annotate src/audio/esd/SDL_esdaudio.c @ 3235:d35b649858e0

David Carre to Sam Hello sam, me again. I'v fixed another bug in the pandora code, it's on the no-X videodriver, i forgot to add some code to destroy the window so it was impossible to reload SDL inside the same application (eglTerminate). You'll find the svn diff attached. See you, David.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 11 Aug 2009 13:45:01 +0000
parents dc1eb82ffdaa
children 15eea7a1fa97
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Allow access to an ESD network stream mixing buffer */
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25
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26 #include <sys/types.h>
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27 #include <unistd.h>
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28 #include <signal.h>
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29 #include <errno.h>
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30 #include <esd.h>
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31
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32 #include "SDL_timer.h"
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33 #include "SDL_audio.h"
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34 #include "../SDL_audiomem.h"
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35 #include "../SDL_audio_c.h"
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36 #include "SDL_esdaudio.h"
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37
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38 #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC
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39 #include "SDL_name.h"
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40 #include "SDL_loadso.h"
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41 #else
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42 #define SDL_NAME(X) X
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43 #endif
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44
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45 /* The tag name used by ESD audio */
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46 #define ESD_DRIVER_NAME "esd"
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47
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48 #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC
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49
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50 static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC;
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51 static void *esd_handle = NULL;
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52
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53 static int (*SDL_NAME(esd_open_sound)) (const char *host);
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54 static int (*SDL_NAME(esd_close)) (int esd);
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55 static int (*SDL_NAME(esd_play_stream)) (esd_format_t format, int rate,
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56 const char *host, const char *name);
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57
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58 #define SDL_ESD_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) }
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59 static struct
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60 {
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61 const char *name;
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62 void **func;
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63 } const esd_functions[] = {
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64 SDL_ESD_SYM(esd_open_sound),
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65 SDL_ESD_SYM(esd_close), SDL_ESD_SYM(esd_play_stream),
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66 };
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67
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68 #undef SDL_ESD_SYM
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69
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70 static void
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71 UnloadESDLibrary()
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72 {
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73 if (esd_handle != NULL) {
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74 SDL_UnloadObject(esd_handle);
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75 esd_handle = NULL;
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76 }
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77 }
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78
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79 static int
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80 LoadESDLibrary(void)
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81 {
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82 int i, retval = -1;
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83
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84 if (esd_handle == NULL) {
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85 esd_handle = SDL_LoadObject(esd_library);
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86 if (esd_handle) {
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87 retval = 0;
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88 for (i = 0; i < SDL_arraysize(esd_functions); ++i) {
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89 *esd_functions[i].func =
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90 SDL_LoadFunction(esd_handle, esd_functions[i].name);
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91 if (!*esd_functions[i].func) {
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92 retval = -1;
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93 UnloadESDLibrary();
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94 break;
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95 }
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96 }
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97 }
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98 }
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99 return retval;
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100 }
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101
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102 #else
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103
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104 static void
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105 UnloadESDLibrary()
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106 {
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107 return;
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108 }
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109
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110 static int
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111 LoadESDLibrary(void)
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112 {
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113 return 0;
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114 }
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115
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116 #endif /* SDL_AUDIO_DRIVER_ESD_DYNAMIC */
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117
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118
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119 /* This function waits until it is possible to write a full sound buffer */
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120 static void
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121 ESD_WaitDevice(_THIS)
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122 {
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123 Sint32 ticks;
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124
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125 /* Check to see if the thread-parent process is still alive */
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126 {
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127 static int cnt = 0;
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128 /* Note that this only works with thread implementations
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129 that use a different process id for each thread.
