Mercurial > sdl-ios-xcode
annotate src/video/SDL_video.c @ 1361:19418e4422cb
New configure-based build system. Still work in progress, but much improved
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 16 Feb 2006 10:11:48 +0000 |
parents | c71e05b4dc2e |
children | c0a74f199ecf |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* The high-level video driver subsystem */ | |
24 | |
25 #include "SDL.h" | |
26 #include "SDL_sysvideo.h" | |
27 #include "SDL_blit.h" | |
28 #include "SDL_pixels_c.h" | |
29 #include "SDL_cursor_c.h" | |
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30 #include "../events/SDL_sysevents.h" |
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31 #include "../events/SDL_events_c.h" |
0 | 32 |
33 /* Available video drivers */ | |
34 static VideoBootStrap *bootstrap[] = { | |
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35 #if SDL_VIDEO_DRIVER_QUARTZ |
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36 &QZ_bootstrap, |
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37 #endif |
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38 #if SDL_VIDEO_DRIVER_X11 |
0 | 39 &X11_bootstrap, |
40 #endif | |
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41 #if SDL_VIDEO_DRIVER_DGA |
0 | 42 &DGA_bootstrap, |
43 #endif | |
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44 #if SDL_VIDEO_DRIVER_NANOX |
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45 &NX_bootstrap, |
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46 #endif |
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47 #if SDL_VIDEO_DRIVER_IPOD |
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48 &iPod_bootstrap, |
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49 #endif |
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50 #if SDL_VIDEO_DRIVER_QTOPIA |
567 | 51 &Qtopia_bootstrap, |
52 #endif | |
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53 #if SDL_VIDEO_DRIVER_WSCONS |
1187 | 54 &WSCONS_bootstrap, |
55 #endif | |
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56 #if SDL_VIDEO_DRIVER_FBCON |
0 | 57 &FBCON_bootstrap, |
58 #endif | |
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59 #if SDL_VIDEO_DRIVER_DIRECTFB |
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60 &DirectFB_bootstrap, |
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61 #endif |
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62 #if SDL_VIDEO_DRIVER_PS2GS |
0 | 63 &PS2GS_bootstrap, |
64 #endif | |
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65 #if SDL_VIDEO_DRIVER_GGI |
0 | 66 &GGI_bootstrap, |
67 #endif | |
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68 #if SDL_VIDEO_DRIVER_VGL |
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69 &VGL_bootstrap, |
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70 #endif |
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71 #if SDL_VIDEO_DRIVER_SVGALIB |
0 | 72 &SVGALIB_bootstrap, |
73 #endif | |
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74 #if SDL_VIDEO_DRIVER_GAPI |
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75 &GAPI_bootstrap, |
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76 #endif |
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77 #if SDL_VIDEO_DRIVER_WINDIB |
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78 &WINDIB_bootstrap, |
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79 #endif |
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80 #if SDL_VIDEO_DRIVER_DDRAW |
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81 &DIRECTX_bootstrap, |
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82 #endif |
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83 #if SDL_VIDEO_DRIVER_BWINDOW |
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84 &BWINDOW_bootstrap, |
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85 #endif |
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86 #if SDL_VIDEO_DRIVER_TOOLBOX |
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87 &TOOLBOX_bootstrap, |
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88 #endif |
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89 #if SDL_VIDEO_DRIVER_DRAWSPROCKET |
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90 &DSp_bootstrap, |
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91 #endif |
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92 #if SDL_VIDEO_DRIVER_CYBERGRAPHICS |
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93 &CGX_bootstrap, |
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94 #endif |
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95 #if SDL_VIDEO_DRIVER_PHOTON |
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96 &ph_bootstrap, |
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97 #endif |
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98 #if SDL_VIDEO_DRIVER_EPOC |
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99 &EPOC_bootstrap, |
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100 #endif |
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101 #if SDL_VIDEO_DRIVER_XBIOS |
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102 &XBIOS_bootstrap, |
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103 #endif |
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104 #if SDL_VIDEO_DRIVER_GEM |
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105 &GEM_bootstrap, |
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106 #endif |
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107 #if SDL_VIDEO_DRIVER_PICOGUI |
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108 &PG_bootstrap, |
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109 #endif |
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110 #if SDL_VIDEO_DRIVER_DC |
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111 &DC_bootstrap, |
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112 #endif |
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113 #if SDL_VIDEO_DRIVER_RISCOS |
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114 &RISCOS_bootstrap, |
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115 #endif |
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116 #if SDL_VIDEO_DRIVER_OS2FS |
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117 &OS2FSLib_bootstrap, |
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118 #endif |
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119 #if SDL_VIDEO_DRIVER_AALIB |
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120 &AALIB_bootstrap, |
0 | 121 #endif |
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122 #if SDL_VIDEO_DRIVER_DUMMY |
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123 &DUMMY_bootstrap, |
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124 #endif |
0 | 125 NULL |
126 }; | |
173
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127 |
0 | 128 SDL_VideoDevice *current_video = NULL; |
129 | |
130 /* Various local functions */ | |
131 int SDL_VideoInit(const char *driver_name, Uint32 flags); | |
132 void SDL_VideoQuit(void); | |
133 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects); | |
134 | |
135 static SDL_GrabMode SDL_WM_GrabInputOff(void); | |
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136 #if SDL_VIDEO_OPENGL |
0 | 137 static int lock_count = 0; |
138 #endif | |
139 | |
140 | |
141 /* | |
142 * Initialize the video and event subsystems -- determine native pixel format | |
143 */ | |
144 int SDL_VideoInit (const char *driver_name, Uint32 flags) | |
145 { | |
146 SDL_VideoDevice *video; | |
147 int index; | |
148 int i; | |
149 SDL_PixelFormat vformat; | |
150 Uint32 video_flags; | |
151 | |
152 /* Toggle the event thread flags, based on OS requirements */ | |
153 #if defined(MUST_THREAD_EVENTS) | |
154 flags |= SDL_INIT_EVENTTHREAD; | |
155 #elif defined(CANT_THREAD_EVENTS) | |
156 if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
157 SDL_SetError("OS doesn't support threaded events"); | |
158 return(-1); | |
159 } | |
160 #endif | |
161 | |
162 /* Check to make sure we don't overwrite 'current_video' */ | |
163 if ( current_video != NULL ) { | |
164 SDL_VideoQuit(); | |
165 } | |
166 | |
167 /* Select the proper video driver */ | |
168 index = 0; | |
169 video = NULL; | |
170 if ( driver_name != NULL ) { | |
171 #if 0 /* This will be replaced with a better driver selection API */ | |
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172 if ( SDL_strrchr(driver_name, ':') != NULL ) { |
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173 index = atoi(SDL_strrchr(driver_name, ':')+1); |
0 | 174 } |
175 #endif | |
176 for ( i=0; bootstrap[i]; ++i ) { | |
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177 if ( SDL_strncmp(bootstrap[i]->name, driver_name, |
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178 SDL_strlen(bootstrap[i]->name)) == 0 ) { |
0 | 179 if ( bootstrap[i]->available() ) { |
180 video = bootstrap[i]->create(index); | |
181 break; | |
182 } | |
183 } | |
184 } | |
185 } else { | |
186 for ( i=0; bootstrap[i]; ++i ) { | |
187 if ( bootstrap[i]->available() ) { | |
188 video = bootstrap[i]->create(index); | |
189 if ( video != NULL ) { | |
190 break; | |
191 } | |
192 } | |
193 } | |
194 } | |
195 if ( video == NULL ) { | |
196 SDL_SetError("No available video device"); | |
197 return(-1); | |
198 } | |
199 current_video = video; | |
200 current_video->name = bootstrap[i]->name; | |
201 | |
202 /* Do some basic variable initialization */ | |
203 video->screen = NULL; | |
204 video->shadow = NULL; | |
205 video->visible = NULL; | |
206 video->physpal = NULL; | |
207 video->gammacols = NULL; | |
208 video->gamma = NULL; | |
209 video->wm_title = NULL; | |
210 video->wm_icon = NULL; | |
211 video->offset_x = 0; | |
212 video->offset_y = 0; | |
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213 SDL_memset(&video->info, 0, (sizeof video->info)); |
