Mercurial > traipse_dev
diff orpg/networking/gsclient.py @ 66:c54768cffbd4 ornery-dev
Traipse Dev 'OpenRPG' {090818-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
*Unstable*
This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). This version has known bugs, specifically with the gametree and nodes. I think the XML files where not removed during testing of Core and switching back.
author | sirebral |
---|---|
date | Tue, 18 Aug 2009 06:33:37 -0500 |
parents | f3d8101211c4 |
children | 449a8900f9ac |
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--- a/orpg/networking/gsclient.py Mon Aug 17 06:56:31 2009 -0500 +++ b/orpg/networking/gsclient.py Tue Aug 18 06:33:37 2009 -0500 @@ -28,13 +28,13 @@ __version__ = "$Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $" -import orpg.dirpath +from orpg.dirpath import dir_struct from orpg.orpg_windows import * -from orpg.orpg_xml import * +#from orpg.orpg_xml import * import meta_server_lib import orpg.tools.orpg_settings import orpg.tools.rgbhex -from orpg.orpgCore import open_rpg +from orpg.orpgCore import component import traceback gs_host = 1 @@ -99,13 +99,13 @@ def __init__(self,parent): wx.Panel.__init__(self, parent, -1) self.parent = parent - self.log = open_rpg.get_component('log') + self.log = component.get('log') self.log.log("Enter game_server_panel", ORPG_DEBUG) - self.password_manager = open_rpg.get_component('password_manager') # passtool --SD 8/03 - self.frame = open_rpg.get_component('frame') - self.session = open_rpg.get_component('session') - self.settings = open_rpg.get_component('settings') - self.xml = open_rpg.get_component('xml') + self.password_manager = component.get('password_manager') # passtool --SD 8/03 + self.frame = component.get('frame') + self.session = component.get('session') + self.settings = component.get('settings') + self.xml = component.get('xml') self.serverNameSet = 0 self.last_motd = "" self.buttons = {} @@ -570,7 +570,7 @@ def do_connect(self, address): self.log.log("Enter game_server_panel->do_connect(self, address)", ORPG_DEBUG) - chat = open_rpg.get_component('chat') + chat = component.get('chat') chat.InfoPost("Locating server at " + address + "...") if self.session.connect(address): self.frame.start_timer()