Mercurial > sdl-ios-xcode
annotate src/video/SDL_video.c @ 1810:4c270c3a88ed
Fixed bug #225
Making the old code limp along, for Carbon builds.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 11 May 2006 03:19:03 +0000 |
parents | eacc5bc01d1c |
children | c121d94672cb 842b03d703c5 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* The high-level video driver subsystem */ | |
25 | |
26 #include "SDL.h" | |
27 #include "SDL_sysvideo.h" | |
28 #include "SDL_blit.h" | |
29 #include "SDL_pixels_c.h" | |
30 #include "SDL_cursor_c.h" | |
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31 #include "../events/SDL_sysevents.h" |
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32 #include "../events/SDL_events_c.h" |
0 | 33 |
34 /* Available video drivers */ | |
35 static VideoBootStrap *bootstrap[] = { | |
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36 #if SDL_VIDEO_DRIVER_QUARTZ |
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37 &QZ_bootstrap, |
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38 #endif |
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39 #if SDL_VIDEO_DRIVER_X11 |
0 | 40 &X11_bootstrap, |
41 #endif | |
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42 #if SDL_VIDEO_DRIVER_DGA |
0 | 43 &DGA_bootstrap, |
44 #endif | |
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45 #if SDL_VIDEO_DRIVER_NANOX |
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46 &NX_bootstrap, |
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47 #endif |
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48 #if SDL_VIDEO_DRIVER_IPOD |
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49 &iPod_bootstrap, |
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50 #endif |
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51 #if SDL_VIDEO_DRIVER_QTOPIA |
567 | 52 &Qtopia_bootstrap, |
53 #endif | |
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54 #if SDL_VIDEO_DRIVER_WSCONS |
1187 | 55 &WSCONS_bootstrap, |
56 #endif | |
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57 #if SDL_VIDEO_DRIVER_FBCON |
0 | 58 &FBCON_bootstrap, |
59 #endif | |
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60 #if SDL_VIDEO_DRIVER_DIRECTFB |
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61 &DirectFB_bootstrap, |
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62 #endif |
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63 #if SDL_VIDEO_DRIVER_PS2GS |
0 | 64 &PS2GS_bootstrap, |
65 #endif | |
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66 #if SDL_VIDEO_DRIVER_GGI |
0 | 67 &GGI_bootstrap, |
68 #endif | |
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69 #if SDL_VIDEO_DRIVER_VGL |
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70 &VGL_bootstrap, |
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71 #endif |
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72 #if SDL_VIDEO_DRIVER_SVGALIB |
0 | 73 &SVGALIB_bootstrap, |
74 #endif | |
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75 #if SDL_VIDEO_DRIVER_GAPI |
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76 &GAPI_bootstrap, |
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77 #endif |
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78 #if SDL_VIDEO_DRIVER_WINDIB |
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79 &WINDIB_bootstrap, |
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80 #endif |
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81 #if SDL_VIDEO_DRIVER_DDRAW |
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82 &DIRECTX_bootstrap, |
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83 #endif |
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84 #if SDL_VIDEO_DRIVER_BWINDOW |
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85 &BWINDOW_bootstrap, |
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86 #endif |
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87 #if SDL_VIDEO_DRIVER_TOOLBOX |
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88 &TOOLBOX_bootstrap, |
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89 #endif |
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90 #if SDL_VIDEO_DRIVER_DRAWSPROCKET |
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91 &DSp_bootstrap, |
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92 #endif |
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93 #if SDL_VIDEO_DRIVER_CYBERGRAPHICS |
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94 &CGX_bootstrap, |
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95 #endif |
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96 #if SDL_VIDEO_DRIVER_PHOTON |
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97 &ph_bootstrap, |
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98 #endif |
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99 #if SDL_VIDEO_DRIVER_EPOC |
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100 &EPOC_bootstrap, |
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101 #endif |
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102 #if SDL_VIDEO_DRIVER_XBIOS |
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103 &XBIOS_bootstrap, |
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104 #endif |
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105 #if SDL_VIDEO_DRIVER_GEM |
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106 &GEM_bootstrap, |
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107 #endif |
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108 #if SDL_VIDEO_DRIVER_PICOGUI |
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109 &PG_bootstrap, |
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110 #endif |
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111 #if SDL_VIDEO_DRIVER_DC |
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112 &DC_bootstrap, |
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113 #endif |
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114 #if SDL_VIDEO_DRIVER_RISCOS |
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115 &RISCOS_bootstrap, |
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116 #endif |
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117 #if SDL_VIDEO_DRIVER_OS2FS |
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118 &OS2FSLib_bootstrap, |
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119 #endif |
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120 #if SDL_VIDEO_DRIVER_AALIB |
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121 &AALIB_bootstrap, |
0 | 122 #endif |
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123 #if SDL_VIDEO_DRIVER_DUMMY |
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124 &DUMMY_bootstrap, |
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125 #endif |
0 | 126 NULL |
127 }; | |
173
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128 |
0 | 129 SDL_VideoDevice *current_video = NULL; |
130 | |
131 /* Various local functions */ | |
132 int SDL_VideoInit(const char *driver_name, Uint32 flags); | |
133 void SDL_VideoQuit(void); | |
134 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects); | |
135 | |
136 static SDL_GrabMode SDL_WM_GrabInputOff(void); | |
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137 #if SDL_VIDEO_OPENGL |
0 | 138 static int lock_count = 0; |
139 #endif | |
140 | |
141 | |
142 /* | |
143 * Initialize the video and event subsystems -- determine native pixel format | |
144 */ | |
145 int SDL_VideoInit (const char *driver_name, Uint32 flags) | |
146 { | |
147 SDL_VideoDevice *video; | |
148 int index; | |
149 int i; | |
150 SDL_PixelFormat vformat; | |
151 Uint32 video_flags; | |
152 | |
153 /* Toggle the event thread flags, based on OS requirements */ | |
154 #if defined(MUST_THREAD_EVENTS) | |
155 flags |= SDL_INIT_EVENTTHREAD; | |
156 #elif defined(CANT_THREAD_EVENTS) | |
157 if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
158 SDL_SetError("OS doesn't support threaded events"); | |
159 return(-1); | |
160 } | |
161 #endif | |
162 | |
163 /* Check to make sure we don't overwrite 'current_video' */ | |
164 if ( current_video != NULL ) { | |
165 SDL_VideoQuit(); | |
166 } | |
167 | |
168 /* Select the proper video driver */ | |
169 index = 0; | |
170 video = NULL; | |
171 if ( driver_name != NULL ) { | |
172 #if 0 /* This will be replaced with a better driver selection API */ | |
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173 if ( SDL_strrchr(driver_name, ':') != NULL ) { |
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174 index = atoi(SDL_strrchr(driver_name, ':')+1); |
0 | 175 } |
176 #endif | |
177 for ( i=0; bootstrap[i]; ++i ) { | |
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178 if ( SDL_strncmp(bootstrap[i]->name, driver_name, |
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179 SDL_strlen(bootstrap[i]->name)) == 0 ) { |
0 | 180 if ( bootstrap[i]->available() ) { |
181 video = bootstrap[i]->create(index); | |
182 break; | |
183 } | |
184 } | |
185 } | |
186 } else { | |
187 for ( i=0; bootstrap[i]; ++i ) { | |
188 if ( bootstrap[i]->available() ) { | |
189 video = bootstrap[i]->create(index); | |
190 if ( video != NULL ) { | |
191 break; | |
192 } | |
193 } | |
194 } | |
195 } | |
196 if ( video == NULL ) { | |
197 SDL_SetError("No available video device"); | |
198 return(-1); | |
199 } | |
200 current_video = video; | |
201 current_video->name = bootstrap[i]->name; | |
202 | |
203 /* Do some basic variable initialization */ | |
204 video->screen = NULL; | |
205 video->shadow = NULL; | |
206 video->visible = NULL; | |
207 video->physpal = NULL; | |
208 video->gammacols = NULL; | |
209 video->gamma = NULL; | |
210 video->wm_title = NULL; | |
211 video->wm_icon = NULL; | |
212 video->offset_x = 0; | |
213 video->offset_y = 0; | |
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214 SDL_memset(&video->info, 0, (sizeof video->info)); |
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215 |
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216 video->displayformatalphapixel = NULL; |
0 | 217 |
218 /* Set some very sane GL defaults */ | |
219 video->gl_config.driver_loaded = 0; | |
220 video->gl_config.dll_handle = NULL; | |
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221 video->gl_config.red_size = 3; |
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222 video->gl_config.green_size = 3; |
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223 video->gl_config.blue_size = 2; |
0 | 224 video->gl_config.alpha_size = 0; |
225 video->gl_config.buffer_size = 0; | |
226 video->gl_config.depth_size = 16; | |
227 video->gl_config.stencil_size = 0; | |
228 video->gl_config.double_buffer = 1; | |
229 video->gl_config.accum_red_size = 0; | |
230 video->gl_config.accum_green_size = 0; | |
231 video->gl_config.accum_blue_size = 0; | |
