Mercurial > sdl-ios-xcode
annotate src/video/quartz/SDL_QuartzEvents.m @ 1732:fd65f12b6de6 SDL-1.3
Implemented Win32 input grab
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 08 Jul 2006 20:55:39 +0000 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2003 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_QuartzVideo.h" |
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25 |
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26 #include <IOKit/IOMessage.h> /* For wake from sleep detection */ |
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27 #include <IOKit/pwr_mgt/IOPMLib.h> /* For wake from sleep detection */ |
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28 #include "SDL_QuartzKeys.h" |
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29 |
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30 /* |
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31 * In Panther, this header defines device dependent masks for |
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32 * right side keys. These definitions only exist in Panther, but |
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33 * the header seems to exist at least in Jaguar and probably earlier |
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34 * versions of the OS, so this should't break anything. |
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35 */ |
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36 #include <IOKit/hidsystem/IOLLEvent.h> |
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37 /* |
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38 * These are not defined before Panther. To keep the code compiling |
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39 * on systems without these, I will define if they don't exist. |
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40 */ |
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41 #ifndef NX_DEVICERCTLKEYMASK |
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42 #define NX_DEVICELCTLKEYMASK 0x00000001 |
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43 #endif |
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44 #ifndef NX_DEVICELSHIFTKEYMASK |
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45 #define NX_DEVICELSHIFTKEYMASK 0x00000002 |
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46 #endif |
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47 #ifndef NX_DEVICERSHIFTKEYMASK |
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48 #define NX_DEVICERSHIFTKEYMASK 0x00000004 |
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49 #endif |
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50 #ifndef NX_DEVICELCMDKEYMASK |
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51 #define NX_DEVICELCMDKEYMASK 0x00000008 |
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52 #endif |
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53 #ifndef NX_DEVICERCMDKEYMASK |
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54 #define NX_DEVICERCMDKEYMASK 0x00000010 |
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55 #endif |
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56 #ifndef NX_DEVICELALTKEYMASK |
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57 #define NX_DEVICELALTKEYMASK 0x00000020 |
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58 #endif |
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59 #ifndef NX_DEVICERALTKEYMASK |
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60 #define NX_DEVICERALTKEYMASK 0x00000040 |
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61 #endif |
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62 #ifndef NX_DEVICERCTLKEYMASK |
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63 #define NX_DEVICERCTLKEYMASK 0x00002000 |
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64 #endif |
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65 |
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66 void |
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67 QZ_InitOSKeymap (_THIS) |
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68 { |
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69 const void *KCHRPtr; |
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70 UInt32 state; |
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71 UInt32 value; |
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72 int i; |
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73 int world = SDLK_WORLD_0; |
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74 |
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75 for (i = 0; i < SDL_TABLESIZE (keymap); ++i) |
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76 keymap[i] = SDLK_UNKNOWN; |
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77 |
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78 /* This keymap is almost exactly the same as the OS 9 one */ |
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79 keymap[QZ_ESCAPE] = SDLK_ESCAPE; |
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80 keymap[QZ_F1] = SDLK_F1; |
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81 keymap[QZ_F2] = SDLK_F2; |
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82 keymap[QZ_F3] = SDLK_F3; |
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83 keymap[QZ_F4] = SDLK_F4; |
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84 keymap[QZ_F5] = SDLK_F5; |
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85 keymap[QZ_F6] = SDLK_F6; |
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86 keymap[QZ_F7] = SDLK_F7; |
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87 keymap[QZ_F8] = SDLK_F8; |
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88 keymap[QZ_F9] = SDLK_F9; |
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89 keymap[QZ_F10] = SDLK_F10; |
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90 keymap[QZ_F11] = SDLK_F11; |
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91 keymap[QZ_F12] = SDLK_F12; |
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92 keymap[QZ_PRINT] = SDLK_PRINT; |
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93 keymap[QZ_SCROLLOCK] = SDLK_SCROLLOCK; |
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94 keymap[QZ_PAUSE] = SDLK_PAUSE; |
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95 keymap[QZ_POWER] = SDLK_POWER; |
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96 keymap[QZ_BACKQUOTE] = SDLK_BACKQUOTE; |
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97 keymap[QZ_1] = SDLK_1; |
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98 keymap[QZ_2] = SDLK_2; |
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99 keymap[QZ_3] = SDLK_3; |
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100 keymap[QZ_4] = SDLK_4; |
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101 keymap[QZ_5] = SDLK_5; |
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102 keymap[QZ_6] = SDLK_6; |
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103 keymap[QZ_7] = SDLK_7; |
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104 keymap[QZ_8] = SDLK_8; |
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105 keymap[QZ_9] = SDLK_9; |
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106 keymap[QZ_0] = SDLK_0; |
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107 keymap[QZ_MINUS] = SDLK_MINUS; |
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108 keymap[QZ_EQUALS] = SDLK_EQUALS; |
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109 keymap[QZ_BACKSPACE] = SDLK_BACKSPACE; |
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110 keymap[QZ_INSERT] = SDLK_INSERT; |
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111 keymap[QZ_HOME] = SDLK_HOME; |
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112 keymap[QZ_PAGEUP] = SDLK_PAGEUP; |
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113 keymap[QZ_NUMLOCK] = SDLK_NUMLOCK; |
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114 keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS; |
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115 keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE; |
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116 keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY; |
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117 keymap[QZ_TAB] = SDLK_TAB; |
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118 keymap[QZ_q] = SDLK_q; |
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119 keymap[QZ_w] = SDLK_w; |
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120 keymap[QZ_e] = SDLK_e; |
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121 keymap[QZ_r] = SDLK_r; |
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122 keymap[QZ_t] = SDLK_t; |
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123 keymap[QZ_y] = SDLK_y; |
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124 keymap[QZ_u] = SDLK_u; |
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125 keymap[QZ_i] = SDLK_i; |
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126 keymap[QZ_o] = SDLK_o; |
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127 keymap[QZ_p] = SDLK_p; |
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128 keymap[QZ_LEFTBRACKET] = SDLK_LEFTBRACKET; |
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129 keymap[QZ_RIGHTBRACKET] = SDLK_RIGHTBRACKET; |
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130 keymap[QZ_BACKSLASH] = SDLK_BACKSLASH; |
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131 keymap[QZ_DELETE] = SDLK_DELETE; |
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132 keymap[QZ_END] = SDLK_END; |
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133 keymap[QZ_PAGEDOWN] = SDLK_PAGEDOWN; |
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134 keymap[QZ_KP7] = SDLK_KP7; |
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135 keymap[QZ_KP8] = SDLK_KP8; |
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136 keymap[QZ_KP9] = SDLK_KP9; |
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137 keymap[QZ_KP_MINUS] = SDLK_KP_MINUS; |
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138 keymap[QZ_CAPSLOCK] = SDLK_CAPSLOCK; |
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139 keymap[QZ_a] = SDLK_a; |
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140 keymap[QZ_s] = SDLK_s; |
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141 keymap[QZ_d] = SDLK_d; |
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142 keymap[QZ_f] = SDLK_f; |
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143 keymap[QZ_g] = SDLK_g; |
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144 keymap[QZ_h] = SDLK_h; |
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145 keymap[QZ_j] = SDLK_j; |
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146 keymap[QZ_k] = SDLK_k; |
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147 keymap[QZ_l] = SDLK_l; |
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148 keymap[QZ_SEMICOLON] = SDLK_SEMICOLON; |
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149 keymap[QZ_QUOTE] = SDLK_QUOTE; |
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150 keymap[QZ_RETURN] = SDLK_RETURN; |
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151 keymap[QZ_KP4] = SDLK_KP4; |
