Mercurial > sdl-ios-xcode
annotate src/video/quartz/SDL_QuartzWM.m @ 4066:58a5055da431 SDL-1.2
More improvements for bug #373
Show the SDL cursor in the window and the arrow cursor outside the window.
This is also supposed to show the SDL cursor when activated, but that code
isn't working yet...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 14 Jul 2007 08:27:06 +0000 |
parents | 0c76e6d1c3d6 |
children | b8f2db95145e |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2003 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_QuartzVideo.h" |
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25 |
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26 |
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27 struct WMcursor { |
1883 | 28 NSCursor *nscursor; |
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29 }; |
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30 |
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31 void QZ_FreeWMCursor (_THIS, WMcursor *cursor) { |
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32 |
1883 | 33 if ( cursor != NULL ) { |
34 [ cursor->nscursor release ]; | |
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35 free (cursor); |
1883 | 36 } |
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37 } |
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38 |
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39 WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask, |
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40 int w, int h, int hot_x, int hot_y) { |
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41 WMcursor *cursor; |
1883 | 42 NSBitmapImageRep *imgrep; |
43 NSImage *img; | |
44 unsigned char *planes[5]; | |
45 int i; | |
46 NSAutoreleasePool *pool; | |
47 | |
48 pool = [ [ NSAutoreleasePool alloc ] init ]; | |
49 | |
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50 /* Allocate the cursor memory */ |
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51 cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor)); |
1883 | 52 if (cursor == NULL) goto outOfMemory; |
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53 |
1883 | 54 /* create the image representation and get the pointers to its storage */ |
55 imgrep = [ [ [ NSBitmapImageRep alloc ] initWithBitmapDataPlanes: NULL pixelsWide: w pixelsHigh: h bitsPerSample: 1 samplesPerPixel: 2 hasAlpha: YES isPlanar: YES colorSpaceName: NSDeviceBlackColorSpace bytesPerRow: (w+7)/8 bitsPerPixel: 0 ] autorelease ]; | |
56 if (imgrep == nil) goto outOfMemory; | |
57 [ imgrep getBitmapDataPlanes: planes ]; | |
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58 |
1883 | 59 /* copy data and mask, extending the mask to all black pixels because the inversion effect doesn't work with Cocoa's alpha-blended cursors */ |
60 for (i = 0; i < (w+7)/8*h; i++) { | |
61 planes[0][i] = data[i]; | |
62 planes[1][i] = mask[i] | data[i]; | |
63 } | |
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64 |
1883 | 65 /* create image and cursor */ |
66 img = [ [ [ NSImage alloc ] initWithSize: NSMakeSize(w, h) ] autorelease ]; | |
67 if (img == nil) goto outOfMemory; | |
68 [ img addRepresentation: imgrep ]; | |
69 if (system_version < 0x1030) { /* on 10.2, cursors must be 16*16 */ | |
70 if (w > 16 || h > 16) { /* too big: scale it down */ | |
71 [ img setScalesWhenResized: YES ]; | |
72 hot_x = hot_x*16/w; | |
73 hot_y = hot_y*16/h; | |
74 } | |
75 else { /* too small (or just right): extend it (from the bottom left corner, so hot_y must be adjusted) */ | |
76 hot_y += 16 - h; | |
77 } | |
78 [ img setSize: NSMakeSize(16, 16) ]; | |
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79 } |
1883 | 80 cursor->nscursor = [ [ NSCursor alloc ] initWithImage: img hotSpot: NSMakePoint(hot_x, hot_y) ]; |
81 if (cursor->nscursor == nil) goto outOfMemory; | |
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82 |
1883 | 83 [ pool release ]; |
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84 return(cursor); |
1883 | 85 |
86 outOfMemory: | |
87 [ pool release ]; | |
88 if (cursor != NULL) SDL_free(cursor); | |
89 SDL_OutOfMemory(); | |
90 return(NULL); | |
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91 } |
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92 |
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93 void QZ_ShowMouse (_THIS, NSCursor *cursor) { |
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94 if (!cursor_visible) { |
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95 [ NSCursor unhide ]; |
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96 cursor_visible = YES; |
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97 } |
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98 [ cursor set ]; |
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99 } |
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100 |
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101 void QZ_HideMouse (_THIS) { |
1629 | 102 if ((SDL_GetAppState() & SDL_APPMOUSEFOCUS) && cursor_visible) { |
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103 [ NSCursor hide ]; |
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104 cursor_visible = NO; |
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105 } |
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106 } |
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107 |
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108 BOOL QZ_IsMouseInWindow (_THIS) { |
4065 | 109 if (qz_window == nil || (mode_flags & SDL_FULLSCREEN)) return YES; /*fullscreen*/ |
1192 | 110 else { |
111 NSPoint p = [ qz_window mouseLocationOutsideOfEventStream ]; | |
112 p.y -= 1.0f; /* Apparently y goes from 1 to h, not from 0 to h-1 (i.e. the "location of the mouse" seems to be defined as "the location of the top left corner of the mouse pointer's hot pixel" */ | |
113 return NSPointInRect(p, [ window_view frame ]); | |
114 } | |
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115 } |
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116 |
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117 int QZ_ShowWMCursor (_THIS, WMcursor *cursor) { |
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118 |
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119 if ( cursor == NULL) { |
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120 QZ_HideMouse (this); |
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121 if ( cursor_should_be_visible ) { |
