view orpg/networking/gsclient.py @ 151:06f10429eedc alpha

Traipse Alpha 'OpenRPG' {091125-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Cleaning up for Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana Pretty important update that can help remove thousands of dead children from your gametree. Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops return error instead of freezing the software! New Syntax added for custom PC sheets Tip of the Day added, from Core and community Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix.
author sirebral
date Wed, 25 Nov 2009 06:15:49 -0600
parents 8e07c1a2c69b
children b633f4c64aae
line wrap: on
line source

# Copyright (C) 2000-2001 The OpenRPG Project
#
#       openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: gsclient.py
# Author: Chris Davis
# Maintainer:
# Version:
#   $Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $
#
# Description: The file contains code for the game server browser
#

from __future__ import with_statement
__version__ = "$Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $"

import meta_server_lib
import orpg.tools.rgbhex
import traceback

from orpg.dirpath import dir_struct
from orpg.orpg_windows import *
from orpg.tools.validate import validate
from orpg.orpgCore import component
from orpg.tools.orpg_settings import settings
from orpg.tools.orpg_log import debug

from xml.etree.ElementTree import ElementTree, Element
from xml.etree.ElementTree import fromstring, tostring

gs_host = 1
gs_join = 2
# constants

class server_instance:
    def __init__(self, id, name="[Unknown]", users="0", address="127.0.0.1", port="9557"):
        self.id = id
        self.name = name
        self.user = users
        self.addy = address
        self.port = port

def server_instance_compare(x,y):
    """compares server insances for list sort"""
    DEV_SERVER = "OpenRPG DEV"
    xname = x.name
    xuser = int(x.user)
    yname = y.name
    yuser = int(y.user)

    who_name = cmp(yname, xname)
    who_user = cmp(yuser, xuser)

    if x.name.startswith(DEV_SERVER):
        if y.name.startswith(DEV_SERVER):
            if not who_name: return who_user
            else: return who_name
        else: return -1

    elif y.name.startswith(DEV_SERVER): return 1
    elif not who_user: return who_name
    else: return who_user

def roomCmp(room1, room2):
    if int(room1) > int(room2): return 1
    elif int(room1) < int(room2): return -1
    return 0

class game_server_panel(wx.Panel):
    def __init__(self,parent):
        wx.Panel.__init__(self, parent, -1)
        self.parent = parent
        self.password_manager = component.get('password_manager')
        self.frame = component.get('frame')
        self.session = component.get('session')
        self.serverNameSet = 0
        self.last_motd = ""
        self.buttons = {}
        self.texts = {}
        self.svrList = []
        self.build_ctrls()
        self.bookmarks()
        self.refresh_server_list()
        self.refresh_room_list()
        self.build_bookmark_menu() 

    def build_ctrls(self):
        ## Section Sizers (with frame edges and text captions)
        self.box_sizers = {}
        self.box_sizers["server"] = wx.StaticBox(self, -1, "Server")
        self.box_sizers["window"] = wx.StaticBox(self, -1, "Exit" )
        self.box_sizers["room"] = wx.StaticBox(self, -1, "Rooms")
        self.box_sizers["c_room"] = wx.StaticBox(self, -1, "Create Room")

        ## Layout Sizers
        self.sizers = {}
        self.sizers["main"] = wx.GridBagSizer(hgap=1, vgap=1)
        self.sizers["server"] = wx.StaticBoxSizer(self.box_sizers["server"], wx.VERTICAL)
        self.sizers["rooms"] = wx.StaticBoxSizer(self.box_sizers["room"], wx.VERTICAL)
        self.sizers["close"] = wx.StaticBoxSizer(self.box_sizers["window"], wx.HORIZONTAL)
        self.sizers["c_room"] = wx.StaticBoxSizer(self.box_sizers["c_room"], wx.VERTICAL)

