roomdefaults.findall('passwords')[0] |
472 rpw = setting.get('allow') | |
0
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473 if rpw == "no" or rpw == "0": |
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474 roomdefault_pass = 0 |
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475 self.log_msg("Room Defaults: Disallowing Passworded Rooms") |
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476 else: self.log_msg("Room Defaults: Allowing Passworded Rooms") |
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477 except: self.log_msg("Room Defaults: [Warning] Allowing Passworded Rooms") |
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478 try: |
135 | 479 setting = roomdefaults.findall('map')[0] |
140 | 480 mapper = setting.get('file') |
481 if mapper != "": | |
482 roomdefault_map = self.userPath + mapper.replace("myfiles/", "") | |
483 self.log_msg("Room Defaults: Using " + str(mapper) + " for room map") | |
100 | 484 except: self.log_msg("Room Defaults: [Warning] Using Default Map") |
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485 |
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486 try: |
135 | 487 setting = roomdefaults.findall('message')[0] |
488 msg = setting.get('file') | |
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489 if msg != "": |
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490 if msg[:4].lower() == 'http': roomdefault_msg = msg |
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491 else: roomdefault_msg = self.userPath + msg.replace("myfiles/", "") |
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492 self.log_msg("Room Defaults: Using " + str(msg) + " for room messages") |
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493 except: print ("Room Defaults: [Warning] Using Default Message") |
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494 except: |
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495 traceback.print_exc() |
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496 self.log_msg("**WARNING** Error loading default room settings from configuration file. Using internal defaults.") |
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497 |
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498 #set the defaults |
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499 if roomdefault_msg != "" or roomdefault_msg != None: |
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500 self.defaultMessageFile = roomdefault_msg #<room_defaults> tag superceeds older <newrooms> tag |
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501 else: self.defaultMessageFile = None |
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502 if roomdefault_map != "" or roomdefault_map != None: |
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503 self.defaultMapFile = roomdefault_map #<room_defaults> tag superceeds older <newrooms> tag |
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504 else: self.defaultMapFile = None |
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505 |
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506 ##### room default map not handled yet. SETTING IGNORED |
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507 if roomdefault_pass == 0: self.allow_room_passwords = 0 |
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508 else: self.allow_room_passwords = 1 |
100 | 509 """-------------------------------[ END <ROOM_DEFAULT> TAG PROCESSING ]--------------------""" |
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510 |
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511 ###Server Cheat message |
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512 try: |
135 | 513 cheat_node = self.configDoc.findall("cheat")[0] |
514 self.cheat_msg = cheat_node.get("text") | |
0
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515 except: |
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516 self.cheat_msg = "**FAKE ROLL**" |
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517 self.log_msg("**WARNING** <cheat txt=\"\"> tag missing from server configuration file. Using empty string.") |
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518 |
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519 # should validate protocal |
135 | 520 validate_protocol_node = self.configDom.findall("validate_protocol") |
0
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521 self.validate_protocol = 1 |
135 | 522 if(validate_protocol_node): self.validate_protocol = (validate_protocol_node[0].get("value") == "True") |
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523 if(self.validate_protocol != 1): self.log_msg("Protocol Validation: OFF") |
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524 self.makePersistentRooms() |
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525 self.log_msg("Server Configuration File: Processing Completed.") |
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526 except Exception, e: |
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527 traceback.print_exc() |
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528 self.log_msg("Exception in initServerConfig() " + str(e)) |
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529 |
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530 def makePersistentRooms(self): |
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531 'Creates rooms on the server as defined in the server config file.' |
135 | 532 for element in self.configDom.findall('room'): |
533 roomName = element.get('name') | |
534 roomPassword = element.get('password') | |
535 bootPassword = element.get('boot') | |
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536 |
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537 # Conditionally check for minVersion attribute |
135 | 538 if element.get('minVersion'): minVersion = element.get('minVersion') |
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539 else: minVersion = "" |
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540 |
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541 # Extract the map filename attribute from the map node |
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542 # we only care about the first map element found -- others are ignored |
135 | 543 mapElement = element.findall('map')[0] |
544 mapFile = self.userPath + mapElement.get('file').replace("myfiles/", "") | |
545 messageElement = element.findall('message')[0] | |
546 messageFile = messageElement.get('file') | |
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547 if messageFile[:4] != 'http': messageFile = self.userPath + messageFile.replace("myfiles/", "") |
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548 |
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549 # Make sure we have a message to even mess with |
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550 if(len(messageFile) == 0): messageFile = self.defaultMessageFile |
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551 if(len(mapFile) == 0): mapFile = self.defaultMapFile |
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552 moderated = 0 |
135 | 553 if element.get('moderated') and element.get('moderated').lower() == "true": moderated = 1 |
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554 |
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555 #create the new persistant group |
100 | 556 self.new_group(roomName, roomPassword, |
557 bootPassword, minVersion, mapFile, | |
558 messageFile, persist = 1, moderated=moderated) | |
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559 |
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560 def isPersistentRoom(self, id): |
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561 'Returns True if the id is a persistent room (other than the lobby), otherwise, False.' |
100 | 562 """ |
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563 # altered persistance tracking from simple room id based to per-group setting |
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564 # allows arbitrary rooms to be marked as persistant without needing the self.persistRoomThreshold |
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565 # -- Snowdog 4/04 |
100 | 566 """ |
0
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567 try: |
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568 id = str(id) #just in case someone sends an int instead of a str into the function |
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569 if id not in self.groups: return 0 #invalid room, can't be persistant |
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570 pr = (self.groups[id]).persistant |
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571 return pr |
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572 except: |
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573 self.log_msg("Exception occured in isPersistentRoom(self,id)") |
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574 return 0 |
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575 |
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576 #----------------------------------------------------- |
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577 # Toggle Meta Logging -- Added by Snowdog 4/03 |
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578 #----------------------------------------------------- |
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579 def toggleMetaLogging(self): |
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580 if self.show_meta_messages != 0: |
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581 self.log_msg("Meta Server Logging: OFF") |
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582 self.show_meta_messages = 0 |
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583 else: |
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584 self.log_msg("Meta Server Logging: ON") |
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585 self.show_meta_messages = 1 |
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586 |
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587 |
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588 #----------------------------------------------------- |
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589 # Start/Stop Network Logging to File -- Added by Snowdog 4/03 |
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590 #----------------------------------------------------- |
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591 def NetworkLogging(self, mode = 0): |
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592 if mode == 0: |
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593 self.log_msg("Network Logging: OFF") |
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594 self.log_network_messages = 0 |
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595 elif mode == 1: |
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596 self.log_msg("Network Logging: ON (composite logfile)") |
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597 self.log_network_messages = 1 |
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598 elif mode == 2: |
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599 self.log_msg("Network Logging: ON (split logfiles)") |
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600 self.log_network_messages = 2 |
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601 else: return |
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602 #when log mode changes update all connection stubs |
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603 for n in self.players: |
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604 try: self.players[n].EnableMessageLogging = mode |
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605 except: self.log_msg("Error changing Message Logging Mode for client #" + str(self.players[n].id)) |
100 | 606 |
0
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607 def NetworkLoggingStatus(self): |
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608 if self.log_network_messages == 0: return "Network Traffic Log: Off" |
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609 elif self.log_network_messages == 1: return "Network Traffic Log: Logging (composite file)" |
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610 elif self.log_network_messages == 2: return "Network Traffic Log: Logging (inbound/outbound files)" |
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611 else: self.log_msg("Network Traffic Log: [Unknown]") |
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612 |
135 | 613 def register_callback(instance, xml_dom = None, source=None): |
0
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614 if xml_dom: # if we get something |
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615 if source == getMetaServerBaseURL(): # if the source of this DOM is the authoritative meta |
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616 try: |
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617 metacache_lock.acquire() |
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618 curlist = getRawMetaList() # read the raw meta cache lines into a list |
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619 updateMetaCache(xml_dom) # update the cache from the xml |
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620 newlist = getRawMetaList() # read it into a second list |
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621 finally: |
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622 metacache_lock.release() |
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623 |
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624 if newlist != curlist: # If the two lists aren't identical |
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625 # then something has changed. |
100 | 626 instance.register() # Call self.register() |
0
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627 # which will force a re-read of the meta cache and |
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628 # redo the registerThreads |
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629 else: instance.register() |
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630 |
100 | 631 # Eventually, reset the MetaServerBaseURL here |
92 | 632 |
100 | 633 """ |
0
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634 ## Added to help clean up parser errors in the XML on clients |
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635 ## due to characters that break welformedness of the XML from |
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636 ## the meta server. |
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637 ## NOTE: this is a stopgap measure -SD |
100 | 638 """ |
0
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639 def clean_published_servername(self, name): |
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640 #clean name of all apostrophes and quotes |
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641 badchars = "\"\\`><" |
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642 for c in badchars: name = name.replace(c,"") |
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643 return name |
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644 |
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645 def registerRooms(self, args=None): |
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646 rooms = '' |
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647 id = '0' |
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648 time.sleep(500) |
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649 for rnum in self.groups.keys(): |
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650 rooms += urllib.urlencode( {"room_data[rooms][" + str(rnum) + "][name]":self.groups[rnum].name, |
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651 "room_data[rooms][" + str(rnum) + "][pwd]":str(self.groups[rnum].pwd != "")})+'&' |
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652 for pid in self.groups[rnum].players: |
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653 rooms += urllib.urlencode( {"room_data[rooms][" + str(rnum) + "][players]["+str(pid)+"]":self.players[pid].name,})+'&' |
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654 for meta in self.metas.keys(): |
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655 while id == '0': |
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656 id, cookie = self.metas[meta].getIdAndCookie() |
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657 data = urllib.urlencode( {"room_data[server_id]":id, |
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658 "act":'registerrooms'}) |
135 | 659 get_server_dom(data+'&'+rooms, self.metas[meta].path, string=True) |
0
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660 |
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661 def register(self,name_given=None): |
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662 if name_given == None: name = self.name |
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663 else: self.name = name = name_given |
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664 name = self.clean_published_servername(name) |
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665 |
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666 # Set up the value for num_users |
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667 if self.players: num_players = len(self.players) |
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668 else: num_players = 0 |
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669 |
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670 # request only Meta servers compatible with version 2 |
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671 metalist = getMetaServers(versions=["2"]) |
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672 if self.show_meta_messages != 0: |
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673 self.log_msg("Found these valid metas:") |
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674 for meta in metalist: self.log_msg("Meta:" + meta) |
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675 |
100 | 676 """ |
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677 # Go through the list and see if there is already a running register |
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678 # thread for the meta. |
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679 # If so, call it's register() method |
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680 # If not, start one, implicitly calling the new thread's register() method |
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681 |
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682 # iterate through the currently running metas and prune any |
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683 # not currently listed in the Meta Server list. |
100 | 684 """ |
685 | |
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686 if self.show_meta_messages != 0: self.log_msg( "Checking running register threads for outdated metas.") |
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687 for meta in self.metas.keys(): |
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688 if self.show_meta_messages != 0: self.log_msg("meta:" + meta + ": ") |
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689 if not meta in metalist: # if the meta entry running is not in the list |
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690 if self.show_meta_messages != 0: self.log_msg( "Outdated. Unregistering and removing") |
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691 self.metas[meta].unregister() |
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692 del self.metas[meta] |
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693 else: |
0
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694 if self.show_meta_messages != 0: self.log_msg( "Found in current meta list. Leaving intact.") |
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695 |
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696 # Now call register() for alive metas or start one if we need one |
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697 for meta in metalist: |
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698 if self.metas.has_key(meta) and self.metas[meta] and self.metas[meta].isAlive(): |
100 | 699 self.metas[meta].register(name=name, |
700 realHostName=self.server_address, | |
701 num_users=num_players) | |
0
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702 else: |
100 | 703 self.metas[meta] = registerThread(name=name, realHostName=self.server_address, |
704 num_users=num_players, MetaPath=meta, port=self.server_port, | |
705 register_callback=self.register_callback) | |
0
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706 self.metas[meta].start() |
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|
707 |
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708 #The register Rooms thread |
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709 self.be_registered = 1 |
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710 thread.start_new_thread(self.registerRooms,(0,)) |
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711 |
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712 def unregister(self): |
100 | 713 """ |
0
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714 # loop through all existing meta entries |
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715 # Don't rely on getMetaServers(), as a server may have been |
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716 # removed since it was started. In that case, then the meta |
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717 # would never get unregistered. |
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718 # |
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719 # Instead, loop through all existing meta threads and unregister them |
100 | 720 """ |
0
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721 |
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722 for meta in self.metas.values(): |
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723 if meta and meta.isAlive(): meta.unregister() |
0
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724 self.be_registered = 0 |
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725 |
100 | 726 """ |
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727 # This method runs as it's own thread and does the group_member_check every |
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728 # sixty seconds. This should eliminate zombies that linger when no one is |
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729 # around to spook them. GC: Frequency has been reduced as I question how valid |
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730 # the implementation is as it will only catch a very small segment of lingering |
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731 # connections. |
100 | 732 """ |
0
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733 def player_reaper_thread_func(self,arg): |
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734 while self.alive: |
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735 time.sleep(60) |
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736 self.p_lock.acquire() |
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737 for group in self.groups.keys(): self.check_group_members(group) |
0
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738 self.p_lock.release() |
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739 |
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740 #This thread runs ever 250 miliseconds, and checks various plugin stuff |
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741 def PluginThread(self): |
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742 while self.alive: |
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743 self.p_lock.acquire() |
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744 players = ServerPlugins.getPlayer() |
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745 for player in players: |
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746 if player is not None: pass #Do something here so they can show up in the chat room for non web users' |
0
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747 data = ServerPlugins.preParseOutgoing() |
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748 for msg in data: |
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|
749 try: |
