Mercurial > sdl-ios-xcode
annotate src/video/wincommon/SDL_wingl.c @ 1358:c71e05b4dc2e
More header massaging... works great on Windows. ;-)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 10 Feb 2006 06:48:43 +0000 |
parents | 604d73db6802 |
children | 19418e4422cb |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* WGL implementation of SDL OpenGL support */ | |
24 | |
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25 #ifdef HAVE_OPENGL |
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26 #include "SDL_opengl.h" |
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27 #endif |
0 | 28 #include "SDL_lowvideo.h" |
29 #include "SDL_wingl_c.h" | |
30 | |
31 #ifdef HAVE_OPENGL | |
32 #define DEFAULT_GL_DRIVER_PATH "OPENGL32.DLL" | |
33 #endif | |
34 | |
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35 /* If setting the HDC fails, we may need to recreate the window (MSDN) */ |
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36 static int WIN_GL_ResetWindow(_THIS) |
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37 { |
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38 int status = 0; |
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39 |
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40 #if 0 /* This doesn't work with DirectX code (see CVS comments) */ |
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41 #ifndef _WIN32_WCE /* FIXME WinCE needs the UNICODE version of CreateWindow() */ |
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42 /* If we were passed a window, then we can't create a new one */ |
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43 if ( !SDL_windowid ) { |
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44 /* Save the existing window attributes */ |
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45 LONG style; |
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46 RECT rect = { 0, 0, 0, 0 }; |
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47 style = GetWindowLong(SDL_Window, GWL_STYLE); |
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48 GetWindowRect(SDL_Window, &rect); |
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49 DestroyWindow(SDL_Window); |
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50 SDL_Window = CreateWindow(SDL_Appname, SDL_Appname, |
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51 style, |
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52 rect.left, rect.top, |
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53 (rect.right-rect.left)+1, |
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54 (rect.top-rect.bottom)+1, |
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55 NULL, NULL, SDL_Instance, NULL); |
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56 if ( SDL_Window ) { |
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57 this->SetCaption(this, this->wm_title, this->wm_icon); |
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58 } else { |
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59 SDL_SetError("Couldn't create window"); |
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60 status = -1; |
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61 } |
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62 } else |
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63 #endif /* !_WIN32_WCE */ |
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64 #endif |
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65 { |
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66 SDL_SetError("Unable to reset window for OpenGL context"); |
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67 status = -1; |
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68 } |
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69 return(status); |
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70 } |
0 | 71 |
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72 #ifdef HAVE_OPENGL |
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73 |
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74 static int ExtensionSupported(const char *extension, const char *extensions) |
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75 { |
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76 const char *start; |
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77 const char *where, *terminator; |
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78 |
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79 /* Extension names should not have spaces. */ |
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80 where = SDL_strchr(extension, ' '); |
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81 if ( where || *extension == '\0' ) |
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82 return 0; |
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83 |
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84 if ( ! extensions ) |
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85 return 0; |
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86 |
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87 /* It takes a bit of care to be fool-proof about parsing the |
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88 * OpenGL extensions string. Don't be fooled by sub-strings, |
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89 * etc. */ |
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90 |
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91 start = extensions; |
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92 |
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93 for (;;) |
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94 { |
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95 where = SDL_strstr(start, extension); |
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96 if (!where) break; |
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97 |
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98 terminator = where + SDL_strlen(extension); |
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99 if (where == start || *(where - 1) == ' ') |
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100 if (*terminator == ' ' || *terminator == '\0') return 1; |
