annotate src/video/wincommon/SDL_wingl.c @ 373:c638fde8a824

Fixed setting OpenGL mode multiple times on Windows
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 May 2002 22:27:42 +0000
parents 13fc64213765
children 8a43e0cbf02f
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* WGL implementation of SDL OpenGL support */
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29
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30 #include "SDL_opengl.h"
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31 #include "SDL_error.h"
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32 #include "SDL_lowvideo.h"
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33 #include "SDL_wingl_c.h"
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34
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35 #ifdef HAVE_OPENGL
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36 #define DEFAULT_GL_DRIVER_PATH "OPENGL32.DLL"
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37 #endif
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38
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39 /* If setting the HDC fails, we may need to recreate the window (MSDN) */
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40 static int WIN_GL_ResetWindow(_THIS)
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41 {
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42 int status = 0;
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43 int can_reset = 1;
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44
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45 /* If we were passed a window, then we can't create a new one */
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46 if ( SDL_windowid ) {
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47 can_reset = 0;
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48 }
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49 #ifndef _WIN32_WCE /* FIXME WinCE needs the UNICODE version of CreateWindow() */
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50 if ( can_reset ) {
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51 /* Save the existing window attributes */
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52 LONG style;
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53 RECT rect = { 0, 0, 0, 0 };
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54 style = GetWindowLong(SDL_Window, GWL_STYLE);
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55 GetWindowRect(SDL_Window, &rect);
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56 DestroyWindow(SDL_Window);
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57 SDL_Window = CreateWindow(SDL_Appname, SDL_Appname,
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58 style,
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59 rect.left, rect.top,
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60 (rect.right-rect.left)+1,
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61 (rect.top-rect.bottom)+1,
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62 NULL, NULL, SDL_Instance, NULL);
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63 if ( SDL_Window ) {
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64 this->SetCaption(this, this->wm_title, this->wm_icon);
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65 } else {
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66 SDL_SetError("Couldn't create window");
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67 status = -1;
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68 }
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69 } else
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70 #endif /* !_WIN32_WCE */
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71 {
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72 SDL_SetError("Unable to reset window for OpenGL context");
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73 status = -1;
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74 }
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75 return(status);
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76 }
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77
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78 int WIN_GL_SetupWindow(_THIS)
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79 {
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80 int retval;
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81 #ifdef HAVE_OPENGL
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82 int i;
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83 int pixel_format;
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84
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85 /* load the gl driver from a default path */
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86 if ( ! this->gl_config.driver_loaded ) {
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87 /* no driver has been loaded, use default (ourselves) */
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88 if ( WIN_GL_LoadLibrary(this, NULL) < 0 ) {
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89 return(-1);
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90 }
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91 }
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92
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93 for ( i=0; ; ++i ) {
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94 /* Get the window device context for our OpenGL drawing */
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95 GL_hdc = GetDC(SDL_Window);
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96 if ( GL_hdc == NULL ) {
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97 SDL_SetError("Unable to get DC for SDL_Window");
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98 return(-1);
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99 }
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100
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101 /* Set up the pixel format descriptor with our needed format */
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102 memset(&GL_pfd, 0, sizeof(GL_pfd));
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103 GL_pfd.nSize = sizeof(GL_pfd);
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104 GL_pfd.nVersion = 1;
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105 GL_pfd.dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL);
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106 if ( this->gl_config.double_buffer ) {
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107 GL_pfd.dwFlags |= PFD_DOUBLEBUFFER;
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108 }
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109 GL_pfd.iPixelType = PFD_TYPE_RGBA;
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110 GL_pfd.cColorBits = this->gl_config.buffer_size;
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111 GL_pfd.cRedBits = this->gl_config.red_size;
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112 GL_pfd.cGreenBits = this->gl_config.green_size;
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113 GL_pfd.cBlueBits = this->gl_config.blue_size;
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114 GL_pfd.cAlphaBits = this->gl_config.alpha_size;
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115 GL_pfd.cAccumRedBits = this->gl_config.accum_red_size;
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116 GL_pfd.cAccumGreenBits = this->gl_config.accum_green_size;
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117 GL_pfd.cAccumBlueBits = this->gl_config.accum_blue_size;
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118 GL_pfd.cAccumAlphaBits = this->gl_config.accum_alpha_size;
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119 GL_pfd.cAccumBits =
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120 (GL_pfd.cAccumRedBits + GL_pfd.cAccumGreenBits +
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121 GL_pfd.cAccumBlueBits + GL_pfd.cAccumAlphaBits);
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122 GL_pfd.cDepthBits = this->gl_config.depth_size;
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123 GL_pfd.cStencilBits = this->gl_config.stencil_size;
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124
