Mercurial > sdl-ios-xcode
annotate src/video/wincommon/SDL_wingl.c @ 1703:a51dfda0ff33 SDL-1.3
Merged SDL_GL_SWAP_CONTROL fix from SDL 1.2
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 24 Jun 2006 02:48:55 +0000 |
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rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* WGL implementation of SDL OpenGL support */ | |
25 | |
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26 #if SDL_VIDEO_OPENGL |
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27 #include "SDL_opengl.h" |
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28 #endif |
0 | 29 #include "SDL_lowvideo.h" |
30 #include "SDL_wingl_c.h" | |
31 | |
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32 #if SDL_VIDEO_OPENGL |
0 | 33 #define DEFAULT_GL_DRIVER_PATH "OPENGL32.DLL" |
34 #endif | |
35 | |
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36 /* If setting the HDC fails, we may need to recreate the window (MSDN) */ |
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37 static int |
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38 WIN_GL_ResetWindow(_THIS) |
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39 { |
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40 int status = 0; |
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41 |
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42 #ifndef _WIN32_WCE /* FIXME WinCE needs the UNICODE version of CreateWindow() */ |
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43 /* This doesn't work with DirectX code (see CVS comments) */ |
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44 /* If we were passed a window, then we can't create a new one */ |
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45 if (!SDL_windowid && SDL_strcmp(this->name, "windib") == 0) { |
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46 /* Save the existing window attributes */ |
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47 LONG style; |
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48 RECT rect = { 0, 0, 0, 0 }; |
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49 style = GetWindowLong(SDL_Window, GWL_STYLE); |
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50 GetWindowRect(SDL_Window, &rect); |
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51 DestroyWindow(SDL_Window); |
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52 WIN_FlushMessageQueue(); |
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54 SDL_Window = CreateWindow(SDL_Appname, SDL_Appname, |
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55 style, |
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56 rect.left, rect.top, |
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57 (rect.right - rect.left) + 1, |
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58 (rect.top - rect.bottom) + 1, |
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59 NULL, NULL, SDL_Instance, NULL); |
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60 WIN_FlushMessageQueue(); |
1523 | 61 |
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62 if (SDL_Window) { |
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63 this->SetCaption(this, this->wm_title, this->wm_icon); |
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64 } else { |
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65 SDL_SetError("Couldn't create window"); |
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66 status = -1; |
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67 } |
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68 } else |
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69 #endif /* !_WIN32_WCE */ |
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70 { |
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71 SDL_SetError("Unable to reset window for OpenGL context"); |
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72 status = -1; |
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73 } |
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74 return (status); |
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75 } |
0 | 76 |
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77 #if SDL_VIDEO_OPENGL |
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78 |
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79 static int |
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80 ExtensionSupported(const char *extension, const char *extensions) |
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81 { |
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82 const char *start; |
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83 const char *where, *terminator; |
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84 |
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85 /* Extension names should not have spaces. */ |
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86 where = SDL_strchr(extension, ' '); |
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87 if (where || *extension == '\0') |
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88 return 0; |
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89 |
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90 if (!extensions) |
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91 return 0; |
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92 |
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93 /* It takes a bit of care to be fool-proof about parsing the |
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94 * OpenGL extensions string. Don't be fooled by sub-strings, |
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95 * etc. */ |
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96 |
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97 start = extensions; |
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98 |
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99 for (;;) { |
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100 where = SDL_strstr(start, extension); |
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101 if (!where) |
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102 break; |
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103 |
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104 terminator = where + SDL_strlen(extension); |
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105 if (where == start || *(where - 1) == ' ') |
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106 if (*terminator == ' ' || *terminator == '\0') |
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107 return 1; |
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108 |
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109 start = terminator; |
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110 } |
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111 |
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112 return 0; |
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113 } |
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114 |
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115 static void |
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116 Init_WGL_ARB_extensions(_THIS) |
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117 { |
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118 HWND hwnd; |
