Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_win32video.c @ 4862:7b1d35d98294
Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 22 Aug 2010 13:45:56 -0700 |
parents | 518d1679d2d0 7a602fd2121f |
children | 716b2cbf4c9e |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_main.h" |
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25 #include "SDL_video.h" |
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26 #include "SDL_mouse.h" |
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27 #include "../SDL_sysvideo.h" |
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28 #include "../SDL_pixels_c.h" |
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29 |
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30 #include "SDL_win32video.h" |
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Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
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31 #include "SDL_win32shape.h" |
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32 #include "SDL_d3drender.h" |
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33 #include "SDL_gdirender.h" |
4569 | 34 #include "SDL_gapirender.h" |
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35 |
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36 /* Initialization/Query functions */ |
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37 static int WIN_VideoInit(_THIS); |
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38 static void WIN_VideoQuit(_THIS); |
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39 |
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40 /* Sets an error message based on GetLastError() */ |
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41 void |
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42 WIN_SetError(const char *prefix) |
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43 { |
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44 TCHAR buffer[1024]; |
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45 char *message; |
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46 FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(), 0, |
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47 buffer, SDL_arraysize(buffer), NULL); |
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48 message = WIN_StringToUTF8(buffer); |
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49 SDL_SetError("%s%s%s", prefix ? prefix : "", prefix ? ": " : "", message); |
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50 SDL_free(message); |
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51 } |
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52 |
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Final merge of Google Summer of Code 2008 work...
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53 |
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54 /* WIN32 driver bootstrap functions */ |
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55 |
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56 static int |
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57 WIN_Available(void) |
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58 { |
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59 return (1); |
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60 } |
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61 |
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62 static void |
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63 WIN_DeleteDevice(SDL_VideoDevice * device) |
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64 { |
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65 SDL_VideoData *data = (SDL_VideoData *) device->driverdata; |
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66 |
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67 SDL_UnregisterApp(); |
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68 #if SDL_VIDEO_RENDER_D3D |
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69 if (data->d3d) { |
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70 IDirect3D9_Release(data->d3d); |
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71 FreeLibrary(data->d3dDLL); |
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72 } |
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73 #endif |
3168 | 74 #if SDL_VIDEO_RENDER_DDRAW |
75 if (data->ddraw) { | |
76 data->ddraw->lpVtbl->Release(data->ddraw); | |
77 FreeLibrary(data->ddrawDLL); | |
78 } | |
79 #endif | |
4569 | 80 #ifdef _WIN32_WCE |
81 if(data->hAygShell) { | |
82 FreeLibrary(data->hAygShell); | |
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Dynamically load wintab32.dll
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83 } |
4569 | 84 #endif |
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85 SDL_free(device->driverdata); |
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86 SDL_free(device); |
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87 } |
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88 |
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89 static SDL_VideoDevice * |
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90 WIN_CreateDevice(int devindex) |
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91 { |
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92 SDL_VideoDevice *device; |
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93 SDL_VideoData *data; |
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94 |
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95 SDL_RegisterApp(NULL, 0, NULL); |
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96 |
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97 /* Initialize all variables that we clean on shutdown */ |
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98 device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); |
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99 if (device) { |
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100 data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); |
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101 } else { |
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102 data = NULL; |
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103 } |
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104 if (!data) { |
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105 SDL_OutOfMemory(); |
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106 if (device) { |
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107 SDL_free(device); |
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108 } |
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109 return NULL; |
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110 } |
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111 device->driverdata = data; |
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112 |
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113 #if SDL_VIDEO_RENDER_D3D |
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114 data->d3dDLL = LoadLibrary(TEXT("D3D9.DLL")); |
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115 if (data->d3dDLL) { |
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116 IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion); |
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117 |
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118 D3DCreate = |
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119 (IDirect3D9 * (WINAPI *) (UINT)) GetProcAddress(data->d3dDLL, |
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120 "Direct3DCreate9"); |
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121 if (D3DCreate) { |
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122 data->d3d = D3DCreate(D3D_SDK_VERSION); |
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123 } |
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124 if (!data->d3d) { |
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125 FreeLibrary(data->d3dDLL); |
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126 data->d3dDLL = NULL; |
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127 } |
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128 } |
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129 #endif /* SDL_VIDEO_RENDER_D3D */ |
3168 | 130 #if SDL_VIDEO_RENDER_DDRAW |
131 data->ddrawDLL = LoadLibrary(TEXT("ddraw.dll")); | |
132 if (data->ddrawDLL) { | |
133 IDirectDraw *(WINAPI * DDCreate) (GUID FAR * lpGUID, | |
134 LPDIRECTDRAW FAR * lplpDD, | |
135 IUnknown FAR * pUnkOuter); | |
136 | |
137 DDCreate = | |
138 (IDirectDraw * | |
139 (WINAPI *) (GUID FAR *, LPDIRECTDRAW FAR *, IUnknown FAR *)) | |
140 GetProcAddress(data->ddrawDLL, TEXT("DirectDrawCreate")); | |
141 if (!DDCreate || DDCreate(NULL, &data->ddraw, NULL) != DD_OK) { | |
