Mercurial > traipse_dev
changeset 124:8827271fbe1b alpha
Traipse Alpha 'OpenRPG' {091001-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Happy Halloween!
author | sirebral |
---|---|
date | Sun, 01 Nov 2009 11:36:14 -0600 |
parents | 174658f839c0 |
children | ed4c3606ad1f |
files | orpg/gametree/nodehandlers/StarWarsd20.py orpg/gametree/nodehandlers/d20.py orpg/gametree/nodehandlers/dnd35.py orpg/gametree/nodehandlers/dnd3e.py orpg/main.py orpg/networking/gsclient.py orpg/networking/meta_server_lib.py orpg/networking/mplay_client.py orpg/networking/mplay_groups.py orpg/networking/mplay_server.py orpg/networking/mplay_server_gui.py orpg/orpg_version.py orpg/tools/orpg_log.py rollback.py start.py start_developer.py start_tester.py |
diffstat | 17 files changed, 1184 insertions(+), 1348 deletions(-) [+] |
line wrap: on
line diff
--- a/orpg/gametree/nodehandlers/StarWarsd20.py Sun Nov 01 01:12:50 2009 -0600 +++ b/orpg/gametree/nodehandlers/StarWarsd20.py Sun Nov 01 11:36:14 2009 -0600 @@ -29,6 +29,8 @@ __version__ = "$Id: StarWarsd20.py,v 1.18 2006/11/15 12:11:23 digitalxero Exp $" from core import * +from orpg.tools.orpg_log import debug +from xml.etree.ElementTree import parse SWD20_EXPORT = wx.NewId() ############################ @@ -44,7 +46,7 @@ self.load_children() def load_children(self): - children = self.master_dom._get_childNodes() + children = self.xml.getchildren() for c in children: self.tree.load_xml(c,self.mytree_node) @@ -58,7 +60,7 @@ opt = wx.MessageBox("Add node as child?","Container Node",wx.YES_NO|wx.CANCEL) if opt == wx.YES: xml_dom = self.tree.drag_obj.delete() - xml_dom = self.master_dom.insertBefore(xml_dom,None) + xml_dom = self.xml.insertBefore(xml_dom,None) self.tree.load_xml(xml_dom, self.mytree_node) self.tree.Expand(self.mytree_node) elif opt == wx.NO: @@ -67,7 +69,7 @@ def tohtml(self): cookie = 0 html_str = "<table border=\"1\" ><tr><td>" - html_str += "<b>"+self.master_dom.getAttribute("name") + "</b>" + html_str += "<b>"+self.xml.get("name") + "</b>" html_str += "</td></tr>\n" html_str += "<tr><td>" max = tree.GetChildrenCount(handler.mytree_node) @@ -127,38 +129,36 @@ def on_version(self,old_version): node_handler.on_version(self,old_version) if old_version == "": - tmp = open(dir_struct["nodes"]+"StarWars_d20character.xml","r") - xml_dom = parseXml_with_dlg(self.tree,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() + tree = parse(dir_struct["nodes"]+"StarWars_d20character.xml") + xml_dom = tree.getroot() ## add new nodes for tag in ("howtouse","inventory","powers","divine","pp"): - node_list = xml_dom.getElementsByTagName(tag) - self.master_dom.appendChild(node_list[0]) + node_list = xml_dom.findall(tag) + self.xml.append(node_list[0]) ## add new atts - melee_attack = self.master_dom.getElementsByTagName('melee')[0] - melee_attack.setAttribute("second","0") - melee_attack.setAttribute("third","0") - melee_attack.setAttribute("forth","0") - melee_attack.setAttribute("fifth","0") - melee_attack.setAttribute("sixth","0") - range_attack = self.master_dom.getElementsByTagName('ranged')[0] - range_attack.setAttribute("second","0") - range_attack.setAttribute("third","0") - range_attack.setAttribute("forth","0") - range_attack.setAttribute("fifth","0") - range_attack.setAttribute("sixth","0") + melee_attack = self.xml.findall('melee')[0] + melee_attack.set("second","0") + melee_attack.set("third","0") + melee_attack.set("forth","0") + melee_attack.set("fifth","0") + melee_attack.set("sixth","0") + range_attack = self.xml.findall('ranged')[0] + range_attack.set("second","0") + range_attack.set("third","0") + range_attack.set("forth","0") + range_attack.set("fifth","0") + range_attack.set("sixth","0") - gen_list = self.master_dom.getElementsByTagName('general')[0] + gen_list = self.xml.findall('general')[0] for tag in ("currentxp","xptolevel"): - node_list = xml_dom.getElementsByTagName(tag) - gen_list.appendChild(node_list[0]) + node_list = xml_dom.findall(tag) + gen_list.append(node_list[0]) ## temp fix - #parent = self.master_dom._get_parentNode() - #old_dom = parent.replaceChild(xml_dom,self.master_dom) - #self.master_dom = xml_dom + #parent = self.xml._get_parentNode() + #old_dom = parent.replaceChild(xml_dom,self.xml) + #self.xml = xml_dom print old_version @@ -176,7 +176,7 @@ def new_child_handler(self,tag,text,handler_class,icon='gear'): - node_list = self.master_dom.getElementsByTagName(tag) + node_list = self.xml.findall(tag) tree = self.tree i = self.tree.icons[icon] new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) @@ -257,7 +257,7 @@ panel = obj.get_design_panel(self) else: panel = obj.get_use_panel(self) - name = obj.master_dom.getAttribute("name") + name = obj.xml.get("name") if panel: self.AddPage(panel,name) @@ -288,42 +288,33 @@ created by SWd20char_handler. """ def __init__(self, xml_dom, tree_node, parent): - node_handler.__init__(self,xml_dom, tree_node) + node_handler.__init__(self, xml_dom, tree_node) self.char_hander = parent self.drag = False self.frame = component.get('frame') self.myeditor = None - def on_drop(self,evt): + def on_drop(self, evt): pass - def on_rclick(self,evt): + def on_rclick(self, evt): pass - def on_ldclick(self,evt): #Function needs help. Needs an OnClose I think. - if self.myeditor == None or self.myeditor.destroyed: - title = self.master_dom.getAttribute('name') + " Editor" - # Frame created in correctly. - self.myeditor = wx.Frame(self.frame,title,dir_struct["icon"]+'grid.ico') - wnd = self.get_design_panel(self.myeditor) - self.myeditor.panel = wnd - self.wnd = wnd - self.myeditor.Show(1) - else: - self.myeditor.Raise() + def on_ldclick(self, evt): + return - def on_html(self,evt): + def on_html(self, evt): html_str = self.tohtml() wnd = http_html_window(self.frame.note,-1) - wnd.title = self.master_dom.getAttribute('name') + wnd.title = self.xml.get('name') self.frame.add_panel(wnd) wnd.SetPage(html_str) - def get_design_panel(self,parent): + def get_design_panel(self, parent): pass - def get_use_panel(self,parent): + def get_use_panel(self, parent): return self.get_design_panel(parent) def delete(self): @@ -338,23 +329,23 @@ SWd20_char_child.__init__(self, xml_dom, tree_node, parent) tree = self.tree icons = self.tree.icons - node_list = self.master_dom.getElementsByTagName('skill') + node_list = self.xml.findall('skill') self.skills={} for n in node_list: - name = n.getAttribute('name') + name = n.get('name') self.skills[name] = n new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) tree.SetPyData(new_tree_node,self) def get_mod(self,name): skill = self.skills[name] - stat = skill.getAttribute('stat') - ac = int(skill.getAttribute('armorcheck')) + stat = skill.get('stat') + ac = int(skill.get('armorcheck')) if ac: ac = self.char_hander.child_handlers['ac'].get_check_pen() stat_mod = self.char_hander.child_handlers['abilities'].get_mod(stat) - rank = int(skill.getAttribute('rank')) - misc = int(skill.getAttribute('misc')) + rank = int(skill.get('rank')) + misc = int(skill.get('misc')) total = stat_mod + rank + misc + ac return total @@ -363,8 +354,8 @@ item = self.tree.GetSelection() name = self.tree.GetItemText(item) skill = self.skills[name] - rank = int(skill.getAttribute('rank')) - untrained = int(skill.getAttribute('untrained')) + rank = int(skill.get('rank')) + untrained = int(skill.get('untrained')) chat = self.chat if item == self.mytree_node: SWd20_char_child.on_ldclick(self,evt) @@ -388,14 +379,14 @@ def tohtml(self): html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 ><th width='30%'>Skill</th><th>Key</th> <th>Rank</th><th>Abil</th><th>Misc</th><th>Total</th></tr>""" - node_list = self.master_dom.getElementsByTagName('skill') + node_list = self.xml.findall('skill') for n in node_list: - name = n.getAttribute('name') - stat = n.getAttribute('stat') - rank = n.getAttribute('rank') + name = n.get('name') + stat = n.get('stat') + rank = n.get('rank') html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+stat+"</td><td>"+rank+"</td>" stat_mod = str(self.char_hander.child_handlers['abilities'].get_mod(stat)) - misc = n.getAttribute('misc') + misc = n.get('misc') mod = str(self.get_mod(name)) if mod >= 0: mod1 = "+" @@ -413,11 +404,11 @@ def __init__(self, xml_dom, tree_node, parent): SWd20_char_child.__init__(self, xml_dom, tree_node, parent) self.abilities = {} - node_list = self.master_dom.getElementsByTagName('stat') + node_list = self.xml.findall('stat') tree = self.tree icons = tree.icons for n in node_list: - name = n.getAttribute('abbr') + name = n.get('abbr') self.abilities[name] = n new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) tree.SetPyData( new_tree_node, self ) @@ -438,13 +429,13 @@ chat.ParsePost( txt, True, True ) def get_mod(self,abbr): - score = int(self.abilities[abbr].getAttribute('base')) + score = int(self.abilities[abbr].get('base')) mod = (score - 10) / 2 return mod def set_score(self,abbr,score): if score >= 0: - self.abilities[abbr].setAttribute("base",str(score)) + self.abilities[abbr].set("base",str(score)) def get_design_panel(self,parent): wnd = outline_panel(parent,self,abil_grid,"Abilities") @@ -454,11 +445,11 @@ def tohtml(self): html_str = """<table border='1' width=100%><tr BGCOLOR=#E9E9E9 ><th width='50%'>Ability</th> <th>Base</th><th>Modifier</th></tr>""" - node_list = self.master_dom.getElementsByTagName('stat') + node_list = self.xml.findall('stat') for n in node_list: - name = n.getAttribute('name') - abbr = n.getAttribute('abbr') - base = n.getAttribute('base') + name = n.get('name') + abbr = n.get('abbr') + base = n.get('base') mod = str(self.get_mod(abbr)) if mod >= 0: mod1 = "+" @@ -476,21 +467,21 @@ SWd20_char_child.__init__(self, xml_dom, tree_node, parent) tree = self.tree icons = self.tree.icons - node_list = self.master_dom.getElementsByTagName('save') + node_list = self.xml.findall('save') self.saves={} for n in node_list: - name = n.getAttribute('name') + name = n.get('name') self.saves[name] = n new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) tree.SetPyData(new_tree_node,self) def get_mod(self,name): save = self.saves[name] - stat = save.getAttribute('stat') + stat = save.get('stat') stat_mod = self.char_hander.child_handlers['abilities'].get_mod(stat) - base = int(save.getAttribute('base')) - miscmod = int(save.getAttribute('miscmod')) -# magmod = int(save.getAttribute('magmod')) + base = int(save.get('base')) + miscmod = int(save.get('miscmod')) +# magmod = int(save.get('magmod')) # total = stat_mod + base + miscmod + magmod total = stat_mod + base + miscmod return total @@ -522,15 +513,15 @@ html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 ><th width='30%'>Save</th> <th>Key</th><th>Base</th><th>Abil</th><th>Magic</th> <th>Misc</th><th>Total</th></tr>""" - node_list = self.master_dom.getElementsByTagName('save') + node_list = self.xml.findall('save') for n in node_list: - name = n.getAttribute('name') - stat = n.getAttribute('stat') - base = n.getAttribute('base') + name = n.get('name') + stat = n.get('stat') + base = n.get('base') html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+stat+"</td><td>"+base+"</td>" stat_mod = str(self.char_hander.child_handlers['abilities'].get_mod(stat)) - mag = n.getAttribute('magmod') - misc = n.getAttribute('miscmod') + mag = n.get('magmod') + misc = n.get('miscmod') mod = str(self.get_mod(name)) if mod >= 0: mod1 = "+" @@ -555,12 +546,11 @@ return wnd def tohtml(self): - n_list = self.master_dom._get_childNodes() + n_list = self.xml.getchildren() html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>" for n in n_list: - t_node = component.get('xml').safe_get_text_node(n) - html_str += "<B>"+n._get_tagName().capitalize() +":</B> " - html_str += t_node._get_nodeValue() + ", " + html_str += "<B>"+n.tag.capitalize() +":</B> " + html_str += n.text + ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str @@ -568,9 +558,8 @@ self.char_hander.rename(name) def get_char_name( self ): - node = self.master_dom.getElementsByTagName( 'name' )[0] - t_node = component.get('xml').safe_get_text_node( node ) - return t_node._get_nodeValue() + node = self.xml.findall( 'name' )[0] + return node.text class SWd20classes(SWd20_char_child): @@ -587,17 +576,17 @@ def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Classes</th></tr><tr><td>" - n_list = self.master_dom._get_childNodes() + n_list = self.xml.getchildren() for n in n_list: - html_str += n.getAttribute('name') + " ("+n.getAttribute('level')+"), " + html_str += n.get('name') + " ("+n.get('level')+"), " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str def get_char_lvl( self, attr ): - node_list = self.master_dom.getElementsByTagName('class') + node_list = self.xml.findall('class') for n in node_list: - lvl = n.getAttribute('level') - type = n.getAttribute('name') + lvl = n.get('level') + type = n.get('name') if attr == "level": return lvl elif attr == "class": @@ -618,9 +607,9 @@ def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Feats</th></tr><tr><td>" - n_list = self.master_dom._get_childNodes() + n_list = self.xml.getchildren() for n in n_list: - html_str += n.getAttribute('name')+ ", " + html_str += n.get('name')+ ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str @@ -649,12 +638,11 @@ return wnd def tohtml(self): - n_list = self.master_dom._get_childNodes() + n_list = self.xml.getchildren() html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>" for n in n_list: - t_node = component.get('xml').safe_get_text_node(n) - html_str += "<B>"+n._get_tagName().capitalize() +":</B> " - html_str += t_node._get_nodeValue() + "<br />" + html_str += "<B>"+n.tag.capitalize() +":</B> " + html_str += n.text + "<br />" html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str @@ -662,9 +650,8 @@ self.char_hander.rename(name) def get_char_name( self ): - node = self.master_dom.getElementsByTagName( 'name' )[0] - t_node = component.get('xml').safe_get_text_node( node ) - return t_node._get_nodeValue() + node = self.xml.findall( 'name' )[0] + return node.text class SWd20hp(SWd20_char_child): """ Node Handler for hit points. This handler will be @@ -680,19 +667,19 @@ def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=4>Wound Points</th></tr>" - html_str += "<tr><th>Max:</th><td>"+self.master_dom.getAttribute('max')+"</td>" - html_str += "<th>Current:</th><td>"+self.master_dom.getAttribute('current')+"</td>" + html_str += "<tr><th>Max:</th><td>"+self.xml.get('max')+"</td>" + html_str += "<th>Current:</th><td>"+self.xml.get('current')+"</td>" html_str += "</tr></table>" return html_str def get_max_hp( self ): try: - return eval( self.master_dom.getAttribute( 'max' ) ) + return eval( self.xml.get( 'max' ) ) except: return 0 def get_current_hp( self ): try: - return eval( self.master_dom.getAttribute( 'current' ) ) + return eval( self.xml.get( 'current' ) ) except: return 0 @@ -710,19 +697,19 @@ def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=4>Vitality Points</th></tr>" - html_str += "<tr><th>Max:</th><td>"+self.master_dom.getAttribute('max')+"</td>" - html_str += "<th>Current:</th><td>"+self.master_dom.getAttribute('current')+"</td>" + html_str += "<tr><th>Max:</th><td>"+self.xml.get('max')+"</td>" + html_str += "<th>Current:</th><td>"+self.xml.get('current')+"</td>" html_str += "</tr></table>" return html_str def get_max_vp( self ): try: - return eval( self.master_dom.getAttribute( 'max' ) ) + return eval( self.xml.get( 'max' ) ) except: return 0 def get_current_vp( self ): try: - return eval( self.master_dom.getAttribute( 'current' ) ) + return eval( self.xml.get( 'current' ) ) except: return 0 @@ -732,9 +719,9 @@ """ def __init__(self,xml_dom,tree_node,parent): SWd20_char_child.__init__(self,xml_dom,tree_node,parent) - node_list = self.master_dom.getElementsByTagName('melee') + node_list = self.xml.findall('melee') self.melee = node_list[0] - node_list = self.master_dom.getElementsByTagName('ranged') + node_list = self.xml.findall('ranged') self.ranged = node_list[0] self.refresh_weapons() @@ -743,9 +730,9 @@ tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) - node_list = self.master_dom.getElementsByTagName('weapon') + node_list = self.xml.findall('weapon') for n in node_list: - name = n.getAttribute('name') + name = n.get('name') new_tree_node = tree.AppendItem(self.mytree_node,name,icons['sword'],icons['sword']) tree.SetPyData(new_tree_node,self) self.weapons[name]=n @@ -761,13 +748,13 @@ else: stat_mod = self.char_hander.child_handlers['abilities'].get_mod('Dex') temp = self.ranged - base = int(temp.getAttribute('base')) - base2 = int(temp.getAttribute('second')) - base3 = int(temp.getAttribute('third')) - base4 = int(temp.getAttribute('forth')) - base5 = int(temp.getAttribute('fifth')) - base6 = int(temp.getAttribute('sixth')) - misc = int(temp.getAttribute('misc')) + base = int(temp.get('base')) + base2 = int(temp.get('second')) + base3 = int(temp.get('third')) + base4 = int(temp.get('forth')) + base5 = int(temp.get('fifth')) + base6 = int(temp.get('sixth')) + misc = int(temp.get('misc')) return (base, base2, base3, base4, base5, base6, stat_mod ,misc) def on_rclick(self,evt): @@ -778,8 +765,8 @@ SWd20_char_child.on_ldclick(self,evt) #self.frame.add_panel(self.get_design_panel(self.frame.note)) else: - mod = int(self.weapons[name].getAttribute('mod')) - if self.weapons[name].getAttribute('range') == '0': + mod = int(self.weapons[name].get('mod')) + if self.weapons[name].get('range') == '0': mod = mod + self.get_mod('m') if mod >= 0: mod1 = "+" @@ -792,7 +779,7 @@ else: mod1 = "" chat = self.chat - dmg = self.weapons[name].getAttribute('damage') + dmg = self.weapons[name].get('damage') lvl = self.get_char_lvl('level') cname = self.char_hander.get_char_name() txt = '%s %s Attack Roll: [1d20%s%s] ===> DMG: [%s%s%s]' % (cname, name, mod1, mod, dmg, mod1, mod) @@ -825,23 +812,23 @@ html_str += "<td>"+str(ranged[1])+"</td>" html_str += "<td>"+str(ranged[2])+"</td></tr></table>" - n_list = self.master_dom.getElementsByTagName('weapon') + n_list = self.xml.findall('weapon') for n in n_list: - mod = n.getAttribute('mod') + mod = n.get('mod') if mod >= 0: mod1 = "+" else: mod1 = "" - ran = n.getAttribute('range') + ran = n.get('range') total = str(int(mod) + self.get_mod(ran)) html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=2>Weapon</th> <th>Attack</th><th >Damage</th><th>Critical</th></tr>""" - html_str += "<tr ALIGN='center' ><td colspan=2>"+n.getAttribute('name')+"</td><td>"+total+"</td>" - html_str += "<td>"+n.getAttribute('damage')+"</td><td>"+n.getAttribute('critical')+"</td></tr>" + html_str += "<tr ALIGN='center' ><td colspan=2>"+n.get('name')+"</td><td>"+total+"</td>" + html_str += "<td>"+n.get('damage')+"</td><td>"+n.get('critical')+"</td></tr>" html_str += """<tr BGCOLOR=#E9E9E9 ><th>Range</th><th>Weight</th> <th>Type</th><th>Size</th><th>Misc Mod</th></tr>""" - html_str += "<tr ALIGN='center'><td>"+ran+"</td><td>"+n.getAttribute('weight')+"</td>" - html_str += "<td>"+n.getAttribute('type')+"</td><td>"+n.getAttribute('size')+"</td>" + html_str += "<tr ALIGN='center'><td>"+ran+"</td><td>"+n.get('weight')+"</td>" + html_str += "<td>"+n.get('type')+"</td><td>"+n.get('size')+"</td>" html_str += '<td>%s%s</td></tr></table>' % (mod1, mod) return html_str @@ -870,19 +857,19 @@ return ac_total def get_max_dex(self): - armor_list = self.master_dom.getElementsByTagName('armor') + armor_list = self.xml.findall('armor') dex = 10 for a in armor_list: - temp = int(a.getAttribute("maxdex")) + temp = int(a.get("maxdex")) if temp < dex: dex = temp return dex def get_total(self,attr): - armor_list = self.master_dom.getElementsByTagName('armor') + armor_list = self.xml.findall('armor') total = 0 for a in armor_list: - total += int(a.getAttribute(attr)) + total += int(a.get(attr)) return total def get_design_panel(self,parent): @@ -898,19 +885,19 @@ html_str += "<td>"+str(self.get_spell_failure())+"</td>" html_str += "<td>"+str(self.get_max_dex())+"</td>" html_str += "<td>"+str(self.get_total_weight())+"</td></tr></table>" - n_list = self.master_dom._get_childNodes() + n_list = self.xml.getchildren() for n in n_list: html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=3>Armor</th> <th>Type</th><th >Bonus</th></tr>""" - html_str += "<tr ALIGN='center' ><td colspan=3>"+n.getAttribute('name')+"</td>" - html_str += "<td>"+n.getAttribute('type')+"</td>" - html_str += "<td>"+n.getAttribute('bonus')+"</td></tr>" + html_str += "<tr ALIGN='center' ><td colspan=3>"+n.get('name')+"</td>" + html_str += "<td>"+n.get('type')+"</td>" + html_str += "<td>"+n.get('bonus')+"</td></tr>" html_str += """<tr BGCOLOR=#E9E9E9 ><th>Check Penalty</th><th>Spell Failure</th> <th>Max Dex</th><th>Speed</th><th>Weight</th></tr>""" - html_str += "<tr ALIGN='center'><td>"+n.getAttribute('checkpenalty')+"</td>" - html_str += "<td>"+n.getAttribute('maxdex')+"</td>" - html_str += "<td>"+n.getAttribute('speed')+"</td>" - html_str += "<td>"+n.getAttribute('weight')+"</td></tr></table>" + html_str += "<tr ALIGN='center'><td>"+n.get('checkpenalty')+"</td>" + html_str += "<td>"+n.get('maxdex')+"</td>" + html_str += "<td>"+n.get('speed')+"</td>" + html_str += "<td>"+n.get('weight')+"</td></tr></table>" return html_str @@ -943,7 +930,7 @@ class char_panel(wx.ScrolledWindow): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'TWO') + pname = handler.xml.set("name", 'TWO') wx.ScrolledWindow.__init__(self, parent, -1,style=wx.VSCROLL | wx.SUNKEN_BORDER ) self.height = 1200 self.SetScrollbars(10, 10,80, self.height/10) @@ -999,13 +986,12 @@ class howto_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) - pname = handler.master_dom.setAttribute("name", 'How To') + pname = handler.xml.set("name", 'How To') self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap - self.master_dom = handler.master_dom - n_list = self.master_dom._get_childNodes() + self.xml = handler.xml + n_list = self.xml.getchildren() for n in n_list: - t_node = component.get('xml').safe_get_text_node(n) - self.sizer.AddMany([ (wx.StaticText(self, -1, t_node._get_nodeValue()), 0, wx.ALIGN_CENTER_VERTICAL), + self.sizer.AddMany([ (wx.StaticText(self, -1, n.text), 0, wx.ALIGN_CENTER_VERTICAL), ]) self.sizer.AddGrowableCol(1) self.SetSizer(self.sizer) @@ -1017,13 +1003,13 @@ class hp_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) - pname = handler.master_dom.setAttribute("name", 'WoundPoints') + pname = handler.xml.set("name", 'WoundPoints') self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap - self.master_dom = handler.master_dom + self.xml = handler.xml self.sizer.AddMany([ (wx.StaticText(self, -1, "WP Current:"), 0, wx.ALIGN_CENTER_VERTICAL), - (wx.TextCtrl(self, WP_CUR, self.master_dom.getAttribute('current')), 0, wx.EXPAND), + (wx.TextCtrl(self, WP_CUR, self.xml.get('current')), 0, wx.EXPAND), (wx.StaticText(self, -1, "WP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), - (wx.TextCtrl(self, WP_MAX, self.master_dom.getAttribute('max')), 0, wx.EXPAND), + (wx.TextCtrl(self, WP_MAX, self.xml.get('max')), 0, wx.EXPAND), ]) self.sizer.AddGrowableCol(1) self.Bind(wx.EVT_SIZE, self.on_size) @@ -1034,9 +1020,9 @@ def on_text(self,evt): id = evt.GetId() if id == WP_CUR: - self.master_dom.setAttribute('current',evt.GetString()) + self.xml.set('current',evt.GetString()) elif id == WP_MAX: - self.master_dom.setAttribute('max',evt.GetString()) + self.xml.set('max',evt.GetString()) def on_size(self,evt): s = self.GetClientSizeTuple() @@ -1048,13 +1034,13 @@ class vp_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) - pname = handler.master_dom.setAttribute("name", 'VitalityPoints') + pname = handler.xml.set("name", 'VitalityPoints') self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap - self.master_dom = handler.master_dom + self.xml = handler.xml self.sizer.AddMany([ (wx.StaticText(self, -1, "VP Current:"), 0, wx.ALIGN_CENTER_VERTICAL), - (wx.TextCtrl(self, VP_CUR, self.master_dom.getAttribute('current')), 0, wx.EXPAND), + (wx.TextCtrl(self, VP_CUR, self.xml.get('current')), 0, wx.EXPAND), (wx.StaticText(self, -1, "VP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), - (wx.TextCtrl(self, VP_MAX, self.master_dom.getAttribute('max')), 0, wx.EXPAND), + (wx.TextCtrl(self, VP_MAX, self.xml.get('max')), 0, wx.EXPAND), ]) self.sizer.AddGrowableCol(1) self.Bind(wx.EVT_SIZE, self.on_size) @@ -1065,9 +1051,9 @@ def on_text(self,evt): id = evt.GetId() if id == VP_CUR: - self.master_dom.setAttribute('current',evt.GetString()) + self.xml.set('current',evt.GetString()) elif id == VP_MAX: - self.master_dom.setAttribute('max',evt.GetString()) + self.xml.set('max',evt.GetString()) def on_size(self,evt): s = self.GetClientSizeTuple() @@ -1081,18 +1067,18 @@ #class pp_panel(wx.Panel): # def __init__(self, parent, handler): # wx.Panel.