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214 |
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215 video->displayformatalphapixel = NULL; |
0 | 216 |
217 /* Set some very sane GL defaults */ | |
218 video->gl_config.driver_loaded = 0; | |
219 video->gl_config.dll_handle = NULL; | |
220 video->gl_config.red_size = 5; | |
221 #if 1 /* This seems to work on more video cards, as a default */ | |
222 video->gl_config.green_size = 5; | |
223 #else | |
224 video->gl_config.green_size = 6; | |
225 #endif | |
226 video->gl_config.blue_size = 5; | |
227 video->gl_config.alpha_size = 0; | |
228 video->gl_config.buffer_size = 0; | |
229 video->gl_config.depth_size = 16; | |
230 video->gl_config.stencil_size = 0; | |
231 video->gl_config.double_buffer = 1; | |
232 video->gl_config.accum_red_size = 0; | |
233 video->gl_config.accum_green_size = 0; | |
234 video->gl_config.accum_blue_size = 0; | |
235 video->gl_config.accum_alpha_size = 0; | |
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236 video->gl_config.stereo = 0; |
656
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Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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237 video->gl_config.multisamplebuffers = 0; |
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238 video->gl_config.multisamplesamples = 0; |
0 | 239 |
240 /* Initialize the video subsystem */ | |
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241 SDL_memset(&vformat, 0, sizeof(vformat)); |
0 | 242 if ( video->VideoInit(video, &vformat) < 0 ) { |
243 SDL_VideoQuit(); | |
244 return(-1); | |
245 } | |
246 | |
247 /* Create a zero sized video surface of the appropriate format */ | |
248 video_flags = SDL_SWSURFACE; | |
249 SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, | |
250 vformat.BitsPerPixel, | |
251 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0); | |
252 if ( SDL_VideoSurface == NULL ) { | |
253 SDL_VideoQuit(); | |
254 return(-1); | |
255 } | |
256 SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */ | |
257 | |
258 #if 0 /* Don't change the current palette - may be used by other programs. | |
259 * The application can't do anything with the display surface until | |
260 * a video mode has been set anyway. :) | |
261 */ | |
262 /* If we have a palettized surface, create a default palette */ | |
263 if ( SDL_VideoSurface->format->palette ) { | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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264 SDL_PixelFormat *vf = SDL_VideoSurface->format; |
0 | 265 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
266 video->SetColors(video, | |
267 0, vf->palette->ncolors, vf->palette->colors); | |
268 } | |
269 #endif | |
270 video->info.vfmt = SDL_VideoSurface->format; | |
271 | |
272 /* Start the event loop */ | |
273 if ( SDL_StartEventLoop(flags) < 0 ) { | |
274 SDL_VideoQuit(); | |
275 return(-1); | |
276 } | |
277 SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); | |
278 | |
279 /* We're ready to go! */ | |
280 return(0); | |
281 } | |
282 | |
283 char *SDL_VideoDriverName(char *namebuf, int maxlen) | |
284 { | |
285 if ( current_video != NULL ) { | |
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286 SDL_strncpy(namebuf, current_video->name, maxlen-1); |
0 | 287 namebuf[maxlen-1] = '\0'; |
288 return(namebuf); | |
289 } | |
290 return(NULL); | |
291 } | |
292 | |
293 /* | |
294 * Get the current display surface | |
295 */ | |
296 SDL_Surface *SDL_GetVideoSurface(void) | |
297 { | |
298 SDL_Surface *visible; | |
299 | |
300 visible = NULL; | |
301 if ( current_video ) { | |
302 visible = current_video->visible; | |
303 } | |
304 return(visible); | |
305 } | |
306 | |
307 /* | |
308 * Get the current information about the video hardware | |
309 */ | |
310 const SDL_VideoInfo *SDL_GetVideoInfo(void) | |
311 { | |
312 const SDL_VideoInfo *info; | |
313 | |
314 info = NULL; | |
315 if ( current_video ) { | |
316 info = ¤t_video->info; | |
317 } | |
318 return(info); | |
319 } | |
320 | |
321 /* | |
322 * Return a pointer to an array of available screen dimensions for the | |
323 * given format, sorted largest to smallest. Returns NULL if there are | |
324 * no dimensions available for a particular format, or (SDL_Rect **)-1 | |
325 * if any dimension is okay for the given format. If 'format' is NULL, | |
326 * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt | |
327 */ | |
328 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags) | |
329 { | |
330 SDL_VideoDevice *video = current_video; | |
331 SDL_VideoDevice *this = current_video; | |
332 SDL_Rect **modes; | |
333 | |
334 modes = NULL; | |
335 if ( SDL_VideoSurface ) { | |
336 if ( format == NULL ) { | |
337 format = SDL_VideoSurface->format; | |
338 } | |
339 modes = video->ListModes(this, format, flags); | |
340 } | |
341 return(modes); | |
342 } | |
343 | |
344 /* | |
345 * Check to see if a particular video mode is supported. | |
346 * It returns 0 if the requested mode is not supported under any bit depth, | |
347 * or returns the bits-per-pixel of the closest available mode with the | |
348 * given width and height. If this bits-per-pixel is different from the | |
349 * one used when setting the video mode, SDL_SetVideoMode() will succeed, | |
350 * but will emulate the requested bits-per-pixel with a shadow surface. | |
351 */ | |
352 static Uint8 SDL_closest_depths[4][8] = { | |
353 /* 8 bit closest depth ordering */ | |
354 { 0, 8, 16, 15, 32, 24, 0, 0 }, | |
355 /* 15,16 bit closest depth ordering */ | |
356 { 0, 16, 15, 32, 24, 8, 0, 0 }, | |
357 /* 24 bit closest depth ordering */ | |
358 { 0, 24, 32, 16, 15, 8, 0, 0 }, | |
359 /* 32 bit closest depth ordering */ | |
360 { 0, 32, 16, 15, 24, 8, 0, 0 } | |
361 }; | |
362 | |
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363 |
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364 #ifdef macintosh /* MPW optimization bug? */ |
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365 #define NEGATIVE_ONE 0xFFFFFFFF |
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366 #else |
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367 #define NEGATIVE_ONE -1 |
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368 #endif |
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369 |
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370 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) |
0 | 371 { |
372 int table, b, i; | |
373 int supported; | |
374 SDL_PixelFormat format; | |
375 SDL_Rect **sizes; | |
376 | |
377 /* Currently 1 and 4 bpp are not supported */ | |
378 if ( bpp < 8 || bpp > 32 ) { | |
379 return(0); | |
380 } | |
456
b4e14b15af3c
Fixed crash with invalid bpp in SDL_SetVideoMode()
Sam Lantinga <slouken@libsdl.org>
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381 if ( (width <= 0) || (height <= 0) ) { |
0 | 382 return(0); |
383 } | |
384 | |
385 /* Search through the list valid of modes */ | |
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386 SDL_memset(&format, 0, sizeof(format)); |
0 | 387 supported = 0; |
388 table = ((bpp+7)/8)-1; | |
389 SDL_closest_depths[table][0] = bpp; | |
390 SDL_closest_depths[table][7] = 0; | |
391 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
392 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
393 sizes = SDL_ListModes(&format, flags); | |
394 if ( sizes == (SDL_Rect **)0 ) { | |
395 /* No sizes supported at this bit-depth */ | |
396 continue; | |
397 } else | |
853
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398 if (sizes == (SDL_Rect **)NEGATIVE_ONE) { |
0 | 399 /* Any size supported at this bit-depth */ |
400 supported = 1; | |
401 continue; | |
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402 } else if (current_video->handles_any_size) { |
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403 /* Driver can center a smaller surface to simulate fullscreen */ |
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404 for ( i=0; sizes[i]; ++i ) { |
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405 if ((sizes[i]->w >= width) && (sizes[i]->h >= height)) { |
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406 supported = 1; /* this mode can fit the centered window. */ |
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407 break; |
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408 } |
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409 } |
0 | 410 } else |
411 for ( i=0; sizes[i]; ++i ) { | |
412 if ((sizes[i]->w == width) && (sizes[i]->h == height)) { | |
413 supported = 1; | |
414 break; | |
415 } | |
416 } | |
417 } | |
418 if ( supported ) { | |
419 --b; | |
420 return(SDL_closest_depths[table][b]); | |
421 } else { | |
422 return(0); | |
423 } | |
424 } | |
425 | |
426 /* | |
427 * Get the closest non-emulated video mode to the one requested | |
428 */ | |
429 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags) | |
430 { | |
431 int table, b, i; | |
432 int supported; | |
433 int native_bpp; | |
434 SDL_PixelFormat format; | |
435 SDL_Rect **sizes; | |
436 | |
456
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Fixed crash with invalid bpp in SDL_SetVideoMode()
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437 /* Check parameters */ |
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438 if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) { |
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439 SDL_SetError("Invalid bits per pixel (range is {8...32})"); |
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Fixed crash with invalid bpp in SDL_SetVideoMode()
Sam Lantinga <slouken@libsdl.org>
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440 return(0); |
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Fixed crash with invalid bpp in SDL_SetVideoMode()
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441 } |
430
60effdbf14ee
Make sure width and height passed to SDL_GetVideoMode() are sane.
