changeset 226:b29454610f36 beta

Traipse Beta 'OpenRPG' {100503-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) Moved to Stable! New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New Namespace 2.0 documentation in the User Manual New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @! New Mini Library with minis from Devin Knight New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start New to Mini Lib node, change title in design mode New to Game Tree, never lose a node, appends a number to the end of corrupted trees New to Server GUI, Traipse Suite's Debug Console New Warhammer PC Sheet Updates: Update to White Board layer, uses a pencil image for color button Update to Grid Layer, uses a grid image for color button Update to Chat Window, size of drop down menus Update to default lobby message Update to template Text node Update to 4e PC Sheet node Update to how display names are acquired Update to Server, added some 'Pious' technology Update to features node Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up Fix to Mini Lib node that was preventing use Fix to plugins that parce dice but did not call InterParse Fix to nodes for name changing by double click Fix to Game Tree, node ordering on drag and drop corrected Fix to Game Tree, corrupted error message was not showing Fix to Update Manager, checks for internet connection Fix to Update Manager, Auto Update corrections Fix to Server GUI's broadcast, room, player messaging
author sirebral
date Mon, 03 May 2010 03:29:14 -0500
parents bb7b9648792c
children 9230a33defd9
files data/tips.txt images/draw.png images/grid.png orpg/chat/chatwnd.py orpg/main.py orpg/mapper/grid_handler.py orpg/mapper/whiteboard_handler.py orpg/networking/mplay_server.py orpg/networking/mplay_server_gui.py orpg/orpg_version.py orpg/templates/feature.xml orpg/templates/nodes/Warhammerv2CS2-Traipse.xml plugins/xxstdnamespace.py
diffstat 13 files changed, 6688 insertions(+), 62 deletions(-) [+]
line wrap: on
line diff
--- a/data/tips.txt	Sun May 02 16:30:28 2010 -0500
+++ b/data/tips.txt	Mon May 03 03:29:14 2010 -0500
@@ -43,3 +43,6 @@
 You can search your chat session by opening the text view of it (click the button to the right of the dice). Type in the search term and hit "find".
 
 The map has a tape measure. Hold down SHIFT and drag with the left mouse button down.
+
+Traipse's Namespace 2.0 offers much more control over your gametree references. With the Standard Namespace plugin you can play with your friends who use the older model
+
Binary file images/draw.png has changed
Binary file images/grid.png has changed
--- a/orpg/chat/chatwnd.py	Sun May 02 16:30:28 2010 -0500
+++ b/orpg/chat/chatwnd.py	Mon May 03 03:29:14 2010 -0500
@@ -1371,8 +1371,7 @@
         alias = msg.get_alias()
         # who sent us the message?
         if alias: display_name = self.chat_display_name([alias, player[1], player[2]])
-        elif player: display_name = self.chat_display_name(player)
-        else: display_name = "Server Administrator"
+        else: display_name = self.chat_display_name(player)
 
         ######### START plugin_incoming_msg() ###########
         for plugin_fname in self.activeplugins.keys():
@@ -1595,10 +1594,10 @@
     # This subroutine builds a chat display name.
     #
     def chat_display_name(self, player):
-        if self.settings.get_setting("ShowIDInChat") == "0":
-            display_name = player[0]
-        else:
-            display_name = "("+player[2]+") " + player[0]
+        if player == None:
+            player = ['<b><i><u>Server Administrator</u>-></i></b> ', '127.0.0.1', '0']
+        if self.settings.get_setting("ShowIDInChat") == "0": display_name = player[0]
+        else: display_name = "("+player[2]+") " + player[0]
         return display_name
 
     # This subroutine will get a hex color and return it, or return nothing
--- a/orpg/main.py	Sun May 02 16:30:28 2010 -0500
+++ b/orpg/main.py	Mon May 03 03:29:14 2010 -0500
@@ -929,10 +929,9 @@
         etreeEl = Element('msg')
         try: etreeEl.append(fromstring(data))
         except: etreeEl.text = data
-        if player: display_name = self.chat.chat_display_name(player)
-        else: display_name = "Server Administrator"
 
-        if etreeEl.text: self.chat.Post(etreeEl.text)
+        display_name = self.chat.chat_display_name(player)
+        if etreeEl.text:self.chat.Post(display_name+etreeEl.text)
 
         for child in etreeEl.getchildren():
             if child.tag == 'tree':
--- a/orpg/mapper/grid_handler.py	Sun May 02 16:30:28 2010 -0500
+++ b/orpg/mapper/grid_handler.py	Mon May 03 03:29:14 2010 -0500
@@ -40,13 +40,11 @@
         self.grid_snap = wx.CheckBox(self, wx.ID_ANY, " Snap")
         self.grid_size = wx.TextCtrl(self, wx.ID_ANY, size=(32,-1) )
         self.grid_ratio = wx.TextCtrl(self, wx.ID_ANY, size=(32,-1) )
-        #self.color_button = wx.Button(self, wx.ID_ANY, "Color", style=wx.BU_EXACTFIT)
-        self.color_button = createMaskedButton(self, dir_struct["icon"]+'grid.gif', 
+        self.color_button = createMaskedButton(self, dir_struct["icon"]+'grid.png', 
                                                     'Grid Color', wx.ID_ANY, '#bdbdbd', 
-                                                    wx.BITMAP_TYPE_GIF)
+                                                    wx.BITMAP_TYPE_PNG)
         self.apply_button = wx.Button(self, wx.ID_OK, "Apply", style=wx.BU_EXACTFIT)
         self.color_button.SetBackgroundColour(wx.BLACK)
-        self.color_button.SetForegroundColour(wx.WHITE)
         self.sizer.Add(wx.StaticText(self, -1, "Size: "), 0, wx.ALIGN_CENTER)
         self.sizer.Add(self.grid_size, 0, wx.ALIGN_CENTER)
         self.sizer.Add((6,0))
--- a/orpg/mapper/whiteboard_handler.py	Sun May 02 16:30:28 2010 -0500
+++ b/orpg/mapper/whiteboard_handler.py	Mon May 03 03:29:14 2010 -0500
@@ -57,9 +57,9 @@
 
     def build_ctrls(self):
         base_layer_handler.build_ctrls(self)
-        self.color_button = createMaskedButton(self, dir_struct["icon"]+'draw.gif', 
+        self.color_button = createMaskedButton(self, dir_struct["icon"]+'draw.png', 
                                                     'Pen Color', wx.ID_ANY, '#bdbdbd', 
-                                                    wx.BITMAP_TYPE_GIF)
+                                                    wx.BITMAP_TYPE_PNG)
         self.color_button.SetBackgroundColour(wx.BLACK)
         self.color_button.SetForegroundColour(wx.WHITE)
         self.drawmode_ctrl = wx.Choice(self, wx.ID_ANY, choices = ["Freeform", "Polyline","Text", "Cone", "Circle"])
--- a/orpg/networking/mplay_server.py	Sun May 02 16:30:28 2010 -0500
+++ b/orpg/networking/mplay_server.py	Mon May 03 03:29:14 2010 -0500
@@ -890,8 +890,14 @@
         print "'help' or '?' or 'h' - for this help message"
         print
 
-    def broadcast(self,msg):
-        self.send_to_all("0","<msg to='all' from='0' group_id='1'><font color='#FF0000'>" + msg + "</font></msg>")
+    def broadcast(self, msg):
+        broadcast = '<chat type="1" version="1.0"><font color="#FF0000">' +msg+ '</font></chat>'
+        chat = Element('chat')
+        chat.set('type', '1')
+        chat.set('version', '1.0')
+        chat.text = broadcast
+        msg = self.buildMsg('all', '0', '1', tostring(chat))
+        self.send_to_all('0', msg)
 
     def console_log(self):
         if self.log_to_console == 1:
@@ -1118,8 +1124,8 @@
             bad_xml_string += "Please report this bug to the development team at:<br /> "
             bad_xml_string += "<a href='http://www.assembla.com/spaces/traipse_dev/tickets/'>Traipse-Dev "
             bad_xml_string += "(http://www.assembla.com/spaces/traipse_dev/tickets/)</a><br />"
-            self.sendMsg( newsock, "<msg to='" +props['id']+ "' from='" +props['id']+ "' group_id='0' />" +bad_xml_string, 
-                            new_stub.useCompression, new_stub.compressionType)
+            msg = self.buildMsg(props['id'], props['id'], '0', bad_xml_string)
+            self.sendMsg( newsock, msg, new_stub.useCompression, new_stub.compressionType)
 
             time.sleep(2)
             newsock.close()
@@ -1224,7 +1230,6 @@
             newsock.close()
 
         #  Display the lobby message
-        print 'lobby message'
         self.SendLobbyMessage(newsock, props['id'])
 
     def checkClientVersion(self, clientversion):
@@ -1897,21 +1902,27 @@
                 self.players[from_id].self_message('The lobby map may not be altered.')
             elif to_id.lower() == 'all':
                 #valid map for all players that is not the lobby.
-                self.send_to_group(from_id,group_id,data)
-                self.groups[group_id].game_map.init_from_xml(data)
+                msg = self.buildMsg('all', from_id, group_id, data)
+                self.send_to_group(from_id,group_id,msg)
+                self.groups[group_id].game_map.init_from_xml(msg)
             else:
                 #attempting to send map to specific individuals which is not supported.
                 self.players[from_id].self_message('Invalid map message. Message not sent to others.')
 
         elif msg[:6] == '<boot ':
+            msg = self.buildMsg('all', from_id, group_id, data)
             self.handle_boot(from_id,to_id,group_id,msg)
 
         else:
             if to_id == 'all':
                 if self.groups[group_id].moderated and not self.groups[group_id].voice.has_key(from_id):
                     self.players[from_id].self_message('This room is moderated - message not sent to others')
-                else: self.send_to_group(from_id,group_id,data)
-            else: self.players[to_id].outbox.put(data)
+                else: 
+                    msg = self.buildMsg('all', from_id, group_id, data)
+                    self.send_to_group(from_id,group_id,msg)
+            else: 
+                msg = self.buildMsg('all', from_id, group_id, data)
+                self.players[to_id].outbox.put(msg)
         self.check_group_members(group_id)
         return
 
@@ -2116,7 +2127,8 @@
             self.saveBanList()
 
             # Send a message to everyone in the victim's room, letting them know someone has been booted
-            ban_msg = "<msg to='all' from='0' group_id='%s'/><font color='#FF0000'>Banning '(%s) %s' from server... %s</font>" % ( group_id, id, self.players[id].name, str(message))
+            msg = 'Banning ('+id+') '+self.players[id].name+' from server... </font>'
+            msg = self.buildMsg('all', '0', group_id, msg)
             self.log_msg("ban_msg:" + ban_msg)
             if (silent == 0): self.send_to_group("0", group_id, ban_msg)
             time.sleep( .1 )
@@ -2279,6 +2291,10 @@
             self.log_msg("Exception: check_group_members(): " + str(e))
             self.log_msg( ('exception', str(e)) )
 