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125 /* Choose and set the closest available pixel format */
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126 pixel_format = ChoosePixelFormat(GL_hdc, &GL_pfd);
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127 if ( !pixel_format ) {
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128 SDL_SetError("No matching GL pixel format available");
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129 return(-1);
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130 }
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131 if( !SetPixelFormat(GL_hdc, pixel_format, &GL_pfd) ) {
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132 if ( i == 0 ) {
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133 /* First time through, try resetting the window */
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134 if ( WIN_GL_ResetWindow(this) < 0 ) {
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135 return(-1);
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136 }
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137 continue;
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138 }
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139 SDL_SetError("Unable to set HDC pixel format");
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140 return(-1);
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141 }
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142 /* We either succeeded or failed by this point */
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143 break;
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144 }
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145 DescribePixelFormat(GL_hdc, pixel_format, sizeof(GL_pfd), &GL_pfd);
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146
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147 GL_hrc = this->gl_data->wglCreateContext(GL_hdc);
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148 if( GL_hrc == NULL ) {
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149 SDL_SetError("Unable to create GL context");
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parents:
diff changeset
150 return(-1);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
151 }
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parents:
diff changeset
152 gl_active = 1;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
153 #else
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parents:
diff changeset
154 SDL_SetError("WIN driver not configured with OpenGL");
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parents:
diff changeset
155 #endif
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parents:
diff changeset
156 if ( gl_active ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
157 retval = 0;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
158 } else {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
159 retval = -1;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
160 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
161 return(retval);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
162 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
163
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
164 void WIN_GL_ShutDown(_THIS)
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
165 {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
166 #ifdef HAVE_OPENGL
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
167 /* Clean up OpenGL */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
168 if ( GL_hrc ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
169 this->gl_data->wglMakeCurrent(NULL, NULL);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
170 this->gl_data->wglDeleteContext(GL_hrc);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
171 GL_hrc = NULL;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
172 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
173 if ( GL_hdc ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
174 ReleaseDC(SDL_Window, GL_hdc);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
175 GL_hdc = NULL;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
176 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
177 gl_active = 0;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
178
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
179 WIN_GL_UnloadLibrary(this);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
180 #endif /* HAVE_OPENGL */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
181 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
182
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
183 #ifdef HAVE_OPENGL
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parents:
diff changeset
184
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parents:
diff changeset
185 /* Make the current context active */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
186 int WIN_GL_MakeCurrent(_THIS)
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
187 {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
188 int retval;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
189
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parents:
diff changeset
190 retval = 0;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
191 if ( ! this->gl_data->wglMakeCurrent(GL_hdc, GL_hrc) ) {
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parents:
diff changeset
192 SDL_SetError("Unable to make GL context current");
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
193 retval = -1;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
194 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
195 return(retval);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
196 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
197
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
198 /* Get attribute data from glX. */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
199 int WIN_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value)
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parents:
diff changeset
200 {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
201 int retval;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
202
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
203 retval = 0;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
204 switch( attrib ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
205 case SDL_GL_RED_SIZE:
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
206 *value = GL_pfd.cRedBits;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
207 break;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
208 case SDL_GL_GREEN_SIZE:
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
209 *value = GL_pfd.cGreenBits;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
210 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
211 case SDL_GL_BLUE_SIZE:
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
212 *value = GL_pfd.cBlueBits;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
213 break;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
214 case SDL_GL_ALPHA_SIZE:
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
215 *value = GL_pfd.cAlphaBits;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
216 break;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
217 case SDL_GL_DOUBLEBUFFER:
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
218 if ( GL_pfd.dwFlags & PFD_DOUBLEBUFFER ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
219 *value = 1;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
220 } else {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
221 *value = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
222 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
223 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
224 case SDL_GL_BUFFER_SIZE:
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
225 *value = GL_pfd.cColorBits;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
226 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
227 case SDL_GL_DEPTH_SIZE:
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
228 *value = GL_pfd.cDepthBits;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
229 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
230 case SDL_GL_STENCIL_SIZE:
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