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152 keymap[QZ_KP5] = SDLK_KP5; |
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153 keymap[QZ_KP6] = SDLK_KP6; |
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154 keymap[QZ_KP_PLUS] = SDLK_KP_PLUS; |
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155 keymap[QZ_LSHIFT] = SDLK_LSHIFT; |
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156 keymap[QZ_RSHIFT] = SDLK_RSHIFT; |
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157 keymap[QZ_z] = SDLK_z; |
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158 keymap[QZ_x] = SDLK_x; |
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159 keymap[QZ_c] = SDLK_c; |
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160 keymap[QZ_v] = SDLK_v; |
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161 keymap[QZ_b] = SDLK_b; |
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162 keymap[QZ_n] = SDLK_n; |
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163 keymap[QZ_m] = SDLK_m; |
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164 keymap[QZ_COMMA] = SDLK_COMMA; |
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165 keymap[QZ_PERIOD] = SDLK_PERIOD; |
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166 keymap[QZ_SLASH] = SDLK_SLASH; |
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167 keymap[QZ_UP] = SDLK_UP; |
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168 keymap[QZ_KP1] = SDLK_KP1; |
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169 keymap[QZ_KP2] = SDLK_KP2; |
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170 keymap[QZ_KP3] = SDLK_KP3; |
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171 keymap[QZ_KP_ENTER] = SDLK_KP_ENTER; |
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172 keymap[QZ_LCTRL] = SDLK_LCTRL; |
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173 keymap[QZ_LALT] = SDLK_LALT; |
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174 keymap[QZ_LMETA] = SDLK_LMETA; |
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175 keymap[QZ_RCTRL] = SDLK_RCTRL; |
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176 keymap[QZ_RALT] = SDLK_RALT; |
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177 keymap[QZ_RMETA] = SDLK_RMETA; |
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178 keymap[QZ_SPACE] = SDLK_SPACE; |
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179 keymap[QZ_LEFT] = SDLK_LEFT; |
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180 keymap[QZ_DOWN] = SDLK_DOWN; |
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181 keymap[QZ_RIGHT] = SDLK_RIGHT; |
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182 keymap[QZ_KP0] = SDLK_KP0; |
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183 keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD; |
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184 keymap[QZ_IBOOK_ENTER] = SDLK_KP_ENTER; |
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185 keymap[QZ_IBOOK_RIGHT] = SDLK_RIGHT; |
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186 keymap[QZ_IBOOK_DOWN] = SDLK_DOWN; |
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187 keymap[QZ_IBOOK_UP] = SDLK_UP; |
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188 keymap[QZ_IBOOK_LEFT] = SDLK_LEFT; |
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189 |
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190 /* |
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191 Up there we setup a static scancode->keysym map. However, it will not |
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192 work very well on international keyboard. Hence we now query MacOS |
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193 for its own keymap to adjust our own mapping table. However, this is |
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194 basically only useful for ascii char keys. This is also the reason |
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195 why we keep the static table, too. |
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196 */ |
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197 |
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198 /* Get a pointer to the systems cached KCHR */ |
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199 KCHRPtr = (void *) GetScriptManagerVariable (smKCHRCache); |
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200 if (KCHRPtr) { |
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201 /* Loop over all 127 possible scan codes */ |
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202 for (i = 0; i < 0x7F; i++) { |
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203 /* We pretend a clean start to begin with (i.e. no dead keys active */ |
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204 state = 0; |
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205 |
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206 /* Now translate the key code to a key value */ |
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207 value = KeyTranslate (KCHRPtr, i, &state) & 0xff; |
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208 |
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209 /* If the state become 0, it was a dead key. We need to translate again, |
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210 passing in the new state, to get the actual key value */ |
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211 if (state != 0) |
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212 value = KeyTranslate (KCHRPtr, i, &state) & 0xff; |
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213 |
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214 /* Now we should have an ascii value, or 0. Try to figure out to which SDL symbol it maps */ |
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215 if (value >= 128) /* Some non-ASCII char, map it to SDLK_WORLD_* */ |
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216 keymap[i] = world++; |
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217 else if (value >= 32) /* non-control ASCII char */ |
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218 keymap[i] = value; |
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219 } |
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220 } |
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221 |
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222 /* |
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223 The keypad codes are re-setup here, because the loop above cannot |
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224 distinguish between a key on the keypad and a regular key. We maybe |
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225 could get around this problem in another fashion: NSEvent's flags |
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226 include a "NSNumericPadKeyMask" bit; we could check that and modify |
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227 the symbol we return on the fly. However, this flag seems to exhibit |
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228 some weird behaviour related to the num lock key |
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229 */ |
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230 keymap[QZ_KP0] = SDLK_KP0; |
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231 keymap[QZ_KP1] = SDLK_KP1; |
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232 keymap[QZ_KP2] = SDLK_KP2; |
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233 keymap[QZ_KP3] = SDLK_KP3; |
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234 keymap[QZ_KP4] = SDLK_KP4; |
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235 keymap[QZ_KP5] = SDLK_KP5; |
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236 keymap[QZ_KP6] = SDLK_KP6; |
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237 keymap[QZ_KP7] = SDLK_KP7; |
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238 keymap[QZ_KP8] = SDLK_KP8; |
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239 keymap[QZ_KP9] = SDLK_KP9; |
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240 keymap[QZ_KP_MINUS] = SDLK_KP_MINUS; |
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241 keymap[QZ_KP_PLUS] = SDLK_KP_PLUS; |
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242 keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD; |
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243 keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS; |
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244 keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE; |
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245 keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY; |
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246 keymap[QZ_KP_ENTER] = SDLK_KP_ENTER; |
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247 } |
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248 |
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249 static void |
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250 QZ_DoKey (_THIS, int state, NSEvent * event) |
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251 { |
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252 |
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253 NSString *chars; |
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254 unsigned int numChars; |
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255 SDL_keysym key; |
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256 |
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257 /* |
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258 A key event can contain multiple characters, |
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259 or no characters at all. In most cases, it |
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260 will contain a single character. If it contains |
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261 0 characters, we'll use 0 as the unicode. If it |
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262 contains multiple characters, we'll use 0 as |
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263 the scancode/keysym. |
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264 */ |
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265 chars =[event characters]; |
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266 numChars =[chars length]; |
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267 |
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268 if (numChars == 1) { |
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269 |
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270 key.scancode =[event keyCode]; |
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271 key.sym = keymap[key.scancode]; |
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272 key.unicode =[chars characterAtIndex:0]; |
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273 key.mod = KMOD_NONE; |
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274 |
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275 SDL_PrivateKeyboard (state, &key); |
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276 } else if (numChars == 0) { |
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277 |
