Mercurial > sdl-ios-xcode
annotate src/video/wincommon/SDL_lowvideo.h @ 4066:58a5055da431 SDL-1.2
More improvements for bug #373
Show the SDL cursor in the window and the arrow cursor outside the window.
This is also supposed to show the SDL cursor when activated, but that code
isn't working yet...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 14 Jul 2007 08:27:06 +0000 |
parents | c75679dce60c |
children | a1b03ba2fcd0 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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Use consistent identifiers for the various platforms we support.
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22 #include "SDL_config.h" |
0 | 23 |
24 #ifndef _SDL_lowvideo_h | |
25 #define _SDL_lowvideo_h | |
26 | |
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SDL_windows.h is no longer necessary
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27 #define WIN32_LEAN_AND_MEAN |
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28 #include <windows.h> |
0 | 29 |
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30 #ifndef SetClassLongPtr |
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31 #define SetClassLongPtr SetClassLong |
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32 #endif |
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33 #ifndef GetWindowLongPtr |
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34 #define GetWindowLongPtr GetWindowLong |
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35 #endif |
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36 #ifndef SetWindowLongPtr |
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37 #define SetWindowLongPtr SetWindowLong |
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38 #endif |
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Fixed more Win64 portability issues
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39 #ifndef GWLP_WNDPROC |
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Fixed more Win64 portability issues
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40 #define GWLP_WNDPROC GWL_WNDPROC |
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41 #endif |
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Whoops, fixed previous VC6 support patch.
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42 #ifndef GWLP_HINSTANCE |
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43 #define GWLP_HINSTANCE GWL_HINSTANCE |
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44 #endif |
1481 | 45 #ifndef GCLP_HICON |
46 #define GCLP_HICON GCL_HICON | |
47 #endif | |
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48 |
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New configure-based build system. Still work in progress, but much improved
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49 #include "../SDL_sysvideo.h" |
0 | 50 |
51 /* Hidden "this" pointer for the video functions */ | |
52 #define _THIS SDL_VideoDevice *this | |
53 | |
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54 #define WINDIB_FULLSCREEN() \ |
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55 ( \ |
335
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56 SDL_VideoSurface && \ |
304
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57 ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \ |
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58 (((SDL_VideoSurface->flags & SDL_OPENGL ) == SDL_OPENGL ) || \ |
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Use SDL_ prefixed versions of C library functions.
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59 ((SDL_strcmp(this->name, "windib") == 0) || \ |
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60 (SDL_strcmp(this->name, "gapi") == 0))) \ |
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61 ) |
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Fixed double-mouse event bug on Windows using OpenGL
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62 #define DDRAW_FULLSCREEN() \ |
0 | 63 ( \ |
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64 SDL_VideoSurface && \ |
0 | 65 ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \ |
66 ((SDL_VideoSurface->flags & SDL_OPENGL ) != SDL_OPENGL ) && \ | |
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67 (SDL_strcmp(this->name, "directx") == 0) \ |
0 | 68 ) |
69 | |
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Fixed the bug where mouse cursor and SDL mouse coordinates didn't match
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70 #define DINPUT_FULLSCREEN() DDRAW_FULLSCREEN() |
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71 |
0 | 72 /* The main window -- and a function to set it for the audio */ |
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73 #ifdef _WIN32_WCE |
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74 extern LPWSTR SDL_Appname; |
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75 #else |
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76 extern LPSTR SDL_Appname; |
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77 #endif |
0 | 78 extern HINSTANCE SDL_Instance; |
79 extern HWND SDL_Window; | |
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Re-query the SDL_WINDOWID each time we initialize the video
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80 extern BOOL SDL_windowid; |
0 | 81 |
82 /* Variables and functions exported to other parts of the native video | |
83 subsystem (SDL_sysevents.c) | |
84 */ | |
1523 | 85 extern void WIN_FlushMessageQueue(); |
86 | |
3992 | 87 /* Called by windows message loop when application is activated */ |
88 extern void (*WIN_Activate)(_THIS, BOOL active, BOOL minimized); | |
89 | |
0 | 90 /* Called by windows message loop when system palette is available */ |
91 extern void (*WIN_RealizePalette)(_THIS); | |
92 | |
93 /* Called by windows message loop when the system palette changes */ | |
94 extern void (*WIN_PaletteChanged)(_THIS, HWND window); | |
95 | |
96 /* Called by windows message loop when a portion of the screen needs update */ | |
97 extern void (*WIN_WinPAINT)(_THIS, HDC hdc); | |
98 | |
99 /* Called by windows message loop when the message isn't handled */ | |
100 extern LONG (*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); | |
101 | |
102 /* The window cursor (from SDL_sysmouse.c) */ | |
103 extern HCURSOR SDL_hcursor; | |
104 | |
105 /* The bounds of the window in screen coordinates */ | |
106 extern RECT SDL_bounds; | |
107 | |
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Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
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108 /* The position of the window in windowed mode */ |
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109 extern int SDL_windowX; |
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110 extern int SDL_windowY; |
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111 |
0 | 112 /* Flag -- SDL is performing a resize, rather than the user */ |
113 extern int SDL_resizing; | |
114 | |
115 /* Flag -- the mouse is in relative motion mode */ | |
116 extern int mouse_relative; | |
117 | |
304
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118 /* The GDI fullscreen mode currently active */ |
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119 #ifndef NO_CHANGEDISPLAYSETTINGS |
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120 extern DEVMODE SDL_desktop_mode; |
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121 extern DEVMODE SDL_fullscreen_mode; |
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122 #endif |
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123 |
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Fixed gamma ramps in DirectX windowed and OpenGL modes
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124 /* The system gamma ramp for GDI modes */ |
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125 extern WORD *gamma_saved; |
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126 |
0 | 127 /* This is really from SDL_dx5audio.c */ |
128 extern void DX5_SoundFocus(HWND window); | |
129 | |
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Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
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130 /* DJM: This is really from SDL_sysevents.c, we need it in |
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131 GDL_CreateWindow as well */ |
1481 | 132 LRESULT CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); |
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133 |
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Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
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134 /* JFP: Implementation of ToUnicode() that works on 9x/ME/2K/XP */ |
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135 typedef int (WINAPI *ToUnicodeFN)(UINT, UINT, PBYTE, LPWSTR, int, UINT); |
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Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
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136 |
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137 extern ToUnicodeFN SDL_ToUnicode; |
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138 |
0 | 139 #endif /* SDL_lowvideo_h */ |