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119 HDC hdc; |
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120 HGLRC hglrc; |
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121 int pformat; |
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122 const char *(WINAPI * wglGetExtensionsStringARB) (HDC) = 0; |
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123 const char *extensions; |
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124 |
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125 hwnd = CreateWindow(SDL_Appname, SDL_Appname, WS_POPUP | WS_DISABLED, |
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126 0, 0, 10, 10, NULL, NULL, SDL_Instance, NULL); |
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127 WIN_FlushMessageQueue(); |
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129 hdc = GetDC(hwnd); |
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130 |
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131 pformat = ChoosePixelFormat(hdc, &GL_pfd); |
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132 SetPixelFormat(hdc, pformat, &GL_pfd); |
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133 |
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134 hglrc = this->gl_data->wglCreateContext(hdc); |
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135 if (hglrc) { |
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136 this->gl_data->wglMakeCurrent(hdc, hglrc); |
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137 } |
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138 |
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139 wglGetExtensionsStringARB = (const char *(WINAPI *) (HDC)) |
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140 this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB"); |
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141 |
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142 if (wglGetExtensionsStringARB) { |
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143 extensions = wglGetExtensionsStringARB(hdc); |
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144 } else { |
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145 extensions = NULL; |
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146 } |
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147 |
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148 this->gl_data->WGL_ARB_pixel_format = 0; |
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149 if (ExtensionSupported("WGL_ARB_pixel_format", extensions)) { |
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150 this->gl_data->wglChoosePixelFormatARB = (BOOL(WINAPI *) |
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151 (HDC, const int *, |
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152 const FLOAT *, UINT, int *, |
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153 UINT *)) |
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154 this->gl_data->wglGetProcAddress("wglChoosePixelFormatARB"); |
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155 this->gl_data->wglGetPixelFormatAttribivARB = |
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156 (BOOL(WINAPI *) (HDC, int, int, UINT, const int *, int *)) |
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157 this->gl_data->wglGetProcAddress("wglGetPixelFormatAttribivARB"); |
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158 |
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159 if ((this->gl_data->wglChoosePixelFormatARB != NULL) && |
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160 (this->gl_data->wglGetPixelFormatAttribivARB != NULL)) { |
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161 this->gl_data->WGL_ARB_pixel_format = 1; |
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162 } |
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163 } |
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164 |
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165 if (hglrc) { |
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166 this->gl_data->wglMakeCurrent(NULL, NULL); |
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167 this->gl_data->wglDeleteContext(hglrc); |
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168 } |
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169 ReleaseDC(hwnd, hdc); |
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170 DestroyWindow(hwnd); |
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171 WIN_FlushMessageQueue(); |
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172 } |
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173 |
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174 #endif /* SDL_VIDEO_OPENGL */ |
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175 |
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176 int |
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177 WIN_GL_SetupWindow(_THIS) |
0 | 178 { |
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179 int retval; |
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180 #if SDL_VIDEO_OPENGL |
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181 int i; |
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182 unsigned int matching; |
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183 int iAttribs[64]; |
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184 int *iAttr; |
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185 float fAttribs[1] = { 0 }; |
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186 const GLubyte *(WINAPI * glGetStringFunc) (GLenum); |
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187 const char *wglext; |
0 | 188 |
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189 /* load the gl driver from a default path */ |
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190 if (!this->gl_config.driver_loaded) { |
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191 /* no driver has been loaded, use default (ourselves) */ |
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192 if (WIN_GL_LoadLibrary(this, NULL) < 0) { |
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193 return (-1); |
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194 } |
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195 } |
0 | 196 |
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197 for (i = 0;; ++i) { |
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198 /* Get the window device context for our OpenGL drawing */ |
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199 GL_hdc = GetDC(SDL_Window); |
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200 if (GL_hdc == NULL) { |
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201 SDL_SetError("Unable to get DC for SDL_Window"); |
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202 return (-1); |
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203 } |
0 | 204 |
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205 /* Set up the pixel format descriptor with our needed format */ |
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206 SDL_memset(&GL_pfd, 0, sizeof(GL_pfd)); |
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207 GL_pfd.nSize = sizeof(GL_pfd); |