+    def buildMsg(self, toId, fromId, roomId, data):
+        msg = '<msg to="' +toId+ '" from="' +fromId+ '" group_id="' +roomId+ '">'
+        msg += data+ '</msg>'
+        return msg
 
     def remote_admin_handler(self,xml_dom,data):
         """
@@ -2327,102 +2343,107 @@
             #determine action to take based on command (cmd)
             if cmd == "list":
                 #return player list to this user.
-                msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'>" + self.player_list_remote()
+                msg = self.buildMsg(pid, '0', gid, self.player_list_remote())
                 self.players[pid].outbox.put(msg)
             elif cmd == "banip":
                 ip = xml_dom.get("bip")
                 name = xml_dom.get("bname")
-                msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'> Banned: " + str(ip)
+                msg = self.buildMsg(pid, '0', gid, str(ip))
                 self.admin_banip(ip, name)
             elif cmd == "ban":
                 id = xml_dom.get("bid")
-                msg = "<msg to='" + id + "' from='0' group_id='" + gid + "'> Banned!"
+                msg = self.buildMsg(id, '0', gid, 'Banned!')
                 self.players[pid].outbox.put(msg)
                 self.admin_ban(id, "")
             ### Alpha ### and untested
             elif cmd == "boot":
                 id = xml_dom.get("bid")
-                msg = "<msg to='" + id + "' from='0' group_id='" + gid + "'> Booted!"
+                msg = self.buildMsg(id, '0', gid, 'Booted!!')
                 self.players[pid].outbox.put(msg)
                 self.admin_kick(id, "")
             #############
             elif cmd == "unban":
                 ip = xml_dom.get("ip")
                 self.admin_unban(ip)
-                msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'> Unbaned: " + str(ip)
+                msg = self.buildMsg(pid, '0', gid, str(ip))
                 self.players[pid].outbox.put(msg)
             elif cmd == "banlist":
-                msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'>" + self.admin_banlist()
+                msg = self.buildMsg(pid, '0', gid, self.admin_banlist())
                 self.players[pid].outbox.put(msg)
             elif cmd == "killgroup":
                 ugid = xml_dom.get("gid")
                 if ugid == "0":
-                    m = "<msg to='" + pid + "' from='0' group_id='" + gid + "'>"
-                    m += "Cannot Remove Lobby! Remote administrator request denied!"
-                    self.players[pid].outbox.put(m)
+                    m + "Cannot Remove Lobby! Remote administrator request denied!"
+                    msg = self.buildMsg(pid, '0', gid, m)
+                    self.players[pid].outbox.put(msg)
                 else:
                     result = self.prune_room(ugid)
-                    msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'>" + str(result)
+                    msg = self.buildMsg(pid, '0', gid, str(result))
                     self.players[pid].outbox.put(msg)
 
             elif cmd == "message":
                 tuid = xml_dom.get("to_id")
                 msg = xml_dom.get("msg")
-                pmsg = "<msg to='" + tuid + "' from='0' group_id='" + self.players[tuid].group_id + "' >" + msg
+                pmsg = self.buildMsg(tuid, '0', self.players[tuid].group_id, msg)
                 try: self.players[tuid].outbox.put(pmsg)
                 except:
-                    msg = "<msg to='" + pid + "' from='0' group_id='" + gid + ">Unknown Player ID: No message sent."
+                    msg = "Unknown Player ID: No message sent."
+                    msg = self.buildMsg(pid, '0', gid, msg)
                     self.players[pid].outbox.put(msg)
             elif cmd == "broadcast":
                 bmsg = xml_dom.get("msg")
-                self.broadcast(bmsg)
+                self.send_to_all('0', bmsg)
             elif cmd == "killserver" and self.allowRemoteKill:
                 #dangerous command..once server stopped it must be restarted manually
                 self.kill_server()
             elif cmd == "uptime":
-                msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'>" + self.uptime(1)
+                msg = self.uptime(1)
+                msg = self.buildMsg(pid, '0', gid, msg)
                 self.players[pid].outbox.put(msg)
             elif cmd == "help":
-                msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'>"
-                msg += self.AdminHelpMessage()
+                msg = self.AdminHelpMessage()
+                msg = self.buildMsg(pid, '0', gid, msg)
                 self.players[pid].outbox.put( msg)
             elif cmd == "roompasswords":
                 # Toggle if room passwords are allowed on this server
-                msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'>"
-                msg += self.RoomPasswords()
+                msg = self.RoomPasswords()
+                msg = self.buildMsg(pid, '0', gid, msg)
                 self.players[pid].outbox.put( msg)
             elif cmd == "createroom":
                 rm_name = xml_dom.get("name")
                 rm_pass = xml_dom.get("pass")
                 rm_boot = xml_dom.get("boot")
                 result = self.create_temporary_persistant_room(rm_name, rm_boot, rm_pass)
-                msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'>" + result
+                msg = self.buildMsg(pid, '0', gid, result)
                 self.players[pid].outbox.put(msg)
             elif cmd == "nameroom":
                 rm_id   = xml_dom.get("rmid")
                 rm_name = xml_dom.get("name")
                 result = self.change_group_name(rm_id,rm_name,pid)
-                msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'/>" + result
+                msg = self.buildMsg(pid, '0', gid, result)
                 self.players[pid].outbox.put(msg)
             elif cmd == "passwd":
                 tgid = xml_dom.get("gid")
                 npwd = xml_dom.get("pass")
                 if tgid == "0":
-                    msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'>"
-                    msg += "Server password may not be changed remotely!"
+                    msg = "Server password may not be changed remotely!"
+                    msg = self.buildMsg(pid, '0', gid, msg)
                     self.players[pid].outbox.put(msg)
                 else:
                     try:
                         self.groups[tgid].boot_pwd = npwd
-                        msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'>Password changed for room " + tgid
+                        msg = "Password changed for room " + tgid
+                        msg = self.buildMsg(pid, '0', gid, msg)
                         self.players[pid].outbox.put(msg)
                     except: pass
             elif cmd == "savemaps":
                 for g in self.groups.itervalues(): g.save_map()
-                msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'>Persistent room maps saved"
+                msg = "Persistent room maps saved"
+                msg = self.buildMsg(pid, '0', gid, msg)
                 self.players[pid].outbox.put(msg)
             else:
-                msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'><i>[Unknown Remote Administration Command]</i>"
+                msg = "<i>[Unknown Remote Administration Command]</i>"
+                msg = self.buildMsg(pid, '0', gid, msg)
                 self.players[pid].outbox.put(msg)
         except Exception, e:
             self.log_msg("Exception: Remote Admin Handler Error: " + str(e))
@@ -2599,4 +2620,4 @@
         self.p_lock.release()
         return pl
 
-server = mplay_server()
+server = mplay_server()     
--- a/orpg/networking/mplay_server_gui.py	Sun May 02 16:30:28 2010 -0500
+++ b/orpg/networking/mplay_server_gui.py	Mon May 03 03:29:14 2010 -0500
@@ -321,7 +321,7 @@
                 BanMsg = wx.TextEntryDialog( self, "Enter A Message To Send:",
                                                  "Ban Message", message, wx.OK|wx.CANCEL|wx.CENTRE )
                 if BanMsg.ShowModal() == wx.ID_OK: message = BanMsg.GetValue()
-                else: message = ''
+                else: return
                 Silent = wx.MessageDialog(None, 'Silent Ban?', 'Question', 
                     wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION)
                 if Silent.ShowModal() == wx.ID_YES: silent = 1
@@ -330,14 +330,30 @@
                 self.remove( playerID )
             elif menuItem == 4:
                 msg = self.GetMessageInput( "Send a message to player" )
-                if len(msg): self.main.server.server.send( msg, playerID, str(groupID) )
+
+                broadcast = '<chat type="1" version="1.0"><font color="#FF0000">' +msg+ '</font></chat>'
+                chat = Element('chat')
+                chat.set('type', '1')
+                chat.set('version', '1.0')
+                chat.text = broadcast
+                msg = self.main.server.server.buildMsg(str(playerID), '0', '1', msg)
+
+                if len(msg): self.main.server.server.players[playerID].outbox.put(msg)
             #Leave this in for now.
             elif menuItem == 5:
                 msg = self.GetMessageInput( "Send message to room of this player")
+
+                broadcast = '<chat type="1" version="1.0"><font color="#FF0000">' +msg+ '</font></chat>'
+                chat = Element('chat')
+                chat.set('type', '1')
+                chat.set('version', '1.0')
+                chat.text = broadcast
+                msg = self.main.server.server.buildMsg('all', '0', '1', tostring(chat))
+
                 if len(msg): self.main.server.server.send_to_group('0', str(groupID), msg )
             elif menuItem == 6:
                 msg = self.GetMessageInput( "Broadcast Server Message" )
-                if len(msg): self.main.server.server.broadcast( msg )
+                if len(msg): self.main.server.server.broadcast(msg )
             elif menuItem == 3:
                 version_string = self.main.server.server.obtain_by_id(playerID, 'client_string')
                 if version_string: wx.MessageBox("Running client version " + version_string,"Version")
@@ -479,7 +495,6 @@
         else: self.debugger.Show()
 
     def TraipseSuiteWarn(self, menuitem):
-        print 'traipse warn' #logger.debug('traipse warn')
         ### Allows for the reuse of the 'Attention' menu.
         ### component.get('frame').TraipseSuiteWarn('item') ### Portable
         self.mainMenu.Remove(3)
@@ -595,7 +610,7 @@
         self.conns.updateRoom(data)
 
     def OnUpdateGroup(self, data):
-        (room, room_id, players) = data; print 'update group', data
+        (room, room_id, players) = data
         self.groups.UpdateGroup(data)
 
     def OnSetRole( self, data ):
--- a/orpg/orpg_version.py	Sun May 02 16:30:28 2010 -0500
+++ b/orpg/orpg_version.py	Mon May 03 03:29:14 2010 -0500
@@ -2,9 +2,9 @@
 SERVER_MIN_CLIENT_VERSION = "1.7.1"
 
 #BUILD NUMBER FORMAT: "YYMMDD-##" where ## is the incremental daily build index (if needed)
-DISTRO = "Traipse Beta"
+DISTRO = "Traipse Alpha"
 DIS_VER = "Ornery Orc"
-BUILD = "100502-00"
+BUILD = "100503-01"
 
 # This version is for network capability.
 PROTOCOL_VERSION = "1.2"
--- a/orpg/templates/feature.xml	Sun May 02 16:30:28 2010 -0500
+++ b/orpg/templates/feature.xml	Mon May 03 03:29:14 2010 -0500
@@ -65,7 +65,7 @@
         </nodehandler>
       </nodehandler>
       <nodehandler class="tabber_handler" frame="400,400,424,101" icon="gear" map="Traipse OpenRPG::User Manual" module="containers" name="Game Tree" version="1.0">
-        <nodehandler class="tabber_handler" frame="400,400,275,122" icon="tabber" map="Traipse OpenRPG::User Manual::Game Tree" module="containers" name="Namespace" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,257,105" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Namespace" module="forms" name="Introduction" version="1.0">
+        <nodehandler class="tabber_handler" frame="400,400,275,122" icon="labtop" map="Traipse OpenRPG::User Manual::Game Tree" module="containers" name="Namespace" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,257,105" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Namespace" module="forms" name="Introduction" version="1.0">
           <text hide_title="0" multiline="1" raw_mode="0" send_button="0">  Persistant users who wanted the stability of Traipse and the ease of Namespace have described to me how they envision Namespace should work. When I heard this I immediately realized that my method provided the aspects users wanted, but not simplicity in design this method would provide. The Traipse Namespace is a little different than Standard but it offers more stability in it's approach
 
   There are two methods provided with the Traipse Namespace, and these two allow you to a great deal of control when you choose to use Namespace to reference your nodes.
@@ -102,7 +102,7 @@
           <text hide_title="0" multiline="1" raw_mode="0" send_button="1">Grids can now be called from by adding a Row, Column to the end of the grid reference.
 
 Example: !&amp;Abilities::2,2&amp;!</text>
-        </nodehandler><nodehandler class="tabber_handler" frame="527,400,259,85" icon="tabber" map="Traipse OpenRPG::User Manual::Game Tree" module="containers" name="Ornery (past)" version="1.0"><nodehandler class="tabber_handler" frame="410,490,334,45" icon="tabber" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)" module="containers" name="Reference Examples" version="1.0">
+        </nodehandler><nodehandler class="tabber_handler" frame="527,400,259,85" icon="book" map="Traipse OpenRPG::User Manual::Game Tree" module="containers" name="Ornery (past)" version="1.0"><nodehandler class="tabber_handler" frame="410,490,334,45" icon="tabber" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)" module="containers" name="Reference Examples" version="1.0">
           <nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="forms" name="Quick Help" version="1.0">
             <text hide_title="0" multiline="1" raw_mode="1" send_button="0">Quick Help:
 