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101 |
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102 start = terminator; |
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103 } |
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104 |
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105 return 0; |
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106 } |
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107 |
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108 static void Init_WGL_ARB_extensions(_THIS) |
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109 { |
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110 HWND hwnd; |
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111 HDC hdc; |
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112 HGLRC hglrc; |
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113 int pformat; |
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114 const char * (WINAPI *wglGetExtensionsStringARB)(HDC) = 0; |
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115 const char *extensions; |
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116 |
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117 hwnd = CreateWindow(SDL_Appname, SDL_Appname, WS_POPUP | WS_DISABLED, |
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118 0, 0, 10, 10, |
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119 NULL, NULL, SDL_Instance, NULL); |
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120 hdc = GetDC(hwnd); |
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121 |
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122 pformat = ChoosePixelFormat(hdc, &GL_pfd); |
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123 SetPixelFormat(hdc, pformat, &GL_pfd); |
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124 |
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125 hglrc = this->gl_data->wglCreateContext(hdc); |
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126 if ( hglrc ) { |
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127 this->gl_data->wglMakeCurrent(hdc, hglrc); |
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128 } |
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129 |
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130 wglGetExtensionsStringARB = (const char * (WINAPI *)(HDC)) |
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131 this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB"); |
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132 |
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133 if( wglGetExtensionsStringARB ) { |
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134 extensions = wglGetExtensionsStringARB(hdc); |
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135 } else { |
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136 extensions = NULL; |
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137 } |
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138 |
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139 this->gl_data->WGL_ARB_pixel_format = 0; |
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140 if( ExtensionSupported("WGL_ARB_pixel_format", extensions) ) { |
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141 this->gl_data->wglChoosePixelFormatARB = |
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142 (BOOL (WINAPI *)(HDC, const int *, const FLOAT *, UINT, int *, UINT *)) |
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143 this->gl_data->wglGetProcAddress("wglChoosePixelFormatARB"); |
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144 this->gl_data->wglGetPixelFormatAttribivARB = |
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145 (BOOL (WINAPI *)(HDC, int, int, UINT, const int *, int *)) |
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146 this->gl_data->wglGetProcAddress("wglGetPixelFormatAttribivARB"); |
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147 |
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148 if( (this->gl_data->wglChoosePixelFormatARB != NULL) && |
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149 (this->gl_data->wglGetPixelFormatAttribivARB != NULL) ) { |
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150 this->gl_data->WGL_ARB_pixel_format = 1; |
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151 } |
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152 } |
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153 |
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154 if ( hglrc ) { |
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155 this->gl_data->wglMakeCurrent(NULL, NULL); |
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156 this->gl_data->wglDeleteContext(hglrc); |
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157 } |
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158 ReleaseDC(hwnd, hdc); |
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159 DestroyWindow(hwnd); |
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160 } |
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161 |
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162 #endif /* HAVE_OPENGL */ |
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163 |
0 | 164 int WIN_GL_SetupWindow(_THIS) |
165 { | |
166 int retval; | |
167 #ifdef HAVE_OPENGL | |
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168 int i; |
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169 unsigned int matching; |
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170 int iAttribs[64]; |
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171 int *iAttr; |
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172 float fAttribs[1] = { 0 }; |
0 | 173 |
174 /* load the gl driver from a default path */ | |
175 if ( ! this->gl_config.driver_loaded ) { | |
176 /* no driver has been loaded, use default (ourselves) */ | |
177 if ( WIN_GL_LoadLibrary(this, NULL) < 0 ) { | |
178 return(-1); | |
179 } | |
180 } | |
181 | |
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182 for ( i=0; ; ++i ) { |
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183 /* Get the window device context for our OpenGL drawing */ |
