Mercurial > traipse_dev
diff orpg/networking/gsclient.py @ 71:449a8900f9ac ornery-dev
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
author | sirebral |
---|---|
date | Thu, 20 Aug 2009 03:00:39 -0500 |
parents | c54768cffbd4 |
children | d1aff41c031b |
line wrap: on
line diff
--- a/orpg/networking/gsclient.py Tue Aug 18 20:48:36 2009 -0500 +++ b/orpg/networking/gsclient.py Thu Aug 20 03:00:39 2009 -0500 @@ -30,9 +30,9 @@ from orpg.dirpath import dir_struct from orpg.orpg_windows import * -#from orpg.orpg_xml import * import meta_server_lib import orpg.tools.orpg_settings +from orpg.tools.orpg_settings import settings import orpg.tools.rgbhex from orpg.orpgCore import component import traceback @@ -99,13 +99,10 @@ def __init__(self,parent): wx.Panel.__init__(self, parent, -1) self.parent = parent - self.log = component.get('log') - self.log.log("Enter game_server_panel", ORPG_DEBUG) self.password_manager = component.get('password_manager') # passtool --SD 8/03 self.frame = component.get('frame') self.session = component.get('session') - self.settings = component.get('settings') - self.xml = component.get('xml') + self.xml = component.get('xml') #Not used?? self.serverNameSet = 0 self.last_motd = "" self.buttons = {} @@ -114,14 +111,11 @@ self.build_ctrls() self.refresh_server_list() self.refresh_room_list() - self.log.log("Exit game_server_panel", ORPG_DEBUG) #--------------------------------------------------------- # [START] Snowdog: Updated Game Server Window 12/02 #--------------------------------------------------------- def build_ctrls(self): - self.log.log("Enter game_server_panel->build_ctrls(self)", ORPG_DEBUG) - ## Section Sizers (with frame edges and text captions) self.box_sizers = {} self.box_sizers["server"] = wx.StaticBox(self, -1, "Server") @@ -237,7 +231,6 @@ self.cur_room_index = -1 self.cur_server_index = -1 self.rmList = {} - self.log.log("Exit game_server_panel->build_ctrls(self)", ORPG_DEBUG) #--------------------------------------------------------- # [END] Snowdog: Updated Game Server Window 12/02 @@ -249,8 +242,6 @@ # 5/16/05 -- Snowdog #----------------------------------------------------- def on_server_dbclick(self, evt=None): - self.log.log("Enter game_server_panel->on_server_dbclick(self, evt)", ORPG_DEBUG) - #make sure address is updated just in case list select wasn't done try: self.on_select(evt) @@ -265,7 +256,6 @@ #address differs, disconnect. self.frame.kill_mplay_session() self.do_connect(address) - self.log.log("Exit game_server_panel->on_server_dbclick(self, evt)", ORPG_DEBUG) #----------------------------------------------------- @@ -275,8 +265,6 @@ #----------------------------------------------------- def on_room_dbclick(self, evt=None): - self.log.log("Enter game_server_panel->on_room_dbclick(self, evt)", ORPG_DEBUG) - #make sure address is updated just in case list select wasn't done try: self.on_select(evt) @@ -302,11 +290,9 @@ else: pwd = "" self.session.send_join_group(group_id, pwd) - self.log.log("Exit game_server_panel->on_room_dbclick(self, evt)", ORPG_DEBUG) def on_select(self,evt): - self.log.log("Enter game_server_panel->on_select(self,evt)", ORPG_DEBUG) id = evt.GetId() if id == LIST_ROOM: self.cur_room_index = evt.m_itemIndex @@ -317,19 +303,15 @@ port = self.svrList[self.cur_server_index].port self.texts["address"].SetValue(address+":"+str(port)) self.refresh_room_list() - self.log.log("Exit