annotate src/video/windows/SDL_windowsvideo.c @ 5092:327f181542f1

Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c
author Sam Lantinga <slouken@libsdl.org>
date Mon, 24 Jan 2011 21:20:30 -0800
parents 455bc74f7034
children e594f07297a9
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include "SDL_main.h"
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25 #include "SDL_video.h"
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26 #include "SDL_mouse.h"
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27 #include "../SDL_sysvideo.h"
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28 #include "../SDL_pixels_c.h"
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29
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30 #include "SDL_windowsvideo.h"
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31 #include "SDL_windowsshape.h"
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32 #include "SDL_d3drender.h"
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33 #include "SDL_gdirender.h"
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34 #include "SDL_gapirender.h"
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35
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36 /* Initialization/Query functions */
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37 static int WIN_VideoInit(_THIS);
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38 static void WIN_VideoQuit(_THIS);
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39
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40
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41 /* Windows driver bootstrap functions */
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42
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43 static int
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44 WIN_Available(void)
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45 {
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46 return (1);
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47 }
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48
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49 static void
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50 WIN_DeleteDevice(SDL_VideoDevice * device)
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51 {
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52 SDL_VideoData *data = (SDL_VideoData *) device->driverdata;
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53
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54 SDL_UnregisterApp();
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55 #if SDL_VIDEO_RENDER_D3D
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56 if (data->d3d) {
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57 IDirect3D9_Release(data->d3d);
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58 SDL_UnloadObject(data->d3dDLL);
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59 }
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60 #endif
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61 #if SDL_VIDEO_RENDER_DDRAW
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62 if (data->ddraw) {
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63 data->ddraw->lpVtbl->Release(data->ddraw);
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64 SDL_UnloadObject(data->ddrawDLL);
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65 }
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66 #endif
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67 #ifdef _WIN32_WCE
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68 if(data->hAygShell) {
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69 SDL_UnloadObject(data->hAygShell);
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70 }
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71 #endif
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72 if (data->userDLL) {
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73 SDL_UnloadObject(data->userDLL);
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74 }
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75
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76 SDL_free(device->driverdata);
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77 SDL_free(device);
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78 }
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79
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80 static SDL_VideoDevice *
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81 WIN_CreateDevice(int devindex)
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82 {
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83 SDL_VideoDevice *device;
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84 SDL_VideoData *data;
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85
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86 SDL_RegisterApp(NULL, 0, NULL);
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87
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88 /* Initialize all variables that we clean on shutdown */
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89 device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
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90 if (device) {
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91 data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