232 video->gl_config.accum_alpha_size = 0; | |
450
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Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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233 video->gl_config.stereo = 0; |
656
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Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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234 video->gl_config.multisamplebuffers = 0; |
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235 video->gl_config.multisamplesamples = 0; |
1737 | 236 video->gl_config.accelerated = -1; /* not known, don't set */ |
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237 video->gl_config.swap_control = -1; /* not known, don't set */ |
0 | 238 |
239 /* Initialize the video subsystem */ | |
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240 SDL_memset(&vformat, 0, sizeof(vformat)); |
0 | 241 if ( video->VideoInit(video, &vformat) < 0 ) { |
242 SDL_VideoQuit(); | |
243 return(-1); | |
244 } | |
245 | |
246 /* Create a zero sized video surface of the appropriate format */ | |
247 video_flags = SDL_SWSURFACE; | |
248 SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, | |
249 vformat.BitsPerPixel, | |
250 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0); | |
251 if ( SDL_VideoSurface == NULL ) { | |
252 SDL_VideoQuit(); | |
253 return(-1); | |
254 } | |
255 SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */ | |
256 | |
257 #if 0 /* Don't change the current palette - may be used by other programs. | |
258 * The application can't do anything with the display surface until | |
259 * a video mode has been set anyway. :) | |
260 */ | |
261 /* If we have a palettized surface, create a default palette */ | |
262 if ( SDL_VideoSurface->format->palette ) { | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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263 SDL_PixelFormat *vf = SDL_VideoSurface->format; |
0 | 264 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
265 video->SetColors(video, | |
266 0, vf->palette->ncolors, vf->palette->colors); | |
267 } | |
268 #endif | |
269 video->info.vfmt = SDL_VideoSurface->format; | |
270 | |
271 /* Start the event loop */ | |
272 if ( SDL_StartEventLoop(flags) < 0 ) { | |
273 SDL_VideoQuit(); | |
274 return(-1); | |
275 } | |
276 SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); | |
277 | |
278 /* We're ready to go! */ | |
279 return(0); | |
280 } | |
281 | |
282 char *SDL_VideoDriverName(char *namebuf, int maxlen) | |
283 { | |
284 if ( current_video != NULL ) { | |
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285 SDL_strlcpy(namebuf, current_video->name, maxlen); |
0 | 286 return(namebuf); |
287 } | |
288 return(NULL); | |
289 } | |
290 | |
291 /* | |
292 * Get the current display surface | |
293 */ | |
294 SDL_Surface *SDL_GetVideoSurface(void) | |
295 { | |
296 SDL_Surface *visible; | |
297 | |
298 visible = NULL; | |
299 if ( current_video ) { | |
300 visible = current_video->visible; | |
301 } | |
302 return(visible); | |
303 } | |
304 | |
305 /* | |
306 * Get the current information about the video hardware | |
307 */ | |
308 const SDL_VideoInfo *SDL_GetVideoInfo(void) | |
309 { | |
310 const SDL_VideoInfo *info; | |
311 | |
312 info = NULL; | |
313 if ( current_video ) { | |
314 info = ¤t_video->info; | |
315 } | |
316 return(info); | |
317 } | |
318 | |
319 /* | |
320 * Return a pointer to an array of available screen dimensions for the | |
321 * given format, sorted largest to smallest. Returns NULL if there are | |
322 * no dimensions available for a particular format, or (SDL_Rect **)-1 | |
323 * if any dimension is okay for the given format. If 'format' is NULL, | |
324 * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt | |
325 */ | |
326 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags) | |
327 { | |
328 SDL_VideoDevice *video = current_video; | |
329 SDL_VideoDevice *this = current_video; | |
330 SDL_Rect **modes; | |
331 | |
332 modes = NULL; | |
333 if ( SDL_VideoSurface ) { | |
334 if ( format == NULL ) { | |
335 format = SDL_VideoSurface->format; | |
336 } | |
337 modes = video->ListModes(this, format, flags); | |
338 } | |
339 return(modes); | |
340 } | |
341 | |
342 /* | |
343 * Check to see if a particular video mode is supported. | |
344 * It returns 0 if the requested mode is not supported under any bit depth, | |
345 * or returns the bits-per-pixel of the closest available mode with the | |
346 * given width and height. If this bits-per-pixel is different from the | |
347 * one used when setting the video mode, SDL_SetVideoMode() will succeed, | |
348 * but will emulate the requested bits-per-pixel with a shadow surface. | |
349 */ | |
350 static Uint8 SDL_closest_depths[4][8] = { | |
351 /* 8 bit closest depth ordering */ | |
352 { 0, 8, 16, 15, 32, 24, 0, 0 }, | |
353 /* 15,16 bit closest depth ordering */ | |
354 { 0, 16, 15, 32, 24, 8, 0, 0 }, | |
355 /* 24 bit closest depth ordering */ | |
356 { 0, 24, 32, 16, 15, 8, 0, 0 }, | |
357 /* 32 bit closest depth ordering */ | |
358 { 0, 32, 16, 15, 24, 8, 0, 0 } | |
359 }; | |
360 | |
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361 |
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Use consistent identifiers for the various platforms we support.
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362 #ifdef __MACOS__ /* MPW optimization bug? */ |
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363 #define NEGATIVE_ONE 0xFFFFFFFF |
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364 #else |
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365 #define NEGATIVE_ONE -1 |
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366 #endif |
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367 |
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368 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) |
0 | 369 { |
370 int table, b, i; | |
371 int supported; | |
372 SDL_PixelFormat format; | |
373 SDL_Rect **sizes; | |
374 | |
375 /* Currently 1 and 4 bpp are not supported */ | |
376 if ( bpp < 8 || bpp > 32 ) { | |
377 return(0); | |
378 } | |
456
b4e14b15af3c
Fixed crash with invalid bpp in SDL_SetVideoMode()
Sam Lantinga <slouken@libsdl.org>
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450
diff
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379 if ( (width <= 0) || (height <= 0) ) { |
0 | 380 return(0); |
381 } | |
382 | |
383 /* Search through the list valid of modes */ | |
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384 SDL_memset(&format, 0, sizeof(format)); |
0 | 385 supported = 0; |
386 table = ((bpp+7)/8)-1; | |
387 SDL_closest_depths[table][0] = bpp; | |
388 SDL_closest_depths[table][7] = 0; | |
389 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
390 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
391 sizes = SDL_ListModes(&format, flags); | |
392 if ( sizes == (SDL_Rect **)0 ) { | |
393 /* No sizes supported at this bit-depth */ | |
394 continue; | |
395 } else | |
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396 if (sizes == (SDL_Rect **)NEGATIVE_ONE) { |
0 | 397 /* Any size supported at this bit-depth */ |
398 supported = 1; | |
399 continue; | |
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400 } else if (current_video->handles_any_size) { |
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401 /* Driver can center a smaller surface to simulate fullscreen */ |
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402 for ( i=0; sizes[i]; ++i ) { |
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403 if ((sizes[i]->w >= width) && (sizes[i]->h >= height)) { |
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404 supported = 1; /* this mode can fit the centered window. */ |
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405 break; |
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406 } |
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407 } |
0 | 408 } else |
409 for ( i=0; sizes[i]; ++i ) { | |
410 if ((sizes[i]->w == width) && (sizes[i]->h == height)) { | |
411 supported = 1; | |
412 break; | |
413 } | |
414 } | |
415 } | |
416 if ( supported ) { | |
417 --b; | |
418 return(SDL_closest_depths[table][b]); | |
419 } else { | |
420 return(0); | |
421 } | |
422 } | |
423 | |
424 /* | |
425 * Get the closest non-emulated video mode to the one requested | |
426 */ | |
427 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags) | |
428 { | |
429 int table, b, i; | |
430 int supported; | |
431 int native_bpp; | |
432 SDL_PixelFormat format; | |
433 SDL_Rect **sizes; | |
434 | |
456
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Fixed crash with invalid bpp in SDL_SetVideoMode()
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diff
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435 /* Check parameters */ |
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Fixed crash with invalid bpp in SDL_SetVideoMode()
Sam Lantinga <slouken@libsdl.org>
parents:
450
diff
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436 if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) { |
b4e14b15af3c
Fixed crash with invalid bpp in SDL_SetVideoMode()
Sam Lantinga <slouken@libsdl.org>
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450
diff
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437 SDL_SetError("Invalid bits per pixel (range is {8...32})"); |
b4e14b15af3c
Fixed crash with invalid bpp in SDL_SetVideoMode()
Sam Lantinga <slouken@libsdl.org>
parents:
450
diff
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438 return(0); |
b4e14b15af3c
Fixed crash with invalid bpp in SDL_SetVideoMode()
Sam Lantinga <slouken@libsdl.org>
parents:
450
diff
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439 } |
430
60effdbf14ee
Make sure width and height passed to SDL_GetVideoMode() are sane.
Ryan C. Gordon <icculus@icculus.org>
parents:
423
diff
changeset
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440 if ((*w <= 0) || (*h <= 0)) { |
456
b4e14b15af3c
Fixed crash with invalid bpp in SDL_SetVideoMode()
Sam Lantinga <slouken@libsdl.org>
parents:
450
diff
changeset
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441 SDL_SetError("Invalid width or height"); |
430
60effdbf14ee
Make sure width and height passed to SDL_GetVideoMode() are sane.
Ryan C. Gordon <icculus@icculus.org>
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423
diff
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442 return(0); |
60effdbf14ee
Make sure width and height passed to SDL_GetVideoMode() are sane.
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diff
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443 } |
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Make sure width and height passed to SDL_GetVideoMode() are sane.