__init__(self, parent, -1) -# pname = handler.master_dom.setAttribute("name", 'PowerPoints') +# pname = handler.xml.set("name", 'PowerPoints') # self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap -# self.master_dom = handler.master_dom +# self.xml = handler.xml # # self.sizer.AddMany([ (wx.StaticText(self, -1, "PP Current:"), 0, wx.ALIGN_CENTER_VERTICAL), -# (wx.TextCtrl(self, PP_CUR, self.master_dom.getAttribute('current1')), 0, wx.EXPAND), +# (wx.TextCtrl(self, PP_CUR, self.xml.get('current1')), 0, wx.EXPAND), # (wx.StaticText(self, -1, "PP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), -# (wx.TextCtrl(self, PP_MAX, self.master_dom.getAttribute('max1')), 0, wx.EXPAND), +# (wx.TextCtrl(self, PP_MAX, self.xml.get('max1')), 0, wx.EXPAND), # (wx.StaticText(self, -1, "Current Free Talants per day:"), 0, wx.ALIGN_CENTER_VERTICAL), -# (wx.TextCtrl(self, PP_FRE, self.master_dom.getAttribute('free')), 0, wx.EXPAND), +# (wx.TextCtrl(self, PP_FRE, self.xml.get('free')), 0, wx.EXPAND), # (wx.StaticText(self, -1, "Max Free Talants per day:"), 0, wx.ALIGN_CENTER_VERTICAL), -# (wx.TextCtrl(self, PP_MFRE, self.master_dom.getAttribute('maxfree')), 0, wx.EXPAND), +# (wx.TextCtrl(self, PP_MFRE, self.xml.get('maxfree')), 0, wx.EXPAND), # ]) # self.sizer.AddGrowableCol(1) # self.Bind(wx.EVT_SIZE, self.on_size) @@ -1104,13 +1090,13 @@ # def on_text(self,evt): # id = evt.GetId() # if id == PP_CUR: -# self.master_dom.setAttribute('current1',evt.GetString()) +# self.xml.set('current1',evt.GetString()) # elif id == PP_MAX: -# self.master_dom.setAttribute('max1',evt.GetString()) +# self.xml.set('max1',evt.GetString()) # elif id == PP_FRE: -# self.master_dom.setAttribute('free',evt.GetString()) +# self.xml.set('free',evt.GetString()) # elif id == PP_MFRE: -# self.master_dom.setAttribute('maxfree',evt.GetString()) +# self.xml.set('maxfree',evt.GetString()) # # def on_size(self,evt): # s = self.GetClientSizeTuple() @@ -1120,12 +1106,12 @@ class gen_grid(wx.grid.Grid): """grid for gen info""" def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'General') + pname = handler.xml.set("name", 'General') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler - n_list = handler.master_dom._get_childNodes() + n_list = handler.xml.getchildren() self.CreateGrid(len(n_list),2) self.SetRowLabelSize(0) self.SetColLabelSize(0) @@ -1138,15 +1124,13 @@ row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) - t_node = self.n_list[row]._get_firstChild() - t_node._set_nodeValue(value) + self.n_list[row].text = value if row==0: self.handler.on_name_change(value) def refresh_row(self,rowi): - t_node = component.get('xml').safe_get_text_node(self.n_list[rowi]) - self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName()) + self.SetCellValue(rowi,0,self.n_list[rowi].tag) self.SetReadOnly(rowi,0) - self.SetCellValue(rowi,1,t_node._get_nodeValue()) + self.SetCellValue(rowi,1,self.n_list[rowi].text) def on_size(self,evt): (w,h) = self.GetClientSizeTuple() @@ -1160,12 +1144,12 @@ class inventory_grid(wx.grid.Grid): """grid for gen info""" def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Money and Inventory') + pname = handler.xml.set("name", 'Money and Inventory') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler - n_list = handler.master_dom._get_childNodes() + n_list = handler.xml.getchildren() self.CreateGrid(len(n_list),2) self.SetRowLabelSize(0) self.SetColLabelSize(0) @@ -1178,15 +1162,13 @@ row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) - t_node = self.n_list[row]._get_firstChild() - t_node._set_nodeValue(value) + self.n_list[row].text = value if row==0: self.handler.on_name_change(value) def refresh_row(self,rowi): - t_node = component.get('xml').safe_get_text_node(self.n_list[rowi]) - self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName()) + self.SetCellValue(rowi,0, self.n_list[rowi].tag) self.SetReadOnly(rowi,0) - self.SetCellValue(rowi,1,t_node._get_nodeValue()) + self.SetCellValue(rowi,1,self.n_list[rowi].text) def on_size(self,evt): (w,h) = self.GetClientSizeTuple() @@ -1200,12 +1182,12 @@ class abil_grid(wx.grid.Grid): """grid for abilities""" def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Stats') + pname = handler.xml.set("name", 'Stats') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler - stats = handler.master_dom.getElementsByTagName('stat') + stats = handler.xml.findall('stat') self.CreateGrid(len(stats),3) self.SetRowLabelSize(0) col_names = ['Ability','Score','Modifier'] @@ -1223,7 +1205,7 @@ value = self.GetCellValue(row,col) try: int(value) - self.stats[row].setAttribute('base',value) + self.stats[row].set('base',value) self.refresh_row(row) except: self.SetCellValue(row,col,"0") @@ -1232,11 +1214,11 @@ def refresh_row(self,rowi): s = self.stats[rowi] - name = s.getAttribute('name') - abbr = s.getAttribute('abbr') + name = s.get('name') + abbr = s.get('abbr') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) - self.SetCellValue(rowi,1,s.getAttribute('base')) + self.SetCellValue(rowi,1,s.get('base')) self.SetCellValue(rowi,2,str(self.handler.get_mod(abbr))) self.SetReadOnly(rowi,2) @@ -1258,12 +1240,12 @@ class save_grid(wx.grid.Grid): """grid for saves""" def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Saves') + pname = handler.xml.set("name", 'Saves') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler - saves = handler.master_dom.getElementsByTagName('save') + saves = handler.xml.findall('save') self.stats = handler.char_hander.child_handlers['abilities'] self.CreateGrid(len(saves),7) self.SetRowLabelSize(0) @@ -1282,28 +1264,28 @@ try: int(value) if col == 2: - self.saves[row].setAttribute('base',value) + self.saves[row].set('base',value) elif col ==4: - self.saves[row].setAttribute('magmod',value) + self.saves[row].set('magmod',value) elif col ==4: - self.saves[row].setAttribute('miscmod',value) + self.saves[row].set('miscmod',value) self.refresh_row(row) except: self.SetCellValue(row,col,"0") def refresh_row(self,rowi): s = self.saves[rowi] - name = s.getAttribute('name') + name = s.get('name') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) - stat = s.getAttribute('stat') + stat = s.get('stat') self.SetCellValue(rowi,1,stat) self.SetReadOnly(rowi,1) - self.SetCellValue(rowi,2,s.getAttribute('base')) + self.SetCellValue(rowi,2,s.get('base')) self.SetCellValue(rowi,3,str(self.stats.get_mod(stat))) self.SetReadOnly(rowi,3) - self.SetCellValue(rowi,4,s.getAttribute('magmod')) - self.SetCellValue(rowi,5,s.getAttribute('miscmod')) + self.SetCellValue(rowi,4,s.get('magmod')) + self.SetCellValue(rowi,5,s.get('miscmod')) mod = str(self.handler.get_mod(name)) self.SetCellValue(rowi,6,mod) self.SetReadOnly(rowi,6) @@ -1326,12 +1308,12 @@ class skill_grid(wx.grid.Grid): """ panel for skills """ def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Skills') + pname = handler.xml.set("name", 'Skills') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler - skills = handler.master_dom.getElementsByTagName('skill') + skills = handler.xml.findall('skill') self.stats = handler.char_hander.child_handlers['abilities'] self.CreateGrid(len(skills),7) self.SetRowLabelSize(0) @@ -1351,28 +1333,28 @@ try: int(value) if col == 3: - self.skills[row].setAttribute('rank',value) + self.skills[row].set('rank',value) elif col ==5: - self.skills[row].setAttribute('misc',value) + self.skills[row].set('misc',value) elif col == 1: - self.skills[row].setAttribute('untrained',value) + self.skills[row].set('untrained',value) self.refresh_row(row) except: self.SetCellValue(row,col,"0") def refresh_row(self,rowi): s = self.skills[rowi] - name = s.getAttribute('name') + name = s.get('name') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) - self.SetCellValue(rowi,1,s.getAttribute('untrained')) - stat = s.getAttribute('stat') + self.SetCellValue(rowi,1,s.get('untrained')) + stat = s.get('stat') self.SetCellValue(rowi,2,stat) self.SetReadOnly(rowi,2) - self.SetCellValue(rowi,3,s.getAttribute('rank')) + self.SetCellValue(rowi,3,s.get('rank')) self.SetCellValue(rowi,4,str(self.stats.get_mod(stat))) self.SetReadOnly(rowi,4) - self.SetCellValue(rowi,5,s.getAttribute('misc')) + self.SetCellValue(rowi,5,s.get('misc')) mod = str(self.handler.get_mod(name)) self.SetCellValue(rowi,6,mod) self.SetReadOnly(rowi,6) @@ -1395,7 +1377,7 @@ class feat_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Feats') + pname = handler.xml.set("name", 'Feats') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.HORIZONTAL) @@ -1410,9 +1392,9 @@ self.Bind(wx.EVT_BUTTON, self.on_remove, remove_btn) self.Bind(wx.EVT_BUTTON, self.on_add, add_btn) - n_list = handler.master_dom._get_childNodes() + n_list = handler.xml.getchildren() self.n_list = n_list - self.master_dom = handler.master_dom + self.xml = handler.xml self.grid.CreateGrid(len(n_list),2,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"Feat") @@ -1423,8 +1405,8 @@ def refresh_row(self,i): feat = self.n_list[i] - name = feat.getAttribute('name') - type = feat.getAttribute('type') + name = feat.get('name') + type = feat.get('type') self.grid.SetCellValue(i,0,name) self.grid.SetReadOnly(i,0) self.grid.SetCellValue(i,1,type) @@ -1435,23 +1417,20 @@ for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) + self.xml.remove(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: - tmp = open(dir_struct["SWd20"]+"d20feats.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() - self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('feat') + tree = parse(dir_struct["SWd20"]+"d20feats.xml") + self.temp_dom = tree.getroot() + f_list = self.temp_dom.findall('feat') opts = [] for f in f_list: - opts.append(f.getAttribute('name')) + opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Feat','Feats',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) self.refresh_row(self.grid.GetNumberRows()-1) dlg.Destroy() @@ -1470,7 +1449,7 @@ class attack_grid(wx.grid.Grid): """grid for attacks""" def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Melee') + pname = handler.xml.set("name", 'Melee') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.parent = parent self.handler = handler @@ -1493,19 +1472,19 @@ try: int(value) if col==1: - self.rows[row].setAttribute('base',value) + self.rows[row].set('base',value) elif col==2: - self.rows[row].setAttribute('second',value) + self.rows[row].set('second',value) elif col==3: - self.rows[row].setAttribute('third',value) + self.rows[row].set('third',value) elif col==4: - self.rows[row].setAttribute('forth',value) + self.rows[row].set('forth',value) elif col==5: - self.rows[row].setAttribute('fifth',value) + self.rows[row].set('fifth',value) elif col==6: - self.rows[row].setAttribute('sixth',value) + self.rows[row].set('sixth',value) elif col==8: - self.rows[row].setAttribute('misc',value) + self.rows[row].set('misc',value) self.parent.refresh_data() except: self.SetCellValue(row,col,"0") @@ -1538,7 +1517,7 @@ class weapon_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Weapons') + pname = handler.xml.set("name", 'Weapons') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.HORIZONTAL) @@ -1553,9 +1532,9 @@ self.Bind(wx.EVT_BUTTON, self.on_remove, remove_btn) self.Bind(wx.EVT_BUTTON, self.on_add, add_btn) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - n_list = handler.master_dom.getElementsByTagName('weapon') + n_list = handler.xml.findall('weapon') self.n_list = n_list - self.master_dom = handler.master_dom + self.xml = handler.xml self.handler = handler self.grid.CreateGrid(len(n_list),9,1) self.grid.SetRowLabelSize(0) @@ -1570,31 +1549,31 @@ col = evt.GetCol() value = self.grid.GetCellValue(row,col) if col == 0: - self.n_list[row].setAttribute('name',value) + self.n_list[row].set('name',value) elif col == 2: try: int(value) - self.n_list[row].setAttribute('mod',value) + self.n_list[row].set('mod',value) self.refresh_row(row) except: self.grid.SetCellValue(row,col,"1") else: - self.n_list[row].setAttribute(self.grid.GetColLabelValue(col),value) + self.n_list[row].set(self.grid.GetColLabelValue(col),value) def refresh_row(self,i): n = self.n_list[i] - name = n.getAttribute('name') - mod = n.getAttribute('mod') - ran = n.getAttribute('range') + name = n.get('name') + mod = n.get('mod') + ran = n.get('range') total = str(int(mod) + self.handler.get_mod(ran)) self.grid.SetCellValue(i,0,name) - self.grid.SetCellValue(i,1,n.getAttribute('damage')) + self.grid.SetCellValue(i,1,n.get('damage')) self.grid.SetCellValue(i,2,mod) - self.grid.SetCellValue(i,3,n.getAttribute('critical')) - self.grid.SetCellValue(i,4,n.getAttribute('type')) - self.grid.SetCellValue(i,5,n.getAttribute('weight')) + self.grid.SetCellValue(i,3,n.get('critical')) + self.grid.SetCellValue(i,4,n.get('type')) + self.grid.SetCellValue(i,5,n.get('weight')) self.grid.SetCellValue(i,6,ran) - self.grid.SetCellValue(i,7,n.getAttribute('size') ) + self.grid.SetCellValue(i,7,n.get('size') ) self.grid.SetCellValue(i,8,total) self.grid.SetReadOnly(i,8) @@ -1603,27 +1582,24 @@ for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) - self.n_list = self.master_dom.getElementsByTagName('weapon') + self.xml.remove(self.n_list[i]) + self.n_list = self.xml.findall('weapon') self.handler.refresh_weapons() def on_add(self,evt): if not self.temp_dom: - tmp = open(dir_struct["SWd20"]+"d20weapons.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() - self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('weapon') + tree = parse(dir_struct["SWd20"]+"d20weapons.xml") + self.temp_dom = tree.getroot() + f_list = self.temp_dom.findall('weapon') opts = [] for f in f_list: - opts.append(f.getAttribute('name')) + opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Weapon','Weapon List',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) - self.n_list = self.master_dom.getElementsByTagName('weapon') + self.n_list = self.xml.findall('weapon') self.refresh_row(self.grid.GetNumberRows()-1) self.handler.refresh_weapons() dlg.Destroy() @@ -1646,7 +1622,7 @@ class attack_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Melee') + pname = handler.xml.set("name", 'Melee') wx.Panel.__init__(self, parent, -1) self.a_grid = attack_grid(self, handler) @@ -1668,7 +1644,7 @@ class ac_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Armor') + pname = handler.xml.set("name", 'Armor') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.HORIZONTAL) @@ -1683,8 +1659,8 @@ self.Bind(wx.EVT_BUTTON, self.on_remove, remove_btn) self.Bind(wx.EVT_BUTTON, self.on_add, add_btn) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - self.master_dom = handler.master_dom - n_list = handler.master_dom._get_childNodes() + self.xml = handler.xml + n_list = handler.xml.getchildren() self.n_list = n_list col_names = ['Armor','DR','Max Dex','Check Penalty','Weight','Speed (10)','Speed (6)','type'] self.grid.CreateGrid(len(n_list),len(col_names),1) @@ -1704,39 +1680,36 @@ if col >= 1 and col <= 5: try: int(value) - self.n_list[row].setAttribute(self.atts[col],value) + self.n_list[row].set(self.atts[col],value) except: self.grid.SetCellValue(row,col,"0") else: - self.n_list[row].setAttribute(self.atts[col],value) + self.n_list[row].set(self.atts[col],value) def refresh_row(self,i): n = self.n_list[i] for y in range(len(self.atts)): - self.grid.SetCellValue(i,y,n.getAttribute(self.atts[y])) + self.grid.SetCellValue(i,y,n.get(self.atts[y])) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) + self.xml.remove(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: - tmp = open(dir_struct["SWd20"]+"d20armor.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() - self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('armor') + tree = parse(dir_struct["SWd20"]+"d20armor.xml") + self.temp_dom = tree.getroot() + f_list = self.temp_dom.findall('armor') opts = [] for f in f_list: - opts.append(f.getAttribute('name')) + opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Armor:','Armor List',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) self.refresh_row(self.grid.GetNumberRows()-1) dlg.Destroy() @@ -1755,7 +1728,7 @@ class class_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Class') + pname = handler.xml.set("name", 'Class') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.HORIZONTAL) @@ -1771,9 +1744,9 @@ self.Bind(wx.EVT_BUTTON, self.on_add, add_btn) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - n_list = handler.master_dom._get_childNodes() + n_list = handler.xml.getchildren() self.n_list = n_list - self.master_dom = handler.master_dom + self.xml = handler.xml self.grid.CreateGrid(len(n_list),2,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"Class") @@ -1788,15 +1761,15 @@ value = self.grid.GetCellValue(row,col) try: int(value) - self.n_list[row].setAttribute('level',value) + self.n_list[row].set('level',value) except: self.grid.SetCellValue(row,col,"1") def refresh_row(self,i): n = self.n_list[i] - name = n.getAttribute('name') - level = n.getAttribute('level') + name = n.get('name') + level = n.get('level') self.grid.SetCellValue(i,0,name) self.grid.SetReadOnly(i,0) self.grid.SetCellValue(i,1,level) @@ -1807,23 +1780,20 @@ for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) + self.xml.remove(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: - tmp = open(dir_struct["SWd20"]+"SWd20classes.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() - self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('class') + tree = parse(dir_struct["SWd20"]+"SWd20classes.xml") + self.temp_dom = tree.getroot() + f_list = self.temp_dom.findall('class') opts = [] for f in f_list: - opts.append(f.getAttribute('name')) + opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Class','Classes',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) self.refresh_row(self.grid.GetNumberRows()-1) dlg.Destroy()
--- a/orpg/gametree/nodehandlers/d20.py Sun Nov 01 01:12:50 2009 -0600 +++ b/orpg/gametree/nodehandlers/d20.py Sun Nov 01 11:36:14 2009 -0600 @@ -31,7 +31,8 @@ from core import * import re from xml.etree.ElementTree import ElementTree, Element, iselement -from xml.etree.ElementTree import fromstring, tostring, parse, XML +from xml.etree.ElementTree import fromstring, tostring, parse, XML +from orpg.tools.orpg_log import debug D20_EXPORT = wx.NewId() ############################ @@ -49,7 +50,7 @@ self.load_children() def load_children(self): - children = self.xml._get_childNodes() + children = self.xml.getchildren() for c in children: self.tree.load_xml(c,self.mytree_node) @@ -63,7 +64,7 @@ opt = wx.MessageBox("Add node as child?","Container Node",wx.YES_NO|wx.CANCEL) if opt == wx.YES: xml = self.tree.drag_obj.delete() - xml = self.xml.insertBefore(xml,None) + xml = self.xml.append(xml,None) self.tree.load_xml(xml, self.mytree_node) self.tree.Expand(self.mytree_node) elif opt == wx.NO:
--- a/orpg/gametree/nodehandlers/dnd35.py Sun Nov 01 01:12:50 2009 -0600 +++ b/orpg/gametree/nodehandlers/dnd35.py Sun Nov 01 11:36:14 2009 -0600 @@ -5,6 +5,7 @@ from string import * #a 1.6003 from inspect import * #a 1.9001 from orpg.dirpath import dir_struct +from xml.etree.ElementTree import parse dnd35_EXPORT = wx.NewId() ############Global Stuff############## @@ -21,12 +22,12 @@ return root #a 1.6 convinience function added safeGetAttr -def safeGetAttr(node,lable,defRetV=None): - cna=node.attributes - for i2 in range(len(cna)): - if cna.item(i2).name == lable: - return cna.item(i2).value - #retV=node.getAttribute(lable) # getAttribute does not distingish between +def safeGetAttr(node, label, defRetV=None): + cna=node.attrib + for key in cna: + if key == label: + return cna[key] + #retV=node.get(lable) # get does not distingish between # the attribute not being present vs it having a value of "" # This is bad for this routine, thus not used. return defRetV @@ -58,7 +59,7 @@ def new_child_handler(self,tag,text,handler_class,icon='gear'): - node_list = self.master_dom.getElementsByTagName(tag) + node_list = self.xml.findall(tag) tree = self.tree i = self.tree.icons[icon] new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) @@ -137,7 +138,7 @@ def on_html(self,evt): html_str = self.tohtml() wnd = http_html_window(self.frame.note,-1) - wnd.title = self.master_dom.getAttribute('name') + wnd.title = self.xml.get('name') self.frame.add_panel(wnd) wnd.SetPage(html_str) @@ -167,12 +168,11 @@ return wnd def tohtml(self): - n_list = self.master_dom._get_childNodes() + n_list = self.xml.getchildren() html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>" for n in n_list: - t_node = component.get('xml').safe_get_text_node(n) - html_str += "<B>"+n._get_tagName().capitalize() +":</B> " - html_str += t_node._get_nodeValue() + ", " + html_str += "<B>"+n.tag.capitalize() +":</B> " + html_str += n.text + ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str @@ -183,14 +183,13 @@ def get_char_name( self ): - node = self.master_dom.getElementsByTagName( 'name' )[0] - t_node = component.get('xml').safe_get_text_node( node ) - return t_node._get_nodeValue() + node = self.xml.findall( 'name' )[0] + return node.text class gen_grid(wx.grid.Grid): """grid for gen info""" def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'General') + pname = handler.xml.set("name", 'General') self.hparent = handler #a 1.5002 allow ability to run up tree, needed # a 1.5002 parent is functional parent, not invoking parent. @@ -199,7 +198,7 @@ #self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler - n_list = handler.master_dom._get_childNodes() + n_list = handler.xml.getchildren() self.CreateGrid(len(n_list),2) self.SetRowLabelSize(0) self.SetColLabelSize(0) @@ -212,18 +211,16 @@ row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) - t_node = self.n_list[row]._get_firstChild() - t_node._set_nodeValue(value) + t_node = self.n_list[row] + t_node.text = value if row==0: self.handler.on_name_change(value) #self.AutoSizeColumn(1) - def refresh_row(self,rowi): - t_node = component.get('xml').safe_get_text_node(self.n_list[rowi]) - - self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName()) - self.SetReadOnly(rowi,0) - self.SetCellValue(rowi,1,t_node._get_nodeValue()) + def refresh_row(self, rowi): + self.SetCellValue(rowi, 0, self.n_list[rowi].tag) + self.SetReadOnly(rowi, 0) + self.SetCellValue(rowi, 1, self.n_list[rowi].text) self.AutoSizeColumn(1) class dnd35inventory(dnd35_char_child): @@ -242,12 +239,11 @@ return wnd def tohtml(self): - n_list = self.master_dom._get_childNodes() + n_list = self.xml.getchildren() html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Inventory</th></tr><tr><td>" for n in n_list: - t_node = component.get('xml').safe_get_text_node(n) - html_str += "<B>"+n._get_tagName().capitalize() +":</B> " - html_str += t_node._get_nodeValue() + "<br />" + html_str += "<B>"+n.tag.capitalize() +":</B> " + html_str += n.text + "<br />" html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str @@ -255,7 +251,7 @@ def __init__(self, parent, handler): wx.Panel.__init__(self, parent, wx.ID_ANY) - self.n_list = handler.master_dom._get_childNodes() + self.n_list = handler.xml.getchildren() self.autosize = False self.sizer = wx.StaticBoxSizer(wx.StaticBox(self, wx.ID_ANY, "Inventroy"), wx.VERTICAL) @@ -317,13 +313,11 @@ for node in self.n_list: if node._get_tagName() == nodeName: - t_node = component.get('xml').safe_get_text_node(node) - t_node._set_nodeValue(value) + node.text = value def saveMoney(self, row, col): value = self.grid.GetCellValue(row, col) - t_node = component.get('xml').safe_get_text_node(self.n_list[row]) - t_node._set_nodeValue(value) + self.n_list[row].text = value def on_cell_change(self, evt): row = evt.GetRow() @@ -334,9 +328,8 @@ def refresh_row(self, row): - t_node = component.get('xml').safe_get_text_node(self.n_list[row]) - tagname = self.n_list[row]._get_tagName() - value = t_node._get_nodeValue() + tagname = self.n_list[row].tag + value = self.n_list[row].text if tagname == 'Gear': self.fillTextNode(tagname, value) elif tagname == 'Magic': @@ -367,7 +360,7 @@ def new_child_handler(self,tag,text,handler_class,icon='gear'): - node_list = self.master_dom.getElementsByTagName(tag) + node_list = self.xml.findall(tag) tree = self.tree i = self.tree.icons[icon] new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) @@ -405,7 +398,7 @@ def on_html(self,evt): html_str = self.tohtml() wnd = http_html_window(self.frame.note,-1) - wnd.title = self.master_dom.getAttribute('name') + wnd.title = self.xml.get('name') self.frame.add_panel(wnd) wnd.SetPage(html_str) @@ -429,12 +422,12 @@ self.root.abilities = self #a 1.5002 let other classes find me. self.abilities = {} - node_list = self.master_dom.getElementsByTagName('stat') + node_list = self.xml.findall('stat') tree = self.tree icons = tree.icons for n in node_list: - name = n.getAttribute('abbr') + name = n.get('abbr') self.abilities[name] = n new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) tree.SetPyData( new_tree_node, self ) @@ -457,14 +450,14 @@ chat.ParsePost( txt, True, True ) def get_mod(self,abbr): - score = int(self.abilities[abbr].getAttribute('base')) + score = int(self.abilities[abbr].get('base')) mod = (score - 10) / 2 mod = int(mod) return mod def set_score(self,abbr,score): if score >= 0: - self.abilities[abbr].setAttribute("base",str(score)) + self.abilities[abbr].set("base",str(score)) def get_design_panel(self,parent): wnd = outline_panel(parent,self,abil_grid,"Abilities") @@ -474,11 +467,11 @@ def tohtml(self): html_str = """<table border='1' width=100%><tr BGCOLOR=#E9E9E9 ><th width='50%'>Ability</th> <th>Base</th><th>Modifier</th></tr>""" - node_list = self.master_dom.getElementsByTagName('stat') + node_list = self.xml.findall('stat') for n in node_list: - name = n.getAttribute('name') - abbr = n.getAttribute('abbr') - base = n.getAttribute('base') + name = n.get('name') + abbr = n.get('abbr') + base = n.get('base') mod = str(self.get_mod(abbr)) if int(mod) >= 0: #m 1.6013 added "int(" and ")" mod1 = "+" @@ -492,7 +485,7 @@ class abil_grid(wx.grid.Grid): """grid for abilities""" def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Stats') + pname = handler.xml.set("name", 'Stats') self.hparent = handler #a 1.5002 allow ability to run up tree. self.root = getRoot(self) #a 1.5002 in this case, we need the functional parent, not the invoking parent. @@ -501,7 +494,7 @@ self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler - stats = handler.master_dom.getElementsByTagName('stat') + stats = handler.xml.findall('stat') self.CreateGrid(len(stats),3) self.SetRowLabelSize(0) col_names = ['Ability','Score','Modifier'] @@ -520,7 +513,7 @@ #print value try: int(value) - self.stats[row].setAttribute('base',value) + self.stats[row].set('base',value) self.refresh_row(row) except: self.SetCellValue(row,col,"0") @@ -532,11 +525,11 @@ def refresh_row(self,rowi): s = self.stats[rowi] - name = s.getAttribute('name') - abbr = s.getAttribute('abbr') + name = s.get('name') + abbr = s.get('abbr') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) - self.SetCellValue(rowi,1,s.getAttribute('base')) + self.SetCellValue(rowi,1,s.get('base')) self.SetCellValue(rowi,2,str(self.handler.get_mod(abbr))) self.SetReadOnly(rowi,2) #if self.root.saves.saveGrid: #a 1.6018 d 1.9002 whole if clause @@ -578,20 +571,20 @@ def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Classes</th></tr><tr><td>" - n_list = self.master_dom._get_childNodes() + n_list = self.xml.getchildren() for n in n_list: - html_str += n.getAttribute('name') + " ("+n.getAttribute('level')+"), " + html_str += n.get('name') + " ("+n.get('level')+"), " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str def get_char_lvl( self, attr ): - node_list = self.master_dom.getElementsByTagName('class') + node_list = self.xml.findall('class') # print "eclasses - get_char_lvl node_list",node_list tot = 0 #a 1.5009 actually, slipping in a quick enhancement ;-) for n in node_list: - lvl = n.getAttribute('level') #o 1.5009 not sure of the value of this + lvl = n.get('level') #o 1.5009 not sure of the value of this tot += int(lvl) #a 1.5009 - type = n.getAttribute('name') #o 1.5009 not sure of the value of this + type = n.get('name') #o 1.5009 not sure of the value of this #print type,lvl #a (debug) 1.5009 if attr == "level": return lvl #o 1.5009 this returns the level of someone's first class. ??? @@ -602,17 +595,17 @@ def get_class_lvl( self, classN ): #a 1.5009 need to be able to get monk lvl #a 1.5009 this function is new. - node_list = self.master_dom.getElementsByTagName('class') + node_list = self.xml.findall('class') #print "eclasses - get_class_lvl node_list",node_list for n in node_list: - lvl = n.getAttribute('level') - type = n.getAttribute('name') + lvl = n.get('level') + type = n.get('name') if classN == type: return lvl class class_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Class') + pname = handler.xml.set("name", 'Class') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) @@ -634,9 +627,9 @@ self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - n_list = handler.master_dom._get_childNodes() + n_list = handler.xml.getchildren() self.n_list = n_list - self.master_dom = handler.master_dom + self.xml = handler.xml self.grid.CreateGrid(len(n_list),3,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"Class") @@ -652,7 +645,7 @@ value = self.grid.GetCellValue(row,col) try: int(value) - self.n_list[row].setAttribute('level',value) + self.n_list[row].set('level',value) except: self.grid.SetCellValue(row,col,"1") @@ -660,9 +653,9 @@ def refresh_row(self,i): n = self.n_list[i] - name = n.getAttribute('name') - level = n.getAttribute('level') - book = n.getAttribute('book') + name = n.get('name') + level = n.get('level') + book = n.get('book') self.grid.SetCellValue(i,0,name) self.grid.SetReadOnly(i,0) self.grid.SetCellValue(i,1,level) @@ -677,23 +670,21 @@ for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) + self.xml.remove(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: - tmp = open(dir_struct["dnd35"]+"dnd35classes.