135 | 750 xml_dom = fromstring(msg).getroot() |
751 if xml_dom.get('from') and int(xml_dom.get('from')) > -1: | |
752 xml_dom.set('from', '-1') | |
753 xml_dom.set('to', 'all') | |
0
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754 self.incoming_msg_handler(xml_dom, msg) |
56
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755 except: pass |
0
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756 self.p_lock.release() |
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757 time.sleep(0.250) |
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758 |
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759 def sendMsg( self, sock, msg, useCompression=False, cmpType=None): |
135 | 760 """Very simple function that will properly encode and send a message to the |
0
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761 remote on the specified socket.""" |
135 | 762 if not useCompression and cmpType != None: |
0
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763 mpacket = cmpType.compress(msg) |
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764 lpacket = pack('!i', len(mpacket)) |
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|
765 sock.send(lpacket) |
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|
766 offset = 0 |
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767 while offset < len(mpacket): |
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768 slice = buffer(mpacket, offset, len(mpacket)-offset) |
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769 sent = sock.send(slice) |
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770 offset += sent |
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|
771 sentm = offset |
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772 else: |
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773 length = len( msg ) # Calculate our message length |
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774 lp = pack('!i', length) # Encode the message length into network byte order |
0
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|
775 try: |
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776 sentl = sock.send( lp ) # Send the encoded length |
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777 sentm = sock.send( msg ) # Now, send the message the the length was describing |
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778 except socket.error, e: self.log_msg( e ) |
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779 except Exception, e: self.log_msg( e ) |
0
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|
780 |
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781 |
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782 def recvData( self, sock, readSize ): |
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|
783 """Simple socket receive method. This method will only return when the exact |
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784 byte count has been read from the connection, if remote terminates our |
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785 connection or we get some other socket exception.""" |
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|
786 data = "" |
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|
787 offset = 0 |
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|
788 try: |
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789 while offset != readSize: |
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790 frag = sock.recv( readSize - offset ) |
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791 rs = len( frag ) # See if we've been disconnected |
0
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792 if rs <= 0: |
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793 # Loudly raise an exception because we've been disconnected! |
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794 raise IOError, "Remote closed the connection!" |
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795 else: # Continue to build complete message |
0
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796 offset += rs |
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797 data += frag |
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798 except socket.error, e: |
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799 self.log_msg("Socket Error: recvData(): " + e ) |
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800 data = "" |
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801 return data |
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|
802 |
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803 def recvMsg(self, sock, useCompression=False, cmpType=None): |
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|
804 """This method now expects to receive a message having a 4-byte prefix length. It will ONLY read |
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805 completed messages. In the event that the remote's connection is terminated, it will throw an |
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806 exception which should allow for the caller to more gracefully handles this exception event. |
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|
807 |
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808 Because we use strictly reading ONLY based on the length that is told to use, we no longer have to |
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809 worry about partially adjusting for fragmented buffers starting somewhere within a buffer that we've |
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810 read. Rather, it will get ONLY a whole message and nothing more. Everything else will remain buffered |
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811 with the OS until we attempt to read the next complete message.""" |
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812 |
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813 msgData = "" |
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814 try: |
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815 lenData = self.recvData( sock, MPLAY_LENSIZE ) |
100 | 816 (length,) = unpack('!i', lenData) # Now, convert to a usable form |
817 msgData = self.recvData( sock, length ) # Read exactly the remaining amount of data | |
0
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818 try: |
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819 if useCompression and cmpType != None: msgData = cmpType.decompress(msgData) |
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820 except: traceback.print_exc() |
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821 except Exception, e: self.log_msg( "Exception: recvMsg(): " + str(e) ) |
0
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822 return msgData |
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823 |
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824 def kill_server(self): |
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825 self.alive = 0 |
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826 self.log_msg("Server stopping...") |
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827 self.unregister() # unregister from the Meta |
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828 for p in self.players.itervalues(): |
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diff
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829 p.disconnect() |
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830 self.incoming.put("<system/>") |
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831 for g in self.groups.itervalues(): |
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832 g.save_map() |
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833 try: |
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834 ip = socket.gethostbyname(socket.gethostname()) |
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835 kill = socket.socket(socket.AF_INET, socket.SOCK_STREAM) |
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836 kill.connect((ip, self.server_port)) |
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837 |
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838 # Now, send the "system" command using the correct protocol format |
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839 self.sendMsg( kill, "<system/>" ) |
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840 kill.close() |
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841 except: |
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842 pass |
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843 |
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844 self.listen_sock.close() |
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845 self.listen_event.wait(10) |
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846 self.incoming_event.wait(10) |
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847 self.log_msg("Server stopped!") |
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848 |
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849 def log_msg(self,msg): |
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850 if self.log_to_console: |
100 | 851 if self.log_console: self.log_console(msg) |
852 else: print str(msg) | |
0
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853 |
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854 def print_help(self): |
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855 print |
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856 print "Commands: " |
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857 print "'kill' or 'quit' - to stop the server" |
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858 print "'broadcast' - broadcast a message to all players" |
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859 print "'list' - list players and groups" |
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860 print "'dump' - to dump player data" |
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861 print "'dump groups' - to list the group names and ids only" |
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862 print "'group n' - to list details about one group only" |
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863 print "'register' - To register the server as name. Also used to change the server's name if registered." |
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864 print "'unregister' - To remove this server from the list of servers" |
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865 print "'get lobby boot password' - to show the Lobby's boot password" |
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866 print "'set lobby boot password' - to set the Lobby's boot password" |
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867 print "'log' - toggles logging to the console off or on" |
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868 print "'log meta' - toggles logging of meta server messages on or off" |
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869 print "'logfile [off|on|split]' - timestamped network traffic log" |
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870 print "'remove room' - to remove a room from the server" |
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871 print "'kick' - kick a player from the server" |
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872 print "'ban' - ban a player from the server" |
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873 print "'remotekill' - This will toggle the ability to kill the server via the /admin command" |
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874 print "'monitor (#)' - monitors raw network I/O stream to specific client" |
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875 print "'purge clients' - boots all connected clients off the server immediately" |
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876 print "'zombie [set [min]]' - view/set the auto-kick time for zombie clients" |
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877 #drop any clients that are idle for more than 8 hours |
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878 #as these are likely dead clientskick' - kick a player from the server" |
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879 print "'uptime' - reports how long server has been running" |
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880 print "'roompasswords' - allow/disallow room passwords (toggle)" |
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881 print "'search' - will prompt for pattern and display results" |
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882 print "'sendsize' - will ajust the send size limit" |
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883 print "'remoteadmin' - will toggle remote admin commands" |
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|
884 print "'togglelobbysound' - Will turn on or off the Auto sending of a sound to all players who join the loby" |
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885 print "'lobbysound' - Lets you specify which sound file to send to players joining the lobby" |
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886 print "'help' or '?' or 'h' - for this help message" |
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|
887 print |
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|
888 |
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|
889 def broadcast(self,msg): |
135 | 890 self.send_to_all("0","<msg to='all' from='0' group_id='1'><font color='#FF0000'>" + msg + "</font></msg>") |
0
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|
891 |
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|
892 def console_log(self): |
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|
893 if self.log_to_console == 1: |
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|
894 print "console logging now off" |
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|
895 self.log_to_console = 0 |
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|
896 else: |
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|
897 print "console logging now on" |
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898 self.log_to_console = 1 |
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|
899 |
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|
900 def groups_list(self): |
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|
901 self.p_lock.acquire() |
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|
902 try: |
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|
903 keys = self.groups.keys() |
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|
904 for k in keys: |
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|
905 pw = "-" |
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|
906 pr = " -" |
100 | 907 if self.groups[k].pwd != "": pw = "P" |
908 if self.isPersistentRoom( k ): pr = " S" #using S for static (P for persistant conflicts with password) | |
0
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|
909 print "Group: " + k + pr + pw + ' Name: ' + self.groups[k].name |
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|
910 print |
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|
911 except Exception, e: |
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|
912 self.log_msg(str(e)) |
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|
913 self.p_lock.release() |
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|
914 |
100 | 915 """ |
916 #---------------------------------------------------------------- | |
917 # Monitor Function -- Added by snowdog 2/05 | |
918 #---------------------------------------------------------------- | |
919 """ | |
0
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|
920 def monitor(self, pid, mode=1 ): |
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|
921 "allows monitoring of a specific user(s) network i/o" |
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|
922 #if mode is not set to 1 then monitor adds toggles the state |
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|
923 #of monitoring on the given user |
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|
924 if (mode == 1): |
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|
925 for p in self.players: |
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|
926 try: p.monitor("off") |
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|
927 except: pass |
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|
928 try: |
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|
929 r = (self.players[pid]).set_traffic_monitor("toggle") |
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930 self.log_msg("Monitor: Mode=" + str(r) + " on Player #" + str(pid)) |
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|
931 except: |
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|
932 self.log_msg("Monitor: Invalid Player ID") |
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|
933 traceback.print_exc() |
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|
934 |
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|
935 def search(self,patern): |
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|
936 keys = self.groups.keys() |
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|
937 print "Search results:" |
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|
938 for k in keys: |
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|
939 ids = self.groups[k].get_player_ids() |
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|
940 for id in ids: |
100 | 941 if self.players[id].id.find(patern)>-1: self.print_player_info(self.players[id]) |
942 elif self.players[id].name.find(patern)>-1: self.print_player_info(self.players[id]) | |
943 elif self.players[id].ip.find(patern)>-1: self.print_player_info(self.players[id]) | |
944 elif self.players[id].group_id.find(patern)>-1: self.print_player_info(self.players[id]) | |
945 elif self.players[id].role.find(patern)>-1: self.print_player_info(self.players[id]) | |
946 elif self.players[id].version.find(patern)>-1: self.print_player_info(self.players[id]) | |
947 elif self.players[id].protocol_version.find(patern)>-1: self.print_player_info(self.players[id]) | |
948 elif self.players[id].client_string.find(patern)>-1: self.print_player_info(self.players[id]) | |
0
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949 |
135 | 950 def obtain_by_id(self, id, objects): |
951 ### Alpha ### Basic way to obtain information for the Server GUI, currently reports the Client String only | |
952 return self.players[id].client_string | |
953 | |
0
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|
954 def print_player_info(self,player): |
100 | 955 print player.id, player.name, player.ip, player.group_id, player.role, player.version, player.protocol_version, player.client_string |
92 | 956 |
100 | 957 """ |
0
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|
958 #---------------------------------------------------------------- |
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959 # Uptime Function -- Added by snowdog 4/03 |
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|
960 #---------------------------------------------------------------- |
100 | 961 """ |
0
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|
962 def uptime(self , mode = 0): |
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|
963 "returns string containing how long server has been in operation" |
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964 ut = time.time() - self.server_start_time |
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|
965 d = int(ut/86400) |
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|
966 h = int( (ut-(86400*d))/3600 ) |
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|
967 m = int( (ut-(86400*d)-(3600*h))/60) |
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|
968 s = int( (ut-(86400*d)-(3600*h)-(60*m)) ) |
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|
969 uts = str( "This server has been running for:\n " + str(d) + " days " + str(h) + " hours " + str(m) + " min. " + str(s) + " sec. [" + str(int(ut)) + " seconds]") |
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|
970 if mode == 0: print uts |
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|
971 else: return uts |
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|
972 |
100 | 973 """ |
0
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|
974 #----------------------------------------------------- |
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|
975 # Toggle Room Password Allow -- Added by Snowdog 11/03 |
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|
976 #----------------------------------------------------- |
100 | 977 """ |
0
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|
978 def RoomPasswords(self): |
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979 if self.allow_room_passwords != 0: |
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980 self.allow_room_passwords = 0 |
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|
981 return "Client Created Room Passwords: Disallowed" |
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|
982 else: |
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983 self.allow_room_passwords = 1 |
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|
984 return "Client Created Room Passwords: Allowed" |
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|
985 |
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|
986 def group_dump(self,k): |
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987 self.p_lock.acquire() |
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|
988 try: |
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|
989 print "Group: " + k |
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990 print " Name: %s" % self.groups[k].name |
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991 print " Desc: %s" % self.groups[k].desc |
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992 print " Pass: %s" % self.groups[k].pwd |
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|
993 print " Boot: %s" % self.groups[k].boot_pwd |
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994 print " Moderated: %s" % self.groups[k].moderated |
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995 print " Map: %s" % self.groups[k].game_map.get_all_xml() |
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|
996 print |
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|
997 except Exception, e: |
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|
998 self.log_msg(str(e)) |
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|
999 self.p_lock.release() |
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|
1000 |
100 | 1001 """ |
0
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|
1002 #---------------------------------------------------------------- |
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|
1003 # Player List -- Added by snowdog 4/03 |
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|
1004 #---------------------------------------------------------------- |
100 | 1005 """ |
0
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|
1006 def player_list(self): |
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|
1007 "display a condensed list of players on the server" |
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1008 self.p_lock.acquire() |
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|
1009 try: |
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|
1010 print "------------[ PLAYER LIST ]------------" |
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|
1011 keys = self.groups.keys() |
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|
1012 keys.sort(id_compare) |
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|
1013 for k in keys: |
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|
1014 groupstring = "Group " + str(k) + ": " + self.groups[k].name |
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1015 if self.groups[k].pwd != "": |
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1016 groupstring += " (Pass: \"" + self.groups[k].pwd + "\" )" |
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|
1017 print groupstring |
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|
1018 ids = self.groups[k].get_player_ids() |
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|
1019 ids.sort(id_compare) |
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|
1020 for id in ids: |