        #Build Server Sizer
        adder = wx.StaticText(self, -1, "Address:")
        self.texts["address"] = wx.TextCtrl(self, wx.ID_ANY)
        servers = wx.StaticText(self, -1, "Servers:")
        self.server_list = wx.ListCtrl(self, wx.ID_ANY, style=wx.LC_REPORT | wx.SUNKEN_BORDER )
        self.server_list.InsertColumn(0, '', wx.LIST_FORMAT_LEFT, 0)
        self.server_list.InsertColumn(1, "Players", wx.LIST_FORMAT_LEFT, 0)
        self.server_list.InsertColumn(2, "Name", wx.LIST_FORMAT_LEFT, 0)
        self.buttons['gs_connect'] = wx.Button(self, wx.ID_ANY, "Connect")
        self.buttons['gs_refresh'] = wx.Button(self, wx.ID_ANY, "Refresh")
        self.buttons['gs_disconnect'] = wx.Button(self, wx.ID_ANY, "Disconnect")
        self.sizers["svrbtns"] = wx.BoxSizer(wx.HORIZONTAL)
        self.sizers["svrbtns"].Add(self.buttons['gs_connect'], 0, wx.EXPAND)
        self.sizers["svrbtns"].Add(self.buttons['gs_refresh'], 0, wx.EXPAND)
        self.sizers["svrbtns"].Add(self.buttons['gs_disconnect'], 0, wx.EXPAND)
        self.sizers["server"].Add(adder, 0, wx.EXPAND)
        self.sizers["server"].Add(self.texts["address"], 0, wx.EXPAND)
        self.sizers["server"].Add(servers, 0, wx.EXPAND)
        self.sizers["server"].Add(self.server_list, 1, wx.EXPAND)
        self.sizers["server"].Add(self.sizers["svrbtns"], 0, wx.EXPAND)

        #Build Rooms Sizer
        self.room_list = wx.ListCtrl(self, wx.ID_ANY, style=wx.LC_REPORT | wx.SUNKEN_BORDER)
        self.room_list.InsertColumn(0,"Game", wx.LIST_FORMAT_LEFT,-1)
        self.room_list.InsertColumn(1,"Players", wx.LIST_FORMAT_LEFT,-1)
        self.room_list.InsertColumn(2,"PW", wx.LIST_FORMAT_LEFT,-1)
        self.buttons['gs_join_room'] = wx.Button(self, wx.ID_ANY, "Join Room")
        self.buttons['gs_join_lobby'] = wx.Button(self, wx.ID_ANY, "Lobby")
        self.sizers["roombtns"] = wx.BoxSizer(wx.HORIZONTAL)
        self.sizers["roombtns"].Add(self.buttons['gs_join_room'], 0, wx.EXPAND)
        self.sizers["roombtns"].Add(self.buttons['gs_join_lobby'], 0, wx.EXPAND)
        self.sizers["rooms"].Add(self.room_list, 1, wx.EXPAND)
        self.sizers["rooms"].Add(self.sizers["roombtns"], 0, wx.EXPAND)

        #Build Close Sizer
        self.buttons['close_orpg'] = wx.Button(self, wx.ID_ANY,"Exit OpenRPG")
        self.buttons['gs_close'] = wx.Button(self, wx.ID_ANY,"Close Window")
        self.sizers["close"].Add(self.buttons['close_orpg'], 1, wx.ALIGN_CENTER_VERTICAL)
        self.sizers["close"].Add(self.buttons['gs_close'], 1, wx.ALIGN_CENTER_VERTICAL)