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() + tree = parse(dir_struct["dnd35"]+"dnd35classes.xml") + xml_dom = tree.getroot() self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('class') + f_list = self.temp_dom.findall('class') opts = [] for f in f_list: - opts.append(f.getAttribute('name')) + opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Class','Classes',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) self.refresh_row(self.grid.GetNumberRows()-1) dlg.Destroy() @@ -725,10 +716,10 @@ self.root = getRoot(self) #a 1.5002 self.root.saves = self #a 1.6009 - node_list = self.master_dom.getElementsByTagName('save') + node_list = self.xml.findall('save') self.saves={} for n in node_list: - name = n.getAttribute('name') + name = n.get('name') self.saves[name] = n new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) tree.SetPyData(new_tree_node,self) @@ -746,13 +737,13 @@ def get_mod(self,name): save = self.saves[name] - stat = save.getAttribute('stat') + stat = save.get('stat') #print "dnd35saves, get_mod: self,root",self,self.root #a (debug) 1.5002 #print "and abilities",self.root.abilities #a (debug) 1.5002 stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 - base = int(save.getAttribute('base')) - miscmod = int(save.getAttribute('miscmod')) - magmod = int(save.getAttribute('magmod')) + base = int(save.get('base')) + miscmod = int(save.get('miscmod')) + magmod = int(save.get('magmod')) total = stat_mod + base + miscmod + magmod return total @@ -788,17 +779,17 @@ <th width='30%'>Save</th> <th>Key</th><th>Base</th><th>Abil</th><th>Magic</th> <th>Misc</th><th>Total</th></tr>""" - node_list = self.master_dom.getElementsByTagName('save') + node_list = self.xml.findall('save') for n in node_list: - name = n.getAttribute('name') - stat = n.getAttribute('stat') - base = n.getAttribute('base') + name = n.get('name') + stat = n.get('stat') + base = n.get('base') html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+stat+"</td><td>"+base+"</td>" #stat_mod = str(dnd_globals["stats"][stat]) #d 1.5002 stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 - mag = n.getAttribute('magmod') - misc = n.getAttribute('miscmod') + mag = n.get('magmod') + misc = n.get('miscmod') mod = str(self.get_mod(name)) if mod >= 0: mod1 = "+" @@ -814,7 +805,7 @@ class save_grid(wx.grid.Grid): """grid for saves""" def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Saves') + pname = handler.xml.set("name", 'Saves') self.hparent = handler #a 1.5002 allow ability to run up tree. #a 1.5002 in this case, we need the functional parent, not the invoking parent. self.root = getRoot(self) @@ -826,7 +817,7 @@ self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler - saves = handler.master_dom.getElementsByTagName('save') + saves = handler.xml.findall('save') self.CreateGrid(len(saves),7) self.SetRowLabelSize(0) col_names = ['Save','Key','base','Abil','Magic','Misc','Total'] @@ -857,11 +848,11 @@ try: int(value) if col == 2: - self.saves[row].setAttribute('base',value) + self.saves[row].set('base',value) elif col ==4: - self.saves[row].setAttribute('magmod',value) + self.saves[row].set('magmod',value) elif col ==5: # 1.5001 - self.saves[row].setAttribute('miscmod',value) + self.saves[row].set('miscmod',value) self.refresh_row(row) except: self.SetCellValue(row,col,"0") @@ -869,17 +860,17 @@ def refresh_row(self,rowi): s = self.saves[rowi] - name = s.getAttribute('name') + name = s.get('name') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) - stat = s.getAttribute('stat') + stat = s.get('stat') self.SetCellValue(rowi,1,stat) self.SetReadOnly(rowi,1) - self.SetCellValue(rowi,2,s.getAttribute('base')) + self.SetCellValue(rowi,2,s.get('base')) self.SetCellValue(rowi,3,str(self.root.abilities.get_mod(stat))) self.SetReadOnly(rowi,3) - self.SetCellValue(rowi,4,s.getAttribute('magmod')) - self.SetCellValue(rowi,5,s.getAttribute('miscmod')) + self.SetCellValue(rowi,4,s.get('magmod')) + self.SetCellValue(rowi,5,s.get('miscmod')) mod = str(self.handler.get_mod(name)) self.SetCellValue(rowi,6,mod) self.SetReadOnly(rowi,6) @@ -916,7 +907,7 @@ def new_child_handler(self,tag,text,handler_class,icon='gear'): - node_list = self.master_dom.getElementsByTagName(tag) + node_list = self.xml.findall(tag) tree = self.tree i = self.tree.icons[icon] new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) @@ -956,7 +947,7 @@ def on_html(self,evt): html_str = self.tohtml() wnd = http_html_window(self.frame.note,-1) - wnd.title = self.master_dom.getAttribute('name') + wnd.title = self.xml.get('name') self.frame.add_panel(wnd) wnd.SetPage(html_str) @@ -982,16 +973,16 @@ skills_char_child.__init__(self,xml_dom,tree_node,parent) tree = self.tree icons = self.tree.icons - node_list = self.master_dom.getElementsByTagName('skill') + node_list = self.xml.findall('skill') self.skills={} #Adding code to not display skills you can not use -mgt for n in node_list: - name = n.getAttribute('name') + name = n.get('name') self.skills[name] = n skill_check = self.skills[name] - ranks = int(skill_check.getAttribute('rank')) - trained = int(skill_check.getAttribute('untrained')) + ranks = int(skill_check.get('rank')) + trained = int(skill_check.get('untrained')) if ranks > 0 or trained == 1: new_tree_node = tree.AppendItem(self.mytree_node,name, @@ -1009,15 +1000,15 @@ tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) - node_list = self.master_dom.getElementsByTagName('skill') + node_list = self.xml.findall('skill') self.skills={} for n in node_list: - name = n.getAttribute('name') + name = n.get('name') self.skills[name] = n skill_check = self.skills[name] - ranks = int(skill_check.getAttribute('rank')) - trained = int(skill_check.getAttribute('untrained')) + ranks = int(skill_check.get('rank')) + trained = int(skill_check.get('untrained')) if ranks > 0 or trained == 1: new_tree_node = tree.AppendItem(self.mytree_node,name, @@ -1029,11 +1020,11 @@ def get_mod(self,name): skill = self.skills[name] - stat = skill.getAttribute('stat') + stat = skill.get('stat') #stat_mod = int(dnd_globals["stats"][stat]) #d 1.5002 stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 - rank = int(skill.getAttribute('rank')) - misc = int(skill.getAttribute('misc')) + rank = int(skill.get('rank')) + misc = int(skill.get('misc')) total = stat_mod + rank + misc return total @@ -1052,8 +1043,8 @@ skill = self.skills[name] - untr = skill.getAttribute('untrained') #a 1.6004 - rank = skill.getAttribute('rank') #a 1.6004 + untr = skill.get('untrained') #a 1.6004 + rank = skill.get('rank') #a 1.6004 if eval('%s == 0' % (untr)): #a 1.6004 if eval('%s == 0' % (rank)): #a 1.6004 res = 'You fumble around, accomplishing nothing' #a 1.6004 @@ -1065,7 +1056,7 @@ armor = '' acCp = '' if ac < 0: #acCp >= 1 #m 1.5004 this is stored as negatives. - armorCheck = int(skill.getAttribute('armorcheck')) + armorCheck = int(skill.get('armorcheck')) #print "ac,armorCheck",ac,armorCheck if armorCheck == 1: acCp=ac @@ -1095,13 +1086,13 @@ html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 > <th width='30%'>Skill</th><th>Key</th> <th>Rank</th><th>Abil</th><th>Misc</th><th>Total</th></tr>""" - node_list = self.master_dom.getElementsByTagName('skill') + node_list = self.xml.findall('skill') for n in node_list: - name = n.getAttribute('name') - stat = n.getAttribute('stat') - rank = n.getAttribute('rank') - untr = n.getAttribute('untrained') #a 1.6004 + name = n.get('name') + stat = n.get('stat') + rank = n.get('rank') + untr = n.get('untrained') #a 1.6004 #Filter unsuable skills out of pretty print -mgt if eval('%s > 0' % (rank)) or eval('%s == 1' % (untr)): if eval('%s >=1' % (rank)): @@ -1118,7 +1109,7 @@ continue stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 #stat_mod = str(dnd_globals["stats"][stat]) #d 1.5002 - misc = n.getAttribute('misc') + misc = n.get('misc') mod = str(self.get_mod(name)) if mod >= 0: mod1 = "+" @@ -1135,13 +1126,13 @@ def __init__(self, parent, handler): self.hparent = handler #a 1.5002 need function parent, not invoker self.root = getRoot(self) #a 1.5002 - pname = handler.master_dom.setAttribute("name", 'Skills') + pname = handler.xml.set("name", 'Skills') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler - skills = handler.master_dom.getElementsByTagName('skill') + skills = handler.xml.findall('skill') #xelf.stats = dnd_globals["stats"] #d 1.5002 self.CreateGrid(len(skills),6) @@ -1162,9 +1153,9 @@ try: int(value) if col == 2: - self.skills[row].setAttribute('rank',value) + self.skills[row].set('rank',value) elif col ==4: - self.skills[row].setAttribute('misc',value) + self.skills[row].set('misc',value) self.refresh_row(row) except: self.SetCellValue(row,col,"0") @@ -1174,13 +1165,13 @@ def refresh_row(self,rowi): s = self.skills[rowi] - name = s.getAttribute('name') + name = s.get('name') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) - stat = s.getAttribute('stat') + stat = s.get('stat') self.SetCellValue(rowi,1,stat) self.SetReadOnly(rowi,1) - self.SetCellValue(rowi,2,s.getAttribute('rank')) + self.SetCellValue(rowi,2,s.get('rank')) #self.SetCellValue(rowi,3,str(dnd_globals["stats"][stat])) #d 1.5002 if self.root.abilities: #a 1.5002 sanity check. stat_mod=self.root.abilities.get_mod(stat) #a 1.5002 @@ -1191,7 +1182,7 @@ self.SetCellValue(rowi,3,str(stat_mod)) #a 1.5002 self.SetReadOnly(rowi,3) - self.SetCellValue(rowi,4,s.getAttribute('misc')) + self.SetCellValue(rowi,4,s.get('misc')) mod = str(self.handler.get_mod(name)) self.SetCellValue(rowi,5,mod) self.SetReadOnly(rowi,5) @@ -1235,9 +1226,9 @@ def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Feats</th></tr><tr><td>" - n_list = self.master_dom._get_childNodes() + n_list = self.xml.getchildren() for n in n_list: - html_str += n.getAttribute('name')+ ", " + html_str += n.get('name')+ ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str @@ -1248,8 +1239,8 @@ #a 1.5002 in this case, we need the functional parent, not the invoking parent. self.root = getRoot(self) #a 1.5002 #tempTitle= 'Feats - ' + self.root.general.charName #a 1.5010 - #pname = handler.master_dom.setAttribute("name", tempTitle) #a 1.5010 - pname = handler.master_dom.setAttribute("name", 'Feats') #d 1.5010 + #pname = handler.xml.set("name", tempTitle) #a 1.5010 + pname = handler.xml.set("name", 'Feats') #d 1.5010 wx.Panel.__init__(self, parent, -1) self.grid = wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) @@ -1272,9 +1263,9 @@ self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) - n_list = handler.master_dom._get_childNodes() + n_list = handler.xml.getchildren() self.n_list = n_list - self.master_dom = handler.master_dom + self.xml = handler.xml self.grid.CreateGrid(len(n_list),3,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"Feat") @@ -1291,9 +1282,9 @@ def refresh_row(self,i): feat = self.n_list[i] - name = feat.getAttribute('name') - type = feat.getAttribute('type') - desc = feat.getAttribute('desc') #m 1.6 correct typo + name = feat.get('name') + type = feat.get('type') + desc = feat.get('desc') #m 1.6 correct typo self.grid.SetCellValue(i,0,name) self.grid.SetReadOnly(i,0) self.grid.SetCellValue(i,1,type) @@ -1310,25 +1301,23 @@ for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) + self.xml.remove(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: - tmp = open(dir_struct["dnd35"]+"dnd35feats.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() + tree = parse(dir_struct["dnd35"]+"dnd35feats.xml") + xml_dom = tree.getroot() self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('feat') + f_list = self.temp_dom.findall('feat') opts = [] for f in f_list: - opts.append(f.getAttribute('name') + " - [" + - f.getAttribute('type') + "] - " + f.getAttribute('desc')) + opts.append(f.get('name') + " - [" + + f.get('type') + "] - " + f.get('desc')) dlg = wx.SingleChoiceDialog(self,'Choose Feat','Feats',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) self.refresh_row(self.grid.GetNumberRows()-1) f_list=0; opts=0 @@ -1371,7 +1360,7 @@ def new_child_handler(self,tag,text,handler_class,icon='gear'): - node_list = self.master_dom.getElementsByTagName(tag) + node_list = self.xml.findall(tag) tree = self.tree i = self.tree.icons[icon] new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) @@ -1410,7 +1399,7 @@ def on_html(self,evt): html_str = self.tohtml() wnd = http_html_window(self.frame.note,-1) - wnd.title = self.master_dom.getAttribute('name') + wnd.title = self.xml.get('name') self.frame.add_panel(wnd) wnd.SetPage(html_str) @@ -1439,8 +1428,8 @@ return wnd def on_rclick( self, evt ): - chp = self.master_dom.getAttribute('current') - mhp = self.master_dom.getAttribute('max') + chp = self.xml.get('current') + mhp = self.xml.get('max') txt = '((HP: %s / %s))' % ( chp, mhp ) self.chat.ParsePost( txt, True, True ) @@ -1448,9 +1437,9 @@ html_str = "<table width=100% border=1 >" html_str += "<tr BGCOLOR=#E9E9E9 ><th colspan=4>Hit Points</th></tr>" html_str += "<tr><th>Max:</th>" - html_str += "<td>"+self.master_dom.getAttribute('max')+"</td>" + html_str += "<td>"+self.xml.get('max')+"</td>" html_str += "<th>Current:</th>" - html_str += "<td>"+self.master_dom.getAttribute('current')+"</td>" + html_str += "<td>"+self.xml.get('current')+"</td>" html_str += "</tr></table>" return html_str @@ -1460,15 +1449,15 @@ self.hparent = handler #a 1.5002 allow ability to run up tree. In this #a 1.5002 case, we need the functional parent, not the invoking parent. - pname = handler.master_dom.setAttribute("name", 'HitPoints') + pname = handler.xml.set("name", 'HitPoints') self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap - self.master_dom = handler.master_dom + self.xml = handler.xml self.sizer.AddMany([ (wx.StaticText(self, -1, "HP Current:"), 0, wx.ALIGN_CENTER_VERTICAL), (wx.TextCtrl(self, HP_CUR, - self.master_dom.getAttribute('current')), 0, wx.EXPAND), + self.xml.get('current')), 0, wx.EXPAND), (wx.StaticText(self, -1, "HP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), - (wx.TextCtrl(self, HP_MAX, self.master_dom.getAttribute('max')), + (wx.TextCtrl(self, HP_MAX, self.xml.get('max')), 0, wx.EXPAND), ]) self.sizer.AddGrowableCol(1) @@ -1483,9 +1472,9 @@ def on_text(self,evt): id = evt.GetId() if id == HP_CUR: - self.master_dom.setAttribute('current',evt.GetString()) + self.xml.set('current',evt.GetString()) elif id == HP_MAX: - self.master_dom.setAttribute('max',evt.GetString()) + self.xml.set('max',evt.GetString()) def on_size(self,evt): s = self.GetClientSizeTuple() @@ -1525,9 +1514,9 @@ self.temp_dom={} #a 1.5012 end a1b - node_list = self.master_dom.getElementsByTagName('melee') + node_list = self.xml.findall('melee') self.melee = node_list[0] - node_list = self.master_dom.getElementsByTagName('ranged') + node_list = self.xml.findall('ranged') self.ranged = node_list[0] self.refresh_weapons() # this causes self.weapons to be loaded. @@ -1545,7 +1534,7 @@ fnFrame.panel.SetPage(self.html_str) fnFrame.Show() - #weaponsH = self.master_dom.getElementsByTagName('attacks') + #weaponsH = self.xml.findall('attacks') #mark7 #a 1.9001 this whole method @@ -1565,9 +1554,9 @@ tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) - node_list = self.master_dom.getElementsByTagName('weapon') + node_list = self.xml.findall('weapon') for n in node_list: - name = n.getAttribute('name') + name = n.get('name') fn = safeGetAttr(n,'fn') #a 1.5012 can be removed when #a 1.5012 confident all characters in the world have footnotes. #if self.updateFootNotes: @@ -1581,33 +1570,28 @@ def updateFootN(self,n):#a 1.5012 this whole function if not self.temp_dom: - tmp = open(dir_struct["dnd35"]+"dnd35weapons.xml","r") - #tmp = open("c:\clh\codeSamples\sample1.xml","r") #a (debug) 1.5012 - self.temp_dom = xml.dom.minidom.parse(tmp) - - #self.temp_dom = parseXml_with_dlg(self,tmp.read()) - self.temp_dom = self.temp_dom._get_firstChild() - tmp.close() - nameF = n.getAttribute('name') - w_list = self.temp_dom.getElementsByTagName('weapon') + tree = parse(dir_struct["dnd35"]+"dnd35weapons.xml") + self.temp_dom = tree.getroot() + nameF = n.get('name') + w_list = self.temp_dom.findall('weapon') found = False for w in w_list: - if nameF == w.getAttribute('name'): + if nameF == w.get('name'): found = True fnN = safeGetAttr(n,'fn') if fnN == None or fnN == 'None': - fnW = w.getAttribute('fn') + fnW = w.get('fn') #print "weapon",nameF,"footnotes are updated to",fnW self.html_str += ("<tr ALIGN='center'><td>"+nameF+"</td>"+ "<td>"+fnW+"</td></tr>\n") - n.setAttribute('fn',fnW) + n.set('fn',fnW) break if not found: self.html_str += ("<tr ALIGN='center'><td>"+nameF+" - Custom "+ "Weapon, research "+ "and update manually; setting footnote to indicate custom</td>"+ "<td>"+'X'+"</td></tr>\n") - n.setAttribute('fn','X') + n.set('fn','X') def get_mod(self,type='m'): @@ -1625,13 +1609,13 @@ stat_mod = -7 stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 #print "Big test - stat_mod",stat_mod #a (debug) 1.6000 - base = int(temp.getAttribute('base')) - base2 = int(temp.getAttribute('second')) - base3 = int(temp.getAttribute('third')) - base4 = int(temp.getAttribute('forth')) - base5 = int(temp.getAttribute('fifth')) - base6 = int(temp.getAttribute('sixth')) - misc = int(temp.getAttribute('misc')) + base = int(temp.get('base')) + base2 = int(temp.get('second')) + base3 = int(temp.get('third')) + base4 = int(temp.get('forth')) + base5 = int(temp.get('fifth')) + base6 = int(temp.get('sixth')) + misc = int(temp.get('misc')) return (base, base2, base3, base4, base5, base6, stat_mod ,misc) def on_rclick(self,evt): @@ -1645,10 +1629,10 @@ #self.frame.add_panel(self.get_design_panel(self.frame.note)) else: #print "entering attack phase" - mod = int(self.weapons[name].getAttribute('mod')) + mod = int(self.weapons[name].get('mod')) wepMod = mod #a 1.5008 footNotes = safeGetAttr(self.weapons[name],'fn','') - cat = self.weapons[name].getAttribute('category') #a1.6001 + cat = self.weapons[name].get('category') #a1.6001 result = split(cat,"-",2) #a 1.6001 if len(result) < 2: #a 1.6021 this if & else print "warning: 1.6002 unable to interpret weapon category" @@ -1660,7 +1644,7 @@ tres=result[1] #print "print FootNotes,tres",footNotes,tres if tres == 'Melee': #a 1.6001 #m 1.6022 use of tres here and... - #if self.weapons[name].getAttribute('range') == '0':#d 1.6001 + #if self.weapons[name].get('range') == '0':#d 1.6001 rangeOrMelee = 'm' #a 1.5008 code demote for next comment block elif tres == 'Ranged': #m 1.6001 (was just else) #m 1.6022 here rangeOrMelee = 'r' #a 1.5008 @@ -1671,7 +1655,7 @@ rangeOrMelee ='m' mod = mod + self.get_mod(rangeOrMelee) #a 1.5008 chat = self.chat - dmg = self.weapons[name].getAttribute('damage') + dmg = self.weapons[name].get('damage') #a 1.6003 start code fix instance a result = split(dmg,"/",2) @@ -1858,28 +1842,28 @@ html_str += "<td>"+str(ranged[1])+"</td>" html_str += "<td>"+str(ranged[2])+"</td></tr></table>" - n_list = self.master_dom.getElementsByTagName('weapon') + n_list = self.xml.findall('weapon') for n in n_list: - mod = n.getAttribute('mod') + mod = n.get('mod') if mod >= 0: mod1 = "+" else: mod1 = "" - ran = n.getAttribute('range') + ran = n.get('range') total = str(int(mod) + self.get_mod(ran)) html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 > <th colspan=2>Weapon</th> <th>Attack</th><th >Damage</th><th>Critical</th></tr>""" html_str += "<tr ALIGN='center' ><td colspan=2>" - html_str += n.getAttribute('name')+"</td><td>"+total+"</td>" - html_str += "<td>"+n.getAttribute('damage')+"</td><td>" - html_str += n.getAttribute('critical')+"</td></tr>" + html_str += n.get('name')+"</td><td>"+total+"</td>" + html_str += "<td>"+n.get('damage')+"</td><td>" + html_str += n.get('critical')+"</td></tr>" html_str += """<tr BGCOLOR=#E9E9E9 ><th>Range</th><th>Weight</th> <th>Type</th><th>Size</th><th>Misc Mod</th></tr>""" html_str += "<tr ALIGN='center'><td>"+ran+"</td><td>" - html_str += n.getAttribute('weight')+"</td>" - html_str += "<td>"+n.getAttribute('type')+"</td><td>" - html_str += n.getAttribute('size')+"</td>" + html_str += n.get('weight')+"</td>" + html_str += "<td>"+n.get('type')+"</td><td>" + html_str += n.get('size')+"</td>" html_str += '<td>%s%s</td></tr>' % (mod1, mod) #a 1.5012 add next two lines to pretty print footnotes. html_str += """<tr><th BGCOLOR=#E9E9E9 colspan=2>Footnotes:</th>""" @@ -1890,7 +1874,7 @@ class attack_grid(wx.grid.Grid): """grid for attacks""" def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Melee') + pname = handler.xml.set("name", 'Melee') self.hparent = handler #a 1.5002 allow ability to run up tree. #a 1.5002 we need the functional parent, not the invoking parent. @@ -1932,19 +1916,19 @@ try: int(value) if col==1: - self.rows[row].setAttribute('base',value) + self.rows[row].set('base',value) elif col==2: - self.rows[row].setAttribute('second',value) + self.rows[row].set('second',value) elif col==3: - self.rows[row].setAttribute('third',value) + self.rows[row].set('third',value) elif col==4: - self.rows[row].setAttribute('forth',value) + self.rows[row].set('forth',value) elif col==5: - self.rows[row].setAttribute('fifth',value) + self.rows[row].set('fifth',value) elif col==6: - self.rows[row].setAttribute('sixth',value) + self.rows[row].set('sixth',value) elif col==8: - self.rows[row].setAttribute('misc',value) + self.rows[row].set('misc',value) self.parent.refresh_data() except: self.SetCellValue(row,col,"0") @@ -1983,7 +1967,7 @@ self.hparent = handler #a 1.5012 self.root = getRoot(self) - pname = handler.master_dom.setAttribute("name", 'Weapons') + pname = handler.xml.set("name", 'Weapons') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) @@ -2008,9 +1992,9 @@ self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.grid.Bind(wx.grid.EVT_GRID_CELL_RIGHT_CLICK, self.on_gridRclick)#a 1.5012 - n_list = handler.master_dom.getElementsByTagName('weapon') + n_list = handler.xml.findall('weapon') self.n_list = n_list - self.master_dom = handler.master_dom + self.xml = handler.xml self.handler = handler #trash=input("weapon panel init colnames") self.colAttr = ['name','damage','mod','critical','type','weight', @@ -2038,7 +2022,7 @@ #print "wp, on rclick,grid row,col,value",row,col,value if col == 9 and value != 'None': n = self.n_list[row] - name = n.getAttribute('name') + name = n.get('name') #print "we want a panel!" handler = self.hparent #print "handler:",handler @@ -2050,18 +2034,13 @@ fnFrame = wx.Frame(masterFrame, -1, title) fnFrame.panel = wx.html.HtmlWindow(fnFrame,-1) if not self.temp_dom: - tmp = open(dir_struct["dnd35"]+ - "dnd35weapons.xml","r") - #tmp = open("c:\clh\codeSamples\sample1.