Mercurial > traipse_dev
annotate orpg/networking/gsclient.py @ 119:9314d63c0941 alpha
Traipse Alpha 'OpenRPG' {091029-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
Fix to remote admin commands
Minor fix to texted based server, works in /System/ folder
Some Core changes to gametree to correctly disply Pretty Print, thanks David!
Fix to Splitter Nodes not being created.
Added images to Plugin Control panel for Autostart feature
Fix to massive amounts of images loading; from Core
fix to gsclient so with_statement imports
Added 'boot' command to remote admin
Prep work in Pass tool for remote admin rankings and different passwords, ei,
Server, Admin, Moderator, etc.
Remote Admin Commands more organized, more prep work.
Added Confirmation window for sent nodes.
Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without
breaking)
{091028}
00:
Made changes to gametree to start working with Element Tree, mostly from Core
Minor changes to Map to start working with Element Tree, from Core
Preliminary changes to map efficiency, from FlexiRPG
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Changes to main.py to start working with Element Tree
{091029}
00:
Changes made to server to start working with Element Tree.
Changes made to Meta Server Lib. Prepping test work for a multi meta network
page.
Minor bug fixed with mini to gametree
Zoom Mouse plugin added.
Known Issue: Disconnecting causes an server side error. XML data is not being
passed correctly.
author | sirebral |
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date | Thu, 29 Oct 2009 20:35:28 -0500 |
parents | 217fb049bd00 |
children | 8827271fbe1b |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: gsclient.py |
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21 # Author: Chris Davis |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $ |
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25 # |
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26 # Description: The file contains code for the game server browser |
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27 # |
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28 |
114 | 29 from __future__ import with_statement |
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30 __version__ = "$Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $" |
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31 |
96 | 32 from orpg.dirpath import dir_struct |
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33 from orpg.orpg_windows import * |
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34 import meta_server_lib |
96 | 35 import orpg.tools.orpg_settings |
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36 from orpg.tools.orpg_settings import settings |
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37 import orpg.tools.rgbhex |
96 | 38 from orpg.orpgCore import component |
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39 import traceback |
102 | 40 from orpg.tools.validate import validate |
119 | 41 |
102 | 42 from xml.etree.ElementTree import ElementTree, Element |
43 from xml.etree.ElementTree import fromstring, tostring | |
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44 |
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45 gs_host = 1 |
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46 gs_join = 2 |
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47 # constants |
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48 |
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49 class server_instance: |
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50 def __init__(self, id, name="[Unknown]", users="0", address="127.0.0.1", port="9557"): |
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51 self.id = id |
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52 self.name = name |
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53 self.user = users |
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54 self.addy = address |
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55 self.port = port |
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56 |
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57 def server_instance_compare(x,y): |
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58 """compares server insances for list sort""" |
102 | 59 ### Alpha ### makes changes from core. |
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60 DEV_SERVER = "OpenRPG DEV" |
102 | 61 xname = x.name |
62 xuser = int(x.user) | |
63 yname = y.name | |
64 yuser = int(y.user) | |
65 | |
66 who_name = cmp(yname, xname) | |
67 who_user = cmp(yuser, xuser) | |
68 | |
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69 if x.name.startswith(DEV_SERVER): |
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70 if y.name.startswith(DEV_SERVER): |
119 | 71 if not who_name: return who_user |
72 else: return who_name | |
73 else: return -1 | |
102 | 74 |
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75 elif y.name.startswith(DEV_SERVER): return 1 |
119 | 76 elif not who_user: return who_name |
77 else: return who_user | |
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78 |
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79 def roomCmp(room1, room2): |
119 | 80 if int(room1) > int(room2): return 1 |
81 elif int(room1) < int(room2): return -1 | |
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82 return 0 |
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83 |
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84 class game_server_panel(wx.Panel): |
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85 def __init__(self,parent): |
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86 wx.Panel.__init__(self, parent, -1) |
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87 self.parent = parent |
102 | 88 self.password_manager = component.get('password_manager') |
66 | 89 self.frame = component.get('frame') |
