Mercurial > sdl-ios-xcode
annotate src/audio/esd/SDL_esdaudio.c @ 3809:7852b5b78af5 SDL-ryan-multiple-audio-device
Cleaning out SDL_audiodev.c and related references ...
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 05 Oct 2006 01:13:47 +0000 |
parents | 3decf9cdeb63 |
children | 3234d6eee011 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to an ESD network stream mixing buffer */ | |
25 | |
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26 #include <sys/types.h> |
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27 #include <unistd.h> |
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28 #include <signal.h> |
0 | 29 #include <errno.h> |
30 #include <esd.h> | |
31 | |
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32 #include "SDL_timer.h" |
0 | 33 #include "SDL_audio.h" |
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34 #include "../SDL_audiomem.h" |
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35 #include "../SDL_audio_c.h" |
0 | 36 #include "SDL_esdaudio.h" |
37 | |
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38 #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC |
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39 #include "SDL_name.h" |
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40 #include "SDL_loadso.h" |
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41 #else |
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42 #define SDL_NAME(X) X |
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43 #endif |
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44 |
0 | 45 /* The tag name used by ESD audio */ |
46 #define ESD_DRIVER_NAME "esd" | |
47 | |
48 /* Audio driver functions */ | |
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49 static int ESD_OpenAudio(_THIS, SDL_AudioSpec * spec); |
0 | 50 static void ESD_WaitAudio(_THIS); |
51 static void ESD_PlayAudio(_THIS); | |
52 static Uint8 *ESD_GetAudioBuf(_THIS); | |
53 static void ESD_CloseAudio(_THIS); | |
54 | |
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55 #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC |
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56 |
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57 static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC; |
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58 static void *esd_handle = NULL; |
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59 static int esd_loaded = 0; |
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60 |
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61 static int (*SDL_NAME(esd_open_sound)) (const char *host); |
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62 static int (*SDL_NAME(esd_close)) (int esd); |
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63 static int (*SDL_NAME(esd_play_stream)) (esd_format_t format, int rate, |
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64 const char *host, const char *name); |
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65 static struct |
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66 { |
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67 const char *name; |
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68 void **func; |
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69 } esd_functions[] = { |
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70 { |
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71 "esd_open_sound", (void **) &SDL_NAME(esd_open_sound)}, { |
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72 "esd_close", (void **) &SDL_NAME(esd_close)}, { |
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73 "esd_play_stream", (void **) &SDL_NAME(esd_play_stream)},}; |
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74 |
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75 static void |
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76 UnloadESDLibrary() |
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77 { |
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78 if (esd_loaded) { |
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79 SDL_UnloadObject(esd_handle); |
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80 esd_handle = NULL; |
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81 esd_loaded = 0; |
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82 } |
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83 } |
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84 |
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85 static int |
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86 LoadESDLibrary(void) |
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87 { |
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88 int i, retval = -1; |
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89 |
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90 esd_handle = SDL_LoadObject(esd_library); |
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91 if (esd_handle) { |
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92 esd_loaded = 1; |
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93 retval = 0; |
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94 for (i = 0; i < SDL_arraysize(esd_functions); ++i) { |
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95 *esd_functions[i].func = |
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96 SDL_LoadFunction(esd_handle, esd_functions[i].name); |
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97 if (!*esd_functions[i].func) { |
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98 retval = -1; |
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99 UnloadESDLibrary(); |
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100 break; |
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101 } |
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102 } |
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103 } |
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104 return retval; |
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105 } |
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106 |
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107 #else |
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108 |
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109 static void |
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110 UnloadESDLibrary() |
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111 { |
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112 return; |
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113 } |
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114 |
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115 static int |
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116 LoadESDLibrary(void) |
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117 { |
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118 return 0; |
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119 } |
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120 |
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121 #endif /* SDL_AUDIO_DRIVER_ESD_DYNAMIC */ |
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122 |
0 | 123 /* Audio driver bootstrap functions */ |
124 | |
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125 static int |
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126 Audio_Available(void) |
0 | 127 { |
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128 const char *esd_no_spawn = SDL_getenv("ESD_NO_SPAWN"); |
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129 int connection = 0; |
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130 int available = 0; |
0 | 131 |
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132 if (esd_no_spawn == NULL) { |
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133 SDL_putenv("ESD_NO_SPAWN=1"); /* Don't start ESD if it's not running */ |
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134 } |
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135 |
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136 if (LoadESDLibrary() < 0) { |
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137 return available; |
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138 } |
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139 connection = SDL_NAME(esd_open_sound) (NULL); |
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140 if (connection >= 0) { |
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141 available = 1; |
