Mercurial > sdl-ios-xcode
annotate src/audio/esd/SDL_esdaudio.c @ 3803:3decf9cdeb63 SDL-ryan-multiple-audio-device
Removed ESD cruft from the core...now the driver will use esound if there's
an ESPEAKER variable set for a remote host, or the daemon is already running
on the local host, but it won't spawn it. Hopefully this works out okay.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 04 Oct 2006 22:10:09 +0000 |
parents | c8b3d3d13ed1 |
children | 7852b5b78af5 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to an ESD network stream mixing buffer */ | |
25 | |
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26 #include <sys/types.h> |
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27 #include <unistd.h> |
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28 #include <signal.h> |
0 | 29 #include <errno.h> |
30 #include <esd.h> | |
31 | |
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32 #include "SDL_timer.h" |
0 | 33 #include "SDL_audio.h" |
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34 #include "../SDL_audiomem.h" |
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35 #include "../SDL_audio_c.h" |
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36 #include "../SDL_audiodev_c.h" |
0 | 37 #include "SDL_esdaudio.h" |
38 | |
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39 #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC |
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40 #include "SDL_name.h" |
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41 #include "SDL_loadso.h" |
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42 #else |
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43 #define SDL_NAME(X) X |
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44 #endif |
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45 |
0 | 46 /* The tag name used by ESD audio */ |
47 #define ESD_DRIVER_NAME "esd" | |
48 | |
49 /* Audio driver functions */ | |
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50 static int ESD_OpenAudio(_THIS, SDL_AudioSpec * spec); |
0 | 51 static void ESD_WaitAudio(_THIS); |
52 static void ESD_PlayAudio(_THIS); | |
53 static Uint8 *ESD_GetAudioBuf(_THIS); | |
54 static void ESD_CloseAudio(_THIS); | |
55 | |
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56 #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC |
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57 |
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58 static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC; |
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59 static void *esd_handle = NULL; |
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60 static int esd_loaded = 0; |
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61 |
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62 static int (*SDL_NAME(esd_open_sound)) (const char *host); |
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63 static int (*SDL_NAME(esd_close)) (int esd); |
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64 static int (*SDL_NAME(esd_play_stream)) (esd_format_t format, int rate, |
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65 const char *host, const char *name); |
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66 static struct |
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67 { |
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68 const char *name; |
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69 void **func; |
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70 } esd_functions[] = { |
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71 { |
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72 "esd_open_sound", (void **) &SDL_NAME(esd_open_sound)}, { |
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73 "esd_close", (void **) &SDL_NAME(esd_close)}, { |
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74 "esd_play_stream", (void **) &SDL_NAME(esd_play_stream)},}; |
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75 |
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76 static void |
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77 UnloadESDLibrary() |
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78 { |
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79 if (esd_loaded) { |
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80 SDL_UnloadObject(esd_handle); |
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81 esd_handle = NULL; |
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82 esd_loaded = 0; |
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83 } |
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84 } |
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85 |
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86 static int |
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87 LoadESDLibrary(void) |
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88 { |
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89 int i, retval = -1; |
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90 |
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91 esd_handle = SDL_LoadObject(esd_library); |
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92 if (esd_handle) { |
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93 esd_loaded = 1; |
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94 retval = 0; |
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95 for (i = 0; i < SDL_arraysize(esd_functions); ++i) { |
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96 *esd_functions[i].func = |
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97 SDL_LoadFunction(esd_handle, esd_functions[i].name); |
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98 if (!*esd_functions[i].func) { |
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99 retval = -1; |
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100 UnloadESDLibrary(); |
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101 break; |
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102 } |
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103 } |
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104 } |
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105 return retval; |
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106 } |
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107 |
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108 #else |
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109 |
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110 static void |
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111 UnloadESDLibrary() |
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112 { |
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113 return; |
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114 } |
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115 |
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116 static int |
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117 LoadESDLibrary(void) |
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118 { |
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119 return 0; |
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120 } |
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121 |
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122 #endif /* SDL_AUDIO_DRIVER_ESD_DYNAMIC */ |
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123 |
0 | 124 /* Audio driver bootstrap functions */ |
125 | |
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126 static int |