90 self.session = component.get('session') | |
102 | 91 #self.xml = component.get('xml') #Not used?? |
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92 self.serverNameSet = 0 |
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93 self.last_motd = "" |
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94 self.buttons = {} |
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95 self.texts = {} |
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96 self.svrList = [] |
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97 self.build_ctrls() |
104 | 98 self.bookmarks() |
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99 self.refresh_server_list() |
102 | 100 self.refresh_room_list() |
114 | 101 self.build_bookmark_menu() |
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102 |
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103 def build_ctrls(self): |
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104 ## Section Sizers (with frame edges and text captions) |
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105 self.box_sizers = {} |
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106 self.box_sizers["server"] = wx.StaticBox(self, -1, "Server") |
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107 self.box_sizers["window"] = wx.StaticBox(self, -1, "Exit" ) |
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108 self.box_sizers["room"] = wx.StaticBox(self, -1, "Rooms") |
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109 self.box_sizers["c_room"] = wx.StaticBox(self, -1, "Create Room") |
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110 |
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111 ## Layout Sizers |
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112 self.sizers = {} |
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113 self.sizers["main"] = wx.GridBagSizer(hgap=1, vgap=1) |
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114 self.sizers["server"] = wx.StaticBoxSizer(self.box_sizers["server"], wx.VERTICAL) |
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115 self.sizers["rooms"] = wx.StaticBoxSizer(self.box_sizers["room"], wx.VERTICAL) |
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116 self.sizers["close"] = wx.StaticBoxSizer(self.box_sizers["window"], wx.HORIZONTAL) |
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117 self.sizers["c_room"] = wx.StaticBoxSizer(self.box_sizers["c_room"], wx.VERTICAL) |
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118 |
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119 #Build Server Sizer |
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120 adder = wx.StaticText(self, -1, "Address:") |
102 | 121 self.texts["address"] = wx.TextCtrl(self, wx.ID_ANY) |
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122 servers = wx.StaticText(self, -1, "Servers:") |
102 | 123 self.server_list = wx.ListCtrl(self, wx.ID_ANY, style=wx.LC_REPORT | wx.SUNKEN_BORDER ) |
124 self.server_list.InsertColumn(0, '', wx.LIST_FORMAT_LEFT, 0) | |
125 self.server_list.InsertColumn(1, "Players", wx.LIST_FORMAT_LEFT, 0) | |
126 self.server_list.InsertColumn(2, "Name", wx.LIST_FORMAT_LEFT, 0) | |
127 self.buttons['gs_connect'] = wx.Button(self, wx.ID_ANY, "Connect") | |
128 self.buttons['gs_refresh'] = wx.Button(self, wx.ID_ANY, "Refresh") | |
129 self.buttons['gs_disconnect'] = wx.Button(self, wx.ID_ANY, "Disconnect") | |
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130 self.sizers["svrbtns"] = wx.BoxSizer(wx.HORIZONTAL) |
102 | 131 self.sizers["svrbtns"].Add(self.buttons['gs_connect'], 0, wx.EXPAND) |
132 self.sizers["svrbtns"].Add(self.buttons['gs_refresh'], 0, wx.EXPAND) | |
133 self.sizers["svrbtns"].Add(self.buttons['gs_disconnect'], 0, wx.EXPAND) | |
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134 self.sizers["server"].Add(adder, 0, wx.EXPAND) |
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135 self.sizers["server"].Add(self.texts["address"], 0, wx.EXPAND) |
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136 self.sizers["server"].Add(servers, 0, wx.EXPAND) |
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137 self.sizers["server"].Add(self.server_list, 1, wx.EXPAND) |
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138 self.sizers["server"].Add(self.sizers["svrbtns"], 0, wx.EXPAND) |
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139 |
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140 #Build Rooms Sizer |
102 | 141 self.room_list = wx.ListCtrl(self, wx.ID_ANY, style=wx.LC_REPORT | wx.SUNKEN_BORDER) |
96 | 142 self.room_list.InsertColumn(0,"Game", wx.LIST_FORMAT_LEFT,-1) |
143 self.room_list.InsertColumn(1,"Players", wx.LIST_FORMAT_LEFT,-1) | |
144 self.room_list.InsertColumn(2,"PW", wx.LIST_FORMAT_LEFT,-1) | |
102 | 145 self.buttons['gs_join_room'] = wx.Button(self, wx.ID_ANY, "Join Room") |
146 self.buttons['gs_join_lobby'] = wx.Button(self, wx.ID_ANY, "Lobby") | |
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147 self.sizers["roombtns"] = wx.BoxSizer(wx.HORIZONTAL) |
102 | 148 self.sizers["roombtns"].Add(self.buttons['gs_join_room'], 0, wx.EXPAND) |
149 self.sizers["roombtns"].Add(self.buttons['gs_join_lobby'], 0, wx.EXPAND) | |
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150 self.sizers["rooms"].Add(self.room_list, 1, wx.EXPAND) |
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151 self.sizers["rooms"].Add(self.sizers["roombtns"], 0, wx.EXPAND) |
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152 |
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153 #Build Close Sizer |
102 | 154 self.buttons['close_orpg'] = wx.Button(self, wx.ID_ANY,"Exit OpenRPG") |
155 self.buttons['gs_close'] = wx.Button(self, wx.ID_ANY,"Close Window") | |
156 self.sizers["close"].Add(self.buttons['close_orpg'], 1, wx.ALIGN_CENTER_VERTICAL) | |
157 self.sizers["close"].Add(self.buttons['gs_close'], 1, wx.ALIGN_CENTER_VERTICAL) | |