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208 GL_pfd.nVersion = 1; |
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209 GL_pfd.dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL); |
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210 if (this->gl_config.double_buffer) { |
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211 GL_pfd.dwFlags |= PFD_DOUBLEBUFFER; |
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212 } |
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213 if (this->gl_config.stereo) { |
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214 GL_pfd.dwFlags |= PFD_STEREO; |
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215 } |
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216 GL_pfd.iPixelType = PFD_TYPE_RGBA; |
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217 GL_pfd.cColorBits = this->gl_config.buffer_size; |
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218 GL_pfd.cRedBits = this->gl_config.red_size; |
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219 GL_pfd.cGreenBits = this->gl_config.green_size; |
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220 GL_pfd.cBlueBits = this->gl_config.blue_size; |
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221 GL_pfd.cAlphaBits = this->gl_config.alpha_size; |
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222 GL_pfd.cAccumRedBits = this->gl_config.accum_red_size; |
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223 GL_pfd.cAccumGreenBits = this->gl_config.accum_green_size; |
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224 GL_pfd.cAccumBlueBits = this->gl_config.accum_blue_size; |
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225 GL_pfd.cAccumAlphaBits = this->gl_config.accum_alpha_size; |
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226 GL_pfd.cAccumBits = |
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227 (GL_pfd.cAccumRedBits + GL_pfd.cAccumGreenBits + |
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228 GL_pfd.cAccumBlueBits + GL_pfd.cAccumAlphaBits); |
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229 GL_pfd.cDepthBits = this->gl_config.depth_size; |
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230 GL_pfd.cStencilBits = this->gl_config.stencil_size; |
0 | 231 |
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232 /* initialize WGL_ARB_pixel_format */ |
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233 Init_WGL_ARB_extensions(this); |
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234 |
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235 /* setup WGL_ARB_pixel_format attribs */ |
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236 iAttr = &iAttribs[0]; |
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237 |
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238 *iAttr++ = WGL_DRAW_TO_WINDOW_ARB; |
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239 *iAttr++ = GL_TRUE; |
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240 *iAttr++ = WGL_ACCELERATION_ARB; |
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241 *iAttr++ = WGL_FULL_ACCELERATION_ARB; |
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242 *iAttr++ = WGL_RED_BITS_ARB; |
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243 *iAttr++ = this->gl_config.red_size; |
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244 *iAttr++ = WGL_GREEN_BITS_ARB; |
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245 *iAttr++ = this->gl_config.green_size; |
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246 *iAttr++ = WGL_BLUE_BITS_ARB; |
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247 *iAttr++ = this->gl_config.blue_size; |
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248 |
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249 if (this->gl_config.alpha_size) { |
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250 *iAttr++ = WGL_ALPHA_BITS_ARB; |
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251 *iAttr++ = this->gl_config.alpha_size; |
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252 } |
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253 |
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254 *iAttr++ = WGL_DOUBLE_BUFFER_ARB; |
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255 *iAttr++ = this->gl_config.double_buffer; |
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256 |
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257 *iAttr++ = WGL_DEPTH_BITS_ARB; |
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258 *iAttr++ = this->gl_config.depth_size; |
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259 |
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260 if (this->gl_config.stencil_size) { |
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261 *iAttr++ = WGL_STENCIL_BITS_ARB; |
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262 *iAttr++ = this->gl_config.stencil_size; |
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263 } |
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264 |
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265 if (this->gl_config.accum_red_size) { |
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266 *iAttr++ = WGL_ACCUM_RED_BITS_ARB; |
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267 *iAttr++ = this->gl_config.accum_red_size; |
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268 } |
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269 |
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270 if (this->gl_config.accum_green_size) { |
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271 *iAttr++ = WGL_ACCUM_GREEN_BITS_ARB; |
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272 *iAttr++ = this->gl_config.accum_green_size; |
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273 } |
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274 |
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275 if (this->gl_config.accum_blue_size) { |
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276 *iAttr++ = WGL_ACCUM_BLUE_BITS_ARB; |
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277 *iAttr++ = this->gl_config.accum_blue_size; |
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278 } |
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279 |
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280 if (this->gl_config.accum_alpha_size) { |
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281 *iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB; |
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282 *iAttr++ = this->gl_config.accum_alpha_size; |
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283 } |
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284 |
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285 if (this->gl_config.stereo) { |
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286 *iAttr++ = WGL_STEREO_ARB; |
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287 *iAttr++ = GL_TRUE; |
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288 } |
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289 |
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290 if (this->gl_config.multisamplebuffers) { |
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291 *iAttr++ = WGL_SAMPLE_BUFFERS_ARB; |
