Thu, 27 Apr 2006 08:39:51 +0000 |
Sam Lantinga |
Implemented bug #5
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Thu, 27 Apr 2006 07:59:16 +0000 |
Sam Lantinga |
Implemented bug #2, 117:
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Mon, 10 Jul 2006 07:34:50 +0000 |
Sam Lantinga |
SDL_Rect now uses int for position and size.
SDL-1.3
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Sun, 09 Jul 2006 18:09:16 +0000 |
Sam Lantinga |
The general code handles restoring video mode/gamma/etc. when the window loses focus.
SDL-1.3
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Sun, 09 Jul 2006 09:02:26 +0000 |
Sam Lantinga |
Implemented gamma correction on Windows.
SDL-1.3
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Fri, 07 Jul 2006 10:39:33 +0000 |
Sam Lantinga |
Fixed compile problems with new OpenGL API.
SDL-1.3
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Fri, 07 Jul 2006 08:05:39 +0000 |
Sam Lantinga |
Implemented Win32 video mode support
SDL-1.3
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Thu, 06 Jul 2006 07:17:11 +0000 |
Sam Lantinga |
Proof of concept done - Win32 GDI implementation mostly complete.
SDL-1.3
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Fri, 30 Jun 2006 05:42:49 +0000 |
Sam Lantinga |
Cleaned up a bunch of warnings, started adding Win32 event support
SDL-1.3
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Wed, 28 Jun 2006 08:12:07 +0000 |
Sam Lantinga |
You can now create multiple windows on Win32
SDL-1.3
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Mon, 26 Jun 2006 13:56:56 +0000 |
Sam Lantinga |
Started framework for Windows video driver
SDL-1.3
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Sat, 24 Jun 2006 17:01:29 +0000 |
Sam Lantinga |
Passing NULL to SDL_SetDisplayMode() will set the desktop mode.
SDL-1.3
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Sat, 24 Jun 2006 16:51:01 +0000 |
Sam Lantinga |
Added a multi-window version of testsprite using the new API.
SDL-1.3
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Sun, 18 Jun 2006 06:35:41 +0000 |
Sam Lantinga |
Software YUV texture support in progress...
SDL-1.3
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Sat, 17 Jun 2006 06:45:14 +0000 |
Sam Lantinga |
Finished palettized display handling.
SDL-1.3
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Fri, 16 Jun 2006 06:00:31 +0000 |
Sam Lantinga |
Default palette entries to white, instead of black.
SDL-1.3
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Thu, 15 Jun 2006 07:07:07 +0000 |
Sam Lantinga |
Working on paletted display and texture support (two different issues)
SDL-1.3
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Wed, 14 Jun 2006 08:41:13 +0000 |
Sam Lantinga |
Dummy video driver works again in high color video modes. Yay!
SDL-1.3
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Wed, 14 Jun 2006 06:26:35 +0000 |
Sam Lantinga |
More compile fixes
SDL-1.3
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Wed, 14 Jun 2006 06:14:26 +0000 |
Sam Lantinga |
SDL_SetVideoMode() compiles now...
SDL-1.3
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Tue, 13 Jun 2006 04:37:45 +0000 |
Sam Lantinga |
Added new style dummy renderer
SDL-1.3
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Mon, 12 Jun 2006 09:10:06 +0000 |
Sam Lantinga |
Adding software renderer implementation
SDL-1.3
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Fri, 09 Jun 2006 07:06:12 +0000 |
Sam Lantinga |
Updated SDL_Surface code for software-only access, fixed some build errors
SDL-1.3
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Wed, 07 Jun 2006 16:10:28 +0000 |
Sam Lantinga |
Work in progress. :)
SDL-1.3
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Mon, 29 May 2006 05:08:33 +0000 |
Sam Lantinga |
The test programs compile again.
SDL-1.3
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Mon, 29 May 2006 04:04:35 +0000 |
Sam Lantinga |
more tweaking indent options
SDL-1.3
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Mon, 29 May 2006 03:53:21 +0000 |
Sam Lantinga |
Implemented many compatibility functions
SDL-1.3
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Sun, 28 May 2006 21:56:07 +0000 |
Sam Lantinga |
The dummy video driver compiles. :)
SDL-1.3
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Sun, 28 May 2006 13:04:16 +0000 |
Sam Lantinga |
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
SDL-1.3
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Sat, 20 May 2006 04:35:58 +0000 |
Sam Lantinga |
Added API requested in bug #43:
SDL-1.3
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Mon, 01 May 2006 06:58:33 +0000 |
Sam Lantinga |
glSDL support
SDL-1.3
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Thu, 27 Apr 2006 09:09:48 +0000 |
Sam Lantinga |
SDL-trunk-1.3-merge-1
SDL-1.3
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Thu, 27 Apr 2006 05:49:51 +0000 |
Sam Lantinga |
SDL_OPENGLBLIT is really gone...