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158 |
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159 #Build Create Room Sizer |
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160 rname = wx.StaticText(self,-1, "Room Name:") |
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161 self.texts["room_name"] = wx.TextCtrl(self, -1) |
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162 rpass = wx.StaticText(self,-1, "Password:") |
102 | 163 self.buttons['gs_pwd'] = wx.CheckBox(self, wx.ID_ANY, "") |
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164 self.texts["room_pwd"] = wx.TextCtrl(self, -1) |
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165 self.texts["room_pwd"].Enable(0) |
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166 pwsizer = wx.BoxSizer(wx.HORIZONTAL) |
102 | 167 pwsizer.Add(self.buttons['gs_pwd'],0,0) |
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168 pwsizer.Add(self.texts["room_pwd"], 1, wx.EXPAND) |
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169 apass = wx.StaticText(self,-1, "Admin Password:") |
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170 self.texts["room_boot_pwd"] = wx.TextCtrl(self, -1) |
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171 minver = wx.StaticText(self,-1, "Minimum Version:") |
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172 self.texts["room_min_version"] = wx.TextCtrl(self, -1) |
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173 self.sizers["c_room_layout"] = wx.FlexGridSizer(rows=8, cols=2, hgap=1, vgap=1) |
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174 self.sizers["c_room_layout"].Add(rname, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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175 self.sizers["c_room_layout"].Add(self.texts["room_name"], 0, wx.EXPAND) |
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176 self.sizers["c_room_layout"].Add(rpass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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177 self.sizers["c_room_layout"].Add(pwsizer, 0, wx.EXPAND) |
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178 self.sizers["c_room_layout"].Add(apass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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179 self.sizers["c_room_layout"].Add(self.texts["room_boot_pwd"], 0, wx.EXPAND) |
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180 self.sizers["c_room_layout"].Add(minver, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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181 self.sizers["c_room_layout"].Add(self.texts["room_min_version"], 0, wx.EXPAND) |
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182 self.sizers["c_room_layout"].AddGrowableCol(1) |
102 | 183 self.buttons['gs_create_room'] = wx.Button(self, wx.ID_ANY, "Create Room") |
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184 self.sizers["c_room"].Add(self.sizers["c_room_layout"], 1, wx.EXPAND) |
102 | 185 self.sizers["c_room"].Add(self.buttons['gs_create_room'], 0, wx.EXPAND) |
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186 |
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187 #Build Main Sizer |
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188 self.sizers["main"].Add(self.sizers["server"], (0,0), span=(2,1), flag=wx.EXPAND) |
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189 self.sizers["main"].Add(self.sizers["rooms"], (0,1), flag=wx.EXPAND) |
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190 self.sizers["main"].Add(self.sizers["close"], (2,0), flag=wx.EXPAND) |
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191 self.sizers["main"].Add(self.sizers["c_room"], (1,1), span=(2,1), flag=wx.EXPAND) |
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192 self.sizers["main"].AddGrowableCol(0) |
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193 self.sizers["main"].AddGrowableCol(1) |
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194 self.sizers["main"].AddGrowableRow(0) |
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195 self.SetSizer(self.sizers["main"]) |
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196 self.SetAutoLayout(True) |
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197 self.Fit() |
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198 |
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199 ## Event Handlers |
102 | 200 self.Bind(wx.EVT_BUTTON, self.gs_connect, self.buttons['gs_connect']) |
201 self.Bind(wx.EVT_BUTTON, self.gs_disconnect, self.buttons['gs_disconnect']) | |
202 self.Bind(wx.EVT_BUTTON, self.gs_create_room, self.buttons['gs_create_room']) | |
203 self.Bind(wx.EVT_BUTTON, self.gs_join, self.buttons['gs_join_room']) | |
204 self.Bind(wx.EVT_BUTTON, self.gs_join_lobby, self.buttons['gs_join_lobby']) | |
205 self.Bind(wx.EVT_BUTTON, self.gs_server_refresh, self.buttons['gs_refresh']) | |
206 self.Bind(wx.EVT_BUTTON, self.gs_close, self.buttons['gs_close']) | |
207 self.Bind(wx.EVT_BUTTON, self.close_orpg, self.buttons['close_orpg']) | |
208 self.Bind(wx.EVT_CHECKBOX, self.gs_pwd, self.buttons['gs_pwd']) | |
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209 |
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210 # Added double click handlers 5/05 -- Snowdog |
102 | 211 self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_server_dbclick, self.server_list) |
212 self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_room_dbclick, self.room_list) | |
213 self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_room_select, self.room_list) | |
214 self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_server_select, self.server_list) | |
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215 self.texts['address'].Bind(wx.EVT_SET_FOCUS, self.on_text) |
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216 self.set_connected(self.session.is_connected()) |
