Mercurial > traipse_dev
annotate orpg/networking/gsclient.py @ 61:f3d8101211c4 ornery-dev
Traipse Dev 'OpenRPG' {090813-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
This update completes the front end of the Updater tab. Material is now ready to start adding to the Controls tab, however GUI planning needs to take place first. Player List and Game Server Menu Columns now have a minimum width and the software will refresh to that width on an update, if the column is too small.
author | sirebral |
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date | Thu, 13 Aug 2009 04:25:10 -0500 |
parents | 4385a7d0efd1 |
children | c54768cffbd4 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: gsclient.py |
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21 # Author: Chris Davis |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $ |
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25 # |
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26 # Description: The file contains code for the game server browser |
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27 # |
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28 |
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29 __version__ = "$Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $" |
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30 |
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31 import orpg.dirpath |
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32 from orpg.orpg_windows import * |
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33 from orpg.orpg_xml import * |
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34 import meta_server_lib |
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35 import orpg.tools.orpg_settings |
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36 import orpg.tools.rgbhex |
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37 from orpg.orpgCore import open_rpg |
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38 import traceback |
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39 |
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40 gs_host = 1 |
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41 gs_join = 2 |
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42 # constants |
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43 |
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44 LIST_SERVER = wx.NewId() |
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45 LIST_ROOM = wx.NewId() |
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46 ADDRESS = wx.NewId() |
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47 GS_CONNECT = wx.NewId() |
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48 GS_DISCONNECT = wx.NewId() |
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49 GS_SERVER_REFRESH = wx.NewId() |
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50 GS_JOIN = wx.NewId() |
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51 GS_JOINLOBBY = wx.NewId() |
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52 GS_CREATE_ROOM = wx.NewId() |
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53 GS_PWD = wx.NewId() |
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54 GS_CLOSE = wx.NewId() |
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55 OR_CLOSE = wx.NewId() |
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56 |
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57 class server_instance: |
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58 def __init__(self, id, name="[Unknown]", users="0", address="127.0.0.1", port="9557"): |
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59 self.id = id |
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60 self.name = name |
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61 self.user = users |
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62 self.addy = address |
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63 self.port = port |
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64 |
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65 def server_instance_compare(x,y): |
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66 """compares server insances for list sort""" |
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67 DEV_SERVER = "OpenRPG DEV" |
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68 xuser = 0 |
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69 yuser = 0 |
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70 try: xuser = int(x.user) |
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71 except: pass |
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72 try: yuser = int(y.user) |
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73 except: pass |
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74 if x.name.startswith(DEV_SERVER): |
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75 if y.name.startswith(DEV_SERVER): |
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76 if x.name > y.name: return 1 |
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77 elif x.name == y.name: |
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78 if xuser < yuser: return 1 |
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79 elif xuser > yuser: return -1 |
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80 else: return 0 |
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81 else: return -1 |
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82 else: return -1 |
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83 elif y.name.startswith(DEV_SERVER): return 1 |
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84 elif xuser < yuser: return 1 |
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85 elif xuser == yuser: |
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86 if x.name > y.name: return 1 |
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87 elif x.name == y.name: return 0 |
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88 else: return -1 |
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89 else: return -1 |
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90 |
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91 def roomCmp(room1, room2): |
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92 if int(room1) > int(room2): |
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93 return 1 |
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94 elif int(room1) < int(room2): |
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95 return -1 |
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96 return 0 |
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97 |
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98 class game_server_panel(wx.Panel): |
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99 def __init__(self,parent): |
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100 wx.Panel.__init__(self, parent, -1) |
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101 self.parent = parent |
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102 self.log = open_rpg.get_component('log') |
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103 self.log.log("Enter game_server_panel", ORPG_DEBUG) |
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104 self.password_manager = open_rpg.get_component('password_manager') # passtool --SD 8/03 |
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105 self.frame = open_rpg.get_component('frame') |
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106 self.session = open_rpg.get_component('session') |
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107 self.settings = open_rpg.get_component('settings') |
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108 self.xml = open_rpg.get_component('xml') |
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109 self.serverNameSet = 0 |
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110 self.last_motd = "" |
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111 self.buttons = {} |
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112 self.texts = {} |
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113 self.svrList = [] |
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114 self.build_ctrls() |