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diff
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444 |
0 | 445 /* Try the original video mode, get the closest depth */ |
446 native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags); | |
447 if ( native_bpp == *BitsPerPixel ) { | |
448 return(1); | |
449 } | |
450 if ( native_bpp > 0 ) { | |
451 *BitsPerPixel = native_bpp; | |
452 return(1); | |
453 } | |
454 | |
455 /* No exact size match at any depth, look for closest match */ | |
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456 SDL_memset(&format, 0, sizeof(format)); |
0 | 457 supported = 0; |
458 table = ((*BitsPerPixel+7)/8)-1; | |
459 SDL_closest_depths[table][0] = *BitsPerPixel; | |
460 SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel; | |
461 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
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[PATCH] SDL_GetVideoMode() do not find the best video mode
Patrice Mandin <patmandin@gmail.com>
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462 int best; |
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463 |
0 | 464 format.BitsPerPixel = SDL_closest_depths[table][b]; |
465 sizes = SDL_ListModes(&format, flags); | |
466 if ( sizes == (SDL_Rect **)0 ) { | |
467 /* No sizes supported at this bit-depth */ | |
468 continue; | |
469 } | |
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470 best=0; |
0 | 471 for ( i=0; sizes[i]; ++i ) { |
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472 /* Mode with both dimensions bigger or equal than asked ? */ |
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473 if ((sizes[i]->w >= *w) && (sizes[i]->h >= *h)) { |
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474 /* Mode with any dimension smaller or equal than current best ? */ |
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475 if ((sizes[i]->w <= sizes[best]->w) || (sizes[i]->h <= sizes[best]->h)) { |
1257
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[PATCH] SDL_GetVideoMode() does not find best mode, part 2
Patrice Mandin <patmandin@gmail.com>
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476 /* Now choose the mode that has less pixels */ |
1266
a7bea6db3c3e
SDL_GetVideoMode, part 3: pixel count compare was failing when only 1 video mode was present
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477 if ((sizes[i]->w * sizes[i]->h) <= (sizes[best]->w * sizes[best]->h)) { |
1257
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[PATCH] SDL_GetVideoMode() does not find best mode, part 2
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478 best=i; |
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479 supported = 1; |
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480 } |
0 | 481 } |
482 } | |
483 } | |
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484 if (supported) { |
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485 *w=sizes[best]->w; |
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486 *h=sizes[best]->h; |
0 | 487 *BitsPerPixel = SDL_closest_depths[table][b]; |
488 } | |
489 } | |
490 if ( ! supported ) { | |
491 SDL_SetError("No video mode large enough for %dx%d", *w, *h); | |
492 } | |
493 return(supported); | |
494 } | |
495 | |
496 /* This should probably go somewhere else -- like SDL_surface.c */ | |
497 static void SDL_ClearSurface(SDL_Surface *surface) | |
498 { | |
499 Uint32 black; | |
500 | |
501 black = SDL_MapRGB(surface->format, 0, 0, 0); | |
502 SDL_FillRect(surface, NULL, black); | |
503 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { | |
504 SDL_Flip(surface); | |
505 SDL_FillRect(surface, NULL, black); | |
506 } | |
507 SDL_Flip(surface); | |
508 } | |
509 | |
510 /* | |
511 * Create a shadow surface suitable for fooling the app. :-) | |
512 */ | |
513 static void SDL_CreateShadowSurface(int depth) | |
514 { | |
515 Uint32 Rmask, Gmask, Bmask; | |
516 | |
517 /* Allocate the shadow surface */ | |
518 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
519 Rmask = (SDL_VideoSurface->format)->Rmask; | |
520 Gmask = (SDL_VideoSurface->format)->Gmask; | |
521 Bmask = (SDL_VideoSurface->format)->Bmask; | |
522 } else { | |
523 Rmask = Gmask = Bmask = 0; | |
524 } | |
525 SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | |
526 SDL_VideoSurface->w, SDL_VideoSurface->h, | |
527 depth, Rmask, Gmask, Bmask, 0); | |
528 if ( SDL_ShadowSurface == NULL ) { | |
529 return; | |
530 } | |
531 | |
532 /* 8-bit shadow surfaces report that they have exclusive palette */ | |
533 if ( SDL_ShadowSurface->format->palette ) { | |
534 SDL_ShadowSurface->flags |= SDL_HWPALETTE; | |
535 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
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536 SDL_memcpy(SDL_ShadowSurface->format->palette->colors, |
0 | 537 SDL_VideoSurface->format->palette->colors, |
538 SDL_VideoSurface->format->palette->ncolors* | |
539 sizeof(SDL_Color)); | |
540 } else { | |
541 SDL_DitherColors( | |
542 SDL_ShadowSurface->format->palette->colors, depth); | |
543 } | |
544 } | |
545 | |
546 /* If the video surface is resizable, the shadow should say so */ | |
547 if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) { | |
548 SDL_ShadowSurface->flags |= SDL_RESIZABLE; | |
549 } | |
550 /* If the video surface has no frame, the shadow should say so */ | |
551 if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) { | |
552 SDL_ShadowSurface->flags |= SDL_NOFRAME; | |
553 } | |
554 /* If the video surface is fullscreen, the shadow should say so */ | |
555 if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
556 SDL_ShadowSurface->flags |= SDL_FULLSCREEN; | |
557 } | |
558 /* If the video surface is flippable, the shadow should say so */ | |
559 if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
560 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; | |
561 } | |
562 return; | |
563 } | |
564 | |
910
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565 #ifdef __QNXNTO__ |
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566 #include <sys/neutrino.h> |
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567 #endif /* __QNXNTO__ */ |
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568 |
0 | 569 /* |
570 * Set the requested video mode, allocating a shadow buffer if necessary. | |
571 */ | |
572 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) | |
573 { | |
574 SDL_VideoDevice *video, *this; | |
575 SDL_Surface *prev_mode, *mode; | |
576 int video_w; | |
577 int video_h; | |
578 int video_bpp; | |
579 int is_opengl; | |
580 SDL_GrabMode saved_grab; | |
581 | |
582 /* Start up the video driver, if necessary.. | |
583 WARNING: This is the only function protected this way! | |
584 */ | |
585 if ( ! current_video ) { | |
586 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) { | |
587 return(NULL); | |
588 } | |
589 } | |
590 this = video = current_video; | |
591 | |
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592 /* Default to the current width and height */ |
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593 if ( width == 0 ) { |
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594 width = video->info.current_w; |
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595 } |
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596 if ( height == 0 ) { |
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597 height = video->info.current_h; |
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598 } |
0 | 599 /* Default to the current video bpp */ |
600 if ( bpp == 0 ) { | |
601 flags |= SDL_ANYFORMAT; | |
602 bpp = SDL_VideoSurface->format->BitsPerPixel; | |
603 } | |
604 | |
605 /* Get a good video mode, the closest one possible */ | |
606 video_w = width; | |
607 video_h = height; | |
608 video_bpp = bpp; | |
609 if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) { | |
610 return(NULL); | |
611 } | |
612 | |
613 /* Check the requested flags */ | |
614 /* There's no palette in > 8 bits-per-pixel mode */ | |
615 if ( video_bpp > 8 ) { | |
616 flags &= ~SDL_HWPALETTE; | |
617 } | |
618 #if 0 | |
619 if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) { | |
620 /* There's no windowed double-buffering */ | |
621 flags &= ~SDL_DOUBLEBUF; | |
622 } | |
623 #endif | |
624 if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
625 /* Use hardware surfaces when double-buffering */ | |
626 flags |= SDL_HWSURFACE; | |
627 } | |
628 | |
629 is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); | |
630 if ( is_opengl ) { | |
631 /* These flags are for 2D video modes only */ | |
632 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); | |
633 } | |
634 | |
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635 /* Reset the keyboard here so event callbacks can run */ |
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636 SDL_ResetKeyboard(); |
460
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637 SDL_ResetMouse(); |
1296 | 638 SDL_cursorstate &= ~CURSOR_USINGSW; |
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639 |
0 | 640 /* Clean up any previous video mode */ |
641 if ( SDL_PublicSurface != NULL ) { | |
642 SDL_PublicSurface = NULL; | |
643 } | |
644 if ( SDL_ShadowSurface != NULL ) { | |
645 SDL_Surface *ready_to_go; | |
646 ready_to_go = SDL_ShadowSurface; | |
647 SDL_ShadowSurface = NULL; | |
648 SDL_FreeSurface(ready_to_go); | |
649 } | |
650 if ( video->physpal ) { | |
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651 SDL_free(video->physpal->colors); |
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652 SDL_free(video->physpal); |
0 | 653 video->physpal = NULL; |
654 } | |
655 if( video->gammacols) { | |
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656 SDL_free(video->gammacols); |
0 | 657 video->gammacols = NULL; |
658 } | |
659 | |
660 /* Save the previous grab state and turn off grab for mode switch */ | |
661 saved_grab = SDL_WM_GrabInputOff(); | |
662 | |
663 /* Try to set the video mode, along with offset and clipping */ | |
664 prev_mode = SDL_VideoSurface; | |
665 SDL_LockCursor(); | |
666 SDL_VideoSurface = NULL; /* In case it's freed by driver */ | |
667 mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags); | |
668 if ( mode ) { /* Prevent resize events from mode change */ | |
1190 | 669 /* But not on OS/2 */ |
670 #ifndef __OS2__ | |
0 | 671 SDL_PrivateResize(mode->w, mode->h); |
1190 | 672 #endif |
229
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673 |
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674 /* Sam - If we asked for OpenGL mode, and didn't get it, fail */ |