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217 self.cur_room_index = -1 |
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218 self.cur_server_index = -1 |
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219 self.rmList = {} |
102 | 220 |
221 # Create Book Mark Image List | |
222 self.server_list.Bind(wx.EVT_LEFT_DOWN, self.on_hit) | |
223 self._imageList = wx.ImageList( 16, 16, False ) | |
224 img = wx.Image(dir_struct["icon"]+"add.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap() | |
225 self._imageList.Add( img ) | |
226 img = wx.Image(dir_struct["icon"]+"star.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap() | |
227 self._imageList.Add( img ) | |
228 self.server_list.SetImageList( self._imageList, wx.IMAGE_LIST_SMALL ) | |
104 | 229 |
230 def bookmarks(self): | |
102 | 231 validate.config_file('server_bookmarks.xml', |
232 'default_server_bookmarks.xml') | |
233 self.bookmarks = ElementTree() | |
234 self.bookmarks.parse(dir_struct['user'] + 'server_bookmarks.xml') | |
104 | 235 |
236 def build_bookmark_menu(self): | |
237 gsm = self.frame.mainmenu.GetMenu( | |
238 self.frame.mainmenu.FindMenu('Game Server')) | |
239 self.bookmarks_menu = wx.Menu() | |
102 | 240 x = 0 |
241 for server in self.bookmarks.findall('server'): | |
242 for svr in self.svrList: | |
117 | 243 address = svr.addy |
244 if server.get('address') == address: self.server_list.SetItemImage(x, 1) | |
102 | 245 x += 1 |
246 item = wx.MenuItem(self.bookmarks_menu, wx.ID_ANY, | |
247 server.get('name'), server.get('name')) | |
248 open_rpg.get_component('frame').Bind(wx.EVT_MENU, | |
249 self.on_bookmarks_menu, item) | |
250 self.bookmarks_menu.AppendItem(item) | |
251 gsm.AppendSubMenu(self.bookmarks_menu, "Bookmarks") | |
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252 |
102 | 253 def on_bookmarks_menu(self, evt): |
254 id = evt.GetId() | |
255 menu = self.bookmarks_menu.FindItemById(id) | |
256 for server in self.bookmarks.findall('server'): | |
104 | 257 if server.get('name') == menu.GetLabel(): |
258 address = server.get('address') | |
102 | 259 self.cur_server_index = 999 |
104 | 260 self.name = server.get('name') |
102 | 261 if self.session.is_connected(): |
262 if self.session.host_server == address : return | |
263 else: self.frame.kill_mplay_session() | |
264 self.do_connect(address) | |
265 break | |
266 | |
267 def bookmark(self, item, flag): | |
268 name = self.svrList[item].name | |
269 address = self.svrList[item].addy | |
270 port = self.svrList[item].port | |
271 self.server_list.SetItemImage(item, 1) | |
272 | |
273 for server in self.bookmarks.findall('server'): | |
274 if server.get('name') == name: | |
275 self.bookmarks_menu.Remove( | |
276 self.bookmarks_menu.FindItem(server.get('name'))) | |
277 self.bookmarks.getroot().remove(server) | |
278 self.server_list.SetItemImage(item, 0) | |
279 break | |
280 else: | |
281 server = Element('server') | |
282 server.set('name', name) | |
283 server.set('address', address + ':' + port) | |
284 self.bookmarks.getroot().append(server) | |
285 item = wx.MenuItem(self.bookmarks_menu, wx.ID_ANY, name, name) | |
286 open_rpg.get_component('frame').Bind(wx.EVT_MENU, | |
287 self.on_bookmarks_menu, item) | |
288 self.bookmarks_menu.AppendItem(item) | |
289 self.save_bookmarks() | |
290 | |
291 def save_bookmarks(self): | |
292 with open(dir_struct['user'] + 'server_bookmarks.xml', 'w') as f: | |
293 self.bookmarks.write(f) | |
294 | |
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295 def on_server_dbclick(self, evt=None): |
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296 #make sure address is updated just in case list select wasn't done |
119 | 297 try: self.on_select(evt) |
298 except: pass | |
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299 address = self.texts["address"].GetValue() |
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300 if self.session.is_connected(): |
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301 if self.session.host_server == address : |
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302 #currently connected to address. Do nothing. |
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303 return |
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304 else: |
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305 #address differs, disconnect. |
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306 self.frame.kill_mplay_session() |
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307 self.do_connect(address) |
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308 |
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309 def on_room_dbclick(self, evt=None): |
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310 #make sure address is updated just in case list select wasn't done |
119 | 311 try: self.on_select(evt) |
312 except: pass | |
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313 group_id = str(self.room_list.GetItemData(self.cur_room_index)) |
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314 |
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315 if self.NoGroups: |
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316 self.NoGroups = False |
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317 self.session.group_id = group_id |
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318 self.on_server_dbclick() |
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319 return |
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320 |
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321 if self.cur_room_index >= 0: |
119 | 322 if self.cur_room_index != 0: self.set_lobbybutton(1); |
323 else: self.set_lobbybutton(0); | |
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324 group = self.session.get_group_info(group_id) |
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325 pwd = "" |
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326 if (group[2] == "True") or (group[2] == "1"): |
