Mercurial > sdl-ios-xcode
annotate src/video/windows/SDL_windowsvideo.c @ 5166:d72793305335
Making the API simpler, moved the surface drawing functions to the software renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 02:45:29 -0800 |
parents | fb424691cfc7 |
children | 9b2e99ebd099 |
rev | line source |
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1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_main.h" |
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25 #include "SDL_video.h" |
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26 #include "SDL_mouse.h" |
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27 #include "../SDL_sysvideo.h" |
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28 #include "../SDL_pixels_c.h" |
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29 |
5062 | 30 #include "SDL_windowsvideo.h" |
31 #include "SDL_windowsshape.h" | |
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32 |
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33 /* Initialization/Query functions */ |
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34 static int WIN_VideoInit(_THIS); |
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35 static void WIN_VideoQuit(_THIS); |
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36 |
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37 |
5062 | 38 /* Windows driver bootstrap functions */ |
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39 |
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40 static int |
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41 WIN_Available(void) |
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42 { |
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43 return (1); |
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44 } |
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45 |
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46 static void |
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47 WIN_DeleteDevice(SDL_VideoDevice * device) |
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48 { |
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49 SDL_VideoData *data = (SDL_VideoData *) device->driverdata; |
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50 |
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51 SDL_UnregisterApp(); |
4569 | 52 #ifdef _WIN32_WCE |
53 if(data->hAygShell) { | |
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54 SDL_UnloadObject(data->hAygShell); |
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55 } |
4569 | 56 #endif |
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57 if (data->userDLL) { |
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58 SDL_UnloadObject(data->userDLL); |
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59 } |
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60 |
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61 SDL_free(device->driverdata); |
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62 SDL_free(device); |
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63 } |
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64 |
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65 static SDL_VideoDevice * |
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66 WIN_CreateDevice(int devindex) |
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67 { |
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68 SDL_VideoDevice *device; |
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69 SDL_VideoData *data; |
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70 |
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71 SDL_RegisterApp(NULL, 0, NULL); |
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72 |
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73 /* Initialize all variables that we clean on shutdown */ |
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74 device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); |
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75 if (device) { |
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76 data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); |
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77 } else { |
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78 data = NULL; |
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79 } |
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80 if (!data) { |
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81 SDL_OutOfMemory(); |
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82 if (device) { |
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83 SDL_free(device); |
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84 } |
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85 return NULL; |
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86 } |
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87 device->driverdata = data; |
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88 |
4569 | 89 #ifdef _WIN32_WCE |
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90 data->hAygShell = SDL_LoadObject("\\windows\\aygshell.dll"); |
4569 | 91 if(0 == data->hAygShell) |
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92 data->hAygShell = SDL_LoadObject("aygshell.dll"); |
4569 | 93 data->SHFullScreen = (0 != data->hAygShell ? |
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94 (PFNSHFullScreen) SDL_LoadFunction(data->hAygShell, "SHFullScreen") : 0); |
4569 | 95 data->CoordTransform = NULL; |
96 #endif | |
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97 |
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98 data->userDLL = SDL_LoadObject("USER32.DLL"); |
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99 if (data->userDLL) { |
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100 data->CloseTouchInputHandle = (BOOL (WINAPI *)( HTOUCHINPUT )) SDL_LoadFunction(data->userDLL, "CloseTouchInputHandle"); |
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101 data->GetTouchInputInfo = (BOOL (WINAPI *)( HTOUCHINPUT, UINT, PTOUCHINPUT, int )) SDL_LoadFunction(data->userDLL, "GetTouchInputInfo"); |
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102 data->RegisterTouchWindow = (BOOL (WINAPI *)( HWND, ULONG )) SDL_LoadFunction(data->userDLL, "RegisterTouchWindow"); |
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103 } |
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104 |
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105 /* Set the function pointers */ |
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106 device->VideoInit = WIN_VideoInit; |
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107 device->VideoQuit = WIN_VideoQuit; |
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108 device->GetDisplayBounds = WIN_GetDisplayBounds; |
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109 device->GetDisplayModes = WIN_GetDisplayModes; |
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110 device->SetDisplayMode = WIN_SetDisplayMode; |