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675 if ( is_opengl && !(mode->flags & SDL_OPENGL) ) { |
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676 mode = NULL; |
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677 SDL_SetError("OpenGL not available"); |
229
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678 } |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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679 } |
0 | 680 /* |
681 * rcg11292000 | |
682 * If you try to set an SDL_OPENGL surface, and fail to find a | |
683 * matching visual, then the next call to SDL_SetVideoMode() | |
684 * will segfault, since we no longer point to a dummy surface, | |
685 * but rather NULL. | |
686 * Sam 11/29/00 | |
687 * WARNING, we need to make sure that the previous mode hasn't | |
688 * already been freed by the video driver. What do we do in | |
689 * that case? Should we call SDL_VideoInit() again? | |
690 */ | |
691 SDL_VideoSurface = (mode != NULL) ? mode : prev_mode; | |
692 | |
693 if ( (mode != NULL) && (!is_opengl) ) { | |
694 /* Sanity check */ | |
695 if ( (mode->w < width) || (mode->h < height) ) { | |
696 SDL_SetError("Video mode smaller than requested"); | |
697 return(NULL); | |
698 } | |
699 | |
700 /* If we have a palettized surface, create a default palette */ | |
701 if ( mode->format->palette ) { | |
662
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702 SDL_PixelFormat *vf = mode->format; |
0 | 703 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
704 video->SetColors(this, 0, vf->palette->ncolors, | |
705 vf->palette->colors); | |
706 } | |
707 | |
708 /* Clear the surface to black */ | |
709 video->offset_x = 0; | |
710 video->offset_y = 0; | |
711 mode->offset = 0; | |
712 SDL_SetClipRect(mode, NULL); | |
713 SDL_ClearSurface(mode); | |
714 | |
715 /* Now adjust the offsets to match the desired mode */ | |
716 video->offset_x = (mode->w-width)/2; | |
717 video->offset_y = (mode->h-height)/2; | |
718 mode->offset = video->offset_y*mode->pitch + | |
719 video->offset_x*mode->format->BytesPerPixel; | |
720 #ifdef DEBUG_VIDEO | |
721 fprintf(stderr, | |
722 "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n", | |
723 width, height, bpp, | |
724 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset); | |
725 #endif | |
726 mode->w = width; | |
727 mode->h = height; | |
728 SDL_SetClipRect(mode, NULL); | |
729 } | |
730 SDL_ResetCursor(); | |
731 SDL_UnlockCursor(); | |
732 | |
733 /* If we failed setting a video mode, return NULL... (Uh Oh!) */ | |
734 if ( mode == NULL ) { | |
735 return(NULL); | |
736 } | |
737 | |
738 /* If there is no window manager, set the SDL_NOFRAME flag */ | |
739 if ( ! video->info.wm_available ) { | |
740 mode->flags |= SDL_NOFRAME; | |
741 } | |
742 | |
743 /* Reset the mouse cursor and grab for new video mode */ | |
744 SDL_SetCursor(NULL); | |
745 if ( video->UpdateMouse ) { | |
746 video->UpdateMouse(this); | |
747 } | |
748 SDL_WM_GrabInput(saved_grab); | |
749 SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ | |
750 | |
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751 #if SDL_VIDEO_OPENGL |
650
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752 /* Load GL symbols (before MakeCurrent, where we need glGetString). */ |
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753 if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) { |
910
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754 |
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755 #if defined(__QNXNTO__) && (_NTO_VERSION < 630) |
916
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756 #define __SDL_NOGETPROCADDR__ |
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757 #elif defined(__MINT__) |
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758 #define __SDL_NOGETPROCADDR__ |
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759 #endif |
910
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760 #ifdef __SDL_NOGETPROCADDR__ |
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761 #define SDL_PROC(ret,func,params) video->func=func; |
663
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762 #else |
910
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763 #define SDL_PROC(ret,func,params) \ |
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764 do { \ |
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765 video->func = SDL_GL_GetProcAddress(#func); \ |
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766 if ( ! video->func ) { \ |
1141
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767 SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \ |
910
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768 return(NULL); \ |
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769 } \ |
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770 } while ( 0 ); |
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771 |
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772 #endif /* __SDL_NOGETPROCADDR__ */ |
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773 |
650
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774 #include "SDL_glfuncs.h" |
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775 #undef SDL_PROC |
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776 } |
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777 #endif /* SDL_VIDEO_OPENGL */ |
650
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778 |
0 | 779 /* If we're running OpenGL, make the context current */ |
780 if ( (video->screen->flags & SDL_OPENGL) && | |
781 video->GL_MakeCurrent ) { | |
782 if ( video->GL_MakeCurrent(this) < 0 ) { | |
783 return(NULL); | |
784 } | |
785 } | |
786 | |
787 /* Set up a fake SDL surface for OpenGL "blitting" */ | |
788 if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) { | |
789 /* Load GL functions for performing the texture updates */ | |
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790 #if SDL_VIDEO_OPENGL |
0 | 791 |
792 /* Create a software surface for blitting */ | |
793 #ifdef GL_VERSION_1_2 | |
794 /* If the implementation either supports the packed pixels | |
795 extension, or implements the core OpenGL 1.2 API, it will | |
796 support the GL_UNSIGNED_SHORT_5_6_5 texture format. | |
797 */ | |
798 if ( (bpp == 16) && | |
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799 (SDL_strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") || |
1341
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800 (SDL_atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f)) |
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801 ) { |
0 | 802 video->is_32bit = 0; |
803 SDL_VideoSurface = SDL_CreateRGBSurface( | |
804 flags, | |
805 width, | |
806 height, | |
807 16, | |
808 31 << 11, | |
809 63 << 5, | |
810 31, | |
811 0 | |
812 ); | |
813 } | |
814 else | |
815 #endif /* OpenGL 1.2 */ | |
816 { | |
817 video->is_32bit = 1; | |
818 SDL_VideoSurface = SDL_CreateRGBSurface( | |
819 flags, | |
820 width, | |
821 height, | |
822 32, | |
823 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
824 0x000000FF, | |
825 0x0000FF00, | |
826 0x00FF0000, | |
827 0xFF000000 | |
828 #else | |
829 0xFF000000, | |
830 0x00FF0000, | |
831 0x0000FF00, | |
832 0x000000FF | |
833 #endif | |
834 ); | |
835 } | |
836 if ( ! SDL_VideoSurface ) { | |
837 return(NULL); | |
838 } | |
839 SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT; | |
840 | |
841 /* Free the original video mode surface (is this safe?) */ | |
842 SDL_FreeSurface(mode); | |
843 | |
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844 /* Set the surface completely opaque & white by default */ |
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845 SDL_memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch ); |
0 | 846 video->glGenTextures( 1, &video->texture ); |
847 video->glBindTexture( GL_TEXTURE_2D, video->texture ); | |
848 video->glTexImage2D( | |
849 GL_TEXTURE_2D, | |
850 0, | |
851 video->is_32bit ? GL_RGBA : GL_RGB, | |
852 256, | |
853 256, | |
854 0, | |
855 video->is_32bit ? GL_RGBA : GL_RGB, | |
856 #ifdef GL_VERSION_1_2 | |
857 video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
858 #else | |
859 GL_UNSIGNED_BYTE, | |
860 #endif | |
861 NULL); | |
862 | |
863 video->UpdateRects = SDL_GL_UpdateRectsLock; | |
864 #else | |
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865 SDL_SetError("Somebody forgot to #define SDL_VIDEO_OPENGL"); |
0 | 866 return(NULL); |
867 #endif | |
868 } | |
869 | |
870 /* Create a shadow surface if necessary */ | |
871 /* There are three conditions under which we create a shadow surface: | |
872 1. We need a particular bits-per-pixel that we didn't get. | |
873 2. We need a hardware palette and didn't get one. | |
874 3. We need a software surface and got a hardware surface. | |
875 */ | |
876 if ( !(SDL_VideoSurface->flags & SDL_OPENGL) && | |
877 ( | |
878 ( !(flags&SDL_ANYFORMAT) && | |
879 (SDL_VideoSurface->format->BitsPerPixel != bpp)) || | |
880 ( (flags&SDL_HWPALETTE) && | |
881 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || | |
882 /* If the surface is in hardware, video writes are visible | |
883 as soon as they are performed, so we need to buffer them | |
884 */ | |
885 ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && | |
580
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886 (SDL_VideoSurface->flags&SDL_HWSURFACE)) || |
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887 ( (flags&SDL_DOUBLEBUF) && |
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888 (SDL_VideoSurface->flags&SDL_HWSURFACE) && |
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889 !(SDL_VideoSurface->flags&SDL_DOUBLEBUF)) |
0 | 890 ) ) { |
891 SDL_CreateShadowSurface(bpp); | |
892 if ( SDL_ShadowSurface == NULL ) { | |
893 SDL_SetError("Couldn't create shadow surface"); | |
894 return(NULL); | |
895 } | |
896 SDL_PublicSurface = SDL_ShadowSurface; | |
897 } else { | |
898 SDL_PublicSurface = SDL_VideoSurface; | |
899 } | |
900 video->info.vfmt = SDL_VideoSurface->format; | |
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901 video->info.current_w = SDL_VideoSurface->w; |
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902 video->info.current_h = SDL_VideoSurface->h; |
0 | 903 |
904 /* We're done! */ | |
905 return(SDL_PublicSurface); | |
906 } | |
907 | |
908 /* | |
909 * Convert a surface into the video pixel format. | |
910 */ | |
911 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface) | |
912 { | |
913 Uint32 flags; | |
914 | |
915 if ( ! SDL_PublicSurface ) { | |