Ryan C. Gordon <icculus@icculus.org>
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442 if ((*w <= 0) || (*h <= 0)) { |
456
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Fixed crash with invalid bpp in SDL_SetVideoMode()
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443 SDL_SetError("Invalid width or height"); |
430
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444 return(0); |
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445 } |
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446 |
0 | 447 /* Try the original video mode, get the closest depth */ |
448 native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags); | |
449 if ( native_bpp == *BitsPerPixel ) { | |
450 return(1); | |
451 } | |
452 if ( native_bpp > 0 ) { | |
453 *BitsPerPixel = native_bpp; | |
454 return(1); | |
455 } | |
456 | |
457 /* No exact size match at any depth, look for closest match */ | |
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458 SDL_memset(&format, 0, sizeof(format)); |
0 | 459 supported = 0; |
460 table = ((*BitsPerPixel+7)/8)-1; | |
461 SDL_closest_depths[table][0] = *BitsPerPixel; | |
462 SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel; | |
463 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
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464 int best; |
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465 |
0 | 466 format.BitsPerPixel = SDL_closest_depths[table][b]; |
467 sizes = SDL_ListModes(&format, flags); | |
468 if ( sizes == (SDL_Rect **)0 ) { | |
469 /* No sizes supported at this bit-depth */ | |
470 continue; | |
471 } | |
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472 best=0; |
0 | 473 for ( i=0; sizes[i]; ++i ) { |
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474 /* Mode with both dimensions bigger or equal than asked ? */ |
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475 if ((sizes[i]->w >= *w) && (sizes[i]->h >= *h)) { |
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476 /* Mode with any dimension smaller or equal than current best ? */ |
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477 if ((sizes[i]->w <= sizes[best]->w) || (sizes[i]->h <= sizes[best]->h)) { |
1257
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478 /* Now choose the mode that has less pixels */ |
1266
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479 if ((sizes[i]->w * sizes[i]->h) <= (sizes[best]->w * sizes[best]->h)) { |
1257
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480 best=i; |
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481 supported = 1; |
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482 } |
0 | 483 } |
484 } | |
485 } | |
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486 if (supported) { |
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487 *w=sizes[best]->w; |
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488 *h=sizes[best]->h; |
0 | 489 *BitsPerPixel = SDL_closest_depths[table][b]; |
490 } | |
491 } | |
492 if ( ! supported ) { | |
493 SDL_SetError("No video mode large enough for %dx%d", *w, *h); | |
494 } | |
495 return(supported); | |
496 } | |
497 | |
498 /* This should probably go somewhere else -- like SDL_surface.c */ | |
499 static void SDL_ClearSurface(SDL_Surface *surface) | |
500 { | |
501 Uint32 black; | |
502 | |
503 black = SDL_MapRGB(surface->format, 0, 0, 0); | |
504 SDL_FillRect(surface, NULL, black); | |
505 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { | |
506 SDL_Flip(surface); | |
507 SDL_FillRect(surface, NULL, black); | |
508 } | |
509 SDL_Flip(surface); | |
510 } | |
511 | |
512 /* | |
513 * Create a shadow surface suitable for fooling the app. :-) | |
514 */ | |
515 static void SDL_CreateShadowSurface(int depth) | |
516 { | |
517 Uint32 Rmask, Gmask, Bmask; | |
518 | |
519 /* Allocate the shadow surface */ | |
520 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
521 Rmask = (SDL_VideoSurface->format)->Rmask; | |
522 Gmask = (SDL_VideoSurface->format)->Gmask; | |
523 Bmask = (SDL_VideoSurface->format)->Bmask; | |
524 } else { | |
525 Rmask = Gmask = Bmask = 0; | |
526 } | |
527 SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | |
528 SDL_VideoSurface->w, SDL_VideoSurface->h, | |
529 depth, Rmask, Gmask, Bmask, 0); | |
530 if ( SDL_ShadowSurface == NULL ) { | |
531 return; | |
532 } | |
533 | |
534 /* 8-bit shadow surfaces report that they have exclusive palette */ | |
535 if ( SDL_ShadowSurface->format->palette ) { | |
536 SDL_ShadowSurface->flags |= SDL_HWPALETTE; | |
537 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
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538 SDL_memcpy(SDL_ShadowSurface->format->palette->colors, |
0 | 539 SDL_VideoSurface->format->palette->colors, |
540 SDL_VideoSurface->format->palette->ncolors* | |
541 sizeof(SDL_Color)); | |
542 } else { | |
543 SDL_DitherColors( | |
544 SDL_ShadowSurface->format->palette->colors, depth); | |
545 } | |
546 } | |
547 | |
548 /* If the video surface is resizable, the shadow should say so */ | |
549 if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) { | |
550 SDL_ShadowSurface->flags |= SDL_RESIZABLE; | |
551 } | |
552 /* If the video surface has no frame, the shadow should say so */ | |
553 if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) { | |
554 SDL_ShadowSurface->flags |= SDL_NOFRAME; | |
555 } | |
556 /* If the video surface is fullscreen, the shadow should say so */ | |
557 if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
558 SDL_ShadowSurface->flags |= SDL_FULLSCREEN; | |
559 } | |
560 /* If the video surface is flippable, the shadow should say so */ | |
561 if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
562 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; | |
563 } | |
564 return; | |
565 } | |
566 | |
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567 #ifdef __QNXNTO__ |
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568 #include <sys/neutrino.h> |
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569 #endif /* __QNXNTO__ */ |
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570 |
0 | 571 /* |
572 * Set the requested video mode, allocating a shadow buffer if necessary. | |
573 */ | |
574 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) | |
575 { | |
576 SDL_VideoDevice *video, *this; | |
577 SDL_Surface *prev_mode, *mode; | |
578 int video_w; | |
579 int video_h; | |
580 int video_bpp; | |
581 int is_opengl; | |
582 SDL_GrabMode saved_grab; | |
583 | |
584 /* Start up the video driver, if necessary.. | |
585 WARNING: This is the only function protected this way! | |
586 */ | |
587 if ( ! current_video ) { | |
588 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) { | |
589 return(NULL); | |
590 } | |
591 } | |
592 this = video = current_video; | |
593 | |
594 /* Default to the current video bpp */ | |
595 if ( bpp == 0 ) { | |
596 flags |= SDL_ANYFORMAT; | |
597 bpp = SDL_VideoSurface->format->BitsPerPixel; | |
598 } | |
599 | |
600 /* Get a good video mode, the closest one possible */ | |
601 video_w = width; | |
602 video_h = height; | |
603 video_bpp = bpp; | |
604 if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) { | |
605 return(NULL); | |
606 } | |
607 | |
608 /* Check the requested flags */ | |
609 /* There's no palette in > 8 bits-per-pixel mode */ | |
610 if ( video_bpp > 8 ) { | |
611 flags &= ~SDL_HWPALETTE; | |
612 } | |
613 #if 0 | |
614 if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) { | |
615 /* There's no windowed double-buffering */ | |
616 flags &= ~SDL_DOUBLEBUF; | |
617 } | |
618 #endif | |
619 if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
620 /* Use hardware surfaces when double-buffering */ | |
621 flags |= SDL_HWSURFACE; | |
622 } | |
623 | |
624 is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); | |
625 if ( is_opengl ) { | |
626 /* These flags are for 2D video modes only */ | |
627 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); | |
628 } | |
629 | |
14
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630 /* Reset the keyboard here so event callbacks can run */ |
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631 SDL_ResetKeyboard(); |
460
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632 SDL_ResetMouse(); |
1296 | 633 SDL_cursorstate &= ~CURSOR_USINGSW; |
14
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634 |
0 | 635 /* Clean up any previous video mode */ |
636 if ( SDL_PublicSurface != NULL ) { | |
637 SDL_PublicSurface = NULL; | |
638 } | |
639 if ( SDL_ShadowSurface != NULL ) { | |
640 SDL_Surface *ready_to_go; | |
641 ready_to_go = SDL_ShadowSurface; | |
642 SDL_ShadowSurface = NULL; | |
643 SDL_FreeSurface(ready_to_go); | |