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278 key.scancode =[event keyCode]; |
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279 key.sym = keymap[key.scancode]; |
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280 key.unicode = 0; |
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281 key.mod = KMOD_NONE; |
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282 |
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283 SDL_PrivateKeyboard (state, &key); |
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284 } else { /* (numChars > 1) */ |
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285 |
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286 |
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287 int i; |
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288 for (i = 0; i < numChars; i++) { |
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289 |
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290 key.scancode = 0; |
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291 key.sym = 0; |
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292 key.unicode =[chars characterAtIndex:i]; |
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293 key.mod = KMOD_NONE; |
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294 |
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295 SDL_PrivateKeyboard (state, &key); |
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296 } |
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297 } |
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298 |
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299 if (SDL_getenv ("SDL_ENABLEAPPEVENTS")) |
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300 [NSApp sendEvent:event]; |
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301 } |
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302 |
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303 /* This is the original behavior, before support was added for |
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304 * differentiating between left and right versions of the keys. |
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305 */ |
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306 static void |
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307 QZ_DoUnsidedModifiers (_THIS, unsigned int newMods) |
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308 { |
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309 |
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310 const int mapping[] = |
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311 { SDLK_CAPSLOCK, SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA }; |
390
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312 |
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313 int i; |
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314 int bit; |
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315 SDL_keysym key; |
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316 |
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317 key.scancode = 0; |
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318 key.sym = SDLK_UNKNOWN; |
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319 key.unicode = 0; |
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320 key.mod = KMOD_NONE; |
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321 |
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322 /* Iterate through the bits, testing each against the current modifiers */ |
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323 for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; |
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324 bit <<= 1, ++i) { |
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325 |
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326 unsigned int currentMask, newMask; |
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327 |
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328 currentMask = current_mods & bit; |
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329 newMask = newMods & bit; |
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330 |
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331 if (currentMask && currentMask != newMask) { /* modifier up event */ |
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332 |
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333 key.sym = mapping[i]; |
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334 /* If this was Caps Lock, we need some additional voodoo to make SDL happy */ |
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335 if (bit == NSAlphaShiftKeyMask) |
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336 SDL_PrivateKeyboard (SDL_PRESSED, &key); |
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337 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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338 } else if (newMask && currentMask != newMask) { /* modifier down event */ |
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339 |
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340 key.sym = mapping[i]; |
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341 SDL_PrivateKeyboard (SDL_PRESSED, &key); |
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342 /* If this was Caps Lock, we need some additional voodoo to make SDL happy */ |
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343 if (bit == NSAlphaShiftKeyMask) |
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344 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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345 } |
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346 } |
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347 } |
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348 |
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349 /* This is a helper function for QZ_HandleModifierSide. This |
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350 * function reverts back to behavior before the distinction between |
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351 * sides was made. |
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352 */ |
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353 static void |
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354 QZ_HandleNonDeviceModifier (_THIS, unsigned int device_independent_mask, |
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355 unsigned int newMods, unsigned int key_sym) |
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356 { |
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357 unsigned int currentMask, newMask; |
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358 SDL_keysym key; |
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359 |
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360 key.scancode = 0; |
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361 key.sym = key_sym; |
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362 key.unicode = 0; |
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363 key.mod = KMOD_NONE; |
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364 |
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365 /* Isolate just the bits we care about in the depedent bits so we can |
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366 * figure out what changed |
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367 */ |
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368 currentMask = current_mods & device_independent_mask; |
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369 newMask = newMods & device_independent_mask; |
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370 |
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371 if (currentMask && currentMask != newMask) { /* modifier up event */ |
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372 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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373 } else if (newMask && currentMask != newMask) { /* modifier down event */ |
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374 SDL_PrivateKeyboard (SDL_PRESSED, &key); |
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375 } |
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376 } |
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377 |
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378 /* This is a helper function for QZ_HandleModifierSide. |
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379 * This function sets the actual SDL_PrivateKeyboard event. |
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380 */ |
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381 static void |
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382 QZ_HandleModifierOneSide (_THIS, unsigned int newMods, |
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383 unsigned int key_sym, |
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384 unsigned int sided_device_dependent_mask) |
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385 { |
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386 |
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387 SDL_keysym key; |
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388 unsigned int current_dep_mask, new_dep_mask; |
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389 |
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390 key.scancode = 0; |
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391 key.sym = key_sym; |
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392 key.unicode = 0; |
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393 key.mod = KMOD_NONE; |
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394 |
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395 /* Isolate just the bits we care about in the depedent bits so we can |
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396 * figure out what changed |
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397 */ |
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398 current_dep_mask = current_mods & sided_device_dependent_mask; |
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399 new_dep_mask = newMods & sided_device_dependent_mask; |
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400 |
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401 /* We now know that this side bit flipped. But we don't know if |
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402 * it went pressed to released or released to pressed, so we must |
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403 * find out which it is. |
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404 */ |
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405 if (new_dep_mask && current_dep_mask != new_dep_mask) { |
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406 /* Modifier down event */ |
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407 SDL_PrivateKeyboard (SDL_PRESSED, &key); |
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408 } else { /* Modifier up event */ |
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409 |
