Mercurial > traipse_dev
view orpg/networking/gsclient.py @ 151:06f10429eedc alpha
Traipse Alpha 'OpenRPG' {091125-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Pretty important update that can help remove thousands of dead children from your
gametree.
Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height
/>, etc... are all tags now. Check your gametree and look for dead children!!
New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops
return error instead of freezing the software!
New Syntax added for custom PC sheets
Tip of the Day added, from Core and community
Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to
prevent non updated clients from ruining the fix.
author | sirebral |
---|---|
date | Wed, 25 Nov 2009 06:15:49 -0600 |
parents | 8e07c1a2c69b |
children | b633f4c64aae |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: gsclient.py # Author: Chris Davis # Maintainer: # Version: # $Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $ # # Description: The file contains code for the game server browser # from __future__ import with_statement __version__ = "$Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $" import meta_server_lib import orpg.tools.rgbhex import traceback from orpg.dirpath import dir_struct from orpg.orpg_windows import * from orpg.tools.validate import validate from orpg.orpgCore import component from orpg.tools.orpg_settings import settings from orpg.tools.orpg_log import debug from xml.etree.ElementTree import ElementTree, Element from xml.etree.ElementTree import fromstring, tostring gs_host = 1 gs_join = 2 # constants class server_instance: def __init__(self, id, name="[Unknown]", users="0", address="127.0.0.1", port="9557"): self.id = id self.name = name self.user = users self.addy = address self.port = port def server_instance_compare(x,y): """compares server insances for list sort""" DEV_SERVER = "OpenRPG DEV" xname = x.name xuser = int(x.user) yname = y.name yuser = int(y.user) who_name = cmp(yname, xname) who_user = cmp(yuser, xuser) if x.name.startswith(DEV_SERVER): if y.name.startswith(DEV_SERVER): if not who_name: return who_user else: return who_name else: return -1 elif y.name.startswith(DEV_SERVER): return 1 elif not who_user: return who_name else: return who_user def roomCmp(room1, room2): if int(room1) > int(room2): return 1 elif int(room1) < int(room2): return -1 return 0 class game_server_panel(wx.Panel): def __init__(self,parent): wx.Panel.__init__(self, parent, -1) self.parent = parent self.password_manager = component.get('password_manager') self.frame = component.get('frame') self.session = component.get('session') self.serverNameSet = 0 self.last_motd = "" self.buttons = {} self.texts = {} self.svrList = [] self.build_ctrls() self.bookmarks() self.refresh_server_list() self.refresh_room_list() self.build_bookmark_menu() def build_ctrls(self): ## Section Sizers (with frame edges and text captions) self.box_sizers = {} self.box_sizers["server"] = wx.StaticBox(self, -1, "Server") self.box_sizers["window"] = wx.StaticBox(self, -1, "Exit" ) self.box_sizers["room"] = wx.StaticBox(self, -1, "Rooms") self.box_sizers["c_room"] = wx.StaticBox(self, -1, "Create Room") ## Layout Sizers self.sizers = {} self.sizers["main"] = wx.GridBagSizer(hgap=1, vgap=1) self.sizers["server"] = wx.StaticBoxSizer(self.box_sizers["server"], wx.VERTICAL) self.sizers["rooms"] = wx.StaticBoxSizer(self.box_sizers["room"], wx.VERTICAL) self.sizers["close"] = wx.StaticBoxSizer(self.box_sizers["window"], wx.HORIZONTAL) self.sizers["c_room"] = wx.StaticBoxSizer(self.box_sizers["c_room"], wx.VERTICAL) #Build Server Sizer adder = wx.StaticText(self, -1, "Address:") self.texts["address"] = wx.TextCtrl(self, wx.ID_ANY) servers = wx.StaticText(self, -1, "Servers:") self.server_list = wx.ListCtrl(self, wx.ID_ANY, style=wx.LC_REPORT | wx.SUNKEN_BORDER ) self.server_list.InsertColumn(0, '', wx.LIST_FORMAT_LEFT, 0) self.server_list.InsertColumn(1, "Players", wx.LIST_FORMAT_LEFT, 0) self.server_list.InsertColumn(2, "Name", wx.LIST_FORMAT_LEFT, 0) self.buttons['gs_connect'] = wx.Button(self, wx.ID_ANY, "Connect") self.buttons['gs_refresh'] = wx.Button(self, wx.ID_ANY, "Refresh") self.buttons['gs_disconnect'] = wx.Button(self, wx.ID_ANY, "Disconnect") self.sizers["svrbtns"] = wx.BoxSizer(wx.HORIZONTAL) self.sizers["svrbtns"].Add(self.buttons['gs_connect'], 0, wx.EXPAND) self.sizers["svrbtns"].Add(self.buttons['gs_refresh'], 0, wx.EXPAND) self.sizers["svrbtns"].Add(self.buttons['gs_disconnect'], 0, wx.EXPAND) self.sizers["server"].Add(adder, 0, wx.EXPAND) self.sizers["server"].Add(self.texts["address"], 0, wx.EXPAND) self.sizers["server"].Add(servers, 0, wx.EXPAND) self.sizers["server"].Add(self.server_list, 1, wx.EXPAND) self.sizers["server"].Add(self.sizers["svrbtns"], 0, wx.EXPAND) #Build Rooms Sizer self.room_list = wx.ListCtrl(self, wx.ID_ANY, style=wx.LC_REPORT | wx.SUNKEN_BORDER) self.room_list.InsertColumn(0,"Game", wx.LIST_FORMAT_LEFT,-1) self.room_list.InsertColumn(1,"Players", wx.LIST_FORMAT_LEFT,-1) self.room_list.InsertColumn(2,"PW", wx.LIST_FORMAT_LEFT,-1) self.buttons['gs_join_room'] = wx.Button(self, wx.ID_ANY, "Join Room") self.buttons['gs_join_lobby'] = wx.Button(self, wx.ID_ANY, "Lobby") self.sizers["roombtns"] = wx.BoxSizer(wx.HORIZONTAL) self.sizers["roombtns"].Add(self.buttons['gs_join_room'], 0, wx.EXPAND) self.sizers["roombtns"].Add(self.buttons['gs_join_lobby'], 0, wx.EXPAND) self.sizers["rooms"].Add(self.room_list, 1, wx.EXPAND) self.sizers["rooms"].Add(self.sizers["roombtns"], 0, wx.EXPAND) #Build Close Sizer self.buttons['close_orpg'] = wx.Button(self, wx.ID_ANY,"Exit OpenRPG") self.buttons['gs_close'] = wx.Button(self, wx.ID_ANY,"Close Window") self.sizers["close"].Add(self.buttons['close_orpg'], 1, wx.ALIGN_CENTER_VERTICAL) self.sizers["close"].Add(self.buttons['gs_close'], 1, wx.ALIGN_CENTER_VERTICAL) #Build Create Room Sizer rname = wx.StaticText(self,-1, "Room Name:") self.texts["room_name"] = wx.TextCtrl(self, -1) rpass = wx.StaticText(self,-1, "Password:") self.buttons['gs_pwd'] = wx.CheckBox(self, wx.ID_ANY, "") self.texts["room_pwd"] = wx.TextCtrl(self, -1) self.texts["room_pwd"].Enable(0) pwsizer = wx.BoxSizer(wx.HORIZONTAL) pwsizer.Add(self.buttons['gs_pwd'],0,0) pwsizer.Add(self.texts["room_pwd"], 1, wx.EXPAND) apass = wx.StaticText(self,-1, "Admin Password:") self.texts["room_boot_pwd"] = wx.TextCtrl(self, -1) minver = wx.StaticText(self,-1, "Minimum Version:") self.texts["room_min_version"] = wx.TextCtrl(self, -1) self.sizers["c_room_layout"] = wx.FlexGridSizer(rows=8, cols=2, hgap=1, vgap=1) self.sizers["c_room_layout"].Add(rname, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) self.sizers["c_room_layout"].Add(self.texts["room_name"], 0, wx.EXPAND) self.sizers["c_room_layout"].Add(rpass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) self.sizers["c_room_layout"].Add(pwsizer, 0, wx.EXPAND) self.sizers["c_room_layout"].Add(apass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) self.sizers["c_room_layout"].Add(self.texts["room_boot_pwd"], 0, wx.EXPAND) self.sizers["c_room_layout"].Add(minver, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) self.sizers["c_room_layout"].Add(self.texts["room_min_version"], 0, wx.EXPAND) self.sizers["c_room_layout"].AddGrowableCol(1) self.buttons['gs_create_room'] = wx.Button(self, wx.ID_ANY, "Create Room") self.sizers["c_room"].Add(self.sizers["c_room_layout"], 1, wx.EXPAND) self.sizers["c_room"].Add(self.buttons['gs_create_room'], 