        #Build Create Room Sizer
        rname = wx.StaticText(self,-1, "Room Name:")
        self.texts["room_name"] = wx.TextCtrl(self, -1)
        rpass = wx.StaticText(self,-1, "Password:")
        self.buttons['gs_pwd'] = wx.CheckBox(self, wx.ID_ANY, "")
        self.texts["room_pwd"] = wx.TextCtrl(self, -1)
        self.texts["room_pwd"].Enable(0)
        pwsizer = wx.BoxSizer(wx.HORIZONTAL)
        pwsizer.Add(self.buttons['gs_pwd'],0,0)
        pwsizer.Add(self.texts["room_pwd"], 1, wx.EXPAND)
        apass = wx.StaticText(self,-1, "Admin Password:")
        self.texts["room_boot_pwd"] = wx.TextCtrl(self, -1)
        minver = wx.StaticText(self,-1, "Minimum Version:")
        self.texts["room_min_version"] = wx.TextCtrl(self, -1)
        self.sizers["c_room_layout"] = wx.FlexGridSizer(rows=8, cols=2, hgap=1, vgap=1)
        self.sizers["c_room_layout"].Add(rname, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL)
        self.sizers["c_room_layout"].Add(self.texts["room_name"], 0, wx.EXPAND)
        self.sizers["c_room_layout"].Add(rpass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL)
        self.sizers["c_room_layout"].Add(pwsizer, 0, wx.EXPAND)
        self.sizers["c_room_layout"].Add(apass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL)
        self.sizers["c_room_layout"].Add(self.texts["room_boot_pwd"], 0, wx.EXPAND)
        self.sizers["c_room_layout"].Add(minver, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL)
        self.sizers["c_room_layout"].Add(self.texts["room_min_version"], 0, wx.EXPAND)
        self.sizers["c_room_layout"].AddGrowableCol(1)
        self.buttons['gs_create_room'] = wx.Button(self, wx.ID_ANY, "Create Room")
        self.sizers["c_room"].Add(self.sizers["c_room_layout"], 1, wx.EXPAND)
        self.sizers["c_room"].Add(self.buttons['gs_create_room'], 0, wx.EXPAND)

        #Build Main Sizer
        self.sizers["main"].Add(self.sizers["server"], (0,0), span=(2,1), flag=wx.EXPAND)
        self.sizers["main"].Add(self.sizers["rooms"], (0,1), flag=wx.EXPAND)
        self.sizers["main"].Add(self.sizers["close"], (2,0), flag=wx.EXPAND)
        self.sizers["main"].Add(self.sizers["c_room"], (1,1), span=(2,1), flag=wx.EXPAND)
        self.sizers["main"].AddGrowableCol(0)
        self.sizers["main"].AddGrowableCol(1)
        self.sizers["main"].AddGrowableRow(0)
        self.SetSizer(self.sizers["main"])
        self.SetAutoLayout(True)
        self.Fit()

        ## Event Handlers
        self.Bind(wx.EVT_BUTTON, self.gs_connect, self.buttons['gs_connect'])
        self.Bind(wx.EVT_BUTTON, self.gs_disconnect, self.buttons['gs_disconnect'])
        self.Bind(wx.EVT_BUTTON, self.gs_create_room, self.buttons['gs_create_room'])
        self.Bind(wx.EVT_BUTTON, self.gs_join, self.buttons['gs_join_room'])
        self.Bind(wx.EVT_BUTTON, self.gs_join_lobby, self.buttons['gs_join_lobby'])
        self.Bind(wx.EVT_BUTTON, self.gs_server_refresh, self.buttons['gs_refresh'])
        self.Bind(wx.EVT_BUTTON, self.gs_close, self.buttons['gs_close'])
        self.Bind(wx.EVT_BUTTON, self.close_orpg, self.buttons['close_orpg'])
        self.Bind(wx.EVT_CHECKBOX, self.gs_pwd, self.buttons['gs_pwd'])

        # Added double click handlers 5/05 -- Snowdog
        self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_server_dbclick, self.server_list)
        self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_room_dbclick, self.room_list)
        self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_room_select, self.room_list)
        self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_server_select, self.server_list)
        self.texts['address'].Bind(wx.EVT_SET_FOCUS, self.on_text)
        self.set_connected(self.session.is_connected())
        self.cur_room_index = -1
        self.cur_server_index = -1
        self.rmList = {}
        