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115 self.refresh_server_list() |
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116 self.refresh_room_list() |
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117 self.log.log("Exit game_server_panel", ORPG_DEBUG) |
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118 |
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119 #--------------------------------------------------------- |
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120 # [START] Snowdog: Updated Game Server Window 12/02 |
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121 #--------------------------------------------------------- |
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122 def build_ctrls(self): |
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123 self.log.log("Enter game_server_panel->build_ctrls(self)", ORPG_DEBUG) |
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124 |
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125 ## Section Sizers (with frame edges and text captions) |
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126 self.box_sizers = {} |
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127 self.box_sizers["server"] = wx.StaticBox(self, -1, "Server") |
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128 self.box_sizers["window"] = wx.StaticBox(self, -1, "Exit" ) |
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129 self.box_sizers["room"] = wx.StaticBox(self, -1, "Rooms") |
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130 self.box_sizers["c_room"] = wx.StaticBox(self, -1, "Create Room") |
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131 |
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132 ## Layout Sizers |
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133 self.sizers = {} |
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134 self.sizers["main"] = wx.GridBagSizer(hgap=1, vgap=1) |
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135 self.sizers["server"] = wx.StaticBoxSizer(self.box_sizers["server"], wx.VERTICAL) |
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136 self.sizers["rooms"] = wx.StaticBoxSizer(self.box_sizers["room"], wx.VERTICAL) |
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137 self.sizers["close"] = wx.StaticBoxSizer(self.box_sizers["window"], wx.HORIZONTAL) |
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138 self.sizers["c_room"] = wx.StaticBoxSizer(self.box_sizers["c_room"], wx.VERTICAL) |
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139 |
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140 #Build Server Sizer |
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141 adder = wx.StaticText(self, -1, "Address:") |
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142 self.texts["address"] = wx.TextCtrl(self, ADDRESS) |
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143 servers = wx.StaticText(self, -1, "Servers:") |
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144 self.server_list = wx.ListCtrl(self, LIST_SERVER, style=wx.LC_REPORT | wx.SUNKEN_BORDER ) |
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145 self.server_list.InsertColumn(0, "Players", wx.LIST_FORMAT_LEFT, 0) |
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146 self.server_list.InsertColumn(1, "Name", wx.LIST_FORMAT_LEFT, 0) |
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147 self.buttons[GS_CONNECT] = wx.Button(self, GS_CONNECT, "Connect") |
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148 self.buttons[GS_SERVER_REFRESH] = wx.Button(self, GS_SERVER_REFRESH, "Refresh") |
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149 self.buttons[GS_DISCONNECT] = wx.Button(self, GS_DISCONNECT, "Disconnect") |
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150 self.sizers["svrbtns"] = wx.BoxSizer(wx.HORIZONTAL) |
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151 self.sizers["svrbtns"].Add(self.buttons[GS_CONNECT], 0, wx.EXPAND) |
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152 self.sizers["svrbtns"].Add(self.buttons[GS_SERVER_REFRESH], 0, wx.EXPAND) |
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153 self.sizers["svrbtns"].Add(self.buttons[GS_DISCONNECT], 0, wx.EXPAND) |
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154 self.sizers["server"].Add(adder, 0, wx.EXPAND) |
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155 self.sizers["server"].Add(self.texts["address"], 0, wx.EXPAND) |
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156 self.sizers["server"].Add(servers, 0, wx.EXPAND) |
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157 self.sizers["server"].Add(self.server_list, 1, wx.EXPAND) |
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158 self.sizers["server"].Add(self.sizers["svrbtns"], 0, wx.EXPAND) |
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159 |
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160 #Build Rooms Sizer |
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161 self.room_list = wx.ListCtrl(self, LIST_ROOM, style=wx.LC_REPORT | wx.SUNKEN_BORDER) |
61 | 162 self.room_list.InsertColumn(0,"Game", wx.LIST_FORMAT_LEFT,-1) |
163 self.room_list.InsertColumn(1,"Players", wx.LIST_FORMAT_LEFT,-1) | |
164 self.room_list.InsertColumn(2,"PW", wx.LIST_FORMAT_LEFT,-1) | |
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165 self.buttons[GS_JOIN] = wx.Button(self, GS_JOIN, "Join Room") |
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166 self.buttons[GS_JOINLOBBY] = wx.Button(self, GS_JOINLOBBY, "Lobby") |
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167 self.sizers["roombtns"] = wx.BoxSizer(wx.HORIZONTAL) |
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168 self.sizers["roombtns"].Add(self.buttons[GS_JOIN], 0, wx.EXPAND) |
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169 self.sizers["roombtns"].Add(self.buttons[GS_JOINLOBBY], 0, wx.EXPAND) |
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170 self.sizers["rooms"].Add(self.room_list, 1, wx.EXPAND) |
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171 self.sizers["rooms"].Add(self.sizers["roombtns"], 0, wx.EXPAND) |
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172 |
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173 #Build Close Sizer |
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174 self.buttons[OR_CLOSE] = wx.Button(self, OR_CLOSE,"Exit OpenRPG") |
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175 self.buttons[GS_CLOSE] = wx.Button(self, GS_CLOSE,"Close Window") |
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176 self.sizers["close"].Add(self.buttons[OR_CLOSE], 1, wx.ALIGN_CENTER_VERTICAL) |
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177 self.sizers["close"].Add(self.buttons[GS_CLOSE], 1, wx.ALIGN_CENTER_VERTICAL) |
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178 |
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179 #Build Create Room Sizer |
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180 rname = wx.StaticText(self,-1, "Room Name:") |
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181 self.texts["room_name"] = wx.TextCtrl(self, -1) |
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182 rpass = wx.StaticText(self,-1, "Password:") |
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183 self.buttons[GS_PWD] = wx.CheckBox(self, GS_PWD, "") |
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184 self.texts["room_pwd"] = wx.TextCtrl(self, -1) |
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185 self.texts["room_pwd"].Enable(0) |
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186 pwsizer = wx.BoxSizer(wx.HORIZONTAL) |
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187 pwsizer.Add(self.buttons[GS_PWD],0,0) |
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188 pwsizer.Add(self.texts["room_pwd"], 1, wx.EXPAND) |
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189 apass = wx.StaticText(self,-1, "Admin Password:") |
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190 self.texts["room_boot_pwd"] = wx.TextCtrl(self, -1) |
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191 minver = wx.StaticText(self,-1, "Minimum Version:") |