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327 pwd = self.password_manager.GetPassword("room", group_id) |
119 | 328 else: pwd = "" |
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329 self.session.send_join_group(group_id, pwd) |
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330 |
102 | 331 def on_room_select(self,evt): |
332 self.cur_room_index = evt.m_itemIndex | |
0
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333 |
102 | 334 def on_hit(self, evt): |
335 pos = wx.Point( evt.GetX(), evt.GetY() ) | |
336 (item, flag) = self.server_list.HitTest( pos ) | |
337 ## Item == list[server], flag == (32 = 0 colum, 128 = else) ## | |
338 if flag == 32: self.bookmark(item, flag) | |
339 evt.Skip() | |
340 | |
341 def on_server_select(self,evt): | |
342 self.cur_server_index = evt.m_itemIndex | |
343 self.name = self.svrList[self.cur_server_index].name | |
344 address = self.svrList[self.cur_server_index].addy | |
345 port = self.svrList[self.cur_server_index].port | |
346 self.texts["address"].SetValue(address + ":" + str(port)) | |
347 self.refresh_room_list() | |
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348 |
118 | 349 def on_text(self, evt): |
0
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350 id = evt.GetId() |
118 | 351 if (id == self.texts["address"].GetValue()) and (self.cur_server_index >= 0): |
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352 #print "ADDRESS id = ", id, "index = ", self.cur_server_index |
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353 self.cur_server_index = -1 |
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354 evt.Skip() |
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355 |
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356 def add_room(self,data): |
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357 i = self.room_list.GetItemCount() |
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358 if (data[2]=="1") or (data[2]=="True"): pwd="yes" |
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359 else: pwd="no" |
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360 self.room_list.InsertStringItem(i,data[1]) |
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361 self.room_list.SetStringItem(i,1,data[3]) |
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362 self.room_list.SetStringItem(i,2,pwd) |
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363 self.room_list.SetItemData(i,int(data[0])) |
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364 self.refresh_room_list() |
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365 |
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366 def del_room(self, data): |
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367 i = self.room_list.FindItemData(-1, int(data[0])) |
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368 self.room_list.DeleteItem(i) |
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369 self.refresh_room_list() |
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370 |
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371 def update_room(self,data): |
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372 i = self.room_list.FindItemData(-1,int(data[0])) |
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373 if data[2]=="1" : pwd="yes" |
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374 else: pwd="no" |
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375 self.room_list.SetStringItem(i,0,data[1]) |
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376 self.room_list.SetStringItem(i,1,data[3]) |
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377 self.room_list.SetStringItem(i,2,pwd) |
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378 self.refresh_room_list() |
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379 |
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380 def set_cur_room_text(self,name): |
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381 pass |
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382 #self.texts["cur_room"].SetLabel(name) |
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383 #self.sizers["room"].Layout() |
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384 |
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385 def set_lobbybutton(self,allow): |
102 | 386 self.buttons['gs_join_lobby'].Enable(allow) |
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387 |
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388 def set_connected(self,connected): |
102 | 389 self.buttons['gs_connect'].Enable(not connected) |
390 self.buttons['gs_disconnect'].Enable(connected) | |
391 self.buttons['gs_join_room'].Enable(connected) | |
392 self.buttons['gs_create_room'].Enable(connected) | |
0
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393 if not connected: |
102 | 394 self.buttons['gs_join_lobby'].Enable(connected) |
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395 self.room_list.DeleteAllItems() |
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396 self.set_cur_room_text("Not Connected!") |
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397 self.cur_room_index = -1 |
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398 self.frame.status.set_connect_status("Not Connected") |
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399 else: |
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400 #data = self.session.get_my_group() |
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401 self.frame.status.set_connect_status(self.name) |
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402 self.set_cur_room_text("Lobby") |
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403 |
102 | 404 def gs_connect(self, evt): |
405 address = self.texts['address'].GetValue() | |
119 | 406 try: dummy = self.name |
407 except: self.name = `address` | |
102 | 408 self.do_connect(address) |
409 | |
410 def gs_disconnect(self, evt): | |