game_server_panel->on_select(self,evt)", ORPG_DEBUG) def on_text(self,evt): - self.log.log("Enter game_server_panel->on_text(self,evt)", ORPG_DEBUG) id = evt.GetId() if (id == ADDRESS) and (self.cur_server_index >= 0): #print "ADDRESS id = ", id, "index = ", self.cur_server_index self.cur_server_index = -1 evt.Skip() - self.log.log("Exit game_server_panel->on_text(self,evt)", ORPG_DEBUG) def add_room(self,data): - self.log.log("Enter game_server_panel->add_room(self,data)", ORPG_DEBUG) i = self.room_list.GetItemCount() if (data[2]=="1") or (data[2]=="True"): pwd="yes" else: pwd="no" @@ -338,21 +320,17 @@ self.room_list.SetStringItem(i,2,pwd) self.room_list.SetItemData(i,int(data[0])) self.refresh_room_list() - self.log.log("Exit game_server_panel->add_room(self,data)", ORPG_DEBUG) def del_room(self, data): - self.log.log("Enter game_server_panel->del_room(self, data)", ORPG_DEBUG) i = self.room_list.FindItemData(-1, int(data[0])) self.room_list.DeleteItem(i) self.refresh_room_list() - self.log.log("Exit game_server_panel->del_room(self, data)", ORPG_DEBUG) #--------------------------------------------------------- # [START] Snowdog Password/Room Name altering code 12/02 #--------------------------------------------------------- def update_room(self,data): - self.log.log("Enter game_server_panel->update_room(self,data)", ORPG_DEBUG) #------------------------------------------------------- # Udated 12/02 by Snowdog @@ -365,7 +343,6 @@ self.room_list.SetStringItem(i,1,data[3]) self.room_list.SetStringItem(i,2,pwd) self.refresh_room_list() - self.log.log("Exit game_server_panel->update_room(self,data)", ORPG_DEBUG) #--------------------------------------------------------- # [END] Snowdog Password/Room Name altering code 12/02 @@ -377,12 +354,9 @@ #self.sizers["room"].Layout() def set_lobbybutton(self,allow): - self.log.log("Enter game_server_panel->set_lobbybutton(self,allow)", ORPG_DEBUG) self.buttons[GS_JOINLOBBY].Enable(allow) - self.log.log("Exit game_server_panel->set_lobbybutton(self,allow)", ORPG_DEBUG) def set_connected(self,connected): - self.log.log("Enter game_server_panel->set_connected(self,connected)", ORPG_DEBUG) self.buttons[GS_CONNECT].Enable(not connected) self.buttons[GS_DISCONNECT].Enable(connected) self.buttons[GS_JOIN].Enable(connected) @@ -397,10 +371,8 @@ #data = self.session.get_my_group() self.frame.status.set_connect_status(self.name) self.set_cur_room_text("Lobby") - self.log.log("Exit game_server_panel->set_connected(self,connected)", ORPG_DEBUG) def on_button(self,evt): - self.log.log("Enter game_server_panel->son_button(self,evt)", ORPG_DEBUG) id = evt.GetId() if id == GS_CONNECT: address = self.texts["address"].GetValue() @@ -410,18 +382,12 @@ except: self.name = `address` self.do_connect(address) - elif id == GS_DISCONNECT: - self.frame.kill_mplay_session() - elif id == GS_CREATE_ROOM: - self.do_create_group() - elif id == GS_JOIN: - self.do_join_group() - elif id == GS_JOINLOBBY: - self.do_join_lobby() - elif id == GS_SERVER_REFRESH: - self.refresh_server_list() - elif id == GS_PWD: - self.texts["room_pwd"].Enable(evt.Checked()) + elif id == GS_DISCONNECT: self.frame.kill_mplay_session() + elif id == GS_CREATE_ROOM: self.do_create_group() + elif id == GS_JOIN: self.do_join_group() + elif id == GS_JOINLOBBY: self.do_join_lobby() + elif id == GS_SERVER_REFRESH: self.refresh_server_list() + elif id == GS_PWD: self.texts["room_pwd"].Enable(evt.Checked()) elif id == OR_CLOSE: dlg = wx.MessageDialog(self,"Quit OpenRPG?","OpenRPG",wx.YES_NO) if dlg.ShowModal() == wx.ID_YES: @@ -430,10 +396,8 @@ self.frame.closed_confirmed() elif id == GS_CLOSE: self.parent.OnMB_GameServerBrowseServers() - self.log.log("Exit game_server_panel->son_button(self,evt)", ORPG_DEBUG) def refresh_room_list(self): - self.log.log("Enter game_server_panel->refresh_room_list(self)", ORPG_DEBUG) self.room_list.DeleteAllItems() address = self.texts["address"].GetValue() try: @@ -458,31 +422,24 @@ self.colorize_group_list(groups) self.room_list.SortItems(roomCmp) wx.CallAfter(self.autosizeRooms) - self.log.log("Exit game_server_panel->refresh_room_list(self)", ORPG_DEBUG) def autosizeRooms(self): - self.log.log("Enter game_server_panel->autosizeRooms(self)", ORPG_DEBUG) self.room_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) - #self.room_list.SetColumnWidth(1, wx.LIST_AUTOSIZE) - #self.room_list.SetColumnWidth(2, wx.LIST_AUTOSIZE) if self.room_list.GetColumnWidth(0) < 70: self.room_list.SetColumnWidth(0, 70) if self.room_list.GetColumnWidth(1) < 70: self.room_list.SetColumnWidth(1, 70) if self.room_list.GetColumnWidth(2) < 50: self.room_list.SetColumnWidth(2, 50) - self.log.log("Exit game_server_panel->autosizeRooms(self)", ORPG_DEBUG) def refresh_server_list(self): - self.log.log("Enter game_server_panel->refresh_server_list(self)", ORPG_DEBUG) - try: self.svrList = [] self.server_list.DeleteAllItems() xml_dom = meta_server_lib.get_server_list(["2"]); node_list = xml_dom.getElementsByTagName('server') hex = orpg.tools.rgbhex.RGBHex() - color1 = self.settings.get_setting("RoomColor_Active") - color2 = self.settings.get_setting("RoomColor_Locked") - color3 = self.settings.get_setting("RoomColor_Empty") - color4 = self.settings.get_setting("RoomColor_Lobby") + color1 = settings.get_setting("RoomColor_Active") + color2 = settings.get_setting("RoomColor_Locked") + color3 = settings.get_setting("RoomColor_Empty") + color4 = settings.get_setting("RoomColor_Lobby") if len(node_list): length = len(node_list) @@ -490,7 +447,9 @@ partLength = 1.0/length for n in node_list: if n.hasAttribute('id') and n.hasAttribute('name') and n.hasAttribute('num_users') and n.hasAttribute('address') and n.hasAttribute('port'): - self.svrList.append( server_instance(n.getAttribute('id'),n.getAttribute('name'), n.getAttribute('num_users'), n.getAttribute('address'),n.getAttribute('port'))) + self.svrList.append(server_instance(n.getAttribute('id'), n.getAttribute('name'), + n.getAttribute('num_users'), n.getAttribute('address'), + n.getAttribute('port'))) address = n.getAttribute('address') + ':' + n.getAttribute('port') self.rmList[address] = [] rooms = n.getElementsByTagName('room') @@ -553,10 +512,8 @@ except Exception, e: print "Server List not available." traceback.print_exc() - self.log.log("Exit game_server_panel->refresh_server_list(self)", ORPG_DEBUG) def failed_connection(self): - self.log.log("Enter game_server_panel->failed_connection(self)", ORPG_DEBUG) if(self.cur_server_index >= 0): id = self.servers[self.cur_server_index].getAttribute('id') meta = self.servers[self.cur_server_index].getAttribute('meta') @@ -566,10 +523,8 @@ # was removed. If it was, refresh the display