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192 self.texts["room_min_version"] = wx.TextCtrl(self, -1) |
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193 self.sizers["c_room_layout"] = wx.FlexGridSizer(rows=8, cols=2, hgap=1, vgap=1) |
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194 self.sizers["c_room_layout"].Add(rname, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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195 self.sizers["c_room_layout"].Add(self.texts["room_name"], 0, wx.EXPAND) |
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196 self.sizers["c_room_layout"].Add(rpass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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197 self.sizers["c_room_layout"].Add(pwsizer, 0, wx.EXPAND) |
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198 self.sizers["c_room_layout"].Add(apass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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199 self.sizers["c_room_layout"].Add(self.texts["room_boot_pwd"], 0, wx.EXPAND) |
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200 self.sizers["c_room_layout"].Add(minver, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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201 self.sizers["c_room_layout"].Add(self.texts["room_min_version"], 0, wx.EXPAND) |
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202 self.sizers["c_room_layout"].AddGrowableCol(1) |
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203 self.buttons[GS_CREATE_ROOM] = wx.Button(self, GS_CREATE_ROOM, "Create Room") |
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204 self.sizers["c_room"].Add(self.sizers["c_room_layout"], 1, wx.EXPAND) |
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205 self.sizers["c_room"].Add(self.buttons[GS_CREATE_ROOM], 0, wx.EXPAND) |
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206 |
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207 #Build Main Sizer |
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208 self.sizers["main"].Add(self.sizers["server"], (0,0), span=(2,1), flag=wx.EXPAND) |
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209 self.sizers["main"].Add(self.sizers["rooms"], (0,1), flag=wx.EXPAND) |
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210 self.sizers["main"].Add(self.sizers["close"], (2,0), flag=wx.EXPAND) |
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211 self.sizers["main"].Add(self.sizers["c_room"], (1,1), span=(2,1), flag=wx.EXPAND) |
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212 self.sizers["main"].AddGrowableCol(0) |
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213 self.sizers["main"].AddGrowableCol(1) |
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214 self.sizers["main"].AddGrowableRow(0) |
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215 self.SetSizer(self.sizers["main"]) |
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216 self.SetAutoLayout(True) |
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217 self.Fit() |
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218 |
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219 ## Event Handlers |
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220 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CONNECT) |
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221 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_DISCONNECT) |
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222 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CREATE_ROOM) |
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223 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_JOIN) |
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224 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_JOINLOBBY) |
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225 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_SERVER_REFRESH) |
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226 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CLOSE) |
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227 self.Bind(wx.EVT_BUTTON, self.on_button, id=OR_CLOSE) |
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228 self.Bind(wx.EVT_CHECKBOX, self.on_button, id=GS_PWD) |
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229 |
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230 # Added double click handlers 5/05 -- Snowdog |
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231 self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_server_dbclick, id=LIST_SERVER) |
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232 self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_room_dbclick, id=LIST_ROOM) |
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233 self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_select, id=LIST_ROOM) |
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234 self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_select, id=LIST_SERVER) |
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235 self.texts['address'].Bind(wx.EVT_SET_FOCUS, self.on_text) |
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236 self.set_connected(self.session.is_connected()) |
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237 self.cur_room_index = -1 |
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238 self.cur_server_index = -1 |
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239 self.rmList = {} |
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240 self.log.log("Exit game_server_panel->build_ctrls(self)", ORPG_DEBUG) |
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241 |
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242 #--------------------------------------------------------- |
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243 # [END] Snowdog: Updated Game Server Window 12/02 |
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244 #--------------------------------------------------------- |
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245 |
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246 #----------------------------------------------------- |
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247 # on_server_dbclick() |
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248 # support for double click selection of server. |
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249 # 5/16/05 -- Snowdog |
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250 #----------------------------------------------------- |
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251 def on_server_dbclick(self, evt=None): |
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252 self.log.log("Enter game_server_panel->on_server_dbclick(self, evt)", ORPG_DEBUG) |
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253 |
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254 #make sure address is updated just in case list select wasn't done |
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255 try: |
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256 self.on_select(evt) |
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257 except: |
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258 pass |
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259 address = self.texts["address"].GetValue() |
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260 if self.session.is_connected(): |
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261 if self.session.host_server == address : |
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262 #currently connected to address. Do nothing. |
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263 return |
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264 else: |
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265 #address differs, disconnect. |
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266 self.frame.kill_mplay_session() |
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267 self.do_connect(address) |
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268 self.log.log("Exit game_server_panel->on_server_dbclick(self, evt)", ORPG_DEBUG) |
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269 |
