Mercurial > traipse_dev
annotate orpg/networking/gsclient.py @ 145:067922263f07 alpha
Traipse Alpha 'OpenRPG' {091123-03}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Pretty important update that can help remove thousands of dead children from your
gametree.
Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height
/>, etc... are all tags now. Check your gametree and look for dead children!!
New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops
return error instead of freezing the software!
New Syntax added for custom PC sheets
Tip of the Day added, from Core and community
Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to
prevent non updated clients from ruining the fix.
author | sirebral |
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date | Mon, 23 Nov 2009 20:01:47 -0600 |
parents | 8e07c1a2c69b |
children | 06f10429eedc |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: gsclient.py |
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21 # Author: Chris Davis |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $ |
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25 # |
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26 # Description: The file contains code for the game server browser |
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27 # |
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28 |
114 | 29 from __future__ import with_statement |
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30 __version__ = "$Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $" |
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31 |
124 | 32 import meta_server_lib |
33 import orpg.tools.rgbhex | |
34 import traceback | |
35 | |
96 | 36 from orpg.dirpath import dir_struct |
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37 from orpg.orpg_windows import * |
124 | 38 from orpg.tools.validate import validate |
39 from orpg.orpgCore import component | |
71
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40 from orpg.tools.orpg_settings import settings |
124 | 41 from orpg.tools.orpg_log import debug |
119 | 42 |
102 | 43 from xml.etree.ElementTree import ElementTree, Element |
44 from xml.etree.ElementTree import fromstring, tostring | |
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45 |
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46 gs_host = 1 |
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47 gs_join = 2 |
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48 # constants |
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49 |
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50 class server_instance: |
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51 def __init__(self, id, name="[Unknown]", users="0", address="127.0.0.1", port="9557"): |
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52 self.id = id |
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53 self.name = name |
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54 self.user = users |
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55 self.addy = address |
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56 self.port = port |
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57 |
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58 def server_instance_compare(x,y): |
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59 """compares server insances for list sort""" |
102 | 60 ### Alpha ### makes changes from core. |
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61 DEV_SERVER = "OpenRPG DEV" |
102 | 62 xname = x.name |
63 xuser = int(x.user) | |
64 yname = y.name | |
65 yuser = int(y.user) | |
66 | |
67 who_name = cmp(yname, xname) | |
68 who_user = cmp(yuser, xuser) | |
69 | |
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70 if x.name.startswith(DEV_SERVER): |
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71 if y.name.startswith(DEV_SERVER): |
119 | 72 if not who_name: return who_user |
73 else: return who_name | |
74 else: return -1 | |
102 | 75 |
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76 elif y.name.startswith(DEV_SERVER): return 1 |
119 | 77 elif not who_user: return who_name |
78 else: return who_user | |
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79 |
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80 def roomCmp(room1, room2): |
119 | 81 if int(room1) > int(room2): return 1 |
82 elif int(room1) < int(room2): return -1 | |
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83 return 0 |
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84 |
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85 class game_server_panel(wx.Panel): |
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86 def __init__(self,parent): |
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87 wx.Panel.__init__(self, parent, -1) |
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88 self.parent = parent |
102 | 89 self.password_manager = component.get('password_manager') |
66 | 90 self.frame = component.get('frame') |
91 self.session = component.get('session') | |
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92 self.serverNameSet = 0 |
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93 self.last_motd = "" |
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94 self.buttons = {} |
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95 self.texts = {} |
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96 self.svrList = [] |
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97 self.build_ctrls() |
104 | 98 self.bookmarks() |
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99 self.refresh_server_list() |
124 | 100 self.refresh_room_list() |
114 | 101 self.build_bookmark_menu() |
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102 |