        # Create Book Mark Image List
        self.server_list.Bind(wx.EVT_LEFT_DOWN, self.on_hit)
        self._imageList = wx.ImageList( 16, 16, False )
        img = wx.Image(dir_struct["icon"]+"add.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap()
        self._imageList.Add( img )
        img = wx.Image(dir_struct["icon"]+"star.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap()
        self._imageList.Add( img )
        self.server_list.SetImageList( self._imageList, wx.IMAGE_LIST_SMALL )
        
    def bookmarks(self):
        validate.config_file('server_bookmarks.xml',
                             'default_server_bookmarks.xml')
        self.bookmarks = ElementTree()
        self.bookmarks.parse(dir_struct['user'] + 'server_bookmarks.xml')

    def build_bookmark_menu(self):
        gsm = self.frame.mainmenu.GetMenu(
            self.frame.mainmenu.FindMenu('Game Server'))
        self.bookmarks_menu = wx.Menu()
        x = 0
        for server in self.bookmarks.findall('server'):
            for svr in self.svrList:
                address = svr.addy
                if server.get('address') == address: self.server_list.SetItemImage(x, 1)
                x += 1
            item = wx.MenuItem(self.bookmarks_menu, wx.ID_ANY,
                               server.get('name'), server.get('name'))
            open_rpg.get_component('frame').Bind(wx.EVT_MENU,
                                                 self.on_bookmarks_menu, item)
            self.bookmarks_menu.AppendItem(item)
        gsm.AppendSubMenu(self.bookmarks_menu, "Bookmarks")

    def on_bookmarks_menu(self, evt):
        id = evt.GetId()
        menu = self.bookmarks_menu.FindItemById(id)
        for server in self.bookmarks.findall('server'):
            if server.get('name') == menu.GetLabel():
                address = server.get('address')
                self.cur_server_index = 999
                self.name = server.get('name')
                self.texts["address"].SetValue(address)
                if self.session.is_connected():
                    if self.session.host_server == address : return
                    else: self.frame.kill_mplay_session()
                self.do_connect(address)
                break
        
    def bookmark(self, item, flag):
        name = self.svrList[item].name
        address = self.svrList[item].addy
        port = self.svrList[item].port
        self.server_list.SetItemImage(item, 1)

        for server in self.bookmarks.findall('server'):
            if server.get('name') == name:
                self.bookmarks_menu.Remove(
                    self.bookmarks_menu.FindItem(server.get('name')))
                self.bookmarks.getroot().remove(server)
                self.server_list.SetItemImage(item, 0)
                break
        else:
            server = Element('server')
            server.set('name', name)
            server.set('address', address + ':' + port)
            self.bookmarks.getroot().append(server)
            item = wx.MenuItem(self.bookmarks_menu, wx.ID_ANY, name, name)
            open_rpg.get_component('frame').Bind(wx.EVT_MENU,
                                                 self.on_bookmarks_menu, item)
            self.bookmarks_menu.AppendItem(item)
        self.save_bookmarks()

    def save_bookmarks(self):
        with open(dir_struct['user'] + 'server_bookmarks.xml', 'w') as f:
            self.bookmarks.write(f)

    def on_server_dbclick(self, evt=None):
        #make sure address is updated just in case list select wasn't done
        try: self.on_select(evt)
        except: pass
        address = self.texts["address"].GetValue()
        if self.session.is_connected():
            if self.session.host_server == address : return #currently connected to address. Do nothing.
            else: self.frame.kill_mplay_session() #address differs, disconnect.
        self.do_connect(address)

    def on_room_dbclick(self, evt=None):
        #make sure address is updated just in case list select wasn't done
        try: self.on_select(evt)
        except: pass
        group_id = str(self.room_list.GetItemData(self.cur_room_index))

        if self.NoGroups:
            self.NoGroups = False
            self.session.group_id = group_id
            self.on_server_dbclick()
            return

        if self.cur_room_index >= 0:
            if self.cur_room_index != 0: self.set_lobbybutton(1);
            else: self.set_lobbybutton(0);
            group = self.session.get_group_info(group_id)
            pwd = ""
            if (group[2] == "True") or (group[2] == "1"):
                pwd = self.password_manager.GetPassword("room", group_id)
            else: pwd = ""
            self.session.send_join_group(group_id, pwd)

    def on_room_select(self,evt):
        self.cur_room_index = evt.m_itemIndex

    def on_hit(self, evt):
        pos = wx.Point( evt.GetX(), evt.GetY() )
        (item, flag) = self.server_list.HitTest( pos )
        ## Item == list[server], flag == (32 = 0 colum, 128 = else) ##
        if flag == 32: self.bookmark(item, flag)
        evt.Skip()
        