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127 Audio_Available(void) |
0 | 128 { |
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129 const char *esd_no_spawn = SDL_getenv("ESD_NO_SPAWN"); |
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130 int connection = 0; |
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131 int available = 0; |
0 | 132 |
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133 if (esd_no_spawn == NULL) { |
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134 SDL_putenv("ESD_NO_SPAWN=1"); /* Don't start ESD if it's not running */ |
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135 } |
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136 |
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137 if (LoadESDLibrary() < 0) { |
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138 return available; |
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139 } |
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140 connection = SDL_NAME(esd_open_sound) (NULL); |
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141 if (connection >= 0) { |
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142 available = 1; |
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143 SDL_NAME(esd_close) (connection); |
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144 } |
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145 UnloadESDLibrary(); |
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146 return available; |
0 | 147 } |
148 | |
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149 static void |
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150 Audio_DeleteDevice(SDL_AudioDevice * device) |
0 | 151 { |
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152 SDL_free(device->hidden); |
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153 SDL_free(device); |
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154 UnloadESDLibrary(); |
0 | 155 } |
156 | |
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157 static SDL_AudioDevice * |
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158 Audio_CreateDevice(int devindex) |
0 | 159 { |
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160 SDL_AudioDevice *this; |
0 | 161 |
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162 /* Initialize all variables that we clean on shutdown */ |
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163 LoadESDLibrary(); |
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164 this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); |
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165 if (this) { |
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166 SDL_memset(this, 0, (sizeof *this)); |
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167 this->hidden = (struct SDL_PrivateAudioData *) |
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168 SDL_malloc((sizeof *this->hidden)); |
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169 } |
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170 if ((this == NULL) || (this->hidden == NULL)) { |
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171 SDL_OutOfMemory(); |
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172 if (this) { |
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173 SDL_free(this); |
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174 } |
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175 return (0); |
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176 } |
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177 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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178 audio_fd = -1; |
0 | 179 |
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180 /* Set the function pointers */ |
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181 this->OpenAudio = ESD_OpenAudio; |
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182 this->WaitAudio = ESD_WaitAudio; |
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183 this->PlayAudio = ESD_PlayAudio; |
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184 this->GetAudioBuf = ESD_GetAudioBuf; |
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185 this->CloseAudio = ESD_CloseAudio; |
0 | 186 |
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187 this->free = Audio_DeleteDevice; |
0 | 188 |
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189 return this; |
0 | 190 } |
191 | |
192 AudioBootStrap ESD_bootstrap = { | |
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193 ESD_DRIVER_NAME, "Enlightened Sound Daemon", |
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194 Audio_Available, Audio_CreateDevice, 0 |
0 | 195 }; |
196 | |
197 /* This function waits until it is possible to write a full sound buffer */ | |
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198 static void |
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199 ESD_WaitAudio(_THIS) |
0 | 200 { |
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201 Sint32 ticks; |
0 | 202 |
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203 /* Check to see if the thread-parent process is still alive */ |
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204 { |
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205 static int cnt = 0; |
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206 /* Note that this only works with thread implementations |
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207 that use a different process id for each thread. |
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208 */ |
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209 if (parent && (((++cnt) % 10) == 0)) { /* Check every 10 loops */ |
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210 if (kill(parent, 0) < 0) { |
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211 this->enabled = 0; |
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212 } |
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213 } |
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214 } |
0 | 215 |
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216 /* Use timer for general audio synchronization */ |
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217 ticks = ((Sint32) (next_frame - SDL_GetTicks())) - FUDGE_TICKS; |
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218 if (ticks > 0) { |
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219 SDL_Delay(ticks); |
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220 } |
0 | 221 } |
222 | |
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223 static void |
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224 ESD_PlayAudio(_THIS) |
0 | 225 { |
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226 int written; |
0 | 227 |
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228 /* Write the audio data, checking for EAGAIN on broken audio drivers */ |
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229 do { |
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230 written = write(audio_fd, mixbuf, mixlen); |
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231 if ((written < 0) && ((errno == 0) || (errno == EAGAIN))) { |
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232 SDL_Delay(1); /* Let a little CPU time go by */ |
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233 } |
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234 } |
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235 while ((written < 0) && |