142 FreeLibrary(data->ddrawDLL); | |
143 data->ddrawDLL = NULL; | |
144 data->ddraw = NULL; | |
145 } | |
146 } | |
147 #endif /* SDL_VIDEO_RENDER_DDRAW */ | |
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148 |
4569 | 149 #ifdef _WIN32_WCE |
150 data->hAygShell = LoadLibrary(TEXT("\\windows\\aygshell.dll")); | |
151 if(0 == data->hAygShell) | |
152 data->hAygShell = LoadLibrary(TEXT("aygshell.dll")); | |
153 data->SHFullScreen = (0 != data->hAygShell ? | |
154 (PFNSHFullScreen) GetProcAddress(data->hAygShell, TEXT("SHFullScreen")) : 0); | |
155 data->CoordTransform = NULL; | |
156 #endif | |
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157 |
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158 /* Set the function pointers */ |
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159 device->VideoInit = WIN_VideoInit; |
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160 device->VideoQuit = WIN_VideoQuit; |
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161 device->GetDisplayBounds = WIN_GetDisplayBounds; |
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162 device->GetDisplayModes = WIN_GetDisplayModes; |
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163 device->SetDisplayMode = WIN_SetDisplayMode; |
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164 device->SetDisplayGammaRamp = WIN_SetDisplayGammaRamp; |
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165 device->GetDisplayGammaRamp = WIN_GetDisplayGammaRamp; |
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166 device->PumpEvents = WIN_PumpEvents; |
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167 |
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168 #undef CreateWindow |
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169 device->CreateWindow = WIN_CreateWindow; |
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170 device->CreateWindowFrom = WIN_CreateWindowFrom; |
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171 device->SetWindowTitle = WIN_SetWindowTitle; |
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172 device->SetWindowIcon = WIN_SetWindowIcon; |
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173 device->SetWindowPosition = WIN_SetWindowPosition; |
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174 device->SetWindowSize = WIN_SetWindowSize; |
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175 device->ShowWindow = WIN_ShowWindow; |
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176 device->HideWindow = WIN_HideWindow; |
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177 device->RaiseWindow = WIN_RaiseWindow; |
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178 device->MaximizeWindow = WIN_MaximizeWindow; |
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179 device->MinimizeWindow = WIN_MinimizeWindow; |
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180 device->RestoreWindow = WIN_RestoreWindow; |
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181 device->SetWindowGrab = WIN_SetWindowGrab; |
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182 device->DestroyWindow = WIN_DestroyWindow; |
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183 device->GetWindowWMInfo = WIN_GetWindowWMInfo; |
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184 |
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185 device->shape_driver.CreateShaper = Win32_CreateShaper; |
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186 device->shape_driver.SetWindowShape = Win32_SetWindowShape; |
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187 device->shape_driver.ResizeWindowShape = Win32_ResizeWindowShape; |
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188 |
1952
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189 #ifdef SDL_VIDEO_OPENGL_WGL |
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190 device->GL_LoadLibrary = WIN_GL_LoadLibrary; |
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191 device->GL_GetProcAddress = WIN_GL_GetProcAddress; |
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192 device->GL_UnloadLibrary = WIN_GL_UnloadLibrary; |
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193 device->GL_CreateContext = WIN_GL_CreateContext; |
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194 device->GL_MakeCurrent = WIN_GL_MakeCurrent; |
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195 device->GL_SetSwapInterval = WIN_GL_SetSwapInterval; |
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196 device->GL_GetSwapInterval = WIN_GL_GetSwapInterval; |
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197 device->GL_SwapWindow = WIN_GL_SwapWindow; |
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198 device->GL_DeleteContext = WIN_GL_DeleteContext; |
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199 #endif |
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200 device->StartTextInput = WIN_StartTextInput; |
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201 device->StopTextInput = WIN_StopTextInput; |
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202 device->SetTextInputRect = WIN_SetTextInputRect; |
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203 |
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204 device->SetClipboardText = WIN_SetClipboardText; |
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205 device->GetClipboardText = WIN_GetClipboardText; |
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206 device->HasClipboardText = WIN_HasClipboardText; |
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207 |
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208 device->free = WIN_DeleteDevice; |
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209 |
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210 return device; |
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211 } |
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212 |
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213 VideoBootStrap WIN32_bootstrap = { |
4569 | 214 #ifdef _WIN32_WCE |
215 "wince", "SDL WinCE video driver", WINCE_Available, WIN_CreateDevice | |
216 #else | |
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217 "win32", "SDL Win32/64 video driver", WIN_Available, WIN_CreateDevice |
4569 | 218 #endif |
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219 }; |
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220 |
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221 int |
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222 WIN_VideoInit(_THIS) |
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223 { |
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224 if (WIN_InitModes(_this) < 0) { |
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225 return -1; |
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226 } |
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227 |
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Prefer the D3D renderer over GDI, at least for testing.
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228 #if SDL_VIDEO_RENDER_D3D |
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229 D3D_AddRenderDriver(_this); |
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230 #endif |
3168 | 231 #if SDL_VIDEO_RENDER_DDRAW |
232 DDRAW_AddRenderDriver(_this); | |
233 #endif | |
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234 #if SDL_VIDEO_RENDER_GDI |
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235 GDI_AddRenderDriver(_this); |
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236 #endif |
3168 | 237 #if SDL_VIDEO_RENDER_GAPI |
4569 | 238 WINCE_AddRenderDriver(_this); |
3168 | 239 #endif |
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240 |
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241 WIN_InitKeyboard(_this); |
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242 WIN_InitMouse(_this); |
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243 |
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244 return 0; |
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245 } |
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246 |
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247 void |
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248 WIN_VideoQuit(_THIS) |
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249 { |
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250 WIN_QuitModes(_this); |
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251 WIN_QuitKeyboard(_this); |
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252 WIN_QuitMouse(_this); |
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253 } |
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254 |
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255 /* vim: set ts=4 sw=4 expandtab: */ |