644 } | |
645 if ( video->physpal ) { | |
1336
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646 SDL_free(video->physpal->colors); |
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647 SDL_free(video->physpal); |
0 | 648 video->physpal = NULL; |
649 } | |
650 if( video->gammacols) { | |
1336
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651 SDL_free(video->gammacols); |
0 | 652 video->gammacols = NULL; |
653 } | |
654 | |
655 /* Save the previous grab state and turn off grab for mode switch */ | |
656 saved_grab = SDL_WM_GrabInputOff(); | |
657 | |
658 /* Try to set the video mode, along with offset and clipping */ | |
659 prev_mode = SDL_VideoSurface; | |
660 SDL_LockCursor(); | |
661 SDL_VideoSurface = NULL; /* In case it's freed by driver */ | |
662 mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags); | |
663 if ( mode ) { /* Prevent resize events from mode change */ | |
1190 | 664 /* But not on OS/2 */ |
665 #ifndef __OS2__ | |
0 | 666 SDL_PrivateResize(mode->w, mode->h); |
1190 | 667 #endif |
229
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668 |
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669 /* Sam - If we asked for OpenGL mode, and didn't get it, fail */ |
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670 if ( is_opengl && !(mode->flags & SDL_OPENGL) ) { |
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671 mode = NULL; |
883
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672 SDL_SetError("OpenGL not available"); |
229
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673 } |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
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674 } |
0 | 675 /* |
676 * rcg11292000 | |
677 * If you try to set an SDL_OPENGL surface, and fail to find a | |
678 * matching visual, then the next call to SDL_SetVideoMode() | |
679 * will segfault, since we no longer point to a dummy surface, | |
680 * but rather NULL. | |
681 * Sam 11/29/00 | |
682 * WARNING, we need to make sure that the previous mode hasn't | |
683 * already been freed by the video driver. What do we do in | |
684 * that case? Should we call SDL_VideoInit() again? | |
685 */ | |
686 SDL_VideoSurface = (mode != NULL) ? mode : prev_mode; | |
687 | |
688 if ( (mode != NULL) && (!is_opengl) ) { | |
689 /* Sanity check */ | |
690 if ( (mode->w < width) || (mode->h < height) ) { | |
691 SDL_SetError("Video mode smaller than requested"); | |
692 return(NULL); | |
693 } | |
694 | |
695 /* If we have a palettized surface, create a default palette */ | |
696 if ( mode->format->palette ) { | |
662
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697 SDL_PixelFormat *vf = mode->format; |
0 | 698 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
699 video->SetColors(this, 0, vf->palette->ncolors, | |
700 vf->palette->colors); | |
701 } | |
702 | |
703 /* Clear the surface to black */ | |
704 video->offset_x = 0; | |
705 video->offset_y = 0; | |
706 mode->offset = 0; | |
707 SDL_SetClipRect(mode, NULL); | |
708 SDL_ClearSurface(mode); | |
709 | |
710 /* Now adjust the offsets to match the desired mode */ | |
711 video->offset_x = (mode->w-width)/2; | |
712 video->offset_y = (mode->h-height)/2; | |
713 mode->offset = video->offset_y*mode->pitch + | |
714 video->offset_x*mode->format->BytesPerPixel; | |
715 #ifdef DEBUG_VIDEO | |
716 fprintf(stderr, | |
717 "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n", | |
718 width, height, bpp, | |
719 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset); | |
720 #endif | |
721 mode->w = width; | |
722 mode->h = height; | |
723 SDL_SetClipRect(mode, NULL); | |
724 } | |
725 SDL_ResetCursor(); | |
726 SDL_UnlockCursor(); | |
727 | |
728 /* If we failed setting a video mode, return NULL... (Uh Oh!) */ | |
729 if ( mode == NULL ) { | |
730 return(NULL); | |
731 } | |
732 | |
733 /* If there is no window manager, set the SDL_NOFRAME flag */ | |
734 if ( ! video->info.wm_available ) { | |
735 mode->flags |= SDL_NOFRAME; | |
736 } | |
737 | |
738 /* Reset the mouse cursor and grab for new video mode */ | |
739 SDL_SetCursor(NULL); | |
740 if ( video->UpdateMouse ) { | |
741 video->UpdateMouse(this); | |
742 } | |
743 SDL_WM_GrabInput(saved_grab); | |
744 SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ | |
745 | |
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746 #if SDL_VIDEO_OPENGL |
650
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We need to lookup the address of glGetString before calling GL_MakeCurrent(),
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|
747 /* Load GL symbols (before MakeCurrent, where we need glGetString). */ |
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748 if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) { |
910
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|
749 |
1032
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Date: Mon, 24 Jan 2005 21:37:56 +0800
Sam Lantinga <slouken@libsdl.org>
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diff
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|
750 #if defined(__QNXNTO__) && (_NTO_VERSION < 630) |
916
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Date: Sun, 25 Jul 2004 23:10:03 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
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|
751 #define __SDL_NOGETPROCADDR__ |
989
475166d13b44
Factorize OSMesa OpenGL code for Atari drivers
Patrice Mandin <patmandin@gmail.com>
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944
diff
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|
752 #elif defined(__MINT__) |
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Factorize OSMesa OpenGL code for Atari drivers
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944
diff
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|
753 #define __SDL_NOGETPROCADDR__ |
916
46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
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|
754 #endif |
910
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755 #ifdef __SDL_NOGETPROCADDR__ |
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756 #define SDL_PROC(ret,func,params) video->func=func; |
663
8bedd6d61642
Date: Sat, 2 Aug 2003 16:22:51 +0300
Sam Lantinga <slouken@libsdl.org>
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diff
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|
757 #else |
910
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758 #define SDL_PROC(ret,func,params) \ |
4ab6d1fd028f
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759 do { \ |
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760 video->func = SDL_GL_GetProcAddress(#func); \ |
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
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|
761 if ( ! video->func ) { \ |
1141
fe1fa56dcbc6
If couldn't load a needed GL symbol in SDL_SetVideoMode(), report it more
Ryan C. Gordon <icculus@icculus.org>
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1140
diff
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|
762 SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \ |
910
4ab6d1fd028f
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763 return(NULL); \ |
4ab6d1fd028f
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|
764 } \ |
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
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765 } while ( 0 ); |
4ab6d1fd028f
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diff
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|
766 |
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diff
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|
767 #endif /* __SDL_NOGETPROCADDR__ */ |
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|
768 |
650
fe445b59d307
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diff
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769 #include "SDL_glfuncs.h" |
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|
770 #undef SDL_PROC |
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771 } |
1361
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|
772 #endif /* SDL_VIDEO_OPENGL */ |
650
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773 |
0 | 774 /* If we're running OpenGL, make the context current */ |
775 if ( (video->screen->flags & SDL_OPENGL) && | |
776 video->GL_MakeCurrent ) { | |
777 if ( video->GL_MakeCurrent(this) < 0 ) { | |
778 return(NULL); | |
779 } | |
780 } | |
781 | |
782 /* Set up a fake SDL surface for OpenGL "blitting" */ | |
783 if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) { | |
784 /* Load GL functions for performing the texture updates */ | |