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/orpg/templates/nodes/Warhammerv2CS2-Traipse.xml	Mon May 03 03:29:14 2010 -0500
@@ -0,0 +1,6591 @@
+<nodehandler border="1" class="group_handler" cols="1" icon="folder" map="" module="containers" name="Warhammer v2 Character Sheet" version="1.0">
+  <nodehandler class="tabber_handler" icon="book" module="containers" name="Warhammer v2 Character Sheet" version="1.0">
+    <nodehandler class="form_handler" icon="form" module="forms" name="Basic Info" version="1.0">
+      <form height="700" width="700" />
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Player Name" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Character Name" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Favored Diety(s)/Religion" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Nationality/Barony" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Class" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Level" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Race" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Sex" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Age" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Height" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weight" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Hair / Eye Color" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Experience" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Star Sign" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Meduim</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Distinguishing Marks" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+        <text hide_title="0" multiline="1" raw_mode="0" send_button="1" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Background" version="1.0">
+        <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+      </nodehandler>
+    </nodehandler>
+    <nodehandler class="form_handler" icon="form" module="forms" name="Inventory" version="1.0">
+      <form height="700" width="700" />
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapons" version="1.0">
+        <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Armor" version="1.0">
+        <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Other" version="1.0">
+        <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Money" version="1.0">
+        <grid autosize="1" border="1">
+          <row version="1.0">
+            <cell>Copper</cell>
+            <cell />
+          </row>
+          <row version="1.0">
+            <cell>Silver</cell>
+            <cell />
+          </row>
+          <row version="1.0">
+            <cell>Gold</cell>
+            <cell />
+          </row>
+          <row version="1.0">
+            <cell>Platinum</cell>
+            <cell />
+          </row>
+          <row version="1.0">
+            <cell>Astral Diamonds</cell>
+            <cell />
+          </row>
+        </grid>
+        <macros>
+          <macro name="" />
+        </macros>
+      </nodehandler>
+    </nodehandler>
+    <nodehandler class="form_handler" icon="form" module="forms" name="Movement" version="1.0">
+      <form height="700" width="700" />
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Roll Initiative" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="1">[1d20 +  (!=Character Level=! / 2) + ((!=Ability Init=! / 2) - 5) + !=Feat Init Bonus=! + !=Misc Init Bonus=!]</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Base Movement Speed" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+      </nodehandler>
+      <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+        <nodehandler class="form_handler" icon="form" module="forms" name="Init Worksheet" version="1.0">
+          <form height="400" width="400" />
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Ability Init" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feat Init Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Misc Init Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="form_handler" icon="form" module="forms" name="Speed Worksheet" version="1.0">
+          <form height="400" width="400" />
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Racial Speed Base" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Armor Speed Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Item Speed Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Misc Speed Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Calculate Speed" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">[!=Racial Speed Base=! + !=Armor Speed Bonus=! + !=Item Speed Bonus=! + !=Misc Speed Bonus=!]</text>
+          </nodehandler>
+        </nodehandler>
+      </nodehandler>
+    </nodehandler>
+    <nodehandler class="form_handler" icon="form" module="forms" name="Ability Scores" version="1.0">
+      <form height="700" width="700" />
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Strength" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Constitution" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Dexterity" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Intelligence" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Wisdom" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Charisma" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="listbox_handler" icon="gear" module="forms" name="Stat Checks" version="1.0">
+        <list hide_title="0" send_button="1" type="1">
+          <option selected="0" value="">Strength: [Q1d20 + (!=Strength=! / 2 - 5) + (!=Character Level=! / 2)]</option>
+          <option selected="0" value="0">Constitution: [Q1d20 + (!=Constitution=! / 2 - 5) + (!=Character Level=! / 2)]</option>
+          <option selected="0" value="0">Dexterity: [Q1d20 + (!=Dexterity=! / 2 - 5) + (!=Character Level=! / 2)]</option>
+          <option selected="0" value="0">Intelligence: [Q1d20 + (!=Intelligence=! / 2 - 5) + (!=Character Level=! / 2)]</option>
+          <option selected="0" value="0">Wisdom: [Q1d20 + (!=Wisdom=! / 2 - 5) + (!=Character Level=! / 2)]</option>
+          <option selected="0" value="0">Charisma: [Q1d20 + (!=Charisma=! / 2 - 5) + (!=Character Level=! / 2)]</option>
+        </list>
+      </nodehandler>
+    </nodehandler>
+    <nodehandler class="form_handler" icon="form" module="forms" name="Skills" version="1.0">
+      <form height="700" width="700" />
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Passive Insight" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Passive Perception" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="listbox_handler" icon="gear" module="forms" name="Skill Rollers" version="1.0">
+        <list hide_title="0" send_button="1" type="1">
+          <option selected="0" value="">Acrobatics: [1d20 + ((!=Dexterity=! / 2) - 5) + (!=Character Level=! / 2) + !=Acrobatics Training=! + !=Acrobatics Bonus=!]</option>
+          <option selected="0" value="">Arcana: [1d20 + ((!=Intelligence=! / 2) - 5) + (!=Character Level=! / 2) + !=Arcana Training=! + !=Arcana Bonus=!]</option>
+          <option selected="0" value="">Athletics: [1d20 + ((!=Strength=! / 2) - 5) + (!=Character Level=! / 2) + !=Athletics Training=! + !=Athletics Bonus=!]</option>
+          <option selected="0" value="0">Bluff: [1d20 + ((!=Charisma=! / 2) - 5) + (!=Character Level=! / 2) + !=Bluff Training=! + !=Bluff Bonus=!]</option>
+          <option selected="0" value="0">Diplomacy: [1d20 + ((!=Charisma=! / 2) - 5) + (!=Character Level=! / 2) + !=Diplomacy Training=! + !=Diplomacy Bonus=!]</option>
+          <option selected="0" value="0">Dungeoneering: [1d20 + ((!=Wisdom=! / 2) - 5) + (!=Character Level=! / 2) + !=Dungeoneering Training=! + !=Dungeoneering Bonus=!]</option>
+          <option selected="0" value="0">Endurance Roll: [1d20 + ((!=Constitution=! / 2) - 5) + (!=Character Level=! / 2) + !=Endurance Training=! + !=Endurance Bonus=!]</option>
+          <option selected="0" value="0">Heal: [1d20 + ((!=Wisdom=! / 2) - 5) + (!=Character Level=! / 2) + !=Heal Training=! + !=Heal Bonus=!]</option>
+          <option selected="0" value="0">History: [1d20 + ((!=Intelligence=! / 2) - 5) + (!=Character Level=! / 2) + !=History Training=! + !=History Bonus=!]</option>
+          <option selected="0" value="0">Insight: [1d20 + ((!=Wisdom=! / 2) - 5) + (!=Character Level=! / 2) + !=Insight Training=! + !=Insight Bonus=!]</option>
+          <option selected="0" value="0">Intimidate: [1d20 + ((!=Charisma=! / 2) - 5) + (!=Character Level=! / 2) + !=Intimidate Training=! + !=Intimidate Bonus=!]</option>
+          <option selected="0" value="0">Nature: [1d20 + ((!=Wisdom=! / 2) - 5) + (!=Character Level=! / 2) + !=Nature Training=! + !=Nature Bonus=!]</option>
+          <option selected="0" value="0">Perception: [1d20 + ((!=Wisdom=! / 2) - 5) + (!=Character Level=! / 2) + !=Perception Training=! + !=Perception Bonus=!]</option>
+          <option selected="1" value="0">Religion: [1d20 + ((!=Intelligence=! / 2) - 5) + (!=Character Level=! / 2) + !=Religion Training=! + !=Religion Bonus=!]</option>
+          <option selected="0" value="0">Stealth: [1d20 + ((!=Dexterity=! / 2) - 5) + (!=Character Level=! / 2) + !=Stealth Training=! + !=Stealth Bonus=!]</option>
+          <option selected="0" value="0">Streetwise: [1d20 + ((!=Charisma=! / 2) - 5) + (!=Character Level=! / 2) + !=Streetwise Training=! + !=Streetwise Bonus=!]</option>
+          <option selected="0" value="0">Thievery: [1d20 + ((!=Dexterity=! / 2) - 5) + (!=Character Level=! / 2) + !=Thievery Training=! + !=Thievery Bonus=!]</option>
+        </list>
+      </nodehandler>
+      <nodehandler class="splitter_handler" icon="divider" module="containers" name="Skills Splitter" version="1.0">
+        <splitter_atts horizontal="1" />
+        <nodehandler class="splitter_handler" icon="divider" module="containers" name="Skill Work Sheets" version="1.0">
+          <splitter_atts horizontal="0" />
+          <nodehandler class="form_handler" icon="form" module="forms" name="Skill Training" version="1.0">
+            <form height="400" width="150" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Acrobatics Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Arcana Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Athletics Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Bluff Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Diplomacy Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Dungeoneering Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Endurance Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Heal Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="History Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Insight Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Intimidate Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Nature Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Perception Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Religion Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Stealth Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Streetwise Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Thievery Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Skill Bonus" version="1.0">
+            <form height="400" width="150" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Acrobatics Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Arcana Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Athletics Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Bluff Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Diplomacy Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Dungeoneering Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Endurance Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Heal Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="History Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Insight Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Intimidate Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Nature Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Perception Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Religion Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Stealth Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Streetwise Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Thievery Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+      </nodehandler>
+    </nodehandler>
+    <nodehandler class="form_handler" icon="form" module="forms" name="Defenses" version="1.0">
+      <form height="700" width="700" />
+      <nodehandler class="splitter_handler" icon="divider" module="containers" name="Splitter" version="1.0">
+        <splitter_atts horizontal="0" />
+        <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Health And Healing Surges" version="1.0">
+          <grid autosize="1" border="1">
+            <row name="Current HP" version="1.0">
+              <cell size="155">Maximum Health</cell>
+              <cell>10</cell>
+            </row>
+            <row name="Maximum HP" version="1.0">
+              <cell>Bloodied At</cell>
+              <cell>10</cell>
+            </row>
+            <row version="1.0">
+              <cell>Current Health</cell>
+              <cell>5</cell>
+            </row>
+            <row version="1.0">
+              <cell>Temporary Health</cell>
+              <cell>0</cell>
+            </row>
+            <row name="Healing Surge Value" version="1.0">
+              <cell />
+              <cell />
+            </row>
+            <row name="Healing Surges per Day" version="1.0">
+              <cell>Healing Surge Value</cell>
+              <cell>5</cell>
+            </row>
+            <row name="Healing Surges Remaining" version="1.0">
+              <cell>Healing Surges per Day</cell>
+              <cell>6</cell>
+            </row>
+            <row version="1.0">
+              <cell>Healing Surges Remaining</cell>
+              <cell>6</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Death Saving Throw Attempts</cell>
+              <cell>0</cell>
+            </row>
+          </grid>
+          <macros>
+            <macro name="" />
+          </macros>
+        </nodehandler>
+        <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Defenses" version="1.0">
+          <grid autosize="1" border="1">
+            <row version="1.0">
+              <cell>Armor Class</cell>
+              <cell>10</cell>
+            </row>
+            <row version="1.0">
+              <cell>Fortitude</cell>
+              <cell>10</cell>
+            </row>
+            <row version="1.0">
+              <cell>Reflex</cell>
+              <cell>10</cell>
+            </row>
+            <row version="1.0">
+              <cell>Willpower</cell>
+              <cell>10</cell>
+            </row>
+          </grid>
+          <macros>
+            <macro name="" />
+          </macros>
+        </nodehandler>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Saving Throw" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="1">[1d20 + !=Class Save Bonus=! + !=Racial Save Bonus=! + !=Feat Save Bonus=! + !=Misc Save Bonus=!]</text>
+      </nodehandler>
+      <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+        <nodehandler class="form_handler" icon="form" module="forms" name="Saving Throw Worksheet" version="1.0">
+          <form height="400" width="400" />
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Class Save Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Racial Save Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feat Save Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Misc Save Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="form_handler" icon="form" module="forms" name="AC Worksheet" version="1.0">
+          <form height="400" width="400" />
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Class AC Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="AC Ability" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feat AC Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Equipment AC Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Misc AC Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Calculate AC" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">[10 + (!=Character Level=! / 2) + ((!=AC Ability=! / 2) - 5) + !=Class AC Bonus=! + !=Feat AC Bonus=! + !=Equipment AC Bonus=! + !=Misc AC Bonus=!]</text>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="form_handler" icon="form" module="forms" name="Fort Worksheet" version="1.0">
+          <form height="400" width="400" />
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Class Fort Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Fort Ability" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feat Fort Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Equipment Fort Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Misc Fort Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Calculate Fort" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">[10 + (!=Character Level=! / 2) + ((!=Fort Ability=! / 2) - 5) + !=Class Fort Bonus=! + !=Feat Fort Bonus=! + !=Equipment Fort Bonus=! + !=Misc Fort Bonus=!]</text>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="form_handler" icon="form" module="forms" name="Ref Worksheet" version="1.0">
+          <form height="400" width="400" />
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Class Ref Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Ref Ability" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feat Ref Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Equipment Ref Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Misc Ref Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Calculate Ref" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">[10 + (!=Character Level=! / 2) + ((!=Ref Ability=! / 2) - 5) + !=Class Ref Bonus=! + !=Feat Ref Bonus=! + !=Equipment Ref Bonus=! + !=Misc Ref Bonus=!]</text>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="form_handler" icon="form" module="forms" name="Will Worksheet" version="1.0">
+          <form height="400" width="400" />
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Class Will Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Will Ability" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Wisdom=!</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feat Will Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Equipment Will Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Misc Will Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Calculate Will" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">[10 + (!=Character Level=! / 2) + ((!=Will Ability=! / 2) - 5) + !=Class Will Bonus=! + !=Feat Will Bonus=! + !=Equipment Will Bonus=! + !=Misc Will Bonus=!]</text>
+          </nodehandler>
+        </nodehandler>
+      </nodehandler>
+    </nodehandler>
+    <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Weapon Work Sheets" version="1.0">
+      <nodehandler class="form_handler" icon="form" module="forms" name="Weapon 1" version="1.0">
+        <form height="400" width="400" />