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122 cursor_should_be_visible = NO; |
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123 QZ_ChangeGrabState (this, QZ_HIDECURSOR); |
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124 } |
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125 } |
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126 else { |
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127 QZ_ShowMouse (this, cursor->nscursor); |
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128 if ( ! cursor_should_be_visible ) { |
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129 cursor_should_be_visible = YES; |
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130 QZ_ChangeGrabState (this, QZ_SHOWCURSOR); |
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131 } |
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132 } |
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133 |
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134 return 1; |
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135 } |
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136 |
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137 /* |
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138 Coordinate conversion functions, for convenience |
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139 Cocoa sets the origin at the lower left corner of the window/screen |
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140 SDL, CoreGraphics/WindowServer, and QuickDraw use the origin at the upper left corner |
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141 The routines were written so they could be called before SetVideoMode() has finished; |
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142 this might have limited usefulness at the moment, but the extra cost is trivial. |
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143 */ |
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144 |
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145 /* Convert Cocoa screen coordinate to Cocoa window coordinate */ |
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146 void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p) { |
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147 |
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148 *p = [ qz_window convertScreenToBase:*p ]; |
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149 } |
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150 |
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151 |
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152 /* Convert Cocoa window coordinate to Cocoa screen coordinate */ |
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153 void QZ_PrivateLocalToGlobal (_THIS, NSPoint *p) { |
272
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154 |
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155 *p = [ qz_window convertBaseToScreen:*p ]; |
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156 } |
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157 |
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158 /* Convert SDL coordinate to Cocoa coordinate */ |
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159 void QZ_PrivateSDLToCocoa (_THIS, NSPoint *p) { |
272
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160 |
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161 if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */ |
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162 |
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163 p->y = CGDisplayPixelsHigh (display_id) - p->y; |
272
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164 } |
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165 else { |
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166 |
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167 *p = [ window_view convertPoint:*p toView: nil ]; |
1192 | 168 |
169 /* We need a workaround in OpenGL mode */ | |
170 if ( SDL_VideoSurface->flags & SDL_OPENGL ) { | |
171 p->y = [window_view frame].size.height - p->y; | |
172 } | |
272
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173 } |
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174 } |
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175 |
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176 /* Convert Cocoa coordinate to SDL coordinate */ |
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177 void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p) { |
272
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178 |
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179 if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */ |
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180 |
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181 p->y = CGDisplayPixelsHigh (display_id) - p->y; |
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182 } |
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183 else { |
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184 |
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185 *p = [ window_view convertPoint:*p fromView: nil ]; |
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186 |
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187 /* We need a workaround in OpenGL mode */ |
1629 | 188 if ( SDL_VideoSurface != NULL && (SDL_VideoSurface->flags & SDL_OPENGL) ) { |
1192 | 189 p->y = [window_view frame].size.height - p->y; |
952 | 190 } |
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191 } |
272
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192 } |
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193 |
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194 /* Convert SDL coordinate to window server (CoreGraphics) coordinate */ |
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195 CGPoint QZ_PrivateSDLToCG (_THIS, NSPoint *p) { |
272
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196 |
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197 CGPoint cgp; |
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198 |
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199 if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */ |
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200 |
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201 int height; |
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202 |
