Mercurial > sdl-ios-xcode
annotate src/video/quartz/SDL_QuartzWM.m @ 4072:6930cd5ab933 SDL-1.2
Final fix for bug #373
------- Comment #13 From Christian Walther 2007-07-15 10:04:56 [reply] -------
Created an attachment (id=229) [details]
patch to reinstate the SDL cursor after an NSApplicationActivatedEvent
Oops, you're right. My testcursor.c has diverged so far from the original that
I missed that. In fact, now that I think about it, that issue isn't even
addressed by the cursor rectangle patch - it is only concerned with windowed
mode (and fixes the problem there as a side effect). The problem in fullscreen
is still the same as before. How about the attachment for a fix? (I can confirm
that [NSCursor set] doesn't seem to have any effect when called from
QZ_DoActivate().)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 15 Jul 2007 17:22:39 +0000 |
parents | b8f2db95145e |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2003 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_QuartzVideo.h" |
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25 #include "SDL_QuartzWM.h" |
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26 |
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27 |
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28 void QZ_FreeWMCursor (_THIS, WMcursor *cursor) { |
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29 |
1883 | 30 if ( cursor != NULL ) { |
31 [ cursor->nscursor release ]; | |
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32 free (cursor); |
1883 | 33 } |
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34 } |
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35 |
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36 WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask, |
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37 int w, int h, int hot_x, int hot_y) { |
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38 WMcursor *cursor; |
1883 | 39 NSBitmapImageRep *imgrep; |
40 NSImage *img; | |
41 unsigned char *planes[5]; | |
42 int i; | |
43 NSAutoreleasePool *pool; | |
44 | |
45 pool = [ [ NSAutoreleasePool alloc ] init ]; | |
46 | |
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47 /* Allocate the cursor memory */ |
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48 cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor)); |
1883 | 49 if (cursor == NULL) goto outOfMemory; |
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50 |
1883 | 51 /* create the image representation and get the pointers to its storage */ |
52 imgrep = [ [ [ NSBitmapImageRep alloc ] initWithBitmapDataPlanes: NULL pixelsWide: w pixelsHigh: h bitsPerSample: 1 samplesPerPixel: 2 hasAlpha: YES isPlanar: YES colorSpaceName: NSDeviceBlackColorSpace bytesPerRow: (w+7)/8 bitsPerPixel: 0 ] autorelease ]; | |
53 if (imgrep == nil) goto outOfMemory; | |
54 [ imgrep getBitmapDataPlanes: planes ]; | |
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55 |
1883 | 56 /* copy data and mask, extending the mask to all black pixels because the inversion effect doesn't work with Cocoa's alpha-blended cursors */ |
57 for (i = 0; i < (w+7)/8*h; i++) { | |
58 planes[0][i] = data[i]; | |
59 planes[1][i] = mask[i] | data[i]; | |
60 } | |
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61 |
1883 | 62 /* create image and cursor */ |
63 img = [ [ [ NSImage alloc ] initWithSize: NSMakeSize(w, h) ] autorelease ]; | |
64 if (img == nil) goto outOfMemory; | |
65 [ img addRepresentation: imgrep ]; | |
66 if (system_version < 0x1030) { /* on 10.2, cursors must be 16*16 */ | |
67 if (w > 16 || h > 16) { /* too big: scale it down */ | |
68 [ img setScalesWhenResized: YES ]; | |
69 hot_x = hot_x*16/w; | |
70 hot_y = hot_y*16/h; | |
71 } | |
72 else { /* too small (or just right): extend it (from the bottom left corner, so hot_y must be adjusted) */ | |
73 hot_y += 16 - h; | |
74 } | |
75 [ img setSize: NSMakeSize(16, 16) ]; | |
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76 } |
1883 | 77 cursor->nscursor = [ [ NSCursor alloc ] initWithImage: img hotSpot: NSMakePoint(hot_x, hot_y) ]; |
78 if (cursor->nscursor == nil) goto outOfMemory; | |
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79 |
1883 | 80 [ pool release ]; |
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81 return(cursor); |
1883 | 82 |
83 outOfMemory: | |
84 [ pool release ]; | |
85 if (cursor != NULL) SDL_free(cursor); | |
86 SDL_OutOfMemory(); | |
87 return(NULL); | |
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88 } |
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89 |
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90 void QZ_UpdateCursor (_THIS) { |
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91 BOOL state; |
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92 |
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93 if (cursor_should_be_visible || !(SDL_GetAppState() & SDL_APPMOUSEFOCUS)) { |
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94 state = YES; |
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95 } else { |
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96 state = NO; |
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97 } |
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98 if (state != cursor_visible) { |
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99 if (state) { |
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100 [ NSCursor unhide ]; |
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101 } else { |
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102 [ NSCursor hide ]; |
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103 } |
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104 cursor_visible = state; |
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105 } |
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106 } |
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107 |
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108 BOOL QZ_IsMouseInWindow (_THIS) { |
4065 | 109 if (qz_window == nil || (mode_flags & SDL_FULLSCREEN)) return YES; /*fullscreen*/ |
1192 | 110 else { |
111 NSPoint p = [ qz_window mouseLocationOutsideOfEventStream ]; | |
112 p.y -= 1.0f; /* Apparently y goes from 1 to h, not from 0 to h-1 (i.e. the "location of the mouse" seems to be defined as "the location of the top left corner of the mouse pointer's hot pixel" */ | |
113 return NSPointInRect(p, [ window_view frame ]); | |
114 } | |
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115 } |
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116 |
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117 int QZ_ShowWMCursor (_THIS, WMcursor *cursor) { |