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410 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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411 } |
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412 } |
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413 |
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414 /* This is a helper function for QZ_DoSidedModifiers. |
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415 * This function will figure out if the modifier key is the left or right side, |
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416 * e.g. left-shift vs right-shift. |
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417 */ |
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418 static void |
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419 QZ_HandleModifierSide (_THIS, int device_independent_mask, |
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420 unsigned int newMods, |
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421 unsigned int left_key_sym, |
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422 unsigned int right_key_sym, |
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423 unsigned int left_device_dependent_mask, |
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424 unsigned int right_device_dependent_mask) |
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425 { |
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426 unsigned int device_dependent_mask = 0; |
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427 unsigned int diff_mod = 0; |
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428 |
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429 device_dependent_mask = |
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430 left_device_dependent_mask | right_device_dependent_mask; |
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431 /* On the basis that the device independent mask is set, but there are |
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432 * no device dependent flags set, we'll assume that we can't detect this |
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433 * keyboard and revert to the unsided behavior. |
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434 */ |
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435 if ((device_dependent_mask & newMods) == 0) { |
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436 /* Revert to the old behavior */ |
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437 QZ_HandleNonDeviceModifier (this, device_independent_mask, newMods, |
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438 left_key_sym); |
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439 return; |
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440 } |
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441 |
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442 /* XOR the previous state against the new state to see if there's a change */ |
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443 diff_mod = (device_dependent_mask & current_mods) |
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444 ^ (device_dependent_mask & newMods); |
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445 |
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446 if (diff_mod) { |
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447 /* A change in state was found. Isolate the left and right bits |
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448 * to handle them separately just in case the values can simulataneously |
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449 * change or if the bits don't both exist. |
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450 */ |
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451 if (left_device_dependent_mask & diff_mod) { |
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452 QZ_HandleModifierOneSide (this, newMods, left_key_sym, |
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453 left_device_dependent_mask); |
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454 } |
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455 if (right_device_dependent_mask & diff_mod) { |
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456 QZ_HandleModifierOneSide (this, newMods, right_key_sym, |
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457 right_device_dependent_mask); |
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458 } |
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459 } |
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460 } |
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461 |
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462 /* This is a helper function for QZ_DoSidedModifiers. |
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463 * This function will release a key press in the case that |
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464 * it is clear that the modifier has been released (i.e. one side |
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465 * can't still be down). |
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466 */ |
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467 static void |
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468 QZ_ReleaseModifierSide (_THIS, |
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469 unsigned int device_independent_mask, |
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470 unsigned int newMods, |
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471 unsigned int left_key_sym, |
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472 unsigned int right_key_sym, |
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473 unsigned int left_device_dependent_mask, |
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474 unsigned int right_device_dependent_mask) |
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475 { |
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476 unsigned int device_dependent_mask = 0; |
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477 SDL_keysym key; |
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478 |
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479 key.scancode = 0; |
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480 key.sym = SDLK_UNKNOWN; |
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481 key.unicode = 0; |
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482 key.mod = KMOD_NONE; |
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483 |
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484 device_dependent_mask = |
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485 left_device_dependent_mask | right_device_dependent_mask; |
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486 /* On the basis that the device independent mask is set, but there are |
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487 * no device dependent flags set, we'll assume that we can't detect this |
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488 * keyboard and revert to the unsided behavior. |
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489 */ |
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490 if ((device_dependent_mask & current_mods) == 0) { |
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491 /* In this case, we can't detect the keyboard, so use the left side |
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492 * to represent both, and release it. |
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493 */ |
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494 key.sym = left_key_sym; |
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495 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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496 |
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497 return; |
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498 } |
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499 |
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500 |
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501 /* |
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502 * This could have been done in an if-else case because at this point, |
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503 * we know that all keys have been released when calling this function. |
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504 * But I'm being paranoid so I want to handle each separately, |
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505 * so I hope this doesn't cause other problems. |
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506 */ |
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507 if (left_device_dependent_mask & current_mods) { |
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508 key.sym = left_key_sym; |
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509 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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510 } |
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511 if (right_device_dependent_mask & current_mods) { |
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512 key.sym = right_key_sym; |
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513 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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514 } |
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515 } |
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516 |
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517 /* This is a helper function for QZ_DoSidedModifiers. |
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518 * This function handles the CapsLock case. |
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519 */ |
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520 static void |
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521 QZ_HandleCapsLock (_THIS, unsigned int newMods) |
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522 { |
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523 unsigned int currentMask, newMask; |
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524 SDL_keysym key; |
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525 |
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526 key.scancode = 0; |
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527 key.sym = SDLK_CAPSLOCK; |
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528 key.unicode = 0; |
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529 key.mod = KMOD_NONE; |
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530 |
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531 currentMask = current_mods & NSAlphaShiftKeyMask; |
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532 newMask = newMods & NSAlphaShiftKeyMask; |
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533 |
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534 if (currentMask && currentMask != newMask) { /* modifier up event */ |
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535 /* If this was Caps Lock, we need some additional voodoo to make SDL happy */ |
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536 SDL_PrivateKeyboard (SDL_PRESSED, &key); |
