Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_win32video.c @ 3168:6338b7f2d024
Hi,
I have prepared a set of patches to readd WindowsCE support to SDL 1.3.
I've created a new GAPI/Rawframebuffer and a DirectDraw renderer.
Both renderers are work in progress and there are several unimplemented
cases. (Notably
RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and
texture blending )
Nevertheless I am successfully using these renderers together with the
SDL software renderer. (On most devices the SDL software renderer will
be much faster as there are only badly optimized vendor drivers available)
I send these patches now in this unpolished state because there seems to
be some interest in win ce and someone has to start supporting SDL 1.3
Now on to the patches:
wince_events_window_fixes.patch
fixes some wince incompatibilities and adds fullscreen support via
SHFullScreen. NOTE: This patch shouldn't have any side effects on
Windows, but I have NOT tested it on Windows, so please double-check.
This patch doesn't dependent on the following ones.
wince_renderers_system.patch
This patch does all necessary modifications to the SDL system.
- it adds the renderers to the configure system
- it adds the renderers to win32video
SDL_ceddrawrender.c
SDL_ceddrawrender.h
SDL_gapirender_c.h
SDL_gapirender.c
SDL_gapirender.h
these files add the new render drivers and should be placed in
src/video/win32
Some notes to people who want to test this:
- I have only compiled sdl with ming32ce, so the VisualC files are not
up to date
- As mingw32ce has no ddraw.h this file must be taken from the MS SDK
and modified to work with gcc
- I had to modify line 2611 in configure.in to
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer
-Wl,--image-base -Wl,0x10000"
otherwise GetCPinfo wouldn't link. If someone knows whats causing this
I'd be happy to hear about it.
It would be great if these patches could make their way into SVN as this
would make collaboration much much easier.
I'm out of office for the next week and therefore will be unavailable
via email.
Regards
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 07 Jun 2009 02:44:46 +0000 |
parents | 089a77aebb7d |
children | 76f9b76ddf0f |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_main.h" |
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25 #include "SDL_video.h" |
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26 #include "SDL_mouse.h" |
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27 #include "../SDL_sysvideo.h" |
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28 #include "../SDL_pixels_c.h" |
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29 |
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30 #include "SDL_win32video.h" |
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31 #include "SDL_d3drender.h" |
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32 #include "SDL_gdirender.h" |
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33 |
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34 /* Initialization/Query functions */ |
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35 static int WIN_VideoInit(_THIS); |
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36 static void WIN_VideoQuit(_THIS); |
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37 |
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38 int total_mice = 0; /* total mouse count */ |
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39 HANDLE *mice = NULL; /* the handles to the detected mice */ |
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40 HCTX *g_hCtx = NULL; /* handles to tablet contexts */ |
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41 int tablet = -1; /* we're assuming that there is no tablet */ |
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42 |
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43 /* WIN32 driver bootstrap functions */ |
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44 |
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45 static int |
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46 WIN_Available(void) |
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47 { |
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48 return (1); |
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49 } |
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50 |
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51 static void |
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52 WIN_DeleteDevice(SDL_VideoDevice * device) |
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53 { |
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54 SDL_VideoData *data = (SDL_VideoData *) device->driverdata; |
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55 |
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56 SDL_UnregisterApp(); |
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57 #if SDL_VIDEO_RENDER_D3D |
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58 if (data->d3d) { |
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59 IDirect3D9_Release(data->d3d); |
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60 FreeLibrary(data->d3dDLL); |
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61 } |
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62 #endif |
3168 | 63 #if SDL_VIDEO_RENDER_DDRAW |
64 if (data->ddraw) { | |
65 data->ddraw->lpVtbl->Release(data->ddraw); | |
66 FreeLibrary(data->ddrawDLL); | |
67 } | |
68 #endif | |
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69 if (data->wintabDLL) { |
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70 FreeLibrary(data->wintabDLL); |
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71 } |
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72 SDL_free(device->driverdata); |
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73 SDL_free(device); |
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74 } |
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75 |
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76 static SDL_VideoDevice * |
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77 WIN_CreateDevice(int devindex) |
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78 { |
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79 SDL_VideoDevice *device; |