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236 ((errno == 0) || (errno == EAGAIN) || (errno == EINTR))); |
0 | 237 |
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238 /* Set the next write frame */ |
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239 next_frame += frame_ticks; |
0 | 240 |
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241 /* If we couldn't write, assume fatal error for now */ |
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242 if (written < 0) { |
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243 this->enabled = 0; |
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244 } |
0 | 245 } |
246 | |
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247 static Uint8 * |
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248 ESD_GetAudioBuf(_THIS) |
0 | 249 { |
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250 return (mixbuf); |
0 | 251 } |
252 | |
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253 static void |
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254 ESD_CloseAudio(_THIS) |
0 | 255 { |
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256 if (mixbuf != NULL) { |
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257 SDL_FreeAudioMem(mixbuf); |
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258 mixbuf = NULL; |
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259 } |
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260 if (audio_fd >= 0) { |
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261 SDL_NAME(esd_close) (audio_fd); |
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262 audio_fd = -1; |
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263 } |
0 | 264 } |
265 | |
266 /* Try to get the name of the program */ | |
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267 static char * |
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268 get_progname(void) |
0 | 269 { |
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270 char *progname = NULL; |
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Use consistent identifiers for the various platforms we support.
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271 #ifdef __LINUX__ |
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272 FILE *fp; |
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273 static char temp[BUFSIZ]; |
0 | 274 |
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275 SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid()); |
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276 fp = fopen(temp, "r"); |
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277 if (fp != NULL) { |
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278 if (fgets(temp, sizeof(temp) - 1, fp)) { |
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279 progname = SDL_strrchr(temp, '/'); |
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280 if (progname == NULL) { |
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281 progname = temp; |
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282 } else { |
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283 progname = progname + 1; |
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284 } |
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285 } |
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286 fclose(fp); |
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287 } |
0 | 288 #endif |
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289 return (progname); |
0 | 290 } |
291 | |
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292 static int |
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293 ESD_OpenAudio(_THIS, SDL_AudioSpec * spec) |
0 | 294 { |
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295 esd_format_t format; |
0 | 296 |
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297 /* Convert audio spec to the ESD audio format */ |
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298 format = (ESD_STREAM | ESD_PLAY); |
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299 switch (spec->format & 0xFF) { |
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300 case 8: |
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301 format |= ESD_BITS8; |
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302 break; |
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303 case 16: |
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304 format |= ESD_BITS16; |
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305 break; |
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306 default: |
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307 SDL_SetError("Unsupported ESD audio format"); |
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308 return (-1); |
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309 } |
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310 if (spec->channels == 1) { |
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311 format |= ESD_MONO; |
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312 } else { |
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313 format |= ESD_STEREO; |
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314 } |
0 | 315 #if 0 |
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316 spec->samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */ |
0 | 317 #endif |
318 | |
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319 /* Open a connection to the ESD audio server */ |
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320 audio_fd = |
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321 SDL_NAME(esd_play_stream) (format, spec->freq, NULL, get_progname()); |
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322 if (audio_fd < 0) { |
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323 SDL_SetError("Couldn't open ESD connection"); |
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324 return (-1); |
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325 } |
0 | 326 |
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327 /* Calculate the final parameters for this audio specification */ |
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328 SDL_CalculateAudioSpec(spec); |
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329 frame_ticks = (float) (spec->samples * 1000) / spec->freq; |
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330 next_frame = SDL_GetTicks() + frame_ticks; |
0 | 331 |
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332 /* Allocate mixing buffer */ |
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333 mixlen = spec->size; |
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334 mixbuf = (Uint8 *) SDL_AllocAudioMem(mixlen); |
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335 if (mixbuf == NULL) { |
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336 return (-1); |
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337 } |
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338 SDL_memset(mixbuf, spec->silence, spec->size); |
0 | 339 |
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340 /* Get the parent process id (we're the parent of the audio thread) */ |
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341 parent = getpid(); |
0 | 342 |
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343 /* We're ready to rock and roll. :-) */ |
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344 return (0); |
0 | 345 } |
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346 |
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347 /* vi: set ts=4 sw=4 expandtab: */ |