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203 QZ_PrivateSDLToCocoa (this, p); |
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204 QZ_PrivateLocalToGlobal (this, p); |
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205 |
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206 height = CGDisplayPixelsHigh (display_id); |
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207 p->y = height - p->y; |
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208 } |
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209 |
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210 cgp.x = p->x; |
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211 cgp.y = p->y; |
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212 |
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213 return cgp; |
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214 } |
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215 |
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216 #if 0 /* Dead code */ |
272
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217 /* Convert window server (CoreGraphics) coordinate to SDL coordinate */ |
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218 void QZ_PrivateCGToSDL (_THIS, NSPoint *p) { |
272
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219 |
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220 if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */ |
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221 |
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222 int height; |
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223 |
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224 /* Convert CG Global to Cocoa Global */ |
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225 height = CGDisplayPixelsHigh (display_id); |
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226 p->y = height - p->y; |
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227 |
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228 QZ_PrivateGlobalToLocal (this, p); |
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229 QZ_PrivateCocoaToSDL (this, p); |
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230 } |
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231 } |
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232 #endif /* Dead code */ |
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233 |
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234 void QZ_PrivateWarpCursor (_THIS, int x, int y) { |
272
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235 |
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236 NSPoint p; |
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237 CGPoint cgp; |
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238 |
272
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239 p = NSMakePoint (x, y); |
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240 cgp = QZ_PrivateSDLToCG (this, &p); |
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241 |
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242 /* this is the magic call that fixes cursor "freezing" after warp */ |
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243 CGSetLocalEventsSuppressionInterval (0.0); |
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244 CGWarpMouseCursorPosition (cgp); |
272
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245 } |
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246 |
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247 void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y) { |
272
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248 |
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249 /* Only allow warping when in foreground */ |
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250 if ( ! [ NSApp isActive ] ) |
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251 return; |
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252 |
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253 /* Do the actual warp */ |
1207 | 254 if (grab_state != QZ_INVISIBLE_GRAB) QZ_PrivateWarpCursor (this, x, y); |
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255 |
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256 /* Generate the mouse moved event */ |
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257 SDL_PrivateMouseMotion (0, 0, x, y); |
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258 } |
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259 |
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260 void QZ_MoveWMCursor (_THIS, int x, int y) { } |
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261 void QZ_CheckMouseMode (_THIS) { } |
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262 |
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263 void QZ_SetCaption (_THIS, const char *title, const char *icon) { |
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264 |
158
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265 if ( qz_window != nil ) { |
58
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266 NSString *string; |
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267 if ( title != NULL ) { |
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268 string = [ [ NSString alloc ] initWithUTF8String:title ]; |
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269 [ qz_window setTitle:string ]; |
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270 [ string release ]; |
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271 } |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
272 if ( icon != NULL ) { |
951
121f56c1277d
Date: Sun, 29 Aug 2004 20:55:54 +0200
Sam Lantinga <slouken@libsdl.org>
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diff
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|
273 string = [ [ NSString alloc ] initWithUTF8String:icon ]; |
158
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Date: Tue, 21 Aug 2001 03:50:01 +0200
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58
diff
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|
274 [ qz_window setMiniwindowTitle:string ]; |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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|
275 [ string release ]; |
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* Removed fullscreen menu option from the "Window" menu
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parents:
47
diff