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|
1021 if self.players.has_key(id): |
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|
1022 print " (%s)%s [IP: %s] %s (%s)" % ((self.players[id]).id, (self.players[id]).name, (self.players[id]).ip, (self.players[id]).idle_status(), (self.players[id]).connected_time_string()) |
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|
1023 else: |
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|
1024 self.groups[k].remove_player(id) |
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|
1025 print "Bad Player Ref (#" + id + ") in group" |
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|
1026 if len(ids) > 0: print "" |
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|
1027 print "--------------------------------------" |
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|
1028 print "\nStatistics: groups: " + str(len(self.groups)) + " players: " + str(len(self.players)) |
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|
1029 except Exception, e: |
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|
1030 self.log_msg(str(e)) |
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|
1031 self.p_lock.release() |
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|
1032 |
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|
1033 |
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|
1034 def player_dump(self): |
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|
1035 self.p_lock.acquire() |
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|
1036 try: |
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|
1037 keys = self.groups.keys() |
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|
1038 for k in keys: |
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|
1039 print "Group: %s %s (pass: \"%s\")" % (str(k),self.groups[k].name, self.groups[k].pwd) |
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|
1040 ids = self.groups[k].get_player_ids() |
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|
1041 for id in ids: |
100 | 1042 if self.players.has_key(id): print str(self.players[id]) |
0
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|
1043 else: |
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|
1044 self.groups[k].remove_player(id) |
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|
1045 print "Bad Player Ref (#" + id + ") in group" |
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|
1046 except Exception, e: |
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|
1047 self.log_msg(str(e)) |
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|
1048 self.p_lock.release() |
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|
1049 |
135 | 1050 def update_request(self,newsock, xml_dom): |
0
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|
1051 # handle reconnects |
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|
1052 self.log_msg( "update_request() has been called." ) |
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|
1053 |
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|
1054 # get player id |
135 | 1055 id = xml_dom.get("id") |
1056 group_id = xml_dom.get("group_id") | |
0
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|
1057 self.p_lock.acquire() |
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|
1058 if self.players.has_key(id): |
100 | 1059 self.sendMsg(newsock, self.players[id].toxml("update"), |
1060 self.players[id].useCompression, | |
1061 self.players[id].compressionType ) | |
0
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|
1062 self.players[id].reset(newsock) |
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|
1063 self.players[id].clear_timeout() |
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|
1064 need_new = 0 |
100 | 1065 else: need_new = 1 |
0
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|
1066 self.p_lock.release() |
135 | 1067 if need_new: self.new_request(newsock, xml_dom) |
0
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|
1068 else: |
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|
1069 msg = self.groups[group_id].game_map.get_all_xml() |
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|
1070 self.send(msg,id,group_id) |
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|
1071 |
135 | 1072 def new_request(self,newsock, xml_dom, LOBBY_ID='0'): |
0
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|
1073 #build client stub |
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|
1074 props = {} |
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|
1075 # Don't trust what the client tells us...trust what they connected as! |
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1076 props['ip'] = socket.gethostbyname( newsock.getpeername()[0] ) |
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|
1077 |
135 | 1078 props['role'] = xml_dom.get("role") or 'GM' |
1079 props['name'] = xml_dom.get("name") | |
0
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|
1080 props['group_id'] = LOBBY_ID |
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|
1081 props['id'] = str(self.next_player_id) |
135 | 1082 props['version'] = xml_dom.get("version") |
1083 props['protocol_version'] = xml_dom.get("protocol_version") | |
1084 props['client_string'] = xml_dom.get("client_string") | |
100 | 1085 |
0
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|
1086 self.next_player_id += 1 |
135 | 1087 new_stub = client_stub(self.incoming, newsock, props, self.log_console) |
1088 if xml_dom.get('useCompression'): | |
0
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|
1089 new_stub.useCompression = True |
135 | 1090 if xml_dom.get('cmpType'): |
1091 cmpType = xml_dom.get('cmpType') | |
100 | 1092 if cmpBZ2 and cmpType == 'bz2': new_stub.compressionType = bz2 |
1093 elif cmpZLIB and cmpType == 'zlib': new_stub.compressionType = zlib | |
1094 else: new_stub.compressionType = None | |
1095 else: new_stub.compressionType = bz2 | |
1096 else: new_stub.useCompression = False | |
0
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|
1097 |
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|
1098 #update newly create client stub with network logging state |
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|
1099 new_stub.EnableMessageLogging = self.log_network_messages |
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|
1100 self.sendMsg(newsock, new_stub.toxml("new"), False, None) |
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|
1101 |
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diff
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|
1102 # send confirmation |
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|
1103 data = self.recvMsg(newsock, new_stub.useCompression, new_stub.compressionType) |
140 | 1104 try: xml_dom = XML(data) |
0
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1105 except Exception, e: |
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1106 print e |
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1107 (remote_host,remote_port) = newsock.getpeername() |
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1108 bad_xml_string = "Your client sent an illegal message to the server and will be disconnected. " |
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1109 bad_xml_string += "Please report this bug to the development team at:<br /> " |
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1110 bad_xml_string += "<a href=\"http://sourceforge.net/tracker/?group_id=2237&atid=102237\">OpenRPG bugs " |
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1111 bad_xml_string += "(http://sourceforge.net/tracker/?group_id=2237&atid=102237)</a><br />" |
140 | 1112 self.sendMsg( newsock, "<msg to='" + props['id'] + "' from='" + props['id'] + "' group_id='0' />" + bad_xml_string, |
1113 new_stub.useCompression, new_stub.compressionType) | |
0
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1114 |
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1115 time.sleep(2) |
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1116 newsock.close() |
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1117 print "Error in parse found from " + str(remote_host) + ". Disconnected." |
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1118 print " Offending data(" + str(len(data)) + "bytes)=" + data |
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1119 print "Exception=" + str(e) |
135 | 1120 #if xml_dom: xml_dom.unlink() |
0
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1121 return |
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1122 |
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1123 #start threads and store player |
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1124 allowed = 1 |
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1125 version_string = "" |
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1126 |
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1127 if ((props['protocol_version'] != PROTOCOL_VERSION) and self.validate_protocol): |
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1128 version_string = "Sorry, this server can't handle your client version. (Protocol mismatch)<br />" |
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1129 allowed = 0 |
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1130 |
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1131 if not self.checkClientVersion(props['version']): |
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1132 version_string = "Sorry, your client is out of date. <br />" |
100 | 1133 version_string += "This server requires your client be version " |
1134 version_string += "" + self.minClientVersion + " or higher to connect.<br />" | |
0
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1135 allowed = 0 |
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1136 |
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1137 if not allowed: |
100 | 1138 version_string += " Please go to <a href='http://www.assembla.com/traipse'>" |
1139 version_string += "http://www.assembla.com/traipse</a> to find a compatible client.<br />" | |
1140 version_string += "If you can't find a compatible client on the website, " | |
1141 version_string += "chances are that the server is running an unreleased development " | |
1142 version_string += "version for testing purposes.<br />" | |
0
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1143 |
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1144 self.sendMsg( newsock, "<msg to='" + props['id'] + "' from='0' group_id='0' />" + version_string, new_stub.useCompression, new_stub.compressionType) |
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1145 # Give messages time to flow |
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1146 time.sleep(1) |
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1147 self.log_msg("Connection terminating due to version incompatibility with client (ver: " + props['version'] + " protocol: " + props['protocol_version'] + ")" ) |
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1148 newsock.close() |
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1149 return None |
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1150 |
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1151 ip = props['ip'] |
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1152 if self.ban_list.has_key(ip): |
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1153 banmsg = "You have been banned from this server.<br />" |
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1154 cmsg = "Banned Client: (" + str(props['id']) + ") " + str(props['name']) + " [" + str(props['ip']) + "]" |
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1155 self.log_msg(cmsg) |
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1156 allowed = 0 |
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1157 self.sendMsg( newsock, "<msg to='" + props['id'] + "' from='0' group_id='0' />" + banmsg, new_stub.useCompression, new_stub.compressionType) |
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1158 # Give messages time to flow |
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1159 time.sleep(1) |
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1160 newsock.close() |
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1161 return None |
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1162 |
100 | 1163 """ |
0
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1164 #---- Connection order changed by Snowdog 1/05 |
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1165 #---- Attempt to register player and send group data |
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1166 #---- before displaying lobby message |
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1167 #---- Does not solve the Blackhole bug but under some conditions may |
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1168 #---- allow for a graceful server response. -SD |
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1169 |
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1170 #---- changed method of sending group names to user 8/05 |
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1171 #---- black hole bug causes the group information to not be sent |
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1172 #---- to clients. Not sure why the group messages were being sent to the |
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1173 #---- incomming message queue, when they should be sent directly to user |
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1174 #---- Does not solve the black hole bug totally -SD |
100 | 1175 """ |
0
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1176 |
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1177 try: |
135 | 1178 if xml_dom.get("id") == props['id']: |
0
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1179 new_stub.initialize_threads() |
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1180 self.p_lock.acquire() |
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1181 self.players[props['id']] = new_stub |
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1182 self.groups[LOBBY_ID].add_player(props['id']) #always add to lobby on connection. |
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1183 self.send_group_list(props['id']) |
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1184 self.send_player_list(props['id'],LOBBY_ID) |
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1185 self.p_lock.release() |
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1186 msg = self.groups[LOBBY_ID].game_map.get_all_xml() |
135 | 1187 self.send(msg, props['id'], LOBBY_ID) |
1188 self.send_to_group(props['id'], LOBBY_ID, self.players[props['id']].toxml('new')) | |
1189 self.return_room_roles(props['id'], LOBBY_ID) | |
0
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1190 |
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1191 # Re-initialize the role for this player incase they came from a different server |
135 | 1192 self.handle_role("set", props['id'], "GM", self.groups[LOBBY_ID].boot_pwd, LOBBY_ID) |
0
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1193 cmsg = "Client Connect: (" + str(props['id']) + ") " + str(props['name']) + " [" + str(props['ip']) + "]" |
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1194 self.log_msg(cmsg) |
152 | 1195 self.log_msg(("update_group", (self.groups[LOBBY_ID].name, LOBBY_ID, len(self.groups[LOBBY_ID].players) ) )) |
56
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1196 cmsg = ("connect", props) ################################################# |
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1197 self.log_msg(cmsg) |
0
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1198 |
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1199 # If already registered then re-register, thereby updating the Meta |
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1200 # on the number of players |
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1201 if self.be_registered: |
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1202 self.register() |
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1203 except: |
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1204 traceback.print_exc() |
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1205 |
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1206 #something didn't go right. Notify client and drop the connection |
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1207 err_string = "<center>" |
135 | 1208 err_string += "<hr><b>The server has encountered an error while processing your connection request.</b><hr>" |
0
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1209 err_string += "<br /><i>You are being disconnected from the server.</i><br />" |
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1210 err_string += "This error may represent a problem with the server. If you continue to get this message " |
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1211 err_string += "please contact the servers administrator to correct the issue.</center> " |
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1212 self.sendMsg( newsock, "<msg to='" + props['id'] + "' from='" + props['id'] + "' group_id='0' />" + err_string, new_stub.useCompression, new_stub.compressionType ) |
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1213 time.sleep(2) |
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1214 newsock.close() |
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1215 |
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1216 # Display the lobby message |
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1217 self.SendLobbyMessage(newsock,props['id']) |
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1218 |
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1219 def checkClientVersion(self, clientversion): |
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1220 minv = self.minClientVersion.split('.') |
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1221 cver = clientversion.split('.') |
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1222 for i in xrange(min(len(minv),len(cver))): |
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1223 w=max(len(minv[i]),len(cver[i])) |
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1224 v1=minv[i].rjust(w); |
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1225 v2=cver[i].rjust(w); |
100 | 1226 if v1<v2: return 1 |
1227 if v1>v2: return 0 | |
1228 if len(minv)>len(cver): return 0 | |
0
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1229 return 1 |
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1230 |
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1231 def SendLobbyMessage(self, socket, player_id): |
100 | 1232 """ |
0
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1233 # Display the lobby message |
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|
1234 # prepend this server's version string to the the lobby message |
100 | 1235 """ |
0
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|
1236 try: |
100 | 1237 lobbyMsg = "You have connected to an <a href=\"http://www.openrpg.com\">OpenRPG</a> " |
1238 lobbyMsg += "server, version '" + VERSION + "'" | |
0
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|
1239 |
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|
1240 # See if we have a server name to report! |
135 | 1241 if len(self.serverName): lobbyMsg += ", named '" + self.serverName + "'." |
1242 else: lobbyMsg += "." | |
0
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|
1243 |
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|
1244 # Add extra line spacing |
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|
1245 lobbyMsg += "\n\n" |
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|
1246 |
100 | 1247 try: validate.config_file("LobbyMessage.html","default_LobbyMessage.html") |
1248 except: pass | |
0
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|
1249 else: |
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|
1250 open_msg = open( self.userPath + "LobbyMessage.html", "r" ) |
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|
1251 lobbyMsg += open_msg.read() |
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1252 open_msg.close() |
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|
1253 |
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|
1254 # Send the server's lobby message to the client no matter what |
100 | 1255 self.sendMsg(socket, "<msg to='" + player_id + "' from='0' group_id='0' />" + lobbyMsg, |
1256 self.players[player_id].useCompression, self.players[player_id].compressionType) | |
0
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1257 if self.sendLobbySound: |
100 | 1258 self.sendMsg(socket, '<sound url="' + self.lobbySound + '" group_id="0" from="0" loop="True" />', |
1259 self.players[player_id].useCompression, self.players[player_id].compressionType) | |
0
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1260 return |
100 | 1261 except: traceback.print_exc() |
1262 """ | |
0
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1263 # End of lobby message code |
100 | 1264 """ |
0
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1265 |
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|
1266 |
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1267 def listenAcceptThread(self,arg): |
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|
1268 # Set up the socket to listen on. |
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1269 try: |
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1270 self.log_msg("\nlisten thread running...") |
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1271 adder = "" |
100 | 1272 if self.server_address is not None: adder = self.server_address |
0
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1273 self.listen_sock.bind(('', self.server_port)) |
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1274 self.listen_sock.listen(5) |
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1275 |
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|
1276 except Exception, e: |
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|
1277 self.log_msg(("Error binding request socket!", e)) |
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1278 self.alive = 0 |
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|
1279 |
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|
1280 while self.alive: |
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1281 # Block on the socket waiting for a new connection |
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1282 try: |
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|
1283 (newsock, addr) = self.listen_sock.accept() |
100 | 1284 """ |
0
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|
1285 ## self.log_msg("New connection from " + str(addr)+ ". Interfacing with server...") |
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|
1286 |
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|
1287 # Now that we've accepted a new connection, we must immediately spawn a new |
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|
1288 # thread to handle it...otherwise we run the risk of having a DoS shoved into |
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|
1289 # our face! :O After words, this thread is dead ready for another connection |
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|
1290 # accept to come in. |
100 | 1291 """ |
0
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|
1292 thread.start_new_thread(self.acceptedNewConnectionThread, ( newsock, addr )) |
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|
1293 |
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|
1294 except: |
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|
1295 print "The following exception caught accepting new connection:" |
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|
1296 traceback.print_exc() |
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|
1297 |
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|
1298 # At this point, we're done and cleaning up. |
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1299 self.log_msg("server socket listening thread exiting...") |
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|
1300 self.listen_event.set() |
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|
1301 |
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|
1302 def acceptedNewConnectionThread( self, newsock, addr ): |
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|