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103 def build_ctrls(self): |
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104 ## Section Sizers (with frame edges and text captions) |
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105 self.box_sizers = {} |
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106 self.box_sizers["server"] = wx.StaticBox(self, -1, "Server") |
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107 self.box_sizers["window"] = wx.StaticBox(self, -1, "Exit" ) |
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108 self.box_sizers["room"] = wx.StaticBox(self, -1, "Rooms") |
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109 self.box_sizers["c_room"] = wx.StaticBox(self, -1, "Create Room") |
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110 |
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111 ## Layout Sizers |
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112 self.sizers = {} |
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113 self.sizers["main"] = wx.GridBagSizer(hgap=1, vgap=1) |
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114 self.sizers["server"] = wx.StaticBoxSizer(self.box_sizers["server"], wx.VERTICAL) |
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115 self.sizers["rooms"] = wx.StaticBoxSizer(self.box_sizers["room"], wx.VERTICAL) |
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116 self.sizers["close"] = wx.StaticBoxSizer(self.box_sizers["window"], wx.HORIZONTAL) |
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117 self.sizers["c_room"] = wx.StaticBoxSizer(self.box_sizers["c_room"], wx.VERTICAL) |
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118 |
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119 #Build Server Sizer |
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120 adder = wx.StaticText(self, -1, "Address:") |
102 | 121 self.texts["address"] = wx.TextCtrl(self, wx.ID_ANY) |
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122 servers = wx.StaticText(self, -1, "Servers:") |
102 | 123 self.server_list = wx.ListCtrl(self, wx.ID_ANY, style=wx.LC_REPORT | wx.SUNKEN_BORDER ) |
124 self.server_list.InsertColumn(0, '', wx.LIST_FORMAT_LEFT, 0) | |
125 self.server_list.InsertColumn(1, "Players", wx.LIST_FORMAT_LEFT, 0) | |
126 self.server_list.InsertColumn(2, "Name", wx.LIST_FORMAT_LEFT, 0) | |
127 self.buttons['gs_connect'] = wx.Button(self, wx.ID_ANY, "Connect") | |
128 self.buttons['gs_refresh'] = wx.Button(self, wx.ID_ANY, "Refresh") | |
129 self.buttons['gs_disconnect'] = wx.Button(self, wx.ID_ANY, "Disconnect") | |
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130 self.sizers["svrbtns"] = wx.BoxSizer(wx.HORIZONTAL) |
102 | 131 self.sizers["svrbtns"].Add(self.buttons['gs_connect'], 0, wx.EXPAND) |
132 self.sizers["svrbtns"].Add(self.buttons['gs_refresh'], 0, wx.EXPAND) | |
133 self.sizers["svrbtns"].Add(self.buttons['gs_disconnect'], 0, wx.EXPAND) | |
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134 self.sizers["server"].Add(adder, 0, wx.EXPAND) |
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135 self.sizers["server"].Add(self.texts["address"], 0, wx.EXPAND) |
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136 self.sizers["server"].Add(servers, 0, wx.EXPAND) |
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137 self.sizers["server"].Add(self.server_list, 1, wx.EXPAND) |
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138 self.sizers["server"].Add(self.sizers["svrbtns"], 0, wx.EXPAND) |
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139 |
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140 #Build Rooms Sizer |
102 | 141 self.room_list = wx.ListCtrl(self, wx.ID_ANY, style=wx.LC_REPORT | wx.SUNKEN_BORDER) |
96 | 142 self.room_list.InsertColumn(0,"Game", wx.LIST_FORMAT_LEFT,-1) |
143 self.room_list.InsertColumn(1,"Players", wx.LIST_FORMAT_LEFT,-1) | |
144 self.room_list.InsertColumn(2,"PW", wx.LIST_FORMAT_LEFT,-1) | |
102 | 145 self.buttons['gs_join_room'] = wx.Button(self, wx.ID_ANY, "Join Room") |
146 self.buttons['gs_join_lobby'] = wx.Button(self, wx.ID_ANY, "Lobby") | |
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147 self.sizers["roombtns"] = wx.BoxSizer(wx.HORIZONTAL) |
102 | 148 self.sizers["roombtns"].Add(self.buttons['gs_join_room'], 0, wx.EXPAND) |
149 self.sizers["roombtns"].Add(self.buttons['gs_join_lobby'], 0, wx.EXPAND) | |
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150 self.sizers["rooms"].Add(self.room_list, 1, wx.EXPAND) |
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151 self.sizers["rooms"].Add(self.sizers["roombtns"], 0, wx.EXPAND) |
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152 |
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153 #Build Close Sizer |
102 | 154 self.buttons['close_orpg'] = wx.Button(self, wx.ID_ANY,"Exit OpenRPG") |
155 self.buttons['gs_close'] = wx.Button(self, wx.ID_ANY,"Close Window") | |
156 self.sizers["close"].Add(self.buttons['close_orpg'], 1, wx.ALIGN_CENTER_VERTICAL) | |
157 self.sizers["close"].Add(self.buttons['gs_close'], 1, wx.ALIGN_CENTER_VERTICAL) | |
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158 |
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159 #Build Create Room Sizer |
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160 rname = wx.StaticText(self,-1, "Room Name:") |
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161 self.texts["room_name"] = wx.TextCtrl(self, -1) |
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162 rpass = wx.StaticText(self,-1, "Password:") |
102 | 163 self.buttons['gs_pwd'] = wx.CheckBox(self, wx.ID_ANY, "") |
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164 self.texts["room_pwd"] = wx.TextCtrl(self, -1) |
