Mercurial > sdl-ios-xcode
annotate src/audio/esd/SDL_esdaudio.c @ 252:e8157fcb3114
Updated the source with the correct e-mail address
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 14 Dec 2001 12:38:15 +0000 |
parents | 74212992fb08 |
children | d2d48e10f370 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Allow access to an ESD network stream mixing buffer */ | |
29 | |
30 #ifdef ESD_SUPPORT | |
31 | |
32 #include <stdlib.h> | |
33 #include <stdio.h> | |
34 #include <string.h> | |
35 #include <errno.h> | |
36 #include <signal.h> | |
37 #include <unistd.h> | |
38 | |
39 #include <esd.h> | |
40 | |
41 #include "SDL_audio.h" | |
42 #include "SDL_error.h" | |
43 #include "SDL_audiomem.h" | |
44 #include "SDL_audio_c.h" | |
45 #include "SDL_timer.h" | |
46 #include "SDL_audiodev_c.h" | |
47 #include "SDL_esdaudio.h" | |
48 | |
49 /* The tag name used by ESD audio */ | |
50 #define ESD_DRIVER_NAME "esd" | |
51 | |
52 /* Audio driver functions */ | |
53 static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec); | |
54 static void ESD_WaitAudio(_THIS); | |
55 static void ESD_PlayAudio(_THIS); | |
56 static Uint8 *ESD_GetAudioBuf(_THIS); | |
57 static void ESD_CloseAudio(_THIS); | |
58 | |
59 /* Audio driver bootstrap functions */ | |
60 | |
61 static int Audio_Available(void) | |
62 { | |
63 int connection; | |
64 int available; | |
65 | |
66 available = 0; | |
67 connection = esd_open_sound(NULL); | |
68 if ( connection >= 0 ) { | |
69 available = 1; | |
70 esd_close(connection); | |
71 } | |
72 return(available); | |
73 } | |
74 | |
75 static void Audio_DeleteDevice(SDL_AudioDevice *device) | |
76 { | |
77 free(device->hidden); | |
78 free(device); | |
79 } | |
80 | |
81 static SDL_AudioDevice *Audio_CreateDevice(int devindex) | |
82 { | |
83 SDL_AudioDevice *this; | |
84 | |
85 /* Initialize all variables that we clean on shutdown */ | |
86 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); | |
87 if ( this ) { | |
88 memset(this, 0, (sizeof *this)); | |
89 this->hidden = (struct SDL_PrivateAudioData *) | |
90 malloc((sizeof *this->hidden)); | |
91 } | |
92 if ( (this == NULL) || (this->hidden == NULL) ) { | |
93 SDL_OutOfMemory(); | |
94 if ( this ) { | |
95 free(this); | |
96 } | |
97 return(0); | |
98 } | |
99 memset(this->hidden, 0, (sizeof *this->hidden)); | |
100 audio_fd = -1; | |
101 | |
102 /* Set the function pointers */ | |
103 this->OpenAudio = ESD_OpenAudio; | |
104 this->WaitAudio = ESD_WaitAudio; | |
105 this->PlayAudio = ESD_PlayAudio; | |
106 this->GetAudioBuf = ESD_GetAudioBuf; | |
107 this->CloseAudio = ESD_CloseAudio; | |
108 | |
109 this->free = Audio_DeleteDevice; | |
110 | |
111 return this; | |
112 } | |
113 | |
114 AudioBootStrap ESD_bootstrap = { | |
115 ESD_DRIVER_NAME, "Enlightened Sound Daemon", | |
116 Audio_Available, Audio_CreateDevice | |
117 }; | |
118 | |
119 /* This function waits until it is possible to write a full sound buffer */ | |
120 static void ESD_WaitAudio(_THIS) | |
121 { | |
122 Sint32 ticks; | |
123 | |
124 /* Check to see if the thread-parent process is still alive */ | |
125 { static int cnt = 0; | |
126 /* Note that this only works with thread implementations | |
127 that use a different process id for each thread. | |
128 */ | |
129 if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ | |
130 if ( kill(parent, 0) < 0 ) { | |
131 this->enabled = 0; | |
132 } | |
133 } | |
134 } | |
135 | |
136 /* Use timer for general audio synchronization */ | |