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537 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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538 } else if (newMask && currentMask != newMask) { /* modifier down event */ |
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539 /* If this was Caps Lock, we need some additional voodoo to make SDL happy */ |
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540 SDL_PrivateKeyboard (SDL_PRESSED, &key); |
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541 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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542 } |
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543 } |
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544 |
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545 /* This function will handle the modifier keys and also determine the |
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546 * correct side of the key. |
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547 */ |
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548 static void |
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549 QZ_DoSidedModifiers (_THIS, unsigned int newMods) |
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550 { |
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551 /* Set up arrays for the key syms for the left and right side. */ |
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552 const unsigned int left_mapping[] = |
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553 { SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA }; |
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554 const unsigned int right_mapping[] = |
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555 { SDLK_RSHIFT, SDLK_RCTRL, SDLK_RALT, SDLK_RMETA }; |
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556 /* Set up arrays for the device dependent masks with indices that |
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557 * correspond to the _mapping arrays |
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558 */ |
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559 const unsigned int left_device_mapping[] = |
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560 { NX_DEVICELSHIFTKEYMASK, NX_DEVICELCTLKEYMASK, NX_DEVICELALTKEYMASK, |
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561 NX_DEVICELCMDKEYMASK |
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562 }; |
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563 const unsigned int right_device_mapping[] = |
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564 { NX_DEVICERSHIFTKEYMASK, NX_DEVICERCTLKEYMASK, NX_DEVICERALTKEYMASK, |
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565 NX_DEVICERCMDKEYMASK |
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566 }; |
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567 |
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568 unsigned int i; |
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569 unsigned int bit; |
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570 |
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571 /* Handle CAPSLOCK separately because it doesn't have a left/right side */ |
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572 QZ_HandleCapsLock (this, newMods); |
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573 |
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574 /* Iterate through the bits, testing each against the current modifiers */ |
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575 for (i = 0, bit = NSShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) { |
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576 |
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577 unsigned int currentMask, newMask; |
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578 |
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579 currentMask = current_mods & bit; |
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580 newMask = newMods & bit; |
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581 |
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582 /* If the bit is set, we must always examine it because the left |
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583 * and right side keys may alternate or both may be pressed. |
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584 */ |
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585 if (newMask) { |
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586 QZ_HandleModifierSide (this, bit, newMods, |
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587 left_mapping[i], |
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588 right_mapping[i], |
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589 left_device_mapping[i], |
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590 right_device_mapping[i]); |
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591 } |
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592 /* If the state changed from pressed to unpressed, we must examine |
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593 * the device dependent bits to release the correct keys. |
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594 */ |
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595 else if (currentMask && currentMask != newMask) { /* modifier up event */ |
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596 QZ_ReleaseModifierSide (this, bit, newMods, |
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597 left_mapping[i], |
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598 right_mapping[i], |
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599 left_device_mapping[i], |
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600 right_device_mapping[i]); |
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601 } |
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602 } |
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603 } |
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604 |
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605 /* This function is called to handle the modifiers. |
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606 * It will try to distinguish between the left side and right side |
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607 * of the keyboard for those modifiers that qualify if the |
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608 * operating system version supports it. Otherwise, the code |
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609 * will not try to make the distinction. |
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610 */ |
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611 static void |
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612 QZ_DoModifiers (_THIS, unsigned int newMods) |
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613 { |
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614 |
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615 if (current_mods == newMods) |
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616 return; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
617 |
934
af585d6efec8
Date: Thu, 17 Jun 2004 11:38:51 -0700 (PDT)
Sam Lantinga <slouken@libsdl.org>
parents:
898
diff
changeset
|
618 /* |
af585d6efec8
Date: Thu, 17 Jun 2004 11:38:51 -0700 (PDT)
Sam Lantinga <slouken@libsdl.org>
parents:
898
diff
changeset
|
619 * Starting with Panther (10.3.0), the ability to distinguish between |
af585d6efec8
Date: Thu, 17 Jun 2004 11:38:51 -0700 (PDT)
Sam Lantinga <slouken@libsdl.org>
parents:
898
diff
changeset
|
620 * left side and right side modifiers is available. |
af585d6efec8
Date: Thu, 17 Jun 2004 11:38:51 -0700 (PDT)
Sam Lantinga <slouken@libsdl.org>
parents:
898
diff
changeset
|
621 */ |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
622 if (system_version >= 0x1030) { |
934
af585d6efec8
Date: Thu, 17 Jun 2004 11:38:51 -0700 (PDT)
Sam Lantinga <slouken@libsdl.org>
parents:
898
diff
changeset
|
623 QZ_DoSidedModifiers (this, newMods); |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
624 } else { |
934
af585d6efec8
Date: Thu, 17 Jun 2004 11:38:51 -0700 (PDT)
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
625 QZ_DoUnsidedModifiers (this, newMods); |
af585d6efec8
Date: Thu, 17 Jun 2004 11:38:51 -0700 (PDT)
Sam Lantinga <slouken@libsdl.org>
parents:
898
diff
changeset
|
626 } |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
627 |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
628 current_mods = newMods; |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
629 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
630 |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
631 static void |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
632 QZ_GetMouseLocation (_THIS, NSPoint * p) |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
633 { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
634 *p =[NSEvent mouseLocation]; /* global coordinates */ |
782
dbc5905402b0
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
779
diff
changeset
|
635 if (qz_window) |
dbc5905402b0
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
779
diff
changeset
|
636 QZ_PrivateGlobalToLocal (this, p); |
dbc5905402b0
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
779
diff
changeset
|
637 QZ_PrivateCocoaToSDL (this, p); |
dbc5905402b0
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
779
diff
changeset
|
638 } |
dbc5905402b0
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
779
diff
changeset
|
639 |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
640 void |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
641 QZ_DoActivate (_THIS) |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
642 { |
1629 | 643 |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
644 SDL_PrivateAppActive (1, |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
645 SDL_APPINPUTFOCUS | (QZ_IsMouseInWindow (this) ? |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
646 SDL_APPMOUSEFOCUS : 0)); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
647 |
615
7ec821f3cbd0
Date: Thu, 17 Apr 2003 23:27:34 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
563
diff
changeset
|
648 /* Hide the cursor if it was hidden by SDL_ShowCursor() */ |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
diff
changeset
|
649 if (!cursor_should_be_visible) |
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
diff
changeset
|
650 QZ_HideMouse (this); |
172
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
168
diff
changeset
|
651 |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
652 /* Regrab input, only if it was previously grabbed */ |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
653 if (current_grab_mode == SDL_GRAB_ON) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
654 |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
655 /* Restore cursor location if input was grabbed */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
656 QZ_PrivateWarpCursor (this, cursor_loc.x, cursor_loc.y); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
657 QZ_ChangeGrabState (this, QZ_ENABLE_GRAB); |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
658 } else { |
1560
34b9e479047e
Keep mouse cursor state sane on focus change in Quartz driver.