916 SDL_SetError("No video mode has been set"); | |
917 return(NULL); | |
918 } | |
919 /* Set the flags appropriate for copying to display surface */ | |
313
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920 if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw) |
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921 flags = SDL_HWSURFACE; |
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922 else |
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923 flags = SDL_SWSURFACE; |
0 | 924 #ifdef AUTORLE_DISPLAYFORMAT |
925 flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA)); | |
926 flags |= SDL_RLEACCELOK; | |
927 #else | |
928 flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK); | |
929 #endif | |
930 return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); | |
931 } | |
932 | |
933 /* | |
934 * Convert a surface into a format that's suitable for blitting to | |
935 * the screen, but including an alpha channel. | |
936 */ | |
937 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface) | |
938 { | |
939 SDL_PixelFormat *vf; | |
940 SDL_PixelFormat *format; | |
941 SDL_Surface *converted; | |
942 Uint32 flags; | |
943 /* default to ARGB8888 */ | |
944 Uint32 amask = 0xff000000; | |
945 Uint32 rmask = 0x00ff0000; | |
946 Uint32 gmask = 0x0000ff00; | |
947 Uint32 bmask = 0x000000ff; | |
948 | |
949 if ( ! SDL_PublicSurface ) { | |
950 SDL_SetError("No video mode has been set"); | |
951 return(NULL); | |
952 } | |
953 vf = SDL_PublicSurface->format; | |
954 | |
955 switch(vf->BytesPerPixel) { | |
956 case 2: | |
957 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. | |
958 For anything else (like ARGB4444) it doesn't matter | |
959 since we have no special code for it anyway */ | |
960 if ( (vf->Rmask == 0x1f) && | |
961 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { | |
962 rmask = 0xff; | |
963 bmask = 0xff0000; | |
964 } | |
965 break; | |
966 | |
967 case 3: | |
968 case 4: | |
969 /* Keep the video format, as long as the high 8 bits are | |
970 unused or alpha */ | |
971 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) { | |
972 rmask = 0xff; | |
973 bmask = 0xff0000; | |
974 } | |
975 break; | |
976 | |
977 default: | |
978 /* We have no other optimised formats right now. When/if a new | |
979 optimised alpha format is written, add the converter here */ | |
980 break; | |
981 } | |
982 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); | |
983 flags = SDL_PublicSurface->flags & SDL_HWSURFACE; | |
984 flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); | |
985 converted = SDL_ConvertSurface(surface, format, flags); | |
986 SDL_FreeFormat(format); | |
987 return(converted); | |
988 } | |
989 | |
990 /* | |
991 * Update a specific portion of the physical screen | |
992 */ | |
993 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) | |
994 { | |
995 if ( screen ) { | |
996 SDL_Rect rect; | |
997 | |
998 /* Perform some checking */ | |
999 if ( w == 0 ) | |
1000 w = screen->w; | |
1001 if ( h == 0 ) | |
1002 h = screen->h; | |
1003 if ( (int)(x+w) > screen->w ) | |
1004 return; | |
1005 if ( (int)(y+h) > screen->h ) | |
1006 return; | |
1007 | |
1008 /* Fill the rectangle */ | |
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1009 rect.x = (Sint16)x; |
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1010 rect.y = (Sint16)y; |
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1011 rect.w = (Uint16)w; |
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1012 rect.h = (Uint16)h; |
0 | 1013 SDL_UpdateRects(screen, 1, &rect); |
1014 } | |
1015 } | |
1016 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) | |
1017 { | |
1018 int i; | |
1019 SDL_VideoDevice *video = current_video; | |
1020 SDL_VideoDevice *this = current_video; | |
1021 | |
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1022 if ( (screen->flags & (SDL_OPENGL | SDL_OPENGLBLIT)) == SDL_OPENGL ) { |
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1023 SDL_SetError("OpenGL active, use SDL_GL_SwapBuffers()"); |
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1024 return; |
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1025 } |
0 | 1026 if ( screen == SDL_ShadowSurface ) { |
1027 /* Blit the shadow surface using saved mapping */ | |
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1028 SDL_Palette *pal = screen->format->palette; |
0 | 1029 SDL_Color *saved_colors = NULL; |
488
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1030 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1031 /* simulated 8bpp, use correct physical palette */ |
1032 saved_colors = pal->colors; | |
1033 if ( video->gammacols ) { | |
1034 /* gamma-corrected palette */ | |
1035 pal->colors = video->gammacols; | |
1036 } else if ( video->physpal ) { | |
1037 /* physical palette different from logical */ | |
1038 pal->colors = video->physpal->colors; | |
1039 } | |
1040 } | |
1041 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
1042 SDL_LockCursor(); | |
1043 SDL_DrawCursor(SDL_ShadowSurface); | |
1044 for ( i=0; i<numrects; ++i ) { | |
1045 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1046 SDL_VideoSurface, &rects[i]); | |
1047 } | |
1048 SDL_EraseCursor(SDL_ShadowSurface); | |
1049 SDL_UnlockCursor(); | |
1050 } else { | |
1051 for ( i=0; i<numrects; ++i ) { | |
1052 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1053 SDL_VideoSurface, &rects[i]); | |
1054 } | |
1055 } | |
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1056 if ( saved_colors ) { |
0 | 1057 pal->colors = saved_colors; |
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1058 } |
0 | 1059 |
1060 /* Fall through to video surface update */ | |
1061 screen = SDL_VideoSurface; | |
1062 } | |
1063 if ( screen == SDL_VideoSurface ) { | |
1064 /* Update the video surface */ | |
1065 if ( screen->offset ) { | |
1066 for ( i=0; i<numrects; ++i ) { | |
1067 rects[i].x += video->offset_x; | |
1068 rects[i].y += video->offset_y; | |
1069 } | |
1070 video->UpdateRects(this, numrects, rects); | |
1071 for ( i=0; i<numrects; ++i ) { | |
1072 rects[i].x -= video->offset_x; | |
1073 rects[i].y -= video->offset_y; | |
1074 } | |
1075 } else { | |
1076 video->UpdateRects(this, numrects, rects); | |
1077 } | |
1078 } | |
1079 } | |
1080 | |
1081 /* | |
1082 * Performs hardware double buffering, if possible, or a full update if not. | |
1083 */ | |
1084 int SDL_Flip(SDL_Surface *screen) | |
1085 { | |
1086 SDL_VideoDevice *video = current_video; | |
1087 /* Copy the shadow surface to the video surface */ | |
1088 if ( screen == SDL_ShadowSurface ) { | |
1089 SDL_Rect rect; | |
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1090 SDL_Palette *pal = screen->format->palette; |
0 | 1091 SDL_Color *saved_colors = NULL; |
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1092 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1093 /* simulated 8bpp, use correct physical palette */ |
1094 saved_colors = pal->colors; | |
1095 if ( video->gammacols ) { | |
1096 /* gamma-corrected palette */ | |
1097 pal->colors = video->gammacols; | |
1098 } else if ( video->physpal ) { | |
1099 /* physical palette different from logical */ | |
1100 pal->colors = video->physpal->colors; | |
1101 } | |
1102 } | |
1103 | |
1104 rect.x = 0; | |
1105 rect.y = 0; | |
1106 rect.w = screen->w; | |
1107 rect.h = screen->h; | |
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1108 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { |
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1109 SDL_LockCursor(); |
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1110 SDL_DrawCursor(SDL_ShadowSurface); |
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1111 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1112 SDL_VideoSurface, &rect); |
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1113 SDL_EraseCursor(SDL_ShadowSurface); |
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1114 SDL_UnlockCursor(); |
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1115 } else { |
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1116 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1117 SDL_VideoSurface, &rect); |
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1118 } |
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1119 if ( saved_colors ) { |
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1120 pal->colors = saved_colors; |
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1121 } |
0 | 1122 |
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1123 /* Fall through to video surface update */ |
0 | 1124 screen = SDL_VideoSurface; |
1125 } | |
1126 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
1127 SDL_VideoDevice *this = current_video; | |
1128 return(video->FlipHWSurface(this, SDL_VideoSurface)); | |
1129 } else { | |
1130 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1131 } | |
1132 return(0); | |
1133 } | |
1134 | |
1135 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, | |
1136 int firstcolor, int ncolors) | |
1137 { | |
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1138 SDL_Palette *pal = screen->format->palette; |
0 | 1139 SDL_Palette *vidpal; |
1140 | |
1141 if ( colors != (pal->colors + firstcolor) ) { | |
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1142 SDL_memcpy(pal->colors + firstcolor, colors, |
0 | 1143 ncolors * sizeof(*colors)); |
1144 } | |
1145 | |
1146 vidpal = SDL_VideoSurface->format->palette; | |
1147 if ( (screen == SDL_ShadowSurface) && vidpal ) { | |
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1148 /* |
0 | 1149 * This is a shadow surface, and the physical |
1150 * framebuffer is also indexed. Propagate the | |
1151 * changes to its logical palette so that | |
1152 * updates are always identity blits | |
1153 */ | |
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1154 SDL_memcpy(vidpal->colors + firstcolor, colors, |
0 | 1155 ncolors * sizeof(*colors)); |
1156 } | |
1157 SDL_FormatChanged(screen); | |
1158 } | |
1159 | |
1160 static int SetPalette_physical(SDL_Surface *screen, | |
1161 SDL_Color *colors, int firstcolor, int ncolors) | |
1162 { | |
1163 SDL_VideoDevice *video = current_video; | |
1164 int gotall = 1; | |
1165 | |
1166 if ( video->physpal ) { | |
1167 /* We need to copy the new colors, since we haven't | |
1168 * already done the copy in the logical set above. | |
1169 */ | |
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1170 SDL_memcpy(video->physpal->colors + firstcolor, |
0 | 1171 colors, ncolors * sizeof(*colors)); |
1172 } | |
1173 if ( screen == SDL_ShadowSurface ) { | |
