Mercurial > sdl-ios-xcode
annotate src/audio/esd/SDL_esdaudio.c @ 2859:99210400e8b9
Updated copyright date
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 08 Dec 2008 00:27:32 +0000 |
parents | 204be4fc2726 |
children | 2929ed239d2a |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to an ESD network stream mixing buffer */ | |
25 | |
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26 #include <sys/types.h> |
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27 #include <unistd.h> |
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28 #include <signal.h> |
0 | 29 #include <errno.h> |
30 #include <esd.h> | |
31 | |
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32 #include "SDL_timer.h" |
0 | 33 #include "SDL_audio.h" |
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34 #include "../SDL_audiomem.h" |
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35 #include "../SDL_audio_c.h" |
0 | 36 #include "SDL_esdaudio.h" |
37 | |
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38 #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC |
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39 #include "SDL_name.h" |
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40 #include "SDL_loadso.h" |
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41 #else |
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42 #define SDL_NAME(X) X |
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43 #endif |
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44 |
0 | 45 /* The tag name used by ESD audio */ |
46 #define ESD_DRIVER_NAME "esd" | |
47 | |
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48 #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC |
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49 |
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50 static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC; |
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51 static void *esd_handle = NULL; |
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52 |
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53 static int (*SDL_NAME(esd_open_sound)) (const char *host); |
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54 static int (*SDL_NAME(esd_close)) (int esd); |
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55 static int (*SDL_NAME(esd_play_stream)) (esd_format_t format, int rate, |
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56 const char *host, const char *name); |
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57 |
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58 #define SDL_ESD_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) } |
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59 static struct |
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60 { |
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61 const char *name; |
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62 void **func; |
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63 } esd_functions[] = { |
2060 | 64 SDL_ESD_SYM(esd_open_sound), |
65 SDL_ESD_SYM(esd_close), SDL_ESD_SYM(esd_play_stream),}; | |
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66 #undef SDL_ESD_SYM |
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67 |
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68 static void |
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69 UnloadESDLibrary() |
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70 { |
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71 if (esd_handle != NULL) { |
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72 SDL_UnloadObject(esd_handle); |
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73 esd_handle = NULL; |
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74 } |
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75 } |
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76 |
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77 static int |
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78 LoadESDLibrary(void) |
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79 { |
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80 int i, retval = -1; |
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81 |
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82 if (esd_handle == NULL) { |
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83 esd_handle = SDL_LoadObject(esd_library); |
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84 if (esd_handle) { |
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85 retval = 0; |
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86 for (i = 0; i < SDL_arraysize(esd_functions); ++i) { |
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87 *esd_functions[i].func = |
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88 SDL_LoadFunction(esd_handle, esd_functions[i].name); |
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89 if (!*esd_functions[i].func) { |
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90 retval = -1; |
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91 UnloadESDLibrary(); |
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92 break; |
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93 } |
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94 } |
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95 } |
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96 } |
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97 return retval; |
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98 } |
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99 |
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100 #else |
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101 |
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102 static void |
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103 UnloadESDLibrary() |
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104 { |
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105 return; |
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106 } |
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107 |
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108 static int |
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109 LoadESDLibrary(void) |
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110 { |
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111 return 0; |
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112 } |
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113 |
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114 #endif /* SDL_AUDIO_DRIVER_ESD_DYNAMIC */ |
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115 |
0 | 116 |
117 /* This function waits until it is possible to write a full sound buffer */ | |
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118 static void |
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119 ESD_WaitDevice(_THIS) |
0 | 120 { |
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121 Sint32 ticks; |
0 | 122 |
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123 /* Check to see if the thread-parent process is still alive */ |
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124 { |
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125 static int cnt = 0; |
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126 /* Note that this only works with thread implementations |
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127 that use a different process id for each thread. |
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128 */ |
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129 /* Check every 10 loops */ |