Ryan C. Gordon <icculus@icculus.org>
parents:
1487
diff
changeset
|
659 /* Update SDL's mouse location */ |
34b9e479047e
Keep mouse cursor state sane on focus change in Quartz driver.
Ryan C. Gordon <icculus@icculus.org>
parents:
1487
diff
changeset
|
660 NSPoint p; |
34b9e479047e
Keep mouse cursor state sane on focus change in Quartz driver.
Ryan C. Gordon <icculus@icculus.org>
parents:
1487
diff
changeset
|
661 QZ_GetMouseLocation (this, &p); |
34b9e479047e
Keep mouse cursor state sane on focus change in Quartz driver.
Ryan C. Gordon <icculus@icculus.org>
parents:
1487
diff
changeset
|
662 SDL_PrivateMouseMotion (0, 0, p.x, p.y); |
34b9e479047e
Keep mouse cursor state sane on focus change in Quartz driver.
Ryan C. Gordon <icculus@icculus.org>
parents:
1487
diff
changeset
|
663 } |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
664 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
665 |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
666 void |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
667 QZ_DoDeactivate (_THIS) |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
668 { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
669 |
1629 | 670 SDL_PrivateAppActive (0, SDL_APPINPUTFOCUS | SDL_APPMOUSEFOCUS); |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
671 |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
672 /* Get the current cursor location, for restore on activate */ |
782
dbc5905402b0
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
779
diff
changeset
|
673 QZ_GetMouseLocation (this, &cursor_loc); |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
674 |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
675 /* Reassociate mouse and cursor */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
676 CGAssociateMouseAndMouseCursorPosition (1); |
172
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
168
diff
changeset
|
677 |
615
7ec821f3cbd0
Date: Thu, 17 Apr 2003 23:27:34 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
563
diff
changeset
|
678 /* Show the cursor if it was hidden by SDL_ShowCursor() */ |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
diff
changeset
|
679 if (!cursor_should_be_visible) |
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
diff
changeset
|
680 QZ_ShowMouse (this); |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
681 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
682 |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
683 void |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
684 QZ_SleepNotificationHandler (void *refcon, |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
685 io_service_t service, |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
686 natural_t messageType, void *messageArgument) |
555 | 687 { |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
688 SDL_VideoDevice *this = (SDL_VideoDevice *) refcon; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
689 |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
690 switch (messageType) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
691 case kIOMessageSystemWillSleep: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
692 IOAllowPowerChange (power_connection, (long) messageArgument); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
693 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
694 case kIOMessageCanSystemSleep: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
695 IOAllowPowerChange (power_connection, (long) messageArgument); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
696 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
697 case kIOMessageSystemHasPoweredOn: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
698 /* awake */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
699 SDL_PrivateExpose (); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
700 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
701 } |
555 | 702 } |
703 | |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
704 void |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
705 QZ_RegisterForSleepNotifications (_THIS) |
555 | 706 { |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
707 CFRunLoopSourceRef rls; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
708 IONotificationPortRef thePortRef; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
709 io_object_t notifier; |
555 | 710 |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
711 power_connection = |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
712 IORegisterForSystemPower (this, &thePortRef, |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
713 QZ_SleepNotificationHandler, ¬ifier); |
555 | 714 |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
715 if (power_connection == 0) |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
716 NSLog |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
717 (@"SDL: QZ_SleepNotificationHandler() IORegisterForSystemPower failed."); |
555 | 718 |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
719 rls = IONotificationPortGetRunLoopSource (thePortRef); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
720 CFRunLoopAddSource (CFRunLoopGetCurrent (), rls, kCFRunLoopDefaultMode); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
721 CFRelease (rls); |
555 | 722 } |
723 | |
624
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
724 |
1487
dc6b59e925a2
Cleaning up warnings on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
1403
diff
changeset
|
725 /* Try to map Quartz mouse buttons to SDL's lingo... */ |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
726 static int |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
727 QZ_OtherMouseButtonToSDL (int button) |
624
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
728 { |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
729 switch (button) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
730 case 0: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
731 return (SDL_BUTTON_LEFT); /* 1 */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
732 case 1: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
733 return (SDL_BUTTON_RIGHT); /* 3 */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
734 case 2: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
735 return (SDL_BUTTON_MIDDLE); /* 2 */ |
624
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
736 } |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
737 |
1487
dc6b59e925a2
Cleaning up warnings on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
1403
diff
changeset
|
738 /* >= 3: skip 4 & 5, since those are the SDL mousewheel buttons. */ |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
739 return (button + 3); |
624
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
740 } |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
741 |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
742 |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
743 void |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
744 QZ_PumpEvents (_THIS) |
158
4382c38dfbee
Date: Tue, 21 Aug 2001 03:50:01 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
155
diff
changeset
|
745 { |
1487
dc6b59e925a2
Cleaning up warnings on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
1403
diff
changeset
|
746 static Uint32 screensaverTicks = 0; |
dc6b59e925a2
Cleaning up warnings on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
1403
diff
changeset
|
747 Uint32 nowTicks; |
435
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
748 int firstMouseEvent; |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
749 CGMouseDelta dx, dy; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
750 |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
751 NSDate *distantPast; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
752 NSEvent *event; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
753 NSRect winRect; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
754 NSAutoreleasePool *pool; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
755 |
1213
8eb191652834
Quartz target shouldn't crash if an event thread is used.
Ryan C. Gordon <icculus@icculus.org>
parents:
1212
diff
changeset
|
756 if (!SDL_VideoSurface) |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
757 return; /* don't do anything if there's no screen surface. */ |
1213
8eb191652834
Quartz target shouldn't crash if an event thread is used.