    def on_server_select(self,evt):
        self.cur_server_index = evt.m_itemIndex
        self.name = self.svrList[self.cur_server_index].name
        address = self.svrList[self.cur_server_index].addy
        port = self.svrList[self.cur_server_index].port
        self.texts["address"].SetValue(address + ":" + str(port))
        self.refresh_room_list()

    def on_text(self, evt):
        id = evt.GetId()
        if (id == self.texts["address"].GetValue()) and (self.cur_server_index >= 0):
            #print "ADDRESS id = ", id, "index = ", self.cur_server_index
            self.cur_server_index = -1
        evt.Skip()

    def add_room(self, data):
        i = self.room_list.GetItemCount()
        if (data[2]=="1") or (data[2]=="True"): pwd="yes"
        else: pwd="no"
        self.room_list.InsertStringItem(i,data[1])
        self.room_list.SetStringItem(i,1,data[3])
        self.room_list.SetStringItem(i,2,pwd)
        self.room_list.SetItemData(i,int(data[0]))
        self.refresh_room_list()

    def del_room(self, data):
        i = self.room_list.FindItemData(-1, int(data[0]))
        self.room_list.DeleteItem(i)
        self.refresh_room_list()

    def update_room(self, data):
        i = self.room_list.FindItemData(-1,int(data[0]))
        if data[2]=="1" : pwd="yes"
        else: pwd="no"
        self.room_list.SetStringItem(i,0,data[1])
        self.room_list.SetStringItem(i,1,data[3])
        self.room_list.SetStringItem(i,2,pwd)
        self.refresh_room_list()

    def set_cur_room_text(self, name):
        pass
        #self.texts["cur_room"].SetLabel(name)
        #self.sizers["room"].Layout()

    def set_lobbybutton(self, allow):
        self.buttons['gs_join_lobby'].Enable(allow)

    def set_connected(self, connected):
        self.buttons['gs_connect'].Enable(not connected)
        self.buttons['gs_disconnect'].Enable(connected)
        self.buttons['gs_join_room'].Enable(connected)
        self.buttons['gs_create_room'].Enable(connected)
        if not connected:
            self.buttons['gs_join_lobby'].Enable(connected)
            self.room_list.DeleteAllItems()
            self.set_cur_room_text("Not Connected!")
            self.cur_room_index = -1
            self.frame.status.set_connect_status("Not Connected")
        else:
            self.frame.status.set_connect_status(self.name)
            self.set_cur_room_text("Lobby")

    def gs_connect(self, evt):
        address = self.texts['address'].GetValue()
        try: dummy = self.name
        except: self.name = `address`
        self.do_connect(address)
        
    def gs_disconnect(self, evt):
        self.frame.kill_mplay_session()
        
    def gs_create_room(self, evt):
        self.do_create_group()
    
    def gs_join(self, evt):
        self.do_join_group()
        
    def gs_join_lobby(self, evt):
        self.do_join_lobby()
        
    def gs_server_refresh(self, evt):
        self.refresh_server_list()
        
    def gs_pwd(self, evt):
        self.texts['room_pwd'].Enable(evt.Checked())
        
    def close_orpg(self, evt):
        dlg = wx.MessageDialog(self, 'Quit OpenRPG?', "OpenRPG", wx.YES_NO)
        if dlg.ShowModal() == wx.ID_YES:
            dlg.Destroy()
            self.frame.kill_mplay_session()
            self.frame.closed_confirmed()
    
    def gs_close(self, evt):
        self.parent.OnMB_GameServerBrowseServers()
        