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165 self.texts["room_pwd"].Enable(0) |
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166 pwsizer = wx.BoxSizer(wx.HORIZONTAL) |
102 | 167 pwsizer.Add(self.buttons['gs_pwd'],0,0) |
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168 pwsizer.Add(self.texts["room_pwd"], 1, wx.EXPAND) |
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169 apass = wx.StaticText(self,-1, "Admin Password:") |
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170 self.texts["room_boot_pwd"] = wx.TextCtrl(self, -1) |
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171 minver = wx.StaticText(self,-1, "Minimum Version:") |
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172 self.texts["room_min_version"] = wx.TextCtrl(self, -1) |
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173 self.sizers["c_room_layout"] = wx.FlexGridSizer(rows=8, cols=2, hgap=1, vgap=1) |
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174 self.sizers["c_room_layout"].Add(rname, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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175 self.sizers["c_room_layout"].Add(self.texts["room_name"], 0, wx.EXPAND) |
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176 self.sizers["c_room_layout"].Add(rpass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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177 self.sizers["c_room_layout"].Add(pwsizer, 0, wx.EXPAND) |
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178 self.sizers["c_room_layout"].Add(apass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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179 self.sizers["c_room_layout"].Add(self.texts["room_boot_pwd"], 0, wx.EXPAND) |
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180 self.sizers["c_room_layout"].Add(minver, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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181 self.sizers["c_room_layout"].Add(self.texts["room_min_version"], 0, wx.EXPAND) |
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182 self.sizers["c_room_layout"].AddGrowableCol(1) |
102 | 183 self.buttons['gs_create_room'] = wx.Button(self, wx.ID_ANY, "Create Room") |
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184 self.sizers["c_room"].Add(self.sizers["c_room_layout"], 1, wx.EXPAND) |
102 | 185 self.sizers["c_room"].Add(self.buttons['gs_create_room'], 0, wx.EXPAND) |
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186 |
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187 #Build Main Sizer |
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188 self.sizers["main"].Add(self.sizers["server"], (0,0), span=(2,1), flag=wx.EXPAND) |
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189 self.sizers["main"].Add(self.sizers["rooms"], (0,1), flag=wx.EXPAND) |
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190 self.sizers["main"].Add(self.sizers["close"], (2,0), flag=wx.EXPAND) |
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191 self.sizers["main"].Add(self.sizers["c_room"], (1,1), span=(2,1), flag=wx.EXPAND) |
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192 self.sizers["main"].AddGrowableCol(0) |
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193 self.sizers["main"].AddGrowableCol(1) |
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194 self.sizers["main"].AddGrowableRow(0) |
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195 self.SetSizer(self.sizers["main"]) |
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196 self.SetAutoLayout(True) |
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197 self.Fit() |
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198 |
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199 ## Event Handlers |
102 | 200 self.Bind(wx.EVT_BUTTON, self.gs_connect, self.buttons['gs_connect']) |
201 self.Bind(wx.EVT_BUTTON, self.gs_disconnect, self.buttons['gs_disconnect']) | |
202 self.Bind(wx.EVT_BUTTON, self.gs_create_room, self.buttons['gs_create_room']) | |
203 self.Bind(wx.EVT_BUTTON, self.gs_join, self.buttons['gs_join_room']) | |
204 self.Bind(wx.EVT_BUTTON, self.gs_join_lobby, self.buttons['gs_join_lobby']) | |
205 self.Bind(wx.EVT_BUTTON, self.gs_server_refresh, self.buttons['gs_refresh']) | |
206 self.Bind(wx.EVT_BUTTON, self.gs_close, self.buttons['gs_close']) | |
207 self.Bind(wx.EVT_BUTTON, self.close_orpg, self.buttons['close_orpg']) | |
208 self.Bind(wx.EVT_CHECKBOX, self.gs_pwd, self.buttons['gs_pwd']) | |
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209 |
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210 # Added double click handlers 5/05 -- Snowdog |
102 | 211 self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_server_dbclick, self.server_list) |
212 self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_room_dbclick, self.room_list) | |
213 self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_room_select, self.room_list) | |
214 self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_server_select, self.server_list) | |
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215 self.texts['address'].Bind(wx.EVT_SET_FOCUS, self.on_text) |
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216 self.set_connected(self.session.is_connected()) |
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217 self.cur_room_index = -1 |
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218 self.cur_server_index = -1 |
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219 self.rmList = {} |
102 | 220 |
221 # Create Book Mark Image List | |
222 self.server_list.Bind(wx.EVT_LEFT_DOWN, self.on_hit) | |
223 self._imageList = wx.ImageList( 16, 16, False ) | |
224 img = wx.Image(dir_struct["icon"]+"add.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap() | |