SDL-1.3
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Thu, 27 Apr 2006 05:30:05 +0000 |
Sam Lantinga |
Updated to 1.3.0, SDL_OPENGLBLIT is no longer supported
SDL-1.3
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Wed, 15 Mar 2006 17:46:41 +0000 |
Sam Lantinga |
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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Thu, 09 Mar 2006 16:12:34 +0000 |
Sam Lantinga |
Don't crash if SDL_Flip() is called with an OpenGL mode set
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Fri, 24 Feb 2006 18:24:57 +0000 |
Sam Lantinga |
Update for Visual C++ 6.0
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Tue, 21 Feb 2006 08:46:50 +0000 |
Sam Lantinga |
Use consistent identifiers for the various platforms we support.
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Mon, 20 Feb 2006 10:18:08 +0000 |
Sam Lantinga |
Fixed defaults for 8 bpp visuals
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Sun, 19 Feb 2006 23:46:34 +0000 |
Sam Lantinga |
Use only safe string functions
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Thu, 16 Feb 2006 10:11:48 +0000 |
Sam Lantinga |
New configure-based build system. Still work in progress, but much improved
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Fri, 10 Feb 2006 06:48:43 +0000 |
Sam Lantinga |
More header massaging... works great on Windows. ;-)
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Tue, 07 Feb 2006 12:11:33 +0000 |
Sam Lantinga |
Configure dynamically generates SDL_config.h
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Tue, 07 Feb 2006 09:29:18 +0000 |
Sam Lantinga |
Removed uses of stdlib.h and string.h
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Tue, 07 Feb 2006 06:59:48 +0000 |
Sam Lantinga |
Use SDL_ prefixed versions of C library functions.
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Mon, 06 Feb 2006 08:28:51 +0000 |
Sam Lantinga |
It's now possible to build SDL without any C runtime at all on Windows,
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Wed, 01 Feb 2006 06:32:25 +0000 |
Sam Lantinga |
Updated copyright information and removed rcs id lines (problematic in branch merges)
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Mon, 30 Jan 2006 13:30:44 +0000 |
Sam Lantinga |
Fixed crash:
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Wed, 25 Jan 2006 18:11:56 +0000 |
Patrice Mandin |
SDL_GetVideoMode, part 3: pixel count compare was failing when only 1 video mode was present
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Thu, 19 Jan 2006 21:28:52 +0000 |
Patrice Mandin |
[PATCH] SDL_GetVideoMode() does not find best mode, part 2
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Thu, 19 Jan 2006 10:25:02 +0000 |
Sam Lantinga |
*** empty log message ***
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Thu, 19 Jan 2006 08:43:00 +0000 |
Ryan C. Gordon |
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
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Sun, 01 Jan 2006 23:34:06 +0000 |
Ryan C. Gordon |
Bumped windib's priority above DirectX, since both DirectDraw and DirectInput
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Wed, 23 Nov 2005 07:29:56 +0000 |
Ryan C. Gordon |
OS/2 port!
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Tue, 22 Nov 2005 15:19:50 +0000 |
Ryan C. Gordon |
To: sdl@libsdl.org
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Thu, 08 Sep 2005 18:26:56 +0000 |
Ryan C. Gordon |
If couldn't load a needed GL symbol in SDL_SetVideoMode(), report it more
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Thu, 08 Sep 2005 07:33:22 +0000 |
Ryan C. Gordon |
iPod Linux framebuffer support.
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Thu, 08 Sep 2005 06:16:14 +0000 |
Ryan C. Gordon |
The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails:
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Sun, 12 Jun 2005 16:12:55 +0000 |
Patrice Mandin |
[PATCH] SDL_GetVideoMode() do not find the best video mode
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Sun, 17 Apr 2005 10:40:41 +0000 |
Ryan C. Gordon |
Some work on using accelerated alpha blits with hardware surfaces.
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