+        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Name" version="1.0">
+          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Weapon 1 Name</text>
+        </nodehandler>
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Stats" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="Attack" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Attack Class and Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Attack Proficiency Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Attack Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Damage" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Damage Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Damage Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Damage Dice Count" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Damage Dice Sides" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">4</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Damage Multiplier" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Critical Extra Damage" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Attacks" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="Melee Basic" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Melee Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Proficiency Bonus=! + ((!=Weapon 1 Melee Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Melee Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=!: [Q((!=Weapon 1 Damage Multiplier=! * !=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Melee Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=! = [Q(!=Weapon 1 Damage Multiplier=! * !=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + (!=Weapon 1 Critical Extra Damage=!) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Melee Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Ranged Basic" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Range Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Proficiency Bonus=! + ((!=Weapon 1 Range Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Range Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=!: [Q((!=Weapon 1 Damage Multiplier=! * !=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Range Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=! = [Q(!=Weapon 1 Damage Multiplier=! * !=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + (!=Weapon 1 Critical Extra Damage=!) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Range Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Charge" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Charge Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Charge Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Proficiency Bonus=! + ((!=Weapon 1 Charge Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Charge Attack Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Charge Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Charge Damage Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=!: [Q((!=Weapon 1 Damage Multiplier=! * !=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Charge Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Charge Damage Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=! = [Q(!=Weapon 1 Damage Multiplier=! * !=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + (!=Weapon 1 Critical Extra Damage=!) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Charge Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Charge Damage Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+      </nodehandler>
+      <nodehandler class="form_handler" icon="form" module="forms" name="Weapon 2" version="1.0">
+        <form height="400" width="400" />
+        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Name" version="1.0">
+          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Weapon 2 Name</text>
+        </nodehandler>
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Stats" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="Attack" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Attack Class and Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Attack Proficiency Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Attack Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Damage" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Damage Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Damage Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Damage Dice Count" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Damage Dice Sides" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">4</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Damage Multiplier" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Critical Extra Damage" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Attacks" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="Melee Basic" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Melee Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Proficiency Bonus=! + ((!=Weapon 2 Melee Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Melee Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=!: [Q((!=Weapon 2 Damage Multiplier=! * !=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Melee Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=! = [Q(!=Weapon 2 Damage Multiplier=! * !=Weapon 2 Damage Dice Count=!*!=Weapon 2 Damage Dice Sides=!) + (!=Weapon 2 Critical Extra Damage=!) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Melee Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Ranged Basic" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Range Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Proficiency Bonus=! + ((!=Weapon 2 Range Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Range Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=!: [Q((!=Weapon 2 Damage Multiplier=! * !=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Range Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=! = [Q(!=Weapon 2 Damage Multiplier=! * !=Weapon 2 Damage Dice Count=!*!=Weapon 2 Damage Dice Sides=!) + (!=Weapon 2 Critical Extra Damage=!) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Range Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Charge" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Charge Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Charge Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Proficiency Bonus=! + ((!=Weapon 2 Charge Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Charge Attack Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Charge Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Charge Damage Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=!: [Q((!=Weapon 2 Damage Multiplier=! * !=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Charge Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Charge Damage Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=! = [Q(!=Weapon 2 Damage Multiplier=! * !=Weapon 2 Damage Dice Count=!*!=Weapon 2 Damage Dice Sides=!) + (!=Weapon 2 Critical Extra Damage=!) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Charge Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Charge Damage Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+      </nodehandler>
+      <nodehandler class="form_handler" icon="form" module="forms" name="Weapon 3" version="1.0">
+        <form height="400" width="400" />
+        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Name" version="1.0">
+          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Weapon 3 Name</text>
+        </nodehandler>
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Stats" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="Attack" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Attack Class and Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Attack Proficiency Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Attack Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Damage" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Damage Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Damage Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Damage Dice Count" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Damage Dice Sides" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">4</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Damage Multiplier" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Critical Extra Damage" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Attacks" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="Melee Basic" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Melee Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Proficiency Bonus=! + ((!=Weapon 3 Melee Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Melee Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=!: [Q((!=Weapon 3 Damage Multiplier=! * !=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Melee Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=! = [Q(!=Weapon 3 Damage Multiplier=! * !=Weapon 3 Damage Dice Count=!*!=Weapon 3 Damage Dice Sides=!) + (!=Weapon 3 Critical Extra Damage=!) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Melee Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Ranged Basic" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Range Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Proficiency Bonus=! + ((!=Weapon 3 Range Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Range Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=!: [Q((!=Weapon 3 Damage Multiplier=! * !=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Range Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=! = [Q(!=Weapon 3 Damage Multiplier=! * !=Weapon 3 Damage Dice Count=!*!=Weapon 3 Damage Dice Sides=!) + (!=Weapon 3 Critical Extra Damage=!) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Range Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Charge" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Charge Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Charge Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Proficiency Bonus=! + ((!=Weapon 3 Charge Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Charge Attack Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Charge Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Charge Damage Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=!: [Q((!=Weapon 3 Damage Multiplier=! * !=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Charge Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Charge Damage Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=! = [Q(!=Weapon 3 Damage Multiplier=! * !=Weapon 3 Damage Dice Count=!*!=Weapon 3 Damage Dice Sides=!) + (!=Weapon 3 Critical Extra Damage=!) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Charge Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Charge Damage Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+      </nodehandler>
+      <nodehandler class="form_handler" icon="form" module="forms" name="Weapon 4" version="1.0">
+        <form height="400" width="400" />
+        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Name" version="1.0">
+          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Weapon 4 Name</text>
+        </nodehandler>
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Stats" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="Attack" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Attack Class and Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Attack Proficiency Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Attack Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Damage" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Damage Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Damage Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Damage Dice Count" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Damage Dice Sides" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">4</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Damage Multiplier" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Critical Extra Damage" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Attacks" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="Melee Basic" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Melee Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Proficiency Bonus=! + ((!=Weapon 4 Melee Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Melee Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=!: [Q((!=Weapon 4 Damage Multiplier=! * !=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Melee Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=! = [Q(!=Weapon 4 Damage Multiplier=! * !=Weapon 4 Damage Dice Count=!*!=Weapon 4 Damage Dice Sides=!) + (!=Weapon 4 Critical Extra Damage=!) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Melee Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Ranged Basic" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Range Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Proficiency Bonus=! + ((!=Weapon 4 Range Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Range Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=!: [Q((!=Weapon 4 Damage Multiplier=! * !=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Range Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=! = [Q(!=Weapon 4 Damage Multiplier=! * !=Weapon 4 Damage Dice Count=!*!=Weapon 4 Damage Dice Sides=!) + (!=Weapon 4 Critical Extra Damage=!) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Range Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Charge" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Charge Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Charge Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Proficiency Bonus=! + ((!=Weapon 4 Charge Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Charge Attack Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Charge Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Charge Damage Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=!: [Q((!=Weapon 4 Damage Multiplier=! * !=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Charge Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Charge Damage Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=! = [Q(!=Weapon 4 Damage Multiplier=! * !=Weapon 4 Damage Dice Count=!*!=Weapon 4 Damage Dice Sides=!) + (!=Weapon 4 Critical Extra Damage=!) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Charge Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Charge Damage Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+      </nodehandler>
+      <nodehandler class="form_handler" icon="form" module="forms" name="Weapon 5" version="1.0">
+        <form height="400" width="400" />
+        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Name" version="1.0">
+          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Weapon 5 Name</text>
+        </nodehandler>
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Stats" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="Attack" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Attack Class and Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Attack Proficiency Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Attack Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Damage" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Damage Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Damage Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Damage Dice Count" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Damage Dice Sides" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">4</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Damage Multiplier" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Critical Extra Damage" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Attacks" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="Melee Basic" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Melee Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Proficiency Bonus=! + ((!=Weapon 5 Melee Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Melee Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=!: [Q((!=Weapon 5 Damage Multiplier=! * !=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Melee Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=! = [Q(!=Weapon 5 Damage Multiplier=! * !=Weapon 5 Damage Dice Count=!*!=Weapon 5 Damage Dice Sides=!) + (!=Weapon 5 Critical Extra Damage=!) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Melee Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Ranged Basic" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Range Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Proficiency Bonus=! + ((!=Weapon 5 Range Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Range Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=!: [Q((!=Weapon 5 Damage Multiplier=! * !=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Range Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=! = [Q(!=Weapon 5 Damage Multiplier=! * !=Weapon 5 Damage Dice Count=!*!=Weapon 5 Damage Dice Sides=!) + (!=Weapon 5 Critical Extra Damage=!) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Range Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Charge" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Charge Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Charge Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Proficiency Bonus=! + ((!=Weapon 5 Charge Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Charge Attack Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Charge Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Charge Damage Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=!: [Q((!=Weapon 5 Damage Multiplier=! * !=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Charge Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Charge Damage Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=! = [Q(!=Weapon 5 Damage Multiplier=! * !=Weapon 5 Damage Dice Count=!*!=Weapon 5 Damage Dice Sides=!) + (!=Weapon 5 Critical Extra Damage=!) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Charge Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Charge Damage Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+      </nodehandler>
+      <nodehandler class="form_handler" icon="form" module="forms" name="Unarmed" version="1.0">
+        <form height="400" width="400" />