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() - self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('f') # the footnotes + tree = parse(dir_struct["dnd35"]+ "dnd35weapons.xml") + self.temp_dom = tree.getroot() + f_list = self.temp_dom.findall('f') # the footnotes #print "weapon_panel - on_rclick f_list",f_list#a 1.6 n = self.n_list[row] - name = n.getAttribute('name') - footnotes = n.getAttribute('fn') + name = n.get('name') + footnotes = n.get('fn') html_str = "<html><body>" html_str += """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 > <th width='10%'>Note</th><th>Description</th></tr>\n""" @@ -2073,9 +2052,9 @@ aNote=footnotes[i] found=False for f in f_list: - if f.getAttribute('mark') == aNote: + if f.get('mark') == aNote: found=True - text=f.getAttribute('txt') + text=f.get('txt') html_str += ("<tr ALIGN='center'><td>"+aNote+"</td>"+ "<td>"+text+"</td></tr>\n") if not found: @@ -2099,29 +2078,29 @@ value = self.grid.GetCellValue(row,col) if col == 2 and not int(value): # special case for mod, demoted value = "0" #a 5.012 demoted - self.n_list[row].setAttribute('mod',value) # a 5.012 demoted + self.n_list[row].set('mod',value) # a 5.012 demoted if not (col == 9 and value == "None" and - self.n_list[row].getAttribute('fn') == "None" + self.n_list[row].get('fn') == "None" ): #a 5.012 special case for footnotes - self.n_list[row].setAttribute(self.colAttr[col],value)#a 5.012 + self.n_list[row].set(self.colAttr[col],value)#a 5.012 def refresh_row(self,i): n = self.n_list[i] - fn = n.getAttribute('fn') + fn = n.get('fn') #print "fn=",fn - name = n.getAttribute('name') - mod = n.getAttribute('mod') - ran = n.getAttribute('range') + name = n.get('name') + mod = n.get('mod') + ran = n.get('range') total = str(int(mod) + self.handler.get_mod(ran)) self.grid.SetCellValue(i,0,name) - self.grid.SetCellValue(i,1,n.getAttribute('damage')) + self.grid.SetCellValue(i,1,n.get('damage')) self.grid.SetCellValue(i,2,mod) - self.grid.SetCellValue(i,3,n.getAttribute('critical')) - self.grid.SetCellValue(i,4,n.getAttribute('type')) - self.grid.SetCellValue(i,5,n.getAttribute('weight')) + self.grid.SetCellValue(i,3,n.get('critical')) + self.grid.SetCellValue(i,4,n.get('type')) + self.grid.SetCellValue(i,5,n.get('weight')) self.grid.SetCellValue(i,6,ran) - self.grid.SetCellValue(i,7,n.getAttribute('size') ) + self.grid.SetCellValue(i,7,n.get('size') ) self.grid.SetCellValue(i,8,total) self.grid.SetCellValue(i,9,safeGetAttr(n,'fn','None')) #a 1.5012 self.grid.SetCellValue(i,10,safeGetAttr(n,'comment','')) #a 1.5012 @@ -2137,31 +2116,27 @@ for i in range(rows-1,-1,-1): #a 1.6011 or you lose context if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) - self.n_list = self.master_dom.getElementsByTagName('weapon') + self.xml.remove(self.n_list[i]) + self.n_list = self.xml.findall('weapon') self.handler.refresh_weapons() def on_add(self,evt): if not self.temp_dom: - tmp = open(dir_struct["dnd35"]+"dnd35weapons.xml","r") - #tmp = open("c:\clh\codeSamples\sample1.xml","r") #a (debug) 1.5012 - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close(); print - self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('weapon') + tree = parse(dir_struct["dnd35"]+"dnd35weapons.xml") + self.temp_dom = tree.getroot() + f_list = self.temp_dom.findall('weapon') opts = [] #print "weapon_panel - on_add f_list",f_list#a 1.6 for f in f_list: - opts.append(f.getAttribute('name')) + opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Weapon','Weapon List',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() #print f_list[i] # DOM Element: weapon. - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(f_list[i]) #print self.grid.AppendRows # a bound method of wxGrid self.grid.AppendRows(1) - self.n_list = self.master_dom.getElementsByTagName('weapon') + self.n_list = self.xml.findall('weapon') #print "self.n_list",self.n_list # list of DOM weapons self.refresh_row(self.grid.GetNumberRows()-1) self.handler.refresh_weapons() @@ -2187,7 +2162,7 @@ class attack_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Melee') + pname = handler.xml.set("name", 'Melee') self.parent = parent #a 1.9001 wx.Panel.__init__(self, parent, -1) @@ -2243,19 +2218,19 @@ return ac_total def get_max_dex(self): - armor_list = self.master_dom.getElementsByTagName('armor') + armor_list = self.xml.findall('armor') dex = 10 for a in armor_list: - temp = int(a.getAttribute("maxdex")) + temp = int(a.get("maxdex")) if temp < dex: dex = temp return dex def get_total(self,attr): - armor_list = self.master_dom.getElementsByTagName('armor') + armor_list = self.xml.findall('armor') total = 0 for a in armor_list: - total += int(a.getAttribute(attr)) + total += int(a.get(attr)) return total def get_design_panel(self,parent): @@ -2280,29 +2255,29 @@ html_str += "<td>"+str(self.get_spell_failure())+"</td>" html_str += "<td>"+str(self.get_max_dex())+"</td>" html_str += "<td>"+str(self.get_total_weight())+"</td></tr></table>" - n_list = self.master_dom._get_childNodes() + n_list = self.xml.getchildren() for n in n_list: html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 > <th colspan=3>Armor</th><th>Type</th><th >Bonus</th></tr>""" html_str += "<tr ALIGN='center' >" - html_str += "<td colspan=3>"+n.getAttribute('name')+"</td>" - html_str += "<td>"+n.getAttribute('type')+"</td>" - html_str += "<td>"+n.getAttribute('bonus')+"</td></tr>" + html_str += "<td colspan=3>"+n.get('name')+"</td>" + html_str += "<td>"+n.get('type')+"</td>" + html_str += "<td>"+n.get('bonus')+"</td></tr>" html_str += """<tr BGCOLOR=#E9E9E9 >""" html_str += "<th>Check Penalty</th><th>Spell Failure</th>" html_str += "<th>Max Dex</th><th>Speed</th><th>Weight</th></tr>" html_str += "<tr ALIGN='center'>" - html_str += "<td>"+n.getAttribute('checkpenalty')+"</td>" - html_str += "<td>"+n.getAttribute('spellfailure')+"</td>" - html_str += "<td>"+n.getAttribute('maxdex')+"</td>" - html_str += "<td>"+n.getAttribute('speed')+"</td>" - html_str += "<td>"+n.getAttribute('weight')+"</td></tr></table>" + html_str += "<td>"+n.get('checkpenalty')+"</td>" + html_str += "<td>"+n.get('spellfailure')+"</td>" + html_str += "<td>"+n.get('maxdex')+"</td>" + html_str += "<td>"+n.get('speed')+"</td>" + html_str += "<td>"+n.get('weight')+"</td></tr></table>" return html_str class ac_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Armor') + pname = handler.xml.set("name", 'Armor') self.hparent = handler #a 1.5002 allow ability to run up tree. #a 1.5002 we need the functional parent, not the invoking parent. @@ -2327,8 +2302,8 @@ self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - self.master_dom = handler.master_dom - n_list = handler.master_dom._get_childNodes() + self.xml = handler.xml + n_list = handler.xml.getchildren() self.n_list = n_list col_names = ['Armor','bonus','maxdex','cp','sf','weight','speed','type'] self.grid.CreateGrid(len(n_list),len(col_names),1) @@ -2349,40 +2324,37 @@ if col >= 1 and col <= 5: try: int(value) - self.n_list[row].setAttribute(self.atts[col],value) + self.n_list[row].set(self.atts[col],value) except: self.grid.SetCellValue(row,col,"0") else: - self.n_list[row].setAttribute(self.atts[col],value) + self.n_list[row].set(self.atts[col],value) def refresh_row(self,i): n = self.n_list[i] for y in range(len(self.atts)): - self.grid.SetCellValue(i,y,n.getAttribute(self.atts[y])) + self.grid.SetCellValue(i,y,n.get(self.atts[y])) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) + self.xml.remove(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: - tmp = open(dir_struct["dnd35"]+"dnd35armor.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() - self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('armor') + tree = parse(dir_struct["dnd35"]+"dnd35armor.xml") + self.temp_dom = tree.getroot() + f_list = self.temp_dom.findall('armor') opts = [] for f in f_list: - opts.append(f.getAttribute('name')) + opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Armor:','Armor List',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) self.refresh_row(self.grid.GetNumberRows()-1) dlg.Destroy()
--- a/orpg/gametree/nodehandlers/dnd3e.py Sun Nov 01 01:12:50 2009 -0600 +++ b/orpg/gametree/nodehandlers/dnd3e.py Sun Nov 01 11:36:14 2009 -0600 @@ -151,6 +151,8 @@ from string import * #a 1.6003 from inspect import * #a 1.9001 from orpg.dirpath import dir_struct +from orpg.tools.orpg_log import debug +from xml.etree.ElementTree import parse dnd3e_EXPORT = wx.NewId() ############Global Stuff############## @@ -209,12 +211,12 @@ # return None #a 1.6 convinience function added safeGetAttr -def safeGetAttr(node,lable,defRetV=None): - cna=node.attributes - for i2 in range(len(cna)): - if cna.item(i2).name == lable: - return cna.item(i2).value - #retV=node.getAttribute(lable) # getAttribute does not distingish between +def safeGetAttr(node, label, defRetV=None): + cna=node.attrib + for key in cna: + if key == label: + return cna[key] + #retV=node.get(lable) # get does not distingish between # the attribute not being present vs it having a value of "" # This is bad for this routine, thus not used. return defRetV @@ -230,7 +232,7 @@ node_handler.__init__(self,xml_dom,tree_node) self.Version = "v1.901" #a 1.6000 general documentation, usage. - print "dnd3echar_handler - version:",self.Version #m 1.6000 + print "dnd3echar_handler - version:", self.Version #m 1.6000 self.hparent = None #a 1.5002 allow ability to run up tree, this is the #a 1.5002 top of the handler tree, this is used to flag where to stop @@ -252,7 +254,7 @@ def new_child_handler(self,tag,text,handler_class,icon='gear'): - node_list = self.master_dom.getElementsByTagName(tag) + node_list = self.xml.findall(tag) tree = self.tree i = self.tree.icons[icon] new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) @@ -353,7 +355,7 @@ def on_html(self,evt): html_str = self.tohtml() wnd = http_html_window(self.frame.note,-1) - wnd.title = self.master_dom.getAttribute('name') + wnd.title = self.xml.get('name') self.frame.add_panel(wnd) wnd.SetPage(html_str) @@ -384,13 +386,12 @@ def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) - pname = handler.master_dom.setAttribute("name", 'How To') + pname = handler.xml.set("name", 'How To') self.sizer = wx.StaticBoxSizer(wx.StaticBox(self, -1, 'How To'), wx.VERTICAL) - self.master_dom = handler.master_dom - n_list = self.master_dom._get_childNodes() + self.xml = handler.xml + n_list = self.xml.getchildren() for n in n_list: - t_node = component.get('xml').safe_get_text_node(n) - self.sizer.Add(wx.StaticText(self, -1, t_node._get_nodeValue()), 1, wx.EXPAND) + self.sizer.Add(wx.StaticText(self, -1, n.text), 1, wx.EXPAND) self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() @@ -412,12 +413,12 @@ return wnd def tohtml(self): - n_list = self.master_dom._get_childNodes() + n_list = self.xml.getchildren() html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>" - for n in n_list: - t_node = component.get('xml').safe_get_text_node(n) - html_str += "<B>"+n._get_tagName().capitalize() +":</B> " - html_str += t_node._get_nodeValue() + ", " + for n in n_list: + debug(n) + html_str += "<B>"+n.tag.capitalize() +":</B> " + html_str += n.text + ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str @@ -428,14 +429,13 @@ def get_char_name( self ): - node = self.master_dom.getElementsByTagName( 'name' )[0] - t_node = component.get('xml').safe_get_text_node( node ) - return t_node._get_nodeValue() + node = self.xml.findall( 'name' )[0] + return node.text class gen_grid(wx.grid.Grid): """grid for gen info""" def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'General') + pname = handler.xml.set("name", 'General') self.hparent = handler #a 1.5002 allow ability to run up tree, needed # a 1.5002 parent is functional parent, not invoking parent. @@ -444,7 +444,7 @@ #self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler - n_list = handler.master_dom._get_childNodes() + n_list = handler.xml.getchildren() self.CreateGrid(len(n_list),2) self.SetRowLabelSize(0) self.SetColLabelSize(0) @@ -457,18 +457,15 @@ row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) - t_node = self.n_list[row]._get_firstChild() - t_node._set_nodeValue(value) + self.n_list[row].text = value if row==0: self.handler.on_name_change(value) #self.AutoSizeColumn(1) - def refresh_row(self,rowi): - t_node = component.get('xml').safe_get_text_node(self.n_list[rowi]) - - self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName()) + def refresh_row(self,rowi): + self.SetCellValue(rowi,0,self.n_list[rowi].tag) self.SetReadOnly(rowi,0) - self.SetCellValue(rowi,1,t_node._get_nodeValue()) + self.SetCellValue(rowi,1,self.n_list[rowi].text) self.AutoSizeColumn(1) class dnd3einventory(dnd3e_char_child): @@ -487,69 +484,53 @@ return wnd def tohtml(self): - n_list = self.master_dom._get_childNodes() + n_list = self.xml.getchildren() html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>" - for n in n_list: - t_node = component.get('xml').safe_get_text_node(n) - html_str += "<B>"+n._get_tagName().capitalize() +":</B> " - html_str += t_node._get_nodeValue() + "<br>" + for n in n_list: + debug((n)) + html_str += "<B>"+n.tag.capitalize() +":</B> " + html_str += n.text + "<br>" html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str class inventory_pane(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, wx.ID_ANY) - - self.n_list = handler.master_dom._get_childNodes() + self.n_list = handler.xml.getchildren() self.autosize = False - self.sizer = wx.StaticBoxSizer(wx.StaticBox(self, wx.ID_ANY, "Inventroy"), wx.VERTICAL) - self.lang = wx.TextCtrl(self, wx.ID_ANY, "", style=wx.TE_MULTILINE | wx.TE_BESTWRAP, name="Languages") self.gear = wx.TextCtrl(self, wx.ID_ANY, "", style=wx.TE_MULTILINE | wx.TE_BESTWRAP, name="Gear") self.magic = wx.TextCtrl(self, wx.ID_ANY, "", style=wx.TE_MULTILINE | wx.TE_BESTWRAP, name="Magic") self.grid = wx.grid.Grid(self, wx.ID_ANY, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) - self.grid.CreateGrid(len(self.n_list)-3,2) self.grid.SetRowLabelSize(0) self.grid.SetColLabelSize(0) - for i in xrange(len(self.n_list)): self.refresh_row(i) - sizer1 = wx.BoxSizer(wx.HORIZONTAL) sizer1.Add(self.grid, 1, wx.EXPAND) sizer1.Add(self.lang, 1, wx.EXPAND) - self.sizer.Add(sizer1, 0, wx.EXPAND) - sizer2 = wx.BoxSizer(wx.HORIZONTAL) sizer2.Add(self.gear, 1, wx.EXPAND) sizer2.Add(self.magic, 1, wx.EXPAND) - self.sizer.Add(sizer2, 1, wx.EXPAND) - self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() - self.Bind(wx.EVT_TEXT, self.onTextNodeChange, self.lang) self.Bind(wx.EVT_TEXT, self.onTextNodeChange, self.gear) self.Bind(wx.EVT_TEXT, self.onTextNodeChange, self.magic) self.Bind(wx.grid.EVT_GRID_EDITOR_HIDDEN, self.on_cell_change, self.grid) - def fillTextNode(self, name, value): - if name == 'Languages': - self.lang.SetValue(value) - elif name == 'Gear': - self.gear.SetValue(value) - elif name == 'Magic': - self.magic.SetValue(value) + if name == 'Languages': self.lang.SetValue(value) + elif name == 'Gear': self.gear.SetValue(value) + elif name == 'Magic': self.magic.SetValue(value) def onTextNodeChange(self, event): id = event.GetId() - if id == self.gear.GetId(): nodeName = 'Gear' value = self.gear.GetValue() @@ -559,16 +540,15 @@ elif id == self.lang.GetId(): nodeName = 'Languages' value = self.lang.GetValue() - for node in self.n_list: - if node._get_tagName() == nodeName: - t_node = component.get('xml').safe_get_text_node(node) - t_node._set_nodeValue(value) + if node.tag == nodeName: + debug(node) + node.text = value def saveMoney(self, row, col): - value = self.grid.GetCellValue(row, col) - t_node = component.get('xml').safe_get_text_node(self.n_list[row]) - t_node._set_nodeValue(value) + value = self.grid.GetCellValue(row, col) + debug(self.n_list[row]) + self.n_list[row].text = value def on_cell_change(self, evt): row = evt.GetRow() @@ -576,18 +556,12 @@ self.grid.AutoSizeColumn(col) wx.CallAfter(self.saveMoney, row, col) - - - def refresh_row(self, row): - t_node = component.get('xml').safe_get_text_node(self.n_list[row]) - tagname = self.n_list[row]._get_tagName() - value = t_node._get_nodeValue() - if tagname == 'Gear': - self.fillTextNode(tagname, value) - elif tagname == 'Magic': - self.fillTextNode(tagname, value) - elif tagname == 'Languages': - self.fillTextNode(tagname, value) + def refresh_row(self, row): + tagname = self.n_list[row].tag + value = self.n_list[row].text + if tagname == 'Gear': self.fillTextNode(tagname, value) + elif tagname == 'Magic': self.fillTextNode(tagname, value) + elif tagname == 'Languages': self.fillTextNode(tagname, value) else: self.grid.SetCellValue(row, 0, tagname) self.grid.SetReadOnly(row, 0) @@ -612,7 +586,7 @@ def new_child_handler(self,tag,text,handler_class,icon='gear'): - node_list = self.master_dom.getElementsByTagName(tag) + node_list = self.xml.findall(tag) tree = self.tree i = self.tree.icons[icon] new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) @@ -650,7 +624,7 @@ def on_html(self,evt): html_str = self.tohtml() wnd = http_html_window(self.frame.note,-1) - wnd.title = self.master_dom.getAttribute('name') + wnd.title = self.xml.get('name') self.frame.add_panel(wnd) wnd.SetPage(html_str) @@ -672,14 +646,12 @@ self.hparent = parent #a 1.5002 allow ability to run up tree. self.root = getRoot(self) #a 1.5002 get top of our local function tree. self.root.abilities = self #a 1.5002 let other classes find me. - self.abilities = {} - node_list = self.master_dom.getElementsByTagName('stat') + node_list = self.xml.findall('stat') tree = self.tree icons = tree.icons - for n in node_list: - name = n.getAttribute('abbr') + name = n.get('abbr') self.abilities[name] = n new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) tree.SetPyData( new_tree_node, self ) @@ -702,14 +674,14 @@ chat.ParsePost( txt, True, True ) def get_mod(self,abbr): - score = int(self.abilities[abbr].getAttribute('base')) + score = int(self.abilities[abbr].get('base')) mod = (score - 10) / 2 mod = int(mod) return mod def set_score(self,abbr,score): if score >= 0: - self.abilities[abbr].setAttribute("base",str(score)) + self.abilities[abbr].set("base",str(score)) def get_design_panel(self,parent): wnd = outline_panel(parent,self,abil_grid,"Abilities") @@ -719,11 +691,11 @@ def tohtml(self): html_str = """<table border='1' width=100%><tr BGCOLOR=#E9E9E9 ><th width='50%'>Ability</th> <th>Base</th><th>Modifier</th></tr>""" - node_list = self.master_dom.getElementsByTagName('stat') + node_list = self.xml.findall('stat') for n in node_list: - name = n.getAttribute('name') - abbr = n.getAttribute('abbr') - base = n.getAttribute('base') + name = n.get('name') + abbr = n.get('abbr') + base = n.get('base') mod = str(self.get_mod(abbr)) if int(mod) >= 0: #m 1.6013 added "int(" and ")" mod1 = "+" @@ -737,7 +709,7 @@ class abil_grid(wx.grid.Grid): """grid for abilities""" def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Stats') + pname = handler.xml.set("name", 'Stats') self.hparent = handler #a 1.5002 allow ability to run up tree. self.root = getRoot(self) #a 1.5002 in this case, we need the functional parent, not the invoking parent. @@ -746,7 +718,7 @@ self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler - stats = handler.master_dom.getElementsByTagName('stat') + stats = handler.xml.findall('stat') self.CreateGrid(len(stats),3) self.SetRowLabelSize(0) col_names = ['Ability','Score','Modifier'] @@ -765,23 +737,21 @@ #print value try: int(value) - self.stats[row].setAttribute('base',value) + self.stats[row].set('base',value) self.refresh_row(row) except: self.SetCellValue(row,col,"0") if self.char_wnd: self.char_wnd.refresh_data() - #mark5 - def refresh_row(self,rowi): s = self.stats[rowi] - name = s.getAttribute('name') - abbr = s.getAttribute('abbr') + name = s.get('name') + abbr = s.get('abbr') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) - self.SetCellValue(rowi,1,s.getAttribute('base')) + self.SetCellValue(rowi,1,s.get('base')) self.SetCellValue(rowi,2,str(self.handler.get_mod(abbr))) self.SetReadOnly(rowi,2) #if self.root.saves.saveGrid: #a 1.6018 d 1.9002 whole if clause @@ -823,20 +793,20 @@ def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Classes</th></tr><tr><td>" - n_list = self.master_dom._get_childNodes() + n_list = self.xml.getchildren() for n in n_list: - html_str += n.getAttribute('name') + " ("+n.getAttribute('level')+"), " + html_str += n.get('name') + " ("+n.get('level')+"), " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str def get_char_lvl( self, attr ): - node_list = self.master_dom.getElementsByTagName('class') + node_list = self.xml.findall('class') # print "eclasses - get_char_lvl node_list",node_list tot = 0 #a 1.5009 actually, slipping in a quick enhancement ;-) for n in node_list: - lvl = n.getAttribute('level') #o 1.5009 not sure of the value of this + lvl = n.get('level') #o 1.5009 not sure of the value of this tot += int(lvl) #a 1.5009 - type = n.getAttribute('name') #o 1.5009 not sure of the value of this + type = n.get('name') #o 1.5009 not sure of the value of this #print type,lvl #a (debug) 1.5009 if attr == "level": return lvl #o 1.5009 this returns the level of someone's first class. ??? @@ -847,17 +817,17 @@ def get_class_lvl( self, classN ): #a 1.5009 need to be able to get monk lvl #a 1.5009 this function is new. - node_list = self.master_dom.getElementsByTagName('class') + node_list = self.xml.findall('class') #print "eclasses - get_class_lvl node_list",node_list for n in node_list: - lvl = n.getAttribute('level') - type = n.getAttribute('name') + lvl = n.get('level') + type = n.get('name') if classN == type: return lvl class class_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Class') + pname = handler.xml.set("name", 'Class') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) @@ -880,9 +850,9 @@ self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - n_list = handler.master_dom._get_childNodes() + n_list = handler.xml.getchildren() self.n_list = n_list - self.master_dom = handler.master_dom + self.xml = handler.xml self.grid.CreateGrid(len(n_list),2,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"Class") @@ -897,16 +867,13 @@ value = self.grid.GetCellValue(row,col) try: int(value) - self.n_list[row].setAttribute('level',value) - except: - self.grid.SetCellValue(row,col,"1") - + self.n_list[row].set('level',value) + except: self.grid.SetCellValue(row,col,"1") def refresh_row(self,i): n = self.n_list[i] - - name = n.getAttribute('name') - level = n.getAttribute('level') + name = n.get('name') + level = n.get('level') self.grid.SetCellValue(i,0,name) self.grid.SetReadOnly(i,0) self.grid.SetCellValue(i,1,level) @@ -917,28 +884,25 @@ for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) + self.xml.remove(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: - tmp = open(dir_struct["dnd3e"]+"dnd3eclasses.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() + tree = parse(dir_struct["dnd3e"]+"dnd3eclasses.xml") + xml_dom = tree.getroot() self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('class') + f_list = self.temp_dom.findall('class') opts = [] for f in f_list: - opts.append(f.getAttribute('name')) + opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Class','Classes',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) self.refresh_row(self.grid.GetNumberRows()-1) dlg.Destroy() - def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-25) @@ -965,10 +929,10 @@ self.root = getRoot(self) #a 1.5002 self.root.saves = self #a 1.6009 - node_list = self.master_dom.getElementsByTagName('save') + node_list = self.xml.findall('save') self.saves={} for n in node_list: - name = n.getAttribute('name') + name = n.get('name') self.saves[name] = n new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) tree.SetPyData(new_tree_node,self) @@ -986,18 +950,17 @@ def get_mod(self,name): save = self.saves[name] - stat = save.getAttribute('stat') + stat = save.get('stat') #print "dnd3esaves, get_mod: self,root",self,self.root #a (debug) 1.5002 #print "and abilities",self.root.abilities #a (debug) 1.5002 stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 - base = int(save.getAttribute('base')) - miscmod = int(save.getAttribute('miscmod')) - magmod = int(save.getAttribute('magmod')) + base = int(save.get('base')) + miscmod = int(save.get('miscmod')) + magmod = int(save.get('magmod')) total = stat_mod + base + miscmod + magmod return total def on_rclick(self,evt): - item = self.tree.GetSelection() name = self.tree.GetItemText(item) if item == self.mytree_node: @@ -1010,10 +973,8 @@ #self.frame.add_panel(wnd) else: mod = self.get_mod(name) - if mod >= 0: - mod1 = "+" - else: - mod1 = "" + if mod >= 0: mod1 = "+" + else: mod1 = "" chat = self.chat txt = '%s save: [1d20%s%s]' % (name, mod1, mod) chat.ParsePost( txt, True, True ) @@ -1028,17 +989,17 @@ <th width='30%'>Save</th> <th>Key</th><th>Base</th><th>Abil</th><th>Magic</th> <th>Misc</th><th>Total</th></tr>""" - node_list = self.master_dom.getElementsByTagName('save') + node_list = self.xml.findall('save') for n in node_list: - name = n.getAttribute('name') - stat = n.getAttribute('stat') - base = n.getAttribute('base') + name = n.get('name') + stat = n.get('stat') + base = n.get('base') html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+stat+"</td><td>"+base+"</td>" #stat_mod = str(dnd_globals["stats"][stat]) #d 1.5002 stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 - mag = n.getAttribute('magmod') - misc = n.getAttribute('miscmod') + mag = n.get('magmod') + misc = n.get('miscmod') mod = str(self.get_mod(name)) if mod >= 0: mod1 = "+" @@ -1054,19 +1015,16 @@ class save_grid(wx.grid.Grid): """grid for saves""" def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Saves') + pname = handler.xml.set("name", 'Saves') self.hparent = handler #a 1.5002 allow ability to run up tree. #a 1.5002 in this case, we need the functional parent, not the invoking parent. self.root = getRoot(self) - #self.hparent.saveGrid = self #a 1.6018 d 1.9001 - - wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler - saves = handler.master_dom.getElementsByTagName('save') + saves = handler.xml.findall('save') self.CreateGrid(len(saves),7) self.SetRowLabelSize(0) col_names = ['Save','Key','base','Abil','Magic','Misc','Total'] @@ -1074,10 +1032,7 @@ self.SetColLabelValue(i,col_names[i]) self.saves = saves i = 0 - for i in range(len(saves)): - self.refresh_row(i) - - + for i in range(len(saves)): self.refresh_row(i) #a 1.9002 remainder of code in this method. climber = parent nameNode = climber.GetClassName() @@ -1087,7 +1042,6 @@ masterFrame=climber masterFrame.refresh_data=self.refresh_data #print getmembers(masterFrame) - handler.saveGridFrame.append(masterFrame) def on_cell_change(self,evt): @@ -1097,29 +1051,28 @@ try: int(value) if col == 2: - self.saves[row].setAttribute('base',value) + self.saves[row].set('base',value) elif col ==4: - self.saves[row].setAttribute('magmod',value) + self.saves[row].set('magmod',value) elif col ==5: # 1.5001 - self.saves[row].setAttribute('miscmod',value) + self.saves[row].set('miscmod',value) self.refresh_row(row) except: self.SetCellValue(row,col,"0") def refresh_row(self,rowi): s = self.saves[rowi] - - name = s.getAttribute('name') + name = s.get('name') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) - stat = s.getAttribute('stat') + stat = s.get('stat') self.SetCellValue(rowi,1,stat) self.SetReadOnly(rowi,1) - self.SetCellValue(rowi,2,s.getAttribute('base')) + self.SetCellValue(rowi,2,s.get('base')) self.SetCellValue(rowi,3,str(self.root.abilities.get_mod(stat))) self.SetReadOnly(rowi,3) - self.SetCellValue(rowi,4,s.getAttribute('magmod')) - self.SetCellValue(rowi,5,s.getAttribute('miscmod')) + self.SetCellValue(rowi,4,s.get('magmod')) + self.SetCellValue(rowi,5,s.get('miscmod')) mod = str(self.handler.get_mod(name)) self.SetCellValue(rowi,6,mod) self.SetReadOnly(rowi,6) @@ -1159,9 +1112,8 @@ #wxMenuItem(self.tree.std_menu, dnd3e_EXPORT, "Export...", "Export") self.myeditor = None - def new_child_handler(self,tag,text,handler_class,icon='gear'): - node_list = self.master_dom.getElementsByTagName(tag) + node_list = self.xml.findall(tag) tree = self.tree i = self.tree.icons[icon] new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) @@ -1172,7 +1124,6 @@ def get_design_panel(self,parent): return tabbed_panel(parent,self,1) - def get_use_panel(self,parent): return tabbed_panel(parent,self,2) @@ -1187,8 +1138,6 @@ self.frame = component.get('frame') self.myeditor = None - - def on_drop(self,evt): pass @@ -1201,7 +1150,7 @@ def on_html(self,evt): html_str = self.tohtml() wnd = http_html_window(self.frame.note,-1) - wnd.title = self.master_dom.getAttribute('name') + wnd.title = self.xml.get('name') self.frame.add_panel(wnd) wnd.SetPage(html_str) @@ -1227,58 +1176,53 @@ skills_char_child.