1303 """Once a new connection comes in and is accepted, this thread starts up to handle it.""" |
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|
1304 # Initialize xml_dom |
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|
1305 xml_dom = None |
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|
1306 data = None |
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|
1307 |
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|
1308 # get client info and send othe client info |
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|
1309 # If this receive fails, this thread should exit without even attempting to process it |
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1310 self.log_msg("Connection from " + str(addr) + " has been accepted. Waiting for data...") |
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|
1311 data = self.recvMsg( newsock ) |
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|
1312 if data=="" or data == None: |
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|
1313 self.log_msg("Connection from " + str(addr) + " failed. Closing connection.") |
100 | 1314 try: newsock.close() |
0
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|
1315 except Exception, e: |
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|
1316 self.log_msg( str(e) ) |
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|
1317 print str(e) |
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|
1318 return #returning causes connection thread instance to terminate |
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|
1319 if data == "<system/>": |
100 | 1320 try: newsock.close() |
1321 except: pass | |
0
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|
1322 return #returning causes connection thread instance to terminate |
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|
1323 # Clear out the xml_dom in preparation for new stuff, if necessary |
135 | 1324 """try: if xml_dom: xml_dom.unlink() |
0
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|
1325 |
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|
1326 except: |
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|
1327 self.log_msg( "The following exception caught unlinking xml_dom:") |
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|
1328 self.log_msg("Continuing") |
100 | 1329 try: newsock.close() |
1330 except: pass | |
0
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|
1331 return #returning causes connection thread instance to terminate |
135 | 1332 # Parse the XML received from the connecting client""" |
0
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|
1333 try: |
135 | 1334 xml_dom = XML(data) |
0
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|
1335 |
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|
1336 except: |
100 | 1337 try: newsock.close() |
1338 except: pass | |
0
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|
1339 self.log_msg( "Error in parse found from " + str(addr) + ". Disconnected.") |
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|
1340 self.log_msg(" Offending data(" + str(len(data)) + "bytes)=" + data) |
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|
1341 self.log_msg( "Exception:") |
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|
1342 traceback.print_exc() |
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|
1343 return #returning causes connection thread instance to terminate |
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|
1344 |
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|
1345 # Determine the correct action and execute it |
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|
1346 try: |
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|
1347 # get action |
135 | 1348 action = xml_dom.get("action") |
0
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|
1349 |
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|
1350 # Figure out what type of connection we have going on now |
135 | 1351 if action == "new": self.new_request(newsock, xml_dom) |
1352 elif action == "update": self.update_request(newsock, xml_dom) | |
100 | 1353 else: self.log_msg("Unknown Join Request!") |
0
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|
1354 |
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|
1355 except Exception, e: |
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|
1356 print "The following message: " + str(data) |
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1357 print "from " + str(addr) + " created the following exception: " |
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|
1358 traceback.print_exc() |
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|
1359 return #returning causes connection thread instance to terminate |
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|
1360 |
100 | 1361 """ |
0
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|
1362 #======================================================== |
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|
1363 # |
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|
1364 # Message_handler |
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|
1365 # |
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|
1366 #======================================================== |
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|
1367 # |
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|
1368 # Changed thread organization from one continuous parsing/handling thread |
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|
1369 # to multiple expiring parsing/handling threads to improve server performance |
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1370 # and player load capacity -- Snowdog 3/04 |
100 | 1371 """ |
0
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|
1372 |
135 | 1373 def message_handler(self, arg): |
0
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|
1374 xml_dom = None |
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|
1375 self.log_msg( "message handler thread running..." ) |
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1376 while self.alive: |
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|
1377 data = None |
100 | 1378 try: data=self.incoming.get(0) |
0
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1379 except Queue.Empty: |
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|
1380 time.sleep(0.5) #sleep 1/2 second |
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|
1381 continue |
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|
1382 |
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|
1383 bytes = len(data) |
100 | 1384 if bytes <= 0: continue |
0
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|
1385 try: |
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|
1386 thread.start_new_thread(self.parse_incoming_dom,(str(data),)) |
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|
1387 #data has been passed... unlink from the variable references |
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|
1388 #so data in passed objects doesn't change (python passes by reference) |
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1389 del data |
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|
1390 data = None |
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|
1391 except Exception, e: |
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1392 self.log_msg(str(e)) |
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1393 self.log_msg("message handler thread exiting...") |
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1394 self.incoming_event.set() |
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1395 |
135 | 1396 def parse_incoming_dom(self, data): |
0
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1397 end = data.find(">") #locate end of first element of message |
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1398 head = data[:end+1] |
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1399 xml_dom = None |
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1400 try: |
135 | 1401 xml_dom = XML(head) |
1402 self.message_action(xml_dom, data) | |
0
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1403 |
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1404 except Exception, e: |
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1405 print "Error in parse of inbound message. Ignoring message." |
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1406 print " Offending data(" + str(len(data)) + "bytes)=" + data |
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1407 print "Exception=" + str(e) |
135 | 1408 |
0
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1409 def message_action(self, xml_dom, data): |
135 | 1410 tag_name = xml_dom.tag |
1411 if self.svrcmds.has_key(tag_name): self.svrcmds[tag_name]['function'](xml_dom, data) | |
100 | 1412 else: raise Exception, "Not a valid header!" |
0
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1413 #Message Action thread expires and closes here. |
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1414 return |
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1415 |
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1416 def do_alter(self, xml_dom, data): |
135 | 1417 target = xml_dom.get("key") or 'None' |
1418 value = xml_dom.get("val") or 'None' | |
1419 player = xml_dom.get("plr") or 'None' | |
1420 group_id = xml_dom.get("gid") or 'None' | |
1421 boot_pwd = xml_dom.get("bpw") or 'None' | |
0
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1422 actual_boot_pwd = self.groups[group_id].boot_pwd |
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|
1423 |
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1424 if self.allow_room_passwords == 0: |
100 | 1425 msg ="<msg to='" + player + "' from='0' group_id='0' /> " |
1426 msg += "Room passwords have been disabled by the server administrator." | |
0
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1427 self.players[player].outbox.put(msg) |
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|
1428 return |
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|
1429 elif boot_pwd == actual_boot_pwd: |
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|
1430 if target == "pwd": |
100 | 1431 lmessage = "Room password changed to from " + self.groups[group_id].pwd + " to " + value + " by " + player |
0
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|
1432 self.groups[group_id].pwd = value |
100 | 1433 msg ="<msg to='" + player + "' from='0' group_id='0' /> Room password changed to " + value + "." |
0
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|
1434 self.players[player].outbox.put(msg) |
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1435 self.log_msg(lmessage) |
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1436 self.send_to_all('0',self.groups[group_id].toxml('update')) |
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1437 elif target == "name": |
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|
1438 # Check for & in name. We want to allow this because of its common |
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1439 # use in d&d games |
135 | 1440 result = self.change_group_name(group_id, value, player) |
0
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1441 msg ="<msg to='" + player + "' from='0' group_id='0' />" + result |
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|
1442 self.players[player].outbox.put(msg) |
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|
1443 else: |
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1444 msg ="<msg to='" + player + "' from='0' group_id='0'>Invalid Administrator Password." |
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1445 self.players[player].outbox.put(msg) |
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|
1446 |
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|
1447 def do_role(self, xml_dom, data): |
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|
1448 role = "" |
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|
1449 boot_pwd = "" |
135 | 1450 act = xml_dom.get("action") |
1451 player = xml_dom.get("player") | |
1452 group_id = xml_dom.get("group_id") | |
0
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|
1453 if act == "set": |
135 | 1454 role = xml_dom.get("role") |
1455 boot_pwd = xml_dom.get("boot_pwd") | |
0
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|
1456 if group_id != "0": |
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|
1457 self.handle_role(act, player, role, boot_pwd, group_id) |
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|
1458 self.log_msg(("role", (player, role))) |
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|
1459 |
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|
1460 def do_ping(self, xml_dom, data): |
135 | 1461 player = xml_dom.get("player") |
1462 group_id = xml_dom.get("group_id") | |
0
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|
1463 sent_time = "" |
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|
1464 msg = "" |
135 | 1465 try: sent_time = xml_dom.get("time") |
100 | 1466 except: pass |
1467 if sent_time != "": msg ="<ping time='" + str(sent_time) + "' />" #because a time was sent return a ping response | |
0
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|
1468 else: |
100 | 1469 msg ="<msg to='" + player + "' from='" + player + "' group_id='" + group_id + "'>" |
1470 msg += "<font color='#FF0000'>PONG!?!</font>" | |
0
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|
1471 self.players[player].outbox.put(msg) |
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|
1472 |
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|
1473 def do_system(self, xml_dom, data): |
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|
1474 pass |
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|
1475 |
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|
1476 def moderate_group(self,xml_dom,data): |
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|
1477 try: |
135 | 1478 action = xml_dom.get("action") |
1479 from_id = xml_dom.get("from") | |
1480 if xml_dom.get("pwd"): pwd=xml_dom.get("pwd") | |
100 | 1481 else: pwd="" |
0
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|
1482 group_id=self.players[from_id].group_id |
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|
1483 if action == "list": |
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|
1484 if (self.groups[group_id].moderated): |
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|
1485 msg = "" |
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|
1486 for i in self.groups[group_id].voice.keys(): |
100 | 1487 if msg != "": msg +=", " |
1488 if self.players.has_key(i): msg += '('+i+') '+self.players[i].name | |
1489 else: del self.groups[group_id].voice[i] | |
1490 if (msg != ""): msg = "The following users may speak in this room: " + msg | |
1491 else: msg = "No people are currently in this room with the ability to chat" | |
0
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|
1492 self.players[from_id].self_message(msg) |
100 | 1493 else: self.players[from_id].self_message("This room is currently unmoderated") |
1494 elif action == 'enable' or 'disable' or 'addvoice' or 'delvoice': | |
1495 #condenses password check --TaS 2009 | |
0
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|
1496 if not self.groups[group_id].check_boot_pwd(pwd): |
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|
1497 self.players[from_id].self_message("Failed - incorrect admin password") |
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|
1498 return |
100 | 1499 if action == 'enable': |
1500 self.groups[group_id].moderated = 1 | |
1501 self.players[from_id].self_message("This channel is now moderated") | |
1502 if action == 'disable': | |
1503 self.groups[group_id].moderated = 0 | |
1504 self.players[from_id].self_message("This channel is now unmoderated") | |
1505 if action == 'addvoice': | |
135 | 1506 users = xml_dom.get("users").split(',') |
100 | 1507 for i in users: self.groups[group_id].voice[i.strip()]=1 |
1508 if action == 'delvoice': | |
135 | 1509 users = xml_dom.get("users").split(',') |
100 | 1510 for i in users: |
1511 if self.groups[group_id].voice.has_key(i.strip()): del self.groups[group_id].voice[i.strip()] | |
0
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|
1512 else: |
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|
1513 print "Bad input: " + data |
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|
1514 except Exception,e: |
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|
1515 self.log_msg(str(e)) |
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|
1516 |
135 | 1517 def join_group(self, xml_dom, data): |
0
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|
1518 try: |
135 | 1519 from_id = xml_dom.get("from") |
1520 pwd = xml_dom.get("pwd") | |
1521 group_id = xml_dom.get("group_id") | |
0
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|
1522 ver = self.players[from_id].version |
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|
1523 allowed = 1 |
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|
1524 |
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|
1525 if not self.groups[group_id].check_version(ver): |
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|
1526 allowed = 0 |
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|
1527 msg = 'failed - invalid client version ('+self.groups[group_id].minVersion+' or later required)' |
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|
1528 |
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|
1529 if not self.groups[group_id].check_pwd(pwd): |
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|
1530 allowed = 0 |
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|
1531 #tell the clients password manager the password failed -- SD 8/03 |
135 | 1532 pm = "<password signal='fail' type='room' id='" + group_id + "' data=''/>" |
0
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|
1533 self.players[from_id].outbox.put(pm) |
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|
1534 msg = 'failed - incorrect room password' |
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|
1535 |
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|
1536 if not allowed: |
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|
1537 self.players[from_id].self_message(msg) |
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|
1538 #the following line makes sure that their role is reset to normal, |
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|
1539 #since it is briefly set to lurker when they even TRY to change |
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|
1540 #rooms |
135 | 1541 msg = "<role action='update' id='" + from_id + "' role='" + self.players[from_id].role + "' />" |
0
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|
1542 self.players[from_id].outbox.put(msg) |
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|
1543 return |
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|
1544 |
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|
1545 #move the player into their new group. |
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|
1546 self.move_player(from_id, group_id) |
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|
1547 except Exception, e: |
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|
1548 self.log_msg(str(e)) |
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|
1549 |
100 | 1550 """ |
0
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|
1551 # move_player function -- added by Snowdog 4/03 |
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|
1552 # |
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|
1553 # Split join_group function in half. separating the player validation checks |
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|
1554 # from the actual group changing code. Done primarily to impliment |
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|
1555 # boot-from-room-to-lobby behavior in the server. |
100 | 1556 """ |
0
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|
1557 |
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|
1558 def move_player(self, from_id, group_id ): |
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|
1559 "move a player from one group to another" |
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|
1560 try: |
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|
1561 try: |
135 | 1562 if group_id == "0": self.players[from_id].role = "GM" |
1563 else: self.players[from_id].role = "Lurker" | |
0
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1564 except Exception, e: |
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1565 print "exception in move_player() " |
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|
1566 traceback.print_exc() |
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1567 |
135 | 1568 old_group_id = self.players[from_id].change_group(group_id, self.groups) |
1569 self.send_to_group(from_id, old_group_id, self.players[from_id].toxml('del')) | |
1570 self.send_to_group(from_id, group_id, self.players[from_id].toxml('new')) | |
0
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1571 self.check_group(from_id, old_group_id) |
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1572 |
100 | 1573 """ |
0
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|
1574 # Here, if we have a group specific lobby message to send, push it on |
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1575 # out the door! Make it put the message then announce the player...just |
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1576 # like in the lobby during a new connection. |
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1577 # -- only do this check if the room id is within range of known persistent id thresholds |
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1578 #also goes ahead if there is a defaultRoomMessage --akoman |
100 | 1579 """ |
0
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|
1580 |
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|
1581 if self.isPersistentRoom(group_id) or self.defaultMessageFile != None: |
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|
1582 try: |
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|
1583 if self.groups[group_id].messageFile[:4] == 'http': |
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|
1584 data = urllib.urlretrieve(self.groups[group_id].messageFile) |
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|
1585 roomMsgFile = open(data[0]) |
100 | 1586 else: roomMsgFile = open(self.groups[group_id].messageFile, "r") |
0
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|
1587 roomMsg = roomMsgFile.read() |
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|
1588 roomMsgFile.close() |
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|
1589 urllib.urlcleanup() |
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|
1590 |
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|
1591 except Exception, e: |
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|
1592 roomMsg = "" |
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|
1593 self.log_msg(str(e)) |
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|
1594 |
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|
1595 # Spit that darn message out now! |
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|
1596 self.players[from_id].outbox.put("<msg to='" + from_id + "' from='0' group_id='" + group_id + "' />" + roomMsg) |
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|
1597 if self.sendLobbySound and group_id == '0': |
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|
1598 self.players[from_id].outbox.put('<sound url="' + self.lobbySound + '" group_id="0" from="0" loop="True" />') |
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|
1599 # Now, tell everyone that we've arrived |
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|
1600 self.send_to_all('0', self.groups[group_id].toxml('update')) |
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|
1601 # this line sends a handle role message to change the players role |
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|
1602 self.send_player_list(from_id,group_id) |
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|
1603 #notify user about others in the room |
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|
1604 self.return_room_roles(from_id,group_id) |
56
c7f04d3c76f5
Major update to Server GUI. Basically makes it functional.