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270 |
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271 #----------------------------------------------------- |
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272 # on_room_dbclick() |
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273 # support for double click selection of server. |
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274 # 5/16/05 -- Snowdog |
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275 #----------------------------------------------------- |
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276 |
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277 def on_room_dbclick(self, evt=None): |
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278 self.log.log("Enter game_server_panel->on_room_dbclick(self, evt)", ORPG_DEBUG) |
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279 |
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280 #make sure address is updated just in case list select wasn't done |
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281 try: |
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282 self.on_select(evt) |
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283 except: |
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284 pass |
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285 group_id = str(self.room_list.GetItemData(self.cur_room_index)) |
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286 |
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287 if self.NoGroups: |
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288 self.NoGroups = False |
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289 self.session.group_id = group_id |
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290 self.on_server_dbclick() |
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291 return |
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292 |
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293 if self.cur_room_index >= 0: |
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294 if self.cur_room_index != 0: |
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295 self.set_lobbybutton(1); |
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296 else: |
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297 self.set_lobbybutton(0); |
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298 group = self.session.get_group_info(group_id) |
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299 pwd = "" |
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300 if (group[2] == "True") or (group[2] == "1"): |
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301 pwd = self.password_manager.GetPassword("room", group_id) |
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302 else: |
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303 pwd = "" |
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304 self.session.send_join_group(group_id, pwd) |
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305 self.log.log("Exit game_server_panel->on_room_dbclick(self, evt)", ORPG_DEBUG) |
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306 |
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307 |
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308 def on_select(self,evt): |
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309 self.log.log("Enter game_server_panel->on_select(self,evt)", ORPG_DEBUG) |
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310 id = evt.GetId() |
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311 if id == LIST_ROOM: |
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312 self.cur_room_index = evt.m_itemIndex |
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313 elif id==LIST_SERVER: |
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314 self.cur_server_index = evt.m_itemIndex |
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315 self.name = self.svrList[self.cur_server_index].name |
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316 address = self.svrList[self.cur_server_index].addy |
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317 port = self.svrList[self.cur_server_index].port |
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318 self.texts["address"].SetValue(address+":"+str(port)) |
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319 self.refresh_room_list() |
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320 self.log.log("Exit game_server_panel->on_select(self,evt)", ORPG_DEBUG) |
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321 |
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322 def on_text(self,evt): |
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323 self.log.log("Enter game_server_panel->on_text(self,evt)", ORPG_DEBUG) |
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324 id = evt.GetId() |
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325 if (id == ADDRESS) and (self.cur_server_index >= 0): |
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326 #print "ADDRESS id = ", id, "index = ", self.cur_server_index |
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327 self.cur_server_index = -1 |
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328 evt.Skip() |
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329 self.log.log("Exit game_server_panel->on_text(self,evt)", ORPG_DEBUG) |
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330 |
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331 def add_room(self,data): |
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332 self.log.log("Enter game_server_panel->add_room(self,data)", ORPG_DEBUG) |
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333 i = self.room_list.GetItemCount() |
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334 if (data[2]=="1") or (data[2]=="True"): pwd="yes" |
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335 else: pwd="no" |
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336 self.room_list.InsertStringItem(i,data[1]) |
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337 self.room_list.SetStringItem(i,1,data[3]) |
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338 self.room_list.SetStringItem(i,2,pwd) |
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339 self.room_list.SetItemData(i,int(data[0])) |
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340 self.refresh_room_list() |
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341 self.log.log("Exit game_server_panel->add_room(self,data)", ORPG_DEBUG) |
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342 |
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343 def del_room(self, data): |
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344 self.log.log("Enter game_server_panel->del_room(self, data)", ORPG_DEBUG) |
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345 i = self.room_list.FindItemData(-1, int(data[0])) |
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346 self.room_list.DeleteItem(i) |
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347 self.refresh_room_list() |
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348 self.log.log("Exit game_server_panel->del_room(self, data)", ORPG_DEBUG) |
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349 |
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350 #--------------------------------------------------------- |
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351 # [START] Snowdog Password/Room Name altering code 12/02 |
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352 #--------------------------------------------------------- |
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353 |
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354 def update_room(self,data): |
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355 self.log.log("Enter game_server_panel->update_room(self,data)", ORPG_DEBUG) |
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356 |
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357 #------------------------------------------------------- |
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358 # Udated 12/02 by Snowdog |
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359 # allows refresh of all room data not just player counts |