411 self.frame.kill_mplay_session() | |
412 | |
413 def gs_create_room(self, evt): | |
414 self.do_create_group() | |
415 | |
416 def gs_join(self, evt): | |
417 self.do_join_group() | |
418 | |
419 def gs_join_lobby(self, evt): | |
420 self.do_join_lobby() | |
421 | |
422 def gs_server_refresh(self, evt): | |
423 self.refresh_server_list() | |
424 | |
425 def gs_pwd(self, evt): | |
426 self.texts['room_pwd'].Enable(evt.Checked()) | |
427 | |
428 def close_orpg(self, evt): | |
429 dlg = wx.MessageDialog(self, 'Quit OpenRPG?', "OpenRPG", wx.YES_NO) | |
430 if dlg.ShowModal() == wx.ID_YES: | |
431 dlg.Destroy() | |
432 self.frame.kill_mplay_session() | |
433 self.frame.closed_confirmed() | |
434 | |
435 def gs_close(self, evt): | |
436 self.parent.OnMB_GameServerBrowseServers() | |
437 | |
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438 |
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439 def refresh_room_list(self): |
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440 self.room_list.DeleteAllItems() |
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441 address = self.texts["address"].GetValue() |
119 | 442 try: cadder = self.session.host_server |
443 except: cadder = '' | |
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444 if self.rmList.has_key(address) and len(self.rmList[address]) > 0 and cadder != address: |
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445 groups = self.rmList[address] |
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446 self.NoGroups = True |
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447 else: |
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448 self.NoGroups = False |
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449 groups = self.session.get_groups() |
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450 for g in groups: |
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451 i = self.room_list.GetItemCount() |
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452 if (g[2]=="True") or (g[2]=="1") : pwd="yes" |
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453 else: pwd="no" |
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454 self.room_list.InsertStringItem(i, g[1]) |
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455 self.room_list.SetStringItem(i, 1, g[3]) |
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456 self.room_list.SetStringItem(i, 2, pwd) |
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457 self.room_list.SetItemData(i, int(g[0])) |
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458 if self.room_list.GetItemCount() > 0: |
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459 self.colorize_group_list(groups) |
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460 self.room_list.SortItems(roomCmp) |
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461 wx.CallAfter(self.autosizeRooms) |
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462 |
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463 def autosizeRooms(self): |
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464 self.room_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) |
96 | 465 if self.room_list.GetColumnWidth(0) < 70: self.room_list.SetColumnWidth(0, 70) |
466 if self.room_list.GetColumnWidth(1) < 70: self.room_list.SetColumnWidth(1, 70) | |
467 if self.room_list.GetColumnWidth(2) < 50: self.room_list.SetColumnWidth(2, 50) | |
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468 |
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469 def refresh_server_list(self): |
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470 try: |
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471 self.svrList = [] |
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472 self.server_list.DeleteAllItems() |
119 | 473 etreeEl = meta_server_lib.get_server_list(["2"]); |
474 node_list = etreeEl.findall('server') | |
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475 hex = orpg.tools.rgbhex.RGBHex() |
119 | 476 color1 = settings.get("RoomColor_Active") |
477 color2 = settings.get("RoomColor_Locked") | |
478 color3 = settings.get("RoomColor_Empty") | |
479 color4 = settings.get("RoomColor_Lobby") | |
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480 |
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481 if len(node_list): |
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482 length = len(node_list) |
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483 part = 0 |
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484 partLength = 1.0/length |
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485 for n in node_list: |
119 | 486 #if n.hasAttribute('id') and n.hasAttribute('name') and n.hasAttribute('num_users') and n.hasAttribute('address') and n.hasAttribute('port'): |
487 self.svrList.append(server_instance(n.get('id'), n.get('name'), | |
488 n.get('num_users'), n.get('address'), | |
489 n.get('port'))) | |
490 address = n.get('address') + ':' + n.get('port') | |
491 self.rmList[address] = [] | |
492 rooms = n.findall('room') | |
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493 |
119 | 494 for room in rooms: |
495 self.rmList[address].append((room.get("id"), room.get("name"), | |
496 room.get("pwd"), room.get("num_users"))) | |
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497 self.svrList.sort(server_instance_compare) |
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498 |
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499 for n in self.svrList: |
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500 i = self.server_list.GetItemCount() |
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501 name = n.name |
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502 players = n.user |
102 | 503 self.server_list.InsertImageStringItem(i, '', 0) |
104 | 504 for server in self.bookmarks.findall('server'): |
505 if server.get('name') == name: self.server_list.SetItemImage(i, 1) | |