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92 } else {
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93 data = NULL;
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94 }
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95 if (!data) {
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96 SDL_OutOfMemory();
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97 if (device) {
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98 SDL_free(device);
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99 }
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100 return NULL;
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101 }
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102 device->driverdata = data;
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103
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104 #if SDL_VIDEO_RENDER_D3D
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105 data->d3dDLL = SDL_LoadObject("D3D9.DLL");
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106 if (data->d3dDLL) {
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107 IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion);
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108
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109 D3DCreate =
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110 (IDirect3D9 * (WINAPI *) (UINT)) SDL_LoadFunction(data->d3dDLL,
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111 "Direct3DCreate9");
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112 if (D3DCreate) {
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113 data->d3d = D3DCreate(D3D_SDK_VERSION);
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114 }
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115 if (!data->d3d) {
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116 SDL_UnloadObject(data->d3dDLL);
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117 data->d3dDLL = NULL;
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118 }
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119 }
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120 #endif /* SDL_VIDEO_RENDER_D3D */
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121 #if SDL_VIDEO_RENDER_DDRAW
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122 data->ddrawDLL = SDL_LoadObject("ddraw.dll");
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123 if (data->ddrawDLL) {
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124 IDirectDraw *(WINAPI * DDCreate) (GUID FAR * lpGUID,
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125 LPDIRECTDRAW FAR * lplpDD,
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126 IUnknown FAR * pUnkOuter);
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127
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128 DDCreate =
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129 (IDirectDraw *
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130 (WINAPI *) (GUID FAR *, LPDIRECTDRAW FAR *, IUnknown FAR *))
5092
327f181542f1 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Sam Lantinga <slouken@libsdl.org>
parents: 5090
diff changeset
131 SDL_LoadFunction(data->ddrawDLL, "DirectDrawCreate");
3168
Sam Lantinga <slouken@libsdl.org>
parents: 3057
diff changeset
132 if (!DDCreate || DDCreate(NULL, &data->ddraw, NULL) != DD_OK) {
5092
327f181542f1 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Sam Lantinga <slouken@libsdl.org>
parents: 5090
diff changeset
133 SDL_UnloadObject(data->ddrawDLL);
3168
Sam Lantinga <slouken@libsdl.org>
parents: 3057
diff changeset
134 data->ddrawDLL = NULL;
Sam Lantinga <slouken@libsdl.org>
parents: 3057
diff changeset
135 data->ddraw = NULL;
Sam Lantinga <slouken@libsdl.org>
parents: 3057
diff changeset
136 }
Sam Lantinga <slouken@libsdl.org>
parents: 3057
diff changeset
137 }
Sam Lantinga <slouken@libsdl.org>
parents: 3057
diff changeset
138 #endif /* SDL_VIDEO_RENDER_DDRAW */
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
139
4569
e1664f94f026 Andrey A.
Sam Lantinga <slouken@libsdl.org>
parents: 4504
diff changeset
140 #ifdef _WIN32_WCE
5092
327f181542f1 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Sam Lantinga <slouken@libsdl.org>
parents: 5090
diff changeset
141 data->hAygShell = SDL_LoadObject("\\windows\\aygshell.dll");
4569
e1664f94f026 Andrey A.
Sam Lantinga <slouken@libsdl.org>
parents: 4504
diff changeset
142 if(0 == data->hAygShell)
5092
327f181542f1 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Sam Lantinga <slouken@libsdl.org>
parents: 5090
diff changeset
143 data->hAygShell = SDL_LoadObject("aygshell.dll");
4569
e1664f94f026 Andrey A.
Sam Lantinga <slouken@libsdl.org>
parents: 4504
diff changeset
144 data->SHFullScreen = (0 != data->hAygShell ?
5092
327f181542f1 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Sam Lantinga <slouken@libsdl.org>
parents: 5090
diff changeset
145 (PFNSHFullScreen) SDL_LoadFunction(data->hAygShell, "SHFullScreen") : 0);
4569
e1664f94f026 Andrey A.
Sam Lantinga <slouken@libsdl.org>
parents: 4504
diff changeset
146 data->CoordTransform = NULL;
e1664f94f026 Andrey A.
Sam Lantinga <slouken@libsdl.org>
parents: 4504
diff changeset
147 #endif
2726
f23ebf1ddac4 Dynamically load wintab32.dll
Sam Lantinga <slouken@libsdl.org>
parents: 2724
diff changeset
148
5092
327f181542f1 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Sam Lantinga <slouken@libsdl.org>