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360 #------------------------------------------------------- |
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361 i = self.room_list.FindItemData(-1,int(data[0])) |
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362 if data[2]=="1" : pwd="yes" |
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363 else: pwd="no" |
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364 self.room_list.SetStringItem(i,0,data[1]) |
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365 self.room_list.SetStringItem(i,1,data[3]) |
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366 self.room_list.SetStringItem(i,2,pwd) |
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367 self.refresh_room_list() |
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368 self.log.log("Exit game_server_panel->update_room(self,data)", ORPG_DEBUG) |
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369 |
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370 #--------------------------------------------------------- |
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371 # [END] Snowdog Password/Room Name altering code 12/02 |
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372 #--------------------------------------------------------- |
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373 |
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374 def set_cur_room_text(self,name): |
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375 pass |
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376 #self.texts["cur_room"].SetLabel(name) |
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377 #self.sizers["room"].Layout() |
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378 |
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379 def set_lobbybutton(self,allow): |
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380 self.log.log("Enter game_server_panel->set_lobbybutton(self,allow)", ORPG_DEBUG) |
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381 self.buttons[GS_JOINLOBBY].Enable(allow) |
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382 self.log.log("Exit game_server_panel->set_lobbybutton(self,allow)", ORPG_DEBUG) |
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383 |
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384 def set_connected(self,connected): |
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385 self.log.log("Enter game_server_panel->set_connected(self,connected)", ORPG_DEBUG) |
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386 self.buttons[GS_CONNECT].Enable(not connected) |
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387 self.buttons[GS_DISCONNECT].Enable(connected) |
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388 self.buttons[GS_JOIN].Enable(connected) |
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389 self.buttons[GS_CREATE_ROOM].Enable(connected) |
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390 if not connected: |
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391 self.buttons[GS_JOINLOBBY].Enable(connected) |
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392 self.room_list.DeleteAllItems() |
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393 self.set_cur_room_text("Not Connected!") |
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394 self.cur_room_index = -1 |
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395 self.frame.status.set_connect_status("Not Connected") |
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396 else: |
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397 #data = self.session.get_my_group() |
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398 self.frame.status.set_connect_status(self.name) |
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399 self.set_cur_room_text("Lobby") |
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400 self.log.log("Exit game_server_panel->set_connected(self,connected)", ORPG_DEBUG) |
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401 |
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402 def on_button(self,evt): |
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403 self.log.log("Enter game_server_panel->son_button(self,evt)", ORPG_DEBUG) |
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404 id = evt.GetId() |
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405 if id == GS_CONNECT: |
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406 address = self.texts["address"].GetValue() |
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407 ### check to see if this is a manual entry vs. list entry. |
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408 try: |
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409 dummy = self.name |
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410 except: |
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411 self.name = `address` |
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412 self.do_connect(address) |
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413 elif id == GS_DISCONNECT: |
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414 self.frame.kill_mplay_session() |
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415 elif id == GS_CREATE_ROOM: |
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416 self.do_create_group() |
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417 elif id == GS_JOIN: |
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418 self.do_join_group() |
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419 elif id == GS_JOINLOBBY: |
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420 self.do_join_lobby() |
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421 elif id == GS_SERVER_REFRESH: |
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422 self.refresh_server_list() |
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423 elif id == GS_PWD: |
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424 self.texts["room_pwd"].Enable(evt.Checked()) |
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425 elif id == OR_CLOSE: |
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426 dlg = wx.MessageDialog(self,"Quit OpenRPG?","OpenRPG",wx.YES_NO) |
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427 if dlg.ShowModal() == wx.ID_YES: |
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428 dlg.Destroy() |
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429 self.frame.kill_mplay_session() |
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430 self.frame.closed_confirmed() |
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431 elif id == GS_CLOSE: |
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432 self.parent.OnMB_GameServerBrowseServers() |
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433 self.log.log("Exit game_server_panel->son_button(self,evt)", ORPG_DEBUG) |
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434 |
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435 def refresh_room_list(self): |
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436 self.log.log("Enter game_server_panel->refresh_room_list(self)", ORPG_DEBUG) |
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437 self.room_list.DeleteAllItems() |
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438 address = self.texts["address"].GetValue() |
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439 try: |
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440 cadder = self.session.host_server |
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441 except: |
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442 cadder = '' |
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443 if self.rmList.has_key(address) and len(self.rmList[address]) > 0 and cadder != address: |
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444 groups = self.rmList[address] |
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445 self.NoGroups = True |
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446 else: |
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447 self.NoGroups = False |
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448 groups = self.session.get_groups() |