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118 |
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119 if ( cursor == NULL) { |
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120 if ( cursor_should_be_visible ) { |
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121 cursor_should_be_visible = NO; |
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122 QZ_ChangeGrabState (this, QZ_HIDECURSOR); |
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123 } |
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124 QZ_UpdateCursor(this); |
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125 } |
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126 else { |
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127 if (qz_window ==nil || (mode_flags & SDL_FULLSCREEN)) { |
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128 [ cursor->nscursor set ]; |
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129 } |
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130 else { |
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131 [ qz_window invalidateCursorRectsForView: [ qz_window contentView ] ]; |
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132 } |
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133 if ( ! cursor_should_be_visible ) { |
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134 cursor_should_be_visible = YES; |
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135 QZ_ChangeGrabState (this, QZ_SHOWCURSOR); |
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136 } |
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137 QZ_UpdateCursor(this); |
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138 } |
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139 |
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140 return 1; |
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141 } |
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142 |
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143 /* |
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144 Coordinate conversion functions, for convenience |
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145 Cocoa sets the origin at the lower left corner of the window/screen |
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146 SDL, CoreGraphics/WindowServer, and QuickDraw use the origin at the upper left corner |
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147 The routines were written so they could be called before SetVideoMode() has finished; |
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148 this might have limited usefulness at the moment, but the extra cost is trivial. |
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149 */ |
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150 |
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151 /* Convert Cocoa screen coordinate to Cocoa window coordinate */ |
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152 void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p) { |
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153 |
272
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154 *p = [ qz_window convertScreenToBase:*p ]; |
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155 } |
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156 |
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157 |
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158 /* Convert Cocoa window coordinate to Cocoa screen coordinate */ |
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159 void QZ_PrivateLocalToGlobal (_THIS, NSPoint *p) { |
272
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160 |
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161 *p = [ qz_window convertBaseToScreen:*p ]; |
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162 } |
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163 |
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164 /* Convert SDL coordinate to Cocoa coordinate */ |
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165 void QZ_PrivateSDLToCocoa (_THIS, NSPoint *p) { |
272
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166 |
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167 if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */ |
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168 |
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169 p->y = CGDisplayPixelsHigh (display_id) - p->y; |
272
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170 } |
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171 else { |
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172 |
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173 *p = [ window_view convertPoint:*p toView: nil ]; |
1192 | 174 |
175 /* We need a workaround in OpenGL mode */ | |
176 if ( SDL_VideoSurface->flags & SDL_OPENGL ) { | |
177 p->y = [window_view frame].size.height - p->y; | |
178 } | |
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179 } |
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180 } |
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181 |
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182 /* Convert Cocoa coordinate to SDL coordinate */ |
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183 void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p) { |
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184 |
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185 if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */ |
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186 |
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187 p->y = CGDisplayPixelsHigh (display_id) - p->y; |
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188 } |
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189 else { |
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190 |
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191 *p = [ window_view convertPoint:*p fromView: nil ]; |
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192 |
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193 /* We need a workaround in OpenGL mode */ |
1629 | 194 if ( SDL_VideoSurface != NULL && (SDL_VideoSurface->flags & SDL_OPENGL) ) { |
1192 | 195 p->y = [window_view frame].size.height - p->y; |
952 | 196 } |
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197 } |
272
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198 } |
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199 |
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200 /* Convert SDL coordinate to window server (CoreGraphics) coordinate */ |