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80 SDL_VideoData *data; |
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81 |
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82 SDL_RegisterApp(NULL, 0, NULL); |
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83 |
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84 /* Initialize all variables that we clean on shutdown */ |
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85 device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); |
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86 if (device) { |
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87 data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); |
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88 } |
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89 if (!device || !data) { |
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90 SDL_OutOfMemory(); |
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91 if (device) { |
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92 SDL_free(device); |
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93 } |
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94 return NULL; |
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95 } |
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96 device->driverdata = data; |
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97 |
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98 #if SDL_VIDEO_RENDER_D3D |
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99 data->d3dDLL = LoadLibrary(TEXT("D3D9.DLL")); |
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100 if (data->d3dDLL) { |
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101 IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion); |
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102 |
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103 D3DCreate = |
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104 (IDirect3D9 * (WINAPI *) (UINT)) GetProcAddress(data->d3dDLL, |
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105 "Direct3DCreate9"); |
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106 if (D3DCreate) { |
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107 data->d3d = D3DCreate(D3D_SDK_VERSION); |
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108 } |
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109 if (!data->d3d) { |
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110 FreeLibrary(data->d3dDLL); |
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111 data->d3dDLL = NULL; |
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112 } |
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113 } |
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114 #endif /* SDL_VIDEO_RENDER_D3D */ |
3168 | 115 #if SDL_VIDEO_RENDER_DDRAW |
116 data->ddrawDLL = LoadLibrary(TEXT("ddraw.dll")); | |
117 if (data->ddrawDLL) { | |
118 IDirectDraw *(WINAPI * DDCreate) (GUID FAR * lpGUID, | |
119 LPDIRECTDRAW FAR * lplpDD, | |
120 IUnknown FAR * pUnkOuter); | |
121 | |
122 DDCreate = | |
123 (IDirectDraw * | |
124 (WINAPI *) (GUID FAR *, LPDIRECTDRAW FAR *, IUnknown FAR *)) | |
125 GetProcAddress(data->ddrawDLL, TEXT("DirectDrawCreate")); | |
126 if (!DDCreate || DDCreate(NULL, &data->ddraw, NULL) != DD_OK) { | |
127 FreeLibrary(data->ddrawDLL); | |
128 data->ddrawDLL = NULL; | |
129 data->ddraw = NULL; | |
130 } | |
131 } | |
132 #endif /* SDL_VIDEO_RENDER_DDRAW */ | |
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133 |
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134 data->wintabDLL = LoadLibrary(TEXT("WINTAB32.DLL")); |
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135 if (data->wintabDLL) { |
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136 #define PROCNAME(X) #X |
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137 data->WTInfoA = |
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138 (UINT(*)(UINT, UINT, LPVOID)) GetProcAddress(data->wintabDLL, |
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139 PROCNAME(WTInfoA)); |
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140 data->WTOpenA = |
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141 (HCTX(*)(HWND, LPLOGCONTEXTA, BOOL)) GetProcAddress(data-> |
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142 wintabDLL, |
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143 PROCNAME |
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144 (WTOpenA)); |
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145 data->WTPacket = |
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146 (int (*)(HCTX, UINT, LPVOID)) GetProcAddress(data->wintabDLL, |
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147 PROCNAME(WTPacket)); |
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148 data->WTClose = |
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149 (BOOL(*)(HCTX)) GetProcAddress(data->wintabDLL, |
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150 PROCNAME(WTClose)); |
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151 #undef PROCNAME |
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152 |
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153 if (!data->WTInfoA || !data->WTOpenA || !data->WTPacket |
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154 || !data->WTClose) { |
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155 FreeLibrary(data->wintabDLL); |
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156 data->wintabDLL = NULL; |
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157 } |
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158 } |
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159 |
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160 /* Set the function pointers */ |
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161 device->VideoInit = WIN_VideoInit; |
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162 device->VideoQuit = WIN_VideoQuit; |
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163 device->GetDisplayModes = WIN_GetDisplayModes; |
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164 device->SetDisplayMode = WIN_SetDisplayMode; |
