Mercurial > sdl-ios-xcode
annotate src/audio/esd/SDL_esdaudio.c @ 1616:9f836cec0521
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 31 Mar 2006 06:30:16 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to an ESD network stream mixing buffer */ | |
25 | |
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26 #include <sys/types.h> |
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27 #include <unistd.h> |
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28 #include <signal.h> |
0 | 29 #include <errno.h> |
30 #include <esd.h> | |
31 | |
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32 #include "SDL_timer.h" |
0 | 33 #include "SDL_audio.h" |
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34 #include "../SDL_audiomem.h" |
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35 #include "../SDL_audio_c.h" |
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36 #include "../SDL_audiodev_c.h" |
0 | 37 #include "SDL_esdaudio.h" |
38 | |
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39 #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC |
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40 #include "SDL_name.h" |
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41 #include "SDL_loadso.h" |
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42 #else |
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43 #define SDL_NAME(X) X |
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44 #endif |
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45 |
0 | 46 /* The tag name used by ESD audio */ |
47 #define ESD_DRIVER_NAME "esd" | |
48 | |
49 /* Audio driver functions */ | |
50 static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec); | |
51 static void ESD_WaitAudio(_THIS); | |
52 static void ESD_PlayAudio(_THIS); | |
53 static Uint8 *ESD_GetAudioBuf(_THIS); | |
54 static void ESD_CloseAudio(_THIS); | |
55 | |
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56 #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC |
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57 |
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58 static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC; |
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59 static void *esd_handle = NULL; |
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60 static int esd_loaded = 0; |
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61 |
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62 static int (*SDL_NAME(esd_open_sound))( const char *host ); |
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63 static int (*SDL_NAME(esd_close))( int esd ); |
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64 static int (*SDL_NAME(esd_play_stream))( esd_format_t format, int rate, |
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65 const char *host, const char *name ); |
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66 static struct { |
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67 const char *name; |
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68 void **func; |
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69 } esd_functions[] = { |
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70 { "esd_open_sound", (void **)&SDL_NAME(esd_open_sound) }, |
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71 { "esd_close", (void **)&SDL_NAME(esd_close) }, |
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72 { "esd_play_stream", (void **)&SDL_NAME(esd_play_stream) }, |
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73 }; |
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74 |
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75 static void UnloadESDLibrary() |
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76 { |
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77 if ( esd_loaded ) { |
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78 SDL_UnloadObject(esd_handle); |
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79 esd_handle = NULL; |
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80 esd_loaded = 0; |
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81 } |
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82 } |
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83 |
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84 static int LoadESDLibrary(void) |
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85 { |
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86 int i, retval = -1; |
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87 |
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88 esd_handle = SDL_LoadObject(esd_library); |
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89 if ( esd_handle ) { |
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90 esd_loaded = 1; |
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91 retval = 0; |
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92 for ( i=0; i<SDL_arraysize(esd_functions); ++i ) { |
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93 *esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name); |
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94 if ( !*esd_functions[i].func ) { |
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95 retval = -1; |
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96 UnloadESDLibrary(); |
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97 break; |
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98 } |
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99 } |
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100 } |
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101 return retval; |
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102 } |
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103 |
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104 #else |
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105 |
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106 static void UnloadESDLibrary() |
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107 { |
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108 return; |
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109 } |
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110 |
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111 static int LoadESDLibrary(void) |
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112 { |
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113 return 0; |
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114 } |
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115 |
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116 #endif /* SDL_AUDIO_DRIVER_ESD_DYNAMIC */ |
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117 |
0 | 118 /* Audio driver bootstrap functions */ |
119 | |
120 static int Audio_Available(void) | |
121 { | |
122 int connection; | |
123 int available; | |
124 | |
125 available = 0; | |