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292 *iAttr++ = this->gl_config.multisamplebuffers; |
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293 } |
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294 |
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295 if (this->gl_config.multisamplesamples) { |
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296 *iAttr++ = WGL_SAMPLES_ARB; |
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297 *iAttr++ = this->gl_config.multisamplesamples; |
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298 } |
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299 |
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300 if (this->gl_config.accelerated >= 0) { |
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301 *iAttr++ = WGL_ACCELERATION_ARB; |
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302 *iAttr++ = |
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303 (this->gl_config. |
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304 accelerated ? WGL_GENERIC_ACCELERATION_ARB : |
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305 WGL_NO_ACCELERATION_ARB); |
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306 } |
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307 |
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308 *iAttr = 0; |
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309 |
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310 /* Choose and set the closest available pixel format */ |
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311 if (!this->gl_data->WGL_ARB_pixel_format || |
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312 !this->gl_data->wglChoosePixelFormatARB(GL_hdc, iAttribs, |
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313 fAttribs, 1, |
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314 &pixel_format, &matching) |
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315 || !matching) { |
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316 pixel_format = ChoosePixelFormat(GL_hdc, &GL_pfd); |
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317 this->gl_data->WGL_ARB_pixel_format = 0; |
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318 } |
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319 if (!pixel_format) { |
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320 SDL_SetError("No matching GL pixel format available"); |
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321 return (-1); |
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322 } |
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323 if (!SetPixelFormat(GL_hdc, pixel_format, &GL_pfd)) { |
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324 if (i == 0) { |
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325 /* First time through, try resetting the window */ |
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326 if (WIN_GL_ResetWindow(this) < 0) { |
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327 return (-1); |
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328 } |
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329 continue; |
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330 } |
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331 SDL_SetError("Unable to set HDC pixel format"); |
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332 return (-1); |
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333 } |
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334 /* We either succeeded or failed by this point */ |
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335 break; |
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336 } |
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337 DescribePixelFormat(GL_hdc, pixel_format, sizeof(GL_pfd), &GL_pfd); |
0 | 338 |
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339 GL_hrc = this->gl_data->wglCreateContext(GL_hdc); |
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340 if (GL_hrc == NULL) { |
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341 SDL_SetError("Unable to create GL context"); |
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342 return (-1); |
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343 } |
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344 if (WIN_GL_MakeCurrent(this) < 0) { |
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345 return (-1); |
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346 } |
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347 gl_active = 1; |
1656 | 348 |
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349 /* Vsync control under Windows. Checking glGetString here is |
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350 * somewhat a documented and reliable hack - it was originally |
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351 * as a feature added by mistake, but since so many people rely |
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352 * on it, it will not be removed. strstr should be safe here.*/ |
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353 glGetStringFunc = WIN_GL_GetProcAddress(this, "glGetString"); |
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354 if (glGetStringFunc) { |
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355 wglext = (const char *) glGetStringFunc(GL_EXTENSIONS); |
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356 } else { |
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357 /* Uh oh, something is seriously wrong here... */ |
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358 wglext = NULL; |
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359 } |
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360 if (wglext && SDL_strstr(wglext, "WGL_EXT_swap_control")) { |
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361 this->gl_data->wglSwapIntervalEXT = |
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362 WIN_GL_GetProcAddress(this, "wglSwapIntervalEXT"); |
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363 this->gl_data->wglGetSwapIntervalEXT = |
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364 WIN_GL_GetProcAddress(this, "wglGetSwapIntervalEXT"); |
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365 } else { |
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366 this->gl_data->wglSwapIntervalEXT = NULL; |
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367 this->gl_data->wglGetSwapIntervalEXT = NULL; |
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368 } |
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369 if (this->gl_config.swap_control >= 0) { |
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370 if (this->gl_data->wglSwapIntervalEXT) { |
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371 this->gl_data->wglSwapIntervalEXT(this->gl_config.swap_control); |
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372 } |
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373 } |
0 | 374 #else |
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375 SDL_SetError("WIN driver not configured with OpenGL"); |
0 | 376 #endif |
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377 if (gl_active) { |
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378 retval = 0; |