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165 device->SetDisplayGammaRamp = WIN_SetDisplayGammaRamp; |
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166 device->GetDisplayGammaRamp = WIN_GetDisplayGammaRamp; |
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167 device->PumpEvents = WIN_PumpEvents; |
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168 |
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169 #undef CreateWindow |
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170 device->CreateWindow = WIN_CreateWindow; |
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171 device->CreateWindowFrom = WIN_CreateWindowFrom; |
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172 device->SetWindowTitle = WIN_SetWindowTitle; |
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173 device->SetWindowIcon = WIN_SetWindowIcon; |
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174 device->SetWindowPosition = WIN_SetWindowPosition; |
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175 device->SetWindowSize = WIN_SetWindowSize; |
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176 device->ShowWindow = WIN_ShowWindow; |
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177 device->HideWindow = WIN_HideWindow; |
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178 device->RaiseWindow = WIN_RaiseWindow; |
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179 device->MaximizeWindow = WIN_MaximizeWindow; |
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180 device->MinimizeWindow = WIN_MinimizeWindow; |
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181 device->RestoreWindow = WIN_RestoreWindow; |
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182 device->SetWindowGrab = WIN_SetWindowGrab; |
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183 device->DestroyWindow = WIN_DestroyWindow; |
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184 device->GetWindowWMInfo = WIN_GetWindowWMInfo; |
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185 #ifdef SDL_VIDEO_OPENGL_WGL |
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186 device->GL_LoadLibrary = WIN_GL_LoadLibrary; |
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187 device->GL_GetProcAddress = WIN_GL_GetProcAddress; |
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188 device->GL_UnloadLibrary = WIN_GL_UnloadLibrary; |
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189 device->GL_CreateContext = WIN_GL_CreateContext; |
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190 device->GL_MakeCurrent = WIN_GL_MakeCurrent; |
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191 device->GL_SetSwapInterval = WIN_GL_SetSwapInterval; |
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192 device->GL_GetSwapInterval = WIN_GL_GetSwapInterval; |
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193 device->GL_SwapWindow = WIN_GL_SwapWindow; |
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194 device->GL_DeleteContext = WIN_GL_DeleteContext; |
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195 #endif |
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196 |
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197 device->free = WIN_DeleteDevice; |
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198 |
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199 return device; |
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200 } |
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201 |
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202 VideoBootStrap WIN32_bootstrap = { |
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203 "win32", "SDL Win32/64 video driver", WIN_Available, WIN_CreateDevice |
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204 }; |
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205 |
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206 |
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207 int |
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208 WIN_VideoInit(_THIS) |
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209 { |
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210 WIN_InitModes(_this); |
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211 |
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Prefer the D3D renderer over GDI, at least for testing.
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212 #if SDL_VIDEO_RENDER_D3D |
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213 D3D_AddRenderDriver(_this); |
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214 #endif |
3168 | 215 #if SDL_VIDEO_RENDER_DDRAW |
216 DDRAW_AddRenderDriver(_this); | |
217 #endif | |
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218 #if SDL_VIDEO_RENDER_GDI |
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219 GDI_AddRenderDriver(_this); |
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220 #endif |
3168 | 221 #if SDL_VIDEO_RENDER_GAPI |
222 GAPI_AddRenderDriver(_this); | |
223 #endif | |
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224 |
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225 g_hCtx = SDL_malloc(sizeof(HCTX)); |
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226 WIN_InitKeyboard(_this); |
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227 WIN_InitMouse(_this); |
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228 |
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229 return 0; |
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230 } |
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231 |
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232 void |
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233 WIN_VideoQuit(_THIS) |
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234 { |
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235 WIN_QuitModes(_this); |
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236 WIN_QuitKeyboard(_this); |
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237 WIN_QuitMouse(_this); |
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238 SDL_free(g_hCtx); |
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239 } |
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240 |
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241 /* vim: set ts=4 sw=4 expandtab: */ |