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785 #if SDL_VIDEO_OPENGL |
0 | 786 |
787 /* Create a software surface for blitting */ | |
788 #ifdef GL_VERSION_1_2 | |
789 /* If the implementation either supports the packed pixels | |
790 extension, or implements the core OpenGL 1.2 API, it will | |
791 support the GL_UNSIGNED_SHORT_5_6_5 texture format. | |
792 */ | |
793 if ( (bpp == 16) && | |
1336
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794 (SDL_strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") || |
1341
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795 (SDL_atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f)) |
282
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796 ) { |
0 | 797 video->is_32bit = 0; |
798 SDL_VideoSurface = SDL_CreateRGBSurface( | |
799 flags, | |
800 width, | |
801 height, | |
802 16, | |
803 31 << 11, | |
804 63 << 5, | |
805 31, | |
806 0 | |
807 ); | |
808 } | |
809 else | |
810 #endif /* OpenGL 1.2 */ | |
811 { | |
812 video->is_32bit = 1; | |
813 SDL_VideoSurface = SDL_CreateRGBSurface( | |
814 flags, | |
815 width, | |
816 height, | |
817 32, | |
818 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
819 0x000000FF, | |
820 0x0000FF00, | |
821 0x00FF0000, | |
822 0xFF000000 | |
823 #else | |
824 0xFF000000, | |
825 0x00FF0000, | |
826 0x0000FF00, | |
827 0x000000FF | |
828 #endif | |
829 ); | |
830 } | |
831 if ( ! SDL_VideoSurface ) { | |
832 return(NULL); | |
833 } | |
834 SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT; | |
835 | |
836 /* Free the original video mode surface (is this safe?) */ | |
837 SDL_FreeSurface(mode); | |
838 | |
662
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839 /* Set the surface completely opaque & white by default */ |
1336
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Sam Lantinga <slouken@libsdl.org>
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840 SDL_memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch ); |
0 | 841 video->glGenTextures( 1, &video->texture ); |
842 video->glBindTexture( GL_TEXTURE_2D, video->texture ); | |
843 video->glTexImage2D( | |
844 GL_TEXTURE_2D, | |
845 0, | |
846 video->is_32bit ? GL_RGBA : GL_RGB, | |
847 256, | |
848 256, | |
849 0, | |
850 video->is_32bit ? GL_RGBA : GL_RGB, | |
851 #ifdef GL_VERSION_1_2 | |
852 video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
853 #else | |
854 GL_UNSIGNED_BYTE, | |
855 #endif | |
856 NULL); | |
857 | |
858 video->UpdateRects = SDL_GL_UpdateRectsLock; | |
859 #else | |
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860 SDL_SetError("Somebody forgot to #define SDL_VIDEO_OPENGL"); |
0 | 861 return(NULL); |
862 #endif | |
863 } | |
864 | |
865 /* Create a shadow surface if necessary */ | |
866 /* There are three conditions under which we create a shadow surface: | |
867 1. We need a particular bits-per-pixel that we didn't get. | |
868 2. We need a hardware palette and didn't get one. | |
869 3. We need a software surface and got a hardware surface. | |
870 */ | |
871 if ( !(SDL_VideoSurface->flags & SDL_OPENGL) && | |
872 ( | |
873 ( !(flags&SDL_ANYFORMAT) && | |
874 (SDL_VideoSurface->format->BitsPerPixel != bpp)) || | |
875 ( (flags&SDL_HWPALETTE) && | |
876 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || | |
877 /* If the surface is in hardware, video writes are visible | |
878 as soon as they are performed, so we need to buffer them | |
879 */ | |
880 ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && | |
580
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Sam Lantinga <slouken@libsdl.org>
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881 (SDL_VideoSurface->flags&SDL_HWSURFACE)) || |
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Sam Lantinga <slouken@libsdl.org>
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882 ( (flags&SDL_DOUBLEBUF) && |
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883 (SDL_VideoSurface->flags&SDL_HWSURFACE) && |
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884 !(SDL_VideoSurface->flags&SDL_DOUBLEBUF)) |
0 | 885 ) ) { |
886 SDL_CreateShadowSurface(bpp); | |
887 if ( SDL_ShadowSurface == NULL ) { | |
888 SDL_SetError("Couldn't create shadow surface"); | |
889 return(NULL); | |
890 } | |
891 SDL_PublicSurface = SDL_ShadowSurface; | |
892 } else { | |
893 SDL_PublicSurface = SDL_VideoSurface; | |
894 } | |
895 video->info.vfmt = SDL_VideoSurface->format; | |
896 | |
897 /* We're done! */ | |
898 return(SDL_PublicSurface); | |
899 } | |
900 | |
901 /* | |
902 * Convert a surface into the video pixel format. | |
903 */ | |
904 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface) | |
905 { | |
906 Uint32 flags; | |
907 | |
908 if ( ! SDL_PublicSurface ) { | |
909 SDL_SetError("No video mode has been set"); | |
910 return(NULL); | |
911 } | |
912 /* Set the flags appropriate for copying to display surface */ | |
313
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*** empty log message ***
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|
913 if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw) |
306
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914 flags = SDL_HWSURFACE; |
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915 else |
3879bed3395c
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916 flags = SDL_SWSURFACE; |
0 | 917 #ifdef AUTORLE_DISPLAYFORMAT |
918 flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA)); | |
919 flags |= SDL_RLEACCELOK; | |
920 #else | |
921 flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK); | |
922 #endif | |
923 return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); | |
924 } | |
925 | |
926 /* | |
927 * Convert a surface into a format that's suitable for blitting to | |
928 * the screen, but including an alpha channel. | |
929 */ | |
930 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface) | |
931 { | |
932 SDL_PixelFormat *vf; | |
933 SDL_PixelFormat *format; | |
934 SDL_Surface *converted; | |
935 Uint32 flags; | |
936 /* default to ARGB8888 */ | |
937 Uint32 amask = 0xff000000; | |
938 Uint32 rmask = 0x00ff0000; | |
939 Uint32 gmask = 0x0000ff00; | |
940 Uint32 bmask = 0x000000ff; | |
941 | |
942 if ( ! SDL_PublicSurface ) { | |
943 SDL_SetError("No video mode has been set"); | |
944 return(NULL); | |
945 } | |
946 vf = SDL_PublicSurface->format; | |
947 | |
948 switch(vf->BytesPerPixel) { | |
949 case 2: | |
950 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. | |
951 For anything else (like ARGB4444) it doesn't matter | |
952 since we have no special code for it anyway */ | |
953 if ( (vf->Rmask == 0x1f) && | |
954 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { | |
955 rmask = 0xff; | |
956 bmask = 0xff0000; | |
957 } | |
958 break; | |
959 | |
960 case 3: | |
961 case 4: | |
962 /* Keep the video format, as long as the high 8 bits are | |
963 unused or alpha */ | |
964 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) { | |
965 rmask = 0xff; | |
966 bmask = 0xff0000; | |
967 } | |
968 break; | |
969 | |
970 default: | |
971 /* We have no other optimised formats right now. When/if a new | |
972 optimised alpha format is written, add the converter here */ | |
973 break; | |
974 } | |
975 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); | |
976 flags = SDL_PublicSurface->flags & SDL_HWSURFACE; | |
977 flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); | |
978 converted = SDL_ConvertSurface(surface, format, flags); | |
979 SDL_FreeFormat(format); | |
980 return(converted); | |
981 } | |
982 | |
983 /* | |
984 * Update a specific portion of the physical screen | |
985 */ | |
986 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) | |
987 { | |
988 if ( screen ) { | |
989 SDL_Rect rect; | |
990 | |
991 /* Perform some checking */ | |
992 if ( w == 0 ) | |
993 w = screen->w; | |
994 if ( h == 0 ) | |
995 h = screen->h; | |
996 if ( (int)(x+w) > screen->w ) | |
997 return; | |
998 if ( (int)(y+h) > screen->h ) | |
999 return; | |
1000 | |
1001 /* Fill the rectangle */ | |
1002 rect.x = x; | |
1003 rect.y = y; | |
1004 rect.w = w; | |
1005 rect.h = h; | |
1006 SDL_UpdateRects(screen, 1, &rect); | |
1007 } | |
1008 } | |
1009 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) | |
1010 { | |
1011 int i; | |
1012 SDL_VideoDevice *video = current_video; | |
1013 SDL_VideoDevice *this = current_video; | |
1014 | |
1015 if ( screen == SDL_ShadowSurface ) { | |
1016 /* Blit the shadow surface using saved mapping */ | |
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1017 SDL_Palette *pal = screen->format->palette; |
0 | 1018 SDL_Color *saved_colors = NULL; |
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1019 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1020 /* simulated 8bpp, use correct physical palette */ |