parents: 5090
diff changeset
149 data->userDLL = SDL_LoadObject("USER32.DLL");
4919
716b2cbf4c9e First pass at Windows multi-touch gesture support
Sam Lantinga <slouken@libsdl.org>
parents: 4862
diff changeset
150 if (data->userDLL) {
5092
327f181542f1 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Sam Lantinga <slouken@libsdl.org>
parents: 5090
diff changeset
151 data->CloseTouchInputHandle = (BOOL (WINAPI *)( HTOUCHINPUT )) SDL_LoadFunction(data->userDLL, "CloseTouchInputHandle");
327f181542f1 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Sam Lantinga <slouken@libsdl.org>
parents: 5090
diff changeset
152 data->GetTouchInputInfo = (BOOL (WINAPI *)( HTOUCHINPUT, UINT, PTOUCHINPUT, int )) SDL_LoadFunction(data->userDLL, "GetTouchInputInfo");
327f181542f1 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Sam Lantinga <slouken@libsdl.org>
parents: 5090
diff changeset
153 data->RegisterTouchWindow = (BOOL (WINAPI *)( HWND, ULONG )) SDL_LoadFunction(data->userDLL, "RegisterTouchWindow");
4919
716b2cbf4c9e First pass at Windows multi-touch gesture support
Sam Lantinga <slouken@libsdl.org>
parents: 4862
diff changeset
154 }
716b2cbf4c9e First pass at Windows multi-touch gesture support
Sam Lantinga <slouken@libsdl.org>
parents: 4862
diff changeset
155
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
156 /* Set the function pointers */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
157 device->VideoInit = WIN_VideoInit;
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
158 device->VideoQuit = WIN_VideoQuit;
3528
59ff7a2beb57 Added an API function to query geometry of multiple monitors:
Sam Lantinga <slouken@libsdl.org>
parents: 3521
diff changeset
159 device->GetDisplayBounds = WIN_GetDisplayBounds;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
160 device->GetDisplayModes = WIN_GetDisplayModes;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
161 device->SetDisplayMode = WIN_SetDisplayMode;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
162 device->SetDisplayGammaRamp = WIN_SetDisplayGammaRamp;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
163 device->GetDisplayGammaRamp = WIN_GetDisplayGammaRamp;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
164 device->PumpEvents = WIN_PumpEvents;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
165
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
166 #undef CreateWindow
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
167 device->CreateWindow = WIN_CreateWindow;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
168 device->CreateWindowFrom = WIN_CreateWindowFrom;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
169 device->SetWindowTitle = WIN_SetWindowTitle;
2970
94b634c56455 Added support for translucent icons on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 2859
diff changeset
170 device->SetWindowIcon = WIN_SetWindowIcon;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
171 device->SetWindowPosition = WIN_SetWindowPosition;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
172 device->SetWindowSize = WIN_SetWindowSize;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
173 device->ShowWindow = WIN_ShowWindow;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
174 device->HideWindow = WIN_HideWindow;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
175 device->RaiseWindow = WIN_RaiseWindow;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
176 device->MaximizeWindow = WIN_MaximizeWindow;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
177 device->MinimizeWindow = WIN_MinimizeWindow;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
178 device->RestoreWindow = WIN_RestoreWindow;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
179 device->SetWindowGrab = WIN_SetWindowGrab;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
180 device->DestroyWindow = WIN_DestroyWindow;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
181 device->GetWindowWMInfo = WIN_GetWindowWMInfo;
4788
0bfda420c936 Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
Eli Gottlieb <eligottlieb@gmail.com>
parents: 3697
diff changeset
182
0bfda420c936 Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
Eli Gottlieb <eligottlieb@gmail.com>
parents: 3697
diff changeset
183 device->shape_driver.CreateShaper = Win32_CreateShaper;
0bfda420c936 Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
Eli Gottlieb <eligottlieb@gmail.com>
parents: 3697
diff changeset
184 device->shape_driver.SetWindowShape = Win32_SetWindowShape;
0bfda420c936 Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
Eli Gottlieb <eligottlieb@gmail.com>
parents: 3697
diff changeset
185 device->shape_driver.ResizeWindowShape = Win32_ResizeWindowShape;
0bfda420c936 Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
Eli Gottlieb <eligottlieb@gmail.com>
parents: 3697
diff changeset
186
5090
455bc74f7034 Fixed bug #1100
Sam Lantinga <slouken@libsdl.org>
parents: 5088
diff changeset
187 #if SDL_VIDEO_OPENGL_WGL
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
188 device->GL_LoadLibrary = WIN_GL_LoadLibrary;
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
189 device->GL_GetProcAddress = WIN_GL_GetProcAddress;
3057
089a77aebb7d Added test program for SDL_CreateWindowFrom()
Sam Lantinga <slouken@libsdl.org>
parents: 3013
diff changeset
190 device->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