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Stats" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="Attack" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Attack Class and Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Attack Proficiency Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Attack Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Attacks" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="Bull Rush" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Rush Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Rush Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">Bull Rush: [Q1d20 + (!=Character Level=! / 2) + !=Unarmed Attack Class and Feat Bonus=! + !=Unarmed Attack Proficiency Bonus=! + ((!=Unarmed Rush Attack Ability=! / 2) - 5) + !=Unarmed Attack Misc Bonus=! + !=Unarmed Rush Attack Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Grab" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Grab Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Grab Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">Grab: [Q1d20 + (!=Character Level=! / 2) + !=Unarmed Attack Class and Feat Bonus=! + !=Unarmed Attack Proficiency Bonus=! + ((!=Unarmed Grab Attack Ability=! / 2) - 5) + !=Unarmed Attack Misc Bonus=! + !=Unarmed Grab Attack Bonus=!]</text>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="Escape" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Escape Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Escape Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Escape Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Fortitude</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">Escape: [Q1d20 + (!=Character Level=! / 2) + !=Unarmed Attack Class and Feat Bonus=! + !=Unarmed Attack Proficiency Bonus=! + ((!=Unarmed Escape Attack Ability=! / 2) - 5) + !=Unarmed Attack Misc Bonus=! + !=Unarmed Escape Attack Bonus=!] vs. !=Unarmed Escape Target Defense=!</text>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+      </nodehandler>
+    </nodehandler>
+    <nodehandler class="splitter_handler" icon="divider" module="containers" name="Powers" version="1.0">
+      <splitter_atts horizontal="0" />
+      <nodehandler class="splitter_handler" icon="divider" module="containers" name="Splitter" version="1.0">
+        <splitter_atts horizontal="1" />
+        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Action Points" version="1.0">
+          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+        </nodehandler>
+        <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Encounter Usage Tracker" version="1.0">
+          <grid autosize="0" border="1">
+            <row version="1.0">
+              <cell size="116">Power Name</cell>
+              <cell size="36">Uses</cell>
+              <cell size="52">Remaining</cell>
+            </row>
+            <row version="1.0">
+              <cell>Action Point</cell>
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell>Second Wind</cell>
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+          </grid>
+          <macros>
+            <macro name="" />
+          </macros>
+        </nodehandler>
+        <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Daily Usage Tracker" version="1.0">
+          <grid autosize="0" border="1">
+            <row version="1.0">
+              <cell size="117">Power Name</cell>
+              <cell size="41">Uses</cell>
+              <cell size="52">Remaining</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+          </grid>
+          <macros>
+            <macro name="" />
+          </macros>
+        </nodehandler>
+        <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Utility Usage Tracker" version="1.0">
+          <grid autosize="0" border="1">
+            <row version="1.0">
+              <cell size="95">Power Name</cell>
+              <cell size="51">Recharge</cell>
+              <cell size="29">Uses</cell>
+              <cell size="39">Remain</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell />
+              <cell>1</cell>
+              <cell>1</cell>
+            </row>
+          </grid>
+          <macros>
+            <macro name="" />
+          </macros>
+        </nodehandler>
+      </nodehandler>
+      <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Power Types" version="1.0">
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="At-Will" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="1" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 1 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=At-Will 1 Misc Attack Bonuses=! + !=At-Will 1 Implement Bonus=!] vs. !=At-Will 1 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 1 Name=! (Non-Weapon): [Q((!=At-Will 1 Damage Dice Count=!d!=At-Will 1 Damage Dice Sides=!)) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 1 Name=! Half Damage - (Non-Weapon): [((!=At-Will 1 Damage Dice Count=!d!=At-Will 1 Damage Dice Sides=!) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! Critical - (Non-Weapon): [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=At-Will 1 Damage Dice Count=!*!=At-Will 1 Damage Dice Sides=!) + (!=At-Will 1 Critical Extra Damage=!) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 1 Name=! (Non-Weapon): [Q((!=At-Will 1 Damage Dice Count=!d!=At-Will 1 Damage Dice Sides=!)) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!  + !=At-Will 1 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 1 Name=! Half Damage - (Non-Weapon): [((!=At-Will 1 Damage Dice Count=!d!=At-Will 1 Damage Dice Sides=!) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=! + !=At-Will 1 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! Critical - (Non-Weapon): [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=At-Will 1 Damage Dice Count=!*!=At-Will 1 Damage Dice Sides=!) + (!=At-Will 1 Critical Extra Damage=!) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 1 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 1 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 1 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 1 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="2" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 2 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=At-Will 2 Misc Attack Bonuses=! + !=At-Will 2 Implement Bonus=!] vs. !=At-Will 2 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 2 Name=! (Non-Weapon): [Q((!=At-Will 2 Damage Dice Count=!d!=At-Will 2 Damage Dice Sides=!)) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 2 Name=! Half Damage - (Non-Weapon): [((!=At-Will 2 Damage Dice Count=!d!=At-Will 2 Damage Dice Sides=!) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! Critical - (Non-Weapon): [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=At-Will 2 Damage Dice Count=!*!=At-Will 2 Damage Dice Sides=!) + (!=At-Will 2 Critical Extra Damage=!) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 2 Name=! (Non-Weapon): [Q((!=At-Will 2 Damage Dice Count=!d!=At-Will 2 Damage Dice Sides=!)) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!  + !=At-Will 2 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 2 Name=! Half Damage - (Non-Weapon): [((!=At-Will 2 Damage Dice Count=!d!=At-Will 2 Damage Dice Sides=!) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=! + !=At-Will 2 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! Critical - (Non-Weapon): [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=At-Will 2 Damage Dice Count=!*!=At-Will 2 Damage Dice Sides=!) + (!=At-Will 2 Critical Extra Damage=!) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 2 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 2 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 2 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 2 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="3" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 3 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=At-Will 3 Misc Attack Bonuses=! + !=At-Will 3 Implement Bonus=!] vs. !=At-Will 3 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 3 Name=! (Non-Weapon): [Q((!=At-Will 3 Damage Dice Count=!d!=At-Will 3 Damage Dice Sides=!)) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 3 Name=! Half Damage - (Non-Weapon): [((!=At-Will 3 Damage Dice Count=!d!=At-Will 3 Damage Dice Sides=!) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! Critical - (Non-Weapon): [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=At-Will 3 Damage Dice Count=!*!=At-Will 3 Damage Dice Sides=!) + (!=At-Will 3 Critical Extra Damage=!) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 3 Name=! (Non-Weapon): [Q((!=At-Will 3 Damage Dice Count=!d!=At-Will 3 Damage Dice Sides=!)) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!  + !=At-Will 3 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 3 Name=! Half Damage - (Non-Weapon): [((!=At-Will 3 Damage Dice Count=!d!=At-Will 3 Damage Dice Sides=!) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=! + !=At-Will 3 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! Critical - (Non-Weapon): [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=At-Will 3 Damage Dice Count=!*!=At-Will 3 Damage Dice Sides=!) + (!=At-Will 3 Critical Extra Damage=!) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 3 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 3 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 3 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 3 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="4" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 4 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=At-Will 4 Misc Attack Bonuses=! + !=At-Will 4 Implement Bonus=!] vs. !=At-Will 4 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 4 Name=! (Non-Weapon): [Q((!=At-Will 4 Damage Dice Count=!d!=At-Will 4 Damage Dice Sides=!)) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 4 Name=! Half Damage - (Non-Weapon): [((!=At-Will 4 Damage Dice Count=!d!=At-Will 4 Damage Dice Sides=!) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! Critical - (Non-Weapon): [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=At-Will 4 Damage Dice Count=!*!=At-Will 4 Damage Dice Sides=!) + (!=At-Will 4 Critical Extra Damage=!) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 4 Name=! (Non-Weapon): [Q((!=At-Will 4 Damage Dice Count=!d!=At-Will 4 Damage Dice Sides=!)) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!  + !=At-Will 4 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 4 Name=! Half Damage - (Non-Weapon): [((!=At-Will 4 Damage Dice Count=!d!=At-Will 4 Damage Dice Sides=!) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=! + !=At-Will 4 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! Critical - (Non-Weapon): [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=At-Will 4 Damage Dice Count=!*!=At-Will 4 Damage Dice Sides=!) + (!=At-Will 4 Critical Extra Damage=!) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 4 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 4 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 4 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 4 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="5" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 5 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=At-Will 5 Misc Attack Bonuses=! + !=At-Will 5 Implement Bonus=!] vs. !=At-Will 5 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 5 Name=! (Non-Weapon): [Q((!=At-Will 5 Damage Dice Count=!d!=At-Will 5 Damage Dice Sides=!)) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 5 Name=! Half Damage - (Non-Weapon): [((!=At-Will 5 Damage Dice Count=!d!=At-Will 5 Damage Dice Sides=!) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! Critical - (Non-Weapon): [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=At-Will 5 Damage Dice Count=!*!=At-Will 5 Damage Dice Sides=!) + (!=At-Will 5 Critical Extra Damage=!) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 5 Name=! (Non-Weapon): [Q((!=At-Will 5 Damage Dice Count=!d!=At-Will 5 Damage Dice Sides=!)) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!  + !=At-Will 5 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 5 Name=! Half Damage - (Non-Weapon): [((!=At-Will 5 Damage Dice Count=!d!=At-Will 5 Damage Dice Sides=!) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=! + !=At-Will 5 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! Critical - (Non-Weapon): [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=At-Will 5 Damage Dice Count=!*!=At-Will 5 Damage Dice Sides=!) + (!=At-Will 5 Critical Extra Damage=!) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 5 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 5 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 5 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 5 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="6" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 6 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=At-Will 6 Misc Attack Bonuses=! + !=At-Will 6 Implement Bonus=!] vs. !=At-Will 6 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 6 Name=! (Non-Weapon): [Q((!=At-Will 6 Damage Dice Count=!d!=At-Will 6 Damage Dice Sides=!)) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 6 Name=! Half Damage - (Non-Weapon): [((!=At-Will 6 Damage Dice Count=!d!=At-Will 6 Damage Dice Sides=!) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! Critical - (Non-Weapon): [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=At-Will 6 Damage Dice Count=!*!=At-Will 6 Damage Dice Sides=!) + (!=At-Will 6 Critical Extra Damage=!) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 6 Name=! (Non-Weapon): [Q((!=At-Will 6 Damage Dice Count=!d!=At-Will 6 Damage Dice Sides=!)) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!  + !=At-Will 6 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 6 Name=! Half Damage - (Non-Weapon): [((!=At-Will 6 Damage Dice Count=!d!=At-Will 6 Damage Dice Sides=!) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=! + !=At-Will 6 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! Critical - (Non-Weapon): [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=At-Will 6 Damage Dice Count=!*!=At-Will 6 Damage Dice Sides=!) + (!=At-Will 6 Critical Extra Damage=!) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 6 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 6 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 6 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 6 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="7" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 7 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=At-Will 7 Misc Attack Bonuses=! + !=At-Will 7 Implement Bonus=!] vs. !=At-Will 7 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 7 Name=! (Non-Weapon): [Q((!=At-Will 7 Damage Dice Count=!d!=At-Will 7 Damage Dice Sides=!)) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 7 Name=! Half Damage - (Non-Weapon): [((!=At-Will 7 Damage Dice Count=!d!=At-Will 7 Damage Dice Sides=!) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! Critical - (Non-Weapon): [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=At-Will 7 Damage Dice Count=!*!=At-Will 7 Damage Dice Sides=!) + (!=At-Will 7 Critical Extra Damage=!) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 7 Name=! (Non-Weapon): [Q((!=At-Will 7 Damage Dice Count=!d!=At-Will 7 Damage Dice Sides=!)) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!  + !=At-Will 7 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 7 Name=! Half Damage - (Non-Weapon): [((!=At-Will 7 Damage Dice Count=!d!=At-Will 7 Damage Dice Sides=!) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=! + !=At-Will 7 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! Critical - (Non-Weapon): [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=At-Will 7 Damage Dice Count=!*!=At-Will 7 Damage Dice Sides=!) + (!=At-Will 7 Critical Extra Damage=!) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 7 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 7 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 7 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 7 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="8" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 8 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=At-Will 8 Misc Attack Bonuses=! + !=At-Will 8 Implement Bonus=!] vs. !=At-Will 8 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 8 Name=! (Non-Weapon): [Q((!=At-Will 8 Damage Dice Count=!d!=At-Will 8 Damage Dice Sides=!)) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 8 Name=! Half Damage - (Non-Weapon): [((!=At-Will 8 Damage Dice Count=!d!=At-Will 8 Damage Dice Sides=!) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! Critical - (Non-Weapon): [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=At-Will 8 Damage Dice Count=!*!=At-Will 8 Damage Dice Sides=!) + (!=At-Will 8 Critical Extra Damage=!) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 8 Name=! (Non-Weapon): [Q((!=At-Will 8 Damage Dice Count=!d!=At-Will 8 Damage Dice Sides=!)) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!  + !=At-Will 8 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 8 Name=! Half Damage - (Non-Weapon): [((!=At-Will 8 Damage Dice Count=!d!=At-Will 8 Damage Dice Sides=!) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=! + !=At-Will 8 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! Critical - (Non-Weapon): [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=At-Will 8 Damage Dice Count=!*!=At-Will 8 Damage Dice Sides=!) + (!=At-Will 8 Critical Extra Damage=!) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 8 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 8 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 8 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 8 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="9" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 9 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=At-Will 9 Misc Attack Bonuses=! + !=At-Will 9 Implement Bonus=!] vs. !=At-Will 9 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 9 Name=! (Non-Weapon): [Q((!=At-Will 9 Damage Dice Count=!d!=At-Will 9 Damage Dice Sides=!)) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=At-Will 9 Name=! Half Damage - (Non-Weapon): [((!=At-Will 9 Damage Dice Count=!d!=At-Will 9 Damage Dice Sides=!) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! Critical - (Non-Weapon): [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=At-Will 9 Damage Dice Count=!*!=At-Will 9 Damage Dice Sides=!) + (!=At-Will 9 Critical Extra Damage=!) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 9 Name=! (Non-Weapon): [Q((!=At-Will 9 Damage Dice Count=!d!=At-Will 9 Damage Dice Sides=!)) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!  + !=At-Will 9 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=At-Will 9 Name=! Half Damage - (Non-Weapon): [((!=At-Will 9 Damage Dice Count=!d!=At-Will 9 Damage Dice Sides=!) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=! + !=At-Will 9 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! Critical - (Non-Weapon): [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=At-Will 9 Damage Dice Count=!*!=At-Will 9 Damage Dice Sides=!) + (!=At-Will 9 Critical Extra Damage=!) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 9 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 9 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 9 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 9 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Encounter" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="1" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 1 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Encounter 1 Misc Attack Bonuses=! + !=Encounter 1 Implement Bonus=!] vs. !=Encounter 1 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 1 Name=! (Non-Weapon): [Q((!