Mercurial > sdl-ios-xcode
diff src/video/windows/SDL_windowsvideo.c @ 5062:e8916fe9cfc8
Fixed bug #925
Changed "win32" to "windows"
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 20 Jan 2011 18:04:05 -0800 |
parents | src/video/win32/SDL_win32video.c@716b2cbf4c9e |
children | c2539ff054c8 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/windows/SDL_windowsvideo.c Thu Jan 20 18:04:05 2011 -0800 @@ -0,0 +1,266 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2010 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include "SDL_main.h" +#include "SDL_video.h" +#include "SDL_mouse.h" +#include "../SDL_sysvideo.h" +#include "../SDL_pixels_c.h" + +#include "SDL_windowsvideo.h" +#include "SDL_windowsshape.h" +#include "SDL_d3drender.h" +#include "SDL_gdirender.h" +#include "SDL_gapirender.h" + +/* Initialization/Query functions */ +static int WIN_VideoInit(_THIS); +static void WIN_VideoQuit(_THIS); + +/* Sets an error message based on GetLastError() */ +void +WIN_SetError(const char *prefix) +{ + TCHAR buffer[1024]; + char *message; + FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(), 0, + buffer, SDL_arraysize(buffer), NULL); + message = WIN_StringToUTF8(buffer); + SDL_SetError("%s%s%s", prefix ? prefix : "", prefix ? ": " : "", message); + SDL_free(message); +} + + +/* Windows driver bootstrap functions */ + +static int +WIN_Available(void) +{ + return (1); +} + +static void +WIN_DeleteDevice(SDL_VideoDevice * device) +{ + SDL_VideoData *data = (SDL_VideoData *) device->driverdata; + + SDL_UnregisterApp(); +#if SDL_VIDEO_RENDER_D3D + if (data->d3d) { + IDirect3D9_Release(data->d3d); + FreeLibrary(data->d3dDLL); + } +#endif +#if SDL_VIDEO_RENDER_DDRAW + if (data->ddraw) { + data->ddraw->lpVtbl->Release(data->ddraw); + FreeLibrary(data->ddrawDLL); + } +#endif +#ifdef _WIN32_WCE + if(data->hAygShell) { + FreeLibrary(data->hAygShell); + } +#endif + if (data->userDLL) { + FreeLibrary(data->userDLL); + } + + SDL_free(device->driverdata); + SDL_free(device); +} + +static SDL_VideoDevice * +WIN_CreateDevice(int devindex) +{ + SDL_VideoDevice *device; + SDL_VideoData *data; + + SDL_RegisterApp(NULL, 0, NULL); + + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); + if (device) { + data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); + } else { + data = NULL; + } + if (!data) { + SDL_OutOfMemory(); + if (device) { + SDL_free(device); + } + return NULL; + } + device->driverdata = data; + +#if SDL_VIDEO_RENDER_D3D + data->d3dDLL = LoadLibrary(TEXT("D3D9.DLL")); + if (data->d3dDLL) { + IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion); + + D3DCreate = + (IDirect3D9 * (WINAPI *) (UINT)) GetProcAddress(data->d3dDLL, + "Direct3DCreate9"); + if (D3DCreate) { + data->d3d = D3DCreate(D3D_SDK_VERSION); + } + if (!data->d3d) { + FreeLibrary(data->d3dDLL); + data->d3dDLL = NULL; + } + } +#endif /* SDL_VIDEO_RENDER_D3D */ +#if SDL_VIDEO_RENDER_DDRAW + data->ddrawDLL = LoadLibrary(TEXT("ddraw.dll")); + if (data->ddrawDLL) { + IDirectDraw *(WINAPI * DDCreate) (GUID FAR * lpGUID, + LPDIRECTDRAW FAR * lplpDD, + IUnknown FAR * pUnkOuter); + + DDCreate = + (IDirectDraw * + (WINAPI *) (GUID FAR *, LPDIRECTDRAW FAR *, IUnknown FAR *)) + GetProcAddress(data->ddrawDLL, TEXT("DirectDrawCreate")); + if (!DDCreate || DDCreate(NULL, &data->ddraw, NULL) != DD_OK) { + FreeLibrary(data->ddrawDLL); + data->ddrawDLL = NULL; + data->ddraw = NULL; + } + } +#endif /* SDL_VIDEO_RENDER_DDRAW */ + +#ifdef _WIN32_WCE + data->hAygShell = LoadLibrary(TEXT("\\windows\\aygshell.dll")); + if(0 == data->hAygShell) + data->hAygShell = LoadLibrary(TEXT("aygshell.dll")); + data->SHFullScreen = (0 != data->hAygShell ? + (PFNSHFullScreen) GetProcAddress(data->hAygShell, TEXT("SHFullScreen")) : 0); + data->CoordTransform = NULL; +#endif + + data->userDLL = LoadLibrary(TEXT("USER32.DLL")); + if (data->userDLL) { + data->CloseTouchInputHandle = (BOOL (WINAPI *)( HTOUCHINPUT )) GetProcAddress(data->userDLL, "CloseTouchInputHandle"); + data->GetTouchInputInfo = (BOOL (WINAPI *)( HTOUCHINPUT, UINT, PTOUCHINPUT, int )) GetProcAddress(data->userDLL, "GetTouchInputInfo"); + data->RegisterTouchWindow = (BOOL (WINAPI *)( HWND, ULONG )) GetProcAddress(data->userDLL, "RegisterTouchWindow"); + } + + /* Set the function pointers */ + device->VideoInit = WIN_VideoInit; + device->VideoQuit = WIN_VideoQuit; + device->GetDisplayBounds = WIN_GetDisplayBounds; + device->GetDisplayModes = WIN_GetDisplayModes; + device->SetDisplayMode = WIN_SetDisplayMode; + device->SetDisplayGammaRamp = WIN_SetDisplayGammaRamp; + device->GetDisplayGammaRamp = WIN_GetDisplayGammaRamp; + device->PumpEvents = WIN_PumpEvents; + +#undef CreateWindow + device->CreateWindow = WIN_CreateWindow; + device->CreateWindowFrom = WIN_CreateWindowFrom; + device->SetWindowTitle = WIN_SetWindowTitle; + device->SetWindowIcon = WIN_SetWindowIcon; + device->SetWindowPosition = WIN_SetWindowPosition; + device->SetWindowSize = WIN_SetWindowSize; + device->ShowWindow = WIN_ShowWindow; + device->HideWindow = WIN_HideWindow; + device->RaiseWindow = WIN_RaiseWindow; + device->MaximizeWindow = WIN_MaximizeWindow; + device->MinimizeWindow = WIN_MinimizeWindow; + device->RestoreWindow = WIN_RestoreWindow; + device->SetWindowGrab = WIN_SetWindowGrab; + device->DestroyWindow = WIN_DestroyWindow; + device->GetWindowWMInfo = WIN_GetWindowWMInfo; + + device->shape_driver.CreateShaper = Win32_CreateShaper; + device->shape_driver.SetWindowShape = Win32_SetWindowShape; + device->shape_driver.ResizeWindowShape = Win32_ResizeWindowShape; + +#ifdef SDL_VIDEO_OPENGL_WGL + device->GL_LoadLibrary = WIN_GL_LoadLibrary; + device->GL_GetProcAddress = WIN_GL_GetProcAddress; + device->GL_UnloadLibrary = WIN_GL_UnloadLibrary; + device->GL_CreateContext = WIN_GL_CreateContext; + device->GL_MakeCurrent = WIN_GL_MakeCurrent; + device->GL_SetSwapInterval = WIN_GL_SetSwapInterval; + device->GL_GetSwapInterval = WIN_GL_GetSwapInterval; + device->GL_SwapWindow = WIN_GL_SwapWindow; + device->GL_DeleteContext = WIN_GL_DeleteContext; +#endif + device->StartTextInput = WIN_StartTextInput; + device->StopTextInput = WIN_StopTextInput; + device->SetTextInputRect = WIN_SetTextInputRect; + + device->SetClipboardText = WIN_SetClipboardText; + device->GetClipboardText = WIN_GetClipboardText; + device->HasClipboardText = WIN_HasClipboardText; + + device->free = WIN_DeleteDevice; + + return device; +} + +VideoBootStrap WINDOWS_bootstrap = { +#ifdef _WIN32_WCE + "wince", "SDL WinCE video driver", WINCE_Available, WIN_CreateDevice +#else + "windows", "SDL Win32/64 video driver", WIN_Available, WIN_CreateDevice +#endif +}; + +int +WIN_VideoInit(_THIS) +{ + if (WIN_InitModes(_this) < 0) { + return -1; + } + +#if SDL_VIDEO_RENDER_D3D + D3D_AddRenderDriver(_this); +#endif +#if SDL_VIDEO_RENDER_DDRAW + DDRAW_AddRenderDriver(_this); +#endif +#if SDL_VIDEO_RENDER_GDI + GDI_AddRenderDriver(_this); +#endif +#if SDL_VIDEO_RENDER_GAPI + WINCE_AddRenderDriver(_this); +#endif + + WIN_InitKeyboard(_this); + WIN_InitMouse(_this); + + return 0; +} + +void +WIN_VideoQuit(_THIS) +{ + WIN_QuitModes(_this); + WIN_QuitKeyboard(_this); + WIN_QuitMouse(_this); +} + +/* vim: set ts=4 sw=4 expandtab: */