225 self._imageList.Add( img ) | |
226 img = wx.Image(dir_struct["icon"]+"star.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap() | |
227 self._imageList.Add( img ) | |
228 self.server_list.SetImageList( self._imageList, wx.IMAGE_LIST_SMALL ) | |
104 | 229 |
230 def bookmarks(self): | |
102 | 231 validate.config_file('server_bookmarks.xml', |
232 'default_server_bookmarks.xml') | |
233 self.bookmarks = ElementTree() | |
234 self.bookmarks.parse(dir_struct['user'] + 'server_bookmarks.xml') | |
104 | 235 |
236 def build_bookmark_menu(self): | |
237 gsm = self.frame.mainmenu.GetMenu( | |
238 self.frame.mainmenu.FindMenu('Game Server')) | |
239 self.bookmarks_menu = wx.Menu() | |
102 | 240 x = 0 |
241 for server in self.bookmarks.findall('server'): | |
242 for svr in self.svrList: | |
117 | 243 address = svr.addy |
244 if server.get('address') == address: self.server_list.SetItemImage(x, 1) | |
102 | 245 x += 1 |
246 item = wx.MenuItem(self.bookmarks_menu, wx.ID_ANY, | |
247 server.get('name'), server.get('name')) | |
248 open_rpg.get_component('frame').Bind(wx.EVT_MENU, | |
249 self.on_bookmarks_menu, item) | |
250 self.bookmarks_menu.AppendItem(item) | |
251 gsm.AppendSubMenu(self.bookmarks_menu, "Bookmarks") | |
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252 |
102 | 253 def on_bookmarks_menu(self, evt): |
254 id = evt.GetId() | |
255 menu = self.bookmarks_menu.FindItemById(id) | |
256 for server in self.bookmarks.findall('server'): | |
104 | 257 if server.get('name') == menu.GetLabel(): |
258 address = server.get('address') | |
102 | 259 self.cur_server_index = 999 |
104 | 260 self.name = server.get('name') |
139 | 261 self.texts["address"].SetValue(address) |
102 | 262 if self.session.is_connected(): |
263 if self.session.host_server == address : return | |
264 else: self.frame.kill_mplay_session() | |
265 self.do_connect(address) | |
266 break | |
267 | |
268 def bookmark(self, item, flag): | |
269 name = self.svrList[item].name | |
270 address = self.svrList[item].addy | |
271 port = self.svrList[item].port | |
272 self.server_list.SetItemImage(item, 1) | |
273 | |
274 for server in self.bookmarks.findall('server'): | |
275 if server.get('name') == name: | |
276 self.bookmarks_menu.Remove( | |
277 self.bookmarks_menu.FindItem(server.get('name'))) | |
278 self.bookmarks.getroot().remove(server) | |
279 self.server_list.SetItemImage(item, 0) | |
280 break | |
281 else: | |
282 server = Element('server') | |
283 server.set('name', name) | |
284 server.set('address', address + ':' + port) | |
285 self.bookmarks.getroot().append(server) | |
286 item = wx.MenuItem(self.bookmarks_menu, wx.ID_ANY, name, name) | |
287 open_rpg.get_component('frame').Bind(wx.EVT_MENU, | |
288 self.on_bookmarks_menu, item) | |
289 self.bookmarks_menu.AppendItem(item) | |
290 self.save_bookmarks() | |
291 | |
292 def save_bookmarks(self): | |
293 with open(dir_struct['user'] + 'server_bookmarks.xml', 'w') as f: | |
294 self.bookmarks.write(f) | |
295 | |
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296 def on_server_dbclick(self, evt=None): |
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297 #make sure address is updated just in case list select wasn't done |
119 | 298 try: self.on_select(evt) |
299 except: pass | |
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300 address = self.texts["address"].GetValue() |
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301 if self.session.is_connected(): |
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302 if self.session.host_server == address : |
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303 #currently connected to address. Do nothing. |
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304 return |
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305 else: |
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306 #address differs, disconnect. |
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307 self.frame.kill_mplay_session() |
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308 self.do_connect(address) |
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309 |
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310 def on_room_dbclick(self, evt=None): |
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311 #make sure address is updated just in case list select wasn't done |
119 | 312 try: self.on_select(evt) |
313 except: pass | |
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314 group_id = str(self.room_list.GetItemData(self.cur_room_index)) |
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315 |
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316 if self.NoGroups: |
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317 self.NoGroups = False |
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318 self.session.group_id = group_id |
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319 self.on_server_dbclick() |
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320 return |
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321 |
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322 if self.cur_room_index >= 0: |
119 | 323 if self.cur_room_index != 0: self.set_lobbybutton(1); |
324 else: self.set_lobbybutton(0); | |
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325 group = self.session.get_group_info(group_id) |
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326 pwd = "" |
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327 if (group[2] == "True") or (group[2] == "1"): |
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328 pwd = self.password_manager.GetPassword("room", group_id) |
119 | 329 else: pwd = "" |
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330 self.session.send_join_group(group_id, pwd) |
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331 |