=Encounter 1 Damage Dice Count=!d!=Encounter 1 Damage Dice Sides=!)) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 1 Name=! Half Damage - (Non-Weapon): [((!=Encounter 1 Damage Dice Count=!d!=Encounter 1 Damage Dice Sides=!) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! Critical - (Non-Weapon): [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Encounter 1 Damage Dice Count=!*!=Encounter 1 Damage Dice Sides=!) + (!=Encounter 1 Critical Extra Damage=!) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 1 Name=! (Non-Weapon): [Q((!=Encounter 1 Damage Dice Count=!d!=Encounter 1 Damage Dice Sides=!)) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!  + !=Encounter 1 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 1 Name=! Half Damage - (Non-Weapon): [((!=Encounter 1 Damage Dice Count=!d!=Encounter 1 Damage Dice Sides=!) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=! + !=Encounter 1 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! Critical - (Non-Weapon): [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Encounter 1 Damage Dice Count=!*!=Encounter 1 Damage Dice Sides=!) + (!=Encounter 1 Critical Extra Damage=!) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 1 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 1 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 1 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 1 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="2" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 2 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Encounter 2 Misc Attack Bonuses=! + !=Encounter 2 Implement Bonus=!] vs. !=Encounter 2 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 2 Name=! (Non-Weapon): [Q((!=Encounter 2 Damage Dice Count=!d!=Encounter 2 Damage Dice Sides=!)) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 2 Name=! Half Damage - (Non-Weapon): [((!=Encounter 2 Damage Dice Count=!d!=Encounter 2 Damage Dice Sides=!) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! Critical - (Non-Weapon): [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Encounter 2 Damage Dice Count=!*!=Encounter 2 Damage Dice Sides=!) + (!=Encounter 2 Critical Extra Damage=!) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 2 Name=! (Non-Weapon): [Q((!=Encounter 2 Damage Dice Count=!d!=Encounter 2 Damage Dice Sides=!)) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!  + !=Encounter 2 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 2 Name=! Half Damage - (Non-Weapon): [((!=Encounter 2 Damage Dice Count=!d!=Encounter 2 Damage Dice Sides=!) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=! + !=Encounter 2 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! Critical - (Non-Weapon): [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Encounter 2 Damage Dice Count=!*!=Encounter 2 Damage Dice Sides=!) + (!=Encounter 2 Critical Extra Damage=!) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 2 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 2 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 2 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 2 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="3" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 3 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Encounter 3 Misc Attack Bonuses=! + !=Encounter 3 Implement Bonus=!] vs. !=Encounter 3 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 3 Name=! (Non-Weapon): [Q((!=Encounter 3 Damage Dice Count=!d!=Encounter 3 Damage Dice Sides=!)) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 3 Name=! Half Damage - (Non-Weapon): [((!=Encounter 3 Damage Dice Count=!d!=Encounter 3 Damage Dice Sides=!) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! Critical - (Non-Weapon): [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Encounter 3 Damage Dice Count=!*!=Encounter 3 Damage Dice Sides=!) + (!=Encounter 3 Critical Extra Damage=!) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 3 Name=! (Non-Weapon): [Q((!=Encounter 3 Damage Dice Count=!d!=Encounter 3 Damage Dice Sides=!)) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!  + !=Encounter 3 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 3 Name=! Half Damage - (Non-Weapon): [((!=Encounter 3 Damage Dice Count=!d!=Encounter 3 Damage Dice Sides=!) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=! + !=Encounter 3 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! Critical - (Non-Weapon): [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Encounter 3 Damage Dice Count=!*!=Encounter 3 Damage Dice Sides=!) + (!=Encounter 3 Critical Extra Damage=!) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 3 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 3 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 3 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 3 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="4" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 4 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Encounter 4 Misc Attack Bonuses=! + !=Encounter 4 Implement Bonus=!] vs. !=Encounter 4 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 4 Name=! (Non-Weapon): [Q((!=Encounter 4 Damage Dice Count=!d!=Encounter 4 Damage Dice Sides=!)) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 4 Name=! Half Damage - (Non-Weapon): [((!=Encounter 4 Damage Dice Count=!d!=Encounter 4 Damage Dice Sides=!) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! Critical - (Non-Weapon): [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Encounter 4 Damage Dice Count=!*!=Encounter 4 Damage Dice Sides=!) + (!=Encounter 4 Critical Extra Damage=!) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 4 Name=! (Non-Weapon): [Q((!=Encounter 4 Damage Dice Count=!d!=Encounter 4 Damage Dice Sides=!)) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!  + !=Encounter 4 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 4 Name=! Half Damage - (Non-Weapon): [((!=Encounter 4 Damage Dice Count=!d!=Encounter 4 Damage Dice Sides=!) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=! + !=Encounter 4 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! Critical - (Non-Weapon): [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Encounter 4 Damage Dice Count=!*!=Encounter 4 Damage Dice Sides=!) + (!=Encounter 4 Critical Extra Damage=!) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 4 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 4 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 4 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 4 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="5" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 5 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Encounter 5 Misc Attack Bonuses=! + !=Encounter 5 Implement Bonus=!] vs. !=Encounter 5 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 5 Name=! (Non-Weapon): [Q((!=Encounter 5 Damage Dice Count=!d!=Encounter 5 Damage Dice Sides=!)) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 5 Name=! Half Damage - (Non-Weapon): [((!=Encounter 5 Damage Dice Count=!d!=Encounter 5 Damage Dice Sides=!) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! Critical - (Non-Weapon): [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Encounter 5 Damage Dice Count=!*!=Encounter 5 Damage Dice Sides=!) + (!=Encounter 5 Critical Extra Damage=!) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 5 Name=! (Non-Weapon): [Q((!=Encounter 5 Damage Dice Count=!d!=Encounter 5 Damage Dice Sides=!)) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!  + !=Encounter 5 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 5 Name=! Half Damage - (Non-Weapon): [((!=Encounter 5 Damage Dice Count=!d!=Encounter 5 Damage Dice Sides=!) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=! + !=Encounter 5 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! Critical - (Non-Weapon): [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Encounter 5 Damage Dice Count=!*!=Encounter 5 Damage Dice Sides=!) + (!=Encounter 5 Critical Extra Damage=!) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 5 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 5 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 5 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 5 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="6" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 6 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Encounter 6 Misc Attack Bonuses=! + !=Encounter 6 Implement Bonus=!] vs. !=Encounter 6 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 6 Name=! (Non-Weapon): [Q((!=Encounter 6 Damage Dice Count=!d!=Encounter 6 Damage Dice Sides=!)) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 6 Name=! Half Damage - (Non-Weapon): [((!=Encounter 6 Damage Dice Count=!d!=Encounter 6 Damage Dice Sides=!) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! Critical - (Non-Weapon): [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Encounter 6 Damage Dice Count=!*!=Encounter 6 Damage Dice Sides=!) + (!=Encounter 6 Critical Extra Damage=!) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 6 Name=! (Non-Weapon): [Q((!=Encounter 6 Damage Dice Count=!d!=Encounter 6 Damage Dice Sides=!)) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!  + !=Encounter 6 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 6 Name=! Half Damage - (Non-Weapon): [((!=Encounter 6 Damage Dice Count=!d!=Encounter 6 Damage Dice Sides=!) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=! + !=Encounter 6 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! Critical - (Non-Weapon): [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Encounter 6 Damage Dice Count=!*!=Encounter 6 Damage Dice Sides=!) + (!=Encounter 6 Critical Extra Damage=!) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 6 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 6 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 6 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 6 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="7" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 7 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Encounter 7 Misc Attack Bonuses=! + !=Encounter 7 Implement Bonus=!] vs. !=Encounter 7 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 7 Name=! (Non-Weapon): [Q((!=Encounter 7 Damage Dice Count=!d!=Encounter 7 Damage Dice Sides=!)) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 7 Name=! Half Damage - (Non-Weapon): [((!=Encounter 7 Damage Dice Count=!d!=Encounter 7 Damage Dice Sides=!) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! Critical - (Non-Weapon): [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Encounter 7 Damage Dice Count=!*!=Encounter 7 Damage Dice Sides=!) + (!=Encounter 7 Critical Extra Damage=!) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 7 Name=! (Non-Weapon): [Q((!=Encounter 7 Damage Dice Count=!d!=Encounter 7 Damage Dice Sides=!)) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!  + !=Encounter 7 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 7 Name=! Half Damage - (Non-Weapon): [((!=Encounter 7 Damage Dice Count=!d!=Encounter 7 Damage Dice Sides=!) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=! + !=Encounter 7 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! Critical - (Non-Weapon): [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Encounter 7 Damage Dice Count=!*!=Encounter 7 Damage Dice Sides=!) + (!=Encounter 7 Critical Extra Damage=!) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 7 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 7 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 7 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 7 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="8" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 8 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Encounter 8 Misc Attack Bonuses=! + !=Encounter 8 Implement Bonus=!] vs. !=Encounter 8 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 8 Name=! (Non-Weapon): [Q((!=Encounter 8 Damage Dice Count=!d!=Encounter 8 Damage Dice Sides=!)) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 8 Name=! Half Damage - (Non-Weapon): [((!=Encounter 8 Damage Dice Count=!d!=Encounter 8 Damage Dice Sides=!) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! Critical - (Non-Weapon): [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Encounter 8 Damage Dice Count=!*!=Encounter 8 Damage Dice Sides=!) + (!=Encounter 8 Critical Extra Damage=!) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 8 Name=! (Non-Weapon): [Q((!=Encounter 8 Damage Dice Count=!d!=Encounter 8 Damage Dice Sides=!)) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!  + !=Encounter 8 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 8 Name=! Half Damage - (Non-Weapon): [((!=Encounter 8 Damage Dice Count=!d!=Encounter 8 Damage Dice Sides=!) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=! + !=Encounter 8 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! Critical - (Non-Weapon): [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Encounter 8 Damage Dice Count=!*!=Encounter 8 Damage Dice Sides=!) + (!=Encounter 8 Critical Extra Damage=!) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 8 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 8 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 8 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 8 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="9" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 9 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Encounter 9 Misc Attack Bonuses=! + !=Encounter 9 Implement Bonus=!] vs. !=Encounter 9 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 9 Name=! (Non-Weapon): [Q((!=Encounter 9 Damage Dice Count=!d!=Encounter 9 Damage Dice Sides=!)) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Encounter 9 Name=! Half Damage - (Non-Weapon): [((!=Encounter 9 Damage Dice Count=!d!=Encounter 9 Damage Dice Sides=!) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! Critical - (Non-Weapon): [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Encounter 9 Damage Dice Count=!*!=Encounter 9 Damage Dice Sides=!) + (!=Encounter 9 Critical Extra Damage=!) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 9 Name=! (Non-Weapon): [Q((!=Encounter 9 Damage Dice Count=!d!=Encounter 9 Damage Dice Sides=!)) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!  + !=Encounter 9 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Encounter 9 Name=! Half Damage - (Non-Weapon): [((!=Encounter 9 Damage Dice Count=!d!=Encounter 9 Damage Dice Sides=!) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=! + !=Encounter 9 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! Critical - (Non-Weapon): [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Encounter 9 Damage Dice Count=!*!=Encounter 9 Damage Dice Sides=!) + (!=Encounter 9 Critical Extra Damage=!) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 9 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 9 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 9 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 9 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Daily" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="1" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 1 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Daily 1 Misc Attack Bonuses=! + !=Daily 1 Implement Bonus=!] vs. !=Daily 1 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 1 Name=! (Non-Weapon): [Q((!=Daily 1 Damage Dice Count=!d!=Daily 1 Damage Dice Sides=!)) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 1 Name=! Half Damage - (Non-Weapon): [((!=Daily 1 Damage Dice Count=!d!=Daily 1 Damage Dice Sides=!) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! Critical - (Non-Weapon): [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Daily 1 Damage Dice Count=!*!=Daily 1 Damage Dice Sides=!) + (!=Daily 1 Critical Extra Damage=!) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 1 Name=! (Non-Weapon): [Q((!=Daily 1 Damage Dice Count=!d!=Daily 1 Damage Dice Sides=!)) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!  + !=Daily 1 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 1 Name=! Half Damage - (Non-Weapon): [((!=Daily 1 Damage Dice Count=!d!=Daily 1 Damage Dice Sides=!) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=! + !=Daily 1 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! Critical - (Non-Weapon): [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Daily 1 Damage Dice Count=!*!=Daily 1 Damage Dice Sides=!) + (!=Daily 1 Critical Extra Damage=!) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 1 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 1 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 1 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 1 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="2" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 2 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Daily 2 Misc Attack Bonuses=! + !=Daily 2 Implement Bonus=!] vs. !=Daily 2 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 2 Name=! (Non-Weapon): [Q((!=Daily 2 Damage Dice Count=!d!=Daily 2 Damage Dice Sides=!)) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 2 Name=! Half Damage - (Non-Weapon): [((!=Daily 2 Damage Dice Count=!d!=Daily 2 Damage Dice Sides=!) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! Critical - (Non-Weapon): [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Daily 2 Damage Dice Count=!*!=Daily 2 Damage Dice Sides=!) + (!=Daily 2 Critical Extra Damage=!) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 2 Name=! (Non-Weapon): [Q((!=Daily 2 Damage Dice Count=!d!=Daily 2 Damage Dice Sides=!)) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!  + !=Daily 2 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 2 Name=! Half Damage - (Non-Weapon): [((!=Daily 2 Damage Dice Count=!d!=Daily 2 Damage Dice Sides=!) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=! + !=Daily 2 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! Critical - (Non-Weapon): [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Daily 2 Damage Dice Count=!*!=Daily 2 Damage Dice Sides=!) + (!=Daily 2 Critical Extra Damage=!) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 2 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 2 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 2 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 2 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="3" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 3 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Daily 3 Misc Attack Bonuses=! + !=Daily 3 Implement Bonus=!] vs. !=Daily 3 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 3 Name=! (Non-Weapon): [Q((!=Daily 3 Damage Dice Count=!d!=Daily 3 Damage Dice Sides=!)) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 3 Name=! Half Damage - (Non-Weapon): [((!=Daily 3 Damage Dice Count=!d!=Daily 3 Damage Dice Sides=!) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! Critical - (Non-Weapon): [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Daily 3 Damage Dice Count=!*!=Daily 3 Damage Dice Sides=!) + (!=Daily 3 Critical Extra Damage=!) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 3 Name=! (Non-Weapon): [Q((!=Daily 3 Damage Dice Count=!d!=Daily 3 Damage Dice Sides=!)) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!  + !=Daily 3 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 3 Name=! Half Damage - (Non-Weapon): [((!=Daily 3 Damage Dice Count=!d!=Daily 3 Damage Dice Sides=!) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=! + !=Daily 3 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! Critical - (Non-Weapon): [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Daily 3 Damage Dice Count=!*!=Daily 3 Damage Dice Sides=!) + (!=Daily 3 Critical Extra Damage=!) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 3 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 3 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 3 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 3 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="4" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 4 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Daily 4 Misc Attack Bonuses=! + !=Daily 4 Implement Bonus=!] vs. !=Daily 4 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 4 Name=! (Non-Weapon): [Q((!=Daily 4 Damage Dice Count=!d!=Daily 4 Damage Dice Sides=!)) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 4 Name=! Half Damage - (Non-Weapon): [((!=Daily 4 Damage Dice Count=!d!=Daily 4 Damage Dice Sides=!) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! Critical - (Non-Weapon): [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Daily 4 Damage Dice Count=!*!=Daily 4 Damage Dice Sides=!) + (!=Daily 4 Critical Extra Damage=!) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 4 Name=! (Non-Weapon): [Q((!=Daily 4 Damage Dice Count=!d!=Daily 4 Damage Dice Sides=!)) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!  + !=Daily 4 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 4 Name=! Half Damage - (Non-Weapon): [((!=Daily 4 Damage Dice Count=!d!=Daily 4 Damage Dice Sides=!) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=! + !=Daily 4 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! Critical - (Non-Weapon): [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Daily 4 Damage Dice Count=!*!=Daily 4 Damage Dice Sides=!) + (!=Daily 4 Critical Extra Damage=!) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 4 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 4 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 4 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 4 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="5" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 5 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Daily 5 Misc Attack Bonuses=! + !=Daily 5 Implement Bonus=!] vs. !=Daily 5 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 5 Name=! (Non-Weapon): [Q((!=Daily 5 Damage Dice Count=!d!=Daily 5 Damage Dice Sides=!)) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 5 Name=! Half Damage - (Non-Weapon): [((!=Daily 5 Damage Dice Count=!d!=Daily 5 Damage Dice Sides=!) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! Critical - (Non-Weapon): [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Daily 5 Damage Dice Count=!*!=Daily 5 Damage Dice Sides=!) + (!=Daily 5 Critical Extra Damage=!) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 5 Name=! (Non-Weapon): [Q((!=Daily 5 Damage Dice Count=!d!=Daily 5 Damage Dice Sides=!)) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!  + !=Daily 5 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 5 Name=! Half Damage - (Non-Weapon): [((!=Daily 5 Damage Dice Count=!d!=Daily 5 Damage Dice Sides=!) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=! + !=Daily 5 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! Critical - (Non-Weapon): [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Daily 5 Damage Dice Count=!*!=Daily 5 Damage Dice Sides=!) + (!=Daily 5 Critical Extra Damage=!) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 5 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 5 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 5 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 5 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="6" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 6 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Daily 6 Misc Attack Bonuses=! + !=Daily 6 Implement Bonus=!] vs. !=Daily 6 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 6 Name=! (Non-Weapon): [Q((!=Daily 6 Damage Dice Count=!d!=Daily 6 Damage Dice Sides=!)) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 6 Name=! Half Damage - (Non-Weapon): [((!=Daily 6 Damage Dice Count=!d!=Daily 6 Damage Dice Sides=!) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! Critical - (Non-Weapon): [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Daily 6 Damage Dice Count=!*!=Daily 6 Damage Dice Sides=!) + (!=Daily 6 Critical Extra Damage=!) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 6 Name=! (Non-Weapon): [Q((!=Daily 6 Damage Dice Count=!d!=Daily 6 Damage Dice Sides=!)) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!  + !=Daily 6 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 6 Name=! Half Damage - (Non-Weapon): [((!=Daily 6 Damage Dice Count=!d!=Daily 6 Damage Dice Sides=!) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=! + !=Daily 6 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! Critical - (Non-Weapon): [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Daily 6 Damage Dice Count=!*!=Daily 6 Damage Dice Sides=!) + (!=Daily 6 Critical Extra Damage=!) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 6 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 6 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 6 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 6 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="7" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 7 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Daily 7 Misc Attack Bonuses=! + !=Daily 7 Implement Bonus=!] vs. !=Daily 7 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 7 Name=! (Non-Weapon): [Q((!=Daily 7 Damage Dice Count=!d!=Daily 7 Damage Dice Sides=!)) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 7 Name=! Half Damage - (Non-Weapon): [((!=Daily 7 Damage Dice Count=!d!=Daily 7 Damage Dice Sides=!) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! Critical - (Non-Weapon): [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Daily 7 Damage Dice Count=!*!=Daily 7 Damage Dice Sides=!) + (!=Daily 7 Critical Extra Damage=!) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 7 Name=! (Non-Weapon): [Q((!=Daily 7 Damage Dice Count=!d!=Daily 7 Damage Dice Sides=!)) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!  + !=Daily 7 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 7 Name=! Half Damage - (Non-Weapon): [((!=Daily 7 Damage Dice Count=!d!=Daily 7 Damage Dice Sides=!) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=! + !=Daily 7 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! Critical - (Non-Weapon): [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Daily 7 Damage Dice Count=!*!=Daily 7 Damage Dice Sides=!) + (!=Daily 7 Critical Extra Damage=!) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 7 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 7 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 7 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 7 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="8" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 8 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Daily 8 Misc Attack Bonuses=! + !=Daily 8 Implement Bonus=!] vs. !=Daily 8 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 8 Name=! (Non-Weapon): [Q((!=Daily 8 Damage Dice Count=!d!=Daily 8 Damage Dice Sides=!)) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 8 Name=! Half Damage - (Non-Weapon): [((!=Daily 8 Damage Dice Count=!d!=Daily 8 Damage Dice Sides=!) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! Critical - (Non-Weapon): [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Daily 8 Damage Dice Count=!*!=Daily 8 Damage Dice Sides=!) + (!=Daily 8 Critical Extra Damage=!) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 8 Name=! (Non-Weapon): [Q((!=Daily 8 Damage Dice Count=!d!=Daily 8 Damage Dice Sides=!)) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!  + !=Daily 8 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 8 Name=! Half Damage - (Non-Weapon): [((!=Daily 8 Damage Dice Count=!d!=Daily 8 Damage Dice Sides=!) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=! + !=Daily 8 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! Critical - (Non-Weapon): [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Daily 8 Damage Dice Count=!*!=Daily 8 Damage Dice Sides=!) + (!=Daily 8 Critical Extra Damage=!) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 8 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 8 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 8 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 8 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="9" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 9 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Daily 9 Misc Attack Bonuses=! + !=Daily 9 Implement Bonus=!] vs. !=Daily 9 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 9 Name=! (Non-Weapon): [Q((!=Daily 9 Damage Dice Count=!d!=Daily 9 Damage Dice Sides=!)) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Daily 9 Name=! Half Damage - (Non-Weapon): [((!=Daily 9 Damage Dice Count=!d!=Daily 9 Damage Dice Sides=!) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! Critical - (Non-Weapon): [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Daily 9 Damage Dice Count=!*!=Daily 9 Damage Dice Sides=!) + (!=Daily 9 Critical Extra Damage=!) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Secondary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 9 Name=! (Non-Weapon): [Q((!=Daily 9 Damage Dice Count=!d!=Daily 9 Damage Dice Sides=!)) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!  + !=Daily 9 Implement Bonus=!]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option selected="1" value="0">!=Daily 9 Name=! Half Damage - (Non-Weapon): [((!=Daily 9 Damage Dice Count=!d!=Daily 9 Damage Dice Sides=!) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=! + !=Daily 9 Implement Bonus=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! Critical - (Non-Weapon): [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Daily 9 Damage Dice Count=!*!=Daily 9 Damage Dice Sides=!) + (!=Daily 9 Critical Extra Damage=!) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                    <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 9 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 9 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 9 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 9 Name=!</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Utility" version="1.0">
+          <nodehandler class="form_handler" icon="form" module="forms" name="1" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 1 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 1 Name=! (Non-Weapon): [Q((!=Utility 1 Damage Dice Count=!d!=Utility 1 Damage Dice Sides=!)) + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 1 Name=! Critical - (Non-Weapon): [Q(!=Utility 1 Damage Dice Multiplier=!*!=Utility 1 Damage Dice Count=!*!=Utility 1 Damage Dice Sides=!) + (!=Utility 1 Critical Extra Damage=!) + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 1 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 1 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 1 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 1 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 1 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 1 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 1 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 1 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 1 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 1 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="2" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 2 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 2 Name=! (Non-Weapon): [Q((!=Utility 2 Damage Dice Count=!d!=Utility 2 Damage Dice Sides=!)) + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 2 Name=! Critical - (Non-Weapon): [Q(!=Utility 2 Damage Dice Multiplier=!*!=Utility 2 Damage Dice Count=!*!=Utility 2 Damage Dice Sides=!) + (!=Utility 2 Critical Extra Damage=!) + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 2 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 2 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 2 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 2 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 2 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 2 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 2 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 2 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 2 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 2 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="3" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 3 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 3 Name=! (Non-Weapon): [Q((!=Utility 3 Damage Dice Count=!d!=Utility 3 Damage Dice Sides=!)) + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 3 Name=! Critical - (Non-Weapon): [Q(!=Utility 3 Damage Dice Multiplier=!*!=Utility 3 Damage Dice Count=!*!=Utility 3 Damage Dice Sides=!) + (!=Utility 3 Critical Extra Damage=!) + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 3 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 3 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 3 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 3 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 3 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 3 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 3 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 3 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 3 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 3 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="4" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 4 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 4 Name=! (Non-Weapon): [Q((!=Utility 4 Damage Dice Count=!d!=Utility 4 Damage Dice Sides=!)) + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 4 Name=! Critical - (Non-Weapon): [Q(!=Utility 4 Damage Dice Multiplier=!*!=Utility 4 Damage Dice Count=!*!=Utility 4 Damage Dice Sides=!) + (!=Utility 4 Critical Extra Damage=!) + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 4 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 4 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 4 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 4 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 4 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 4 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 4 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 4 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 4 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 4 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="5" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 5 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 5 Name=! (Non-Weapon): [Q((!=Utility 5 Damage Dice Count=!d!=Utility 5 Damage Dice Sides=!)) + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 5 Name=! Critical - (Non-Weapon): [Q(!=Utility 5 Damage Dice Multiplier=!*!=Utility 5 Damage Dice Count=!*!=Utility 5 Damage Dice Sides=!) + (!=Utility 5 Critical Extra Damage=!) + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 5 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 5 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 5 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 5 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 5 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 5 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 5 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 5 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 5 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 5 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="6" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 6 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 6 Name=! (Non-Weapon): [Q((!=Utility 6 Damage Dice Count=!d!=Utility 6 Damage Dice Sides=!)) + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 6 Name=! Critical - (Non-Weapon): [Q(!=Utility 6 Damage Dice Multiplier=!*!=Utility 6 Damage Dice Count=!*!=Utility 6 Damage Dice Sides=!) + (!=Utility 6 Critical Extra Damage=!) + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 6 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 6 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 6 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 6 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 6 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 6 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 6 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 6 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 6 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 6 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="7" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 7 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 7 Name=! (Non-Weapon): [Q((!=Utility 7 Damage Dice Count=!d!=Utility 7 Damage Dice Sides=!)) + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 7 Name=! Critical - (Non-Weapon): [Q(!=Utility 7 Damage Dice Multiplier=!*!=Utility 7 Damage Dice Count=!*!=Utility 7 Damage Dice Sides=!) + (!=Utility 7 Critical Extra Damage=!) + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 7 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 7 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 7 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 7 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 7 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 7 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 7 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 7 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 7 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 7 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="8" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 8 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 8 Name=! (Non-Weapon): [Q((!=Utility 8 Damage Dice Count=!d!=Utility 8 Damage Dice Sides=!)) + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 8 Name=! Critical - (Non-Weapon): [Q(!=Utility 8 Damage Dice Multiplier=!*!=Utility 8 Damage Dice Count=!*!=Utility 8 Damage Dice Sides=!) + (!=Utility 8 Critical Extra Damage=!) + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 8 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 8 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 8 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 8 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 8 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 8 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 8 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 8 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 8 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 8 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+          <nodehandler class="form_handler" icon="form" module="forms" name="9" version="1.0">