__init__(self,xml_dom,tree_node,parent) tree = self.tree icons = self.tree.icons - node_list = self.master_dom.getElementsByTagName('skill') + node_list = self.xml.findall('skill') self.skills={} #Adding code to not display skills you can not use -mgt for n in node_list: - name = n.getAttribute('name') + name = n.get('name') self.skills[name] = n skill_check = self.skills[name] - ranks = int(skill_check.getAttribute('rank')) - trained = int(skill_check.getAttribute('untrained')) + ranks = int(skill_check.get('rank')) + trained = int(skill_check.get('untrained')) if ranks > 0 or trained == 1: new_tree_node = tree.AppendItem(self.mytree_node,name, icons['gear'],icons['gear']) - else: - continue - + else: continue tree.SetPyData(new_tree_node,self) - def refresh_skills(self): - #Adding this so when you update the grid the tree will reflect - #The change. -mgt + #Adding this so when you update the grid the tree will reflect + #The change. -mgt tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) - node_list = self.master_dom.getElementsByTagName('skill') + node_list = self.xml.findall('skill') self.skills={} for n in node_list: - name = n.getAttribute('name') + name = n.get('name') self.skills[name] = n skill_check = self.skills[name] - ranks = int(skill_check.getAttribute('rank')) - trained = int(skill_check.getAttribute('untrained')) + ranks = int(skill_check.get('rank')) + trained = int(skill_check.get('untrained')) if ranks > 0 or trained == 1: new_tree_node = tree.AppendItem(self.mytree_node,name, icons['gear'],icons['gear']) - else: - continue - + else: continue tree.SetPyData(new_tree_node,self) def get_mod(self,name): skill = self.skills[name] - stat = skill.getAttribute('stat') + stat = skill.get('stat') #stat_mod = int(dnd_globals["stats"][stat]) #d 1.5002 stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 - rank = int(skill.getAttribute('rank')) - misc = int(skill.getAttribute('misc')) + rank = int(skill.get('rank')) + misc = int(skill.get('misc')) total = stat_mod + rank + misc return total @@ -1294,11 +1238,9 @@ #dnd3e_char_child.on_ldclick(self,evt) #d 1.6014 # it's what it used to try to do. ac = self.root.ac.get_check_pen() #a 1.5002 for 1.5004 verify fix. - skill = self.skills[name] - - untr = skill.getAttribute('untrained') #a 1.6004 - rank = skill.getAttribute('rank') #a 1.6004 + untr = skill.get('untrained') #a 1.6004 + rank = skill.get('rank') #a 1.6004 if eval('%s == 0' % (untr)): #a 1.6004 if eval('%s == 0' % (rank)): #a 1.6004 res = 'You fumble around, accomplishing nothing' #a 1.6004 @@ -1310,7 +1252,7 @@ armor = '' acCp = '' if ac < 0: #acCp >= 1 #m 1.5004 this is stored as negatives. - armorCheck = int(skill.getAttribute('armorcheck')) + armorCheck = int(skill.get('armorcheck')) #print "ac,armorCheck",ac,armorCheck if armorCheck == 1: acCp=ac @@ -1322,10 +1264,8 @@ #self.frame.add_panel(wnd) else: mod = self.get_mod(name) - if mod >= 0: - mod1 = "+" - else: - mod1 = "" + if mod >= 0: mod1 = "+" + else: mod1 = "" chat = self.chat txt = '%s Skill Check: [1d20%s%s%s] %s' % ( name, mod1, mod, acCp, armor) @@ -1340,13 +1280,13 @@ html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 > <th width='30%'>Skill</th><th>Key</th> <th>Rank</th><th>Abil</th><th>Misc</th><th>Total</th></tr>""" - node_list = self.master_dom.getElementsByTagName('skill') + node_list = self.xml.findall('skill') for n in node_list: - name = n.getAttribute('name') - stat = n.getAttribute('stat') - rank = n.getAttribute('rank') - untr = n.getAttribute('untrained') #a 1.6004 + name = n.get('name') + stat = n.get('stat') + rank = n.get('rank') + untr = n.get('untrained') #a 1.6004 #Filter unsuable skills out of pretty print -mgt if eval('%s > 0' % (rank)) or eval('%s == 1' % (untr)): if eval('%s >=1' % (rank)): @@ -1363,7 +1303,7 @@ continue stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 #stat_mod = str(dnd_globals["stats"][stat]) #d 1.5002 - misc = n.getAttribute('misc') + misc = n.get('misc') mod = str(self.get_mod(name)) if mod >= 0: mod1 = "+" @@ -1380,13 +1320,13 @@ def __init__(self, parent, handler): self.hparent = handler #a 1.5002 need function parent, not invoker self.root = getRoot(self) #a 1.5002 - pname = handler.master_dom.setAttribute("name", 'Skills') + pname = handler.xml.set("name", 'Skills') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler - skills = handler.master_dom.getElementsByTagName('skill') + skills = handler.xml.findall('skill') #xelf.stats = dnd_globals["stats"] #d 1.5002 self.CreateGrid(len(skills),6) @@ -1407,9 +1347,9 @@ try: int(value) if col == 2: - self.skills[row].setAttribute('rank',value) + self.skills[row].set('rank',value) elif col ==4: - self.skills[row].setAttribute('misc',value) + self.skills[row].set('misc',value) self.refresh_row(row) except: self.SetCellValue(row,col,"0") @@ -1419,13 +1359,13 @@ def refresh_row(self,rowi): s = self.skills[rowi] - name = s.getAttribute('name') + name = s.get('name') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) - stat = s.getAttribute('stat') + stat = s.get('stat') self.SetCellValue(rowi,1,stat) self.SetReadOnly(rowi,1) - self.SetCellValue(rowi,2,s.getAttribute('rank')) + self.SetCellValue(rowi,2,s.get('rank')) #self.SetCellValue(rowi,3,str(dnd_globals["stats"][stat])) #d 1.5002 if self.root.abilities: #a 1.5002 sanity check. stat_mod=self.root.abilities.get_mod(stat) #a 1.5002 @@ -1436,7 +1376,7 @@ self.SetCellValue(rowi,3,str(stat_mod)) #a 1.5002 self.SetReadOnly(rowi,3) - self.SetCellValue(rowi,4,s.getAttribute('misc')) + self.SetCellValue(rowi,4,s.get('misc')) mod = str(self.handler.get_mod(name)) self.SetCellValue(rowi,5,mod) self.SetReadOnly(rowi,5) @@ -1480,9 +1420,9 @@ def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Feats</th></tr><tr><td>" - n_list = self.master_dom._get_childNodes() + n_list = self.xml.getchildren() for n in n_list: - html_str += n.getAttribute('name')+ ", " + html_str += n.get('name')+ ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str @@ -1493,8 +1433,8 @@ #a 1.5002 in this case, we need the functional parent, not the invoking parent. self.root = getRoot(self) #a 1.5002 #tempTitle= 'Feats - ' + self.root.general.charName #a 1.5010 - #pname = handler.master_dom.setAttribute("name", tempTitle) #a 1.5010 - pname = handler.master_dom.setAttribute("name", 'Feats') #d 1.5010 + #pname = handler.xml.set("name", tempTitle) #a 1.5010 + pname = handler.xml.set("name", 'Feats') #d 1.5010 wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) @@ -1517,9 +1457,9 @@ self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) - n_list = handler.master_dom._get_childNodes() + n_list = handler.xml.getchildren() self.n_list = n_list - self.master_dom = handler.master_dom + self.xml = handler.xml self.grid.CreateGrid(len(n_list),3,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"Feat") @@ -1532,9 +1472,9 @@ def refresh_row(self,i): feat = self.n_list[i] - name = feat.getAttribute('name') - type = feat.getAttribute('type') - desc = feat.getAttribute('desc') #m 1.6 correct typo + name = feat.get('name') + type = feat.get('type') + desc = feat.get('desc') #m 1.6 correct typo self.grid.SetCellValue(i,0,name) self.grid.SetReadOnly(i,0) self.grid.SetCellValue(i,1,type) @@ -1547,25 +1487,22 @@ for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) + self.xml.remove(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: - tmp = open(dir_struct["dnd3e"]+"dnd3efeats.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() - temp_dom = xml_dom - f_list = temp_dom.getElementsByTagName('feat') + tree = parse(dir_struct["dnd3e"]+"dnd3efeats.xml") + temp_dom = tree.getroot() + f_list = temp_dom.findall('feat') opts = [] for f in f_list: - opts.append(f.getAttribute('name') + " - [" + - f.getAttribute('type') + "] - " + f.getAttribute('desc')) + opts.append(f.get('name') + " - [" + + f.get('type') + "] - " + f.get('desc')) dlg = wx.SingleChoiceDialog(self,'Choose Feat','Feats',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) self.refresh_row(self.grid.GetNumberRows()-1) dlg.Destroy() @@ -1607,7 +1544,7 @@ def new_child_handler(self,tag,text,handler_class,icon='gear'): - node_list = self.master_dom.getElementsByTagName(tag) + node_list = self.xml.findall(tag) tree = self.tree i = self.tree.icons[icon] new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) @@ -1646,7 +1583,7 @@ def on_html(self,evt): html_str = self.tohtml() wnd = http_html_window(self.frame.note,-1) - wnd.title = self.master_dom.getAttribute('name') + wnd.title = self.xml.get('name') self.frame.add_panel(wnd) wnd.SetPage(html_str) @@ -1675,8 +1612,8 @@ return wnd def on_rclick( self, evt ): - chp = self.master_dom.getAttribute('current') - mhp = self.master_dom.getAttribute('max') + chp = self.xml.get('current') + mhp = self.xml.get('max') txt = '((HP: %s / %s))' % ( chp, mhp ) self.chat.ParsePost( txt, True, True ) @@ -1684,9 +1621,9 @@ html_str = "<table width=100% border=1 >" html_str += "<tr BGCOLOR=#E9E9E9 ><th colspan=4>Hit Points</th></tr>" html_str += "<tr><th>Max:</th>" - html_str += "<td>"+self.master_dom.getAttribute('max')+"</td>" + html_str += "<td>"+self.xml.get('max')+"</td>" html_str += "<th>Current:</th>" - html_str += "<td>"+self.master_dom.getAttribute('current')+"</td>" + html_str += "<td>"+self.xml.get('current')+"</td>" html_str += "</tr></table>" return html_str @@ -1696,15 +1633,15 @@ self.hparent = handler #a 1.5002 allow ability to run up tree. In this #a 1.5002 case, we need the functional parent, not the invoking parent. - pname = handler.master_dom.setAttribute("name", 'HitPoints') + pname = handler.xml.set("name", 'HitPoints') self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap - self.master_dom = handler.master_dom + self.xml = handler.xml self.sizer.AddMany([ (wx.StaticText(self, -1, "HP Current:"), 0, wx.ALIGN_CENTER_VERTICAL), (wx.TextCtrl(self, HP_CUR, - self.master_dom.getAttribute('current')), 0, wx.EXPAND), + self.xml.get('current')), 0, wx.EXPAND), (wx.StaticText(self, -1, "HP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), - (wx.TextCtrl(self, HP_MAX, self.master_dom.getAttribute('max')), + (wx.TextCtrl(self, HP_MAX, self.xml.get('max')), 0, wx.EXPAND), ]) self.sizer.AddGrowableCol(1) @@ -1719,9 +1656,9 @@ def on_text(self,evt): id = evt.GetId() if id == HP_CUR: - self.master_dom.setAttribute('current',evt.GetString()) + self.xml.set('current',evt.GetString()) elif id == HP_MAX: - self.master_dom.setAttribute('max',evt.GetString()) + self.xml.set('max',evt.GetString()) def on_size(self,evt): s = self.GetClientSizeTuple() @@ -1761,9 +1698,9 @@ self.temp_dom={} #a 1.5012 end a1b - node_list = self.master_dom.getElementsByTagName('melee') + node_list = self.xml.findall('melee') self.melee = node_list[0] - node_list = self.master_dom.getElementsByTagName('ranged') + node_list = self.xml.findall('ranged') self.ranged = node_list[0] self.refresh_weapons() # this causes self.weapons to be loaded. @@ -1781,7 +1718,7 @@ fnFrame.panel.SetPage(self.html_str) fnFrame.Show() - #weaponsH = self.master_dom.getElementsByTagName('attacks') + #weaponsH = self.xml.findall('attacks') #mark7 #a 1.9001 this whole method @@ -1801,9 +1738,9 @@ tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) - node_list = self.master_dom.getElementsByTagName('weapon') + node_list = self.xml.findall('weapon') for n in node_list: - name = n.getAttribute('name') + name = n.get('name') fn = safeGetAttr(n,'fn') #a 1.5012 can be removed when #a 1.5012 confident all characters in the world have footnotes. #if self.updateFootNotes: @@ -1817,33 +1754,28 @@ def updateFootN(self,n):#a 1.5012 this whole function if not self.temp_dom: - tmp = open(dir_struct["dnd3e"]+"dnd3eweapons.xml","r") - #tmp = open("c:\clh\codeSamples\sample1.xml","r") #a (debug) 1.5012 - self.temp_dom = xml.dom.minidom.parse(tmp) - - #self.temp_dom = parseXml_with_dlg(self,tmp.read()) - self.temp_dom = self.temp_dom._get_firstChild() - tmp.close() - nameF = n.getAttribute('name') - w_list = self.temp_dom.getElementsByTagName('weapon') + tree = parse(dir_struct["dnd3e"]+"dnd3eweapons.xml") + self.temp_dom = tree.getroot() + nameF = n.get('name') + w_list = self.temp_dom.findall('weapon') found = False for w in w_list: - if nameF == w.getAttribute('name'): + if nameF == w.get('name'): found = True fnN = safeGetAttr(n,'fn') if fnN == None or fnN == 'None': - fnW = w.getAttribute('fn') + fnW = w.get('fn') #print "weapon",nameF,"footnotes are updated to",fnW self.html_str += ("<tr ALIGN='center'><td>"+nameF+"</td>"+ "<td>"+fnW+"</td></tr>\n") - n.setAttribute('fn',fnW) + n.set('fn',fnW) break if not found: self.html_str += ("<tr ALIGN='center'><td>"+nameF+" - Custom "+ "Weapon, research "+ "and update manually; setting footnote to indicate custom</td>"+ "<td>"+'X'+"</td></tr>\n") - n.setAttribute('fn','X') + n.set('fn','X') def get_mod(self,type='m'): @@ -1861,13 +1793,13 @@ stat_mod = -7 stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 #print "Big test - stat_mod",stat_mod #a (debug) 1.6000 - base = int(temp.getAttribute('base')) - base2 = int(temp.getAttribute('second')) - base3 = int(temp.getAttribute('third')) - base4 = int(temp.getAttribute('forth')) - base5 = int(temp.getAttribute('fifth')) - base6 = int(temp.getAttribute('sixth')) - misc = int(temp.getAttribute('misc')) + base = int(temp.get('base')) + base2 = int(temp.get('second')) + base3 = int(temp.get('third')) + base4 = int(temp.get('forth')) + base5 = int(temp.get('fifth')) + base6 = int(temp.get('sixth')) + misc = int(temp.get('misc')) return (base, base2, base3, base4, base5, base6, stat_mod ,misc) def on_rclick(self,evt): @@ -1881,10 +1813,10 @@ #self.frame.add_panel(self.get_design_panel(self.frame.note)) else: #print "entering attack phase" - mod = int(self.weapons[name].getAttribute('mod')) + mod = int(self.weapons[name].get('mod')) wepMod = mod #a 1.5008 footNotes = safeGetAttr(self.weapons[name],'fn','') - cat = self.weapons[name].getAttribute('category') #a1.6001 + cat = self.weapons[name].get('category') #a1.6001 result = split(cat,"-",2) #a 1.6001 if len(result) < 2: #a 1.6021 this if & else print "warning: 1.6002 unable to interpret weapon category" @@ -1896,7 +1828,7 @@ tres=result[1] #print "print FootNotes,tres",footNotes,tres if tres == 'Melee': #a 1.6001 #m 1.6022 use of tres here and... - #if self.weapons[name].getAttribute('range') == '0':#d 1.6001 + #if self.weapons[name].get('range') == '0':#d 1.6001 rangeOrMelee = 'm' #a 1.5008 code demote for next comment block elif tres == 'Ranged': #m 1.6001 (was just else) #m 1.6022 here rangeOrMelee = 'r' #a 1.5008 @@ -1907,7 +1839,7 @@ rangeOrMelee ='m' mod = mod + self.get_mod(rangeOrMelee) #a 1.5008 chat = self.chat - dmg = self.weapons[name].getAttribute('damage') + dmg = self.weapons[name].get('damage') #a 1.6003 start code fix instance a result = split(dmg,"/",2) @@ -2037,28 +1969,28 @@ html_str += "<td>"+str(ranged[1])+"</td>" html_str += "<td>"+str(ranged[2])+"</td></tr></table>" - n_list = self.master_dom.getElementsByTagName('weapon') + n_list = self.xml.findall('weapon') for n in n_list: - mod = n.getAttribute('mod') + mod = n.get('mod') if mod >= 0: mod1 = "+" else: mod1 = "" - ran = n.getAttribute('range') + ran = n.get('range') total = str(int(mod) + self.get_mod(ran)) html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 > <th colspan=2>Weapon</th> <th>Attack</th><th >Damage</th><th>Critical</th></tr>""" html_str += "<tr ALIGN='center' ><td colspan=2>" - html_str += n.getAttribute('name')+"</td><td>"+total+"</td>" - html_str += "<td>"+n.getAttribute('damage')+"</td><td>" - html_str += n.getAttribute('critical')+"</td></tr>" + html_str += n.get('name')+"</td><td>"+total+"</td>" + html_str += "<td>"+n.get('damage')+"</td><td>" + html_str += n.get('critical')+"</td></tr>" html_str += """<tr BGCOLOR=#E9E9E9 ><th>Range</th><th>Weight</th> <th>Type</th><th>Size</th><th>Misc Mod</th></tr>""" html_str += "<tr ALIGN='center'><td>"+ran+"</td><td>" - html_str += n.getAttribute('weight')+"</td>" - html_str += "<td>"+n.getAttribute('type')+"</td><td>" - html_str += n.getAttribute('size')+"</td>" + html_str += n.get('weight')+"</td>" + html_str += "<td>"+n.get('type')+"</td><td>" + html_str += n.get('size')+"</td>" html_str += '<td>%s%s</td></tr>' % (mod1, mod) #a 1.5012 add next two lines to pretty print footnotes. html_str += """<tr><th BGCOLOR=#E9E9E9 colspan=2>Footnotes:</th>""" @@ -2069,7 +2001,7 @@ class attack_grid(wx.grid.Grid): """grid for attacks""" def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Melee') + pname = handler.xml.set("name", 'Melee') self.hparent = handler #a 1.5002 allow ability to run up tree. #a 1.5002 we need the functional parent, not the invoking parent. @@ -2128,19 +2060,19 @@ try: int(value) if col==1: - self.rows[row].setAttribute('base',value) + self.rows[row].set('base',value) elif col==2: - self.rows[row].setAttribute('second',value) + self.rows[row].set('second',value) elif col==3: - self.rows[row].setAttribute('third',value) + self.rows[row].set('third',value) elif col==4: - self.rows[row].setAttribute('forth',value) + self.rows[row].set('forth',value) elif col==5: - self.rows[row].setAttribute('fifth',value) + self.rows[row].set('fifth',value) elif col==6: - self.rows[row].setAttribute('sixth',value) + self.rows[row].set('sixth',value) elif col==8: - self.rows[row].setAttribute('misc',value) + self.rows[row].set('misc',value) #print "row:",row,"value",value,self.rows[row] self.parent.refresh_data() except: @@ -2181,7 +2113,7 @@ self.hparent = handler #a 1.5012 self.root = getRoot(self) - pname = handler.master_dom.setAttribute("name", 'Weapons') + pname = handler.xml.set("name", 'Weapons') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) @@ -2207,9 +2139,9 @@ self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.grid.Bind(wx.grid.EVT_GRID_CELL_RIGHT_CLICK, self.on_gridRclick)#a 1.5012 - n_list = handler.master_dom.getElementsByTagName('weapon') + n_list = handler.xml.findall('weapon') self.n_list = n_list - self.master_dom = handler.master_dom + self.xml = handler.xml self.handler = handler #trash=input("weapon panel init colnames") self.colAttr = ['name','damage','mod','critical','type','weight', @@ -2238,7 +2170,7 @@ #print "wp, on rclick,grid row,col,value",row,col,value if col == 9 and value != 'None': n = self.n_list[row] - name = n.getAttribute('name') + name = n.get('name') #print "we want a panel!" handler = self.hparent #print "handler:",handler @@ -2250,18 +2182,14 @@ fnFrame = wx.Frame(masterFrame, -1, title) fnFrame.panel = wx.html.HtmlWindow(fnFrame,-1) if not self.temp_dom: - tmp = open(dir_struct["dnd3e"]+ - "dnd3eweapons.xml","r") - #tmp = open("c:\clh\codeSamples\sample1.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() + tree = parse(dir_struct["dnd3e"]+"dnd3eweapons.xml") + xml_dom = tree.getroot() self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('f') # the footnotes + f_list = self.temp_dom.findall('f') # the footnotes #print "weapon_panel - on_rclick f_list",f_list#a 1.6 n = self.n_list[row] - name = n.getAttribute('name') - footnotes = n.getAttribute('fn') + name = n.get('name') + footnotes = n.get('fn') html_str = "<html><body>" html_str += """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 > <th width='10%'>Note</th><th>Description</th></tr>\n""" @@ -2273,9 +2201,9 @@ aNote=footnotes[i] found=False for f in f_list: - if f.getAttribute('mark') == aNote: + if f.get('mark') == aNote: found=True - text=f.getAttribute('txt') + text=f.get('txt') html_str += ("<tr ALIGN='center'><td>"+aNote+"</td>"+ "<td>"+text+"</td></tr>\n") if not found: @@ -2299,42 +2227,42 @@ value = self.grid.GetCellValue(row,col) if col == 2 and not int(value): # special case for mod, demoted value = "0" #a 5.012 demoted - self.n_list[row].setAttribute('mod',value) # a 5.012 demoted + self.n_list[row].set('mod',value) # a 5.012 demoted if not (col == 9 and value == "None" and - self.n_list[row].getAttribute('fn') == "None" + self.n_list[row].get('fn') == "None" ): #a 5.012 special case for footnotes - self.n_list[row].setAttribute(self.colAttr[col],value)#a 5.012 + self.n_list[row].set(self.colAttr[col],value)#a 5.012 #print "cell change",row,col,value #if col == 0:#d 5.012 use of colAttr removed need for this. - # self.n_list[row].setAttribute('name',value) #d 5.012 + # self.n_list[row].set('name',value) #d 5.012 #elif col == 2: #d 5.012 # try:#d 5.012 simplifying... remove this block. # int(value) - # self.n_list[row].setAttribute('mod',value) + # self.n_list[row].set('mod',value) # #self.refresh_row(row) #d 5.012 did nothing. # except: # value = "0" - # self.n_list[row].setAttribute('mod',value) + # self.n_list[row].set('mod',value) #else: #d 5.012 demoted self.n set. - # self.n_list[row].setAttribute(self.grid.GetColLabelValue(col),value) + # self.n_list[row].set(self.grid.GetColLabelValue(col),value) def refresh_row(self,i): n = self.n_list[i] - fn = n.getAttribute('fn') + fn = n.get('fn') #print "fn=",fn - name = n.getAttribute('name') - mod = n.getAttribute('mod') - ran = n.getAttribute('range') + name = n.get('name') + mod = n.get('mod') + ran = n.get('range') total = str(int(mod) + self.handler.get_mod(ran)) self.grid.SetCellValue(i,0,name) - self.grid.SetCellValue(i,1,n.getAttribute('damage')) + self.grid.SetCellValue(i,1,n.get('damage')) self.grid.SetCellValue(i,2,mod) - self.grid.SetCellValue(i,3,n.getAttribute('critical')) - self.grid.SetCellValue(i,4,n.getAttribute('type')) - self.grid.SetCellValue(i,5,n.getAttribute('weight')) + self.grid.SetCellValue(i,3,n.get('critical')) + self.grid.SetCellValue(i,4,n.get('type')) + self.grid.SetCellValue(i,5,n.get('weight')) self.grid.SetCellValue(i,6,ran) - self.grid.SetCellValue(i,7,n.getAttribute('size') ) + self.grid.SetCellValue(i,7,n.get('size') ) self.grid.SetCellValue(i,8,total) self.grid.SetCellValue(i,9,safeGetAttr(n,'fn','None')) #a 1.5012 self.grid.SetCellValue(i,10,safeGetAttr(n,'comment','')) #a 1.5012 @@ -2350,31 +2278,28 @@ for i in range(rows-1,-1,-1): #a 1.6011 or you lose context if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) - self.n_list = self.master_dom.getElementsByTagName('weapon') + self.xml.remove(self.n_list[i]) + self.n_list = self.xml.findall('weapon') self.handler.refresh_weapons() def on_add(self,evt): if not self.temp_dom: - tmp = open(dir_struct["dnd3e"]+"dnd3eweapons.xml","r") - #tmp = open("c:\clh\codeSamples\sample1.xml","r") #a (debug) 1.5012 - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() + tree = parse(dir_struct["dnd3e"]+"dnd3eweapons.xml") + xml_dom = tree.getroot() self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('weapon') + f_list = self.temp_dom.findall('weapon') opts = [] #print "weapon_panel - on_add f_list",f_list#a 1.6 for f in f_list: - opts.append(f.getAttribute('name')) + opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Weapon','Weapon List',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() #print f_list[i] # DOM Element: weapon. - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(f_list[i]) #print self.grid.AppendRows # a bound method of wxGrid self.grid.AppendRows(1) - self.n_list = self.master_dom.getElementsByTagName('weapon') + self.n_list = self.xml.findall('weapon') #print "self.n_list",self.n_list # list of DOM weapons self.refresh_row(self.grid.GetNumberRows()-1) self.handler.refresh_weapons() @@ -2400,7 +2325,7 @@ class attack_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Melee') + pname = handler.xml.set("name", 'Melee') self.parent = parent #a 1.9001 wx.Panel.