0, wx.EXPAND) #Build Main Sizer self.sizers["main"].Add(self.sizers["server"], (0,0), span=(2,1), flag=wx.EXPAND) self.sizers["main"].Add(self.sizers["rooms"], (0,1), flag=wx.EXPAND) self.sizers["main"].Add(self.sizers["close"], (2,0), flag=wx.EXPAND) self.sizers["main"].Add(self.sizers["c_room"], (1,1), span=(2,1), flag=wx.EXPAND) self.sizers["main"].AddGrowableCol(0) self.sizers["main"].AddGrowableCol(1) self.sizers["main"].AddGrowableRow(0) self.SetSizer(self.sizers["main"]) self.SetAutoLayout(True) self.Fit() ## Event Handlers self.Bind(wx.EVT_BUTTON, self.gs_connect, self.buttons['gs_connect']) self.Bind(wx.EVT_BUTTON, self.gs_disconnect, self.buttons['gs_disconnect']) self.Bind(wx.EVT_BUTTON, self.gs_create_room, self.buttons['gs_create_room']) self.Bind(wx.EVT_BUTTON, self.gs_join, self.buttons['gs_join_room']) self.Bind(wx.EVT_BUTTON, self.gs_join_lobby, self.buttons['gs_join_lobby']) self.Bind(wx.EVT_BUTTON, self.gs_server_refresh, self.buttons['gs_refresh']) self.Bind(wx.EVT_BUTTON, self.gs_close, self.buttons['gs_close']) self.Bind(wx.EVT_BUTTON, self.close_orpg, self.buttons['close_orpg']) self.Bind(wx.EVT_CHECKBOX, self.gs_pwd, self.buttons['gs_pwd']) # Added double click handlers 5/05 -- Snowdog self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_server_dbclick, self.server_list) self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_room_dbclick, self.room_list) self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_room_select, self.room_list) self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_server_select, self.server_list) self.texts['address'].Bind(wx.EVT_SET_FOCUS, self.on_text) self.set_connected(self.session.is_connected()) self.cur_room_index = -1 self.cur_server_index = -1 self.rmList = {} # Create Book Mark Image List self.server_list.Bind(wx.EVT_LEFT_DOWN, self.on_hit) self._imageList = wx.ImageList( 16, 16, False ) img = wx.Image(dir_struct["icon"]+"add.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap() self._imageList.Add( img ) img = wx.Image(dir_struct["icon"]+"star.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap() self._imageList.Add( img ) self.server_list.SetImageList( self._imageList, wx.IMAGE_LIST_SMALL ) def bookmarks(self): validate.config_file('server_bookmarks.xml', 'default_server_bookmarks.xml') self.bookmarks = ElementTree() self.bookmarks.parse(dir_struct['user'] + 'server_bookmarks.xml') def build_bookmark_menu(self): gsm = self.frame.mainmenu.GetMenu( self.frame.mainmenu.FindMenu('Game Server')) self.bookmarks_menu = wx.Menu() x = 0 for server in self.bookmarks.findall('server'): for svr in self.svrList: address = svr.addy if server.get('address') == address: self.server_list.SetItemImage(x, 1) x += 1 item = wx.MenuItem(self.bookmarks_menu, wx.ID_ANY, server.get('name'), server.get('name')) open_rpg.get_component('frame').Bind(wx.EVT_MENU, self.on_bookmarks_menu, item) self.bookmarks_menu.AppendItem(item) gsm.AppendSubMenu(self.bookmarks_menu, "Bookmarks") def on_bookmarks_menu(self, evt): id = evt.GetId() menu = self.bookmarks_menu.FindItemById(id) for server in self.bookmarks.findall('server'): if server.get('name') == menu.GetLabel(): address = server.get('address') self.cur_server_index = 999 self.name = server.get('name') self.texts["address"].SetValue(address) if self.session.is_connected(): if self.session.host_server == address : return else: self.frame.kill_mplay_session() self.do_connect(address) break def bookmark(self, item, flag): name = self.svrList[item].name address = self.svrList[item].addy port = self.svrList[item].port self.server_list.SetItemImage(item, 1) for server in self.bookmarks.findall('server'): if server.get('name') == name: self.bookmarks_menu.Remove( self.bookmarks_menu.FindItem(server.get('name'))) self.bookmarks.getroot().remove(server) self.server_list.SetItemImage(item, 0) break else: server = Element('server') server.set('name', name) server.set('address', address + ':' + port) self.bookmarks.getroot().append(server) item = wx.MenuItem(self.bookmarks_menu, wx.ID_ANY, name, name) open_rpg.get_component('frame').Bind(wx.EVT_MENU, self.on_bookmarks_menu, item) self.bookmarks_menu.AppendItem(item) self.save_bookmarks() def save_bookmarks(self): with open(dir_struct['user'] + 'server_bookmarks.xml', 'w') as f: self.bookmarks.write(f) def on_server_dbclick(self, evt=None): #make sure address is updated just in case list select wasn't done try: self.on_select(evt) except: pass address = self.texts["address"].GetValue() if self.session.is_connected(): if self.session.host_server == address : return #currently connected to address. Do nothing. else: self.frame.kill_mplay_session() #address differs, disconnect. self.do_connect(address) def on_room_dbclick(self, evt=None): #make sure address is updated just in case list select wasn't done try: self.on_select(evt) except: pass group_id = str(self.room_list.GetItemData(self.cur_room_index)) if self.NoGroups: self.NoGroups = False self.session.group_id = group_id self.on_server_dbclick() return if self.cur_room_index >= 0: if self.cur_room_index != 0: self.set_lobbybutton(1); else: self.set_lobbybutton(0); group = self.session.get_group_info(group_id) pwd = "" if (group[2] == "True") or (group[2] == "1"): pwd = self.password_manager.GetPassword("room", group_id) else: pwd = "" self.session.send_join_group(group_id, pwd) def on_room_select(self,evt): self.cur_room_index = evt.m_itemIndex def on_hit(self, evt): pos = wx.Point( evt.GetX(), evt.GetY() ) (item, flag) = self.server_list.HitTest( pos ) ## Item == list[server], flag == (32 = 0 colum, 128 = else) ## if flag == 32: self.bookmark(item, flag) evt.Skip() def on_server_select(self,evt): self.cur_server_index = evt.m_itemIndex self.name = self.svrList[self.cur_server_index].name address = self.svrList[self.cur_server_index].addy port = self.svrList[self.cur_server_index].port self.texts["address"].SetValue(address + ":" + str(port)) self.refresh_room_list() def on_text(self, evt): id = evt.GetId() if (id == self.texts["address"].GetValue()) and (self.cur_server_index >= 0): #print "ADDRESS id = ", id, "index = ", self.cur_server_index self.cur_server_index = -1 evt.Skip() def add_room(self, data): i = self.room_list.GetItemCount() if (data[2]=="1") or (data[2]=="True"): pwd="yes" else: pwd="no" self.room_list.InsertStringItem(i,data[1]) self.room_list.SetStringItem(i,1,data[3]) self.room_list.SetStringItem(i,2,pwd) self.room_list.SetItemData(i,int(data[0])) self.refresh_room_list() def del_room(self, data): i = self.room_list.FindItemData(-1, int(data[0])) self.room_list.DeleteItem(i) self.refresh_room_list() def update_room(self, data): i = self.room_list.FindItemData(-1,int(data[0])) if data[2]=="1" : pwd="yes" else: pwd="no" self.room_list.SetStringItem(i,0,data[1]) self.room_list.SetStringItem(i,1,data[3]) self.room_list.SetStringItem(i,2,pwd) self.refresh_room_list() def set_cur_room_text(self, name): pass #self.texts["cur_room"].SetLabel(name) #self.sizers["room"].Layout() def set_lobbybutton(self, allow): self.buttons['gs_join_lobby'].Enable(allow) def set_connected(self, connected): self.buttons['gs_connect'].Enable(not connected) self.buttons['gs_disconnect'].Enable(connected) self.buttons['gs_join_room'].Enable(connected) self.buttons['gs_create_room'].Enable(connected) if not connected: self.buttons['gs_join_lobby'].Enable(connected) self.room_list.DeleteAllItems() self.set_cur_room_text("Not