1021 saved_colors = pal->colors; | |
1022 if ( video->gammacols ) { | |
1023 /* gamma-corrected palette */ | |
1024 pal->colors = video->gammacols; | |
1025 } else if ( video->physpal ) { | |
1026 /* physical palette different from logical */ | |
1027 pal->colors = video->physpal->colors; | |
1028 } | |
1029 } | |
1030 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
1031 SDL_LockCursor(); | |
1032 SDL_DrawCursor(SDL_ShadowSurface); | |
1033 for ( i=0; i<numrects; ++i ) { | |
1034 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1035 SDL_VideoSurface, &rects[i]); | |
1036 } | |
1037 SDL_EraseCursor(SDL_ShadowSurface); | |
1038 SDL_UnlockCursor(); | |
1039 } else { | |
1040 for ( i=0; i<numrects; ++i ) { | |
1041 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1042 SDL_VideoSurface, &rects[i]); | |
1043 } | |
1044 } | |
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1045 if ( saved_colors ) { |
0 | 1046 pal->colors = saved_colors; |
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1047 } |
0 | 1048 |
1049 /* Fall through to video surface update */ | |
1050 screen = SDL_VideoSurface; | |
1051 } | |
1052 if ( screen == SDL_VideoSurface ) { | |
1053 /* Update the video surface */ | |
1054 if ( screen->offset ) { | |
1055 for ( i=0; i<numrects; ++i ) { | |
1056 rects[i].x += video->offset_x; | |
1057 rects[i].y += video->offset_y; | |
1058 } | |
1059 video->UpdateRects(this, numrects, rects); | |
1060 for ( i=0; i<numrects; ++i ) { | |
1061 rects[i].x -= video->offset_x; | |
1062 rects[i].y -= video->offset_y; | |
1063 } | |
1064 } else { | |
1065 video->UpdateRects(this, numrects, rects); | |
1066 } | |
1067 } | |
1068 } | |
1069 | |
1070 /* | |
1071 * Performs hardware double buffering, if possible, or a full update if not. | |
1072 */ | |
1073 int SDL_Flip(SDL_Surface *screen) | |
1074 { | |
1075 SDL_VideoDevice *video = current_video; | |
1076 /* Copy the shadow surface to the video surface */ | |
1077 if ( screen == SDL_ShadowSurface ) { | |
1078 SDL_Rect rect; | |
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1079 SDL_Palette *pal = screen->format->palette; |
0 | 1080 SDL_Color *saved_colors = NULL; |
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1081 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1082 /* simulated 8bpp, use correct physical palette */ |
1083 saved_colors = pal->colors; | |
1084 if ( video->gammacols ) { | |
1085 /* gamma-corrected palette */ | |
1086 pal->colors = video->gammacols; | |
1087 } else if ( video->physpal ) { | |
1088 /* physical palette different from logical */ | |
1089 pal->colors = video->physpal->colors; | |
1090 } | |
1091 } | |
1092 | |
1093 rect.x = 0; | |
1094 rect.y = 0; | |
1095 rect.w = screen->w; | |
1096 rect.h = screen->h; | |
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1097 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { |
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1098 SDL_LockCursor(); |
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1099 SDL_DrawCursor(SDL_ShadowSurface); |
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1100 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1101 SDL_VideoSurface, &rect); |
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1102 SDL_EraseCursor(SDL_ShadowSurface); |
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1103 SDL_UnlockCursor(); |
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1104 } else { |
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1105 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1106 SDL_VideoSurface, &rect); |
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1107 } |
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1108 if ( saved_colors ) { |
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1109 pal->colors = saved_colors; |
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1110 } |
0 | 1111 |
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1112 /* Fall through to video surface update */ |
0 | 1113 screen = SDL_VideoSurface; |
1114 } | |
1115 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
1116 SDL_VideoDevice *this = current_video; | |
1117 return(video->FlipHWSurface(this, SDL_VideoSurface)); | |
1118 } else { | |
1119 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1120 } | |
1121 return(0); | |
1122 } | |
1123 | |
1124 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, | |
1125 int firstcolor, int ncolors) | |
1126 { | |
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1127 SDL_Palette *pal = screen->format->palette; |
0 | 1128 SDL_Palette *vidpal; |
1129 | |
1130 if ( colors != (pal->colors + firstcolor) ) { | |
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1131 SDL_memcpy(pal->colors + firstcolor, colors, |
0 | 1132 ncolors * sizeof(*colors)); |
1133 } | |
1134 | |
1135 vidpal = SDL_VideoSurface->format->palette; | |
1136 if ( (screen == SDL_ShadowSurface) && vidpal ) { | |
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1137 /* |
0 | 1138 * This is a shadow surface, and the physical |
1139 * framebuffer is also indexed. Propagate the | |
1140 * changes to its logical palette so that | |
1141 * updates are always identity blits | |
1142 */ | |
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1143 SDL_memcpy(vidpal->colors + firstcolor, colors, |
0 | 1144 ncolors * sizeof(*colors)); |
1145 } | |
1146 SDL_FormatChanged(screen); | |
1147 } | |
1148 | |
1149 static int SetPalette_physical(SDL_Surface *screen, | |
1150 SDL_Color *colors, int firstcolor, int ncolors) | |
1151 { | |
1152 SDL_VideoDevice *video = current_video; | |
1153 int gotall = 1; | |
1154 | |
1155 if ( video->physpal ) { | |
1156 /* We need to copy the new colors, since we haven't | |
1157 * already done the copy in the logical set above. | |
1158 */ | |
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1159 SDL_memcpy(video->physpal->colors + firstcolor, |
0 | 1160 colors, ncolors * sizeof(*colors)); |
1161 } | |
1162 if ( screen == SDL_ShadowSurface ) { | |
1163 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) { | |
1164 /* | |
1165 * The real screen is also indexed - set its physical | |
1166 * palette. The physical palette does not include the | |
1167 * gamma modification, we apply it directly instead, | |
1168 * but this only happens if we have hardware palette. | |
1169 */ | |
1170 screen = SDL_VideoSurface; | |
1171 } else { | |
1172 /* | |
1173 * The video surface is not indexed - invalidate any | |
1174 * active shadow-to-video blit mappings. | |
1175 */ | |
1176 if ( screen->map->dst == SDL_VideoSurface ) { | |
1177 SDL_InvalidateMap(screen->map); | |
1178 } | |
1179 if ( video->gamma ) { | |
1180 if( ! video->gammacols ) { | |
1181 SDL_Palette *pp = video->physpal; | |
1182 if(!pp) | |
1183 pp = screen->format->palette; | |
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1184 video->gammacols = SDL_malloc(pp->ncolors |
0 | 1185 * sizeof(SDL_Color)); |
1186 SDL_ApplyGamma(video->gamma, | |
1187 pp->colors, | |
1188 video->gammacols, | |
1189 pp->ncolors); | |
1190 } else { | |
1191 SDL_ApplyGamma(video->gamma, colors, | |
1192 video->gammacols | |
1193 + firstcolor, | |
1194 ncolors); | |
1195 } | |
1196 } | |
1197 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1198 } | |
1199 } | |
1200 | |
1201 if ( screen == SDL_VideoSurface ) { | |
1202 SDL_Color gcolors[256]; | |
1203 | |
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1204 if ( video->gamma ) { |
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1205 SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); |
0 | 1206 colors = gcolors; |
1207 } | |
1208 gotall = video->SetColors(video, firstcolor, ncolors, colors); | |
1209 if ( ! gotall ) { | |
1210 /* The video flags shouldn't have SDL_HWPALETTE, and | |
1211 the video driver is responsible for copying back the | |
1212 correct colors into the video surface palette. | |
1213 */ | |
1214 ; | |
1215 } | |
1216 SDL_CursorPaletteChanged(); | |
1217 } | |
1218 return gotall; | |
1219 } | |
1220 | |
1221 /* | |
1222 * Set the physical and/or logical colormap of a surface: | |
1223 * Only the screen has a physical colormap. It determines what is actually | |
1224 * sent to the display. | |
1225 * The logical colormap is used to map blits to/from the surface. | |
1226 * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL | |
1227 * | |
1228 * Return nonzero if all colours were set as requested, or 0 otherwise. | |
1229 */ | |
1230 int SDL_SetPalette(SDL_Surface *screen, int which, | |
1231 SDL_Color *colors, int firstcolor, int ncolors) | |
1232 { | |
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1233 SDL_Palette *pal; |