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379 } else { |
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380 retval = -1; |
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381 } |
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382 return (retval); |
0 | 383 } |
384 | |
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385 void |
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386 WIN_GL_ShutDown(_THIS) |
0 | 387 { |
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388 #if SDL_VIDEO_OPENGL |
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389 /* Clean up OpenGL */ |
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390 if (GL_hrc) { |
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391 this->gl_data->wglMakeCurrent(NULL, NULL); |
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392 this->gl_data->wglDeleteContext(GL_hrc); |
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393 GL_hrc = NULL; |
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394 } |
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395 if (GL_hdc) { |
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396 ReleaseDC(SDL_Window, GL_hdc); |
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397 GL_hdc = NULL; |
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398 } |
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399 gl_active = 0; |
0 | 400 |
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401 WIN_GL_UnloadLibrary(this); |
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402 #endif /* SDL_VIDEO_OPENGL */ |
0 | 403 } |
404 | |
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405 #if SDL_VIDEO_OPENGL |
0 | 406 |
407 /* Make the current context active */ | |
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408 int |
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409 WIN_GL_MakeCurrent(_THIS) |
0 | 410 { |
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411 int retval; |
0 | 412 |
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413 retval = 0; |
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414 if (!this->gl_data->wglMakeCurrent(GL_hdc, GL_hrc)) { |
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415 SDL_SetError("Unable to make GL context current"); |
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416 retval = -1; |
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417 } |
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418 return (retval); |
0 | 419 } |
420 | |
421 /* Get attribute data from glX. */ | |
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422 int |
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423 WIN_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value) |
0 | 424 { |
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425 int retval; |
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426 |
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427 if (this->gl_data->WGL_ARB_pixel_format) { |
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428 int wgl_attrib; |
655
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Date: Thu, 24 Apr 2003 15:13:47 -0400
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429 |
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430 switch (attrib) { |
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431 case SDL_GL_RED_SIZE: |
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432 wgl_attrib = WGL_RED_BITS_ARB; |
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433 break; |
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434 case SDL_GL_GREEN_SIZE: |
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435 wgl_attrib = WGL_GREEN_BITS_ARB; |
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436 break; |
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437 case SDL_GL_BLUE_SIZE: |
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438 wgl_attrib = WGL_BLUE_BITS_ARB; |
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439 break; |
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440 case SDL_GL_ALPHA_SIZE: |
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441 wgl_attrib = WGL_ALPHA_BITS_ARB; |
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442 break; |
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443 case SDL_GL_DOUBLEBUFFER: |
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444 wgl_attrib = WGL_DOUBLE_BUFFER_ARB; |
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445 break; |
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446 case SDL_GL_BUFFER_SIZE: |
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447 wgl_attrib = WGL_COLOR_BITS_ARB; |
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448 break; |
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449 case SDL_GL_DEPTH_SIZE: |
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450 wgl_attrib = WGL_DEPTH_BITS_ARB; |
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451 break; |
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452 case SDL_GL_STENCIL_SIZE: |
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453 wgl_attrib = WGL_STENCIL_BITS_ARB; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
454 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
455 case SDL_GL_ACCUM_RED_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
456 wgl_attrib = WGL_ACCUM_RED_BITS_ARB; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
457 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
458 case SDL_GL_ACCUM_GREEN_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
459 wgl_attrib = WGL_ACCUM_GREEN_BITS_ARB; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
460 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
461 case SDL_GL_ACCUM_BLUE_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
462 wgl_attrib = WGL_ACCUM_BLUE_BITS_ARB; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
463 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
464 case SDL_GL_ACCUM_ALPHA_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
465 wgl_attrib = WGL_ACCUM_ALPHA_BITS_ARB; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
466 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
467 case SDL_GL_STEREO: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
468 wgl_attrib = WGL_STEREO_ARB; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
469 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
470 case SDL_GL_MULTISAMPLEBUFFERS: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
471 wgl_attrib = WGL_SAMPLE_BUFFERS_ARB; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
472 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
473 case SDL_GL_MULTISAMPLESAMPLES: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
474 wgl_attrib = WGL_SAMPLES_ARB; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
475 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
476 case SDL_GL_ACCELERATED_VISUAL: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
477 wgl_attrib = WGL_ACCELERATION_ARB; |
1703
a51dfda0ff33
Merged SDL_GL_SWAP_CONTROL fix from SDL 1.2
Sam Lantinga <slouken@libsdl.org>
parents:
1668
diff
changeset
|
478 this->gl_data->wglGetPixelFormatAttribivARB(GL_hdc, pixel_format, |
a51dfda0ff33
Merged SDL_GL_SWAP_CONTROL fix from SDL 1.2
Sam Lantinga <slouken@libsdl.org>
parents:
1668
diff