Connected!") self.cur_room_index = -1 self.frame.status.set_connect_status("Not Connected") else: self.frame.status.set_connect_status(self.name) self.set_cur_room_text("Lobby") def gs_connect(self, evt): address = self.texts['address'].GetValue() try: dummy = self.name except: self.name = `address` self.do_connect(address) def gs_disconnect(self, evt): self.frame.kill_mplay_session() def gs_create_room(self, evt): self.do_create_group() def gs_join(self, evt): self.do_join_group() def gs_join_lobby(self, evt): self.do_join_lobby() def gs_server_refresh(self, evt): self.refresh_server_list() def gs_pwd(self, evt): self.texts['room_pwd'].Enable(evt.Checked()) def close_orpg(self, evt): dlg = wx.MessageDialog(self, 'Quit OpenRPG?', "OpenRPG", wx.YES_NO) if dlg.ShowModal() == wx.ID_YES: dlg.Destroy() self.frame.kill_mplay_session() self.frame.closed_confirmed() def gs_close(self, evt): self.parent.OnMB_GameServerBrowseServers() def refresh_room_list(self): self.room_list.DeleteAllItems() address = self.texts["address"].GetValue() try: cadder = self.session.host_server except: cadder = '' if self.rmList.has_key(address) and len(self.rmList[address]) > 0 and cadder != address: groups = self.rmList[address] self.NoGroups = True else: self.NoGroups = False groups = self.session.get_groups() for g in groups: i = self.room_list.GetItemCount() if (g[2]=="True") or (g[2]=="1") : pwd="yes" else: pwd="no" self.room_list.InsertStringItem(i, g[1]) self.room_list.SetStringItem(i, 1, g[3]) self.room_list.SetStringItem(i, 2, pwd) self.room_list.SetItemData(i, int(g[0])) if self.room_list.GetItemCount() > 0: self.colorize_group_list(groups) self.room_list.SortItems(roomCmp) wx.CallAfter(self.autosizeRooms) def autosizeRooms(self): self.room_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) if self.room_list.GetColumnWidth(0) < 70: self.room_list.SetColumnWidth(0, 70) if self.room_list.GetColumnWidth(1) < 70: self.room_list.SetColumnWidth(1, 70) if self.room_list.GetColumnWidth(2) < 50: self.room_list.SetColumnWidth(2, 50) def refresh_server_list(self): try: self.svrList = [] self.server_list.DeleteAllItems() etreeEl = meta_server_lib.get_server_list(["2"]); node_list = etreeEl.findall('server') hex = orpg.tools.rgbhex.RGBHex() color1 = settings.get("RoomColor_Active") color2 = settings.get("RoomColor_Locked") color3 = settings.get("RoomColor_Empty") color4 = settings.get("RoomColor_Lobby") if len(node_list): length = len(node_list) part = 0 partLength = 1.0/length for n in node_list: self.svrList.append(server_instance(n.get('id'), n.get('name'), n.get('num_users'), n.get('address'), n.get('port'))) address = n.get('address') + ':' + n.get('port') self.rmList[address] = [] rooms = n.findall('room') for room in rooms: self.rmList[address].append((room.get("id"), room.get("name"), room.get("pwd"), room.get("num_users"))) self.svrList.sort(server_instance_compare) for n in self.svrList: i = self.server_list.GetItemCount() name = n.name players = n.user self.server_list.InsertImageStringItem(i, '', 0) for server in self.bookmarks.findall('server'): if server.get('name') == name: self.server_list.SetItemImage(i, 1) self.server_list.SetStringItem(i,1,players) self.server_list.SetStringItem(i,2,name) r,g,b = hex.rgb_tuple(color1) svrcolor = wx.Colour(red=r,green=g,blue=b) if players == "0": r,g,b = hex.rgb_tuple(color3) svrcolor = wx.Colour(red=r,green=g,blue=b) if n.name.startswith("OpenRPG DEV"): r,g,b = hex.rgb_tuple(color2) svrcolor = wx.Colour(red=r,green=g,blue=b) item = self.server_list.GetItem(i) item.SetTextColour(svrcolor) self.server_list.SetItem(item) part += partLength self.servers = node_list # No server is currently selected!!! Versus the broken and random 0! self.cur_server_index = -1 self.server_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) self.server_list.SetColumnWidth(1, wx.LIST_AUTOSIZE) if self.server_list.GetColumnWidth(1) < 70: self.server_list.SetColumnWidth(1, 70) self.server_list.SetColumnWidth(2, wx.LIST_AUTOSIZE) if self.serverNameSet == 0: self.texts["address"].SetValue("127.0.0.1:6774") self.serverNameSet = 1 else: pass # Allow xml_dom to be collected except Exception, e: print "Server List not available." traceback.print_exc() def failed_connection(self): if(self.cur_server_index >= 0): server_index = self.servers[self.cur_server_index] # post_failed_connection will return a non-zero if the server # was removed. If it was, refresh the display if(meta_server_lib.post_failed_connection(server_index.get('id'), meta=server_index.get('meta'), address=server_index.get('address'), port=server_index.get('port'))): self.refresh_server_list() def do_connect(self, address): chat = component.get('chat') chat.InfoPost("Locating server at " + address + "...") if self.session.connect(address): self.frame.start_timer() else: chat.SystemPost("Failed to connect to game server...") self.failed_connection() def do_join_lobby(self): self.cur_room_index = 0 self.session.send_join_group("0", "") self.set_lobbybutton(0); def do_join_group(self): if self.cur_room_index >= 0: if self.cur_room_index != 0: self.set_lobbybutton(1); else: self.set_lobbybutton(0); group_id = str(self.room_list.GetItemData(self.cur_room_index)) group = self.session.get_group_info(group_id) pwd = "" if (group[2] == "True") or (group[2] == "1"): pwd = self.password_manager.GetPassword("room", group_id) #dlg = wx.TextEntryDialog(self,"Password?","Join Private Room") #if dlg.ShowModal() == wx.ID_OK: # pwd = dlg.GetValue() #dlg.Destroy() else: pwd = "" if pwd != None: #pwd == None means the user clicked "Cancel" self.session.send_join_group(group_id, pwd) def do_create_group(self): name = self.texts["room_name"].GetValue() boot_pwd = self.texts["room_boot_pwd"].GetValue() minversion = self.texts["room_min_version"].GetValue() # # Check for & in name. We want to allow this becaus of its common use in D&D. # loc = name.find("&") oldloc=0 while loc > -1: loc = name.find("&",oldloc) if loc > -1: b = name[:loc] e = name[loc+1:] name = b + "&" + e oldloc = loc+1 loc = name.find('"') oldloc=0 while loc > -1: loc = name.find('"',oldloc) if loc > -1: b = name[:loc] e = name[loc+1:] name = b + ""e;" + e oldloc = loc+1 loc = name.find("'") oldloc=0 while loc > -1: loc = name.find("'",oldloc) if loc > -1: b = name[:loc] e = name[loc+1:] name = b + "'" + e oldloc = loc+1 if self.buttons['gs_pwd'].GetValue(): pwd = self.texts["room_pwd"].GetValue() else: pwd = "" if name == "": wx.MessageBox("Invalid Name","Error"); else: msg = "%s is creating room \'%s.\'" % (self.session.name, name) self.session.send(msg) self.session.send_create_group(name, pwd, boot_pwd, minversion) self.set_lobbybutton(1); #enable the Lobby quickbutton def on_size(self, evt): # set column widths for room list # set column widths for server list pass def colorize_group_list(self, groups): try: hex = orpg.tools.rgbhex.RGBHex() for gr in groups: item_list_location = self.room_list.FindItemData(-1,int(gr[0])) if item_list_location != -1: item = self.room_list.GetItem(item_list_location) if gr[0] == "0": r,g,b = hex.rgb_tuple(settings.get("RoomColor_Lobby")) elif gr[3] <> "0": if gr[2] == "True" or gr[2] == "1": r,g,b = hex.rgb_tuple(settings.get("RoomColor_Locked")) else: r,g,b = hex.rgb_tuple(settings.get("RoomColor_Active")) else: r,g,b = hex.rgb_tuple(settings.get("RoomColor_Empty")) color = wx.Colour(red=r,green=g,blue=b) item.SetTextColour(color) self.room_list.SetItem(item) except: traceback.print_exc()