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142 SDL_NAME(esd_close) (connection); |
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143 } |
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144 UnloadESDLibrary(); |
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145 return available; |
0 | 146 } |
147 | |
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148 static void |
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149 Audio_DeleteDevice(SDL_AudioDevice * device) |
0 | 150 { |
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151 SDL_free(device->hidden); |
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152 SDL_free(device); |
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153 UnloadESDLibrary(); |
0 | 154 } |
155 | |
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156 static SDL_AudioDevice * |
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157 Audio_CreateDevice(int devindex) |
0 | 158 { |
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159 SDL_AudioDevice *this; |
0 | 160 |
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161 /* Initialize all variables that we clean on shutdown */ |
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162 LoadESDLibrary(); |
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163 this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); |
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164 if (this) { |
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165 SDL_memset(this, 0, (sizeof *this)); |
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166 this->hidden = (struct SDL_PrivateAudioData *) |
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167 SDL_malloc((sizeof *this->hidden)); |
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168 } |
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169 if ((this == NULL) || (this->hidden == NULL)) { |
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170 SDL_OutOfMemory(); |
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171 if (this) { |
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172 SDL_free(this); |
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173 } |
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174 return (0); |
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175 } |
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176 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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177 audio_fd = -1; |
0 | 178 |
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179 /* Set the function pointers */ |
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180 this->OpenAudio = ESD_OpenAudio; |
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181 this->WaitAudio = ESD_WaitAudio; |
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182 this->PlayAudio = ESD_PlayAudio; |
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183 this->GetAudioBuf = ESD_GetAudioBuf; |
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184 this->CloseAudio = ESD_CloseAudio; |
0 | 185 |
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186 this->free = Audio_DeleteDevice; |
0 | 187 |
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188 return this; |
0 | 189 } |
190 | |
191 AudioBootStrap ESD_bootstrap = { | |
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192 ESD_DRIVER_NAME, "Enlightened Sound Daemon", |
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193 Audio_Available, Audio_CreateDevice, 0 |
0 | 194 }; |
195 | |
196 /* This function waits until it is possible to write a full sound buffer */ | |
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197 static void |
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198 ESD_WaitAudio(_THIS) |
0 | 199 { |
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200 Sint32 ticks; |
0 | 201 |
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202 /* Check to see if the thread-parent process is still alive */ |
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203 { |
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204 static int cnt = 0; |
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205 /* Note that this only works with thread implementations |
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206 that use a different process id for each thread. |
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207 */ |
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208 if (parent && (((++cnt) % 10) == 0)) { /* Check every 10 loops */ |
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209 if (kill(parent, 0) < 0) { |
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210 this->enabled = 0; |
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211 } |
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212 } |
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213 } |
0 | 214 |
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215 /* Use timer for general audio synchronization */ |
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216 ticks = ((Sint32) (next_frame - SDL_GetTicks())) - FUDGE_TICKS; |
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217 if (ticks > 0) { |
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218 SDL_Delay(ticks); |
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219 } |
0 | 220 } |
221 | |
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222 static void |
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223 ESD_PlayAudio(_THIS) |
0 | 224 { |
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225 int written; |
0 | 226 |
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227 /* Write the audio data, checking for EAGAIN on broken audio drivers */ |
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228 do { |
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229 written = write(audio_fd, mixbuf, mixlen); |
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230 if ((written < 0) && ((errno == 0) || (errno == EAGAIN))) { |
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231 SDL_Delay(1); /* Let a little CPU time go by */ |
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232 } |
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233 } |
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234 while ((written < 0) && |
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235 ((errno == 0) || (errno == EAGAIN) || (errno == EINTR))); |
0 | 236 |
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237 /* Set the next write frame */ |
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238 next_frame += frame_ticks; |
0 | 239 |
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240 /* If we couldn't write, assume fatal error for now */ |
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241 if (written < 0) { |
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242 this->enabled = 0; |
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243 } |
0 | 244 } |
245 | |
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246 static Uint8 * |
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247 ESD_GetAudioBuf(_THIS) |
0 | 248 { |
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249 return (mixbuf); |
0 | 250 } |
251 | |
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252 static void |
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253 ESD_CloseAudio(_THIS) |
0 | 254 { |
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255 if (mixbuf != NULL) { |
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256 SDL_FreeAudioMem(mixbuf); |
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257 mixbuf = NULL; |
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258 } |
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259 if (audio_fd >= 0) { |
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260 SDL_NAME(esd_close) (audio_fd); |
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261 audio_fd = -1; |
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262 } |
0 | 263 } |
264 | |
265 /* Try to get the name of the program */ | |
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266 static char * |
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267 get_progname(void) |
0 | 268 { |
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269 char *progname = NULL; |
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Use consistent identifiers for the various platforms we support.