changeset
|
276 } |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
277 } |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
278 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
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|
279 |
761
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Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
diff
changeset
|
280 void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask) |
269
4125b9859c71
Added Quartz version of SDL_SetIcon() for MacOS X (thanks Bob)
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252
diff
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|
281 { |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
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parents:
390
diff
changeset
|
282 NSBitmapImageRep *imgrep; |
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Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
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390
diff
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|
283 NSImage *img; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
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parents:
390
diff
changeset
|
284 SDL_Surface *mergedSurface; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
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parents:
390
diff
changeset
|
285 NSAutoreleasePool *pool; |
1812 | 286 Uint8 *pixels; |
287 SDL_bool iconSrcAlpha; | |
288 Uint8 iconAlphaValue; | |
289 int i, j, maskPitch, index; | |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
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parents:
390
diff
changeset
|
290 |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
291 pool = [ [ NSAutoreleasePool alloc ] init ]; |
1812 | 292 |
293 imgrep = [ [ [ NSBitmapImageRep alloc ] initWithBitmapDataPlanes: NULL pixelsWide: icon->w pixelsHigh: icon->h bitsPerSample: 8 samplesPerPixel: 4 hasAlpha: YES isPlanar: NO colorSpaceName: NSDeviceRGBColorSpace bytesPerRow: 4*icon->w bitsPerPixel: 32 ] autorelease ]; | |
294 if (imgrep == nil) goto freePool; | |
295 pixels = [ imgrep bitmapData ]; | |
296 SDL_memset(pixels, 0, 4*icon->w*icon->h); /* make the background, which will survive in colorkeyed areas, completely transparent */ | |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
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parents:
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|
297 |
1812 | 298 #if SDL_BYTEORDER == SDL_BIG_ENDIAN |
299 #define BYTEORDER_DEPENDENT_RGBA_MASKS 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF | |
300 #else | |
301 #define BYTEORDER_DEPENDENT_RGBA_MASKS 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 | |
302 #endif | |
303 mergedSurface = SDL_CreateRGBSurfaceFrom(pixels, icon->w, icon->h, 32, 4*icon->w, BYTEORDER_DEPENDENT_RGBA_MASKS); | |
304 if (mergedSurface == NULL) goto freePool; | |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
305 |
1812 | 306 /* blit, with temporarily cleared SRCALPHA flag because we want to copy, not alpha-blend */ |
307 iconSrcAlpha = ((icon->flags & SDL_SRCALPHA) != 0); | |
308 iconAlphaValue = icon->format->alpha; | |
309 SDL_SetAlpha(icon, 0, 255); | |
310 SDL_BlitSurface(icon, NULL, mergedSurface, NULL); | |
311 if (iconSrcAlpha) SDL_SetAlpha(icon, SDL_SRCALPHA, iconAlphaValue); | |
592
1970e458070d
Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents:
563
diff
changeset
|
312 |
1812 | 313 SDL_FreeSurface(mergedSurface); |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
314 |
1812 | 315 /* apply mask, source alpha, and premultiply color values by alpha */ |
316 maskPitch = (icon->w+7)/8; | |
317 for (i = 0; i < icon->h; i++) { | |
318 for (j = 0; j < icon->w; j++) { | |
319 index = i*4*icon->w + j*4; | |
320 if (!(mask[i*maskPitch + j/8] & (128 >> j%8))) { | |
321 pixels[index + 3] = 0; | |
322 } | |
323 else { | |
324 if (iconSrcAlpha) { | |
325 if (icon->format->Amask == 0) pixels[index + 3] = icon->format->alpha; | |
326 } | |
327 else { | |
328 pixels[index + 3] = 255; | |
329 } | |
330 } | |
331 if (pixels[index + 3] < 255) { | |
332 pixels[index + 0] = (Uint16)pixels[index + 0]*pixels[index + 3]/255; | |
333 pixels[index + 1] = (Uint16)pixels[index + 1]*pixels[index + 3]/255; | |
334 pixels[index + 2] = (Uint16)pixels[index + 2]*pixels[index + 3]/255; | |
592
1970e458070d
Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents:
563
diff
changeset
|
335 } |
1970e458070d
Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents:
563
diff
changeset
|
336 } |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
337 } |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
338 |
1812 | 339 img = [ [ [ NSImage alloc ] initWithSize: NSMakeSize(icon->w, icon->h) ] autorelease ]; |
340 if (img == nil) goto freePool; | |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
341 [ img addRepresentation: imgrep ]; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
342 [ NSApp setApplicationIconImage:img ]; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
343 |
269
4125b9859c71
Added Quartz version of SDL_SetIcon() for MacOS X (thanks Bob)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
344 freePool: |
1812 | 345 [ pool release ]; |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
346 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
347 |
761
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Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
diff
changeset
|
348 int QZ_IconifyWindow (_THIS) { |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
349 |
158
4382c38dfbee
Date: Tue, 21 Aug 2001 03:50:01 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
58
diff
changeset
|
350 if ( ! [ qz_window isMiniaturized ] ) { |
4382c38dfbee
Date: Tue, 21 Aug 2001 03:50:01 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
58
diff
changeset
|
351 [ qz_window miniaturize:nil ]; |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
352 return 1; |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
353 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
354 else { |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
355 SDL_SetError ("window already iconified"); |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
356 return 0; |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
357 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
358 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