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201 CGPoint QZ_PrivateSDLToCG (_THIS, NSPoint *p) { |
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202 |
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203 CGPoint cgp; |
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204 |
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205 if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */ |
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206 |
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207 int height; |
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208 |
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209 QZ_PrivateSDLToCocoa (this, p); |
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210 QZ_PrivateLocalToGlobal (this, p); |
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211 |
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212 height = CGDisplayPixelsHigh (display_id); |
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213 p->y = height - p->y; |
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214 } |
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215 |
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216 cgp.x = p->x; |
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217 cgp.y = p->y; |
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218 |
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219 return cgp; |
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220 } |
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221 |
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222 #if 0 /* Dead code */ |
272
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223 /* Convert window server (CoreGraphics) coordinate to SDL coordinate */ |
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224 void QZ_PrivateCGToSDL (_THIS, NSPoint *p) { |
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225 |
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226 if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */ |
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227 |
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228 int height; |
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229 |
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230 /* Convert CG Global to Cocoa Global */ |
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231 height = CGDisplayPixelsHigh (display_id); |
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232 p->y = height - p->y; |
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233 |
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234 QZ_PrivateGlobalToLocal (this, p); |
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235 QZ_PrivateCocoaToSDL (this, p); |
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236 } |
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237 } |
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238 #endif /* Dead code */ |
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239 |
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240 void QZ_PrivateWarpCursor (_THIS, int x, int y) { |
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241 |
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242 NSPoint p; |
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243 CGPoint cgp; |
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244 |
272
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245 p = NSMakePoint (x, y); |
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246 cgp = QZ_PrivateSDLToCG (this, &p); |
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247 |
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248 /* this is the magic call that fixes cursor "freezing" after warp */ |
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249 CGSetLocalEventsSuppressionInterval (0.0); |
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250 CGWarpMouseCursorPosition (cgp); |
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251 } |
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252 |
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253 void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y) { |
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254 |
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255 /* Only allow warping when in foreground */ |
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256 if ( ! [ NSApp isActive ] ) |
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257 return; |
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258 |
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259 /* Do the actual warp */ |
1207 | 260 if (grab_state != QZ_INVISIBLE_GRAB) QZ_PrivateWarpCursor (this, x, y); |
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261 |
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262 /* Generate the mouse moved event */ |
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263 SDL_PrivateMouseMotion (0, 0, x, y); |
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264 } |
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265 |
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266 void QZ_MoveWMCursor (_THIS, int x, int y) { } |
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267 void QZ_CheckMouseMode (_THIS) { } |
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268 |
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269 void QZ_SetCaption (_THIS, const char *title, const char *icon) { |
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|
270 |
158
4382c38dfbee
Date: Tue, 21 Aug 2001 03:50:01 +0200
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parents:
58
diff
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|
271 if ( qz_window != nil ) { |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
272 NSString *string; |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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parents:
47
diff
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|
273 if ( title != NULL ) { |
951
121f56c1277d
Date: Sun, 29 Aug 2004 20:55:54 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
934
diff
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|
274 string = [ [ NSString alloc ] initWithUTF8String:title ]; |
158
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Date: Tue, 21 Aug 2001 03:50:01 +0200
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58
diff
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|
275 [ qz_window setTitle:string ]; |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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parents:
47
diff
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|