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111 device->SetDisplayGammaRamp = WIN_SetDisplayGammaRamp; |
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112 device->GetDisplayGammaRamp = WIN_GetDisplayGammaRamp; |
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113 device->PumpEvents = WIN_PumpEvents; |
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114 |
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115 #undef CreateWindow |
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116 device->CreateWindow = WIN_CreateWindow; |
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117 device->CreateWindowFrom = WIN_CreateWindowFrom; |
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118 device->SetWindowTitle = WIN_SetWindowTitle; |
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119 device->SetWindowIcon = WIN_SetWindowIcon; |
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120 device->SetWindowPosition = WIN_SetWindowPosition; |
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121 device->SetWindowSize = WIN_SetWindowSize; |
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122 device->ShowWindow = WIN_ShowWindow; |
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123 device->HideWindow = WIN_HideWindow; |
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124 device->RaiseWindow = WIN_RaiseWindow; |
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125 device->MaximizeWindow = WIN_MaximizeWindow; |
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126 device->MinimizeWindow = WIN_MinimizeWindow; |
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127 device->RestoreWindow = WIN_RestoreWindow; |
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128 device->SetWindowGrab = WIN_SetWindowGrab; |
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129 device->DestroyWindow = WIN_DestroyWindow; |
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130 device->GetWindowWMInfo = WIN_GetWindowWMInfo; |
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Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
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131 |
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132 device->shape_driver.CreateShaper = Win32_CreateShaper; |
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133 device->shape_driver.SetWindowShape = Win32_SetWindowShape; |
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134 device->shape_driver.ResizeWindowShape = Win32_ResizeWindowShape; |
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135 |
5090 | 136 #if SDL_VIDEO_OPENGL_WGL |
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Implemented Windows OpenGL support
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137 device->GL_LoadLibrary = WIN_GL_LoadLibrary; |
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138 device->GL_GetProcAddress = WIN_GL_GetProcAddress; |
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Added test program for SDL_CreateWindowFrom()
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139 device->GL_UnloadLibrary = WIN_GL_UnloadLibrary; |
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140 device->GL_CreateContext = WIN_GL_CreateContext; |
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141 device->GL_MakeCurrent = WIN_GL_MakeCurrent; |
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142 device->GL_SetSwapInterval = WIN_GL_SetSwapInterval; |
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143 device->GL_GetSwapInterval = WIN_GL_GetSwapInterval; |
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144 device->GL_SwapWindow = WIN_GL_SwapWindow; |
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145 device->GL_DeleteContext = WIN_GL_DeleteContext; |
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146 #endif |
4761
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Removed spurious carriage returns
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147 device->StartTextInput = WIN_StartTextInput; |
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148 device->StopTextInput = WIN_StopTextInput; |
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149 device->SetTextInputRect = WIN_SetTextInputRect; |
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150 |
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151 device->SetClipboardText = WIN_SetClipboardText; |
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152 device->GetClipboardText = WIN_GetClipboardText; |
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153 device->HasClipboardText = WIN_HasClipboardText; |
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154 |
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155 device->free = WIN_DeleteDevice; |
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156 |
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157 return device; |
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158 } |
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159 |
5062 | 160 VideoBootStrap WINDOWS_bootstrap = { |
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Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
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161 "windows", "SDL Windows video driver", WIN_Available, WIN_CreateDevice |
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162 }; |
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163 |
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164 int |
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165 WIN_VideoInit(_THIS) |
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166 { |
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Don't add any renderers if you can't add any displays
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167 if (WIN_InitModes(_this) < 0) { |
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168 return -1; |
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169 } |
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170 |
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171 WIN_InitKeyboard(_this); |
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172 WIN_InitMouse(_this); |
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173 |
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174 return 0; |
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175 } |
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176 |
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177 void |
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178 WIN_VideoQuit(_THIS) |
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179 { |
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180 WIN_QuitModes(_this); |
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181 WIN_QuitKeyboard(_this); |
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182 WIN_QuitMouse(_this); |
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183 } |
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184 |
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185 /* vim: set ts=4 sw=4 expandtab: */ |