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0
diff
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|
1605 self.log_msg(("join_group", (self.groups[group_id].name, group_id, from_id))) |
152 | 1606 self.log_msg(("update_group", (self.groups[group_id].name, group_id, len(self.groups[group_id].players) ))) |
0
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|
1607 self.handle_role("set", from_id, self.players[from_id].role, self.groups[group_id].boot_pwd, group_id) |
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|
1608 except Exception, e: |
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|
1609 self.log_msg(str(e)) |
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|
1610 thread.start_new_thread(self.registerRooms,(0,)) |
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|
1611 |
135 | 1612 def return_room_roles(self, from_id, group_id): |
0
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|
1613 for m in self.players.keys(): |
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|
1614 if self.players[m].group_id == group_id: |
135 | 1615 try: msg = "<role action='update' id='" + self.players[m].id + "' role='" + self.players[m].role + "' />" |
1616 except: exit() | |
0
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|
1617 self.players[from_id].outbox.put(msg) |
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|
1618 |
100 | 1619 """ |
0
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|
1620 # This is pretty much the same thing as the create_group method, however, |
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|
1621 # it's much more generic whereas the create_group method is tied to a specific |
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|
1622 # xml message. Ack! This version simply creates the groups, it does not |
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|
1623 # send them to players. Also note, both these methods have race |
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|
1624 # conditions written all over them. Ack! Ack! |
100 | 1625 """ |
0
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|
1626 def new_group( self, name, pwd, boot, minVersion, mapFile, messageFile, persist = 0, moderated=0 ): |
135 | 1627 group_id = str(self.next_group_id) |
0
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|
1628 self.next_group_id += 1 |
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|
1629 self.groups[group_id] = game_group( group_id, name, pwd, "", boot, minVersion, mapFile, messageFile, persist ) |
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|
1630 self.groups[group_id].moderated = moderated |
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|
1631 ins = "" |
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|
1632 if persist !=0: ins="Persistant " |
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|
1633 lmsg = "Creating " + ins + "Group... (" + str(group_id) + ") " + str(name) |
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|
1634 self.log_msg( lmsg ) |
135 | 1635 self.log_msg(("create_group", (str(name), int(group_id), pwd, 0) )) |
0
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|
1636 |
135 | 1637 def change_group_name(self, gid, name, pid): |
0
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|
1638 "Change the name of a group" |
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|
1639 # Check for & in name. We want to allow this because of its common |
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|
1640 # use in d&d games. |
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|
1641 try: |
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|
1642 loc = name.find("&") |
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|
1643 oldloc = 0 |
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|
1644 while loc > -1: |
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|
1645 loc = name.find("&",oldloc) |
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|
1646 if loc > -1: |
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|
1647 b = name[:loc] |
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|
1648 e = name[loc+1:] |
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|
1649 value = b + "&" + e |
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|
1650 oldloc = loc+1 |
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|
1651 loc = name.find("'") |
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|
1652 oldloc = 0 |
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|
1653 while loc > -1: |
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|
1654 loc = name.find("'",oldloc) |
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|
1655 if loc > -1: |
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|
1656 b = name[:loc] |
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|
1657 e = name[loc+1:] |
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|
1658 name = b + "'" + e |
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|
1659 oldloc = loc+1 |
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|
1660 loc = name.find('"') |
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|
1661 oldloc = 0 |
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|
1662 while loc > -1: |
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|
1663 loc = name.find('"',oldloc) |
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|
1664 if loc > -1: |
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|
1665 b = name[:loc] |
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|
1666 e = name[loc+1:] |
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|
1667 name = b + """ + e |
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|
1668 oldloc = loc+1 |
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|
1669 oldroomname = self.groups[gid].name |
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|
1670 self.groups[gid].name = str(name) |
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|
1671 lmessage = "Room name changed to from \"" + oldroomname + "\" to \"" + name + "\"" |
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|
1672 self.log_msg(lmessage + " by " + str(pid) ) |
135 | 1673 self.log_msg(("update_group", (str(name), group_id, False))) |
1674 | |
0
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1675 self.send_to_all('0',self.groups[gid].toxml('update')) |
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1676 return lmessage |
100 | 1677 except: return "An error occured during rename of room!" |
0
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|
1678 thread.start_new_thread(self.registerRooms,(0,)) |
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1679 |
135 | 1680 def create_group(self, xml_dom, data): |
1681 #try: | |
1682 from_id = xml_dom.get("from") | |
1683 pwd = xml_dom.get("pwd") | |
1684 name = xml_dom.get("name") | |
1685 boot_pwd = xml_dom.get("boot_pwd") | |
1686 minVersion = xml_dom.get("min_version") | |
1687 #added var reassign -- akoman | |
1688 messageFile = self.defaultMessageFile | |
0
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|
1689 |
135 | 1690 # see if passwords are allowed on this server and null password if not |
1691 if self.allow_room_passwords != 1: pwd = "" | |
0
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1692 |
135 | 1693 # Check for & in name. We want to allow this because of its common |
1694 # use in d&d games. | |
0
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1695 |
135 | 1696 loc = name.find("&") |
1697 oldloc = 0 | |
1698 while loc > -1: | |
1699 loc = name.find("&",oldloc) | |
1700 if loc > -1: | |
1701 b = name[:loc] | |
1702 e = name[loc+1:] | |
1703 name = b + "&" + e | |
1704 oldloc = loc+1 | |
1705 loc = name.find("'") | |
1706 oldloc = 0 | |
1707 while loc > -1: | |
1708 loc = name.find("'",oldloc) | |
1709 if loc > -1: | |
1710 b = name[:loc] | |
1711 e = name[loc+1:] | |
1712 name = b + "'" + e | |
1713 oldloc = loc+1 | |
1714 loc = name.find('"') | |
1715 oldloc = 0 | |
1716 while loc > -1: | |
1717 loc = name.find('"',oldloc) | |
1718 if loc > -1: | |
1719 b = name[:loc] | |
1720 e = name[loc+1:] | |
1721 name = b + """ + e | |
1722 oldloc = loc+1 | |
1723 group_id = str(self.next_group_id) | |
1724 self.next_group_id += 1 | |
1725 | |
1726 self.groups[group_id] = game_group(group_id, name, pwd, "", boot_pwd, minVersion, None, messageFile) | |
1727 self.groups[group_id].voice[from_id]=1 | |
1728 self.players[from_id].outbox.put(self.groups[group_id].toxml('new')) | |
1729 old_group_id = self.players[from_id].change_group(group_id, self.groups) | |
1730 self.send_to_group(from_id, old_group_id, self.players[from_id].toxml('del')) | |
1731 self.check_group(from_id, old_group_id) | |
1732 self.send_to_all(from_id,self.groups[group_id].toxml('new')) | |
1733 self.send_to_all('0',self.groups[group_id].toxml('update')) | |
1734 self.handle_role("set",from_id,"GM", boot_pwd, group_id) | |
1735 lmsg = "Creating Group... (" + str(group_id) + ") " + str(name) | |
1736 self.log_msg( lmsg ) | |
1737 jmsg = "moving to room " + str(group_id) + "." | |
1738 self.log_msg( jmsg ) | |
1739 self.log_msg(("create_group", (str(name), group_id, from_id, 'No' if pwd == '' else 'Yes'))) | |
1740 #even creators of the room should see the HTML --akoman | |
1741 #edit: jan10/03 - was placed in the except statement. Silly me. | |
1742 if self.defaultMessageFile != None: | |
1743 if self.defaultMessageFile[:4] == 'http': | |
1744 data = urllib.urlretrieve(self.defaultMessageFile) | |
1745 open_msg = open(data[0]) | |
1746 urllib.urlcleanup() | |
1747 else: open_msg = open( self.defaultMessageFile, "r" ) | |
1748 roomMsg = open_msg.read() | |
1749 open_msg.close() | |
1750 # Send the rooms message to the client no matter what | |
1751 self.players[from_id].outbox.put( "<msg to='" + from_id + "' from='0' group_id='" + group_id + "' />" + roomMsg ) | |
1752 #except Exception, e: self.log_msg( "Exception: create_group(): " + str(e)) | |
0
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1753 thread.start_new_thread(self.registerRooms,(0,)) |
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1754 |
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1755 def check_group(self, from_id, group_id): |
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1756 try: |
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1757 if group_id not in self.groups: return |
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1758 if group_id == '0': |
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1759 self.send_to_all("0",self.groups[group_id].toxml('update')) |
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1760 return #never remove lobby *sanity check* |
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1761 if not self.isPersistentRoom(group_id) and self.groups[group_id].get_num_players() == 0: |
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1762 self.send_to_all("0",self.groups[group_id].toxml('del')) |
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1763 del self.groups[group_id] |
56
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1764 self.log_msg(("delete_group", (group_id, from_id))) |
100 | 1765 else: self.send_to_all("0",self.groups[group_id].toxml('update')) |
0
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1766 #The register Rooms thread |
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1767 thread.start_new_thread(self.registerRooms,(0,)) |
100 | 1768 except Exception, e: self.log_msg(str(e)) |
0
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1769 |
135 | 1770 def del_player(self, id, group_id): |
0
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|
1771 try: |
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1772 dmsg = "Client Disconnect: (" + str(id) + ") " + str(self.players[id].name) |
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|
1773 self.players[id].disconnect() |
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1774 self.groups[group_id].remove_player(id) |
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1775 del self.players[id] |
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|
1776 self.log_msg(dmsg) |
56
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1777 self.log_msg(("disconnect",id)) |
100 | 1778 """ |
0
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1779 # If already registered then re-register, thereby updating the Meta |
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1780 # on the number of players |
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1781 # Note: Upon server shutdown, the server is first unregistered, so |
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1782 # this code won't be repeated for each player being deleted. |
100 | 1783 """ |
0
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1784 if self.be_registered: |
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|
1785 self.register() |
100 | 1786 except Exception, e: self.log_msg(str(e)) |
0
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1787 self.log_msg("Explicit garbage collection shows %s undeletable items." % str(gc.collect())) |
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1788 |
135 | 1789 def incoming_player_handler(self, xml_dom, data): |
1790 id = xml_dom.get("id") | |
1791 act = xml_dom.get("action") | |
0
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1792 group_id = self.players[id].group_id |
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1793 ip = self.players[id].ip |
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1794 self.log_msg("Player with IP: " + str(ip) + " joined.") |
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1795 ServerPlugins.setPlayer(self.players[id]) |
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1796 self.send_to_group(id,group_id,data) |
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1797 if act=="new": |
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1798 try: |
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1799 self.send_player_list(id,group_id) |
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1800 self.send_group_list(id) |
100 | 1801 except Exception, e: traceback.print_exc() |
0
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1802 elif act=="del": |
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|
1803 self.del_player(id,group_id) |
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1804 self.check_group(id, group_id) |
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1805 elif act=="update": |
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1806 self.players[id].take_dom(xml_dom) |
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1807 self.log_msg(("update", {"id": id, |
135 | 1808 "name": xml_dom.get("name"), |
1809 "status": xml_dom.get("status"), | |
1810 "role": xml_dom.get("role"), | |
0
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1811 "ip": str(ip), |
135 | 1812 "group": xml_dom.get("group_id"), |
1813 "room": xml_dom.get("name"), | |
1814 "boot": xml_dom.get("rm_boot"), | |
1815 "version": xml_dom.get("version"), | |
1816 "ping": xml_dom.get("time") \ | |
0
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1817 })) |
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1818 |
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1819 def strip_cheat_roll(self, string): |
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1820 try: |
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1821 cheat_regex = re.compile('&#91;(.*?)&#93;') |
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1822 string = cheat_regex.sub( r'[ ' + self.cheat_msg + " \\1 " + self.cheat_msg + ' ]', string) |
100 | 1823 except: pass |
0
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1824 return string |
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1825 |
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1826 def strip_body_tags(self, string): |
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1827 try: |
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1828 bodytag_regex = re.compile('<\/?body(.*?)>') |
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1829 string = bodytag_regex.sub('', string) |
100 | 1830 except: pass |
0
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1831 return string |
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1832 |
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1833 def msgTooLong(self, length): |
100 | 1834 if length > self.maxSendSize and not self.maxSendSize == 0: return True |
0
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1835 return False |
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1836 |
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1837 def incoming_msg_handler(self,xml_dom,data): |
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1838 xml_dom, data = ServerPlugins.preParseIncoming(xml_dom, data) |
135 | 1839 ########################################################### |
1840 to_id = xml_dom.get("to") | |
1841 from_id = xml_dom.get("from") | |
1842 group_id = xml_dom.get("group_id") | |
0
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1843 end = data.find(">") |
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1844 msg = data[end+1:] |
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1845 |
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1846 if from_id == "0" or len(from_id) == 0: |
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1847 print "WARNING!! Message received with an invalid from_id. Message dropped." |
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1848 return None |
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1849 |
100 | 1850 """ check for < body to prevent someone from changing the background""" |
0
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1851 data = self.strip_body_tags(data) |
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1852 |
100 | 1853 """check for [ and ] codes which are often used to cheat with dice.""" |
0
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1854 if self.players[from_id].role != "GM": |
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1855 data = self.strip_cheat_roll(data) |
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1856 |
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1857 if group_id == '0' and self.msgTooLong(len(msg) and msg[:5] == '<chat'): |
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1858 self.send("Your message was too long, break it up into smaller parts please", from_id, group_id) |
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1859 self.log_msg('Message Blocked from Player: ' + self.players[from_id].name + ' attempting to send a message longer then ' + str(self.maxSendSize)) |
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changeset
|
1860 return |
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|
1861 |
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|
1862 if msg[:4] == '<map': |
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1863 if group_id == '0': |
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|
1864 #attempt to change lobby map. Illegal operation. |
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1865 self.players[from_id].self_message('The lobby map may not be altered.') |
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1866 elif to_id.lower() == 'all': |
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1867 #valid map for all players that is not the lobby. |
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1868 self.send_to_group(from_id,group_id,data) |
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1869 self.groups[group_id].game_map.init_from_xml(msg) |
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1870 else: |
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1871 #attempting to send map to specific individuals which is not supported. |
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1872 self.players[from_id].self_message('Invalid map message. Message not sent to others.') |
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1873 |
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1874 elif msg[:6] == '<boot ': |
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1875 self.handle_boot(from_id,to_id,group_id,msg) |
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1876 |
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1877 else: |
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1878 if to_id == 'all': |
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1879 if self.groups[group_id].moderated and not self.groups[group_id].voice.has_key(from_id): |
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1880 self.players[from_id].self_message('This room is moderated - message not sent to others') |
100 | 1881 else: self.send_to_group(from_id,group_id,data) |
1882 else: self.players[to_id].outbox.put(data) | |
0
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1883 self.check_group_members(group_id) |
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1884 return |
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1885 |
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1886 def sound_msg_handler(self, xml_dom, data): |
135 | 1887 from_id = xml_dom.get("from") |
1888 group_id = xml_dom.get("group_id") | |
100 | 1889 if group_id != 0: self.send_to_group(from_id, group_id, data) |
0
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1890 |
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1891 def plugin_msg_handler(self,xml_dom,data): |
135 | 1892 to_id = xml_dom.get("to") |
1893 from_id = xml_dom.get("from") | |
1894 group_id = xml_dom.get("group_id") | |
0
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1895 end = data.find(">") |
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1896 msg = data[end+1:] |
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1897 |
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1898 if from_id == "0" or len(from_id) == 0: |
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1899 print "WARNING!! Message received with an invalid from_id. Message dropped." |
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1900 return None |
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1901 if to_id == 'all': |
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1902 if self.groups[group_id].moderated and not self.groups[group_id].voice.has_key(from_id): |
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1903 self.players[from_id].self_message('This room is moderated - message not sent to others') |
100 | 1904 else: self.send_to_group(from_id, group_id, msg) |
1905 else: self.players[to_id].outbox.put(msg) | |
0
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1906 self.check_group_members(group_id) |