1174 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) { | |
1175 /* | |
1176 * The real screen is also indexed - set its physical | |
1177 * palette. The physical palette does not include the | |
1178 * gamma modification, we apply it directly instead, | |
1179 * but this only happens if we have hardware palette. | |
1180 */ | |
1181 screen = SDL_VideoSurface; | |
1182 } else { | |
1183 /* | |
1184 * The video surface is not indexed - invalidate any | |
1185 * active shadow-to-video blit mappings. | |
1186 */ | |
1187 if ( screen->map->dst == SDL_VideoSurface ) { | |
1188 SDL_InvalidateMap(screen->map); | |
1189 } | |
1190 if ( video->gamma ) { | |
1191 if( ! video->gammacols ) { | |
1192 SDL_Palette *pp = video->physpal; | |
1193 if(!pp) | |
1194 pp = screen->format->palette; | |
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1195 video->gammacols = SDL_malloc(pp->ncolors |
0 | 1196 * sizeof(SDL_Color)); |
1197 SDL_ApplyGamma(video->gamma, | |
1198 pp->colors, | |
1199 video->gammacols, | |
1200 pp->ncolors); | |
1201 } else { | |
1202 SDL_ApplyGamma(video->gamma, colors, | |
1203 video->gammacols | |
1204 + firstcolor, | |
1205 ncolors); | |
1206 } | |
1207 } | |
1208 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1209 } | |
1210 } | |
1211 | |
1212 if ( screen == SDL_VideoSurface ) { | |
1213 SDL_Color gcolors[256]; | |
1214 | |
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1215 if ( video->gamma ) { |
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1216 SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); |
0 | 1217 colors = gcolors; |
1218 } | |
1219 gotall = video->SetColors(video, firstcolor, ncolors, colors); | |
1220 if ( ! gotall ) { | |
1221 /* The video flags shouldn't have SDL_HWPALETTE, and | |
1222 the video driver is responsible for copying back the | |
1223 correct colors into the video surface palette. | |
1224 */ | |
1225 ; | |
1226 } | |
1227 SDL_CursorPaletteChanged(); | |
1228 } | |
1229 return gotall; | |
1230 } | |
1231 | |
1232 /* | |
1233 * Set the physical and/or logical colormap of a surface: | |
1234 * Only the screen has a physical colormap. It determines what is actually | |
1235 * sent to the display. | |
1236 * The logical colormap is used to map blits to/from the surface. | |
1237 * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL | |
1238 * | |
1239 * Return nonzero if all colours were set as requested, or 0 otherwise. | |
1240 */ | |
1241 int SDL_SetPalette(SDL_Surface *screen, int which, | |
1242 SDL_Color *colors, int firstcolor, int ncolors) | |
1243 { | |
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1244 SDL_Palette *pal; |
0 | 1245 int gotall; |
1246 int palsize; | |
1247 | |
34 | 1248 if ( ! current_video ) { |
1249 return 0; | |
1250 } | |
0 | 1251 if ( screen != SDL_PublicSurface ) { |
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1252 /* only screens have physical palettes */ |
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1253 which &= ~SDL_PHYSPAL; |
0 | 1254 } else if( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { |
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1255 /* hardware palettes required for split colormaps */ |
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1256 which |= SDL_PHYSPAL | SDL_LOGPAL; |
0 | 1257 } |
1258 | |
1259 /* Verify the parameters */ | |
1260 pal = screen->format->palette; | |
1261 if( !pal ) { | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
656
diff
changeset
|
1262 return 0; /* not a palettized surface */ |
0 | 1263 } |
1264 gotall = 1; | |
1265 palsize = 1 << screen->format->BitsPerPixel; | |
1266 if ( ncolors > (palsize - firstcolor) ) { | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
1267 ncolors = (palsize - firstcolor); |
0 | 1268 gotall = 0; |
1269 } | |
1270 | |
1271 if ( which & SDL_LOGPAL ) { | |
1272 /* | |
1273 * Logical palette change: The actual screen isn't affected, | |
1274 * but the internal colormap is altered so that the | |
1275 * interpretation of the pixel values (for blits etc) is | |
1276 * changed. | |
1277 */ | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
656
diff
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|
1278 SetPalette_logical(screen, colors, firstcolor, ncolors); |
0 | 1279 } |
1280 if ( which & SDL_PHYSPAL ) { | |
1281 SDL_VideoDevice *video = current_video; | |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1282 /* |
0 | 1283 * Physical palette change: This doesn't affect the |
1284 * program's idea of what the screen looks like, but changes | |
1285 * its actual appearance. | |
1286 */ | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
1287 if(!video) |
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
656
diff
changeset
|
1288 return gotall; /* video not yet initialized */ |
0 | 1289 if(!video->physpal && !(which & SDL_LOGPAL) ) { |
1290 /* Lazy physical palette allocation */ | |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
656
diff
changeset
|
1291 int size; |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1292 SDL_Palette *pp = SDL_malloc(sizeof(*pp)); |
944
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
916
diff
changeset
|
1293 if ( !pp ) { |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
916
diff
changeset
|
1294 return 0; |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
916
diff
changeset
|
1295 } |
0 | 1296 current_video->physpal = pp; |
1297 pp->ncolors = pal->ncolors; | |
1298 size = pp->ncolors * sizeof(SDL_Color); | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1299 pp->colors = SDL_malloc(size); |
944
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
916
diff
changeset
|
1300 if ( !pp->colors ) { |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
916
diff
changeset
|
1301 return 0; |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
916
diff
changeset
|
1302 } |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1303 SDL_memcpy(pp->colors, pal->colors, size); |
0 | 1304 } |
1305 if ( ! SetPalette_physical(screen, | |
1306 colors, firstcolor, ncolors) ) { | |
1307 gotall = 0; | |
1308 } | |
1309 } | |
1310 return gotall; | |
1311 } | |
1312 | |
1313 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, | |
1314 int ncolors) | |
1315 { | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
656
diff
changeset
|
1316 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, |
0 | 1317 colors, firstcolor, ncolors); |
1318 } | |
1319 | |
1320 /* | |
1321 * Clean up the video subsystem | |
1322 */ | |
1323 void SDL_VideoQuit (void) | |
1324 { | |
1325 SDL_Surface *ready_to_go; | |
1326 | |
1327 if ( current_video ) { | |
1328 SDL_VideoDevice *video = current_video; | |
1329 SDL_VideoDevice *this = current_video; | |
1330 | |
1331 /* Halt event processing before doing anything else */ | |
1332 SDL_StopEventLoop(); | |
1333 | |
1334 /* Clean up allocated window manager items */ | |
1335 if ( SDL_PublicSurface ) { | |
1336 SDL_PublicSurface = NULL; | |
1337 } | |
1338 SDL_CursorQuit(); | |
1339 | |
1340 /* Just in case... */ | |
1341 SDL_WM_GrabInputOff(); | |
1342 | |
1343 /* Clean up the system video */ | |
1344 video->VideoQuit(this); | |
1345 | |
1346 /* Free any lingering surfaces */ | |
1347 ready_to_go = SDL_ShadowSurface; | |
1348 SDL_ShadowSurface = NULL; | |
1349 SDL_FreeSurface(ready_to_go); | |
1350 if ( SDL_VideoSurface != NULL ) { | |
1351 ready_to_go = SDL_VideoSurface; | |
1352 SDL_VideoSurface = NULL; | |
1353 SDL_FreeSurface(ready_to_go); | |
1354 } | |
1355 SDL_PublicSurface = NULL; | |
1356 | |
1357 /* Clean up miscellaneous memory */ | |
1358 if ( video->physpal ) { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1359 SDL_free(video->physpal->colors); |
3692456e7b0f
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Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1360 SDL_free(video->physpal); |
0 | 1361 video->physpal = NULL; |
1362 } | |
1363 if ( video->gammacols ) { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1364 SDL_free(video->gammacols); |
0 | 1365 video->gammacols = NULL; |
1366 } | |
1367 if ( video->gamma ) { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1368 SDL_free(video->gamma); |
0 | 1369 video->gamma = NULL; |
1370 } | |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1371 if ( video->wm_title != NULL ) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1372 SDL_free(video->wm_title); |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1373 video->wm_title = NULL; |
0 | 1374 } |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1375 if ( video->wm_icon != NULL ) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
1376 SDL_free(video->wm_icon); |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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47
diff
changeset
|
1377 video->wm_icon = NULL; |
0 | 1378 } |
1379 | |
1380 /* Finish cleaning up video subsystem */ | |
1381 video->free(this); | |
1382 current_video = NULL; | |
1383 } | |
1384 return; | |
1385 } | |
1386 | |
1387 /* Load the GL driver library */ | |
1388 int SDL_GL_LoadLibrary(const char *path) | |
1389 { | |
1390 SDL_VideoDevice *video = current_video; | |
1391 SDL_VideoDevice *this = current_video; | |
1392 int retval; | |
1393 | |
1394 retval = -1; | |
423
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
1395 if ( video == NULL ) { |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
1396 SDL_SetError("Video subsystem has not been initialized"); |
0 | 1397 } else { |
423
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
1398 if ( video->GL_LoadLibrary ) { |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
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parents:
371
diff
changeset
|
1399 retval = video->GL_LoadLibrary(this, path); |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
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diff
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|
1400 } else { |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
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changeset
|
1401 SDL_SetError("No dynamic GL support in video driver"); |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
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diff
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|
1402 } |
0 | 1403 } |
1404 return(retval); | |
1405 } | |
1406 | |
1407 void *SDL_GL_GetProcAddress(const char* proc) | |
1408 { | |
1409 SDL_VideoDevice *video = current_video; | |
1410 SDL_VideoDevice *this = current_video; | |
1411 void *func; | |
1412 | |
1413 func = NULL; | |
