annotate src/video/wincommon/SDL_lowvideo.h @ 4085:51486c979189 SDL-1.2

> Hi Ryan, > I checked the list you linked to, but did not see any reference to whether > the Win32 window centering bug was fixed... Has that been addressed at all? > I refer to the bug where, unless one has globally set the > SDL_WINDOW_CENTERED variable in the OS, only the 1st window that is created > will be centered. Subsequent calls to SetVideoMode will create a window tha t > shares the same upper-left corner location. I'm working on that now, thanks for reporting it. What I'm doing is if the width and height are the same, I'm leaving the window position alone, but if they're different they will respect the positioning environment variables.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 20 Jul 2007 03:25:40 +0000
parents c75679dce60c
children a1b03ba2fcd0
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_lowvideo_h
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25 #define _SDL_lowvideo_h
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26
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27 #define WIN32_LEAN_AND_MEAN
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28 #include <windows.h>
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29
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30 #ifndef SetClassLongPtr
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31 #define SetClassLongPtr SetClassLong
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32 #endif
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33 #ifndef GetWindowLongPtr
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34 #define GetWindowLongPtr GetWindowLong
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35 #endif
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36 #ifndef SetWindowLongPtr
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37 #define SetWindowLongPtr SetWindowLong
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38 #endif
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39 #ifndef GWLP_WNDPROC
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40 #define GWLP_WNDPROC GWL_WNDPROC
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41 #endif
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42 #ifndef GWLP_HINSTANCE
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43 #define GWLP_HINSTANCE GWL_HINSTANCE
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44 #endif
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45 #ifndef GCLP_HICON
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46 #define GCLP_HICON GCL_HICON
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47 #endif
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48
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49 #include "../SDL_sysvideo.h"
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50
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51 /* Hidden "this" pointer for the video functions */
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52 #define _THIS SDL_VideoDevice *this
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53
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54 #define WINDIB_FULLSCREEN() \
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55 ( \
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56 SDL_VideoSurface && \
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57 ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \
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58 (((SDL_VideoSurface->flags & SDL_OPENGL ) == SDL_OPENGL ) || \
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59 ((SDL_strcmp(this->name, "windib") == 0) || \
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60 (SDL_strcmp(this->name, "gapi") == 0))) \
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61 )
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62 #define DDRAW_FULLSCREEN() \
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63 ( \
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64 SDL_VideoSurface && \
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65 ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \
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66 ((SDL_VideoSurface->flags & SDL_OPENGL ) != SDL_OPENGL ) && \
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67 (SDL_strcmp(this->name, "directx") == 0) \
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68 )
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69
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70 #define DINPUT_FULLSCREEN() DDRAW_FULLSCREEN()
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71
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72 /* The main window -- and a function to set it for the audio */
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73 #ifdef _WIN32_WCE
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74 extern LPWSTR SDL_Appname;
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75 #else
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76 extern LPSTR SDL_Appname;
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77 #endif
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78 extern HINSTANCE SDL_Instance;
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79 extern HWND SDL_Window;
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80 extern BOOL SDL_windowid;
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81
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82 /* Variables and functions exported to other parts of the native video
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83 subsystem (SDL_sysevents.c)
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84 */
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85 extern void WIN_FlushMessageQueue();
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86
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87 /* Called by windows message loop when application is activated */
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88 extern void (*WIN_Activate)(_THIS, BOOL active, BOOL minimized);
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89
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90 /* Called by windows message loop when system palette is available */
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91 extern void (*WIN_RealizePalette)(_THIS);
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92
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93 /* Called by windows message loop when the system palette changes */
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94 extern void (*WIN_PaletteChanged)(_THIS, HWND window);
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95
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96 /* Called by windows message loop when a portion of the screen needs update */
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97 extern void (*WIN_WinPAINT)(_THIS, HDC hdc);
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98
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99 /* Called by windows message loop when the message isn't handled */
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100 extern LONG (*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
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101
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102 /* The window cursor (from SDL_sysmouse.c) */
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103 extern HCURSOR SDL_hcursor;
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104
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105 /* The bounds of the window in screen coordinates */
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106 extern RECT SDL_bounds;
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107
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108 /* The position of the window in windowed mode */
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109 extern int SDL_windowX;
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110 extern int SDL_windowY;
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111
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112 /* Flag -- SDL is performing a resize, rather than the user */
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113 extern int SDL_resizing;
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114
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115 /* Flag -- the mouse is in relative motion mode */
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116 extern int mouse_relative;
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117
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118 /* The GDI fullscreen mode currently active */
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119 #ifndef NO_CHANGEDISPLAYSETTINGS
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120 extern DEVMODE SDL_desktop_mode;
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121 extern DEVMODE SDL_fullscreen_mode;
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122 #endif
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123
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124 /* The system gamma ramp for GDI modes */
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125 extern WORD *gamma_saved;
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126
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127 /* This is really from SDL_dx5audio.c */
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128 extern void DX5_SoundFocus(HWND window);
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129
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130 /* DJM: This is really from SDL_sysevents.c, we need it in
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131 GDL_CreateWindow as well */
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132 LRESULT CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
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133
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134 /* JFP: Implementation of ToUnicode() that works on 9x/ME/2K/XP */
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135 typedef int (WINAPI *ToUnicodeFN)(UINT, UINT, PBYTE, LPWSTR, int, UINT);
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136
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137 extern ToUnicodeFN SDL_ToUnicode;
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138
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139 #endif /* SDL_lowvideo_h */