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126 if ( LoadESDLibrary() < 0 ) { |
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127 return available; |
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128 } |
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129 connection = SDL_NAME(esd_open_sound)(NULL); |
0 | 130 if ( connection >= 0 ) { |
131 available = 1; | |
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132 SDL_NAME(esd_close)(connection); |
0 | 133 } |
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134 UnloadESDLibrary(); |
0 | 135 return(available); |
136 } | |
137 | |
138 static void Audio_DeleteDevice(SDL_AudioDevice *device) | |
139 { | |
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140 SDL_free(device->hidden); |
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141 SDL_free(device); |
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142 UnloadESDLibrary(); |
0 | 143 } |
144 | |
145 static SDL_AudioDevice *Audio_CreateDevice(int devindex) | |
146 { | |
147 SDL_AudioDevice *this; | |
148 | |
149 /* Initialize all variables that we clean on shutdown */ | |
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150 LoadESDLibrary(); |
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151 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
0 | 152 if ( this ) { |
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153 SDL_memset(this, 0, (sizeof *this)); |
0 | 154 this->hidden = (struct SDL_PrivateAudioData *) |
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155 SDL_malloc((sizeof *this->hidden)); |
0 | 156 } |
157 if ( (this == NULL) || (this->hidden == NULL) ) { | |
158 SDL_OutOfMemory(); | |
159 if ( this ) { | |
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160 SDL_free(this); |
0 | 161 } |
162 return(0); | |
163 } | |
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164 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
0 | 165 audio_fd = -1; |
166 | |
167 /* Set the function pointers */ | |
168 this->OpenAudio = ESD_OpenAudio; | |
169 this->WaitAudio = ESD_WaitAudio; | |
170 this->PlayAudio = ESD_PlayAudio; | |
171 this->GetAudioBuf = ESD_GetAudioBuf; | |
172 this->CloseAudio = ESD_CloseAudio; | |
173 | |
174 this->free = Audio_DeleteDevice; | |
175 | |
176 return this; | |
177 } | |
178 | |
179 AudioBootStrap ESD_bootstrap = { | |
180 ESD_DRIVER_NAME, "Enlightened Sound Daemon", | |
181 Audio_Available, Audio_CreateDevice | |
182 }; | |
183 | |
184 /* This function waits until it is possible to write a full sound buffer */ | |
185 static void ESD_WaitAudio(_THIS) | |
186 { | |
187 Sint32 ticks; | |
188 | |
189 /* Check to see if the thread-parent process is still alive */ | |
190 { static int cnt = 0; | |
191 /* Note that this only works with thread implementations | |
192 that use a different process id for each thread. | |
193 */ | |
194 if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ | |
195 if ( kill(parent, 0) < 0 ) { | |
196 this->enabled = 0; | |
197 } | |
198 } | |
199 } | |
200 | |
201 /* Use timer for general audio synchronization */ | |
202 ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; | |
203 if ( ticks > 0 ) { | |
204 SDL_Delay(ticks); | |
205 } | |
206 } | |
207 | |
208 static void ESD_PlayAudio(_THIS) | |
209 { | |
210 int written; | |
211 | |
212 /* Write the audio data, checking for EAGAIN on broken audio drivers */ | |
213 do { | |
214 written = write(audio_fd, mixbuf, mixlen); | |
215 if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) { | |
216 SDL_Delay(1); /* Let a little CPU time go by */ | |
217 } | |
218 } while ( (written < 0) && | |
219 ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) ); | |
220 | |
221 /* Set the next write frame */ | |
222 next_frame += frame_ticks; | |
223 | |
224 /* If we couldn't write, assume fatal error for now */ | |
225 if ( written < 0 ) { | |
226 this->enabled = 0; | |
227 } | |
228 } | |
229 | |
230 static Uint8 *ESD_GetAudioBuf(_THIS) | |
231 { | |
232 return(mixbuf); | |
233 } | |
234 | |
235 static void ESD_CloseAudio(_THIS) | |
236 { | |
237 if ( mixbuf != NULL ) { | |
238 SDL_FreeAudioMem(mixbuf); | |
239 mixbuf = NULL; | |
240 } | |
241 if ( audio_fd >= 0 ) { | |
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242 SDL_NAME(esd_close)(audio_fd); |
0 | 243 audio_fd = -1; |
244 } | |
245 } | |
246 | |
247 /* Try to get the name of the program */ | |
248 static char *get_progname(void) | |
249 { | |
250 char *progname = NULL; | |
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251 #ifdef __LINUX__ |
0 | 252 FILE *fp; |
253 static char temp[BUFSIZ]; | |
254 | |
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255 SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid()); |
0 | 256 fp = fopen(temp, "r"); |
257 if ( fp != NULL ) { | |
258 if ( fgets(temp, sizeof(temp)-1, fp) ) { | |
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259 progname = SDL_strrchr(temp, '/'); |
0 | 260 if ( progname == NULL ) { |
261 progname = temp; | |
262 } else { | |
263 progname = progname+1; | |
264 } | |
265 } | |
266 fclose(fp); | |
267 } | |
268 #endif | |
269 return(progname); | |
270 } | |
271 | |
272 static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec) | |
273 { | |
274 esd_format_t format; | |
275 | |
276 /* Convert audio spec to the ESD audio format */ | |
277 format = (ESD_STREAM | ESD_PLAY); | |
278 switch ( spec->format & 0xFF ) { | |
279 case 8: | |
280 format |= ESD_BITS8; | |
281 break; | |
282 case 16: | |
283 format |= ESD_BITS16; | |
284 break; | |
285 default: | |
286 SDL_SetError("Unsupported ESD audio format"); | |
287 return(-1); | |
288 } | |
289 if ( spec->channels == 1 ) { | |
290 format |= ESD_MONO; | |
291 } else { | |
292 format |= ESD_STEREO; | |
293 } | |
294 #if 0 | |
295 spec->samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */ | |
296 #endif | |
297 | |
298 /* Open a connection to the ESD audio server */ | |
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299 audio_fd = SDL_NAME(esd_play_stream)(format, spec->freq, NULL, get_progname()); |
0 | 300 if ( audio_fd < 0 ) { |
301 SDL_SetError("Couldn't open ESD connection"); | |
302 return(-1); | |
303 } | |
304 | |
305 /* Calculate the final parameters for this audio specification */ | |
306 SDL_CalculateAudioSpec(spec); | |
307 frame_ticks = (float)(spec->samples*1000)/spec->freq; | |
308 next_frame = SDL_GetTicks()+frame_ticks; | |
309 | |
310 /* Allocate mixing buffer */ | |
311 mixlen = spec->size; | |
312 mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); | |
313 if ( mixbuf == NULL ) { | |
314 return(-1); | |
315 } | |
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316 SDL_memset(mixbuf, spec->silence, spec->size); |
0 | 317 |
318 /* Get the parent process id (we're the parent of the audio thread) */ | |
319 parent = getpid(); | |
320 | |
321 /* We're ready to rock and roll. :-) */ | |
322 return(0); | |
323 } |