137 ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; | |
138 if ( ticks > 0 ) { | |
139 SDL_Delay(ticks); | |
140 } | |
141 } | |
142 | |
143 static void ESD_PlayAudio(_THIS) | |
144 { | |
145 int written; | |
146 | |
147 /* Write the audio data, checking for EAGAIN on broken audio drivers */ | |
148 do { | |
149 written = write(audio_fd, mixbuf, mixlen); | |
150 if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) { | |
151 SDL_Delay(1); /* Let a little CPU time go by */ | |
152 } | |
153 } while ( (written < 0) && | |
154 ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) ); | |
155 | |
156 /* Set the next write frame */ | |
157 next_frame += frame_ticks; | |
158 | |
159 /* If we couldn't write, assume fatal error for now */ | |
160 if ( written < 0 ) { | |
161 this->enabled = 0; | |
162 } | |
163 } | |
164 | |
165 static Uint8 *ESD_GetAudioBuf(_THIS) | |
166 { | |
167 return(mixbuf); | |
168 } | |
169 | |
170 static void ESD_CloseAudio(_THIS) | |
171 { | |
172 if ( mixbuf != NULL ) { | |
173 SDL_FreeAudioMem(mixbuf); | |
174 mixbuf = NULL; | |
175 } | |
176 if ( audio_fd >= 0 ) { | |
177 close(audio_fd); | |
178 audio_fd = -1; | |
179 } | |
180 } | |
181 | |
182 /* Try to get the name of the program */ | |
183 static char *get_progname(void) | |
184 { | |
185 char *progname = NULL; | |
186 #ifdef linux | |
187 FILE *fp; | |
188 static char temp[BUFSIZ]; | |
189 | |
190 sprintf(temp, "/proc/%d/cmdline", getpid()); | |
191 fp = fopen(temp, "r"); | |
192 if ( fp != NULL ) { | |
193 if ( fgets(temp, sizeof(temp)-1, fp) ) { | |
194 progname = strrchr(temp, '/'); | |
195 if ( progname == NULL ) { | |
196 progname = temp; | |
197 } else { | |
198 progname = progname+1; | |
199 } | |
200 } | |
201 fclose(fp); | |
202 } | |
203 #endif | |
204 return(progname); | |
205 } | |
206 | |
207 static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec) | |
208 { | |
209 esd_format_t format; | |
210 | |
211 /* Convert audio spec to the ESD audio format */ | |
212 format = (ESD_STREAM | ESD_PLAY); | |
213 switch ( spec->format & 0xFF ) { | |
214 case 8: | |
215 format |= ESD_BITS8; | |
216 break; | |
217 case 16: | |
218 format |= ESD_BITS16; | |
219 break; | |
220 default: | |
221 SDL_SetError("Unsupported ESD audio format"); | |
222 return(-1); | |
223 } | |
224 if ( spec->channels == 1 ) { | |
225 format |= ESD_MONO; | |
226 } else { | |
227 format |= ESD_STEREO; | |
228 } | |
229 #if 0 | |
230 spec->samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */ | |
231 #endif | |
232 | |
233 /* Open a connection to the ESD audio server */ | |
234 audio_fd = esd_play_stream(format, spec->freq, NULL, get_progname()); | |
235 if ( audio_fd < 0 ) { | |
236 SDL_SetError("Couldn't open ESD connection"); | |
237 return(-1); | |
238 } | |
239 | |
240 /* Calculate the final parameters for this audio specification */ | |
241 SDL_CalculateAudioSpec(spec); | |
242 frame_ticks = (float)(spec->samples*1000)/spec->freq; | |
243 next_frame = SDL_GetTicks()+frame_ticks; | |
244 | |
245 /* Allocate mixing buffer */ | |
246 mixlen = spec->size; | |
247 mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); | |
248 if ( mixbuf == NULL ) { | |
249 return(-1); | |
250 } | |
251 memset(mixbuf, spec->silence, spec->size); | |
252 | |
253 /* Get the parent process id (we're the parent of the audio thread) */ | |
254 parent = getpid(); | |
255 | |
256 /* We're ready to rock and roll. :-) */ | |
257 return(0); | |
258 } | |
259 | |
260 #endif /* ESD_SUPPORT */ |