102 | 332 def on_room_select(self,evt): |
333 self.cur_room_index = evt.m_itemIndex | |
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334 |
102 | 335 def on_hit(self, evt): |
336 pos = wx.Point( evt.GetX(), evt.GetY() ) | |
337 (item, flag) = self.server_list.HitTest( pos ) | |
338 ## Item == list[server], flag == (32 = 0 colum, 128 = else) ## | |
339 if flag == 32: self.bookmark(item, flag) | |
340 evt.Skip() | |
341 | |
342 def on_server_select(self,evt): | |
343 self.cur_server_index = evt.m_itemIndex | |
344 self.name = self.svrList[self.cur_server_index].name | |
345 address = self.svrList[self.cur_server_index].addy | |
346 port = self.svrList[self.cur_server_index].port | |
347 self.texts["address"].SetValue(address + ":" + str(port)) | |
348 self.refresh_room_list() | |
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349 |
118 | 350 def on_text(self, evt): |
0
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351 id = evt.GetId() |
118 | 352 if (id == self.texts["address"].GetValue()) and (self.cur_server_index >= 0): |
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353 #print "ADDRESS id = ", id, "index = ", self.cur_server_index |
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354 self.cur_server_index = -1 |
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355 evt.Skip() |
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356 |
124 | 357 def add_room(self, data): |
358 #debug() | |
0
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359 i = self.room_list.GetItemCount() |
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360 if (data[2]=="1") or (data[2]=="True"): pwd="yes" |
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361 else: pwd="no" |
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362 self.room_list.InsertStringItem(i,data[1]) |
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363 self.room_list.SetStringItem(i,1,data[3]) |
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364 self.room_list.SetStringItem(i,2,pwd) |
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365 self.room_list.SetItemData(i,int(data[0])) |
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366 self.refresh_room_list() |
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367 |
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368 def del_room(self, data): |
124 | 369 #debug(data) |
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370 i = self.room_list.FindItemData(-1, int(data[0])) |
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371 self.room_list.DeleteItem(i) |
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372 self.refresh_room_list() |
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373 |
124 | 374 def update_room(self, data): |
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375 i = self.room_list.FindItemData(-1,int(data[0])) |
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376 if data[2]=="1" : pwd="yes" |
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377 else: pwd="no" |
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378 self.room_list.SetStringItem(i,0,data[1]) |
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379 self.room_list.SetStringItem(i,1,data[3]) |
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380 self.room_list.SetStringItem(i,2,pwd) |
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381 self.refresh_room_list() |
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382 |
124 | 383 def set_cur_room_text(self, name): |
0
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384 pass |
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385 #self.texts["cur_room"].SetLabel(name) |
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386 #self.sizers["room"].Layout() |
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387 |
124 | 388 def set_lobbybutton(self, allow): |
102 | 389 self.buttons['gs_join_lobby'].Enable(allow) |
0
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390 |
124 | 391 def set_connected(self, connected): |
102 | 392 self.buttons['gs_connect'].Enable(not connected) |
393 self.buttons['gs_disconnect'].Enable(connected) | |
394 self.buttons['gs_join_room'].Enable(connected) | |
395 self.buttons['gs_create_room'].Enable(connected) | |
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396 if not connected: |
102 | 397 self.buttons['gs_join_lobby'].Enable(connected) |
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398 self.room_list.DeleteAllItems() |
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399 self.set_cur_room_text("Not Connected!") |
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400 self.cur_room_index = -1 |
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401 self.frame.status.set_connect_status("Not Connected") |
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402 else: |
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403 #data = self.session.get_my_group() |
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404 self.frame.status.set_connect_status(self.name) |
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405 self.set_cur_room_text("Lobby") |
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406 |
102 | 407 def gs_connect(self, evt): |
408 address = self.texts['address'].GetValue() | |
119 | 409 try: dummy = self.name |
410 except: self.name = `address` | |
102 | 411 self.do_connect(address) |
412 | |
413 def gs_disconnect(self, evt): | |
414 self.frame.kill_mplay_session() | |
415 | |
416 def gs_create_room(self, evt): | |
417 self.do_create_group() | |
418 | |
419 def gs_join(self, evt): | |
420 self.do_join_group() | |
421 | |
422 def gs_join_lobby(self, evt): | |
423 self.do_join_lobby() | |
424 | |
425 def gs_server_refresh(self, evt): | |