if(meta_server_lib.post_failed_connection(id,meta=meta,address=address,port=port)): self.refresh_server_list() - self.log.log("Exit game_server_panel->failed_connection(self)", ORPG_DEBUG) def do_connect(self, address): - self.log.log("Enter game_server_panel->do_connect(self, address)", ORPG_DEBUG) chat = component.get('chat') chat.InfoPost("Locating server at " + address + "...") if self.session.connect(address): @@ -577,17 +532,13 @@ else: chat.SystemPost("Failed to connect to game server...") self.failed_connection() - self.log.log("Exit game_server_panel->do_connect(self, address)", ORPG_DEBUG) def do_join_lobby(self): - self.log.log("Enter game_server_panel->do_join_lobby(self)", ORPG_DEBUG) self.cur_room_index = 0 self.session.send_join_group("0","") self.set_lobbybutton(0); - self.log.log("Exit game_server_panel->do_join_lobby(self)", ORPG_DEBUG) def do_join_group(self): - self.log.log("Enter game_server_panel->do_join_group(self)", ORPG_DEBUG) if self.cur_room_index >= 0: if self.cur_room_index != 0: self.set_lobbybutton(1); @@ -606,10 +557,8 @@ pwd = "" if pwd != None: #pwd==None means the user clicked "Cancel" self.session.send_join_group(group_id,pwd) - self.log.log("Exit game_server_panel->do_join_group(self)", ORPG_DEBUG) def do_create_group(self): - self.log.log("Enter game_server_panel->do_create_group(self)", ORPG_DEBUG) name = self.texts["room_name"].GetValue() boot_pwd = self.texts["room_boot_pwd"].GetValue() minversion = self.texts["room_min_version"].GetValue() @@ -654,7 +603,6 @@ self.session.send( msg ) self.session.send_create_group(name,pwd,boot_pwd,minversion) self.set_lobbybutton(1); #enable the Lobby quickbutton - self.log.log("Exit game_server_panel->do_create_group(self)", ORPG_DEBUG) #--------------------------------------------------------- @@ -676,39 +624,31 @@ def colorize_group_list(self, groups): - self.log.log("Enter game_server_panel->colorize_group_list(self, groups)", ORPG_DEBUG) - try: hex = orpg.tools.rgbhex.RGBHex() -# activ = self.settings.get_setting("RoomColor_Active") -# lockt = self.settings.get_setting("RoomColor_Locked") -# empty = self.settings.get_setting("RoomColor_Empty") -# lobby = self.settings.get_setting("RoomColor_Lobby") -#renamed colors - TaS sirebral for gr in groups: item_list_location = self.room_list.FindItemData(-1,int(gr[0])) if item_list_location != -1: item = self.room_list.GetItem(item_list_location) if gr[0] == "0": -# active_state = lobby - r,g,b = hex.rgb_tuple(self.settings.get_setting("RoomColor_Lobby")) + + r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Lobby")) elif gr[3] <> "0": -# active_state = activ + if gr[2] == "True" or gr[2] == "1": -# active_state = lockt - r,g,b = hex.rgb_tuple(self.settings.get_setting("RoomColor_Locked")) + + r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Locked")) else: -# active_state = activ - r,g,b = hex.rgb_tuple(self.settings.get_setting("RoomColor_Active")) + + r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Active")) else: -# active_state = empty - r,g,b = hex.rgb_tuple(self.settings.get_setting("RoomColor_Empty")) + + r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Empty")) -# r,g,b = hex.rgb_tuple(active_state) + color = wx.Colour(red=r,green=g,blue=b) item.SetTextColour(color) self.room_list.SetItem(item) except: traceback.print_exc() - self.log.log("Exit game_server_panel->colorize_group_list(self, groups)", ORPG_DEBUG)