276 [ string release ]; |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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|
277 } |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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parents:
47
diff
changeset
|
278 if ( icon != NULL ) { |
951
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Date: Sun, 29 Aug 2004 20:55:54 +0200
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|
279 string = [ [ NSString alloc ] initWithUTF8String:icon ]; |
158
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Date: Tue, 21 Aug 2001 03:50:01 +0200
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58
diff
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|
280 [ qz_window setMiniwindowTitle:string ]; |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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parents:
47
diff
changeset
|
281 [ string release ]; |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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parents:
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diff
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|
282 } |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
283 } |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
284 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
285 |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
diff
changeset
|
286 void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask) |
269
4125b9859c71
Added Quartz version of SDL_SetIcon() for MacOS X (thanks Bob)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
287 { |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
288 NSBitmapImageRep *imgrep; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
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parents:
390
diff
changeset
|
289 NSImage *img; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
290 SDL_Surface *mergedSurface; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
291 NSAutoreleasePool *pool; |
1812 | 292 Uint8 *pixels; |
293 SDL_bool iconSrcAlpha; | |
294 Uint8 iconAlphaValue; | |
295 int i, j, maskPitch, index; | |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
296 |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
297 pool = [ [ NSAutoreleasePool alloc ] init ]; |
1812 | 298 |
299 imgrep = [ [ [ NSBitmapImageRep alloc ] initWithBitmapDataPlanes: NULL pixelsWide: icon->w pixelsHigh: icon->h bitsPerSample: 8 samplesPerPixel: 4 hasAlpha: YES isPlanar: NO colorSpaceName: NSDeviceRGBColorSpace bytesPerRow: 4*icon->w bitsPerPixel: 32 ] autorelease ]; | |
300 if (imgrep == nil) goto freePool; | |
301 pixels = [ imgrep bitmapData ]; | |
302 SDL_memset(pixels, 0, 4*icon->w*icon->h); /* make the background, which will survive in colorkeyed areas, completely transparent */ | |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
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|
303 |
1812 | 304 #if SDL_BYTEORDER == SDL_BIG_ENDIAN |
305 #define BYTEORDER_DEPENDENT_RGBA_MASKS 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF | |
306 #else | |
307 #define BYTEORDER_DEPENDENT_RGBA_MASKS 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 | |
308 #endif | |
309 mergedSurface = SDL_CreateRGBSurfaceFrom(pixels, icon->w, icon->h, 32, 4*icon->w, BYTEORDER_DEPENDENT_RGBA_MASKS); | |
310 if (mergedSurface == NULL) goto freePool; | |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
311 |
1812 | 312 /* blit, with temporarily cleared SRCALPHA flag because we want to copy, not alpha-blend */ |
313 iconSrcAlpha = ((icon->flags & SDL_SRCALPHA) != 0); | |
314 iconAlphaValue = icon->format->alpha; | |
315 SDL_SetAlpha(icon, 0, 255); | |
316 SDL_BlitSurface(icon, NULL, mergedSurface, NULL); | |
317 if (iconSrcAlpha) SDL_SetAlpha(icon, SDL_SRCALPHA, iconAlphaValue); | |
592
1970e458070d
Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents:
563
diff
changeset
|
318 |
1812 | 319 SDL_FreeSurface(mergedSurface); |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
320 |
1812 | 321 /* apply mask, source alpha, and premultiply color values by alpha */ |
322 maskPitch = (icon->w+7)/8; | |
323 for (i = 0; i < icon->h; i++) { | |
324 for (j = 0; j < icon->w; j++) { | |
325 index = i*4*icon->w + j*4; | |
326 if (!(mask[i*maskPitch + j/8] & (128 >> j%8))) { | |
327 pixels[index + 3] = 0; | |
328 } | |
329 else { | |
330 if (iconSrcAlpha) { | |
331 if (icon->format->Amask == 0) pixels[index + 3] = icon->format->alpha; | |
332 } | |
333 else { | |
334 pixels[index + 3] = 255; | |
335 } | |
336 } | |
337 if (pixels[index + 3] < 255) { | |
338 pixels[index + 0] = (Uint16)pixels[index + 0]*pixels[index + 3]/255; | |
339 pixels[index + 1] = (Uint16)pixels[index + 1]*pixels[index + 3]/255; | |
340 pixels[index + 2] = (Uint16)pixels[index + 2]*pixels[index + 3]/255; | |
592
1970e458070d
Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents:
563
diff
changeset
|
341 } |
1970e458070d
Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents:
563
diff
changeset
|
342 } |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
343 } |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
344 |
1812 | 345 img = [ [ [ NSImage alloc ] initWithSize: NSMakeSize(icon->w, icon->h) ] autorelease ]; |
346 if (img == nil) goto freePool; | |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
347 [ img addRepresentation: imgrep ]; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
348 [ NSApp setApplicationIconImage:img ]; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
349 |
269
4125b9859c71
Added Quartz version of SDL_SetIcon() for MacOS X (thanks Bob)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
350 freePool: |
1812 | 351 [ pool release ]; |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
352 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
353 |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
diff
changeset
|
354 int QZ_IconifyWindow (_THIS) { |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
355 |
158
4382c38dfbee
Date: Tue, 21 Aug 2001 03:50:01 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
58
diff
changeset
|
356 if ( ! [ qz_window isMiniaturized ] ) { |
4382c38dfbee
Date: Tue, 21 Aug 2001 03:50:01 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
58
diff
changeset
|
357 [ qz_window miniaturize:nil ]; |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
358 return 1; |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
359 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
360 else { |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
361 SDL_SetError ("window already iconified"); |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