426 self.refresh_server_list() | |
427 | |
428 def gs_pwd(self, evt): | |
429 self.texts['room_pwd'].Enable(evt.Checked()) | |
430 | |
431 def close_orpg(self, evt): | |
432 dlg = wx.MessageDialog(self, 'Quit OpenRPG?', "OpenRPG", wx.YES_NO) | |
433 if dlg.ShowModal() == wx.ID_YES: | |
434 dlg.Destroy() | |
435 self.frame.kill_mplay_session() | |
436 self.frame.closed_confirmed() | |
437 | |
438 def gs_close(self, evt): | |
439 self.parent.OnMB_GameServerBrowseServers() | |
440 | |
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441 def refresh_room_list(self): |
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442 self.room_list.DeleteAllItems() |
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443 address = self.texts["address"].GetValue() |
119 | 444 try: cadder = self.session.host_server |
445 except: cadder = '' | |
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446 if self.rmList.has_key(address) and len(self.rmList[address]) > 0 and cadder != address: |
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447 groups = self.rmList[address] |
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448 self.NoGroups = True |
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449 else: |
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450 self.NoGroups = False |
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451 groups = self.session.get_groups() |
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452 for g in groups: |
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453 i = self.room_list.GetItemCount() |
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454 if (g[2]=="True") or (g[2]=="1") : pwd="yes" |
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455 else: pwd="no" |
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456 self.room_list.InsertStringItem(i, g[1]) |
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457 self.room_list.SetStringItem(i, 1, g[3]) |
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458 self.room_list.SetStringItem(i, 2, pwd) |
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459 self.room_list.SetItemData(i, int(g[0])) |
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460 if self.room_list.GetItemCount() > 0: |
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461 self.colorize_group_list(groups) |
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462 self.room_list.SortItems(roomCmp) |
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463 wx.CallAfter(self.autosizeRooms) |
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464 |
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465 def autosizeRooms(self): |
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466 self.room_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) |
96 | 467 if self.room_list.GetColumnWidth(0) < 70: self.room_list.SetColumnWidth(0, 70) |
468 if self.room_list.GetColumnWidth(1) < 70: self.room_list.SetColumnWidth(1, 70) | |
469 if self.room_list.GetColumnWidth(2) < 50: self.room_list.SetColumnWidth(2, 50) | |
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470 |
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471 def refresh_server_list(self): |
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472 try: |
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473 self.svrList = [] |
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474 self.server_list.DeleteAllItems() |
119 | 475 etreeEl = meta_server_lib.get_server_list(["2"]); |
476 node_list = etreeEl.findall('server') | |
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477 hex = orpg.tools.rgbhex.RGBHex() |
119 | 478 color1 = settings.get("RoomColor_Active") |
479 color2 = settings.get("RoomColor_Locked") | |
480 color3 = settings.get("RoomColor_Empty") | |
481 color4 = settings.get("RoomColor_Lobby") | |
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482 |
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483 if len(node_list): |
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484 length = len(node_list) |
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485 part = 0 |
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486 partLength = 1.0/length |
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487 for n in node_list: |
124 | 488 #if n.get('id') and n.get('name') and n.get('num_users') and n.get('address') and n.get('port'): |
119 | 489 self.svrList.append(server_instance(n.get('id'), n.get('name'), |
490 n.get('num_users'), n.get('address'), | |
491 n.get('port'))) | |
492 address = n.get('address') + ':' + n.get('port') | |
493 self.rmList[address] = [] | |
494 rooms = n.findall('room') | |
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495 |
119 | 496 for room in rooms: |
497 self.rmList[address].append((room.get("id"), room.get("name"), | |
498 room.get("pwd"), room.get("num_users"))) | |
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499 self.svrList.sort(server_instance_compare) |
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500 |
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501 for n in self.svrList: |
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502 i = self.server_list.GetItemCount() |
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503 name = n.name |
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504 players = n.user |
102 | 505 self.server_list.InsertImageStringItem(i, '', 0) |
104 | 506 for server in self.bookmarks.findall('server'): |
507 if server.get('name') == name: self.server_list.SetItemImage(i, 1) | |
102 | 508 self.server_list.SetStringItem(i,1,players) |
509 self.server_list.SetStringItem(i,2,name) | |
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510 r,g,b = hex.rgb_tuple(color1) |