359 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
360 /* |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
diff
changeset
|
361 int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info) { |
158
4382c38dfbee
Date: Tue, 21 Aug 2001 03:50:01 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
58
diff
changeset
|
362 info->nsWindowPtr = qz_window; |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
363 return 0; |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
364 }*/ |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
365 |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
diff
changeset
|
366 void QZ_ChangeGrabState (_THIS, int action) { |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
367 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
368 /* |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
369 Figure out what the next state should be based on the action. |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
370 Ignore actions that can't change the current state. |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
371 */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
372 if ( grab_state == QZ_UNGRABBED ) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
373 if ( action == QZ_ENABLE_GRAB ) { |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
diff
changeset
|
374 if ( cursor_should_be_visible ) |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
375 grab_state = QZ_VISIBLE_GRAB; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
376 else |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
377 grab_state = QZ_INVISIBLE_GRAB; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
378 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
379 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
380 else if ( grab_state == QZ_VISIBLE_GRAB ) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
381 if ( action == QZ_DISABLE_GRAB ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
382 grab_state = QZ_UNGRABBED; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
383 else if ( action == QZ_HIDECURSOR ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
384 grab_state = QZ_INVISIBLE_GRAB; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
385 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
386 else { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
387 assert( grab_state == QZ_INVISIBLE_GRAB ); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
388 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
389 if ( action == QZ_DISABLE_GRAB ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
390 grab_state = QZ_UNGRABBED; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
391 else if ( action == QZ_SHOWCURSOR ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
392 grab_state = QZ_VISIBLE_GRAB; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
393 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
394 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
395 /* now apply the new state */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
396 if (grab_state == QZ_UNGRABBED) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
397 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
398 CGAssociateMouseAndMouseCursorPosition (1); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
399 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
400 else if (grab_state == QZ_VISIBLE_GRAB) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
401 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
402 CGAssociateMouseAndMouseCursorPosition (1); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
403 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
404 else { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
405 assert( grab_state == QZ_INVISIBLE_GRAB ); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
406 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
407 QZ_PrivateWarpCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
408 CGAssociateMouseAndMouseCursorPosition (0); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
409 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
410 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
411 |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
diff
changeset
|
412 SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode) { |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
413 |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
414 int doGrab = grab_mode & SDL_GRAB_ON; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
415 /*int fullscreen = grab_mode & SDL_GRAB_FULLSCREEN;*/ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
416 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
417 if ( this->screen == NULL ) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
418 SDL_SetError ("QZ_GrabInput: screen is NULL"); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
419 return SDL_GRAB_OFF; |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
420 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
421 |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
422 if ( ! video_set ) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
423 /*SDL_SetError ("QZ_GrabInput: video is not set, grab will take effect on mode switch"); */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
424 current_grab_mode = grab_mode; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
425 return grab_mode; /* Will be set later on mode switch */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
426 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
427 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
428 if ( grab_mode != SDL_GRAB_QUERY ) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
429 if ( doGrab ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
430 QZ_ChangeGrabState (this, QZ_ENABLE_GRAB); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
431 else |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
432 QZ_ChangeGrabState (this, QZ_DISABLE_GRAB); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
433 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
434 current_grab_mode = doGrab ? SDL_GRAB_ON : SDL_GRAB_OFF; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
435 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
436 |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
437 return current_grab_mode; |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
438 } |