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130 */
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131 /* Check every 10 loops */
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132 if (this->hidden->parent && (((++cnt) % 10) == 0)) {
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133 if (kill(this->hidden->parent, 0) < 0 && errno == ESRCH) {
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134 this->enabled = 0;
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135 }
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136 }
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137 }
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138
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139 /* Use timer for general audio synchronization */
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140 ticks =
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141 ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS;
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142 if (ticks > 0) {
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143 SDL_Delay(ticks);
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144 }
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145 }
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146
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147 static void
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148 ESD_PlayDevice(_THIS)
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149 {
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150 int written = 0;
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151
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152 /* Write the audio data, checking for EAGAIN on broken audio drivers */
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153 do {
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154 written = write(this->hidden->audio_fd,
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155 this->hidden->mixbuf, this->hidden->mixlen);
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156 if ((written < 0) && ((errno == 0) || (errno == EAGAIN))) {
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157 SDL_Delay(1); /* Let a little CPU time go by */
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158 }
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159 } while ((written < 0) &&
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160 ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)));
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161
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162 /* Set the next write frame */
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163 this->hidden->next_frame += this->hidden->frame_ticks;
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164
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165 /* If we couldn't write, assume fatal error for now */
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166 if (written < 0) {
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167 this->enabled = 0;
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168 }
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169 }
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170
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171 static Uint8 *
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172 ESD_GetDeviceBuf(_THIS)
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173 {
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174 return (this->hidden->mixbuf);
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175 }
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176
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177 static void
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178 ESD_CloseDevice(_THIS)
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179 {
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180 if (this->hidden != NULL) {
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181 if (this->hidden->mixbuf != NULL) {
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182 SDL_FreeAudioMem(this->hidden->mixbuf);
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183 this->hidden->mixbuf = NULL;
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184 }
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diff changeset
185 if (this->hidden->audio_fd >= 0) {
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186 SDL_NAME(esd_close) (this->hidden->audio_fd);
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187 this->hidden->audio_fd = -1;
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188 }
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189
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190 SDL_free(this->hidden);
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191 this->hidden = NULL;
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192 }
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193 }
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194
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195 /* Try to get the name of the program */
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196 static char *
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197 get_progname(void)
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198 {
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199 char *progname = NULL;
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200 #ifdef __LINUX__
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201 FILE *fp;
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202 static char temp[BUFSIZ];
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203
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204 SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid());
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205 fp = fopen(temp, "r");
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206 if (fp != NULL) {
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207 if (fgets(temp, sizeof(temp) - 1, fp)) {
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208 progname = SDL_strrchr(temp, '/');
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209 if (progname == NULL) {
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210 progname = temp;
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211 } else {
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212 progname = progname + 1;
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213 }
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214 }
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215 fclose(fp);
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216 }
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217 #endif
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218 return (progname);
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219 }
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220
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diff changeset
221
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222 static int
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diff changeset
223 ESD_OpenDevice(_THIS, const char *devname, int iscapture)
0
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224 {
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diff changeset
225 esd_format_t format = (ESD_STREAM | ESD_PLAY);
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diff changeset
226 SDL_AudioFormat test_format = 0;
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diff changeset
227 int found = 0;
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228
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diff changeset
229 /* Initialize all variables that we clean on shutdown */
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diff changeset
230 this->hidden = (struct SDL_PrivateAudioData *)
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231 SDL_malloc((sizeof *this->hidden));
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diff changeset
232 if (this->hidden == NULL) {
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diff changeset
233 SDL_OutOfMemory();
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234 return 0;
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diff changeset
235 }
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diff changeset
236 SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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237 this->hidden->audio_fd = -1;
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238
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239 /* Convert audio spec to the ESD audio format */
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diff changeset
240 /* Try for a closest match on audio format */
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diff changeset
241 for (test_format = SDL_FirstAudioFormat(this->spec.format);
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diff changeset
242 !found && test_format; test_format = SDL_NextAudioFormat()) {