__init__(self, parent, -1) @@ -2456,19 +2381,19 @@ return ac_total def get_max_dex(self): - armor_list = self.master_dom.getElementsByTagName('armor') + armor_list = self.xml.findall('armor') dex = 10 for a in armor_list: - temp = int(a.getAttribute("maxdex")) + temp = int(a.get("maxdex")) if temp < dex: dex = temp return dex def get_total(self,attr): - armor_list = self.master_dom.getElementsByTagName('armor') + armor_list = self.xml.findall('armor') total = 0 for a in armor_list: - total += int(a.getAttribute(attr)) + total += int(a.get(attr)) return total def get_design_panel(self,parent): @@ -2493,29 +2418,29 @@ html_str += "<td>"+str(self.get_spell_failure())+"</td>" html_str += "<td>"+str(self.get_max_dex())+"</td>" html_str += "<td>"+str(self.get_total_weight())+"</td></tr></table>" - n_list = self.master_dom._get_childNodes() + n_list = self.xml.getchildren() for n in n_list: html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 > <th colspan=3>Armor</th><th>Type</th><th >Bonus</th></tr>""" html_str += "<tr ALIGN='center' >" - html_str += "<td colspan=3>"+n.getAttribute('name')+"</td>" - html_str += "<td>"+n.getAttribute('type')+"</td>" - html_str += "<td>"+n.getAttribute('bonus')+"</td></tr>" + html_str += "<td colspan=3>"+n.get('name')+"</td>" + html_str += "<td>"+n.get('type')+"</td>" + html_str += "<td>"+n.get('bonus')+"</td></tr>" html_str += """<tr BGCOLOR=#E9E9E9 >""" html_str += "<th>Check Penalty</th><th>Spell Failure</th>" html_str += "<th>Max Dex</th><th>Speed</th><th>Weight</th></tr>" html_str += "<tr ALIGN='center'>" - html_str += "<td>"+n.getAttribute('checkpenalty')+"</td>" - html_str += "<td>"+n.getAttribute('spellfailure')+"</td>" - html_str += "<td>"+n.getAttribute('maxdex')+"</td>" - html_str += "<td>"+n.getAttribute('speed')+"</td>" - html_str += "<td>"+n.getAttribute('weight')+"</td></tr></table>" + html_str += "<td>"+n.get('checkpenalty')+"</td>" + html_str += "<td>"+n.get('spellfailure')+"</td>" + html_str += "<td>"+n.get('maxdex')+"</td>" + html_str += "<td>"+n.get('speed')+"</td>" + html_str += "<td>"+n.get('weight')+"</td></tr></table>" return html_str class ac_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Armor') + pname = handler.xml.set("name", 'Armor') self.hparent = handler #a 1.5002 allow ability to run up tree. #a 1.5002 we need the functional parent, not the invoking parent. @@ -2540,8 +2465,8 @@ self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - self.master_dom = handler.master_dom - n_list = handler.master_dom._get_childNodes() + self.xml = handler.xml + n_list = handler.xml.getchildren() self.n_list = n_list col_names = ['Armor','bonus','maxdex','cp','sf','weight','speed','type'] self.grid.CreateGrid(len(n_list),len(col_names),1) @@ -2562,40 +2487,38 @@ if col >= 1 and col <= 5: try: int(value) - self.n_list[row].setAttribute(self.atts[col],value) + self.n_list[row].set(self.atts[col],value) except: self.grid.SetCellValue(row,col,"0") else: - self.n_list[row].setAttribute(self.atts[col],value) + self.n_list[row].set(self.atts[col],value) def refresh_row(self,i): n = self.n_list[i] for y in range(len(self.atts)): - self.grid.SetCellValue(i,y,n.getAttribute(self.atts[y])) + self.grid.SetCellValue(i,y,n.get(self.atts[y])) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) + self.xml.remove(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: - tmp = open(dir_struct["dnd3e"]+"dnd3earmor.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() + tree = parse(dir_struct["dnd3e"]+"dnd3earmor.xml") + xml_dom = tree.getroot() self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('armor') + f_list = self.temp_dom.findall('armor') opts = [] for f in f_list: - opts.append(f.getAttribute('name')) + opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Armor:','Armor List',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) self.refresh_row(self.grid.GetNumberRows()-1) dlg.Destroy() @@ -2631,7 +2554,7 @@ self.myeditor = None def new_child_handler(self,tag,text,handler_class,icon='gear'): - node_list = self.master_dom.getElementsByTagName(tag) + node_list = self.xml.findall(tag) tree = self.tree i = self.tree.icons[icon] new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) @@ -2677,7 +2600,7 @@ def on_html(self,evt): html_str = self.tohtml() wnd = http_html_window(self.frame.note,-1) - wnd.title = self.master_dom.getAttribute('name') + wnd.title = self.xml.get('name') self.frame.add_panel(wnd) wnd.SetPage(html_str) @@ -2702,12 +2625,12 @@ self.root.spells = self #a 1.6009 - node_list = self.master_dom.getElementsByTagName( 'spell' ) + node_list = self.xml.findall( 'spell' ) self.spells = {} tree = self.tree icons = self.tree.icons for n in node_list: - name = n.getAttribute('name') + name = n.get('name') self.spells[ name ] = n new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) tree.SetPyData( new_tree_node, self ) @@ -2718,10 +2641,10 @@ if item == self.mytree_node: dnd3e_char_child.on_ldclick( self, evt ) else: - level = self.spells[ name ].getAttribute( 'level' ) - descr = self.spells[ name ].getAttribute( 'desc' ) - use = self.spells[ name ].getAttribute( 'used' ) - memrz = self.spells[ name ].getAttribute( 'memrz' ) + level = self.spells[ name ].get( 'level' ) + descr = self.spells[ name ].get( 'desc' ) + use = self.spells[ name ].get( 'used' ) + memrz = self.spells[ name ].get( 'memrz' ) use += '+1' charNameL=self.root.general.charName #a 1.5002 left = eval( '%s - ( %s )' % ( memrz, use ) ) @@ -2740,16 +2663,16 @@ #txt = '%s can cast %s %d more time%s' % ( dnd_globals["gen"]["Name"], name, left, s )#d 1.5002 txt = '%s can cast %s %d more time%s' % ( charNameL, name, left, s ) #a 1.5002 self.chat.ParsePost( txt, False, False ) - self.spells[ name ].setAttribute( 'used', `eval( use )` ) + self.spells[ name ].set( 'used', `eval( use )` ) def refresh_spells(self): self.spells = {} tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) - node_list = self.master_dom.getElementsByTagName('spell') + node_list = self.xml.findall('spell') for n in node_list: - name = n.getAttribute('name') + name = n.get('name') new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) tree.SetPyData(new_tree_node,self) self.spells[name]=n @@ -2761,9 +2684,9 @@ def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Arcane Spells</th></tr><tr><td><br>" - n_list = self.master_dom._get_childNodes() + n_list = self.xml.getchildren() for n in n_list: - html_str += "(" + n.getAttribute('level') + ") " + n.getAttribute('name')+ ", " + html_str += "(" + n.get('level') + ") " + n.get('name')+ ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str @@ -2772,7 +2695,7 @@ class spells_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Arcane Spells') + pname = handler.xml.set("name", 'Arcane Spells') self.hparent = handler #a 1.5002 allow ability to run up tree. #a 1.5002 in this case, we need the functional parent, not the invoking parent. @@ -2800,9 +2723,9 @@ self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.Bind(wx.EVT_BUTTON, self.on_refresh_spells, id=30) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - n_list = handler.master_dom._get_childNodes() + n_list = handler.xml.getchildren() self.n_list = n_list - self.master_dom = handler.master_dom + self.xml = handler.xml self.grid.CreateGrid(len(n_list),4,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"No.") @@ -2818,16 +2741,16 @@ col = evt.GetCol() value = self.grid.GetCellValue(row,col) if col == 0: - self.n_list[row].setAttribute('memrz',value) + self.n_list[row].set('memrz',value) def refresh_row(self,i): spell = self.n_list[i] - memrz = spell.getAttribute('memrz') - name = spell.getAttribute('name') - type = spell.getAttribute('desc') - level = spell.getAttribute('level') + memrz = spell.get('memrz') + name = spell.get('name') + type = spell.get('desc') + level = spell.get('level') self.grid.SetCellValue(i,0,memrz) self.grid.SetCellValue(i,2,name) self.grid.SetReadOnly(i,2) @@ -2841,42 +2764,41 @@ for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) + self.xml.remove(self.n_list[i]) def on_add(self,evt): - + debug() if not self.temp_dom: - tmp = open(dir_struct["dnd3e"]+"dnd3espells.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() - self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('spell') + tree = parse(dir_struct["dnd3e"]+"dnd3espells.xml") + xml_dom = tree.getroot() + self.temp_dom = xml_dom + debug(self.temp_dom) + f_list = self.temp_dom.findall('spell') opts = [] #lvl = int(dnd3e_char_child.get_char_lvl('level')) #castlvl = eval('%s/2' % (lvl)) for f in f_list: - spelllvl = f.getAttribute('level') + spelllvl = f.get('level') #if spelllvl <= "1": - # opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name')) + # opts.append("(" + f.get('level') + ")" + f.get('name')) #else: # if eval('%d >= %s' %(castlvl, spelllvl)): - opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name')) + opts.append("(" + f.get('level') + ")" + f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Spell','Spells',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) - self.n_list = self.master_dom.getElementsByTagName('spell') + self.n_list = self.xml.findall('spell') self.refresh_row(self.grid.GetNumberRows()-1) self.handler.refresh_spells() dlg.Destroy() def on_refresh_spells( self, evt ): - f_list = self.master_dom.getElementsByTagName('spell') + f_list = self.xml.findall('spell') for spell in f_list: - spell.setAttribute( 'used', '0' ) + spell.set( 'used', '0' ) def on_size(self,event): s = self.GetClientSizeTuple() @@ -2907,12 +2829,12 @@ self.root.divine = self #a 1.6009 - node_list = self.master_dom.getElementsByTagName( 'gift' ) + node_list = self.xml.findall( 'gift' ) self.spells = {} tree = self.tree icons = self.tree.icons for n in node_list: - name = n.getAttribute('name') + name = n.get('name') self.spells[ name ] = n new_tree_node = tree.AppendItem( self.mytree_node, name, icons['flask'], icons['flask'] ) tree.SetPyData( new_tree_node, self ) @@ -2924,10 +2846,10 @@ if item == self.mytree_node: dnd3e_char_child.on_ldclick( self, evt ) else: - level = self.spells[ name ].getAttribute( 'level' ) - descr = self.spells[ name ].getAttribute( 'desc' ) - use = self.spells[ name ].getAttribute( 'used' ) - memrz = self.spells[ name ].getAttribute( 'memrz' ) + level = self.spells[ name ].get( 'level' ) + descr = self.spells[ name ].get( 'desc' ) + use = self.spells[ name ].get( 'used' ) + memrz = self.spells[ name ].get( 'memrz' ) use += '+1' left = eval( '%s - ( %s )' % ( memrz, use ) ) if left < 0: @@ -2945,7 +2867,7 @@ #txt = '%s can cast %s %d more time%s' % ( dnd_globals["gen"]["Name"], name, left, s ) #d 1.5002 txt = '%s can cast %s %d more time%s' % ( charNameL, name, left, s ) #a 1.5002 self.chat.ParsePost( txt, False, False ) - self.spells[ name ].setAttribute( 'used', `eval( use )` ) + self.spells[ name ].set( 'used', `eval( use )` ) def refresh_spells(self): self.spells = {} @@ -2953,9 +2875,9 @@ icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) - node_list = self.master_dom.getElementsByTagName('gift') + node_list = self.xml.findall('gift') for n in node_list: - name = n.getAttribute('name') + name = n.get('name') new_tree_node = tree.AppendItem(self.mytree_node,name,icons['flask'],icons['flask']) tree.SetPyData(new_tree_node,self) self.spells[name]=n @@ -2967,9 +2889,9 @@ def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Divine Spells</th></tr><tr><td><br>" - n_list = self.master_dom._get_childNodes() + n_list = self.xml.getchildren() for n in n_list: - html_str += "(" + n.getAttribute('level') + ") " + n.getAttribute('name')+ ", " + html_str += "(" + n.get('level') + ") " + n.get('name')+ ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str @@ -2978,7 +2900,7 @@ class divine_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Divine Spells') + pname = handler.xml.set("name", 'Divine Spells') self.hparent = handler #a 1.5002 allow ability to run up tree. #a 1.5002 in this case, we need the functional parent, not the invoking parent. @@ -3007,9 +2929,9 @@ self.Bind(wx.EVT_BUTTON, self.on_refresh_spells, id=30) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - n_list = handler.master_dom._get_childNodes() + n_list = handler.xml.getchildren() self.n_list = n_list - self.master_dom = handler.master_dom + self.xml = handler.xml self.grid.CreateGrid(len(n_list),4,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"No.") @@ -3026,16 +2948,16 @@ col = evt.GetCol() value = self.grid.GetCellValue(row,col) if col == 0: - self.n_list[row].setAttribute('memrz',value) + self.n_list[row].set('memrz',value) def refresh_row(self,i): spell = self.n_list[i] - memrz = spell.getAttribute('memrz') - name = spell.getAttribute('name') - type = spell.getAttribute('desc') - level = spell.getAttribute('level') + memrz = spell.get('memrz') + name = spell.get('name') + type = spell.get('desc') + level = spell.get('level') self.grid.SetCellValue(i,0,memrz) self.grid.SetCellValue(i,2,name) self.grid.SetReadOnly(i,2) @@ -3049,41 +2971,38 @@ for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) + self.xml.remove(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: - tmp = open(dir_struct["dnd3e"]+"dnd3edivine.xml","r") - - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() + tree = parse(dir_struct["dnd3e"]+"dnd3edivine.xml") + xml_dom = tree.getroot() self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('gift') + f_list = self.temp_dom.findall('gift') opts = [] #lvl = int(dnd3e_char_child.get_char_lvl('level')) #castlvl = lvl / 2 for f in f_list: - spelllvl = f.getAttribute('level') + spelllvl = f.get('level') #if spelllvl <= "1": - # opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name')) + # opts.append("(" + f.get('level') + ")" + f.get('name')) #else: # if eval('%d >= %s' %(castlvl, spelllvl)): - opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name')) + opts.append("(" + f.get('level') + ")" + f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Spell','Spells',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) - self.n_list = self.master_dom.getElementsByTagName('gift') + self.n_list = self.xml.findall('gift') self.refresh_row(self.grid.GetNumberRows()-1) self.handler.refresh_spells() dlg.Destroy() def on_refresh_spells( self, evt ): - f_list = self.master_dom.getElementsByTagName('gift') + f_list = self.xml.findall('gift') for spell in f_list: - spell.setAttribute( 'used', '0' ) + spell.set( 'used', '0' ) def on_size(self,event): s = self.GetClientSizeTuple() @@ -3115,12 +3034,12 @@ self.root = getRoot(self) #a 1.5002 self.root.powers = self #a 1.6009 - node_list = self.master_dom.getElementsByTagName( 'power' ) + node_list = self.xml.findall( 'power' ) self.powers = {} tree = self.tree icons = self.tree.icons for n in node_list: - name = n.getAttribute('name') + name = n.get('name') self.powers[ name ] = n new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) @@ -3135,11 +3054,11 @@ if item == self.mytree_node: dnd3e_char_child.on_ldclick( self, evt ) else: - level = int(self.powers[ name ].getAttribute( 'level' )) - descr = self.powers[ name ].getAttribute( 'desc' ) + level = int(self.powers[ name ].get( 'level' )) + descr = self.powers[ name ].get( 'desc' ) #use can be removed -mgt - #use = self.powers[ name ].getAttribute( 'used' ) - points = self.powers[ name ].getAttribute( 'point' ) + #use = self.powers[ name ].get( 'used' ) + points = self.powers[ name ].get( 'point' ) #cpp and fre are strings without the eval -mgt cpp = eval(self.root.pp.get_char_pp('current1')) #a 1.5002 fre = eval(self.root.pp.get_char_pp('free')) #a 1.5002 @@ -3186,9 +3105,9 @@ tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) - node_list = self.master_dom.getElementsByTagName('power') + node_list = self.xml.findall('power') for n in node_list: - name = n.getAttribute('name') + name = n.get('name') new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) tree.SetPyData(new_tree_node,self) self.powers[name]=n @@ -3200,9 +3119,9 @@ def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Powers</th></tr><tr><td><br>" - n_list = self.master_dom._get_childNodes() + n_list = self.xml.getchildren() for n in n_list: - html_str += "(" + n.getAttribute('level') + ") " + n.getAttribute('name')+ ", " + html_str += "(" + n.get('level') + ") " + n.get('name')+ ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str @@ -3210,7 +3129,7 @@ class power_panel(wx.Panel): def __init__(self, parent, handler): #m 1.5015 corrected typo, was Pionic. - pname = handler.master_dom.setAttribute("name", 'Psionic Powers') + pname = handler.xml.set("name", 'Psionic Powers') self.hparent = handler #a 1.5002 allow ability to run up tree. In this #a 1.5002 case, we need the functional parent, not the invoking parent. self.root = getRoot(self) #a (debug) 1.5002,1.5014 @@ -3239,9 +3158,9 @@ self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.Bind(wx.EVT_BUTTON, self.on_refresh_powers, id=30) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - n_list = handler.master_dom._get_childNodes() + n_list = handler.xml.getchildren() self.n_list = n_list - self.master_dom = handler.master_dom + self.xml = handler.xml self.grid.CreateGrid(len(n_list),5,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"PP") @@ -3259,17 +3178,17 @@ col = evt.GetCol() value = self.grid.GetCellValue(row,col) """if col == 0: - self.n_list[row].setAttribute('memrz',value)""" + self.n_list[row].set('memrz',value)""" def refresh_row(self,i): power = self.n_list[i] - point = power.getAttribute('point') - name = power.getAttribute('name') - type = power.getAttribute('desc') - test = power.getAttribute('test') - level = power.getAttribute('level') + point = power.get('point') + name = power.get('name') + type = power.get('desc') + test = power.get('test') + level = power.get('level') self.grid.SetCellValue(i,0,point) self.grid.SetReadOnly(i,0) self.grid.SetCellValue(i,1,level) @@ -3286,34 +3205,33 @@ for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) - - def on_add(self,evt): + self.xml.remove(self.n_list[i]) + + def on_add(self,evt): + debug() if not self.temp_dom: - tmp = open(dir_struct["dnd3e"]+"dnd3epowers.xml","r") - - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() - self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('power') + tree = parse(dir_struct["dnd3e"]+"dnd3epowers.xml") + xml_dom = tree.getroot() + self.temp_dom = xml_dom + debug(self.temp) + f_list = self.temp_dom.findall('power') opts = [] #lvl = int(dnd3e_char_child.get_char_lvl('level')) #castlvl = lvl / 2 for f in f_list: - spelllvl = f.getAttribute('level') + spelllvl = f.get('level') #if spelllvl <= "1": - # opts.append("(" + f.getAttribute('level') + ") - " + f.getAttribute('name') + " - " + f.getAttribute('test')) + # opts.append("(" + f.get('level') + ") - " + f.get('name') + " - " + f.get('test')) #else: # if eval('%d >= %s' %(castlvl, spelllvl)): - opts.append("(" + f.getAttribute('level') + ") - " + - f.getAttribute('name') + " - " + f.getAttribute('test')) + opts.append("(" + f.get('level') + ") - " + + f.get('name') + " - " + f.get('test')) dlg = wx.SingleChoiceDialog(self,'Choose Power','Powers',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) - self.n_list = self.master_dom.getElementsByTagName('power') + self.n_list = self.xml.findall('power') self.refresh_row(self.grid.GetNumberRows()-1) self.handler.refresh_powers() dlg.Destroy() @@ -3323,8 +3241,8 @@ for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) - self.n_list = self.master_dom.getElementsByTagName('weapon') + self.xml.remove(self.n_list[i]) + self.n_list = self.xml.findall('weapon') self.handler.refresh_powers() def on_refresh_powers( self, evt ): @@ -3380,25 +3298,25 @@ #m 1.6010 rearanged everything below to "return html_str" html_str += "</tr><tr>" html_str += "<th colspan=2>Max:</th>" - html_str += "<td>"+self.master_dom.getAttribute('max1')+"</td>" + html_str += "<td>"+self.xml.get('max1')+"</td>" html_str += "<th colspan=3>Max Talents/day:</th>" - html_str += "<td>"+self.master_dom.getAttribute('maxfree')+"</td>" + html_str += "<td>"+self.xml.get('maxfree')+"</td>" html_str += "</tr><tr>" html_str += "<th colspan=2>Current:</th>" - html_str += "<td>"+self.master_dom.getAttribute('current1')+"</td>" + html_str += "<td>"+self.xml.get('current1')+"</td>" html_str += "<th colspan=3>Current Talents/day:</th>" - html_str += "<td>"+self.master_dom.getAttribute('free')+"</td>" + html_str += "<td>"+self.xml.get('free')+"</td>" html_str += "</tr></table>" return html_str def get_char_pp( self, attr ): - pp = self.master_dom.getAttribute(attr) + pp = self.xml.get(attr) #print "dnd3epp -get_char_pp: attr,pp",attr,pp return pp def set_char_pp( self, attr, evl ): qSub = str(evl) #a 1.5014 must force it to be a string for next call. - self.master_dom.setAttribute(attr, qSub) + self.xml.set(attr, qSub) #This function needs to be looked at the idea is to refresh the power panel #But it causes a seg fault when you refresh from powers -mgt #if self.ppPanel: #a 1.5015 @@ -3412,33 +3330,33 @@ #a 1.5002 we need the functional parent, not the invoking parent. self.hparent.ppPanel=self #a 1.5xx - pname = handler.master_dom.setAttribute("name", 'PowerPoints') + pname = handler.xml.set("name", 'PowerPoints') self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap - self.master_dom = handler.master_dom + self.xml = handler.xml self.static1= wx.StaticText(self, -1, "PP Current:") #a 1.5015 self.dyn1= wx.TextCtrl(self, PP_CUR, - self.master_dom.getAttribute('current1')) #a 1.5015 + self.xml.get('current1')) #a 1.5015 self.dyn3= wx.TextCtrl(self, PP_FRE, - self.master_dom.getAttribute('free')) #a 1.5015 + self.xml.get('free')) #a 1.5015 # self.sizer.AddMany([ (wx.StaticText(self, -1, "PP Current:"), #d 1.5015 # 0, wx.ALIGN_CENTER_VERTICAL), # (wx.TextCtrl(self, PP_CUR, #d 1.5015 -# self.master_dom.getAttribute('current1')), 0, wx.EXPAND), +# self.xml.get('current1')), 0, wx.EXPAND), self.sizer.AddMany([ (self.static1, 0, wx.ALIGN_CENTER_VERTICAL), (self.dyn1, 0, wx.EXPAND), (wx.StaticText(self, -1, "PP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), (wx.TextCtrl(self, PP_MAX, - self.master_dom.getAttribute('max1')), 0, wx.EXPAND), + self.xml.get('max1')), 0, wx.EXPAND), (wx.StaticText(self, -1, "Current Free Talants per day:"), 0, wx.ALIGN_CENTER_VERTICAL), (self.dyn3, 0, wx.EXPAND), #a 1.5015 # (wx.TextCtrl(self, PP_FRE, -# self.master_dom.getAttribute('free')), 0, wx.EXPAND),#d 1.5015 +# self.xml.get('free')), 0, wx.EXPAND),#d 1.5015 (wx.StaticText(self, -1, "Max Free Talants per day:"), 0, wx.ALIGN_CENTER_VERTICAL), (wx.TextCtrl(self, PP_MFRE, - self.master_dom.getAttribute('maxfree')), 0, wx.EXPAND), + self.xml.get('maxfree')), 0, wx.EXPAND), ]) self.sizer.AddGrowableCol(1) @@ -3455,13 +3373,13 @@ def on_text(self,evt): id = evt.GetId() if id == PP_CUR: - self.master_dom.setAttribute('current1',evt.GetString()) + self.xml.set('current1',evt.GetString()) elif id == PP_MAX: - self.master_dom.setAttribute('max1',evt.GetString()) + self.xml.set('max1',evt.GetString()) elif id == PP_FRE: - self.master_dom.setAttribute('free',evt.GetString()) + self.xml.set('free',evt.GetString()) elif id == PP_MFRE: - self.master_dom.setAttribute('maxfree',evt.GetString()) + self.xml.set('maxfree',evt.GetString()) def on_size(self,evt): s = self.GetClientSizeTuple()