1414 if ( video->GL_GetProcAddress ) { | |
1415 if ( video->gl_config.driver_loaded ) { | |
1416 func = video->GL_GetProcAddress(this, proc); | |
1417 } else { | |
1418 SDL_SetError("No GL driver has been loaded"); | |
1419 } | |
1420 } else { | |
1421 SDL_SetError("No dynamic GL support in video driver"); | |
1422 } | |
1423 return func; | |
1424 } | |
1425 | |
1426 /* Set the specified GL attribute for setting up a GL video mode */ | |
1427 int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) | |
1428 { | |
1429 int retval; | |
1430 SDL_VideoDevice *video = current_video; | |
1431 | |
1432 retval = 0; | |
1433 switch (attr) { | |
1434 case SDL_GL_RED_SIZE: | |
1435 video->gl_config.red_size = value; | |
1436 break; | |
1437 case SDL_GL_GREEN_SIZE: | |
1438 video->gl_config.green_size = value; | |
1439 break; | |
1440 case SDL_GL_BLUE_SIZE: | |
1441 video->gl_config.blue_size = value; | |
1442 break; | |
1443 case SDL_GL_ALPHA_SIZE: | |
1444 video->gl_config.alpha_size = value; | |
1445 break; | |
1446 case SDL_GL_DOUBLEBUFFER: | |
1447 video->gl_config.double_buffer = value; | |
1448 break; | |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
656
diff
changeset
|
1449 case SDL_GL_BUFFER_SIZE: |
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
656
diff
changeset
|
1450 video->gl_config.buffer_size = value; |
0 | 1451 break; |
1452 case SDL_GL_DEPTH_SIZE: | |
1453 video->gl_config.depth_size = value; | |
1454 break; | |
1455 case SDL_GL_STENCIL_SIZE: | |
1456 video->gl_config.stencil_size = value; | |
1457 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1458 case SDL_GL_ACCUM_RED_SIZE: |
0 | 1459 video->gl_config.accum_red_size = value; |
1460 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1461 case SDL_GL_ACCUM_GREEN_SIZE: |
0 | 1462 video->gl_config.accum_green_size = value; |
1463 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1464 case SDL_GL_ACCUM_BLUE_SIZE: |
0 | 1465 video->gl_config.accum_blue_size = value; |
1466 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1467 case SDL_GL_ACCUM_ALPHA_SIZE: |
0 | 1468 video->gl_config.accum_alpha_size = value; |
1469 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1470 case SDL_GL_STEREO: |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1471 video->gl_config.stereo = value; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1472 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1473 case SDL_GL_MULTISAMPLEBUFFERS: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1474 video->gl_config.multisamplebuffers = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
650
diff
changeset
|
1475 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1476 case SDL_GL_MULTISAMPLESAMPLES: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1477 video->gl_config.multisamplesamples = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
650
diff
changeset
|
1478 break; |
1737 | 1479 case SDL_GL_ACCELERATED_VISUAL: |
1480 video->gl_config.accelerated = value; | |
1481 break; | |
1736
3b2a92126f4d
Implemented bug #2, 117:
Sam Lantinga <slouken@libsdl.org>
parents:
1545
diff
changeset
|
1482 case SDL_GL_SWAP_CONTROL: |
3b2a92126f4d
Implemented bug #2, 117:
Sam Lantinga <slouken@libsdl.org>
parents:
1545
diff
changeset
|
1483 video->gl_config.swap_control = value; |
3b2a92126f4d
Implemented bug #2, 117:
Sam Lantinga <slouken@libsdl.org>
parents:
1545
diff
changeset
|
1484 break; |
0 | 1485 default: |
1486 SDL_SetError("Unknown OpenGL attribute"); | |
1487 retval = -1; | |
1488 break; | |
1489 } | |
1490 return(retval); | |
1491 } | |
1492 | |
1493 /* Retrieve an attribute value from the windowing system. */ | |
1494 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value) | |
1495 { | |
1496 int retval = -1; | |
1497 SDL_VideoDevice* video = current_video; | |
1498 SDL_VideoDevice* this = current_video; | |
1499 | |
1500 if ( video->GL_GetAttribute ) { | |
1501 retval = this->GL_GetAttribute(this, attr, value); | |
11
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1502 } else { |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1503 *value = 0; |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1504 SDL_SetError("GL_GetAttribute not supported"); |
0 | 1505 } |
1506 return retval; | |
1507 } | |
1508 | |
1509 /* Perform a GL buffer swap on the current GL context */ | |
1510 void SDL_GL_SwapBuffers(void) | |
1511 { | |
1512 SDL_VideoDevice *video = current_video; | |
1513 SDL_VideoDevice *this = current_video; | |
1514 | |
1515 if ( video->screen->flags & SDL_OPENGL ) { | |
266
c6abdda2f666
Added QNX cleanups by Mike Gorchak (thanks!)
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
1516 video->GL_SwapBuffers(this); |
c6abdda2f666
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diff
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|
1517 } else { |
c6abdda2f666
Added QNX cleanups by Mike Gorchak (thanks!)
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diff
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|
1518 SDL_SetError("OpenGL video mode has not been set"); |
0 | 1519 } |
1520 } | |
1521 | |
1522 /* Update rects with locking */ | |
1523 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects) | |
1524 { | |
1525 SDL_GL_Lock(); | |
1526 SDL_GL_UpdateRects(numrects, rects); | |
1527 SDL_GL_Unlock(); | |
1528 } | |
1529 | |
1530 /* Update rects without state setting and changing (the caller is responsible for it) */ | |
1531 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects) | |
1532 { | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
1533 #if SDL_VIDEO_OPENGL |
0 | 1534 SDL_VideoDevice *this = current_video; |
1535 SDL_Rect update, tmp; | |
1536 int x, y, i; | |
1537 | |
1538 for ( i = 0; i < numrects; i++ ) | |
1539 { | |
1540 tmp.y = rects[i].y; | |
1541 tmp.h = rects[i].h; | |
1542 for ( y = 0; y <= rects[i].h / 256; y++ ) | |
1543 { | |
1544 tmp.x = rects[i].x; | |
1545 tmp.w = rects[i].w; | |
1546 for ( x = 0; x <= rects[i].w / 256; x++ ) | |
1547 { | |
1548 update.x = tmp.x; | |
1549 update.y = tmp.y; | |
1550 update.w = tmp.w; | |
1551 update.h = tmp.h; | |
1552 | |
1553 if ( update.w > 256 ) | |
1554 update.w = 256; | |
1555 | |
1556 if ( update.h > 256 ) | |
1557 update.h = 256; | |
1558 | |
1559 this->glFlush(); | |
1560 this->glTexSubImage2D( | |
1561 GL_TEXTURE_2D, | |
1562 0, | |
1563 0, | |
1564 0, | |
1565 update.w, | |
1566 update.h, | |
1567 this->is_32bit? GL_RGBA : GL_RGB, | |
1568 #ifdef GL_VERSION_1_2 | |
1569 this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
1570 #else | |
1571 GL_UNSIGNED_BYTE, | |
1572 #endif | |
1573 (Uint8 *)this->screen->pixels + | |
1574 this->screen->format->BytesPerPixel * update.x + | |
1575 update.y * this->screen->pitch ); | |
1576 | |
1577 this->glFlush(); | |
1578 /* | |
1579 * Note the parens around the function name: | |
1580 * This is because some OpenGL implementations define glTexCoord etc | |
1581 * as macros, and we don't want them expanded here. | |
1582 */ | |
1583 this->glBegin(GL_TRIANGLE_STRIP); | |
1584 (this->glTexCoord2f)( 0.0, 0.0 ); | |
1585 (this->glVertex2i)( update.x, update.y ); | |
1586 (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); | |
1587 (this->glVertex2i)( update.x + update.w, update.y ); | |
1588 (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) ); | |
1589 (this->glVertex2i)( update.x, update.y + update.h ); | |
1590 (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) ); | |
1591 (this->glVertex2i)( update.x + update.w , update.y + update.h ); | |
1592 this->glEnd(); | |
1593 | |
1594 tmp.x += 256; | |
1595 tmp.w -= 256; | |
1596 } | |
1597 tmp.y += 256; | |
1598 tmp.h -= 256; | |
1599 } | |
1600 } | |
1601 #endif | |
1602 } | |
1603 | |
1604 /* Lock == save current state */ | |
1605 void SDL_GL_Lock() | |
1606 { | |
1361
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1607 #if SDL_VIDEO_OPENGL |
0 | 1608 lock_count--; |
1609 if (lock_count==-1) | |
1610 { | |
1611 SDL_VideoDevice *this = current_video; | |
1612 | |
1613 this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */ | |
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1614 #ifdef GL_CLIENT_PIXEL_STORE_BIT |
0 | 1615 this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); |
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1616 #endif |
0 | 1617 |
1618 this->glEnable(GL_TEXTURE_2D); | |
1619 this->glEnable(GL_BLEND); | |
1620 this->glDisable(GL_FOG); | |
1621 this->glDisable(GL_ALPHA_TEST); | |
1622 this->glDisable(GL_DEPTH_TEST); | |
1623 this->glDisable(GL_SCISSOR_TEST); | |
1624 this->glDisable(GL_STENCIL_TEST); | |
1625 this->glDisable(GL_CULL_FACE); | |
1626 | |
1627 this->glBindTexture( GL_TEXTURE_2D, this->texture ); | |
1628 this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); | |
1629 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); | |
1630 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); | |
1631 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); | |
1632 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); | |
1633 | |
1634 this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel ); | |
1635 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
1636 (this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */ | |
1637 | |
1638 this->glViewport(0, 0, this->screen->w, this->screen->h); | |
1639 this->glMatrixMode(GL_PROJECTION); | |
1640 this->glPushMatrix(); | |
1641 this->glLoadIdentity(); | |
1642 | |
1643 this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0); | |
1644 | |
1645 this->glMatrixMode(GL_MODELVIEW); | |
1646 this->glPushMatrix(); | |
1647 this->glLoadIdentity(); | |
1648 } | |
1649 #endif | |
1650 } | |
1651 | |
1652 /* Unlock == restore saved state */ | |
1653 void SDL_GL_Unlock() | |
1654 { | |
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1655 #if SDL_VIDEO_OPENGL |
0 | 1656 lock_count++; |
1657 if (lock_count==0) | |
1658 { | |
1659 SDL_VideoDevice *this = current_video; | |
1660 | |
1661 this->glPopMatrix(); | |
1662 this->glMatrixMode(GL_PROJECTION); | |
1663 this->glPopMatrix(); | |
1664 | |
1665 this->glPopClientAttrib(); | |
1666 this->glPopAttrib(); | |
1667 } | |
1668 #endif | |
1669 } | |
1670 | |
1671 /* | |
1672 * Sets/Gets the title and icon text of the display window, if any. | |
1673 */ | |
1674 void SDL_WM_SetCaption (const char *title, const char *icon) | |
1675 { | |
1676 SDL_VideoDevice *video = current_video; | |
1677 SDL_VideoDevice *this = current_video; | |
1678 | |
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1679 if ( video ) { |
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1680 if ( title ) { |