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diff changeset
243 #ifdef DEBUG_AUDIO
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diff changeset
244 fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
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diff changeset
245 #endif
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diff changeset
246 found = 1;
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diff changeset
247 switch (test_format) {
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diff changeset
248 case AUDIO_U8:
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diff changeset
249 format |= ESD_BITS8;
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250 break;
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diff changeset
251 case AUDIO_S16SYS:
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diff changeset
252 format |= ESD_BITS16;
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diff changeset
253 break;
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diff changeset
254 default:
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diff changeset
255 found = 0;
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diff changeset
256 break;
2049
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diff changeset
257 }
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258 }
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259
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diff changeset
260 if (!found) {
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diff changeset
261 ESD_CloseDevice(this);
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diff changeset
262 SDL_SetError("Couldn't find any hardware audio formats");
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diff changeset
263 return 0;
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264 }
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265
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266 if (this->spec.channels == 1) {
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267 format |= ESD_MONO;
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268 } else {
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269 format |= ESD_STEREO;
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270 }
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271 #if 0
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272 this->spec.samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */
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273 #endif
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274
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275 /* Open a connection to the ESD audio server */
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276 this->hidden->audio_fd =
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277 SDL_NAME(esd_play_stream) (format, this->spec.freq, NULL,
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278 get_progname());
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279
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280 if (this->hidden->audio_fd < 0) {
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281 ESD_CloseDevice(this);
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282 SDL_SetError("Couldn't open ESD connection");
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283 return 0;
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284 }
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285
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286 /* Calculate the final parameters for this audio specification */
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287 SDL_CalculateAudioSpec(&this->spec);
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288 this->hidden->frame_ticks =
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289 (float) (this->spec.samples * 1000) / this->spec.freq;
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290 this->hidden->next_frame = SDL_GetTicks() + this->hidden->frame_ticks;
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291
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292 /* Allocate mixing buffer */
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293 this->hidden->mixlen = this->spec.size;
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294 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
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295 if (this->hidden->mixbuf == NULL) {
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296 ESD_CloseDevice(this);
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297 SDL_OutOfMemory();
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298 return 0;
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299 }
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300 SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
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301
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302 /* Get the parent process id (we're the parent of the audio thread) */
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303 this->hidden->parent = getpid();
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304
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305 /* We're ready to rock and roll. :-) */
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306 return 1;
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307 }
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308
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309 static void
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310 ESD_Deinitialize(void)
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311 {
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312 UnloadESDLibrary();
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313 }
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314
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315 static int
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316 ESD_Init(SDL_AudioDriverImpl * impl)
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317 {
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318 if (LoadESDLibrary() < 0) {
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319 return 0;
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320 } else {
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321 int connection = 0;
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322
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323 /* Don't start ESD if it's not running */
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324 if (SDL_getenv("ESD_NO_SPAWN") == NULL) {
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325 SDL_putenv("ESD_NO_SPAWN=1");
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326 }
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327
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328 connection = SDL_NAME(esd_open_sound) (NULL);
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329 if (connection < 0) {
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330 UnloadESDLibrary();
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331 SDL_SetError("ESD: esd_open_sound failed (no audio server?)");
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332 return 0;
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333 }
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334 SDL_NAME(esd_close) (connection);
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335 }
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336
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337 /* Set the function pointers */
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338 impl->OpenDevice = ESD_OpenDevice;
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339 impl->PlayDevice = ESD_PlayDevice;
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340 impl->WaitDevice = ESD_WaitDevice;
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341 impl->GetDeviceBuf = ESD_GetDeviceBuf;
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342 impl->CloseDevice = ESD_CloseDevice;
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343 impl->Deinitialize = ESD_Deinitialize;
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344 impl->OnlyHasDefaultOutputDevice = 1;
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345
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346 return 2; /* return 2 (definitely have a "device"). */
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347 }
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348
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349
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350 AudioBootStrap ESD_bootstrap = {
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351 ESD_DRIVER_NAME, "Enlightened Sound Daemon", ESD_Init, 0
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352 };
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353
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354 /* vi: set ts=4 sw=4 expandtab: */