362 return 0; |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
363 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
364 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
365 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
366 /* |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
diff
changeset
|
367 int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info) { |
158
4382c38dfbee
Date: Tue, 21 Aug 2001 03:50:01 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
58
diff
changeset
|
368 info->nsWindowPtr = qz_window; |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
369 return 0; |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
370 }*/ |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
371 |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
diff
changeset
|
372 void QZ_ChangeGrabState (_THIS, int action) { |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
373 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
374 /* |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
375 Figure out what the next state should be based on the action. |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
376 Ignore actions that can't change the current state. |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
377 */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
378 if ( grab_state == QZ_UNGRABBED ) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
379 if ( action == QZ_ENABLE_GRAB ) { |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
diff
changeset
|
380 if ( cursor_should_be_visible ) |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
381 grab_state = QZ_VISIBLE_GRAB; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
382 else |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
383 grab_state = QZ_INVISIBLE_GRAB; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
384 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
385 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
386 else if ( grab_state == QZ_VISIBLE_GRAB ) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
387 if ( action == QZ_DISABLE_GRAB ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
388 grab_state = QZ_UNGRABBED; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
389 else if ( action == QZ_HIDECURSOR ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
390 grab_state = QZ_INVISIBLE_GRAB; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
391 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
392 else { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
393 assert( grab_state == QZ_INVISIBLE_GRAB ); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
394 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
395 if ( action == QZ_DISABLE_GRAB ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
396 grab_state = QZ_UNGRABBED; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
397 else if ( action == QZ_SHOWCURSOR ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
398 grab_state = QZ_VISIBLE_GRAB; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
399 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
400 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
401 /* now apply the new state */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
402 if (grab_state == QZ_UNGRABBED) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
403 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
404 CGAssociateMouseAndMouseCursorPosition (1); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
405 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
406 else if (grab_state == QZ_VISIBLE_GRAB) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
407 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
408 CGAssociateMouseAndMouseCursorPosition (1); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
409 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
410 else { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
411 assert( grab_state == QZ_INVISIBLE_GRAB ); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
412 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
413 QZ_PrivateWarpCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
414 CGAssociateMouseAndMouseCursorPosition (0); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
415 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
416 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
417 |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
diff
changeset
|
418 SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode) { |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
419 |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
420 int doGrab = grab_mode & SDL_GRAB_ON; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
421 /*int fullscreen = grab_mode & SDL_GRAB_FULLSCREEN;*/ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
422 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
423 if ( this->screen == NULL ) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
424 SDL_SetError ("QZ_GrabInput: screen is NULL"); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
425 return SDL_GRAB_OFF; |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
426 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
427 |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
428 if ( ! video_set ) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
429 /*SDL_SetError ("QZ_GrabInput: video is not set, grab will take effect on mode switch"); */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
430 current_grab_mode = grab_mode; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
431 return grab_mode; /* Will be set later on mode switch */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
432 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
433 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
434 if ( grab_mode != SDL_GRAB_QUERY ) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
435 if ( doGrab ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
436 QZ_ChangeGrabState (this, QZ_ENABLE_GRAB); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
437 else |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
438 QZ_ChangeGrabState (this, QZ_DISABLE_GRAB); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
439 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
440 current_grab_mode = doGrab ? SDL_GRAB_ON : SDL_GRAB_OFF; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
441 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
442 |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
443 return current_grab_mode; |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
444 } |