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130 if (this->hidden->parent && (((++cnt) % 10) == 0)) { |
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131 if (kill(this->hidden->parent, 0) < 0) { |
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132 this->enabled = 0; |
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133 } |
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134 } |
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135 } |
0 | 136 |
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137 /* Use timer for general audio synchronization */ |
2060 | 138 ticks = |
139 ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS; | |
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140 if (ticks > 0) { |
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141 SDL_Delay(ticks); |
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142 } |
0 | 143 } |
144 | |
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145 static void |
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146 ESD_PlayDevice(_THIS) |
0 | 147 { |
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148 int written = 0; |
0 | 149 |
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150 /* Write the audio data, checking for EAGAIN on broken audio drivers */ |
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151 do { |
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152 written = write(this->hidden->audio_fd, |
2060 | 153 this->hidden->mixbuf, this->hidden->mixlen); |
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154 if ((written < 0) && ((errno == 0) || (errno == EAGAIN))) { |
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155 SDL_Delay(1); /* Let a little CPU time go by */ |
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156 } |
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157 } while ((written < 0) && |
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158 ((errno == 0) || (errno == EAGAIN) || (errno == EINTR))); |
0 | 159 |
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160 /* Set the next write frame */ |
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161 this->hidden->next_frame += this->hidden->frame_ticks; |
0 | 162 |
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163 /* If we couldn't write, assume fatal error for now */ |
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164 if (written < 0) { |
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165 this->enabled = 0; |
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166 } |
0 | 167 } |
168 | |
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169 static Uint8 * |
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170 ESD_GetDeviceBuf(_THIS) |
0 | 171 { |
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172 return (this->hidden->mixbuf); |
0 | 173 } |
174 | |
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175 static void |
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176 ESD_CloseDevice(_THIS) |
0 | 177 { |
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178 if (this->hidden != NULL) { |
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179 if (this->hidden->mixbuf != NULL) { |
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180 SDL_FreeAudioMem(this->hidden->mixbuf); |
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181 this->hidden->mixbuf = NULL; |
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182 } |
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183 if (this->hidden->audio_fd >= 0) { |
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184 SDL_NAME(esd_close) (this->hidden->audio_fd); |
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185 this->hidden->audio_fd = -1; |
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186 } |
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187 |
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188 SDL_free(this->hidden); |
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189 this->hidden = NULL; |
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190 } |
0 | 191 } |
192 | |
193 /* Try to get the name of the program */ | |
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194 static char * |
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195 get_progname(void) |
0 | 196 { |
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197 char *progname = NULL; |
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198 #ifdef __LINUX__ |
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199 FILE *fp; |
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200 static char temp[BUFSIZ]; |
0 | 201 |
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202 SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid()); |
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203 fp = fopen(temp, "r"); |
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204 if (fp != NULL) { |
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205 if (fgets(temp, sizeof(temp) - 1, fp)) { |
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206 progname = SDL_strrchr(temp, '/'); |
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207 if (progname == NULL) { |
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208 progname = temp; |
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209 } else { |
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210 progname = progname + 1; |
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211 } |
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212 } |
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213 fclose(fp); |
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214 } |
0 | 215 #endif |
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216 return (progname); |
0 | 217 } |
218 | |
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219 |
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220 static int |
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221 ESD_OpenDevice(_THIS, const char *devname, int iscapture) |
0 | 222 { |
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223 esd_format_t format = (ESD_STREAM | ESD_PLAY); |
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224 SDL_AudioFormat test_format = 0; |
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225 int found = 0; |
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226 |
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227 /* Initialize all variables that we clean on shutdown */ |
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228 this->hidden = (struct SDL_PrivateAudioData *) |
2060 | 229 SDL_malloc((sizeof *this->hidden)); |
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230 if (this->hidden == NULL) { |
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231 SDL_OutOfMemory(); |
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232 return 0; |
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233 } |
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234 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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235 this->hidden->audio_fd = -1; |
0 | 236 |
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237 /* Convert audio spec to the ESD audio format */ |
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238 /* Try for a closest match on audio format */ |
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239 for (test_format = SDL_FirstAudioFormat(this->spec.format); |
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240 !found && test_format; test_format = SDL_NextAudioFormat()) { |
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241 #ifdef DEBUG_AUDIO |
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242 fprintf(stderr, "Trying format 0x%4.4x\n", test_format); |