--- a/orpg/main.py Sun Nov 01 01:12:50 2009 -0600 +++ b/orpg/main.py Sun Nov 01 11:36:14 2009 -0600 @@ -58,11 +58,10 @@ from orpg.tools.orpg_settings import settings from orpg.tools.validate import validate from orpg.tools.passtool import PassTool -from orpg.tools.orpg_log import logger, crash -from orpg.tools.decorators import debugging +from orpg.tools.orpg_log import logger, crash, debug from orpg.tools.metamenus import MenuBarEx -from xml.etree.ElementTree import ElementTree, Element, iselement +from xml.etree.ElementTree import ElementTree, Element, parse from xml.etree.ElementTree import fromstring, tostring from orpg.orpg_xml import xml #to be replaced by etree @@ -73,7 +72,7 @@ class orpgFrame(wx.Frame): - @debugging + def __init__(self, parent, id, title): wx.Frame.__init__(self, parent, id, title, wx.Point(100, 100), wx.Size(600,420), style=wx.DEFAULT_FRAME_STYLE) self.validate = component.get("validate") @@ -143,24 +142,24 @@ logger.debug("debugger window") self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) - @debugging + def post_show_init(self): """Some Actions need to be done after the main fram is drawn""" self.players.size_cols() - @debugging + def get_activeplugins(self): try: tmp = self.pluginsFrame.get_activeplugins() except: tmp = {} return tmp - @debugging + def get_startplugins(self): try: tmp = self.pluginsFrame.get_startplugins() except: tmp = {} return tmp - @debugging + def on_password_signal(self,signal,type,id,data): try: msg = ["DEBUG: password response= ", @@ -182,7 +181,7 @@ else: pass except: traceback.print_exc() - @debugging + def build_menu(self): menu = \ [[ @@ -300,7 +299,7 @@ ## All Menu Events ################################# #Tab Styles Menus - @debugging + def SetTabStyles(self, *args, **kwargs): tabtheme = settings.get('TabTheme') #This change is stable. TaS. @@ -354,18 +353,18 @@ if textColor != None: wnd.SetNonActiveTabTextColour(textColor) wnd.Refresh() - @debugging + def OnMB_OpenRPGNewMap(self): pass #Not Implemented yet! - @debugging + def OnMB_OpenRPGTabStylesSlantedColorful(self): if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedColorful"): settings.change('TabTheme', 'slanted&colorful') self.SetTabStyles("OpenRPGTabStylesSlantedColorful", FNB.FNB_VC8|FNB.FNB_COLORFUL_TABS) else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", True) - @debugging + def OnMB_OpenRPGTabStylesSlantedBlackandWhite(self): if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedBlackandWhite"): settings.change('TabTheme', 'slanted&bw') @@ -373,7 +372,7 @@ FNB.FNB_VC8, graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK) else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", True) - @debugging + def OnMB_OpenRPGTabStylesSlantedAqua(self): if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedAqua"): settings.change('TabTheme', 'slanted&aqua') @@ -381,7 +380,7 @@ graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK) else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", True) - @debugging + def OnMB_OpenRPGTabStylesSlantedCustom(self): if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedCustom"): settings.change('TabTheme', 'customslant') @@ -398,7 +397,7 @@ textColor=wx.Color(tred, tgreen, tblue)) else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", True) - @debugging + def OnMB_OpenRPGTabStylesFlatBlackandWhite(self): if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatBlackandWhite"): settings.change('TabTheme', 'flat&bw') @@ -406,7 +405,7 @@ graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK) else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", True) - @debugging + def OnMB_OpenRPGTabStylesFlatAqua(self): if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatAqua"): settings.change('TabTheme', 'flat&aqua') @@ -414,7 +413,7 @@ graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK) else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", True) - @debugging + def OnMB_OpenRPGTabStylesFlatCustom(self): if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatCustom"): settings.change('TabTheme', 'customflat') @@ -432,7 +431,7 @@ else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", True) #Window Menu - @debugging + def OnMB_WindowsMenu(self, event): menuid = event.GetId() name = self.mainwindows[menuid] @@ -445,7 +444,7 @@ self._mgr.Update() #OpenRPG Menu - @debugging + def OnMB_OpenRPGSettings(self): dlg = orpg.tools.orpg_settings.orpgSettingsWnd(self) dlg.Centre() @@ -455,18 +454,18 @@ self.OnCloseWindow(0) #Game Server Menu - @debugging + def OnMB_GameServerBrowseServers(self): if self._mgr.GetPane("Browse Server Window").IsShown() == True: self._mgr.GetPane("Browse Server Window").Hide() else: self._mgr.GetPane("Browse Server Window").Show() self._mgr.Update() - @debugging + def OnMB_GameServerServerHeartbeat(self): if self.mainmenu.GetMenuState("GameServerServerHeartbeat"): settings.change('Heartbeat', '1') else: settings.change('Heartbeat', '0') - @debugging + def OnMB_GameServerStartServer(self): start_dialog = wx.ProgressDialog( "Server Loading", "Server Loading, Please Wait...", 1, self ) # Spawn the new process and close the stdout handle from it @@ -485,23 +484,23 @@ start_dialog.Destroy() # Tools Menu - @debugging + def OnMB_PluginControlPanel(self, evt): if self.pluginsFrame.IsShown() == True: self.pluginsFrame.Hide() else: self.pluginsFrame.Show() - @debugging + def OnMB_UpdateManagerPanel(self, evt): if self.updateMana.IsShown() == True: self.updateMana.Hide() else: self.updateMana.Show() - @debugging + def OnMB_DebugConsole(self, evt): self.TraipseSuiteWarnCleanup('debug') ### Beta ### if self.debugger.IsShown() == True: self.debugger.Hide() else: self.debugger.Show() - @debugging + def OnMB_ToolsLoggingLevelDebug(self): lvl = logger.log_level if self.mainmenu.GetMenuState("ToolsLoggingLevelDebug"): lvl |= ORPG_DEBUG @@ -509,7 +508,7 @@ logger.log_level = lvl settings.set('LoggingLevel', lvl) - @debugging + def OnMB_ToolsLoggingLevelNote(self): lvl = logger.log_level if self.mainmenu.GetMenuState("ToolsLoggingLevelNote"): lvl |= ORPG_DEBUG @@ -517,7 +516,7 @@ logger.log_level = lvl settings.set('LoggingLevel', lvl) - @debugging + def OnMB_ToolsLoggingLevelInfo(self): lvl = logger.log_level if self.mainmenu.GetMenuState("ToolsLoggingLevelInfo"): lvl |= ORPG_INFO @@ -525,7 +524,7 @@ logger.log_level = lvl settings.set('LoggingLevel', lvl) - @debugging + def OnMB_ToolsLoggingLevelGeneral(self): lvl = logger.log_level if self.mainmenu.GetMenuState("ToolsLoggingLevelGeneral"): lvl |= ORPG_GENERAL @@ -533,12 +532,12 @@ logger.log_level = lvl settings.set('LoggingLevel', lvl) - @debugging + def OnMB_ToolsPasswordManager(self): if self.mainmenu.GetMenuState("ToolsPasswordManager"): self.password_manager.Enable() else: self.password_manager.Disable() - @debugging + def OnMB_ToolsStatusBar(self): if self._mgr.GetPane("Status Window").IsShown() == True: self.mainmenu.SetMenuState("ToolsStatusBar", False) @@ -548,7 +547,7 @@ self._mgr.GetPane("Status Window").Show() self._mgr.Update() - @debugging + def OnMB_ToolsSoundToolbar(self): if self._mgr.GetPane("Sound Control Toolbar").IsShown() == True: self.mainmenu.SetMenuState("ToolsSoundToolbar", False) @@ -558,7 +557,7 @@ self._mgr.GetPane("Sound Control Toolbar").Show() self._mgr.Update() - @debugging + def OnMB_ToolsDiceBar(self): if self._mgr.GetPane("Dice Tool Bar").IsShown() == True: self.mainmenu.SetMenuState("ToolsDiceBar", False) @@ -568,7 +567,7 @@ self._mgr.GetPane("Dice Tool Bar").Show() self._mgr.Update() - @debugging + def OnMB_ToolsMapBar(self): if self._mgr.GetPane("Map Tool Bar").IsShown() == True: self.mainmenu.SetMenuState("ToolsMapBar", False) @@ -579,22 +578,22 @@ self._mgr.Update() #Help Menu #Needs a custom Dialog because it is ugly on Windows - @debugging + def OnMB_HelpAbout(self): if self.AboutORPG.IsShown() == True: self.AboutORPG.Hide() else: self.AboutORPG.Show() - @debugging + def OnMB_HelpOnlineUserGuide(self): wb = webbrowser.get() wb.open("http://www.assembla.com/wiki/show/traipse/User_Manual") - @debugging + def OnMB_HelpChangeLog(self): wb = webbrowser.get() wb.open("http://www.assembla.com/spaces/milestones/index/traipse?spaces_tool_id=Milestones") - @debugging + def OnMB_HelpReportaBug(self): wb = webbrowser.get() wb.open("http://www.assembla.com/spaces/tickets/index/traipse_dev?spaces_tool_id=Tickets") @@ -603,24 +602,14 @@ ################################# ## Build the GUI ################################# - @debugging + def build_gui(self): self.Freeze() self.validate.config_file("layout.xml","default_layout.xml") - filename = dir_struct["user"] + "layout.xml" - temp_file = open(filename) - txt = temp_file.read() - xml_dom = xml.parseXml(txt)._get_documentElement() - temp_file.close() + layout = parse(dir_struct["user"] + "layout.xml") + xml_dom = layout.getroot() - """ Would a component work better? - etree = ElementTree() - with open(dir_struct['user'] + 'layout.xml') as f: - etree.parse(f) - - base = etree.getroot() - """ self.windowsmenu = wx.Menu() self.mainwindows = {} @@ -632,11 +621,11 @@ component.add("plugins", self.get_activeplugins()) component.add("startplugs", self.get_startplugins()) logger.debug("Menu Created") - h = int(xml_dom.getAttribute("height")) - w = int(xml_dom.getAttribute("width")) - posx = int(xml_dom.getAttribute("posx")) - posy = int(xml_dom.getAttribute("posy")) - maximized = int(xml_dom.getAttribute("maximized")) + h = int(xml_dom.get("height")) + w = int(xml_dom.get("width")) + posx = int(xml_dom.get("posx")) + posy = int(xml_dom.get("posy")) + maximized = int(xml_dom.get("maximized")) self.SetDimensions(posx, posy, w, h) logger.debug("Dimensions Set") @@ -645,22 +634,22 @@ self.updateMana = upmana.updatemana.updaterFrame(self, "OpenRPG Update Manager Beta 0.8", component, self.manifest, True) logger.debug("Menu Created") - h = int(xml_dom.getAttribute("height")) - w = int(xml_dom.getAttribute("width")) - posx = int(xml_dom.getAttribute("posx")) - posy = int(xml_dom.getAttribute("posy")) - maximized = int(xml_dom.getAttribute("maximized")) + h = int(xml_dom.get("height")) + w = int(xml_dom.get("width")) + posx = int(xml_dom.get("posx")) + posy = int(xml_dom.get("posy")) + maximized = int(xml_dom.get("maximized")) self.SetDimensions(posx, posy, w, h) logger.debug("Dimensions Set") # Debug Console self.debugger = orpg.tools.orpg_log.DebugConsole(self) logger.debug("Menu Created") - h = int(xml_dom.getAttribute("height")) - w = int(xml_dom.getAttribute("width")) - posx = int(xml_dom.getAttribute("posx")) - posy = int(xml_dom.getAttribute("posy")) - maximized = int(xml_dom.getAttribute("maximized")) + h = int(xml_dom.get("height")) + w = int(xml_dom.get("width")) + posx = int(xml_dom.get("posx")) + posy = int(xml_dom.get("posy")) + maximized = int(xml_dom.get("maximized")) self.SetDimensions(posx, posy, w, h) logger.debug("Dimensions Set") @@ -677,7 +666,7 @@ wndinfo.ToolbarPane() wndinfo.Hide() self._mgr.AddPane(self.sound_player, wndinfo) - children = xml_dom._get_childNodes() + children = xml_dom.getchildren() for c in children: self.build_window(c, self) # status window @@ -753,12 +742,11 @@ logger.debug("AUI Bindings Done") #Load the layout if one exists - layout = xml_dom.getElementsByTagName("DockLayout") + layout = xml_dom.findall("DockLayout") try: textnode = xml.safe_get_text_node(layout[0]) - self._mgr.LoadPerspective(textnode._get_nodeValue()) + self._mgr.LoadPerspective(textnode.text) except: pass - xml_dom.unlink() logger.debug("Perspective Loaded") self._mgr.GetPane("Browse Server Window").Hide() self._mgr.Update() @@ -766,16 +754,16 @@ logger.debug("GUI is all created") self.Thaw() - @debugging + def do_tab_window(self,xml_dom,parent_wnd): #def do_tab_window(self, etreeEl, parent_wnd): # if container window loop through childern and do a recursive call temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_ALLOW_FOREIGN_DND) - children = xml_dom._get_childNodes() + children = xml_dom.getchildren() for c in children: wnd = self.build_window(c,temp_wnd) - name = c.getAttribute("name") + name = c.get("name") temp_wnd.AddPage(wnd, name, False) """ @@ -785,17 +773,17 @@ """ return temp_wnd - @debugging + def build_window(self, xml_dom, parent_wnd): - name = xml_dom._get_nodeName() + name = xml_dom.tag if name == "DockLayout" or name == "dock": return - dirc = xml_dom.getAttribute("direction") #should NOT use dir, it is a built in function. - pos = xml_dom.getAttribute("pos") - height = xml_dom.getAttribute("height") - width = xml_dom.getAttribute("width") - cap = xml_dom.getAttribute("caption") - dockable = xml_dom.getAttribute("dockable") - layer = xml_dom.getAttribute("layer") + dirc = xml_dom.get("direction") #should NOT use dir, it is a built in function. + pos = xml_dom.get("pos") + height = xml_dom.get("height") + width = xml_dom.get("width") + cap = xml_dom.get("caption") + dockable = xml_dom.get("dockable") + layer = xml_dom.get("layer") try: layer = int(layer); dockable = int(dockable) except: layer = 0; dockable = 1 @@ -859,7 +847,7 @@ self._mgr.AddPane(temp_wnd, wndinfo) return temp_wnd - @debugging + def onPaneClose(self, evt): pane = evt.GetPane() #Arbitrary If ELIF fix. Items had incorrect ID's set. Finding correct ID will fix it for the iteration. @@ -875,42 +863,39 @@ evt.Skip() self._mgr.Update() - @debugging + def saveLayout(self): - filename = dir_struct["user"] + "layout.xml" - temp_file = open(filename) - txt = temp_file.read() - xml_dom = xml.parseXml(txt)._get_documentElement() - temp_file.close() + layout = parse(dir_struct["user"] + "layout.xml") + xml_dom = layout.getroot() (x_size,y_size) = self.GetClientSize() (x_pos,y_pos) = self.GetPositionTuple() if self.IsMaximized(): max = 1 else: max = 0 - xml_dom.setAttribute("height", str(y_size)) - xml_dom.setAttribute("width", str(x_size)) - xml_dom.setAttribute("posx", str(x_pos)) - xml_dom.setAttribute("posy", str(y_pos)) - xml_dom.setAttribute("maximized", str(max)) - layout = xml_dom.getElementsByTagName("DockLayout") + xml_dom.set("height", str(y_size)) + xml_dom.set("width", str(x_size)) + xml_dom.set("posx", str(x_pos)) + xml_dom.set("posy", str(y_pos)) + xml_dom.set("maximized", str(max)) + layout = xml_dom.findall("DockLayout") try: textnode = xml.safe_get_text_node(layout[0]) textnode._set_nodeValue(str(self._mgr.SavePerspective())) except: elem = minidom.Element('DockLayout') - elem.setAttribute("DO_NO_EDIT","True") + elem.set("DO_NO_EDIT","True") textnode = xml.safe_get_text_node(elem) textnode._set_nodeValue(str(self._mgr.SavePerspective())) - xml_dom.appendChild(elem) + xml_dom.append(elem) temp_file = open(filename, "w") temp_file.write(xml_dom.toxml(1)) temp_file.close() - @debugging + def build_hotkeys(self): self.mainmenu.accel.xaccel.extend(self.chat.get_hot_keys()) self.mainmenu.accel.xaccel.extend(self.map.get_hot_keys()) - @debugging + def start_timer(self): self.poll_timer.Start(100) s = component.get('settings') @@ -918,12 +903,12 @@ self.ping_timer.Start(1000*60) logger.debug("starting heartbeat...", True) - @debugging + def kill_mplay_session(self): self.game_name = "" self.session.start_disconnect() - @debugging + def quit_game(self, evt): dlg = wx.MessageDialog(self,"Exit gaming session?","Game Session",wx.YES_NO) if dlg.ShowModal() == wx.ID_YES: @@ -931,13 +916,13 @@ dlg.Destroy() self.kill_mplay_session() - @debugging + def on_status_event(self, evt): id = evt.get_id() status = evt.get_data() if id == orpg.networking.mplay_client.STATUS_SET_URL: self.status.set_url(status) - @debugging + def on_player_event(self, evt): id = evt.get_id() player = evt.get_data() @@ -953,20 +938,20 @@ self.players.update_player(player) self.players.Refresh() - @debugging + def on_group_event(self, evt): id = evt.get_id() data = evt.get_data() if id == orpg.networking.mplay_client.GROUP_NEW: self.gs.add_room(data) elif id == orpg.networking.mplay_client.GROUP_DEL: - self.password_manager.RemoveGroupData(data) + # self.password_manager.RemoveGroupData(data) #Removed for debugging. self.gs.del_room(data) elif id == orpg.networking.mplay_client.GROUP_UPDATE: self.gs.update_room(data) - @debugging + def on_receive(self, data, player): # see if we are ignoring this user - (ignore_id,ignore_name) = self.session.get_ignore_list() + (ignore_id, ignore_name) = self.session.get_ignore_list() for m in ignore_id: if m == player[2]: logger.debug("ignoring message from player:" + player[0], True); return @@ -992,7 +977,7 @@ wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION) if dlg.ShowModal() == wx.ID_YES: dlg.Destroy() - self.tree.on_receive_data(data,player) + self.tree.on_receive_data(data, player) self.chat.InfoPost(display_name + " has sent you a tree node...") ### Core ### to be milked in later. #TODO: Fix game tree to accepts elements @@ -1006,14 +991,14 @@ elif child.tag == 'chat': msg = orpg.chat.chat_msg.chat_msg(data) - self.chat.post_incoming_msg(msg,player) + self.chat.post_incoming_msg(msg, player) ### Core ### to be milked in later #msg = orpg.chat.chat_msg.chat_msg() #msg.takedom(child) #self.chat.post_incoming_msg(msg, player) - @debugging + def on_mplay_event(self, evt): id = evt.get_id() if id == orpg.networking.mplay_client.MPLAY_CONNECTED: @@ -1040,21 +1025,20 @@ elif id == orpg.networking.mplay_client.MPLAY_GROUP_CHANGE: group = evt.get_data() - print 'main ', group self.chat.InfoPost("Moving to room '"+group[1]+"'..") if self.gs : self.gs.set_cur_room_text(group[1]) self.players.reset() elif id == orpg.networking.mplay_client.MPLAY_GROUP_CHANGE_F: self.chat.SystemPost("Room access denied!") - @debugging + def OnCloseWindow(self, event): dlg = wx.MessageDialog(self, "Quit OpenRPG?", "OpenRPG", wx.YES_NO) if dlg.ShowModal() == wx.ID_YES: dlg.Destroy() self.closed_confirmed() - @debugging + def closed_confirmed(self): self.activeplugins = component.get('plugins') self.aliaslib.OnMB_FileSave(None) @@ -1183,7 +1167,7 @@ ## Application class ######################################## class orpgSplashScreen(wx.SplashScreen): - @debugging + def __init__(self, parent, bitmapfile, duration, callback): wx.SplashScreen.__init__(self, wx.Bitmap(bitmapfile), wx.SPLASH_CENTRE_ON_SCREEN | wx.SPLASH_TIMEOUT, duration, None, -1) @@ -1192,18 +1176,14 @@ self.Bind(wx.EVT_CLOSE, self.callback) class orpgApp(wx.App): - @debugging + def OnInit(self): - component.add('log', logger) component.add('xml', xml) component.add('settings', settings) component.add('validate', validate) component.add("tabbedWindows", []) - logger._set_log_level = int(settings.get('LoggingLevel')) - logger._set_log_to_console(False) - #Update Manager self.manifest = manifest.ManifestChanges() @@ -1215,13 +1195,13 @@ wx.Yield() return True - @debugging + def OnKeyPress(self, evt): #Event handler if evt.AltDown() and evt.CmdDown() and evt.KeyCode == ord('I'): self.ShowShell() else: evt.Skip() - @debugging + def ShowShell(self): #Show the PyCrust window. if not self._crust: @@ -1231,7 +1211,7 @@ self._crust.shell.interp.locals['win'] = win self._crust.Show() - @debugging + def AfterSplash(self,evt): if not self.called: self.splash.Hide() @@ -1246,7 +1226,7 @@ wx.CallAfter(self.splash.Close) return True - @debugging + def OnExit_CleanUp(self): logger.debug("Preforming cleanup\n") try: del os.environ["OPENRPG_BASE"] @@ -1256,7 +1236,7 @@ try: os.remove(os.environ["OPENRPG_BASE"] + os.sep + 'orpg' + os.sep + 'dirpath' + os.sep + 'approot.pyc') except: pass - @debugging + def OnExit(self): self.OnExit_CleanUp() #Exit
--- a/orpg/networking/gsclient.py Sun Nov 01 01:12:50 2009 -0600 +++ b/orpg/networking/gsclient.py Sun Nov 01 11:36:14 2009 -0600 @@ -29,15 +29,17 @@ from __future__ import with_statement __version__ = "$Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $" +import meta_server_lib +#import orpg.tools.orpg_settings +import orpg.tools.rgbhex +import traceback + from orpg.dirpath import dir_struct from orpg.orpg_windows import * -import meta_server_lib -import orpg.tools.orpg_settings +from orpg.tools.validate import validate +from orpg.orpgCore import component from orpg.tools.orpg_settings import settings -import orpg.tools.rgbhex -from orpg.orpgCore import component -import traceback -from orpg.tools.validate import validate +from orpg.tools.orpg_log import debug from xml.etree.ElementTree import ElementTree, Element from xml.etree.ElementTree import fromstring, tostring @@ -82,13 +84,13 @@ return 0 class game_server_panel(wx.Panel): + ##debug() def __init__(self,parent): wx.Panel.__init__(self, parent, -1) self.parent = parent self.password_manager = component.get('password_manager') self.frame = component.get('frame') self.session = component.get('session') - #self.xml = component.get('xml') #Not used?? self.serverNameSet = 0 self.last_motd = "" self.buttons = {} @@ -97,7 +99,7 @@ self.build_ctrls() self.bookmarks() self.refresh_server_list() - self.refresh_room_list() + self.refresh_room_list() self.build_bookmark_menu() def build_ctrls(self): @@ -353,7 +355,8 @@ self.cur_server_index = -1 evt.Skip() - def add_room(self,data): + def add_room(self, data): + #debug() i = self.room_list.GetItemCount() if (data[2]=="1") or (data[2]=="True"): pwd="yes" else: pwd="no" @@ -364,11 +367,12 @@ self.refresh_room_list() def del_room(self, data): + #debug(data) i = self.room_list.FindItemData(-1, int(data[0])) self.room_list.DeleteItem(i) self.refresh_room_list() - def update_room(self,data): + def update_room(self, data): i = self.room_list.FindItemData(-1,int(data[0])) if data[2]=="1" : pwd="yes" else: pwd="no" @@ -377,15 +381,15 @@ self.room_list.SetStringItem(i,2,pwd) self.refresh_room_list() - def set_cur_room_text(self,name): + def set_cur_room_text(self, name): pass #self.texts["cur_room"].SetLabel(name) #self.sizers["room"].Layout() - def set_lobbybutton(self,allow): + def set_lobbybutton(self, allow): self.buttons['gs_join_lobby'].Enable(allow) - def set_connected(self,connected): + def set_connected(self, connected): self.buttons['gs_connect'].Enable(not connected) self.buttons['gs_disconnect'].Enable(connected) self.buttons['gs_join_room'].Enable(connected) @@ -435,7 +439,6 @@ def gs_close(self, evt): self.parent.OnMB_GameServerBrowseServers() - def refresh_room_list(self): self.room_list.DeleteAllItems() address = self.texts["address"].GetValue() @@ -483,7 +486,7 @@ part = 0 partLength = 1.0/length for n in node_list: - #if n.hasAttribute('id') and n.hasAttribute('name') and n.hasAttribute('num_users') and n.hasAttribute('address') and n.hasAttribute('port'): + #if n.get('id') and n.get('name') and n.get('num_users') and n.get('address') and n.get('port'): self.svrList.append(server_instance(n.get('id'), n.get('name'), n.get('num_users'), n.get('address'), n.get('port'))) @@ -626,7 +629,7 @@ # [START] Snowdog: Updated Game Server Window 12/02 #--------------------------------------------------------- - def on_size(self,evt): + def on_size(self, evt): # set column widths for room list # set column widths for server list pass
--- a/orpg/networking/meta_server_lib.py Sun Nov 01 01:12:50 2009 -0600 +++ b/orpg/networking/meta_server_lib.py Sun Nov 01 11:36:14 2009 -0600 @@ -37,22 +37,22 @@ from orpg.orpgCore import component from orpg.tools.validate import validate from orpg.dirpath import dir_struct -import urllib -import orpg.minidom + +import urllib, time, sys, traceback, re +#import orpg.minidom + from threading import * -import time -import sys -import random -import traceback -import re +from random import uniform +from urllib import urlopen, urlencode +from orpg.tools.orpg_log import debug from xml.etree.ElementTree import Element, fromstring metacache_lock = RLock() -def get_server_dom(data=None,path=None): +def get_server_dom(data=None,path=None, string=False): # post data at server and get the resulting DOM - + #debug() if path == None: # get meta server URI path = getMetaServerBaseURL() @@ -64,7 +64,7 @@ print "==========================================" print data print - file = urllib.urlopen(path, data) + file = urlopen(path, data) data = file.read() file.close() @@ -81,15 +81,17 @@ print # build dom etreeEl = data - return etreeEl + if not string: return fromstring(etreeEl) + else: return etreeEl def post_server_data(name, realHostName=None): - if realHostName: data = urllib.urlencode({"server_data[name]":name, + #debug() + if realHostName: data = urlencode({"server_data[name]":name, "server_data[version]":PROTOCOL_VERSION, "act":"new", "REMOTE_ADDR": realHostName }) # print "Letting meta server decide the hostname to list..." - else: data = urllib.urlencode({"server_data[name]":name, + else: data = urlencode({"server_data[name]":name, "server_data[version]":PROTOCOL_VERSION, "act":"new"}) path = component.get('settings').get('MetaServerBaseURL') #getMetaServerBaseURL() @@ -97,16 +99,18 @@ return int(etreeEl.get('id')) def post_failed_connection(id,meta=None,address=None,port=None): + #debug((meta, address, port)) # For now, turning this off. This needs to be re-vamped for # handling multiple Metas. return 0 - #data = urllib.urlencode({"id":id,"act":"failed"}); + #data = urlencode({"id":id,"act":"failed"}); #xml_dom = get_server_dom(data) #ret_val = int(xml_dom.getAttribute("return")) #return ret_val def remove_server(id): - data = urllib.urlencode({"id":id,"act":"del"}); + #debug(id) + data = urlencode({"id":id,"act":"del"}); etreeEl = get_server_dom(data) return int(etreeEl.get("return")) @@ -132,7 +136,7 @@ def get_server_list(versions = None, sort_by="start"): - data = urllib.urlencode({"version":PROTOCOL_VERSION,"ports":"%"}) + data = urlencode({"version":PROTOCOL_VERSION,"ports":"%"}) all_metas = getMetaServers(versions, 1) # get the list of metas base_meta = getMetaServerBaseURL() @@ -148,7 +152,7 @@ except: bad_meta = 1 #print "Trouble getting servers from " + meta + "..." if bad_meta: continue if base_meta == meta: updateMetaCache(xml_dom) #print "This is our base meta: " + meta - node_list = fromstring(xml_dom).findall('server') + node_list = xml_dom.findall('server') if len(node_list): # if there are entries in the node list # otherwise, just loop to next meta @@ -223,7 +227,7 @@ """This code will allow for a list of metas to be created. Future developement will more integrate the list of metas""" if path != None: metas = [] - data = urllib.urlencode({"version":PROTOCOL_VERSION,"ports":"%"}) + data = urlencode({"version":PROTOCOL_VERSION,"ports":"%"}) xml_dom = get_server_dom(data, path) node_list = fromstring(xml_dom).findall('meta_server') if len(node_list): @@ -294,7 +298,7 @@ # if we have more than one and want a random one elif pick_random: if META_DEBUG: print "choosing random meta from: " + str(meta_names) - i = int(random.uniform(0,len(meta_names))) + i = int(uniform(0,len(meta_names))) #meta = meta_names[i] meta_names = [meta_names[i]] if META_DEBUG: print "using: " + str(meta_names) @@ -470,7 +474,7 @@ if not self.isAlive(): # check to see if this thread is dead return 1 # If so, return an error result # Do the actual unregistering here - data = urllib.urlencode( {"server_data[id]":self.id, + data = urlencode( {"server_data[id]":self.id, "server_data[cookie]":self.cookie, "server_data[version]":PROTOCOL_VERSION, "act":"unregister"} ) @@ -493,6 +497,7 @@ finally: self.rlock.release() def register(self, name=None, realHostName=None, num_users=None): + #debug((name, realHostName, num_users)) """ Designed to handle the registration, both new and repeated. @@ -514,7 +519,7 @@ if realHostName: self.realHostName = realHostName # build POST data if self.realHostName: - data = urllib.urlencode( {"server_data[id]":self.id, + data = urlencode( {"server_data[id]":self.id, "server_data[cookie]":self.cookie, "server_data[name]":self.name, "server_data[port]":self.port, @@ -524,7 +529,7 @@ "server_data[address]": self.realHostName } ) else: if META_DEBUG: print "Letting meta server decide the hostname to list..." - data = urllib.urlencode( {"server_data[id]":self.id, + data = urlencode( {"server_data[id]":self.id, "server_data[cookie]":self.cookie, "server_data[name]":self.name, "server_data[port]":self.port, @@ -532,7 +537,8 @@ "server_data[num_users]":self.num_users, "act":"register"} ) try: # this POSTS the request and returns the result - etreeEl = get_server_dom(data=data, path=self.path) + etreeEl = get_server_dom(data=data, path=self.path) + #debug(etreeEl) except: if META_DEBUG: print "Problem talking to server. Setting interval for retry ..." if META_DEBUG: print data @@ -554,6 +560,7 @@ # If there is a DOM returned .... if etreeEl: + #debug(etreeEl) # If there's an error, echo it to the console if etreeEl.get("errmsg"): print "Error durring registration: " + etreeEl.get("errmsg")