0 | 1234 int gotall; |
1235 int palsize; | |
1236 | |
34 | 1237 if ( ! current_video ) { |
1238 return 0; | |
1239 } | |
0 | 1240 if ( screen != SDL_PublicSurface ) { |
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1241 /* only screens have physical palettes */ |
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1242 which &= ~SDL_PHYSPAL; |
0 | 1243 } else if( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { |
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1244 /* hardware palettes required for split colormaps */ |
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1245 which |= SDL_PHYSPAL | SDL_LOGPAL; |
0 | 1246 } |
1247 | |
1248 /* Verify the parameters */ | |
1249 pal = screen->format->palette; | |
1250 if( !pal ) { | |
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1251 return 0; /* not a palettized surface */ |
0 | 1252 } |
1253 gotall = 1; | |
1254 palsize = 1 << screen->format->BitsPerPixel; | |
1255 if ( ncolors > (palsize - firstcolor) ) { | |
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1256 ncolors = (palsize - firstcolor); |
0 | 1257 gotall = 0; |
1258 } | |
1259 | |
1260 if ( which & SDL_LOGPAL ) { | |
1261 /* | |
1262 * Logical palette change: The actual screen isn't affected, | |
1263 * but the internal colormap is altered so that the | |
1264 * interpretation of the pixel values (for blits etc) is | |
1265 * changed. | |
1266 */ | |
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1267 SetPalette_logical(screen, colors, firstcolor, ncolors); |
0 | 1268 } |
1269 if ( which & SDL_PHYSPAL ) { | |
1270 SDL_VideoDevice *video = current_video; | |
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1271 /* |
0 | 1272 * Physical palette change: This doesn't affect the |
1273 * program's idea of what the screen looks like, but changes | |
1274 * its actual appearance. | |
1275 */ | |
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1276 if(!video) |
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1277 return gotall; /* video not yet initialized */ |
0 | 1278 if(!video->physpal && !(which & SDL_LOGPAL) ) { |
1279 /* Lazy physical palette allocation */ | |
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1280 int size; |
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1281 SDL_Palette *pp = SDL_malloc(sizeof(*pp)); |
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1282 if ( !pp ) { |
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1283 return 0; |
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1284 } |
0 | 1285 current_video->physpal = pp; |
1286 pp->ncolors = pal->ncolors; | |
1287 size = pp->ncolors * sizeof(SDL_Color); | |
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1288 pp->colors = SDL_malloc(size); |
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1289 if ( !pp->colors ) { |
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1290 return 0; |
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1291 } |
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1292 SDL_memcpy(pp->colors, pal->colors, size); |
0 | 1293 } |
1294 if ( ! SetPalette_physical(screen, | |
1295 colors, firstcolor, ncolors) ) { | |
1296 gotall = 0; | |
1297 } | |
1298 } | |
1299 return gotall; | |
1300 } | |
1301 | |
1302 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, | |
1303 int ncolors) | |
1304 { | |
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1305 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, |
0 | 1306 colors, firstcolor, ncolors); |
1307 } | |
1308 | |
1309 /* | |
1310 * Clean up the video subsystem | |
1311 */ | |
1312 void SDL_VideoQuit (void) | |
1313 { | |
1314 SDL_Surface *ready_to_go; | |
1315 | |
1316 if ( current_video ) { | |
1317 SDL_VideoDevice *video = current_video; | |
1318 SDL_VideoDevice *this = current_video; | |
1319 | |
1320 /* Halt event processing before doing anything else */ | |
1321 SDL_StopEventLoop(); | |
1322 | |
1323 /* Clean up allocated window manager items */ | |
1324 if ( SDL_PublicSurface ) { | |
1325 SDL_PublicSurface = NULL; | |
1326 } | |
1327 SDL_CursorQuit(); | |
1328 | |
1329 /* Just in case... */ | |
1330 SDL_WM_GrabInputOff(); | |
1331 | |
1332 /* Clean up the system video */ | |
1333 video->VideoQuit(this); | |
1334 | |
1335 /* Free any lingering surfaces */ | |
1336 ready_to_go = SDL_ShadowSurface; | |
1337 SDL_ShadowSurface = NULL; | |
1338 SDL_FreeSurface(ready_to_go); | |
1339 if ( SDL_VideoSurface != NULL ) { | |
1340 ready_to_go = SDL_VideoSurface; | |
1341 SDL_VideoSurface = NULL; | |
1342 SDL_FreeSurface(ready_to_go); | |
1343 } | |
1344 SDL_PublicSurface = NULL; | |
1345 | |
1346 /* Clean up miscellaneous memory */ | |
1347 if ( video->physpal ) { | |
1336
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1348 SDL_free(video->physpal->colors); |
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1349 SDL_free(video->physpal); |
0 | 1350 video->physpal = NULL; |
1351 } | |
1352 if ( video->gammacols ) { | |
1336
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1353 SDL_free(video->gammacols); |
0 | 1354 video->gammacols = NULL; |
1355 } | |
1356 if ( video->gamma ) { | |
1336
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1357 SDL_free(video->gamma); |
0 | 1358 video->gamma = NULL; |
1359 } | |
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1360 if ( video->wm_title != NULL ) { |
1336
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1361 SDL_free(video->wm_title); |
58
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1362 video->wm_title = NULL; |
0 | 1363 } |
58
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1364 if ( video->wm_icon != NULL ) { |
1336
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1365 SDL_free(video->wm_icon); |
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1366 video->wm_icon = NULL; |
0 | 1367 } |
1368 | |
1369 /* Finish cleaning up video subsystem */ | |
1370 video->free(this); | |
1371 current_video = NULL; | |
1372 } | |
1373 return; | |
1374 } | |
1375 | |
1376 /* Load the GL driver library */ | |
1377 int SDL_GL_LoadLibrary(const char *path) | |
1378 { | |
1379 SDL_VideoDevice *video = current_video; | |
1380 SDL_VideoDevice *this = current_video; | |
1381 int retval; | |
1382 | |
1383 retval = -1; | |
423
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1384 if ( video == NULL ) { |
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1385 SDL_SetError("Video subsystem has not been initialized"); |
0 | 1386 } else { |
423
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1387 if ( video->GL_LoadLibrary ) { |
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1388 retval = video->GL_LoadLibrary(this, path); |
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1389 } else { |
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1390 SDL_SetError("No dynamic GL support in video driver"); |
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1391 } |
0 | 1392 } |
1393 return(retval); | |
1394 } | |
1395 | |
1396 void *SDL_GL_GetProcAddress(const char* proc) | |
1397 { | |
1398 SDL_VideoDevice *video = current_video; | |
1399 SDL_VideoDevice *this = current_video; | |
1400 void *func; | |
1401 | |
1402 func = NULL; | |
1403 if ( video->GL_GetProcAddress ) { | |
1404 if ( video->gl_config.driver_loaded ) { | |
1405 func = video->GL_GetProcAddress(this, proc); | |
1406 } else { | |
1407 SDL_SetError("No GL driver has been loaded"); | |
1408 } | |
1409 } else { | |
1410 SDL_SetError("No dynamic GL support in video driver"); | |
1411 } | |
1412 return func; | |
1413 } | |
1414 | |
1415 /* Set the specified GL attribute for setting up a GL video mode */ | |
1416 int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) | |
1417 { | |
1418 int retval; | |
1419 SDL_VideoDevice *video = current_video; | |
1420 | |
1421 retval = 0; | |
1422 switch (attr) { | |
1423 case SDL_GL_RED_SIZE: | |
1424 video->gl_config.red_size = value; | |
1425 break; | |
1426 case SDL_GL_GREEN_SIZE: | |
1427 video->gl_config.green_size = value; | |
1428 break; | |
1429 case SDL_GL_BLUE_SIZE: | |
1430 video->gl_config.blue_size = value; | |
1431 break; | |
1432 case SDL_GL_ALPHA_SIZE: | |
1433 video->gl_config.alpha_size = value; | |
1434 break; | |
1435 case SDL_GL_DOUBLEBUFFER: | |
1436 video->gl_config.double_buffer = value; | |
1437 break; | |
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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1438 case SDL_GL_BUFFER_SIZE: |
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
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1439 video->gl_config.buffer_size = value; |
0 | 1440 break; |
1441 case SDL_GL_DEPTH_SIZE: | |
1442 video->gl_config.depth_size = value; | |