102 | 506 self.server_list.SetStringItem(i,1,players) |
507 self.server_list.SetStringItem(i,2,name) | |
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508 r,g,b = hex.rgb_tuple(color1) |
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509 svrcolor = wx.Colour(red=r,green=g,blue=b) |
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510 |
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511 if players == "0": |
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512 r,g,b = hex.rgb_tuple(color3) |
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513 svrcolor = wx.Colour(red=r,green=g,blue=b) |
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514 |
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515 if n.name.startswith("OpenRPG DEV"): |
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516 r,g,b = hex.rgb_tuple(color2) |
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517 svrcolor = wx.Colour(red=r,green=g,blue=b) |
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518 |
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519 item = self.server_list.GetItem(i) |
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520 item.SetTextColour(svrcolor) |
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521 self.server_list.SetItem(item) |
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522 part += partLength |
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523 self.servers = node_list |
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524 |
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525 # No server is currently selected!!! Versus the broken and random 0! |
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526 self.cur_server_index = -1 |
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527 self.server_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) |
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528 self.server_list.SetColumnWidth(1, wx.LIST_AUTOSIZE) |
102 | 529 if self.server_list.GetColumnWidth(1) < 70: self.server_list.SetColumnWidth(1, 70) |
530 self.server_list.SetColumnWidth(2, wx.LIST_AUTOSIZE) | |
0
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531 |
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532 if self.serverNameSet == 0: |
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533 self.texts["address"].SetValue("127.0.0.1:6774") |
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534 self.serverNameSet = 1 |
119 | 535 else: pass |
0
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536 # Allow xml_dom to be collected |
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537 except Exception, e: |
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538 print "Server List not available." |
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539 traceback.print_exc() |
104 | 540 |
102 | 541 |
0
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542 def failed_connection(self): |
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543 if(self.cur_server_index >= 0): |
119 | 544 server_index = self.servers[self.cur_server_index] |
0
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545 # post_failed_connection will return a non-zero if the server |
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546 # was removed. If it was, refresh the display |
119 | 547 if(meta_server_lib.post_failed_connection(server_index.get('id'), |
548 meta=server_index.get('meta'), address=server_index.get('address'), | |
549 port=server_index.get('port'))): | |
0
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550 self.refresh_server_list() |
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551 |
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552 def do_connect(self, address): |
66 | 553 chat = component.get('chat') |
0
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554 chat.InfoPost("Locating server at " + address + "...") |
119 | 555 if self.session.connect(address): self.frame.start_timer() |
0
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556 else: |
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557 chat.SystemPost("Failed to connect to game server...") |
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558 self.failed_connection() |
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559 |
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560 def do_join_lobby(self): |
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561 self.cur_room_index = 0 |
119 | 562 self.session.send_join_group("0", "") |
0
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563 self.set_lobbybutton(0); |
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564 |
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565 def do_join_group(self): |
102 | 566 if self.cur_room_index >= 0: |
119 | 567 if self.cur_room_index != 0: self.set_lobbybutton(1); |
568 else: self.set_lobbybutton(0); | |
102 | 569 group_id = str(self.room_list.GetItemData(self.cur_room_index)) |
570 group = self.session.get_group_info(group_id) | |
0
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571 pwd = "" |
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572 if (group[2] == "True") or (group[2] == "1"): |
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573 pwd = self.password_manager.GetPassword("room", group_id) |
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574 #dlg = wx.TextEntryDialog(self,"Password?","Join Private Room") |
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575 #if dlg.ShowModal() == wx.ID_OK: |
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576 # pwd = dlg.GetValue() |
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577 #dlg.Destroy() |
119 | 578 else: pwd = "" |
579 if pwd != None: #pwd == None means the user clicked "Cancel" | |
580 self.session.send_join_group(group_id, pwd) | |
0
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581 |