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511 svrcolor = wx.Colour(red=r,green=g,blue=b) |
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512 |
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513 if players == "0": |
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514 r,g,b = hex.rgb_tuple(color3) |
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515 svrcolor = wx.Colour(red=r,green=g,blue=b) |
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516 |
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517 if n.name.startswith("OpenRPG DEV"): |
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518 r,g,b = hex.rgb_tuple(color2) |
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519 svrcolor = wx.Colour(red=r,green=g,blue=b) |
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520 |
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521 item = self.server_list.GetItem(i) |
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522 item.SetTextColour(svrcolor) |
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523 self.server_list.SetItem(item) |
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524 part += partLength |
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525 self.servers = node_list |
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526 |
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527 # No server is currently selected!!! Versus the broken and random 0! |
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528 self.cur_server_index = -1 |
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529 self.server_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) |
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530 self.server_list.SetColumnWidth(1, wx.LIST_AUTOSIZE) |
102 | 531 if self.server_list.GetColumnWidth(1) < 70: self.server_list.SetColumnWidth(1, 70) |
532 self.server_list.SetColumnWidth(2, wx.LIST_AUTOSIZE) | |
0
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533 |
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534 if self.serverNameSet == 0: |
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535 self.texts["address"].SetValue("127.0.0.1:6774") |
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536 self.serverNameSet = 1 |
119 | 537 else: pass |
0
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538 # Allow xml_dom to be collected |
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539 except Exception, e: |
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540 print "Server List not available." |
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541 traceback.print_exc() |
104 | 542 |
102 | 543 |
0
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544 def failed_connection(self): |
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545 if(self.cur_server_index >= 0): |
119 | 546 server_index = self.servers[self.cur_server_index] |
0
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547 # post_failed_connection will return a non-zero if the server |
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548 # was removed. If it was, refresh the display |
119 | 549 if(meta_server_lib.post_failed_connection(server_index.get('id'), |
550 meta=server_index.get('meta'), address=server_index.get('address'), | |
551 port=server_index.get('port'))): | |
0
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552 self.refresh_server_list() |
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553 |
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554 def do_connect(self, address): |
66 | 555 chat = component.get('chat') |
0
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556 chat.InfoPost("Locating server at " + address + "...") |
119 | 557 if self.session.connect(address): self.frame.start_timer() |
0
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558 else: |
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559 chat.SystemPost("Failed to connect to game server...") |
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560 self.failed_connection() |
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561 |
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562 def do_join_lobby(self): |
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563 self.cur_room_index = 0 |
119 | 564 self.session.send_join_group("0", "") |
0
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565 self.set_lobbybutton(0); |
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566 |
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567 def do_join_group(self): |
102 | 568 if self.cur_room_index >= 0: |
119 | 569 if self.cur_room_index != 0: self.set_lobbybutton(1); |
570 else: self.set_lobbybutton(0); | |
102 | 571 group_id = str(self.room_list.GetItemData(self.cur_room_index)) |
572 group = self.session.get_group_info(group_id) | |
0
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573 pwd = "" |
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574 if (group[2] == "True") or (group[2] == "1"): |
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575 pwd = self.password_manager.GetPassword("room", group_id) |
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576 #dlg = wx.TextEntryDialog(self,"Password?","Join Private Room") |
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577 #if dlg.ShowModal() == wx.ID_OK: |
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578 # pwd = dlg.GetValue() |
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579 #dlg.Destroy() |
119 | 580 else: pwd = "" |
581 if pwd != None: #pwd == None means the user clicked "Cancel" | |
582 self.session.send_join_group(group_id, pwd) | |
0
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583 |
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584 def do_create_group(self): |