    def refresh_room_list(self):
        self.room_list.DeleteAllItems()
        address = self.texts["address"].GetValue()
        try: cadder = self.session.host_server
        except: cadder = ''
        if self.rmList.has_key(address) and len(self.rmList[address]) > 0 and cadder != address:
            groups = self.rmList[address]
            self.NoGroups = True
        else:
            self.NoGroups = False
            groups = self.session.get_groups()
        for g in groups:
            i = self.room_list.GetItemCount()
            if (g[2]=="True") or (g[2]=="1") : pwd="yes"
            else: pwd="no"
            self.room_list.InsertStringItem(i, g[1])
            self.room_list.SetStringItem(i, 1, g[3])
            self.room_list.SetStringItem(i, 2, pwd)
            self.room_list.SetItemData(i, int(g[0]))
        if self.room_list.GetItemCount() > 0:
            self.colorize_group_list(groups)
            self.room_list.SortItems(roomCmp)
            wx.CallAfter(self.autosizeRooms)

    def autosizeRooms(self):
        self.room_list.SetColumnWidth(0, wx.LIST_AUTOSIZE)
        if self.room_list.GetColumnWidth(0) < 70: self.room_list.SetColumnWidth(0, 70)
        if self.room_list.GetColumnWidth(1) < 70: self.room_list.SetColumnWidth(1, 70)
        if self.room_list.GetColumnWidth(2) < 50: self.room_list.SetColumnWidth(2, 50)

    def refresh_server_list(self):
        try:
            self.svrList = []
            self.server_list.DeleteAllItems()
            etreeEl = meta_server_lib.get_server_list(["2"]);
            node_list = etreeEl.findall('server')
            hex = orpg.tools.rgbhex.RGBHex()
            color1 = settings.get("RoomColor_Active")
            color2 = settings.get("RoomColor_Locked")
            color3 = settings.get("RoomColor_Empty")
            color4 = settings.get("RoomColor_Lobby")

            if len(node_list):
                length = len(node_list)
                part = 0
                partLength = 1.0/length
                for n in node_list:
                    self.svrList.append(server_instance(n.get('id'), n.get('name'), 
                                        n.get('num_users'), n.get('address'), 
                                        n.get('port')))
                    address = n.get('address') + ':' + n.get('port')
                    self.rmList[address] = []
                    rooms = n.findall('room')

                    for room in rooms:
                        self.rmList[address].append((room.get("id"), room.get("name"), 
                                                    room.get("pwd"), room.get("num_users")))
                self.svrList.sort(server_instance_compare)

                for n in self.svrList:
                    i = self.server_list.GetItemCount()
                    name = n.name
                    players = n.user
                    self.server_list.InsertImageStringItem(i, '', 0)
                    for server in self.bookmarks.findall('server'):
                        if server.get('name') == name: self.server_list.SetItemImage(i, 1)
                    self.server_list.SetStringItem(i,1,players)
                    self.server_list.SetStringItem(i,2,name)
                    r,g,b = hex.rgb_tuple(color1)
                    svrcolor = wx.Colour(red=r,green=g,blue=b)

                    if players == "0":
                        r,g,b = hex.rgb_tuple(color3)
                        svrcolor = wx.Colour(red=r,green=g,blue=b)

                    if n.name.startswith("OpenRPG DEV"):
                        r,g,b = hex.rgb_tuple(color2)
                        svrcolor = wx.Colour(red=r,green=g,blue=b)

                    item = self.server_list.GetItem(i)
                    item.SetTextColour(svrcolor)
                    self.server_list.SetItem(item)
                    part += partLength
                self.servers = node_list

            # No server is currently selected!!!  Versus the broken and random 0!
            self.cur_server_index = -1
            self.server_list.SetColumnWidth(0, wx.LIST_AUTOSIZE)
            self.server_list.SetColumnWidth(1, wx.LIST_AUTOSIZE)
            if self.server_list.GetColumnWidth(1) < 70: self.server_list.SetColumnWidth(1, 70)
            self.server_list.SetColumnWidth(2, wx.LIST_AUTOSIZE)

            if self.serverNameSet == 0:
                self.texts["address"].SetValue("127.0.0.1:6774")
                self.serverNameSet = 1
            else: pass
            #  Allow xml_dom to be collected
        except Exception, e:
            print "Server List not available."
            traceback.print_exc()