231 *value = GL_pfd.cStencilBits;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
232 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
233 case SDL_GL_ACCUM_RED_SIZE:
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
234 *value = GL_pfd.cAccumRedBits;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
235 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
236 case SDL_GL_ACCUM_GREEN_SIZE:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
237 *value = GL_pfd.cAccumGreenBits;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
238 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
239 case SDL_GL_ACCUM_BLUE_SIZE:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
240 *value = GL_pfd.cAccumBlueBits;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
241 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
242 case SDL_GL_ACCUM_ALPHA_SIZE:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
243 *value = GL_pfd.cAccumAlphaBits;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
244 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
245 default:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
246 retval = -1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
247 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
248 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
249 return retval;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
250 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
251
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
252 void WIN_GL_SwapBuffers(_THIS)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
253 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
254 SwapBuffers(GL_hdc);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
255 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
256
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
257 #endif /* HAVE_OPENGL */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
258
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
259 #ifdef HAVE_OPENGL
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
260
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
261 void WIN_GL_UnloadLibrary(_THIS)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
262 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
263 if ( this->gl_config.driver_loaded ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
264 FreeLibrary((HMODULE)this->gl_config.dll_handle);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
265
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
266 this->gl_data->wglGetProcAddress = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
267 this->gl_data->wglCreateContext = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
268 this->gl_data->wglDeleteContext = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
269 this->gl_data->wglMakeCurrent = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
270
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
271 this->gl_config.dll_handle = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
272 this->gl_config.driver_loaded = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
273 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
274 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
275
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
276 /* Passing a NULL path means load pointers from the application */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
277 int WIN_GL_LoadLibrary(_THIS, const char* path)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
278 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
279 HMODULE handle;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
280
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
281 if ( gl_active ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
282 SDL_SetError("OpenGL context already created");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
283 return -1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
284 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
285
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
286 if ( path == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
287 path = DEFAULT_GL_DRIVER_PATH;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
288 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
289 handle = LoadLibrary(path);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
290 if ( handle == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
291 SDL_SetError("Could not load OpenGL library");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
292 return -1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
293 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
294
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
295 /* Unload the old driver and reset the pointers */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
296 WIN_GL_UnloadLibrary(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
297
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
298 /* Load new function pointers */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
299 this->gl_data->wglGetProcAddress = (void * (WINAPI *)(const char *))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
300 GetProcAddress(handle, "wglGetProcAddress");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
301 this->gl_data->wglCreateContext = (HGLRC (WINAPI *)(HDC))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
302 GetProcAddress(handle, "wglCreateContext");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
303 this->gl_data->wglDeleteContext = (BOOL (WINAPI *)(HGLRC))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
304 GetProcAddress(handle, "wglDeleteContext");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
305 this->gl_data->wglMakeCurrent = (BOOL (WINAPI *)(HDC, HGLRC))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
306 GetProcAddress(handle, "wglMakeCurrent");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
307
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
308 if ( (this->gl_data->wglGetProcAddress == NULL) ||
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
309 (this->gl_data->wglCreateContext == NULL) ||
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
310 (this->gl_data->wglDeleteContext == NULL) ||
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
311 (this->gl_data->wglMakeCurrent == NULL) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
312 SDL_SetError("Could not retrieve OpenGL functions");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
313 FreeLibrary(handle);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
314 return -1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
315 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
316
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
317 this->gl_config.dll_handle = handle;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
318 strcpy(this->gl_config.driver_path, path);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
319 this->gl_config.driver_loaded = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
320 return 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
321 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
322
74212992fb08 Initial revision
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323 void *WIN_GL_GetProcAddress(_THIS, const char* proc)
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324 {
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325 void *func;
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326
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327 /* This is to pick up extensions */
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328 func = this->gl_data->wglGetProcAddress(proc);
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329 if ( ! func ) {
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330 /* This is probably a normal GL function */
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331 func = GetProcAddress(this->gl_config.dll_handle, proc);
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332 }
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333 return func;
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334 }
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335
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336 #endif /* HAVE_OPENGL */