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184 GL_hdc = GetDC(SDL_Window); |
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185 if ( GL_hdc == NULL ) { |
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186 SDL_SetError("Unable to get DC for SDL_Window"); |
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187 return(-1); |
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188 } |
0 | 189 |
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190 /* Set up the pixel format descriptor with our needed format */ |
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191 SDL_memset(&GL_pfd, 0, sizeof(GL_pfd)); |
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192 GL_pfd.nSize = sizeof(GL_pfd); |
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193 GL_pfd.nVersion = 1; |
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194 GL_pfd.dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL); |
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195 if ( this->gl_config.double_buffer ) { |
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196 GL_pfd.dwFlags |= PFD_DOUBLEBUFFER; |
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197 } |
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198 if ( this->gl_config.stereo ) { |
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199 GL_pfd.dwFlags |= PFD_STEREO; |
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200 } |
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201 GL_pfd.iPixelType = PFD_TYPE_RGBA; |
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202 GL_pfd.cColorBits = this->gl_config.buffer_size; |
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203 GL_pfd.cRedBits = this->gl_config.red_size; |
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204 GL_pfd.cGreenBits = this->gl_config.green_size; |
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205 GL_pfd.cBlueBits = this->gl_config.blue_size; |
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206 GL_pfd.cAlphaBits = this->gl_config.alpha_size; |
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207 GL_pfd.cAccumRedBits = this->gl_config.accum_red_size; |
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208 GL_pfd.cAccumGreenBits = this->gl_config.accum_green_size; |
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209 GL_pfd.cAccumBlueBits = this->gl_config.accum_blue_size; |
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210 GL_pfd.cAccumAlphaBits = this->gl_config.accum_alpha_size; |
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211 GL_pfd.cAccumBits = |
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212 (GL_pfd.cAccumRedBits + GL_pfd.cAccumGreenBits + |
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213 GL_pfd.cAccumBlueBits + GL_pfd.cAccumAlphaBits); |
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214 GL_pfd.cDepthBits = this->gl_config.depth_size; |
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215 GL_pfd.cStencilBits = this->gl_config.stencil_size; |
0 | 216 |
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217 /* initialize WGL_ARB_pixel_format */ |
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218 Init_WGL_ARB_extensions(this); |
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219 |
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220 /* setup WGL_ARB_pixel_format attribs */ |
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221 iAttr = &iAttribs[0]; |
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222 |
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223 *iAttr++ = WGL_DRAW_TO_WINDOW_ARB; |
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224 *iAttr++ = GL_TRUE; |
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225 *iAttr++ = WGL_ACCELERATION_ARB; |
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226 *iAttr++ = WGL_FULL_ACCELERATION_ARB; |
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227 *iAttr++ = WGL_RED_BITS_ARB; |
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228 *iAttr++ = this->gl_config.red_size; |
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229 *iAttr++ = WGL_GREEN_BITS_ARB; |
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230 *iAttr++ = this->gl_config.green_size; |
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231 *iAttr++ = WGL_BLUE_BITS_ARB; |
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232 *iAttr++ = this->gl_config.blue_size; |
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233 |
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234 if ( this->gl_config.alpha_size ) { |
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235 *iAttr++ = WGL_ALPHA_BITS_ARB; |
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236 *iAttr++ = this->gl_config.alpha_size; |
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237 } |
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238 |
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239 *iAttr++ = WGL_DOUBLE_BUFFER_ARB; |
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240 *iAttr++ = this->gl_config.double_buffer; |
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241 |
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242 *iAttr++ = WGL_DEPTH_BITS_ARB; |
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243 *iAttr++ = this->gl_config.depth_size; |
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244 |
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245 if ( this->gl_config.stencil_size ) { |
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246 *iAttr++ = WGL_STENCIL_BITS_ARB; |
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247 *iAttr++ = this->gl_config.stencil_size; |
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248 } |
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249 |
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250 if ( this->gl_config.accum_red_size ) { |
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251 *iAttr++ = WGL_ACCUM_RED_BITS_ARB; |
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252 *iAttr++ = this->gl_config.accum_red_size; |
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253 } |