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582 def do_create_group(self): |
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583 name = self.texts["room_name"].GetValue() |
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584 boot_pwd = self.texts["room_boot_pwd"].GetValue() |
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585 minversion = self.texts["room_min_version"].GetValue() |
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586 # |
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587 # Check for & in name. We want to allow this becaus of its common use in D&D. |
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588 # |
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589 loc = name.find("&") |
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590 oldloc=0 |
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591 while loc > -1: |
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592 loc = name.find("&",oldloc) |
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593 if loc > -1: |
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594 b = name[:loc] |
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595 e = name[loc+1:] |
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596 name = b + "&" + e |
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597 oldloc = loc+1 |
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598 loc = name.find('"') |
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599 oldloc=0 |
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600 while loc > -1: |
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601 loc = name.find('"',oldloc) |
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602 if loc > -1: |
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603 b = name[:loc] |
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604 e = name[loc+1:] |
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605 name = b + ""e;" + e |
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606 oldloc = loc+1 |
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607 loc = name.find("'") |
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608 oldloc=0 |
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|
609 while loc > -1: |
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610 loc = name.find("'",oldloc) |
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611 if loc > -1: |
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612 b = name[:loc] |
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613 e = name[loc+1:] |
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614 name = b + "'" + e |
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615 oldloc = loc+1 |
119 | 616 if self.buttons['gs_pwd'].GetValue(): pwd = self.texts["room_pwd"].GetValue() |
617 else: pwd = "" | |
618 if name == "": wx.MessageBox("Invalid Name","Error"); | |
0
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619 else: |
108 | 620 msg = "%s is creating room \'%s.\'" % (self.session.name, name) |
119 | 621 self.session.send(msg) |
622 self.session.send_create_group(name, pwd, boot_pwd, minversion) | |
0
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623 self.set_lobbybutton(1); #enable the Lobby quickbutton |
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624 |
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625 #--------------------------------------------------------- |
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626 # [START] Snowdog: Updated Game Server Window 12/02 |
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627 #--------------------------------------------------------- |
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628 |
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629 def on_size(self,evt): |
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630 # set column widths for room list |
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631 # set column widths for server list |
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632 pass |
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633 |
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634 #--------------------------------------------------------- |
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635 # [END] Snowdog: Updated Game Server Window 12/02 |
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636 #--------------------------------------------------------- |
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637 |
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638 def colorize_group_list(self, groups): |
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639 try: |
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640 hex = orpg.tools.rgbhex.RGBHex() |
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641 for gr in groups: |
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642 item_list_location = self.room_list.FindItemData(-1,int(gr[0])) |
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643 if item_list_location != -1: |
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644 item = self.room_list.GetItem(item_list_location) |
119 | 645 if gr[0] == "0": r,g,b = hex.rgb_tuple(settings.get("RoomColor_Lobby")) |
0
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646 elif gr[3] <> "0": |
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647 if gr[2] == "True" or gr[2] == "1": |
119 | 648 r,g,b = hex.rgb_tuple(settings.get("RoomColor_Locked")) |
649 else: r,g,b = hex.rgb_tuple(settings.get("RoomColor_Active")) | |
650 else: r,g,b = hex.rgb_tuple(settings.get("RoomColor_Empty")) | |
0
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651 color = wx.Colour(red=r,green=g,blue=b) |
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652 item.SetTextColour(color) |
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653 self.room_list.SetItem(item) |
119 | 654 except: traceback.print_exc() |