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1907 return |
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1908 |
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1909 def handle_role(self, act, player, role, given_boot_pwd, group_id): |
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1910 if act == "display": |
152 | 1911 msg = "<msg to='" + player + "' from='0' group_id='" + group_id + "' />" |
0
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1912 msg += "Displaying Roles<br /><br /><u>Role</u>   <u>Player</u><br />" |
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1913 keys = self.players.keys() |
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1914 for m in keys: |
100 | 1915 if self.players[m].group_id == group_id: msg += self.players[m].role + " " + self.players[m].name + "<br />" |
0
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1916 self.send(msg,player,group_id) |
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1917 elif act == "set": |
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1918 try: |
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1919 actual_boot_pwd = self.groups[group_id].boot_pwd |
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1920 if self.players[player].group_id == group_id: |
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1921 if actual_boot_pwd == given_boot_pwd: |
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1922 self.log_msg( "Administrator passwords match -- changing role") |
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1923 |
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1924 # Send update role event to all |
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1925 msg = "<role action=\"update\" id=\"" + player + "\" role=\"" + role + "\" />" |
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1926 self.send_to_group("0", group_id, msg) |
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1927 self.players[player].role = role |
100 | 1928 if (role.lower() == "gm" or role.lower() == "player"): self.groups[group_id].voice[player]=1 |
0
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1929 else: |
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1930 #tell the clients password manager the password failed -- SD 8/03 |
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1931 pm = "<password signal=\"fail\" type=\"admin\" id=\"" + group_id + "\" data=\"\"/>" |
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1932 self.players[player].outbox.put(pm) |
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1933 self.log_msg( "Administrator passwords did not match") |
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1934 except Exception, e: |
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1935 print e |
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1936 print "Error executing the role change" |
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1937 print "due to the following exception:" |
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1938 traceback.print_exc() |
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1939 print "Ignoring boot message" |
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1940 |
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1941 def handle_boot(self,from_id,to_id,group_id,msg): |
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1942 xml_dom = None |
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1943 try: |
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1944 given_boot_pwd = None |
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1945 try: |
135 | 1946 xml_dom = XML(msg) |
1947 given_boot_pwd = xml_dom.get("boot_pwd") | |
0
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1948 |
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1949 except: |
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1950 print "Error in parse of boot message, Ignoring." |
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1951 print "Exception: " |
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1952 traceback.print_exc() |
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|
1953 |
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1954 try: |
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1955 actual_boot_pwd = self.groups[group_id].boot_pwd |
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1956 server_admin_pwd = self.groups["0"].boot_pwd |
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1957 self.log_msg("Actual boot pwd = " + actual_boot_pwd) |
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1958 self.log_msg("Given boot pwd = " + given_boot_pwd) |
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|
1959 |
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1960 if self.players[to_id].group_id == group_id: |
100 | 1961 """ |
0
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|
1962 ### ---CHANGES BY SNOWDOG 4/03 --- |
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1963 ### added boot to lobby code. |
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1964 ### if boot comes from lobby dump player from the server |
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1965 ### any user in-room boot will dump to lobby instead |
100 | 1966 """ |
0
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1967 if given_boot_pwd == server_admin_pwd: |
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1968 # Send a message to everyone in the room, letting them know someone has been booted |
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1969 boot_msg = "<msg to='all' from='%s' group_id='%s'/><font color='#FF0000'>Booting '(%s) %s' from server...</font>" % (from_id, group_id, to_id, self.players[to_id].name) |
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1970 self.log_msg("boot_msg:" + boot_msg) |
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1971 self.send_to_group( "0", group_id, boot_msg ) |
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1972 time.sleep( 1 ) |
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1973 self.log_msg("Booting player " + str(to_id) + " from server.") |
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1974 |
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1975 # Send delete player event to all |
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1976 self.send_to_group("0",group_id,self.players[to_id].toxml("del")) |
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1977 |
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1978 # Remove the player from local data structures |
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1979 self.del_player(to_id,group_id) |
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1980 |
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1981 # Refresh the group data |
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1982 self.check_group(to_id, group_id) |
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|
1983 |
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1984 elif actual_boot_pwd == given_boot_pwd: |
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1985 # Send a message to everyone in the room, letting them know someone has been booted |
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1986 boot_msg = "<msg to='all' from='%s' group_id='%s'/><font color='#FF0000'>Booting '(%s) %s' from room...</font>" % (from_id, group_id, to_id, self.players[to_id].name) |
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1987 self.log_msg("boot_msg:" + boot_msg) |
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1988 self.send_to_group( "0", group_id, boot_msg ) |
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1989 time.sleep( 1 ) |
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1990 |
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1991 #dump player into the lobby |
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1992 self.move_player(to_id,"0") |
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1993 |
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1994 # Refresh the group data |
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1995 self.check_group(to_id, group_id) |
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1996 else: |
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1997 #tell the clients password manager the password failed -- SD 8/03 |
152 | 1998 pm = "<password signal='fail' type='admin' id='" + group_id + "' data=''/>" |
0
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1999 self.players[from_id].outbox.put(pm) |
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2000 print "boot passwords did not match" |
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2001 |
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2002 except Exception, e: |
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2003 traceback.print_exc() |
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2004 self.log_msg('Exception in handle_boot() ' + str(e)) |
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2005 |
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2006 finally: |
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2007 try: |
100 | 2008 if xml_dom: xml_dom.unlink() |
0
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2009 except Exception, e: |
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2010 traceback.print_exc() |
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2011 self.log_msg('Exception in xml_dom.unlink() ' + str(e)) |
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2012 |
100 | 2013 """ |
0
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2014 # admin_kick function -- by Snowdog 4/03 |
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2015 # 9/17/05 updated to allow stealth boots (no client chat announce) -SD |
100 | 2016 """ |
0
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2017 def admin_kick(self, id, message="", silent = 0 ): |
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2018 "Kick a player from a server from the console" |
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2019 |
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2020 try: |
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2021 group_id = self.players[id].group_id |
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2022 # Send a message to everyone in the victim's room, letting them know someone has been booted |
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2023 boot_msg = "<msg to='all' from='0' group_id='%s'/><font color='#FF0000'>Kicking '(%s) %s' from server... %s</font>" % ( group_id, id, self.players[id].name, str(message)) |
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2024 self.log_msg("boot_msg:" + boot_msg) |
100 | 2025 if (silent == 0): self.send_to_group( "0", group_id, boot_msg ) |
0
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2026 time.sleep( 1 ) |
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2027 |
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2028 self.log_msg("kicking player " + str(id) + " from server.") |
152 | 2029 |
0
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2030 # Send delete player event to all |
152 | 2031 self.send_to_group("0", group_id, self.players[id].toxml("del")) |
0
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2032 |
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2033 # Remove the player from local data structures |
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2034 self.del_player(id,group_id) |
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2035 |
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2036 # Refresh the group data |
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2037 self.check_group(id, group_id) |
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2038 |
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2039 except Exception, e: |
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|
2040 traceback.print_exc() |
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2041 self.log_msg('Exception in admin_kick() ' + str(e)) |
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2042 |
100 | 2043 ### Alpha ### Addition added to assist in Un Banning users. |
2044 def admin_build_banlist(self): | |
2045 validate.config_file("ban_list.xml", "default_ban_list.xml" ) | |
135 | 2046 configDom = parse(dir_struct["user"] + 'ban_list.xml') |
100 | 2047 self.ban_list = {} |
135 | 2048 for element in configDom.findall('banned'): |
2049 player = element.get('name').replace("&", "&").replace("<", "<").replace('"', """).replace(">", ">") | |
2050 ip = element.get('ip') | |
100 | 2051 self.ban_list[ip] = {} |
2052 self.ban_list[ip]['ip'] = ip | |
135 | 2053 self.ban_list[ip]['name'] = element.get('name') |
100 | 2054 ################ |
92 | 2055 |
0
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2056 def admin_banip(self, ip, name="", silent = 0): |
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2057 "Ban a player from a server from the console" |
140 | 2058 self.admin_build_banlist() ### Alpha ### |
0
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2059 try: |
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2060 self.ban_list[ip] = {} |
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2061 self.ban_list[ip]['ip'] = ip |
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2062 self.ban_list[ip]['name'] = name |
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2063 self.saveBanList() |
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|
2064 |
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|
2065 except Exception, e: |
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|
2066 traceback.print_exc() |
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2067 self.log_msg('Exception in admin_banip() ' + str(e)) |
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|
2068 |
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2069 def admin_ban(self, id, message="", silent = 0): |
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2070 "Ban a player from a server from the console" |
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|
2071 try: |
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2072 id = str(id) |
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2073 group_id = self.players[id].group_id |
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2074 ip = self.players[id].ip |
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2075 self.ban_list[ip] = {} |
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2076 self.ban_list[ip]['ip'] = ip |
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2077 self.ban_list[ip]['name'] = self.players[id].name |
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2078 self.saveBanList() |
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|
2079 |
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|
2080 # Send a message to everyone in the victim's room, letting them know someone has been booted |
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2081 ban_msg = "<msg to='all' from='0' group_id='%s'/><font color='#FF0000'>Banning '(%s) %s' from server... %s</font>" % ( group_id, id, self.players[id].name, str(message)) |
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2082 self.log_msg("ban_msg:" + ban_msg) |
152 | 2083 if (silent == 0): self.send_to_group("0", group_id, ban_msg) |
0
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2084 time.sleep( .1 ) |
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|
2085 |
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2086 self.log_msg("baning player " + str(id) + " from server.") |
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|
2087 # Send delete player event to all |
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|
2088 self.send_to_group("0", group_id, self.players[id].toxml("del")) |
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|
2089 |
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|
2090 # Remove the player from local data structures |
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2091 self.del_player(id, group_id) |
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|
2092 |
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2093 # Refresh the group data |
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2094 self.check_group(id, group_id) |
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2095 |
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2096 except Exception, e: |
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|
2097 traceback.print_exc() |
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2098 self.log_msg('Exception in admin_ban() ' + str(e)) |
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|
2099 |
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2100 def admin_unban(self, ip): |
100 | 2101 self.admin_build_banlist() |
0
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2102 try: |
100 | 2103 if self.ban_list.has_key(ip): del self.ban_list[ip] |
0
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2104 self.saveBanList() |
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2105 |
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2106 except Exception, e: |
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|
2107 traceback.print_exc() |
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2108 self.log_msg('Exception in admin_unban() ' + str(e)) |
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2109 |
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2110 def admin_banlist(self): |
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2111 msg = [] |
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2112 msg.append('<table border="1"><tr><td><b>Name</b></td><td><b>IP</b></td></tr>') |
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|
2113 for ip in self.ban_list.keys(): |
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|
2114 msg.append("<tr><td>") |
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2115 msg.append(self.ban_list[ip]['name']) |
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2116 msg.append("</td><td>") |
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2117 msg.append(self.ban_list[ip]['ip']) |
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2118 msg.append("</td></tr>") |
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2119 msg.append("</table>") |
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2120 return "".join(msg) |
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changeset
|
2121 |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
2122 def admin_toggleSound(self): |
100 | 2123 if self.sendLobbySound: self.sendLobbySound = False |
2124 else: self.sendLobbySound = True | |
0
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diff
changeset
|
2125 return self.sendLobbySound |
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diff
changeset
|
2126 |
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diff
changeset
|
2127 def admin_soundFile(self, file): |
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parents:
diff
changeset
|
2128 self.lobbySound = file |
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diff
changeset
|
2129 |
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diff
changeset
|
2130 def admin_setSendSize(self, sendlen): |
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diff
changeset
|
2131 self.maxSendSize = sendlen |
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diff
changeset
|
2132 self.log_msg('Max Send Size was set to ' + str(sendlen)) |
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diff
changeset
|
2133 |
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diff
changeset
|
2134 def remove_room(self, group): |
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diff
changeset
|
2135 "removes a group and boots all occupants" |
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diff
changeset
|
2136 #check that group id exists |
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diff
changeset
|
2137 if group not in self.groups: |
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diff
changeset
|
2138 return "Invalid Room Id. Ignoring remove request." |
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diff
changeset
|
2139 |
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diff
changeset
|
2140 self.groups[group].persistant = 0 |
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parents:
diff
changeset
|
2141 try: |
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sirebral
parents:
diff
changeset
|
2142 keys = self.groups[group].get_player_ids() |
100 | 2143 for k in keys: self.del_player(k, str(group)) |
0
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parents:
diff
changeset
|
2144 self.check_group("0", str(group)) |
100 | 2145 except: pass |
0
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diff
changeset
|
2146 |
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diff
changeset
|
2147 def send(self,msg,player,group): |
183 | 2148 debug(msg) |
0
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diff
changeset
|
2149 self.players[player].send(msg,player,group) |
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diff
changeset
|
2150 |
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diff
changeset
|
2151 def send_to_all(self,from_id,data): |
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diff
changeset
|
2152 try: |
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diff
changeset
|
2153 self.p_lock.acquire() |
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diff
changeset
|
2154 keys = self.players.keys() |
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diff
changeset
|
2155 self.p_lock.release() |
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diff
changeset
|
2156 for k in keys: |
100 | 2157 if k != from_id: self.players[k].outbox.put(data) |
0
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diff
changeset
|
2158 except Exception, e: |
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diff
changeset
|
2159 traceback.print_exc() |
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diff
changeset
|
2160 self.log_msg("Exception: send_to_all(): " + str(e)) |
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parents:
diff
changeset
|
2161 |
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diff
changeset
|
2162 def send_to_group(self, from_id, group_id, data): |
183 | 2163 #data = ("<msg to='all' from='0' group_id='"+str(group_id)+"' /><font color='#FF0000'>" + data + "</font>") |
58
27e58b0483e7
Fixed major bug that caused an error to spit out in Windows platforms.