changeset
|
479 0, 1, &wgl_attrib, |
1668
4da1ee79c9af
more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents:
1662
diff
changeset
|
480 value); |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
481 if (*value == WGL_NO_ACCELERATION_ARB) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
482 *value = SDL_FALSE; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
483 } else { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
484 *value = SDL_TRUE; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
485 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
486 return 0; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
487 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
488 case SDL_GL_SWAP_CONTROL: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
489 if (this->gl_data->wglGetSwapIntervalEXT) { |
1703
a51dfda0ff33
Merged SDL_GL_SWAP_CONTROL fix from SDL 1.2
Sam Lantinga <slouken@libsdl.org>
parents:
1668
diff
changeset
|
490 *value = this->gl_data->wglGetSwapIntervalEXT(); |
a51dfda0ff33
Merged SDL_GL_SWAP_CONTROL fix from SDL 1.2
Sam Lantinga <slouken@libsdl.org>
parents:
1668
diff
changeset
|
491 return 0; |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
492 } else { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
493 return -1; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
494 } |
1703
a51dfda0ff33
Merged SDL_GL_SWAP_CONTROL fix from SDL 1.2
Sam Lantinga <slouken@libsdl.org>
parents:
1668
diff
changeset
|
495 break; |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
496 default: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
497 return (-1); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
498 } |
1703
a51dfda0ff33
Merged SDL_GL_SWAP_CONTROL fix from SDL 1.2
Sam Lantinga <slouken@libsdl.org>
parents:
1668
diff
changeset
|
499 this->gl_data->wglGetPixelFormatAttribivARB(GL_hdc, pixel_format, 0, |
a51dfda0ff33
Merged SDL_GL_SWAP_CONTROL fix from SDL 1.2
Sam Lantinga <slouken@libsdl.org>
parents:
1668
diff
changeset
|
500 1, &wgl_attrib, value); |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
453
diff
changeset
|
501 |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
502 return 0; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
503 } |
0 | 504 |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
505 retval = 0; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
506 switch (attrib) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
507 case SDL_GL_RED_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
508 *value = GL_pfd.cRedBits; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
509 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
510 case SDL_GL_GREEN_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
511 *value = GL_pfd.cGreenBits; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
512 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
513 case SDL_GL_BLUE_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
514 *value = GL_pfd.cBlueBits; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
515 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
516 case SDL_GL_ALPHA_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
517 *value = GL_pfd.cAlphaBits; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
518 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
519 case SDL_GL_DOUBLEBUFFER: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
520 if (GL_pfd.dwFlags & PFD_DOUBLEBUFFER) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
521 *value = 1; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
522 } else { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
523 *value = 0; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
524 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
525 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
526 case SDL_GL_BUFFER_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
527 *value = GL_pfd.cColorBits; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
528 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
529 case SDL_GL_DEPTH_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
530 *value = GL_pfd.cDepthBits; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
531 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
532 case SDL_GL_STENCIL_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
533 *value = GL_pfd.cStencilBits; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
534 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
535 case SDL_GL_ACCUM_RED_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
536 *value = GL_pfd.cAccumRedBits; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
537 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
538 case SDL_GL_ACCUM_GREEN_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
539 *value = GL_pfd.cAccumGreenBits; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
540 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
541 case SDL_GL_ACCUM_BLUE_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
542 *value = GL_pfd.cAccumBlueBits; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
543 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
544 case SDL_GL_ACCUM_ALPHA_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
545 *value = GL_pfd.cAccumAlphaBits; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
546 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
547 case SDL_GL_STEREO: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
548 if (GL_pfd.dwFlags & PFD_STEREO) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
549 *value = 1; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
550 } else { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
551 *value = 0; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
552 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
553 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
554 case SDL_GL_MULTISAMPLEBUFFERS: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
555 *value = 0; |
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556 break; |
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557 case SDL_GL_MULTISAMPLESAMPLES: |
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558 *value = 1; |
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559 break; |
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560 case SDL_GL_SWAP_CONTROL: |
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561 if (this->gl_data->wglGetSwapIntervalEXT) { |
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562 *value = this->gl_data->wglGetSwapIntervalEXT(); |
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563 return 0; |
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564 } else { |
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565 return -1; |
a51dfda0ff33
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|
566 } |
a51dfda0ff33
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567 break; |
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568 default: |
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569 retval = -1; |
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570 break; |
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571 } |
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572 return retval; |
0 | 573 } |
574 | |