--- a/orpg/networking/mplay_client.py Sun Nov 01 01:12:50 2009 -0600 +++ b/orpg/networking/mplay_client.py Sun Nov 01 11:36:14 2009 -0600 @@ -31,26 +31,22 @@ ### Alpha ### ##import orpg.minidom ## Deprecated. xml.parseXml calls minidom.parseString so it was superfluous and wasteful. -import socket -import Queue -import thread -import traceback +import socket, Queue, thread, traceback, errno, os, time + from threading import Event, Lock from xml.sax.saxutils import escape from struct import pack, unpack, calcsize from string import * from orpg.orpg_version import CLIENT_STRING, PROTOCOL_VERSION, VERSION -import errno -import os -import time + from orpg.orpgCore import component from orpg.orpg_xml import xml +from orpg.tools.orpg_log import debug from xml.etree.ElementTree import ElementTree, Element, iselement from xml.etree.ElementTree import fromstring, tostring from xml.parsers.expat import ExpatError - try: import bz2 cmpBZ2 = True @@ -61,8 +57,7 @@ cmpZLIB = True except: cmpZLIB = False - -# This should be configurable +# Default, is configurable OPENRPG_PORT = 9557 # We should be sending a length for each packet @@ -97,7 +92,7 @@ return escape(data,{"\"":""}) class mplay_event: - def __init__(self,id,data=None): + def __init__(self, id, data=None): self.id = id self.data = data @@ -110,7 +105,6 @@ BOOT_MSG = "YoU ArE ThE WeAkEsT LiNk. GoOdByE." class client_base: - # Player role definitions def __init__(self): self.outbox = Queue.Queue(0) @@ -171,7 +165,6 @@ def recvThread( self, arg ): "Receiving thread. This thread reads from the socket and writes to the data queue." - # Wait to be told it's okay to start running self.startedEvent.wait() @@ -201,7 +194,7 @@ def sendMsg( self, sock, msg ): """Very simple function that will properly encode and send a message to te remote on the specified socket.""" - + #debug(log=False) if self.useCompression and self.compressionType != None: mpacket = self.compressionType.compress(msg) lpacket = pack('!i', len(mpacket)) @@ -225,6 +218,7 @@ return sentm def recvData( self, sock, readSize ): + #debug(log=False) """Simple socket receive method. This method will only return when the exact byte count has been read from the connection, if remote terminates our connection or we get some other socket exception.""" @@ -248,6 +242,7 @@ return data def recvMsg(self, sock): + #debug() """This method now expects to receive a message having a 4-byte prefix length. It will ONLY read completed messages. In the event that the remote's connection is terminated, it will throw an exception which should allow for the caller to more gracefully handle this exception event. Because we use strictly reading ONLY based on the length that is told to use, we no longer have to worry about partially adjusting for fragmented buffers starting somewhere within a buffer that we've read. Rather, it will get ONLY a whole message and nothing more. Everything else will remain buffered with the OS until we attempt to read the next complete message.""" @@ -265,6 +260,7 @@ return msgData def initialize_threads(self): + #debug() "Starts up our threads (2) and waits for them to make sure they are running!" self.status = MPLAY_CONNECTED self.sock.setblocking(1) @@ -274,6 +270,7 @@ self.startedEvent.set() def disconnect(self): + #debug() self.set_status(MPLAY_DISCONNECTING) self.log_msg("client stub " + self.ip +" disconnecting...") self.log_msg("closing sockets...") @@ -285,19 +282,20 @@ self.set_status(MPLAY_DISCONNECTED) def reset(self,sock): + #debug() self.disconnect() self.sock = sock self.initialize_threads() def update_role(self,role): + #debug() self.useroles = 1 self.role = role def use_roles(self): - if self.useroles: - return 1 - else: - return 0 + #debug() + if self.useroles: return 1 + else: return 0 def update_self_from_player(self, player): try: (self.name, self.ip, self.id, self.text_status, self.version, @@ -309,9 +307,11 @@ client provided IP address to have much value. As such, we now label it as deprecated. """ def toxml(self, action): + #debug((myescape(self.name), self.name, self.role)) el = Element('player') - el.set('name', myescape(self.name)) + el.set('name', self.name) el.set('action', action) + el.set('role', self.role) el.set('id', self.id) el.set('group_id', self.group_id) el.set('ip', self.ip) @@ -329,20 +329,22 @@ return tostring(el) def log_msg(self,msg): - if self.log_console: - self.log_console(msg) + #debug(msg, log=False) + if self.log_console: self.log_console(msg) def get_status(self): + #debug(log=False) self.statLock.acquire() status = self.status self.statLock.release() return status def my_role(self): - #Leaving this for testing. + #debug(self.role, log=False) return self.role def set_status(self,status): + #debug(status, log=False) self.statLock.acquire() self.status = status self.statLock.release() @@ -396,8 +398,10 @@ # #======================================================================== class mplay_client(client_base): + #debug() "mplay client" def __init__(self,name,callbacks): + #debug(name) client_base.__init__(self) component.add('mp_client', self) self.xml = component.get('xml') @@ -427,13 +431,16 @@ return 0 def get_chat(self): + #debug() return self.orpgFrame_callback.chat def set_name(self,name): + #debug(name) self.name = name self.update() def set_text_status(self, status): + #debug() if self.text_status != status: self.text_status = status self.update() @@ -596,6 +603,7 @@ self.outbox.put(tostring(el)) def get_role(self): + #debug((self.group_id, self.id, self.role)) el = Element('role') el.set('action', 'get') el.set('player', self.id) @@ -603,7 +611,7 @@ self.outbox.put(tostring(el)) def set_role(self, player, role, pwd=""): - print role; exit() + #debug(role) el = Element('role') el.set('action', 'set') el.set('player', player) @@ -646,7 +654,7 @@ el.set('from', self.id) el.set('pwd', pwd) el.set('group_id', str(group_id)) - print 'send join group ', str(group_id) + self.outbox.put(tostring(el)) def poll(self, evt=None): @@ -737,7 +745,7 @@ def on_group(self, id, msg, etreeEl): act = etreeEl.get("action") group_data = (id, etreeEl.get("name"), etreeEl.get("pwd"), etreeEl.get("players")) - if act == 'new' or 'update': + if act == ('new' or 'update'): self.groups[id] = group_data if act == 'update': self.on_group_event(mplay_event(GROUP_UPDATE, group_data)) elif act == 'new': self.on_group_event(mplay_event(GROUP_NEW, group_data))
--- a/orpg/networking/mplay_groups.py Sun Nov 01 01:12:50 2009 -0600 +++ b/orpg/networking/mplay_groups.py Sun Nov 01 11:36:14 2009 -0600 @@ -1,4 +1,5 @@ from orpg.mapper.map_msg import * +from orpg.tools.orpg_log import debug class game_group: def __init__( self, id, name, pwd, desc="",
--- a/orpg/networking/mplay_server.py Sun Nov 01 01:12:50 2009 -0600 +++ b/orpg/networking/mplay_server.py Sun Nov 01 11:36:14 2009 -0600 @@ -75,7 +75,6 @@ class game_group(object): - debug() def __init__(self, id, name, pwd, desc="", boot_pwd="", minVersion="", mapFile=None, messageFile=None, persist=0): self.id = id @@ -104,40 +103,34 @@ self.game_map.init_from_xml(fromstring(tree)) def save_map(self): - debug() + #debug(log=False) if self.mapFile is not None and self.persistant == 1 and self.mapFile.find("default_map.xml") == -1: f = open(self.mapFile, "w") f.write(self.game_map.get_all_xml()) f.close() def add_player(self,id): - debug() self.players.append(id) def remove_player(self,id): - debug() if self.voice.has_key(id): del self.voice[id] self.players.remove(id) def get_num_players(self): - debug() num = len(self.players) return num def get_player_ids(self): - debug() tmp = self.players return tmp def check_pwd(self,pwd): - debug() return (pwd==self.pwd) def check_boot_pwd(self,pwd): return (pwd==self.boot_pwd) def check_version(self,ver): - debug() if (self.minVersion == ""): return 1 minVersion=self.minVersion.split('.') version=ver.split('.') @@ -153,7 +146,6 @@ #depreciated - see send_group_list() def toxml(self, act="new"): - debug(self.name) # Please don't add the boot_pwd to the xml, as this will give it away to players watching their console el = Element('group') el.set('id', self.id) @@ -164,7 +156,6 @@ return tostring(el) class client_stub(client_base): - debug() def __init__(self,inbox,sock,props,log): client_base.__init__(self) self.ip = props['ip'] @@ -196,7 +187,6 @@ else: return 0 def send(self, msg, player, group): - debug() if self.get_status() == MPLAY_CONNECTED: #el = Element('msg') #el.set('to', player) @@ -206,7 +196,6 @@ self.outbox.put("<msg to='" + player + "' from='0' group_id='" + group + "' />" + msg) def change_group(self, group_id, groups): - debug() old_group_id = str(self.group_id) groups[group_id].add_player(self.id) groups[old_group_id].remove_player(self.id) @@ -236,7 +225,7 @@ """ class mplay_server: - debug() + #debug(log=False) def __init__(self, log_console=None, name=None): logger._set_log_level = 16 logger._set_log_to_console(True) @@ -274,8 +263,8 @@ self.sendLobbySound = False self.lobbySound = 'http://www.digitalxero.net/music/mus_tavern1.bmu' ##used? - @debugging def initServer(self, **kwargs): + #debug(log=False) for atter, value in kwargs.iteritems(): setattr(self, atter, value) validate.config_file( self.lobbyMapFile, "default_Lobby_map.xml" ) validate.config_file( self.lobbyMessageFile, "default_LobbyMessage.html" ) @@ -367,7 +356,9 @@ # This method reads in the server's configuration file and reconfigs the server # as needed, over-riding any default values as requested. + def initServerConfig(self): + #debug(log=False) self.log_msg("Processing Server Configuration File... " + self.userPath) # make sure the server_ini.xml exists! validate.config_file( "server_ini.xml", "default_server_ini.xml" ) @@ -666,20 +657,24 @@ return name def registerRooms(self, args=None): + #debug() rooms = '' id = '0' time.sleep(500) + #debug(self.groups) for rnum in self.groups.keys(): rooms += urllib.urlencode( {"room_data[rooms][" + str(rnum) + "][name]":self.groups[rnum].name, "room_data[rooms][" + str(rnum) + "][pwd]":str(self.groups[rnum].pwd != "")})+'&' for pid in self.groups[rnum].players: rooms += urllib.urlencode( {"room_data[rooms][" + str(rnum) + "][players]["+str(pid)+"]":self.players[pid].name,})+'&' + #debug(rooms) for meta in self.metas.keys(): while id == '0': id, cookie = self.metas[meta].getIdAndCookie() data = urllib.urlencode( {"room_data[server_id]":id, "act":'registerrooms'}) - get_server_dom(data+'&'+rooms, self.metas[meta].path) + #debug((data, rooms)) + get_server_dom(data+'&'+rooms, self.metas[meta].path, string=True) def register(self,name_given=None): if name_given == None: name = self.name @@ -912,7 +907,7 @@ print def broadcast(self,msg): - self.send_to_all("0","<msg to='all' from='0' group_id='1'><font color='#FF0000'>" + msg + "</font>") + self.send_to_all("0","<msg to='all' from='0' group_id='1'><font color='#FF0000'>" + msg + "</font></msg>") def console_log(self): if self.log_to_console == 1: @@ -972,6 +967,10 @@ elif self.players[id].protocol_version.find(patern)>-1: self.print_player_info(self.players[id]) elif self.players[id].client_string.find(patern)>-1: self.print_player_info(self.players[id]) + def obtain_by_id(self, id, objects): + ### Alpha ### Basic way to obtain information for the Server GUI, currently reports the Client String only + return self.players[id].client_string + def print_player_info(self,player): print player.id, player.name, player.ip, player.group_id, player.role, player.version, player.protocol_version, player.client_string @@ -1257,7 +1256,7 @@ return 1 def SendLobbyMessage(self, socket, player_id): - debug() + #debug(log=False) """ # Display the lobby message # prepend this server's version string to the the lobby message @@ -1329,7 +1328,7 @@ self.listen_event.set() def acceptedNewConnectionThread( self, newsock, addr ): - debug() + #debug(log=False) """Once a new connection comes in and is accepted, this thread starts up to handle it.""" # Initialize xml_dom xml_dom = None @@ -1390,12 +1389,12 @@ return #returning causes connection thread instance to terminate # Again attempt to clean out DOM stuff - try: - if xml_dom: xml_dom.unlink() + """ + try: if xml_dom: xml_dom.unlink() except: print "The following exception caught unlinking xml_dom:" traceback.print_exc() - return #returning causes connection thread instance to terminate + return #returning causes connection thread instance to terminate""" """ #======================================================== @@ -1410,7 +1409,7 @@ """ def message_handler(self, arg): - debug() + #debug(log=False) xml_dom = None self.log_msg( "message handler thread running..." ) while self.alive: @@ -1436,7 +1435,6 @@ self.incoming_event.set() def parse_incoming_dom(self,data): - debug(data) end = data.find(">") #locate end of first element of message head = data[:end+1] #self.log_msg(head) @@ -1452,15 +1450,13 @@ print "Exception=" + str(e) def message_action(self, xml_dom, data): - debug() - tag_name = xml_dom.tag; print 'message_action tag_name', tag_name + tag_name = xml_dom.tag if self.svrcmds.has_key(tag_name): self.svrcmds[tag_name]['function'](xml_dom, data) else: raise Exception, "Not a valid header!" #Message Action thread expires and closes here. return def do_alter(self, xml_dom, data): - debug() target = xml_dom.get("key") value = xml_dom.get("val") player = xml_dom.get("plr") @@ -1492,7 +1488,6 @@ self.players[player].outbox.put(msg) def do_role(self, xml_dom, data): - debug() role = "" boot_pwd = "" act = xml_dom.get("action") @@ -1507,7 +1502,6 @@ self.log_msg(("role", (player, role))) def do_ping(self, xml_dom, data): - debug() player = xml_dom.get("player") group_id = xml_dom.get("group_id") sent_time = "" @@ -1522,7 +1516,6 @@ #xml_dom.unlink() def do_system(self, xml_dom, data): - debug() pass def moderate_group(self,xml_dom,data): @@ -1664,7 +1657,6 @@ def return_room_roles(self, from_id, group_id): for m in self.players.keys(): if self.players[m].group_id == group_id: - print 'return_room_roles', self.players[m].id, self.players[m].role, self.players[m] try: msg = "<role action='update' id='" + self.players[m].id + "' role='" + self.players[m].role + "' />" except: exit() self.players[from_id].outbox.put(msg) @@ -1729,7 +1721,6 @@ thread.start_new_thread(self.registerRooms,(0,)) def create_group(self, xml_dom, data): - debug((tostring(xml_dom), data)) #try: from_id = xml_dom.get("from") pwd = xml_dom.get("pwd") @@ -1840,7 +1831,6 @@ self.log_msg("Explicit garbage collection shows %s undeletable items." % str(gc.collect())) def incoming_player_handler(self, xml_dom, data): - debug() id = xml_dom.get("id") act = xml_dom.get("action") #group_id = xml_dom.get("group_id") @@ -1858,8 +1848,6 @@ self.del_player(id,group_id) self.check_group(id, group_id) elif act=="update": - debug(xml_dom) - print xml_dom.get('name') self.players[id].take_dom(xml_dom) self.log_msg(("update", {"id": id, "name": xml_dom.get("name"), @@ -1892,7 +1880,6 @@ return False def incoming_msg_handler(self,xml_dom,data): - debug() xml_dom, data = ServerPlugins.preParseIncoming(xml_dom, data) ########################################################### to_id = xml_dom.get("to") @@ -1942,7 +1929,6 @@ return def sound_msg_handler(self, xml_dom, data): - debug() from_id = xml_dom.get("from") group_id = xml_dom.get("group_id") if group_id != 0: self.send_to_group(from_id, group_id, data) @@ -2209,7 +2195,6 @@ def send_to_all(self,from_id,data): try: - print data self.p_lock.acquire() keys = self.players.keys() self.p_lock.release()
--- a/orpg/networking/mplay_server_gui.py Sun Nov 01 01:12:50 2009 -0600 +++ b/orpg/networking/mplay_server_gui.py Sun Nov 01 11:36:14 2009 -0600 @@ -22,6 +22,7 @@ from xml.dom import minidom from orpg.orpgCore import component from orpg.tools.orpg_log import debug +from orpg.tools.orpg_settings import settings from xml.etree.ElementTree import ElementTree, Element, iselement from xml.etree.ElementTree import fromstring, tostring, parse @@ -47,6 +48,7 @@ MENU_ADMIN_BAN = wx.NewId() MENU_BAN_LIST = wx.NewId() MENU_ADMIN_UNBAN = wx.NewId() +PLAYER_SHOW_VERSION = wx.NewId() ############# MENU_PLAYER_CREATE_ROOM = wx.NewId() MENU_PLAYER_SEND_MESSAGE = wx.NewId() @@ -93,13 +95,15 @@ # ServerConfig Object ############################ class ServerConfig: - debug() + debug(log=False) """ This class contains configuration setting used to control the server.""" def __init__(self, owner ): """ Loads default configuration settings.""" - validate.config_file("server_ini.xml", "default_server_ini.xml" ) + validate.config_file("server_ini.xml", "default_server_ini.xml") + config_xml = parse(dir_struct['user'] + 'server_ini.xml') + debug(config_xml, log=False) configDom = minidom.parse(dir_struct["user"] + 'server_ini.xml') port = configDom.childNodes[0].childNodes[1].getAttribute('port') OPENRPG_PORT = 6774 if port == '' else int(port) #Pretty ugly, but I couldn't find the tag any other way. @@ -118,7 +122,7 @@ # Server Monitor ################################# class ServerMonitor(Thread): - debug() + debug(log=False) """ Monitor thread for GameServer. """ def __init__(self, cb, conf, name, pwd): """ Setup the server. """ @@ -129,7 +133,7 @@ self.bootPwd = pwd def log(self, mesg): - debug() + debug(log=False) if type(mesg) == types.TupleType: func, msg = mesg event = MessageFunctionEvent( func, msg ) @@ -138,7 +142,7 @@ del event def run(self): - debug() + debug(log=False) """ Start the server. """ self.server = mplay_server(self.log, self.serverName ) self.server.initServer(bootPassword=self.bootPwd, reg="No") @@ -146,7 +150,7 @@ while self.alive: time.sleep(3) def stop(self): - debug() + debug(log=False) """ Stop the server. """ self.server.kill_server() self.alive = 0 @@ -192,6 +196,7 @@ self.menu.SetTitle( "Player Menu" ) self.menu.Append( MENU_PLAYER_BOOT, "Boot Player" ) self.menu.Append( MENU_ADMIN_BAN, 'Ban Player' ) + self.menu.Append( PLAYER_SHOW_VERSION, "Player Version" ) self.menu.AppendSeparator() self.menu.Append( MENU_PLAYER_SEND_MESSAGE, "Send Player Message" ) self.menu.Append( MENU_PLAYER_SEND_ROOM_MESSAGE, "Send Room Message" ) @@ -204,6 +209,7 @@ self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=MENU_PLAYER_SEND_MESSAGE) self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=MENU_PLAYER_SEND_ROOM_MESSAGE) self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=MENU_PLAYER_SEND_SERVER_MESSAGE) + self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=PLAYER_SHOW_VERSION) def add(self, player): i = self.InsertImageStringItem( 0, player["id"], 0 ) @@ -211,11 +217,11 @@ self.SetStringItem(i, 2, "NEW") self.SetStringItem(i, 3, self.roomList[0]) self.SetStringItem(i, 4, self.stripHtml(player["version"])) - print self.stripHtml(player["role"]) - self.SetStringItem(i, 5, 'Lurker' if self.stripHtml(player["role"]) == '' else self.stripHtml(player["role"])) + self.SetStringItem(i, 5, 'Lurker' if player["role"] == None else self.stripHtml(player["role"])) self.SetStringItem(i, 6, self.stripHtml(player["ip"])) self.SetStringItem(i, 7, "PING") self.SetItemData(i, int(player["id"])) + self.colorize_player_list(player) self.AutoAjust() def remove(self, id): @@ -234,13 +240,35 @@ self.SetColumnWidth(7, -1) self.Refresh() + def colorize_player_list(self, player): + debug(player, log=False) + if player == 0: return + for m in player.keys(): + id = player['id'] + item_list_location = self.FindItemData(-1, int(id)) + if item_list_location == -1: continue + item = self.GetItem(item_list_location) + debug(item_list_location, log=False) + role = player['role'] + debug(role, log=False) + try: #Players that turn up Blue are not passing the correct arguments. + try: + if player['group_id'] != "0": item.SetTextColour(settings.get_setting(role + "RoleColor")) + except KeyError: # Needed because group_id turns into group somewhere. + if player['group'] != "0": item.SetTextColour(settings.get_setting(role + "RoleColor")) + except: + item.SetTextColour('BLUE') + self.SetItem(item) + def update(self, player): + debug(player, log=False) + #try: int(player); i = self.FindItemData( -1, int(player) ) i = self.FindItemData( -1, int(player["id"]) ) if i > -1: self.SetStringItem(i, 1, self.stripHtml(player["name"])) self.SetStringItem(i, 2, self.stripHtml(player["status"])) - print self.stripHtml(player["role"]) - self.SetStringItem(i, 5, 'Lurker' if self.stripHtml(player["role"]) == '' else self.stripHtml(player["role"])) + self.SetStringItem(i, 5, 'Lurker' if player["role"] == None else self.stripHtml(player["role"])) + self.colorize_player_list(player) self.AutoAjust() else: self.add(player) @@ -249,11 +277,12 @@ i = self.FindItemData( -1, int(player) ) if player > 0: self.SetStringItem( i, 3, room ) self.AutoAjust() + #self.update(player) # player object doesn't send role object. def setPlayerRole( self, id, role ): i = self.FindItemData( -1, int(id) ) self.SetStringItem( i, 5, role ) - self.AutoAjust + self.AutoAjust() def stripHtml( self, name ): ret_string = "" @@ -319,6 +348,10 @@ msg = self.GetMessageInput( "Broadcast Server Message" ) # If we got a message back, send it if len(msg): self.main.server.server.broadcast( msg ) + elif menuItem == PLAYER_SHOW_VERSION: + version_string = self.main.server.server.obtain_by_id(playerID, 'client_string') + if version_string: wx.MessageBox("Running client version " + version_string,"Version") + else: wx.MessageBox("No client version available for this player", "Version") def GetMessageInput( self, title ): prompt = "Please enter the message you wish to send:" @@ -430,8 +463,8 @@ #Not sure why this is Remarked TaS - Sirebral #nb.AddPage( self.conns, "Rooms" ) - #self.msgWindow = HTMLMessageWindow( nb ) - #nb.AddPage( self.msgWindow, "Messages" ) + self.msgWindow = HTMLMessageWindow( nb ) + nb.AddPage( self.msgWindow, "Messages" ) log = wx.TextCtrl(splitter, -1, style=wx.TE_MULTILINE | wx.TE_READONLY | wx.HSCROLL) wx.Log.SetActiveTarget( wx.LogTextCtrl(log) ) @@ -468,7 +501,7 @@ # Event handler for out logging event def OnFunctionMessage(self, event): - debug() + debug(log=False) self.callbacks[event.func]( event.message ) ### Server Callbacks #####################################
--- a/orpg/orpg_version.py Sun Nov 01 01:12:50 2009 -0600 +++ b/orpg/orpg_version.py Sun Nov 01 11:36:14 2009 -0600 @@ -4,7 +4,7 @@ #BUILD NUMBER FORMAT: "YYMMDD-##" where ## is the incremental daily build index (if needed) DISTRO = "Traipse Alpha" DIS_VER = "Ornery Orc" -BUILD = "091001-00" +BUILD = "091001-01" # This version is for network capability. PROTOCOL_VERSION = "1.2"
--- a/orpg/tools/orpg_log.py Sun Nov 01 01:12:50 2009 -0600 +++ b/orpg/tools/orpg_log.py Sun Nov 01 11:36:14 2009 -0600 @@ -62,12 +62,13 @@ def write(self, text): #logger.stdout(text) wx.Yield() - #sys.__stdout__.write(text) + sys.__stdout__.write(text) class TrueDebug(object): ### Alpha ### - """A simple debugger. Add debug() to a function and it prints the function name and any objects included. + """A simple debugger. Add debug() to a function and it prints the function name and any objects included. Add an object or a group of objects in ()'s. Adding True to locale prints the file name where the function is. Adding False to log turns the log off. + Adding True to parents will print out the parent functions, starting from TrueDebug. This feature can be modified to trace deeper and find the bugs faster, ending the puzzle box.""" def __init__(self, objects=None, locale=False, log=True, parents=False): if log == False: return
--- a/rollback.py Sun Nov 01 01:12:50 2009 -0600 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,17 +0,0 @@ -#!/usr/bin/env python - -import sys -import os - -HG = os.environ["HG"] - -os.system(HG + " rollback") -os.system(HG + " revert --all") -print "Since you reverted, I am guessing there are issues with the last update" -print "PLEASE notify me on either the openrpg.com boards, or by email" -print "digitalxero@gmail.com" -print "You can continue using your rolled back version by launching openrpg from" -print "the command line with the command: OpenRPG*.py -n" -print "the -n tells the system not to update, it will still run the downloader" -print "but it will not change your files" -raw_input("press <enter> key to terminate program") \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/start.py Sun Nov 01 11:36:14 2009 -0600 @@ -0,0 +1,20 @@ +#!/usr/bin/env python + +import pyver +pyver.checkPyVersion() + +#Update Manager +from orpg.orpg_wx import * +import upmana.updatemana +app = upmana.updatemana.updateApp(0) +app.MainLoop() + +#Main Program +from orpg.orpg_wx import * +import orpg.main + +if WXLOADED: + mainapp = orpg.main.orpgApp(0) + mainapp.MainLoop() +else: + print "You really really need wx!"
--- a/start_developer.py Sun Nov 01 01:12:50 2009 -0600 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,20 +0,0 @@ -#!/usr/bin/env python - -import pyver -pyver.checkPyVersion() - -#Update Manager -from orpg.orpg_wx import * -import upmana.updatemana -app = upmana.updatemana.updateApp(0) -app.MainLoop() - -#Main Program -from orpg.orpg_wx import * -import orpg.main - -if WXLOADED: - mainapp = orpg.main.orpgApp(0) - mainapp.MainLoop() -else: - print "You really really need wx!"
--- a/start_tester.py Sun Nov 01 01:12:50 2009 -0600 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,26 +0,0 @@ -#!/usr/bin/env python - -import sys -import os - -HG = os.environ["HG"] - -import pyver -pyver.checkPyVersion() - -from orpg.orpg_wx import * -import upmana.updatemana -app = upmana.updatemana.updateApp(0) -app.MainLoop() -for key in sys.modules.keys(): - if 'orpg' in key: - del sys.modules[key] - -from orpg.orpg_wx import * -import orpg.main - -if WXLOADED: - mainapp = orpg.main.orpgApp(0) - mainapp.MainLoop() -else: - print "You really really need wx!"