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243 #endif |
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244 found = 1; |
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245 switch (test_format) { |
2060 | 246 case AUDIO_U8: |
247 format |= ESD_BITS8; | |
248 break; | |
249 case AUDIO_S16SYS: | |
250 format |= ESD_BITS16; | |
251 break; | |
252 default: | |
253 found = 0; | |
254 break; | |
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255 } |
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256 } |
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257 |
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258 if (!found) { |
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259 ESD_CloseDevice(this); |
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260 SDL_SetError("Couldn't find any hardware audio formats"); |
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261 return 0; |
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262 } |
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263 |
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264 if (this->spec.channels == 1) { |
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265 format |= ESD_MONO; |
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266 } else { |
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267 format |= ESD_STEREO; |
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268 } |
0 | 269 #if 0 |
2060 | 270 this->spec.samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */ |
0 | 271 #endif |
272 | |
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273 /* Open a connection to the ESD audio server */ |
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274 this->hidden->audio_fd = |
2060 | 275 SDL_NAME(esd_play_stream) (format, this->spec.freq, NULL, |
276 get_progname()); | |
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277 |
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278 if (this->hidden->audio_fd < 0) { |
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279 ESD_CloseDevice(this); |
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280 SDL_SetError("Couldn't open ESD connection"); |
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281 return 0; |
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282 } |
0 | 283 |
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284 /* Calculate the final parameters for this audio specification */ |
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285 SDL_CalculateAudioSpec(&this->spec); |
2060 | 286 this->hidden->frame_ticks = |
287 (float) (this->spec.samples * 1000) / this->spec.freq; | |
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288 this->hidden->next_frame = SDL_GetTicks() + this->hidden->frame_ticks; |
0 | 289 |
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290 /* Allocate mixing buffer */ |
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291 this->hidden->mixlen = this->spec.size; |
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292 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); |
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293 if (this->hidden->mixbuf == NULL) { |
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294 ESD_CloseDevice(this); |
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295 SDL_OutOfMemory(); |
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296 return 0; |
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297 } |
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298 SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); |
0 | 299 |
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300 /* Get the parent process id (we're the parent of the audio thread) */ |
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301 this->hidden->parent = getpid(); |
0 | 302 |
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303 /* We're ready to rock and roll. :-) */ |
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304 return 1; |
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305 } |
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306 |
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307 static void |
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308 ESD_Deinitialize(void) |
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309 { |
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310 UnloadESDLibrary(); |
0 | 311 } |
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312 |
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313 static int |
2060 | 314 ESD_Init(SDL_AudioDriverImpl * impl) |
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315 { |
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316 if (LoadESDLibrary() < 0) { |
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317 return 0; |
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318 } else { |
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319 int connection = 0; |
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320 |
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321 /* Don't start ESD if it's not running */ |
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322 if (SDL_getenv("ESD_NO_SPAWN") == NULL) { |
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323 SDL_putenv("ESD_NO_SPAWN=1"); |
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324 } |
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325 |
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326 connection = SDL_NAME(esd_open_sound) (NULL); |
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327 if (connection < 0) { |
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328 UnloadESDLibrary(); |
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329 SDL_SetError("ESD: esd_open_sound failed (no audio server?)"); |
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330 return 0; |
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331 } |
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332 SDL_NAME(esd_close) (connection); |
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333 } |
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334 |
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335 /* Set the function pointers */ |
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336 impl->OpenDevice = ESD_OpenDevice; |
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337 impl->PlayDevice = ESD_PlayDevice; |
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338 impl->WaitDevice = ESD_WaitDevice; |
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339 impl->GetDeviceBuf = ESD_GetDeviceBuf; |
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340 impl->CloseDevice = ESD_CloseDevice; |
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341 impl->Deinitialize = ESD_Deinitialize; |
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342 impl->OnlyHasDefaultOutputDevice = 1; |
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343 |
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344 return 1; |
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345 } |
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346 |
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347 |
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348 AudioBootStrap ESD_bootstrap = { |
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349 ESD_DRIVER_NAME, "Enlightened Sound Daemon", ESD_Init, 0 |
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350 }; |
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351 |
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352 /* vi: set ts=4 sw=4 expandtab: */ |