+            <form height="400" width="400" />
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Name" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 9 Name</text>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+              <list hide_title="0" send_button="0" type="0">
+                <option selected="0" value="0">Minor</option>
+                <option selected="0" value="0">Move</option>
+                <option selected="0" value="0">Standard</option>
+                <option selected="0" value="0">Free</option>
+                <option selected="0" value="0">Immediate Interrupt</option>
+                <option selected="0" value="0">Immediate Reaction</option>
+                <option selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+              <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
+              <list hide_title="0" send_button="1" type="0">
+                <option selected="1" value="0">!=Utility 9 Name=! (Non-Weapon): [Q((!=Utility 9 Damage Dice Count=!d!=Utility 9 Damage Dice Sides=!)) + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 9 Name=! Critical - (Non-Weapon): [Q(!=Utility 9 Damage Dice Multiplier=!*!=Utility 9 Damage Dice Count=!*!=Utility 9 Damage Dice Sides=!) + (!=Utility 9 Critical Extra Damage=!) + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 9 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 9 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 9 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 9 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 9 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 9 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 9 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 9 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 9 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 9 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Target Defense" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Damage Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
+                <form height="400" width="400" />
+                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+              </nodehandler>
+            </nodehandler>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="form_handler" icon="form" module="forms" name="Racial/Feats/Rituals" version="1.0">
+          <form height="400" width="400" />
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Racial Abilities" version="1.0">
+            <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Class Abilities" version="1.0">
+            <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feats" version="1.0">
+            <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Rituals" version="1.0">
+            <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+          </nodehandler>
+        </nodehandler>
+      </nodehandler>
+    </nodehandler>
+  </nodehandler>
+  <nodehandler class="tabber_handler" frame="582,602,0,47" icon="grid" map="Warhammer v2 Character Sheet" module="containers" name="DM Char Ref Sheet" version="1.0">
+    <nodehandler class="splitter_handler" horizontal="0" icon="divider" map="Warhammer v2 Character Sheet::DM Char Ref Sheet" module="containers" name="Character" version="1.0">
+      <nodehandler class="rpg_grid_handler" icon="grid" map="Warhammer v2 Character Sheet::DM Char Ref Sheet::Character" module="rpg_grid" name="Skills" version="1.0">
+          <grid autosize="1" border="1">
+            <row version="1.0">
+              <cell size="269">Passive Insight</cell>
+              <cell size="40" />
+            </row>
+            <row version="1.0">
+              <cell>Passive Perception</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Acrobatics</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Arcana</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Athletics</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Bluff</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Diplomacy</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Dungeoneering</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Endurance</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Heal</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>History</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Insight</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Intimidate</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Nature</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Perception</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Religion</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Stealth</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Streetwise</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Thievery</cell>
+              <cell />
+            </row>
+          </grid>
+          <macros>
+            <macro name="" />
+          </macros>
+        </nodehandler>
+      <nodehandler class="splitter_handler" icon="divider" module="containers" name="Splitter" version="1.0">
+        <splitter_atts horizontal="0" />
+        <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Basic Info" version="1.0">
+          <grid autosize="1" border="1">
+            <row version="1.0">
+              <cell size="88">Player Name</cell>
+              <cell size="39" />
+            </row>
+            <row version="1.0">
+              <cell>Character Name</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Deity</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Alignment</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Race</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Level</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Class</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Paragon Path</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Epic Destiny</cell>
+              <cell />
+            </row>
+          </grid>
+          <macros>
+            <macro name="" />
+          </macros>
+        </nodehandler>
+        <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Health / Defenses" version="1.0">
+          <grid autosize="1" border="1">
+            <row version="1.0">
+              <cell size="116">Maximum Health</cell>
+              <cell size="39" />
+            </row>
+            <row version="1.0">
+              <cell>Bloodied At</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Healing Surge Value</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Healing Surges per Day</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell />
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Aromor Class</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Fortitude</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Reflex</cell>
+              <cell />
+            </row>
+            <row version="1.0">
+              <cell>Willpower</cell>
+              <cell />
+            </row>
+          </grid>
+          <macros>
+            <macro name="" />
+          </macros>
+        </nodehandler>
+      </nodehandler>
+      </nodehandler>
+    <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::DM Char Ref Sheet" module="forms" name="Notes" version="1.0">
+      <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
+    </nodehandler>
+  </nodehandler>
+  <nodehandler class="tabber_handler" frame="630,439,340,68" icon="book" map="Warhammer v2 Character Sheet" module="containers" name="D&amp;D 4th Companion Sheet" version="1.0">
+    <nodehandler class="form_handler" frame="400,400,114,138" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet" module="forms" name="Basic Info" version="1.0" width="400">
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Owner" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Basic Info" module="forms" name="Name" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Basic Info" module="forms" name="Race/Type" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Basic Info" module="forms" name="Companion Level" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Basic Info" module="forms" name="Size" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Basic Info" module="forms" name="Movement Speed" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Basic Info" module="forms" name="Trained Skills" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      </nodehandler>
+    </nodehandler>
+    <nodehandler class="form_handler" frame="400,400,0,47" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet" module="forms" name="Ability Scores" version="1.0" width="400">
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Companion Strength" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Ability Scores" module="forms" name="Companion Constitution" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Ability Scores" module="forms" name="Companion Dexterity" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Ability Scores" module="forms" name="Companion Intelligence" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Ability Scores" module="forms" name="Companion Wisdom" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Ability Scores" module="forms" name="Companion Charisma" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="listbox_handler" frame="400,495,0,47" icon="gear" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Ability Scores" module="forms" name="Stat Checks" version="1.0">
+        <list hide_title="0" raw_mode="1" send_button="1" type="1">
+          <option caption="" selected="0" value="">Strength: [Q1d20 + (!=Companion Strength=! / 2 - 5) + (!=Companion Level=! / 2)]</option>
+          <option caption="" selected="0" value="0">Constitution: [Q1d20 + (!=Companion Constitution=! / 2 - 5) + (!=Companion Level=! / 2)]</option>
+          <option caption="" selected="0" value="0">Dexterity: [Q1d20 + (!=Companion Dexterity=! / 2 - 5) + (!=Companion Level=! / 2)]</option>
+          <option caption="" selected="0" value="0">Intelligence: [Q1d20 + (!=Companion Intelligence=! / 2 - 5) + (!=Companion Level=! / 2)]</option>
+          <option caption="" selected="0" value="0">Wisdom: [Q1d20 + (!=Companion Wisdom=! / 2 - 5) + (!=Companion Level=! / 2)]</option>
+          <option caption="" selected="1" value="0">Charisma: [Q1d20 + (!=Companion Charisma=! / 2 - 5) + (!=Companion Level=! / 2)]</option>
+        </list>
+      </nodehandler>
+    </nodehandler>
+    <nodehandler class="rpg_grid_handler" frame="400,400,245,192" icon="grid" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet" module="rpg_grid" name="Health" version="1.0">
+      <grid autosize="1" border="1">
+        <row name="Current HP" version="1.0">
+          <cell size="215">Maximum Health</cell>
+          <cell>10</cell>
+        </row>
+        <row name="Maximum HP" version="1.0">
+          <cell>Bloodied At</cell>
+          <cell>10</cell>
+        </row>
+        <row version="1.0">
+          <cell>Current Health</cell>
+          <cell>5</cell>
+        </row>
+        <row version="1.0">
+          <cell>Temporary Health</cell>
+          <cell>0</cell>
+        </row>
+        <row name="Healing Surge Value" version="1.0">
+          <cell />
+          <cell />
+        </row>
+        <row name="Healing Surges per Day" version="1.0">
+          <cell>Healing Surge Value</cell>
+          <cell>5</cell>
+        </row>
+        <row name="Healing Surges Remaining" version="1.0">
+          <cell>Healing Surges per Day</cell>
+          <cell>6</cell>
+        </row>
+        <row version="1.0">
+          <cell>Healing Surges Remaining</cell>
+          <cell>6</cell>
+        </row>
+        <row version="1.0">
+          <cell />
+          <cell />
+        </row>
+        <row version="1.0">
+          <cell>Death Saving Throw Attempts</cell>
+          <cell>0</cell>
+        </row>
+      </grid>
+      <macros>
+        <macro name="" />
+      </macros>
+    </nodehandler>
+    <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet" module="forms" name="Defenses" version="1.0" width="400">
+      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Armor Class" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses" module="forms" name="Fortitude" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses" module="forms" name="Reflex" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses" module="forms" name="Willpower" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
+      </nodehandler>
+      <nodehandler class="tabber_handler" frame="400,400,0,47" icon="tabber" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses" module="containers" name="Tabber" version="1.0">
+        <nodehandler class="form_handler" frame="400,400,0,47" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber" module="forms" name="AC Worksheet" version="1.0" width="400">
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Companion Base AC" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber::AC Worksheet" module="forms" name="Calculate AC" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="1" send_button="1">[!=Companion Base AC=! + !=Companion Level=!]</text>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber" module="forms" name="Fort Worksheet" version="1.0" width="400">
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Companion Base Fort" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber::Fort Worksheet" module="forms" name="Calculate Fort" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="1" send_button="1">[!=Companion Base Fort=! + !=Companion Level=!]</text>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber" module="forms" name="Ref Worksheet" version="1.0" width="400">
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Companion Base Ref" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber::Ref Worksheet" module="forms" name="Calculate Ref" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="1" send_button="1">[!=Companion Base Ref=! + !=Companion Level=!]</text>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber" module="forms" name="Will Worksheet" version="1.0" width="400">
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Companion Base Will" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber::Will Worksheet" module="forms" name="Calculate Will" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="1" send_button="1">[!=Companion Base Will=! + !=Companion Level=!]</text>
+          </nodehandler>
+        </nodehandler>
+      </nodehandler>
+    </nodehandler>
+    <nodehandler class="form_handler" frame="400,400,0,47" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet" module="forms" name="Attack" version="1.0" width="400">
+      <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Attack Tabber" version="1.0">
+        <nodehandler class="form_handler" icon="form" module="forms" name="Attack 1" version="1.0">
+          <form height="400" width="400" />
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 1 Name" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Attack 1 Name</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 1 Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Attack 1 Name=!: [Q1d20 + !=Companion Level=! + !=Attack 1 Bonus=!]</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 1 Damage Ability" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 1 Damage Other Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 1 Damage Dice Count" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 1 Damage Dice Sides" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">4</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 1 Critical Extra Damage" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Attack 1 Name=!: [Q(!=Attack 1 Damage Dice Count=!d!=Attack 1 Damage Dice Sides=!) +  ((!=Attack 1 Damage Ability=! / 2) - 5) + !=Attack 1 Damage Other Bonus=!]</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Attack 1 Name=! = [Q(!=Attack 1 Damage Dice Count=!*!=Attack 1 Damage Dice Sides=!) + (!=Attack 1 Critical Extra Damage=!) + ((!=Attack 1 Damage Ability=! / 2) - 5) + !=Attack 1 Damage Other Bonus=!]</text>
+          </nodehandler>
+        </nodehandler>
+        <nodehandler class="form_handler" icon="form" module="forms" name="Attack 2" version="1.0">
+          <form height="400" width="400" />
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 2 Name" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Attack 2 Name</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 2 Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Attack 2 Name=!: [Q1d20 + !=Companion Level=! + !=Attack 2 Bonus=!]</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 2 Damage Ability" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 2 Damage Other Bonus" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 2 Damage Dice Count" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 2 Damage Dice Sides" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">4</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 2 Critical Extra Damage" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Attack 2 Name=!: [Q(!=Attack 2 Damage Dice Count=!d!=Attack 2 Damage Dice Sides=!) +  ((!=Attack 2 Damage Ability=! / 2) - 5) + !=Attack 2 Damage Other Bonus=!]</text>
+          </nodehandler>
+          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Attack 2 Name=! = [Q(!=Attack 2 Damage Dice Count=!*!=Attack 2 Damage Dice Sides=!) + (!=Attack 2 Critical Extra Damage=!) + ((!=Attack 2 Damage Ability=! / 2) - 5) + !=Attack 2 Damage Other Bonus=!]</text>
+          </nodehandler>
+        </nodehandler>
+      </nodehandler>
+    </nodehandler>
+  </nodehandler>
+</nodehandler>
\ No newline at end of file
--- a/plugins/xxstdnamespace.py	Sun May 02 16:30:28 2010 -0500
+++ b/plugins/xxstdnamespace.py	Mon May 03 03:29:14 2010 -0500
@@ -18,8 +18,8 @@
         self.help = 'The Standard Namespace plugin allows for users of Traipse to use '
         self.help += 'the Standard Namespace syntax of !@ :: @!\n\n'
         self.help += 'This plugin modifies the External method, so context sensivity\n'
-        self.help += 'is not calculted when using the Standard syntax. References must\n'
-        self.help += 'a unique name.'
+        self.help += 'is not calculated when using the Standard syntax. References must '
+        self.help += 'have a unique name.'
 
         self.parseMethods = {'Traipse': Parse.NameSpaceE, 'Standard': self.NameSpaceS}