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575 void |
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576 WIN_GL_SwapBuffers(_THIS) |
0 | 577 { |
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578 SwapBuffers(GL_hdc); |
0 | 579 } |
580 | |
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581 void |
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582 WIN_GL_UnloadLibrary(_THIS) |
0 | 583 { |
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584 if (this->gl_config.driver_loaded) { |
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585 FreeLibrary((HMODULE) this->gl_config.dll_handle); |
0 | 586 |
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587 this->gl_data->wglGetProcAddress = NULL; |
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588 this->gl_data->wglCreateContext = NULL; |
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589 this->gl_data->wglDeleteContext = NULL; |
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590 this->gl_data->wglMakeCurrent = NULL; |
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591 this->gl_data->wglChoosePixelFormatARB = NULL; |
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592 this->gl_data->wglGetPixelFormatAttribivARB = NULL; |
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593 this->gl_data->wglSwapIntervalEXT = NULL; |
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594 this->gl_data->wglGetSwapIntervalEXT = NULL; |
0 | 595 |
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596 this->gl_config.dll_handle = NULL; |
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597 this->gl_config.driver_loaded = 0; |
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598 } |
0 | 599 } |
600 | |
601 /* Passing a NULL path means load pointers from the application */ | |
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602 int |
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603 WIN_GL_LoadLibrary(_THIS, const char *path) |
0 | 604 { |
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605 HMODULE handle; |
0 | 606 |
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607 if (gl_active) { |
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608 SDL_SetError("OpenGL context already created"); |
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609 return -1; |
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610 } |
0 | 611 |
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612 if (path == NULL) { |
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613 path = DEFAULT_GL_DRIVER_PATH; |
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614 } |
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615 handle = LoadLibrary(path); |
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616 if (handle == NULL) { |
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617 SDL_SetError("Could not load OpenGL library"); |
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618 return -1; |
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619 } |
0 | 620 |
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621 /* Unload the old driver and reset the pointers */ |
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622 WIN_GL_UnloadLibrary(this); |
0 | 623 |
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624 /* Load new function pointers */ |
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625 SDL_memset(this->gl_data, 0, sizeof(*this->gl_data)); |
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626 this->gl_data->wglGetProcAddress = (void *(WINAPI *) (const char *)) |
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627 GetProcAddress(handle, "wglGetProcAddress"); |
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628 this->gl_data->wglCreateContext = (HGLRC(WINAPI *) (HDC)) |
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629 GetProcAddress(handle, "wglCreateContext"); |
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630 this->gl_data->wglDeleteContext = (BOOL(WINAPI *) (HGLRC)) |
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631 GetProcAddress(handle, "wglDeleteContext"); |
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632 this->gl_data->wglMakeCurrent = (BOOL(WINAPI *) (HDC, HGLRC)) |
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633 GetProcAddress(handle, "wglMakeCurrent"); |
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634 this->gl_data->wglSwapIntervalEXT = (void (WINAPI *) (int)) |
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635 GetProcAddress(handle, "wglSwapIntervalEXT"); |
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636 this->gl_data->wglGetSwapIntervalEXT = (int (WINAPI *) (void)) |
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637 GetProcAddress(handle, "wglGetSwapIntervalEXT"); |
0 | 638 |
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639 if ((this->gl_data->wglGetProcAddress == NULL) || |
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640 (this->gl_data->wglCreateContext == NULL) || |
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641 (this->gl_data->wglDeleteContext == NULL) || |
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642 (this->gl_data->wglMakeCurrent == NULL)) { |
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643 SDL_SetError("Could not retrieve OpenGL functions"); |
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644 FreeLibrary(handle); |
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645 return -1; |
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646 } |
0 | 647 |
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648 this->gl_config.dll_handle = handle; |
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649 SDL_strlcpy(this->gl_config.driver_path, path, |
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650 SDL_arraysize(this->gl_config.driver_path)); |
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651 this->gl_config.driver_loaded = 1; |
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652 return 0; |
0 | 653 } |
654 | |
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655 void * |
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656 WIN_GL_GetProcAddress(_THIS, const char *proc) |
0 | 657 { |
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658 void *func; |
0 | 659 |
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660 /* This is to pick up extensions */ |
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661 func = this->gl_data->wglGetProcAddress(proc); |
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662 if (!func) { |
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663 /* This is probably a normal GL function */ |
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664 func = GetProcAddress(this->gl_config.dll_handle, proc); |
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665 } |
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|
666 return func; |
0 | 667 } |
668 | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
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|
669 #endif /* SDL_VIDEO_OPENGL */ |
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a51dfda0ff33
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670 |
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671 /* vi: set ts=4 sw=4 expandtab: */ |