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449 for g in groups: |
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450 i = self.room_list.GetItemCount() |
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451 if (g[2]=="True") or (g[2]=="1") : pwd="yes" |
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452 else: pwd="no" |
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453 self.room_list.InsertStringItem(i, g[1]) |
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454 self.room_list.SetStringItem(i, 1, g[3]) |
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455 self.room_list.SetStringItem(i, 2, pwd) |
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456 self.room_list.SetItemData(i, int(g[0])) |
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457 if self.room_list.GetItemCount() > 0: |
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458 self.colorize_group_list(groups) |
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459 self.room_list.SortItems(roomCmp) |
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460 wx.CallAfter(self.autosizeRooms) |
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461 self.log.log("Exit game_server_panel->refresh_room_list(self)", ORPG_DEBUG) |
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462 |
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463 def autosizeRooms(self): |
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464 self.log.log("Enter game_server_panel->autosizeRooms(self)", ORPG_DEBUG) |
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465 self.room_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) |
61 | 466 #self.room_list.SetColumnWidth(1, wx.LIST_AUTOSIZE) |
467 #self.room_list.SetColumnWidth(2, wx.LIST_AUTOSIZE) | |
468 if self.room_list.GetColumnWidth(0) < 70: self.room_list.SetColumnWidth(0, 70) | |
469 if self.room_list.GetColumnWidth(1) < 70: self.room_list.SetColumnWidth(1, 70) | |
470 if self.room_list.GetColumnWidth(2) < 50: self.room_list.SetColumnWidth(2, 50) | |
0
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471 self.log.log("Exit game_server_panel->autosizeRooms(self)", ORPG_DEBUG) |
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472 |
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473 def refresh_server_list(self): |
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474 self.log.log("Enter game_server_panel->refresh_server_list(self)", ORPG_DEBUG) |
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475 |
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476 try: |
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477 self.svrList = [] |
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478 self.server_list.DeleteAllItems() |
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479 xml_dom = meta_server_lib.get_server_list(["2"]); |
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480 node_list = xml_dom.getElementsByTagName('server') |
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481 hex = orpg.tools.rgbhex.RGBHex() |
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482 color1 = self.settings.get_setting("RoomColor_Active") |
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483 color2 = self.settings.get_setting("RoomColor_Locked") |
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484 color3 = self.settings.get_setting("RoomColor_Empty") |
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485 color4 = self.settings.get_setting("RoomColor_Lobby") |
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486 |
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487 if len(node_list): |
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488 length = len(node_list) |
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489 part = 0 |
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490 partLength = 1.0/length |
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491 for n in node_list: |
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492 if n.hasAttribute('id') and n.hasAttribute('name') and n.hasAttribute('num_users') and n.hasAttribute('address') and n.hasAttribute('port'): |
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493 self.svrList.append( server_instance(n.getAttribute('id'),n.getAttribute('name'), n.getAttribute('num_users'), n.getAttribute('address'),n.getAttribute('port'))) |
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494 address = n.getAttribute('address') + ':' + n.getAttribute('port') |
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495 self.rmList[address] = [] |
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496 rooms = n.getElementsByTagName('room') |
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497 |
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498 for room in rooms: |
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499 pwd = room.getAttribute("pwd") |
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500 id = room.getAttribute("id") |
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501 name = room.getAttribute("name") |
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502 nump = room.getAttribute("num_users") |
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503 self.rmList[address].append((id, name, pwd, nump)) |
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504 self.svrList.sort(server_instance_compare) |
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505 |
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506 for n in self.svrList: |
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507 i = self.server_list.GetItemCount() |
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508 name = n.name |
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509 players = n.user |
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510 self.server_list.InsertStringItem(i,players) |
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511 self.server_list.SetStringItem(i,1,name) |
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512 r,g,b = hex.rgb_tuple(color1) |
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513 svrcolor = wx.Colour(red=r,green=g,blue=b) |
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514 |
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515 if players == "0": |
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516 r,g,b = hex.rgb_tuple(color3) |
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517 svrcolor = wx.Colour(red=r,green=g,blue=b) |
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518 |
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519 if n.name.startswith("OpenRPG DEV"): |
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520 r,g,b = hex.rgb_tuple(color2) |
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521 svrcolor = wx.Colour(red=r,green=g,blue=b) |
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522 |
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523 item = self.server_list.GetItem(i) |
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524 item.SetTextColour(svrcolor) |
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525 self.server_list.SetItem(item) |
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526 part += partLength |
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527 self.servers = node_list |
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528 |
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529 # No server is currently selected!!! Versus the broken and random 0! |
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530 self.cur_server_index = -1 |
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|
531 self.server_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) |
61 | 532 if self.server_list.GetColumnWidth(0) < 70: self.server_list.SetColumnWidth(0, 70) |
0
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533 self.server_list.SetColumnWidth(1, wx.LIST_AUTOSIZE) |
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|
534 |
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|
535 if self.serverNameSet == 0: |
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536 # Pointless to constantly set the address field to random |