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585 name = self.texts["room_name"].GetValue() |
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586 boot_pwd = self.texts["room_boot_pwd"].GetValue() |
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587 minversion = self.texts["room_min_version"].GetValue() |
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588 # |
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589 # Check for & in name. We want to allow this becaus of its common use in D&D. |
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590 # |
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591 loc = name.find("&") |
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592 oldloc=0 |
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593 while loc > -1: |
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594 loc = name.find("&",oldloc) |
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595 if loc > -1: |
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596 b = name[:loc] |
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597 e = name[loc+1:] |
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598 name = b + "&" + e |
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599 oldloc = loc+1 |
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600 loc = name.find('"') |
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601 oldloc=0 |
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602 while loc > -1: |
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603 loc = name.find('"',oldloc) |
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604 if loc > -1: |
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605 b = name[:loc] |
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606 e = name[loc+1:] |
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607 name = b + ""e;" + e |
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608 oldloc = loc+1 |
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609 loc = name.find("'") |
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610 oldloc=0 |
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611 while loc > -1: |
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612 loc = name.find("'",oldloc) |
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613 if loc > -1: |
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614 b = name[:loc] |
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615 e = name[loc+1:] |
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616 name = b + "'" + e |
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617 oldloc = loc+1 |
119 | 618 if self.buttons['gs_pwd'].GetValue(): pwd = self.texts["room_pwd"].GetValue() |
619 else: pwd = "" | |
620 if name == "": wx.MessageBox("Invalid Name","Error"); | |
0
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621 else: |
108 | 622 msg = "%s is creating room \'%s.\'" % (self.session.name, name) |
119 | 623 self.session.send(msg) |
624 self.session.send_create_group(name, pwd, boot_pwd, minversion) | |
0
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625 self.set_lobbybutton(1); #enable the Lobby quickbutton |
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626 |
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627 #--------------------------------------------------------- |
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628 # [START] Snowdog: Updated Game Server Window 12/02 |
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629 #--------------------------------------------------------- |
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630 |
124 | 631 def on_size(self, evt): |
0
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632 # set column widths for room list |
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633 # set column widths for server list |
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634 pass |
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635 |
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636 #--------------------------------------------------------- |
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637 # [END] Snowdog: Updated Game Server Window 12/02 |
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638 #--------------------------------------------------------- |
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639 |
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640 def colorize_group_list(self, groups): |
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641 try: |
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642 hex = orpg.tools.rgbhex.RGBHex() |
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643 for gr in groups: |
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644 item_list_location = self.room_list.FindItemData(-1,int(gr[0])) |
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645 if item_list_location != -1: |
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646 item = self.room_list.GetItem(item_list_location) |
119 | 647 if gr[0] == "0": r,g,b = hex.rgb_tuple(settings.get("RoomColor_Lobby")) |
0
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648 elif gr[3] <> "0": |
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649 if gr[2] == "True" or gr[2] == "1": |
119 | 650 r,g,b = hex.rgb_tuple(settings.get("RoomColor_Locked")) |
651 else: r,g,b = hex.rgb_tuple(settings.get("RoomColor_Active")) | |
652 else: r,g,b = hex.rgb_tuple(settings.get("RoomColor_Empty")) | |
0
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653 color = wx.Colour(red=r,green=g,blue=b) |
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654 item.SetTextColour(color) |
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655 self.room_list.SetItem(item) |
119 | 656 except: traceback.print_exc() |