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254 |
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255 if ( this->gl_config.accum_green_size ) { |
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256 *iAttr++ = WGL_ACCUM_GREEN_BITS_ARB; |
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257 *iAttr++ = this->gl_config.accum_green_size; |
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258 } |
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259 |
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260 if ( this->gl_config.accum_blue_size ) { |
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261 *iAttr++ = WGL_ACCUM_BLUE_BITS_ARB; |
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262 *iAttr++ = this->gl_config.accum_blue_size; |
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263 } |
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264 |
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265 if ( this->gl_config.accum_alpha_size ) { |
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266 *iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB; |
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267 *iAttr++ = this->gl_config.accum_alpha_size; |
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268 } |
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269 |
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270 if ( this->gl_config.stereo ) { |
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271 *iAttr++ = WGL_STEREO_ARB; |
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272 *iAttr++ = GL_TRUE; |
655
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273 } |
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274 |
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275 if ( this->gl_config.multisamplebuffers ) { |
655
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276 *iAttr++ = WGL_SAMPLE_BUFFERS_ARB; |
656
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277 *iAttr++ = this->gl_config.multisamplebuffers; |
655
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278 } |
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279 |
656
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280 if ( this->gl_config.multisamplesamples ) { |
655
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281 *iAttr++ = WGL_SAMPLES_ARB; |
656
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282 *iAttr++ = this->gl_config.multisamplesamples; |
655
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283 } |
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284 |
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285 *iAttr = 0; |
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286 |
373
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287 /* Choose and set the closest available pixel format */ |
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288 if ( !this->gl_data->WGL_ARB_pixel_format || |
655
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289 !this->gl_data->wglChoosePixelFormatARB(GL_hdc, iAttribs, fAttribs, 1, &pixel_format, &matching) || |
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290 !matching ) { |
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291 pixel_format = ChoosePixelFormat(GL_hdc, &GL_pfd); |
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292 this->gl_data->WGL_ARB_pixel_format = 0; |
655
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293 } |
373
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294 if ( !pixel_format ) { |
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295 SDL_SetError("No matching GL pixel format available"); |
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296 return(-1); |
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297 } |
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298 if ( !SetPixelFormat(GL_hdc, pixel_format, &GL_pfd) ) { |
373
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299 if ( i == 0 ) { |
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300 /* First time through, try resetting the window */ |
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301 if ( WIN_GL_ResetWindow(this) < 0 ) { |
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302 return(-1); |
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303 } |
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Fixed setting OpenGL mode multiple times on Windows
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304 continue; |
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Fixed setting OpenGL mode multiple times on Windows
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305 } |
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306 SDL_SetError("Unable to set HDC pixel format"); |
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307 return(-1); |
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308 } |
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309 /* We either succeeded or failed by this point */ |
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310 break; |
0 | 311 } |
312 DescribePixelFormat(GL_hdc, pixel_format, sizeof(GL_pfd), &GL_pfd); | |
313 | |
314 GL_hrc = this->gl_data->wglCreateContext(GL_hdc); | |
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315 if ( GL_hrc == NULL ) { |
0 | 316 SDL_SetError("Unable to create GL context"); |
317 return(-1); | |
318 } | |
319 gl_active = 1; | |
320 #else | |
321 SDL_SetError("WIN driver not configured with OpenGL"); | |
322 #endif | |
323 if ( gl_active ) { | |
324 retval = 0; | |
325 } else { | |
326 retval = -1; | |
327 } | |
328 return(retval); | |
329 } | |
330 | |
331 void WIN_GL_ShutDown(_THIS) | |
332 { | |
333 #ifdef HAVE_OPENGL | |
334 /* Clean up OpenGL */ | |
335 if ( GL_hrc ) { | |
336 this->gl_data->wglMakeCurrent(NULL, NULL); | |
337 this->gl_data->wglDeleteContext(GL_hrc); | |
338 GL_hrc = NULL; | |
339 } | |
340 if ( GL_hdc ) { | |
341 ReleaseDC(SDL_Window, GL_hdc); | |
342 GL_hdc = NULL; | |
343 } | |
344 gl_active = 0; | |
345 | |
346 WIN_GL_UnloadLibrary(this); | |
347 #endif /* HAVE_OPENGL */ | |
348 } | |
349 | |
350 #ifdef HAVE_OPENGL | |
351 | |
352 /* Make the current context active */ | |