                
    def failed_connection(self):
        if(self.cur_server_index >= 0):
            server_index = self.servers[self.cur_server_index]
            #  post_failed_connection will return a non-zero if the server
            #  was removed.  If it was, refresh the display
            if(meta_server_lib.post_failed_connection(server_index.get('id'), 
                meta=server_index.get('meta'), address=server_index.get('address'),
                port=server_index.get('port'))):
                self.refresh_server_list()

    def do_connect(self, address):
        chat = component.get('chat')
        chat.InfoPost("Locating server at " + address + "...")
        if self.session.connect(address): self.frame.start_timer()
        else:
            chat.SystemPost("Failed to connect to game server...")
            self.failed_connection()

    def do_join_lobby(self):
        self.cur_room_index = 0
        self.session.send_join_group("0", "")
        self.set_lobbybutton(0);

    def do_join_group(self):
        if self.cur_room_index >= 0:
            if self.cur_room_index != 0: self.set_lobbybutton(1);
            else: self.set_lobbybutton(0);
            group_id = str(self.room_list.GetItemData(self.cur_room_index))
            group = self.session.get_group_info(group_id)
            pwd = ""
            if (group[2] == "True") or (group[2] == "1"):
                pwd = self.password_manager.GetPassword("room", group_id)
                #dlg = wx.TextEntryDialog(self,"Password?","Join Private Room")
                #if dlg.ShowModal() == wx.ID_OK:
                #    pwd = dlg.GetValue()
                #dlg.Destroy()
            else: pwd = ""
            if pwd != None: #pwd == None means the user clicked "Cancel"
                self.session.send_join_group(group_id, pwd)

    def do_create_group(self):
        name = self.texts["room_name"].GetValue()
        boot_pwd = self.texts["room_boot_pwd"].GetValue()
        minversion = self.texts["room_min_version"].GetValue()
        #
        # Check for & in name.  We want to allow this becaus of its common use in D&D.
        #
        loc = name.find("&")
        oldloc=0
        while loc > -1:
            loc = name.find("&",oldloc)
            if loc > -1:
                b = name[:loc]
                e = name[loc+1:]
                name = b + "&amp;" + e
                oldloc = loc+1
        loc = name.find('"')
        oldloc=0
        while loc > -1:
            loc = name.find('"',oldloc)
            if loc > -1:
                b = name[:loc]
                e = name[loc+1:]
                name = b + "&quote;" + e
                oldloc = loc+1
        loc = name.find("'")
        oldloc=0
        while loc > -1:
            loc = name.find("'",oldloc)
            if loc > -1:
                b = name[:loc]
                e = name[loc+1:]
                name = b + "&#39;" + e
                oldloc = loc+1
        if self.buttons['gs_pwd'].GetValue(): pwd = self.texts["room_pwd"].GetValue()
        else: pwd = ""
        if name == "": wx.MessageBox("Invalid Name","Error");
        else:
            msg = "%s is creating room \'%s.\'" % (self.session.name, name)
            self.session.send(msg)
            self.session.send_create_group(name, pwd, boot_pwd, minversion)
            self.set_lobbybutton(1); #enable the Lobby quickbutton

    def on_size(self, evt):
        # set column widths for room list
        # set column widths for server list
        pass

    def colorize_group_list(self, groups):
        try:
            hex = orpg.tools.rgbhex.RGBHex()
            for gr in groups:
                item_list_location = self.room_list.FindItemData(-1,int(gr[0]))
                if item_list_location != -1:
                    item = self.room_list.GetItem(item_list_location)
                    if gr[0] == "0": r,g,b = hex.rgb_tuple(settings.get("RoomColor_Lobby"))
                    elif gr[3] <> "0":
                        if gr[2] == "True" or gr[2] == "1":
			   r,g,b = hex.rgb_tuple(settings.get("RoomColor_Locked"))
			else: r,g,b = hex.rgb_tuple(settings.get("RoomColor_Active"))
                    else: r,g,b = hex.rgb_tuple(settings.get("RoomColor_Empty"))
		    color = wx.Colour(red=r,green=g,blue=b)
                    item.SetTextColour(color)
                    self.room_list.SetItem(item)
        except: traceback.print_exc()