sirebral
parents:
57
diff
changeset
|
2164 data = ServerPlugins.postParseIncoming(data) #Function breaks here. |
183 | 2165 debug(data) |
0
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diff
changeset
|
2166 try: |
56
c7f04d3c76f5
Major update to Server GUI. Basically makes it functional.
sirebral
parents:
0
diff
changeset
|
2167 self.p_lock.acquire() |
0
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sirebral
parents:
diff
changeset
|
2168 keys = self.groups[group_id].get_player_ids() |
56
c7f04d3c76f5
Major update to Server GUI. Basically makes it functional.
sirebral
parents:
0
diff
changeset
|
2169 self.p_lock.release() |
0
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
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diff
changeset
|
2170 for k in keys: |
100 | 2171 if k != from_id: self.players[k].outbox.put(data) |
0
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
2172 except Exception, e: |
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parents:
diff
changeset
|
2173 traceback.print_exc() |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
2174 self.log_msg("Exception: send_to_group(): " + str(e)) |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
2175 |
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diff
changeset
|
2176 def send_player_list(self,to_id,group_id): |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
2177 try: |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
2178 keys = self.groups[group_id].get_player_ids() |
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sirebral
parents:
diff
changeset
|
2179 for k in keys: |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
2180 if k != to_id: |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
2181 data = self.players[k].toxml('new') |
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sirebral
parents:
diff
changeset
|
2182 self.players[to_id].outbox.put(data) |
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sirebral
parents:
diff
changeset
|
2183 except Exception, e: |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
2184 traceback.print_exc() |
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sirebral
parents:
diff
changeset
|
2185 self.log_msg("Exception: send_player_list(): " + str(e)) |
4385a7d0efd1
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parents:
diff
changeset
|
2186 |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2187 def send_group_list(self, to_id, action="new"): |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
2188 try: |
135 | 2189 print self.groups |
0
4385a7d0efd1
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diff
changeset
|
2190 for key in self.groups: |
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sirebral
parents:
diff
changeset
|
2191 xml = self.groups[key].toxml(action) |
135 | 2192 print xml, key |
0
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
2193 self.players[to_id].outbox.put(xml) |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
2194 except Exception, e: |
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sirebral
parents:
diff
changeset
|
2195 self.log_msg("Exception: send_group_list(): (client #"+to_id+") : " + str(e)) |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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diff
changeset
|
2196 traceback.print_exc() |
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diff
changeset
|
2197 |
100 | 2198 """ |
0
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diff
changeset
|
2199 # KICK_ALL_CLIENTS() |
4385a7d0efd1
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parents:
diff
changeset
|
2200 # |
4385a7d0efd1
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parents:
diff
changeset
|
2201 # Convience method for booting all clients off the server at once. |
4385a7d0efd1
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diff
changeset
|
2202 # used while troubleshooting mysterious "black hole" server bug |
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diff
changeset
|
2203 # Added by Snowdog 11-19-04 |
100 | 2204 """ |
0
4385a7d0efd1
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diff
changeset
|
2205 def kick_all_clients(self): |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
2206 try: |
4385a7d0efd1
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parents:
diff
changeset
|
2207 keys = self.groups.keys() |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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diff
changeset
|
2208 for k in keys: |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
2209 pl = self.groups[k].get_player_ids() |
100 | 2210 for p in pl: self.admin_kick(p,"Purged from server") |
0
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
2211 except Exception, e: |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
2212 traceback.print_exc() |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
2213 self.log_msg("Exception: kick_all_clients(): " + str(e)) |
4385a7d0efd1
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diff
changeset
|
2214 |
100 | 2215 """ |
0
4385a7d0efd1
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diff
changeset
|
2216 # This really has little value as it will only catch people that are hung |
4385a7d0efd1
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diff
changeset
|
2217 # on a disconnect which didn't complete. Other idle connections which are |
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diff
changeset
|
2218 # really dead go undeterred. |
4385a7d0efd1
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diff
changeset
|
2219 # |
4385a7d0efd1
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diff
changeset
|
2220 # UPDATED 11-29-04: Changed remove XML send to forced admin_kick for 'dead clients' |
4385a7d0efd1
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diff
changeset
|
2221 # Dead clients now removed more effeciently as soon as they are detected |
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diff
changeset
|
2222 # --Snowdog |
100 | 2223 """ |
0
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diff
changeset
|
2224 def check_group_members(self, group_id): |
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sirebral
parents:
diff
changeset
|
2225 try: |
4385a7d0efd1
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diff
changeset
|
2226 keys = self.groups[group_id].get_player_ids() |
4385a7d0efd1
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sirebral
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diff
changeset
|
2227 for k in keys: |
4385a7d0efd1
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sirebral
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diff
changeset
|
2228 #drop any clients that are idle for more than 8 hours |
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diff
changeset
|
2229 #as these are likely dead clients |
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changeset
|
2230 idlemins = self.players[k].idle_time() |
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diff
changeset
|
2231 idlemins = idlemins/60 |
100 | 2232 if (idlemins > self.zombie_time): self.admin_kick(k,"Removing zombie client", self.silent_auto_kick) |
0
4385a7d0efd1
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sirebral
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diff
changeset
|
2233 elif self.players[k].get_status() != MPLAY_CONNECTED: |
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sirebral
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diff
changeset
|
2234 if self.players[k].check_time_out(): |
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sirebral
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diff
changeset
|
2235 self.log_msg("Player #" + k + " Lost connection!") |
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sirebral
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diff
changeset
|
2236 self.admin_kick(k,"Removing dead client", self.silent_auto_kick) |
4385a7d0efd1
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sirebral
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diff
changeset
|
2237 except Exception, e: |
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diff
changeset
|
2238 self.log_msg("Exception: check_group_members(): " + str(e)) |
4385a7d0efd1
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diff
changeset
|
2239 |
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diff
changeset
|
2240 |
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diff
changeset
|
2241 def remote_admin_handler(self,xml_dom,data): |
100 | 2242 """ |
0
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diff
changeset
|
2243 # handle incoming remove server admin messages |
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diff
changeset
|
2244 # (allows basic administration of server from a remote client) |
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|
2245 # base message format: <admin id="" pwd="" cmd="" [data for command]> |
100 | 2246 """ |
2247 if not self.allowRemoteAdmin: return | |
0
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diff
changeset
|
2248 try: |
135 | 2249 pid = xml_dom.get("id") |
0
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diff
changeset
|
2250 gid = "" |
135 | 2251 given_pwd = xml_dom.get("pwd") |
2252 cmd = xml_dom.get("cmd") | |
0
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parents:
diff
changeset
|
2253 server_admin_pwd = self.groups["0"].boot_pwd |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
2254 p_id = "" |
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parents:
diff
changeset
|
2255 p_name= "" |
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diff
changeset
|
2256 p_ip = "" |
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diff
changeset
|
2257 |
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diff
changeset
|
2258 #verify that the message came from the proper ID/Socket and get IP address for logging |
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diff
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|
2259 if self.players.has_key(pid): |
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diff
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|
2260 p_name=(self.players[pid]).name |
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diff
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|
2261 p_ip=(self.players[pid]).ip |
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diff
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|
2262 gid=(self.players[pid]).group_id |
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diff
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|
2263 else: |
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diff
changeset
|
2264 #invalid ID.. report fraud and log |
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diff
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|
2265 m = "Invalid Remote Server Control Message (invalid id) #" + str(pid) + " does not exist." |
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diff
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|
2266 self.log_msg( m ) |
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diff
changeset
|
2267 return |
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diff
changeset
|
2268 |
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changeset
|
2269 #log receipt of admin command added by Darren |
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|
2270 m = "Remote Server Control Message ( "+ str(cmd) +" ) from #" + str(pid) + " (" + str(p_name) + ") " + str(p_ip) |
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diff
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|
2271 self.log_msg ( m ) |
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|
2272 |
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|
2273 #check the admin password(boot password) against the supplied one in message |
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|
2274 #dump and log any attempts to control server remotely with invalid password |
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|
2275 if server_admin_pwd != given_pwd: |
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|
2276 #tell the clients password manager the password failed -- SD 8/03 |
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|
2277 pm = "<password signal=\"fail\" type=\"server\" id=\"" + str(self.players[pid].group_id) + "\" data=\"\"/>" |
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|
2278 self.players[pid].outbox.put(pm) |
100 | 2279 m = "Invalid Remote Server Control Message (bad password) from " |
2280 m += "#" + str(pid) + " (" + str(p_name) + ") " + str(p_ip) | |
0
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|
2281 self.log_msg( m ) |
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|
2282 return |
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changeset
|
2283 |
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|
2284 #message now deemed 'authentic' |
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|
2285 #determine action to take based on command (cmd) |
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2286 if cmd == "list": |
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|
2287 #return player list to this user. |
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|
2288 msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'>" + self.player_list_remote() |
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|
2289 self.players[pid].outbox.put(msg) |
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|
2290 elif cmd == "banip": |
135 | 2291 ip = xml_dom.get("bip") |
2292 name = xml_dom.get("bname") | |
0
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|
2293 msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'> Banned: " + str(ip) |
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|
2294 self.admin_banip(ip, name) |
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|
2295 elif cmd == "ban": |
135 | 2296 id = xml_dom.get("bid") |
0
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|
2297 msg = "<msg to='" + id + "' from='0' group_id='" + gid + "'> Banned!" |
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|
2298 self.players[pid].outbox.put(msg) |
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|
2299 self.admin_ban(id, "") |
135 | 2300 ### Alpha ### and untested |
2301 elif cmd == "boot": | |
2302 id = xml_dom.get("bid") | |
2303 msg = "<msg to='" + id + "' from='0' group_id='" + gid + "'> Booted!" | |
2304 self.players[pid].outbox.put(msg) | |
2305 self.admin_kick(id, "") | |
2306 ############# | |
0
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|
2307 elif cmd == "unban": |
135 | 2308 ip = xml_dom.get("ip") |
0
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|
2309 self.admin_unban(ip) |
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|
2310 msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'> Unbaned: " + str(ip) |
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|
2311 self.players[pid].outbox.put(msg) |
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|
2312 elif cmd == "banlist": |
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|
2313 msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'>" + self.admin_banlist() |
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|
2314 self.players[pid].outbox.put(msg) |
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|
2315 elif cmd == "killgroup": |
135 | 2316 ugid = xml_dom.get("gid") |
0
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|
2317 if ugid == "0": |
100 | 2318 m = "<msg to='" + pid + "' from='0' group_id='" + gid + "'>" |
2319 m += "Cannot Remove Lobby! Remote administrator request denied!" | |
0
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|
2320 self.players[pid].outbox.put(m) |
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|
2321 else: |
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|
2322 result = self.prune_room(ugid) |
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|
2323 msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'>" + str(result) |
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|
2324 self.players[pid].outbox.put(msg) |
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changeset
|
2325 |
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changeset
|
2326 elif cmd == "message": |
135 | 2327 tuid = xml_dom.get("to_id") |
2328 msg = xml_dom.get("msg") | |
0
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|
2329 pmsg = "<msg to='" + tuid + "' from='0' group_id='" + self.players[tuid].group_id + "' >" + msg |
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|
2330 try: self.players[tuid].outbox.put(pmsg) |
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|
2331 except: |
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|
2332 msg = "<msg to='" + pid + "' from='0' group_id='" + gid + ">Unknown Player ID: No message sent." |
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|
2333 self.players[pid].outbox.put(msg) |
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|
2334 elif cmd == "broadcast": |
135 | 2335 bmsg = xml_dom.get("msg") |
0
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|
2336 self.broadcast(bmsg) |
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|
2337 elif cmd == "killserver" and self.allowRemoteKill: |
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|
2338 #dangerous command..once server stopped it must be restarted manually |
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|
2339 self.kill_server() |
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|
2340 elif cmd == "uptime": |
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|
2341 msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'>" + self.uptime(1) |
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|
2342 self.players[pid].outbox.put(msg) |
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|
2343 elif cmd == "help": |
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|
2344 msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'>" |
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|
