annotate src/audio/esd/SDL_esdaudio.c @ 1379:c0a74f199ecf

Use only safe string functions
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Feb 2006 23:46:34 +0000
parents e440d5c488c1
children d910939febfa
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /* Allow access to an ESD network stream mixing buffer */
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24
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25 #include <errno.h>
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26 #include <esd.h>
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27
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28 #include "SDL_timer.h"
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29 #include "SDL_audio.h"
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30 #include "../SDL_audiomem.h"
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31 #include "../SDL_audio_c.h"
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32 #include "../SDL_audiodev_c.h"
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33 #include "SDL_esdaudio.h"
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34
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35 #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC
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36 #include "SDL_name.h"
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37 #include "SDL_loadso.h"
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38 #else
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39 #define SDL_NAME(X) X
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40 #endif
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41
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42 /* The tag name used by ESD audio */
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43 #define ESD_DRIVER_NAME "esd"
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44
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45 /* Audio driver functions */
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46 static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec);
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47 static void ESD_WaitAudio(_THIS);
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48 static void ESD_PlayAudio(_THIS);
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49 static Uint8 *ESD_GetAudioBuf(_THIS);
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50 static void ESD_CloseAudio(_THIS);
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51
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52 #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC
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53
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54 static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC;
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55 static void *esd_handle = NULL;
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56 static int esd_loaded = 0;
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57
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58 static int (*SDL_NAME(esd_open_sound))( const char *host );
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59 static int (*SDL_NAME(esd_close))( int esd );
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60 static int (*SDL_NAME(esd_play_stream))( esd_format_t format, int rate,
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61 const char *host, const char *name );
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62 static struct {
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63 const char *name;
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64 void **func;
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65 } esd_functions[] = {
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66 { "esd_open_sound", (void **)&SDL_NAME(esd_open_sound) },
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67 { "esd_close", (void **)&SDL_NAME(esd_close) },
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68 { "esd_play_stream", (void **)&SDL_NAME(esd_play_stream) },
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69 };
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70
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71 static void UnloadESDLibrary()
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72 {
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73 if ( esd_loaded ) {
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74 SDL_UnloadObject(esd_handle);
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75 esd_handle = NULL;
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76 esd_loaded = 0;
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77 }
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78 }
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79
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80 static int LoadESDLibrary(void)
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81 {
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82 int i, retval = -1;
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83
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84 esd_handle = SDL_LoadObject(esd_library);
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85 if ( esd_handle ) {
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86 esd_loaded = 1;
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87 retval = 0;
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88 for ( i=0; i<SDL_arraysize(esd_functions); ++i ) {
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89 *esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name);
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90 if ( !*esd_functions[i].func ) {
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91 retval = -1;
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92 UnloadESDLibrary();
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93 break;
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94 }
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95 }
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96 }
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97 return retval;
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98 }
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99
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100 #else
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101
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102 static void UnloadESDLibrary()
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103 {
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104 return;
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105 }
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106
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107 static int LoadESDLibrary(void)
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108 {
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109 return 0;
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110 }
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111
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112 #endif /* SDL_AUDIO_DRIVER_ESD_DYNAMIC */
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113
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114 /* Audio driver bootstrap functions */
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115
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116 static int Audio_Available(void)
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117 {
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118 int connection;
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119 int available;
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120
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121 available = 0;
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122 if ( LoadESDLibrary() < 0 ) {
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123 return available;
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124 }
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125 connection = SDL_NAME(esd_open_sound)(NULL);
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126 if ( connection >= 0 ) {
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127 available = 1;
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128 SDL_NAME(esd_close)(connection);
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129 }
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130 UnloadESDLibrary();
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131 return(available);
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132 }
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133
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134 static void Audio_DeleteDevice(SDL_AudioDevice *device)
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135 {
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136 SDL_free(device->hidden);
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137 SDL_free(device);
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138 UnloadESDLibrary();
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139 }
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140
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141 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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142 {
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143 SDL_AudioDevice *this;
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144
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145 /* Initialize all variables that we clean on shutdown */
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146 LoadESDLibrary();
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147 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
0
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148 if ( this ) {
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149 SDL_memset(this, 0, (sizeof *this));
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150 this->hidden = (struct SDL_PrivateAudioData *)
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151 SDL_malloc((sizeof *this->hidden));
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152 }
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153 if ( (this == NULL) || (this->hidden == NULL) ) {
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154 SDL_OutOfMemory();
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155 if ( this ) {
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156 SDL_free(this);
0
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157 }
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158 return(0);
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159 }
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160 SDL_memset(this->hidden, 0, (sizeof *this->hidden));
0
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161 audio_fd = -1;
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162
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163 /* Set the function pointers */
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164 this->OpenAudio = ESD_OpenAudio;
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165 this->WaitAudio = ESD_WaitAudio;
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166 this->PlayAudio = ESD_PlayAudio;
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167 this->GetAudioBuf = ESD_GetAudioBuf;
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168 this->CloseAudio = ESD_CloseAudio;
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169
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170 this->free = Audio_DeleteDevice;
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171
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172 return this;
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173 }
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174
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175 AudioBootStrap ESD_bootstrap = {
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176 ESD_DRIVER_NAME, "Enlightened Sound Daemon",
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177 Audio_Available, Audio_CreateDevice
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178 };
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179
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180 /* This function waits until it is possible to write a full sound buffer */
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181 static void ESD_WaitAudio(_THIS)
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182 {
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183 Sint32 ticks;
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184
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185 /* Check to see if the thread-parent process is still alive */
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186 { static int cnt = 0;
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187 /* Note that this only works with thread implementations
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188 that use a different process id for each thread.