191 device->GL_CreateContext = WIN_GL_CreateContext;
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
192 device->GL_MakeCurrent = WIN_GL_MakeCurrent;
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
193 device->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
194 device->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
195 device->GL_SwapWindow = WIN_GL_SwapWindow;
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
196 device->GL_DeleteContext = WIN_GL_DeleteContext;
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
197 #endif
4761
bb2e32f5a556 Removed spurious carriage returns
Sam Lantinga <slouken@libsdl.org>
parents: 4755
diff changeset
198 device->StartTextInput = WIN_StartTextInput;
bb2e32f5a556 Removed spurious carriage returns
Sam Lantinga <slouken@libsdl.org>
parents: 4755
diff changeset
199 device->StopTextInput = WIN_StopTextInput;
bb2e32f5a556 Removed spurious carriage returns
Sam Lantinga <slouken@libsdl.org>
parents: 4755
diff changeset
200 device->SetTextInputRect = WIN_SetTextInputRect;
bb2e32f5a556 Removed spurious carriage returns
Sam Lantinga <slouken@libsdl.org>
parents: 4755
diff changeset
201
bb2e32f5a556 Removed spurious carriage returns
Sam Lantinga <slouken@libsdl.org>
parents: 4755
diff changeset
202 device->SetClipboardText = WIN_SetClipboardText;
bb2e32f5a556 Removed spurious carriage returns
Sam Lantinga <slouken@libsdl.org>
parents: 4755
diff changeset
203 device->GetClipboardText = WIN_GetClipboardText;
bb2e32f5a556 Removed spurious carriage returns
Sam Lantinga <slouken@libsdl.org>
parents: 4755
diff changeset
204 device->HasClipboardText = WIN_HasClipboardText;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
205
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
206 device->free = WIN_DeleteDevice;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
207
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
208 return device;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
209 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
210
5062
e8916fe9cfc8 Fixed bug #925
Sam Lantinga <slouken@libsdl.org>
parents: 4919
diff changeset
211 VideoBootStrap WINDOWS_bootstrap = {
5088
c2539ff054c8 Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Sam Lantinga <slouken@libsdl.org>
parents: 5062
diff changeset
212 "windows", "SDL Windows video driver", WIN_Available, WIN_CreateDevice
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
213 };
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
214
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
215 int
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
216 WIN_VideoInit(_THIS)
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
217 {
3521
76f9b76ddf0f Don't add any renderers if you can't add any displays
Sam Lantinga <slouken@libsdl.org>
parents: 3168
diff changeset
218 if (WIN_InitModes(_this) < 0) {
76f9b76ddf0f Don't add any renderers if you can't add any displays
Sam Lantinga <slouken@libsdl.org>
parents: 3168
diff changeset
219 return -1;
76f9b76ddf0f Don't add any renderers if you can't add any displays
Sam Lantinga <slouken@libsdl.org>
parents: 3168
diff changeset
220 }
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
221
1905
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1895
diff changeset
222 #if SDL_VIDEO_RENDER_D3D
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1895
diff changeset
223 D3D_AddRenderDriver(_this);
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1895
diff changeset
224 #endif
3168
Sam Lantinga <slouken@libsdl.org>
parents: 3057
diff changeset
225 #if SDL_VIDEO_RENDER_DDRAW
Sam Lantinga <slouken@libsdl.org>
parents: 3057
diff changeset
226 DDRAW_AddRenderDriver(_this);
Sam Lantinga <slouken@libsdl.org>
parents: 3057
diff changeset
227 #endif
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
228 #if SDL_VIDEO_RENDER_GDI
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
229 GDI_AddRenderDriver(_this);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
230 #endif
3168
Sam Lantinga <slouken@libsdl.org>
parents: 3057
diff changeset
231 #if SDL_VIDEO_RENDER_GAPI
4569
e1664f94f026 Andrey A.
Sam Lantinga <slouken@libsdl.org>
parents: 4504
diff changeset
232 WINCE_AddRenderDriver(_this);
3168
Sam Lantinga <slouken@libsdl.org>
parents: 3057
diff changeset
233 #endif
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
234
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
235 WIN_InitKeyboard(_this);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
236 WIN_InitMouse(_this);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
237
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
238 return 0;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
239 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
240
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
241 void
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
242 WIN_VideoQuit(_THIS)
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
243 {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
244 WIN_QuitModes(_this);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
245 WIN_QuitKeyboard(_this);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
246 WIN_QuitMouse(_this);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
247 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
248
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
249 /* vim: set ts=4 sw=4 expandtab: */