353 int WIN_GL_MakeCurrent(_THIS) | |
354 { | |
355 int retval; | |
356 | |
357 retval = 0; | |
358 if ( ! this->gl_data->wglMakeCurrent(GL_hdc, GL_hrc) ) { | |
359 SDL_SetError("Unable to make GL context current"); | |
360 retval = -1; | |
361 } | |
362 return(retval); | |
363 } | |
364 | |
365 /* Get attribute data from glX. */ | |
366 int WIN_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) | |
367 { | |
368 int retval; | |
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369 |
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370 if ( this->gl_data->WGL_ARB_pixel_format ) { |
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371 int wgl_attrib; |
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372 |
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373 switch(attrib) { |
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374 case SDL_GL_RED_SIZE: |
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375 wgl_attrib = WGL_RED_BITS_ARB; |
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376 break; |
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377 case SDL_GL_GREEN_SIZE: |
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378 wgl_attrib = WGL_GREEN_BITS_ARB; |
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379 break; |
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380 case SDL_GL_BLUE_SIZE: |
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381 wgl_attrib = WGL_BLUE_BITS_ARB; |
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382 break; |
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383 case SDL_GL_ALPHA_SIZE: |
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384 wgl_attrib = WGL_ALPHA_BITS_ARB; |
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385 break; |
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386 case SDL_GL_DOUBLEBUFFER: |
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387 wgl_attrib = WGL_DOUBLE_BUFFER_ARB; |
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388 break; |
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389 case SDL_GL_BUFFER_SIZE: |
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390 wgl_attrib = WGL_COLOR_BITS_ARB; |
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391 break; |
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392 case SDL_GL_DEPTH_SIZE: |
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393 wgl_attrib = WGL_DEPTH_BITS_ARB; |
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394 break; |
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395 case SDL_GL_STENCIL_SIZE: |
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396 wgl_attrib = WGL_STENCIL_BITS_ARB; |
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397 break; |
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398 case SDL_GL_ACCUM_RED_SIZE: |
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399 wgl_attrib = WGL_ACCUM_RED_BITS_ARB; |
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400 break; |
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401 case SDL_GL_ACCUM_GREEN_SIZE: |
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402 wgl_attrib = WGL_ACCUM_GREEN_BITS_ARB; |
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403 break; |
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404 case SDL_GL_ACCUM_BLUE_SIZE: |
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405 wgl_attrib = WGL_ACCUM_BLUE_BITS_ARB; |
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406 break; |
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407 case SDL_GL_ACCUM_ALPHA_SIZE: |
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408 wgl_attrib = WGL_ACCUM_ALPHA_BITS_ARB; |
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409 break; |
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410 case SDL_GL_STEREO: |
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411 wgl_attrib = WGL_STEREO_ARB; |
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412 break; |
656
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Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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413 case SDL_GL_MULTISAMPLEBUFFERS: |
655
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414 wgl_attrib = WGL_SAMPLE_BUFFERS_ARB; |
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415 break; |
656
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Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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416 case SDL_GL_MULTISAMPLESAMPLES: |
655
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Date: Thu, 24 Apr 2003 15:13:47 -0400
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417 wgl_attrib = WGL_SAMPLES_ARB; |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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418 break; |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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419 default: |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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420 return(-1); |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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421 } |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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422 this->gl_data->wglGetPixelFormatAttribivARB(GL_hdc, pixel_format, 0, 1, &wgl_attrib, value); |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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423 |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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424 return 0; |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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425 } |
0 | 426 |
427 retval = 0; | |
655
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Date: Thu, 24 Apr 2003 15:13:47 -0400
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428 switch ( attrib ) { |
0 | 429 case SDL_GL_RED_SIZE: |
430 *value = GL_pfd.cRedBits; | |
431 break; | |
432 case SDL_GL_GREEN_SIZE: | |
433 *value = GL_pfd.cGreenBits; | |
434 break; | |
435 case SDL_GL_BLUE_SIZE: | |
436 *value = GL_pfd.cBlueBits; | |
437 break; | |