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189 */
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190 if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
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191 if ( kill(parent, 0) < 0 ) {
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192 this->enabled = 0;
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193 }
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194 }
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195 }
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196
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197 /* Use timer for general audio synchronization */
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198 ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
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199 if ( ticks > 0 ) {
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200 SDL_Delay(ticks);
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201 }
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202 }
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203
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204 static void ESD_PlayAudio(_THIS)
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205 {
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206 int written;
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207
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208 /* Write the audio data, checking for EAGAIN on broken audio drivers */
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209 do {
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210 written = write(audio_fd, mixbuf, mixlen);
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211 if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) {
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212 SDL_Delay(1); /* Let a little CPU time go by */
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213 }
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214 } while ( (written < 0) &&
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215 ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) );
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216
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217 /* Set the next write frame */
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218 next_frame += frame_ticks;
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219
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220 /* If we couldn't write, assume fatal error for now */
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221 if ( written < 0 ) {
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222 this->enabled = 0;
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223 }
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224 }
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225
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226 static Uint8 *ESD_GetAudioBuf(_THIS)
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227 {
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228 return(mixbuf);
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229 }
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230
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231 static void ESD_CloseAudio(_THIS)
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232 {
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233 if ( mixbuf != NULL ) {
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234 SDL_FreeAudioMem(mixbuf);
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235 mixbuf = NULL;
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236 }
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237 if ( audio_fd >= 0 ) {
294
d2d48e10f370 Added a new header file: SDL_loadso.h
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parents: 252
diff changeset
238 SDL_NAME(esd_close)(audio_fd);
0
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239 audio_fd = -1;
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240 }
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241 }
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242
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243 /* Try to get the name of the program */
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244 static char *get_progname(void)
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245 {
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246 char *progname = NULL;
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247 #ifdef linux
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248 FILE *fp;
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249 static char temp[BUFSIZ];
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250
1338
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diff changeset
251 SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid());
0
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252 fp = fopen(temp, "r");
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253 if ( fp != NULL ) {
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254 if ( fgets(temp, sizeof(temp)-1, fp) ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
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diff changeset
255 progname = SDL_strrchr(temp, '/');
0
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256 if ( progname == NULL ) {
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diff changeset
257 progname = temp;
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diff changeset
258 } else {
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259 progname = progname+1;
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260 }
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261 }
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262 fclose(fp);
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263 }
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diff changeset
264 #endif
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265 return(progname);
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266 }
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267
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268 static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec)
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269 {
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diff changeset
270 esd_format_t format;
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diff changeset
271
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diff changeset
272 /* Convert audio spec to the ESD audio format */
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diff changeset
273 format = (ESD_STREAM | ESD_PLAY);
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parents:
diff changeset
274 switch ( spec->format & 0xFF ) {
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parents:
diff changeset
275 case 8:
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diff changeset
276 format |= ESD_BITS8;
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diff changeset
277 break;
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parents:
diff changeset
278 case 16:
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diff changeset
279 format |= ESD_BITS16;
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diff changeset
280 break;
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diff changeset
281 default:
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diff changeset
282 SDL_SetError("Unsupported ESD audio format");
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diff changeset
283 return(-1);
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diff changeset
284 }
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diff changeset
285 if ( spec->channels == 1 ) {
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diff changeset
286 format |= ESD_MONO;
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diff changeset
287 } else {
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diff changeset
288 format |= ESD_STEREO;
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diff changeset
289 }
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diff changeset
290 #if 0
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diff changeset
291 spec->samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */
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diff changeset
292 #endif
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diff changeset
293
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diff changeset
294 /* Open a connection to the ESD audio server */
294
d2d48e10f370 Added a new header file: SDL_loadso.h
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parents: 252
diff changeset
295 audio_fd = SDL_NAME(esd_play_stream)(format, spec->freq, NULL, get_progname());
0
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diff changeset
296 if ( audio_fd < 0 ) {
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diff changeset
297 SDL_SetError("Couldn't open ESD connection");
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diff changeset
298 return(-1);
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diff changeset
299 }
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diff changeset
300
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parents:
diff changeset
301 /* Calculate the final parameters for this audio specification */
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diff changeset
302 SDL_CalculateAudioSpec(spec);
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diff changeset
303 frame_ticks = (float)(spec->samples*1000)/spec->freq;
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diff changeset
304 next_frame = SDL_GetTicks()+frame_ticks;
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diff changeset
305
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parents:
diff changeset
306 /* Allocate mixing buffer */
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parents:
diff changeset
307 mixlen = spec->size;
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parents:
diff changeset
308 mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
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parents:
diff changeset
309 if ( mixbuf == NULL ) {
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parents:
diff changeset
310 return(-1);
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parents:
diff changeset
311 }
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
312 SDL_memset(mixbuf, spec->silence, spec->size);
0
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parents:
diff changeset
313
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parents:
diff changeset
314 /* Get the parent process id (we're the parent of the audio thread) */
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parents:
diff changeset
315 parent = getpid();
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parents:
diff changeset
316
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parents:
diff changeset
317 /* We're ready to rock and roll. :-) */
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318 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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319 }