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270 #ifdef __LINUX__ |
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271 FILE *fp; |
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272 static char temp[BUFSIZ]; |
0 | 273 |
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274 SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid()); |
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275 fp = fopen(temp, "r"); |
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276 if (fp != NULL) { |
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277 if (fgets(temp, sizeof(temp) - 1, fp)) { |
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278 progname = SDL_strrchr(temp, '/'); |
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279 if (progname == NULL) { |
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280 progname = temp; |
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281 } else { |
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282 progname = progname + 1; |
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283 } |
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284 } |
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285 fclose(fp); |
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286 } |
0 | 287 #endif |
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288 return (progname); |
0 | 289 } |
290 | |
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291 static int |
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292 ESD_OpenAudio(_THIS, SDL_AudioSpec * spec) |
0 | 293 { |
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294 esd_format_t format; |
0 | 295 |
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296 /* Convert audio spec to the ESD audio format */ |
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297 format = (ESD_STREAM | ESD_PLAY); |
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298 switch (spec->format & 0xFF) { |
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299 case 8: |
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300 format |= ESD_BITS8; |
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301 break; |
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302 case 16: |
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303 format |= ESD_BITS16; |
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304 break; |
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305 default: |
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306 SDL_SetError("Unsupported ESD audio format"); |
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307 return (-1); |
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308 } |
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309 if (spec->channels == 1) { |
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310 format |= ESD_MONO; |
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311 } else { |
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312 format |= ESD_STEREO; |
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313 } |
0 | 314 #if 0 |
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315 spec->samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */ |
0 | 316 #endif |
317 | |
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318 /* Open a connection to the ESD audio server */ |
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319 audio_fd = |
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320 SDL_NAME(esd_play_stream) (format, spec->freq, NULL, get_progname()); |
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321 if (audio_fd < 0) { |
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322 SDL_SetError("Couldn't open ESD connection"); |
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323 return (-1); |
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324 } |
0 | 325 |
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326 /* Calculate the final parameters for this audio specification */ |
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327 SDL_CalculateAudioSpec(spec); |
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328 frame_ticks = (float) (spec->samples * 1000) / spec->freq; |
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329 next_frame = SDL_GetTicks() + frame_ticks; |
0 | 330 |
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331 /* Allocate mixing buffer */ |
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332 mixlen = spec->size; |
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333 mixbuf = (Uint8 *) SDL_AllocAudioMem(mixlen); |
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334 if (mixbuf == NULL) { |
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335 return (-1); |
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336 } |
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337 SDL_memset(mixbuf, spec->silence, spec->size); |
0 | 338 |
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339 /* Get the parent process id (we're the parent of the audio thread) */ |
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340 parent = getpid(); |
0 | 341 |
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342 /* We're ready to rock and roll. :-) */ |
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343 return (0); |
0 | 344 } |
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345 |
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346 /* vi: set ts=4 sw=4 expandtab: */ |