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1681 if ( video->wm_title ) { |
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1682 SDL_free(video->wm_title); |
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1683 } |
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1684 video->wm_title = SDL_strdup(title); |
0 | 1685 } |
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1686 if ( icon ) { |
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1687 if ( video->wm_icon ) { |
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1688 SDL_free(video->wm_icon); |
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1689 } |
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1690 video->wm_icon = SDL_strdup(icon); |
0 | 1691 } |
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1692 if ( (title || icon) && (video->SetCaption != NULL) ) { |
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1693 video->SetCaption(this, video->wm_title,video->wm_icon); |
0 | 1694 } |
1695 } | |
1696 } | |
1697 void SDL_WM_GetCaption (char **title, char **icon) | |
1698 { | |
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1699 SDL_VideoDevice *video = current_video; |
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1700 |
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1701 if ( video ) { |
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1702 if ( title ) { |
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1703 *title = video->wm_title; |
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1704 } |
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1705 if ( icon ) { |
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1706 *icon = video->wm_icon; |
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1707 } |
0 | 1708 } |
1709 } | |
1710 | |
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1711 /* Utility function used by SDL_WM_SetIcon(); |
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1712 * flags & 1 for color key, flags & 2 for alpha channel. */ |
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1713 static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags) |
0 | 1714 { |
1715 int x, y; | |
1716 Uint32 colorkey; | |
1717 #define SET_MASKBIT(icon, x, y, mask) \ | |
1718 mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) | |
1719 | |
1720 colorkey = icon->format->colorkey; | |
1721 switch (icon->format->BytesPerPixel) { | |
1722 case 1: { Uint8 *pixels; | |
1723 for ( y=0; y<icon->h; ++y ) { | |
1724 pixels = (Uint8 *)icon->pixels + y*icon->pitch; | |
1725 for ( x=0; x<icon->w; ++x ) { | |
1726 if ( *pixels++ == colorkey ) { | |
1727 SET_MASKBIT(icon, x, y, mask); | |
1728 } | |
1729 } | |
1730 } | |
1731 } | |
1732 break; | |
1733 | |
1734 case 2: { Uint16 *pixels; | |
1735 for ( y=0; y<icon->h; ++y ) { | |
1736 pixels = (Uint16 *)icon->pixels + | |
1737 y*icon->pitch/2; | |
1738 for ( x=0; x<icon->w; ++x ) { | |
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1739 if ( (flags & 1) && *pixels == colorkey ) { |
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1740 SET_MASKBIT(icon, x, y, mask); |
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1741 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1742 SET_MASKBIT(icon, x, y, mask); |
1743 } | |
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1744 pixels++; |
0 | 1745 } |
1746 } | |
1747 } | |
1748 break; | |
1749 | |
1750 case 4: { Uint32 *pixels; | |
1751 for ( y=0; y<icon->h; ++y ) { | |
1752 pixels = (Uint32 *)icon->pixels + | |
1753 y*icon->pitch/4; | |
1754 for ( x=0; x<icon->w; ++x ) { | |
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1755 if ( (flags & 1) && *pixels == colorkey ) { |
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1756 SET_MASKBIT(icon, x, y, mask); |
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1757 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1758 SET_MASKBIT(icon, x, y, mask); |
1759 } | |
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1760 pixels++; |
0 | 1761 } |
1762 } | |
1763 } | |
1764 break; | |
1765 } | |
1766 } | |
1767 | |
1768 /* | |
1769 * Sets the window manager icon for the display window. | |
1770 */ | |
1771 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask) | |
1772 { | |
1773 SDL_VideoDevice *video = current_video; | |
1774 SDL_VideoDevice *this = current_video; | |
1775 | |
1776 if ( icon && video->SetIcon ) { | |
1777 /* Generate a mask if necessary, and create the icon! */ | |
1778 if ( mask == NULL ) { | |
1779 int mask_len = icon->h*(icon->w+7)/8; | |
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1780 int flags = 0; |
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1781 mask = (Uint8 *)SDL_malloc(mask_len); |
0 | 1782 if ( mask == NULL ) { |
1783 return; | |
1784 } | |
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1785 SDL_memset(mask, ~0, mask_len); |
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1786 if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1; |
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1787 if ( icon->flags & SDL_SRCALPHA ) flags |= 2; |
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1788 if( flags ) { |
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1789 CreateMaskFromColorKeyOrAlpha(icon, mask, flags); |
0 | 1790 } |
1791 video->SetIcon(video, icon, mask); | |
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1792 SDL_free(mask); |
0 | 1793 } else { |
1794 video->SetIcon(this, icon, mask); | |
1795 } | |
1796 } | |
1797 } | |
1798 | |
1799 /* | |
1800 * Grab or ungrab the keyboard and mouse input. | |
1801 * This function returns the final grab mode after calling the | |
1802 * driver dependent function. | |
1803 */ | |
1804 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode) | |
1805 { | |
1806 SDL_VideoDevice *video = current_video; | |
1807 SDL_VideoDevice *this = current_video; | |
1808 | |
1809 /* Only do something if we have support for grabs */ | |
1810 if ( video->GrabInput == NULL ) { | |
1811 return(video->input_grab); | |
1812 } | |
1813 | |
1814 /* If the final grab mode if off, only then do we actually grab */ | |
1815 #ifdef DEBUG_GRAB | |
1816 printf("SDL_WM_GrabInputRaw(%d) ... ", mode); | |
1817 #endif | |
1818 if ( mode == SDL_GRAB_OFF ) { | |
1819 if ( video->input_grab != SDL_GRAB_OFF ) { | |
1820 mode = video->GrabInput(this, mode); | |
1821 } | |
1822 } else { | |
1823 if ( video->input_grab == SDL_GRAB_OFF ) { | |
1824 mode = video->GrabInput(this, mode); | |
1825 } | |
1826 } | |
1827 if ( mode != video->input_grab ) { | |
1828 video->input_grab = mode; | |
1829 if ( video->CheckMouseMode ) { | |
1830 video->CheckMouseMode(this); | |
1831 } | |
1832 } | |
1833 #ifdef DEBUG_GRAB | |
1834 printf("Final mode %d\n", video->input_grab); | |
1835 #endif | |
1836 | |
1837 /* Return the final grab state */ | |
1838 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1839 mode -= SDL_GRAB_FULLSCREEN; | |
1840 } | |
1841 return(mode); | |
1842 } | |
1843 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) | |
1844 { | |
1845 SDL_VideoDevice *video = current_video; | |
1846 | |
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1847 /* If the video isn't initialized yet, we can't do anything */ |
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1848 if ( ! video ) { |
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1849 return SDL_GRAB_OFF; |
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1850 } |
0 | 1851 |
1852 /* Return the current mode on query */ | |
1853 if ( mode == SDL_GRAB_QUERY ) { | |
1854 mode = video->input_grab; | |
1855 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1856 mode -= SDL_GRAB_FULLSCREEN; | |
1857 } | |
1858 return(mode); | |
1859 } | |
1860 | |
1861 #ifdef DEBUG_GRAB | |
1862 printf("SDL_WM_GrabInput(%d) ... ", mode); | |
1863 #endif | |
1864 /* If the video surface is fullscreen, we always grab */ | |
1865 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1866 mode -= SDL_GRAB_FULLSCREEN; | |
1867 } | |
1868 if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
1869 mode += SDL_GRAB_FULLSCREEN; | |
1870 } | |
1871 return(SDL_WM_GrabInputRaw(mode)); | |
1872 } | |
1873 static SDL_GrabMode SDL_WM_GrabInputOff(void) | |
1874 { | |
1875 SDL_GrabMode mode; | |
1876 | |
1877 /* First query the current grab state */ | |
1878 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
1879 | |
1880 /* Now explicitly turn off input grab */ | |
1881 SDL_WM_GrabInputRaw(SDL_GRAB_OFF); | |
1882 | |
1883 /* Return the old state */ | |
1884 return(mode); | |
1885 } | |
1886 | |
1887 /* | |
1888 * Iconify the window in window managed environments. | |
1889 * A successful iconification will result in an SDL_APPACTIVE loss event. | |
1890 */ | |
1891 int SDL_WM_IconifyWindow(void) | |
1892 { | |
1893 SDL_VideoDevice *video = current_video; | |
1894 SDL_VideoDevice *this = current_video; | |
1895 int retval; | |
1896 | |
1897 retval = 0; | |
1898 if ( video->IconifyWindow ) { | |
1899 retval = video->IconifyWindow(this); | |
1900 } | |
1901 return(retval); | |
1902 } | |
1903 | |
1904 /* | |
1905 * Toggle fullscreen mode | |
1906 */ | |
1907 int SDL_WM_ToggleFullScreen(SDL_Surface *surface) | |
1908 { | |
1909 SDL_VideoDevice *video = current_video; | |
1910 SDL_VideoDevice *this = current_video; | |
1911 int toggled; | |
1912 | |
1913 toggled = 0; | |
1914 if ( SDL_PublicSurface && (surface == SDL_PublicSurface) && | |
1915 video->ToggleFullScreen ) { | |
1916 if ( surface->flags & SDL_FULLSCREEN ) { | |
1917 toggled = video->ToggleFullScreen(this, 0); | |
1918 if ( toggled ) { | |
1919 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN; | |
1920 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; | |
1921 } | |
1922 } else { | |
1923 toggled = video->ToggleFullScreen(this, 1); | |
1924 if ( toggled ) { | |
1925 SDL_VideoSurface->flags |= SDL_FULLSCREEN; | |
1926 SDL_PublicSurface->flags |= SDL_FULLSCREEN; | |
1927 } | |
1928 } | |
1929 /* Double-check the grab state inside SDL_WM_GrabInput() */ | |
1930 if ( toggled ) { | |
1931 SDL_WM_GrabInput(video->input_grab); | |
1932 } | |
1933 } | |
1934 return(toggled); | |
1935 } | |
1936 | |
1937 /* | |
1938 * Get some platform dependent window manager information | |
1939 */ | |
1940 int SDL_GetWMInfo (SDL_SysWMinfo *info) | |
1941 { | |
1942 SDL_VideoDevice *video = current_video; | |
1943 SDL_VideoDevice *this = current_video; | |
1944 | |
1945 if ( video && video->GetWMInfo ) { | |
1946 return(video->GetWMInfo(this, info)); | |
1947 } else { | |
1948 return(0); | |
1949 } | |
1950 } |