Ryan C. Gordon <icculus@icculus.org>
parents:
1212
diff
changeset
|
758 |
619
bf816ce70144
Disable MacOS X screensaver for duration of application run by triggering a
Ryan C. Gordon <icculus@icculus.org>
parents:
615
diff
changeset
|
759 /* Update activity every five seconds to prevent screensaver. --ryan. */ |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
760 nowTicks = SDL_GetTicks (); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
761 if ((nowTicks - screensaverTicks) > 5000) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
762 UpdateSystemActivity (UsrActivity); |
619
bf816ce70144
Disable MacOS X screensaver for duration of application run by triggering a
Ryan C. Gordon <icculus@icculus.org>
parents:
615
diff
changeset
|
763 screensaverTicks = nowTicks; |
bf816ce70144
Disable MacOS X screensaver for duration of application run by triggering a
Ryan C. Gordon <icculus@icculus.org>
parents:
615
diff
changeset
|
764 } |
bf816ce70144
Disable MacOS X screensaver for duration of application run by triggering a
Ryan C. Gordon <icculus@icculus.org>
parents:
615
diff
changeset
|
765 |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
766 pool =[[NSAutoreleasePool alloc] init]; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
767 distantPast =[NSDate distantPast]; |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
768 |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
769 winRect = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h); |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
770 |
435
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
771 /* send the first mouse event in absolute coordinates */ |
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
772 firstMouseEvent = 1; |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
773 |
435
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
774 /* accumulate any additional mouse moved events into one SDL mouse event */ |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
775 dx = 0; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
776 dy = 0; |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
777 |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
778 do { |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
779 |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
780 /* Poll for an event. This will not block */ |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
781 event =[NSApp nextEventMatchingMask: NSAnyEventMask untilDate: distantPast inMode: NSDefaultRunLoopMode dequeue:YES]; |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
782 if (event != nil) { |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
783 |
624
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
784 int button; |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
785 unsigned int type; |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
786 BOOL isInGameWin; |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
787 |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
788 #define DO_MOUSE_DOWN(button) do { \ |
1629 | 789 if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) { \ |
790 SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0); \ | |
791 expect_mouse_up |= 1<<button; \ | |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
792 } \ |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
793 [ NSApp sendEvent:event ]; \ |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
794 } while(0) |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
795 |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
796 #define DO_MOUSE_UP(button) do { \ |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
797 if ( expect_mouse_up & (1<<button) ) { \ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
798 SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0); \ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
799 expect_mouse_up &= ~(1<<button); \ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
800 } \ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
801 [ NSApp sendEvent:event ]; \ |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
802 } while(0) |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
803 |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
804 type =[event type]; |
779
68c8da837fc0
Date: Tue, 6 Jan 2004 21:54:02 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
761
diff
changeset
|
805 isInGameWin = QZ_IsMouseInWindow (this); |
782
dbc5905402b0
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
779
diff
changeset
|
806 |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
807 QZ_DoModifiers (this,[event modifierFlags]); |
816
428f688f2ad2
Date: Fri, 13 Feb 2004 17:03:16 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
782
diff
changeset
|
808 |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
809 switch (type) { |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
810 case NSLeftMouseDown: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
811 if (SDL_getenv ("SDL_HAS3BUTTONMOUSE")) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
812 DO_MOUSE_DOWN (SDL_BUTTON_LEFT); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
813 } else { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
814 if (NSCommandKeyMask & current_mods) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
815 last_virtual_button = SDL_BUTTON_RIGHT; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
816 DO_MOUSE_DOWN (SDL_BUTTON_RIGHT); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
817 } else if (NSAlternateKeyMask & current_mods) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
818 last_virtual_button = SDL_BUTTON_MIDDLE; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
819 DO_MOUSE_DOWN (SDL_BUTTON_MIDDLE); |
511
79c189f5bd76
Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz
Sam Lantinga <slouken@libsdl.org>
parents:
502
diff
changeset
|
820 } else { |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
821 DO_MOUSE_DOWN (SDL_BUTTON_LEFT); |
435
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
822 } |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
823 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
824 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
825 |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
826 case NSLeftMouseUp: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
827 if (last_virtual_button != 0) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
828 DO_MOUSE_UP (last_virtual_button); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
829 last_virtual_button = 0; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
830 } else { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
831 DO_MOUSE_UP (SDL_BUTTON_LEFT); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
832 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
833 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
834 |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
835 case NSOtherMouseDown: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
836 case NSRightMouseDown: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
837 button = QZ_OtherMouseButtonToSDL ([event buttonNumber]); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
838 DO_MOUSE_DOWN (button); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
839 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
840 |
782fd950bd46
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Sam Lantinga <slouken@libsdl.org>
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841 case NSOtherMouseUp: |
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Sam Lantinga <slouken@libsdl.org>
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842 case NSRightMouseUp: |
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843 button = QZ_OtherMouseButtonToSDL ([event buttonNumber]); |
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844 DO_MOUSE_UP (button); |
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parents:
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845 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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846 |
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Sam Lantinga <slouken@libsdl.org>
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|
847 case NSSystemDefined: |
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Sam Lantinga <slouken@libsdl.org>
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|
848 /* |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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849 Future: up to 32 "mouse" buttons can be handled. |
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850 if ([event subtype] == 7) { |
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|
851 unsigned int buttons; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
852 buttons = [ event data2 ]; |
782fd950bd46
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|
853 */ |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
854 break; |
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Sam Lantinga <slouken@libsdl.org>
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855 case NSLeftMouseDragged: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
856 case NSRightMouseDragged: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
857 case NSOtherMouseDragged: /* usually middle mouse dragged */ |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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858 case NSMouseMoved: |
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859 if (grab_state == QZ_INVISIBLE_GRAB) { |
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Sam Lantinga <slouken@libsdl.org>
parents:
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|
860 |
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Sam Lantinga <slouken@libsdl.org>
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|
861 /* |
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|
862 If input is grabbed+hidden, the cursor doesn't move, |
782fd950bd46
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parents:
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|
863 so we have to call the lowlevel window server |
782fd950bd46
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Sam Lantinga <slouken@libsdl.org>
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|
864 function. This is less accurate but works OK. |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
865 */ |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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866 CGMouseDelta dx1, dy1; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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867 CGGetLastMouseDelta (&dx1, &dy1); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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868 dx += dx1; |
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Sam Lantinga <slouken@libsdl.org>
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869 dy += dy1; |
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870 } else if (firstMouseEvent) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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parents:
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871 |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
872 /* |
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parents:
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873 Get the first mouse event in a possible |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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parents:
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changeset
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874 sequence of mouse moved events. Since we |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
875 use absolute coordinates, this serves to |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
876 compensate any inaccuracy in deltas, and |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
877 provides the first known mouse position, |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
878 since everything after this uses deltas |
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|
879 */ |
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880 NSPoint p; |
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881 QZ_GetMouseLocation (this, &p); |
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882 SDL_PrivateMouseMotion (0, 0, p.x, p.y); |
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Sam Lantinga <slouken@libsdl.org>
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883 firstMouseEvent = 0; |
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Sam Lantinga <slouken@libsdl.org>
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884 } else { |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
885 |
1662