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537 # server. This way, at least, if someone has their own local |
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538 # server it can now easily be connected with. Nor do we want |
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|
539 # to reset this every time as it would wipe any previously |
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|
540 # entered data or even the previously selected server data! |
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541 # Localhost should probably be used but some systems are ultra/lame |
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542 # broken about localhost use. |
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543 self.texts["address"].SetValue("127.0.0.1:6774") |
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|
544 self.serverNameSet = 1 |
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|
545 else: |
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diff
changeset
|
546 pass |
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|
547 |
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changeset
|
548 # Allow xml_dom to be collected |
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diff
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|
549 try: |
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|
550 xml_dom.unlink() |
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|
551 except: |
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parents:
diff
changeset
|
552 pass |
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diff
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|
553 except Exception, e: |
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|
554 print "Server List not available." |
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|
555 traceback.print_exc() |
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556 self.log.log("Exit game_server_panel->refresh_server_list(self)", ORPG_DEBUG) |
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diff
changeset
|
557 |
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|
558 def failed_connection(self): |
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559 self.log.log("Enter game_server_panel->failed_connection(self)", ORPG_DEBUG) |
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|
560 if(self.cur_server_index >= 0): |
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561 id = self.servers[self.cur_server_index].getAttribute('id') |
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|
562 meta = self.servers[self.cur_server_index].getAttribute('meta') |
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563 address = self.servers[self.cur_server_index].getAttribute('address') |
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564 port = self.servers[self.cur_server_index].getAttribute('port') |
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|
565 # post_failed_connection will return a non-zero if the server |
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566 # was removed. If it was, refresh the display |
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567 if(meta_server_lib.post_failed_connection(id,meta=meta,address=address,port=port)): |
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568 self.refresh_server_list() |
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569 self.log.log("Exit game_server_panel->failed_connection(self)", ORPG_DEBUG) |
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570 |
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571 def do_connect(self, address): |
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572 self.log.log("Enter game_server_panel->do_connect(self, address)", ORPG_DEBUG) |
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573 chat = open_rpg.get_component('chat') |
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574 chat.InfoPost("Locating server at " + address + "...") |
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diff
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575 if self.session.connect(address): |
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576 self.frame.start_timer() |
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|
577 else: |
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|
578 chat.SystemPost("Failed to connect to game server...") |
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579 self.failed_connection() |
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580 self.log.log("Exit game_server_panel->do_connect(self, address)", ORPG_DEBUG) |
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581 |
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|
582 def do_join_lobby(self): |
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583 self.log.log("Enter game_server_panel->do_join_lobby(self)", ORPG_DEBUG) |
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584 self.cur_room_index = 0 |
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|
585 self.session.send_join_group("0","") |
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|
586 self.set_lobbybutton(0); |
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587 self.log.log("Exit game_server_panel->do_join_lobby(self)", ORPG_DEBUG) |
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|
588 |
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589 def do_join_group(self): |
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590 self.log.log("Enter game_server_panel->do_join_group(self)", ORPG_DEBUG) |
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591 if self.cur_room_index >= 0: |
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592 if self.cur_room_index != 0: |
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593 self.set_lobbybutton(1); |
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594 else: |
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595 self.set_lobbybutton(0); |
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596 group_id = str(self.room_list.GetItemData(self.cur_room_index)) |
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597 group = self.session.get_group_info(group_id) |
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598 pwd = "" |
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599 if (group[2] == "True") or (group[2] == "1"): |
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600 pwd = self.password_manager.GetPassword("room", group_id) |
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601 #dlg = wx.TextEntryDialog(self,"Password?","Join Private Room") |
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602 #if dlg.ShowModal() == wx.ID_OK: |
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603 # pwd = dlg.GetValue() |
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604 #dlg.Destroy() |
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605 else: |
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606 pwd = "" |
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607 if pwd != None: #pwd==None means the user clicked "Cancel" |
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608 self.session.send_join_group(group_id,pwd) |
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609 self.log.log("Exit game_server_panel->do_join_group(self)", ORPG_DEBUG) |
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610 |
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611 def do_create_group(self): |
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612 self.log.log("Enter game_server_panel->do_create_group(self)", ORPG_DEBUG) |
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613 name = self.texts["room_name"].GetValue() |
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614 boot_pwd = self.texts["room_boot_pwd"].GetValue() |
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615 minversion = self.texts["room_min_version"].GetValue() |
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616 # |
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617 # Check for & in name. We want to allow this becaus of its common use in D&D. |
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618 # |
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619 loc = name.find("&") |