2345 msg += self.AdminHelpMessage() |
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|
2346 self.players[pid].outbox.put( msg) |
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|
2347 elif cmd == "roompasswords": |
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changeset
|
2348 # Toggle if room passwords are allowed on this server |
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|
2349 msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'>" |
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|
2350 msg += self.RoomPasswords() |
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|
2351 self.players[pid].outbox.put( msg) |
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|
2352 elif cmd == "createroom": |
135 | 2353 rm_name = xml_dom.get("name") |
2354 rm_pass = xml_dom.get("pass") | |
2355 rm_boot = xml_dom.get("boot") | |
0
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|
2356 result = self.create_temporary_persistant_room(rm_name, rm_boot, rm_pass) |
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|
2357 msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'>" + result |
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|
2358 self.players[pid].outbox.put(msg) |
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|
2359 elif cmd == "nameroom": |
135 | 2360 rm_id = xml_dom.get("rmid") |
2361 rm_name = xml_dom.get("name") | |
0
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|
2362 result = self.change_group_name(rm_id,rm_name,pid) |
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|
2363 msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'/>" + result |
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|
2364 self.players[pid].outbox.put(msg) |
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|
2365 elif cmd == "passwd": |
135 | 2366 tgid = xml_dom.get("gid") |
2367 npwd = xml_dom.get("pass") | |
0
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|
2368 if tgid == "0": |
100 | 2369 msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'>" |
2370 msg += "Server password may not be changed remotely!" | |
0
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|
2371 self.players[pid].outbox.put(msg) |
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changeset
|
2372 else: |
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diff
changeset
|
2373 try: |
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changeset
|
2374 self.groups[tgid].boot_pwd = npwd |
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|
2375 msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'>Password changed for room " + tgid |
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|
2376 self.players[pid].outbox.put(msg) |
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|
2377 except: pass |
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|
2378 elif cmd == "savemaps": |
140 | 2379 for g in self.groups.itervalues(): g.save_map() |
0
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|
2380 msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'>Persistent room maps saved" |
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|
2381 self.players[pid].outbox.put(msg) |
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|
2382 else: |
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|
2383 msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'><i>[Unknown Remote Administration Command]</i>" |
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|
2384 self.players[pid].outbox.put(msg) |
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|
2385 except Exception, e: |
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|
2386 self.log_msg("Exception: Remote Admin Handler Error: " + str(e)) |
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|
2387 traceback.print_exc() |
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diff
changeset
|
2388 |
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|
2389 def toggleRemoteKill(self): |
100 | 2390 if self.allowRemoteKill: self.allowRemoteKill = False |
2391 else: self.allowRemoteKill = True | |
0
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2392 return self.allowRemoteKill |
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2393 |
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2394 def toggleRemoteAdmin(self): |
100 | 2395 if self.allowRemoteAdmin: self.allowRemoteAdmin = False |
2396 else: self.allowRemoteAdmin = True | |
0
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2397 return self.allowRemoteAdmin |
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2398 |
100 | 2399 """ |
2400 # Remote Administrator Help (returns from server not client) | |
2401 """ | |
0
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2402 def AdminHelpMessage(self): |
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2403 "returns a string to be sent as a message to a remote admin" |
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2404 #define the help command list information |
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2405 info = [] |
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2406 info.append( ['list', '/admin list', 'Displays information about rooms and players on the server'] ) |
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2407 info.append( ['uptime', '/admin uptime', 'Information on how long server has been running'] ) |
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2408 info.append( ['help', '/admin help', 'This help message']) |
100 | 2409 info.append( ['passwd', '/admin passwd <group id> <new password>', |
2410 'Changes a rooms bootpassword. Server(lobby) password may not be changed']) | |
0
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2411 info.append( ['roompasswords', '/admin roompasswords', 'Allow/Disallow Room Passwords on the server (toggles)']) |
100 | 2412 info.append( ['message', '/admin message <user id> <message>', |
2413 'Send a message to a specific user on the server']) | |
0
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2414 info.append( ['broadcast', '/admin broadcast <message>', 'Broadcast message to all players on server']) |
100 | 2415 info.append( ['createroom', '/admin createroom <room name> <boot password> [password]', |
2416 'Creates a temporary persistant room if possible.<i>Rooms created this way are lost on server restarts']) | |
0
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2417 info.append( ['nameroom', '/admin nameroom <group id> <new name>', 'Rename a room']) |
100 | 2418 info.append( ['killgroup', '/admin killgroup <room id>', |
2419 'Remove a room from the server and kick everyone in it.']) | |
0
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2420 if self.allowRemoteKill: |
100 | 2421 info.append( ['killserver', '/admin killserver', |
2422 'Shuts down the server. <b>WARNING: Server cannot be restarted remotely via OpenRPG</b>']) | |
0
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2423 info.append( ['ban', '/admin ban {playerId}', 'Ban a player from the server.']) |
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2424 info.append( ['unban', '/admin unban {bannedIP}', 'UnBan a player from the server.']) |
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2425 info.append( ['banlist', '/admin banlist', 'List Banned IPs and the Names associated with them']) |
100 | 2426 info.append( ['savemaps', '/admin savemaps', |
2427 'Save all persistent room maps that are not using the default map file.']) | |
0
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2428 |
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2429 #define the HTML for the help display |
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2430 FS = "<font size='-1'>" |
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2431 FE = "<font>" |
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2432 help = "<hr><B>REMOTE ADMINISTRATOR COMMANDS SUPPORTED</b><br /><br />" |
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2433 help += "<table border='1' cellpadding='2'>" |
100 | 2434 help += "<tr><td width='15%'><b>Command</b></td><td width='25%'><b>Format</b>" |
2435 help += "</td><td width='60%'><b>Description</b></td></tr>" | |
0
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2436 for n in info: |
100 | 2437 help += "<tr><td>" + FS + n[0] + FE + "</td><td><nobr>" + FS + n[1] + FE + "</nobr>" |
2438 help += "</td><td>" + FS + n[2] + FE + "</td></tr>" | |
0
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2439 help += "</table>" |
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2440 return help |
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2441 |
100 | 2442 """ |
0
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2443 # Create Persistant Group -- Added by Snowdog 6/03 |
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2444 # |
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2445 # Allows persistant groups to be created on the fly. |
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2446 # These persistant groups are not added to the server.ini file |
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2447 # however and are lost on server restarts |
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2448 # |
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2449 # Updated function code to use per-group based persistance and |
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2450 # removed references to outdated persistRoomIdThreshold |
100 | 2451 """ |
0
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2452 |
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2453 def create_temporary_persistant_room(self, roomname, bootpass, password=""): |
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2454 # if the room id just above the persistant room limit is available (not in use) |
100 | 2455 # then it will be assigned as a persistant room on the server |
0
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2456 "create a temporary persistant room" |
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2457 |
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2458 group_id = str(self.next_group_id) |
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2459 self.next_group_id += 1 |
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2460 self.groups[group_id] = game_group( group_id, roomname, password, "", bootpass, persist = 1 ) |
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2461 cgmsg = "Create Temporary Persistant Group: (" + str(group_id) + ") " + str(roomname) |
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2462 self.log_msg( cgmsg ) |
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2463 self.send_to_all('0',self.groups[group_id].toxml('new')) |
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2464 self.send_to_all('0',self.groups[group_id].toxml('update')) |
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2465 return str("Persistant room created (group " + group_id + ").") |
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2466 |
100 | 2467 """ |
0
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|
2468 # Prune Room -- Added by Snowdog 6/03 |
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2469 # |
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2470 # similar to remove_room() except rooms are removed regardless |
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2471 # of them being persistant or not |
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2472 # |
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2473 # Added some error checking and updated room removal for per-room |
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2474 # based persistance -- Snowdog 4/04 |
100 | 2475 """ |
0
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2476 |
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2477 def prune_room(self,group): |
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2478 #don't allow lobby to be removed |
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2479 if group == '0': return "Lobby is required to exist and cannot be removed." |
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2480 |
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2481 #check that group id exists |
100 | 2482 if group not in self.groups: return "Invalid Room Id. Ignoring remove request." |
0
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|
2483 |
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|
2484 try: |
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2485 keys = self.groups[group].get_player_ids() |
100 | 2486 for k in keys: self.move_player(k,'0') |
0
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2487 ins = "Room" |
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2488 if self.isPersistentRoom(group) : ins="Persistant room" |
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2489 self.send_to_all("0",self.groups[group].toxml('del')) |
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2490 del self.groups[group] |
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2491 self.log_msg(("delete_group", ('0',group))) |
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2492 return ins + " removed." |
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|
2493 except: |
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|
2494 traceback.print_exc() |
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2495 return "An Error occured on the server during room removal!" |
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2496 |
100 | 2497 """ |
2498 # Remote Player List -- Added by snowdog 6/03 | |
2499 # | |
2500 # Similar to console listing except formated for web display | |
2501 # in chat window on remote client | |
2502 """ | |
0
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|
2503 def player_list_remote(self): |
135 | 2504 """Does not work!!!""" # TaS. |
2505 COLOR1 = "'#004080'" #header/footer background color | |
2506 COLOR2 = "'#DDDDDD'" #group line background color | |
2507 COLOR3 = "'#FFFFFF'" #player line background color | |
2508 COLOR4 = "'#FFFFFF'" #header/footer text color | |
2509 PCOLOR = "'#000000'" #Player text color | |
2510 LCOLOR = "'#404040'" #Lurker text color | |
2511 GCOLOR = "'#FF0000'" #GM text color | |
2512 SIZE = "size='-1'" #player info text size | |
0
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2513 FG = PCOLOR |
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2514 |
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2515 "display a condensed list of players on the server" |
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2516 self.p_lock.acquire() |
135 | 2517 pl = "<br /><table border='0' cellpadding='1' cellspacing='2'>" |
2518 pl += "<tr><td colspan='4' bgcolor=" + COLOR1 + "><font color='" + COLOR4 + "'>" | |
2519 pl += "<b>GROUP & '' PLAYER LIST</b></font></td></tr>" | |
0
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2520 try: |
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2521 keys = self.groups.keys() |
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2522 keys.sort(id_compare) |
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2523 for k in keys: |
135 | 2524 groupstring = "<tr><td bgcolor='" + COLOR2 + "' colspan='2'>" |
183 | 2525 groupstring += "<b>Group " + str(k) + ": " + self.groups[k].name + "</b>" |
135 | 2526 groupstring += "</td><td bgcolor=" + COLOR2 + " > <i>Password: " + self.groups[k].pwd + "</td>" |
2527 groupstring += "<td bgcolor=" + COLOR2 + " > Boot: " + self.groups[k].boot_pwd + "</i></td></tr>" | |
152 | 2528 pl += groupstring |
0
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2529 ids = self.groups[k].get_player_ids() |
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2530 ids.sort(id_compare) |
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2531 for id in ids: |
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2532 if self.players.has_key(id): |
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2533 if k != "0": |
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2534 if (self.players[id]).role == "GM": FG = GCOLOR |
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2535 elif (self.players[id]).role == "Player": FG = PCOLOR |
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2536 else: FG = LCOLOR |
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2537 else: FG = PCOLOR |
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2538 pl += "<tr><td bgcolor=" + COLOR3 + ">" |
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2539 pl += "<font color=" + FG + " " + SIZE + "> (" + (self.players[id]).id + ") " |
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2540 pl += (self.players[id]).name |
100 | 2541 pl += "</font></td><td bgcolor=" + COLOR3 + " >" |
2542 pl += "<font color=" + FG + " " + SIZE + ">[IP: " + (self.players[id]).ip + "]</font>" | |
2543 pl += "</td><td bgcolor=" + COLOR3 + " ><font color=" + FG + " " + SIZE + "> " | |
0
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2544 pl += (self.players[id]).idle_status() |
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2545 pl += "</font></td><td><font color=" + FG + " " + SIZE + ">" |
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2546 pl += (self.players[id]).connected_time_string() |
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2547 pl += "</font>" |
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2548 else: |
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2549 self.groups[k].remove_player(id) |
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2550 pl +="<tr><td colspan='4' bgcolor=" + COLOR3 + " >Bad Player Ref (#" + id + ") in group" |
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2551 pl+="</td></tr>" |
100 | 2552 pl += "<tr><td colspan='4' bgcolor=" + COLOR1 + ">" |
2553 pl += "<font color=" + COLOR4 + "><b><i>Statistics: groups: " + str(len(self.groups)) + " " | |
2554 pl += "players: " + str(len(self.players)) + "</i></b></font></td></tr></table>" | |
2555 except Exception, e: self.log_msg(str(e)) | |
0
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2556 self.p_lock.release() |
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2557 return pl |
100 | 2558 |
2559 server = mplay_server() |