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Sam Lantinga <slouken@libsdl.org>
parents:
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886 /* |
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Sam Lantinga <slouken@libsdl.org>
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changeset
|
887 Get the amount moved since the last drag or move event, |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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parents:
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|
888 add it on for one big move event at the end. |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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parents:
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|
889 */ |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
890 dx +=[event deltaX]; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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891 dy +=[event deltaY]; |
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892 } |
782fd950bd46
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893 |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
894 /* |
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895 Handle grab input+cursor visible by warping the cursor back |
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Sam Lantinga <slouken@libsdl.org>
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|
896 into the game window. This still generates a mouse moved event, |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
897 but not as a result of the warp (so it's in the right direction). |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
898 */ |
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899 if (grab_state == QZ_VISIBLE_GRAB && !isInGameWin) { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
900 |
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Sam Lantinga <slouken@libsdl.org>
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|
901 NSPoint p; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
902 QZ_GetMouseLocation (this, &p); |
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Sam Lantinga <slouken@libsdl.org>
parents:
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|
903 |
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Sam Lantinga <slouken@libsdl.org>
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|
904 if (p.x < 0.0) |
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Sam Lantinga <slouken@libsdl.org>
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|
905 p.x = 0.0; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
906 |
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Sam Lantinga <slouken@libsdl.org>
parents:
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|
907 if (p.y < 0.0) |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
908 p.y = 0.0; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
909 |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
910 if (p.x >= winRect.size.width) |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
911 p.x = winRect.size.width - 1; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
912 |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
913 if (p.y >= winRect.size.height) |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
914 p.y = winRect.size.height - 1; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
915 |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
916 QZ_PrivateWarpCursor (this, p.x, p.y); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
917 } else if (!isInGameWin |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
918 && (SDL_GetAppState () & SDL_APPMOUSEFOCUS)) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
919 |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
920 SDL_PrivateAppActive (0, SDL_APPMOUSEFOCUS); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
921 if (grab_state == QZ_INVISIBLE_GRAB) |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
922 /*The cursor has left the window even though it is |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
923 disassociated from the mouse (and therefore |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
924 shouldn't move): this can happen with Wacom |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
925 tablets, and it effectively breaks the grab, since |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
926 mouse down events now go to background |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
927 applications. The only possibility to avoid this |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
928 seems to be talking to the tablet driver |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
929 (AppleEvents) to constrain its mapped area to the |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
930 window, which may not be worth the effort. For |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
931 now, handle the condition more gracefully than |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
932 before by reassociating cursor and mouse until the |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
933 cursor enters the window again, making it obvious |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
934 to the user that the grab is broken. */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
935 CGAssociateMouseAndMouseCursorPosition (1); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
diff
changeset
|
936 if (!cursor_should_be_visible) |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
937 QZ_ShowMouse (this); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
938 } else if (isInGameWin |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
939 && (SDL_GetAppState () & |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
940 (SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS)) == |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1629
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941 SDL_APPINPUTFOCUS) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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942 |
782fd950bd46
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943 SDL_PrivateAppActive (1, SDL_APPMOUSEFOCUS); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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944 if (!cursor_should_be_visible) |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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945 QZ_HideMouse (this); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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946 if (grab_state == QZ_INVISIBLE_GRAB) { /*see comment above */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
947 QZ_PrivateWarpCursor (this, |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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948 SDL_VideoSurface->w / |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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949 2, SDL_VideoSurface->h / 2); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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950 CGAssociateMouseAndMouseCursorPosition (0); |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
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|
951 } |
1662
782fd950bd46
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Sam Lantinga <slouken@libsdl.org>
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|
952 } |
782fd950bd46
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|
953 break; |
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Sam Lantinga <slouken@libsdl.org>
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954 case NSScrollWheel: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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955 if (isInGameWin) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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956 float dy, dx; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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957 Uint8 button; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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958 dy =[event deltaY]; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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959 dx =[event deltaX]; |
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960 if (dy > 0.0 || dx > 0.0) /* Scroll up */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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961 button = SDL_BUTTON_WHEELUP; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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962 else /* Scroll down */ |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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963 button = SDL_BUTTON_WHEELDOWN; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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964 /* For now, wheel is sent as a quick down+up */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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965 SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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966 SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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967 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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968 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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969 case NSKeyUp: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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970 QZ_DoKey (this, SDL_RELEASED, event); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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971 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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972 case NSKeyDown: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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973 QZ_DoKey (this, SDL_PRESSED, event); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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974 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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975 case NSFlagsChanged: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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976 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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977 /* case NSAppKitDefined: break; */ |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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978 /* case NSApplicationDefined: break; */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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979 /* case NSPeriodic: break; */ |
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Sam Lantinga <slouken@libsdl.org>
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980 /* case NSCursorUpdate: break; */ |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
981 default: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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982 [NSApp sendEvent:event]; |
272
d1447a846d80
Date: Sat, 19 Jan 2002 17:24:32 -0500 (EST)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
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|
983 } |
d1447a846d80
Date: Sat, 19 Jan 2002 17:24:32 -0500 (EST)
Sam Lantinga <slouken@libsdl.org>
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|
984 } |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
985 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
986 while (event != nil); |
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Sam Lantinga <slouken@libsdl.org>
parents:
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|
987 |
435
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
988 /* handle accumulated mouse moved events */ |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
989 if (dx != 0 || dy != 0) |
435
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
990 SDL_PrivateMouseMotion (0, 1, dx, dy); |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
991 |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
992 [pool release]; |
502
80a3d09bab29
Fixed mouse wheel events on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
501
diff
changeset
|
993 } |
1212 | 994 |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
995 void |
782fd950bd46
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Sam Lantinga <slouken@libsdl.org>
parents:
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|
996 QZ_UpdateMouse (_THIS) |
1212 | 997 { |
998 NSPoint p; | |
999 QZ_GetMouseLocation (this, &p); | |
1000 SDL_PrivateAppActive (QZ_IsMouseInWindow (this), SDL_APPMOUSEFOCUS); | |
1001 SDL_PrivateMouseMotion (0, 0, p.x, p.y); | |
1002 } |