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620 oldloc=0 |
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621 while loc > -1: |
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622 loc = name.find("&",oldloc) |
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|
623 if loc > -1: |
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624 b = name[:loc] |
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625 e = name[loc+1:] |
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626 name = b + "&" + e |
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627 oldloc = loc+1 |
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628 loc = name.find('"') |
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|
629 oldloc=0 |
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|
630 while loc > -1: |
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|
631 loc = name.find('"',oldloc) |
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632 if loc > -1: |
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633 b = name[:loc] |
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634 e = name[loc+1:] |
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635 name = b + ""e;" + e |
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|
636 oldloc = loc+1 |
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|
637 loc = name.find("'") |
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changeset
|
638 oldloc=0 |
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changeset
|
639 while loc > -1: |
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|
640 loc = name.find("'",oldloc) |
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changeset
|
641 if loc > -1: |
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|
642 b = name[:loc] |
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643 e = name[loc+1:] |
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644 name = b + "'" + e |
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645 oldloc = loc+1 |
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646 if self.buttons[GS_PWD].GetValue(): |
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647 pwd = self.texts["room_pwd"].GetValue() |
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648 else: |
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649 pwd = "" |
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changeset
|
650 if name == "": |
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changeset
|
651 wx.MessageBox("Invalid Name","Error"); |
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652 else: |
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653 msg = "%s is creating room \'%s.\'" % (self.session.name, name) |
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|
654 self.session.send( msg ) |
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|
655 self.session.send_create_group(name,pwd,boot_pwd,minversion) |
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|
656 self.set_lobbybutton(1); #enable the Lobby quickbutton |
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657 self.log.log("Exit game_server_panel->do_create_group(self)", ORPG_DEBUG) |
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|
658 |
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659 |
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|
660 #--------------------------------------------------------- |
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|
661 # [START] Snowdog: Updated Game Server Window 12/02 |
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662 #--------------------------------------------------------- |
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663 |
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664 def on_size(self,evt): |
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|
665 # set column widths for room list |
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666 |
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|
667 |
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668 # set column widths for server list |
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669 pass |
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|
670 |
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|
671 |
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|
672 |
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673 #--------------------------------------------------------- |
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674 # [END] Snowdog: Updated Game Server Window 12/02 |
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675 #--------------------------------------------------------- |
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676 |
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677 |
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678 def colorize_group_list(self, groups): |
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679 self.log.log("Enter game_server_panel->colorize_group_list(self, groups)", ORPG_DEBUG) |
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680 |
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|
681 try: |
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682 hex = orpg.tools.rgbhex.RGBHex() |
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683 # activ = self.settings.get_setting("RoomColor_Active") |
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684 # lockt = self.settings.get_setting("RoomColor_Locked") |
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685 # empty = self.settings.get_setting("RoomColor_Empty") |
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686 # lobby = self.settings.get_setting("RoomColor_Lobby") |
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687 #renamed colors - TaS sirebral |
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|
688 |
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689 for gr in groups: |
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690 item_list_location = self.room_list.FindItemData(-1,int(gr[0])) |
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691 if item_list_location != -1: |
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692 item = self.room_list.GetItem(item_list_location) |
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693 if gr[0] == "0": |
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694 # active_state = lobby |
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695 r,g,b = hex.rgb_tuple(self.settings.get_setting("RoomColor_Lobby")) |
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696 elif gr[3] <> "0": |
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697 # active_state = activ |
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698 if gr[2] == "True" or gr[2] == "1": |
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699 # active_state = lockt |
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700 r,g,b = hex.rgb_tuple(self.settings.get_setting("RoomColor_Locked")) |
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701 else: |
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702 # active_state = activ |
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703 r,g,b = hex.rgb_tuple(self.settings.get_setting("RoomColor_Active")) |
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704 else: |
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705 # active_state = empty |
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706 r,g,b = hex.rgb_tuple(self.settings.get_setting("RoomColor_Empty")) |
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707 |
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708 # r,g,b = hex.rgb_tuple(active_state) |
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709 color = wx.Colour(red=r,green=g,blue=b) |
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710 item.SetTextColour(color) |
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711 self.room_list.SetItem(item) |
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712 except: |
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713 traceback.print_exc() |
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714 self.log.log("Exit game_server_panel->colorize_group_list(self, groups)", ORPG_DEBUG) |