438 case SDL_GL_ALPHA_SIZE: | |
439 *value = GL_pfd.cAlphaBits; | |
440 break; | |
441 case SDL_GL_DOUBLEBUFFER: | |
442 if ( GL_pfd.dwFlags & PFD_DOUBLEBUFFER ) { | |
443 *value = 1; | |
444 } else { | |
445 *value = 0; | |
446 } | |
447 break; | |
448 case SDL_GL_BUFFER_SIZE: | |
449 *value = GL_pfd.cColorBits; | |
450 break; | |
451 case SDL_GL_DEPTH_SIZE: | |
452 *value = GL_pfd.cDepthBits; | |
453 break; | |
454 case SDL_GL_STENCIL_SIZE: | |
455 *value = GL_pfd.cStencilBits; | |
456 break; | |
457 case SDL_GL_ACCUM_RED_SIZE: | |
458 *value = GL_pfd.cAccumRedBits; | |
459 break; | |
460 case SDL_GL_ACCUM_GREEN_SIZE: | |
461 *value = GL_pfd.cAccumGreenBits; | |
462 break; | |
463 case SDL_GL_ACCUM_BLUE_SIZE: | |
464 *value = GL_pfd.cAccumBlueBits; | |
465 break; | |
466 case SDL_GL_ACCUM_ALPHA_SIZE: | |
467 *value = GL_pfd.cAccumAlphaBits; | |
468 break; | |
450
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Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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469 case SDL_GL_STEREO: |
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470 if ( GL_pfd.dwFlags & PFD_STEREO ) { |
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Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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471 *value = 1; |
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Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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472 } else { |
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Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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473 *value = 0; |
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Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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474 } |
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Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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475 break; |
1261
031e093ba2a5
Date: Thu, 04 Sep 2003 02:12:35 +0200
Sam Lantinga <slouken@libsdl.org>
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476 case SDL_GL_MULTISAMPLEBUFFERS: |
031e093ba2a5
Date: Thu, 04 Sep 2003 02:12:35 +0200
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477 *value = 0; |
031e093ba2a5
Date: Thu, 04 Sep 2003 02:12:35 +0200
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478 break; |
031e093ba2a5
Date: Thu, 04 Sep 2003 02:12:35 +0200
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479 case SDL_GL_MULTISAMPLESAMPLES: |
031e093ba2a5
Date: Thu, 04 Sep 2003 02:12:35 +0200
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480 *value = 1; |
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Date: Thu, 04 Sep 2003 02:12:35 +0200
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481 break; |
0 | 482 default: |
483 retval = -1; | |
484 break; | |
485 } | |
486 return retval; | |
487 } | |
488 | |
489 void WIN_GL_SwapBuffers(_THIS) | |
490 { | |
491 SwapBuffers(GL_hdc); | |
492 } | |
493 | |
494 void WIN_GL_UnloadLibrary(_THIS) | |
495 { | |
496 if ( this->gl_config.driver_loaded ) { | |
497 FreeLibrary((HMODULE)this->gl_config.dll_handle); | |
498 | |
499 this->gl_data->wglGetProcAddress = NULL; | |
500 this->gl_data->wglCreateContext = NULL; | |
501 this->gl_data->wglDeleteContext = NULL; | |
502 this->gl_data->wglMakeCurrent = NULL; | |
655
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Date: Thu, 24 Apr 2003 15:13:47 -0400
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503 this->gl_data->wglChoosePixelFormatARB = NULL; |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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504 this->gl_data->wglGetPixelFormatAttribivARB = NULL; |
0 | 505 |
506 this->gl_config.dll_handle = NULL; | |
507 this->gl_config.driver_loaded = 0; | |
508 } | |
509 } | |
510 | |
511 /* Passing a NULL path means load pointers from the application */ | |
512 int WIN_GL_LoadLibrary(_THIS, const char* path) | |
513 { | |
514 HMODULE handle; | |
515 | |
516 if ( gl_active ) { | |
517 SDL_SetError("OpenGL context already created"); | |
518 return -1; | |
519 } | |
520 | |
521 if ( path == NULL ) { | |
522 path = DEFAULT_GL_DRIVER_PATH; | |
523 } | |
524 handle = LoadLibrary(path); | |
525 if ( handle == NULL ) { | |
526 SDL_SetError("Could not load OpenGL library"); | |
527 return -1; | |
528 } | |
529 | |
530 /* Unload the old driver and reset the pointers */ | |
531 WIN_GL_UnloadLibrary(this); | |
532 | |
533 /* Load new function pointers */ | |
1336
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534 SDL_memset(this->gl_data, 0, sizeof(*this->gl_data)); |
0 | 535 this->gl_data->wglGetProcAddress = (void * (WINAPI *)(const char *)) |
536 GetProcAddress(handle, "wglGetProcAddress"); | |
537 this->gl_data->wglCreateContext = (HGLRC (WINAPI *)(HDC)) | |
538 GetProcAddress(handle, "wglCreateContext"); | |
539 this->gl_data->wglDeleteContext = (BOOL (WINAPI *)(HGLRC)) | |
540 GetProcAddress(handle, "wglDeleteContext"); | |
541 this->gl_data->wglMakeCurrent = (BOOL (WINAPI *)(HDC, HGLRC)) | |
542 GetProcAddress(handle, "wglMakeCurrent"); | |
543 | |
544 if ( (this->gl_data->wglGetProcAddress == NULL) || | |
545 (this->gl_data->wglCreateContext == NULL) || | |
546 (this->gl_data->wglDeleteContext == NULL) || | |
547 (this->gl_data->wglMakeCurrent == NULL) ) { | |
548 SDL_SetError("Could not retrieve OpenGL functions"); | |
549 FreeLibrary(handle); | |
550 return -1; | |
551 } | |
552 | |
553 this->gl_config.dll_handle = handle; | |
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554 SDL_strcpy(this->gl_config.driver_path, path); |
0 | 555 this->gl_config.driver_loaded = 1; |
556 return 0; | |
557 } | |
558 | |
559 void *WIN_GL_GetProcAddress(_THIS, const char* proc) | |
560 { | |
561 void *func; | |
562 | |
563 /* This is to pick up extensions */ | |
564 func = this->gl_data->wglGetProcAddress(proc); | |
565 if ( ! func ) { | |
566 /* This is probably a normal GL function */ | |
567 func = GetProcAddress(this->gl_config.dll_handle, proc); | |
568 } | |
569 return func; | |
570 } | |
571 | |
572 #endif /* HAVE_OPENGL */ |