1443 break; | |
1444 case SDL_GL_STENCIL_SIZE: | |
1445 video->gl_config.stencil_size = value; | |
1446 break; | |
450
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1447 case SDL_GL_ACCUM_RED_SIZE: |
0 | 1448 video->gl_config.accum_red_size = value; |
1449 break; | |
450
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1450 case SDL_GL_ACCUM_GREEN_SIZE: |
0 | 1451 video->gl_config.accum_green_size = value; |
1452 break; | |
450
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1453 case SDL_GL_ACCUM_BLUE_SIZE: |
0 | 1454 video->gl_config.accum_blue_size = value; |
1455 break; | |
450
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1456 case SDL_GL_ACCUM_ALPHA_SIZE: |
0 | 1457 video->gl_config.accum_alpha_size = value; |
1458 break; | |
450
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1459 case SDL_GL_STEREO: |
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1460 video->gl_config.stereo = value; |
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1461 break; |
656
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1462 case SDL_GL_MULTISAMPLEBUFFERS: |
864e2d2a9a55
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|
1463 video->gl_config.multisamplebuffers = value; |
655
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Date: Thu, 24 Apr 2003 15:13:47 -0400
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|
1464 break; |
656
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1465 case SDL_GL_MULTISAMPLESAMPLES: |
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|
1466 video->gl_config.multisamplesamples = value; |
655
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Date: Thu, 24 Apr 2003 15:13:47 -0400
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|
1467 break; |
0 | 1468 default: |
1469 SDL_SetError("Unknown OpenGL attribute"); | |
1470 retval = -1; | |
1471 break; | |
1472 } | |
1473 return(retval); | |
1474 } | |
1475 | |
1476 /* Retrieve an attribute value from the windowing system. */ | |
1477 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value) | |
1478 { | |
1479 int retval = -1; | |
1480 SDL_VideoDevice* video = current_video; | |
1481 SDL_VideoDevice* this = current_video; | |
1482 | |
1483 if ( video->GL_GetAttribute ) { | |
1484 retval = this->GL_GetAttribute(this, attr, value); | |
11
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1485 } else { |
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1486 *value = 0; |
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1487 SDL_SetError("GL_GetAttribute not supported"); |
0 | 1488 } |
1489 return retval; | |
1490 } | |
1491 | |
1492 /* Perform a GL buffer swap on the current GL context */ | |
1493 void SDL_GL_SwapBuffers(void) | |
1494 { | |
1495 SDL_VideoDevice *video = current_video; | |
1496 SDL_VideoDevice *this = current_video; | |
1497 | |
1498 if ( video->screen->flags & SDL_OPENGL ) { | |
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1499 video->GL_SwapBuffers(this); |
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1500 } else { |
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1501 SDL_SetError("OpenGL video mode has not been set"); |
0 | 1502 } |
1503 } | |
1504 | |
1505 /* Update rects with locking */ | |
1506 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects) | |
1507 { | |
1508 SDL_GL_Lock(); | |
1509 SDL_GL_UpdateRects(numrects, rects); | |
1510 SDL_GL_Unlock(); | |
1511 } | |
1512 | |
1513 /* Update rects without state setting and changing (the caller is responsible for it) */ | |
1514 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects) | |
1515 { | |
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1516 #if SDL_VIDEO_OPENGL |
0 | 1517 SDL_VideoDevice *this = current_video; |
1518 SDL_Rect update, tmp; | |
1519 int x, y, i; | |
1520 | |
1521 for ( i = 0; i < numrects; i++ ) | |
1522 { | |
1523 tmp.y = rects[i].y; | |
1524 tmp.h = rects[i].h; | |
1525 for ( y = 0; y <= rects[i].h / 256; y++ ) | |
1526 { | |
1527 tmp.x = rects[i].x; | |
1528 tmp.w = rects[i].w; | |
1529 for ( x = 0; x <= rects[i].w / 256; x++ ) | |
1530 { | |
1531 update.x = tmp.x; | |
1532 update.y = tmp.y; | |
1533 update.w = tmp.w; | |
1534 update.h = tmp.h; | |
1535 | |
1536 if ( update.w > 256 ) | |
1537 update.w = 256; | |
1538 | |
1539 if ( update.h > 256 ) | |
1540 update.h = 256; | |
1541 | |
1542 this->glFlush(); | |
1543 this->glTexSubImage2D( | |
1544 GL_TEXTURE_2D, | |
1545 0, | |
1546 0, | |
1547 0, | |
1548 update.w, | |
1549 update.h, | |
1550 this->is_32bit? GL_RGBA : GL_RGB, | |
1551 #ifdef GL_VERSION_1_2 | |
1552 this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
1553 #else | |
1554 GL_UNSIGNED_BYTE, | |
1555 #endif | |
1556 (Uint8 *)this->screen->pixels + | |
1557 this->screen->format->BytesPerPixel * update.x + | |
1558 update.y * this->screen->pitch ); | |
1559 | |
1560 this->glFlush(); | |
1561 /* | |
1562 * Note the parens around the function name: | |
1563 * This is because some OpenGL implementations define glTexCoord etc | |
1564 * as macros, and we don't want them expanded here. | |
1565 */ | |
1566 this->glBegin(GL_TRIANGLE_STRIP); | |
1567 (this->glTexCoord2f)( 0.0, 0.0 ); | |
1568 (this->glVertex2i)( update.x, update.y ); | |
1569 (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); | |
1570 (this->glVertex2i)( update.x + update.w, update.y ); | |
1571 (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) ); | |
1572 (this->glVertex2i)( update.x, update.y + update.h ); | |
1573 (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) ); | |
1574 (this->glVertex2i)( update.x + update.w , update.y + update.h ); | |
1575 this->glEnd(); | |
1576 | |
1577 tmp.x += 256; | |
1578 tmp.w -= 256; | |
1579 } | |
1580 tmp.y += 256; | |
1581 tmp.h -= 256; | |
1582 } | |
1583 } | |
1584 #endif | |
1585 } | |
1586 | |
1587 /* Lock == save current state */ | |
1588 void SDL_GL_Lock() | |
1589 { | |
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1590 #if SDL_VIDEO_OPENGL |
0 | 1591 lock_count--; |
1592 if (lock_count==-1) | |
1593 { | |
1594 SDL_VideoDevice *this = current_video; | |
1595 | |
1596 this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */ | |
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1597 #ifdef GL_CLIENT_PIXEL_STORE_BIT |
0 | 1598 this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); |
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1599 #endif |
0 | 1600 |
1601 this->glEnable(GL_TEXTURE_2D); | |
1602 this->glEnable(GL_BLEND); | |
1603 this->glDisable(GL_FOG); | |
1604 this->glDisable(GL_ALPHA_TEST); | |
1605 this->glDisable(GL_DEPTH_TEST); | |
1606 this->glDisable(GL_SCISSOR_TEST); | |
1607 this->glDisable(GL_STENCIL_TEST); | |
1608 this->glDisable(GL_CULL_FACE); | |
1609 | |
1610 this->glBindTexture( GL_TEXTURE_2D, this->texture ); | |
1611 this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); | |
1612 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); | |
1613 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); | |
1614 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); | |
1615 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); | |
1616 | |
1617 this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel ); | |
1618 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
1619 (this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */ | |
1620 | |
1621 this->glViewport(0, 0, this->screen->w, this->screen->h); | |
1622 this->glMatrixMode(GL_PROJECTION); | |
1623 this->glPushMatrix(); | |
1624 this->glLoadIdentity(); | |
1625 | |
1626 this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0); | |
1627 | |
1628 this->glMatrixMode(GL_MODELVIEW); | |
1629 this->glPushMatrix(); | |
1630 this->glLoadIdentity(); | |
1631 } | |
1632 #endif | |
1633 } | |
1634 | |
1635 /* Unlock == restore saved state */ | |
1636 void SDL_GL_Unlock() | |
1637 { | |
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1638 #if SDL_VIDEO_OPENGL |
0 | 1639 lock_count++; |
1640 if (lock_count==0) | |
1641 { | |
1642 SDL_VideoDevice *this = current_video; | |
1643 | |
1644 this->glPopMatrix(); | |
1645 this->glMatrixMode(GL_PROJECTION); | |
1646 this->glPopMatrix(); | |
1647 | |
1648 this->glPopClientAttrib(); | |
1649 this->glPopAttrib(); | |
1650 } | |
1651 #endif | |
1652 } | |
1653 | |
1654 /* | |
1655 * Sets/Gets the title and icon text of the display window, if any. | |
1656 */ | |
1657 void SDL_WM_SetCaption (const char *title, const char *icon) | |
1658 { | |
1659 SDL_VideoDevice *video = current_video; | |
1660 SDL_VideoDevice *this = current_video; | |
1661 | |
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1662 if ( video ) { |
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* Removed fullscreen menu option from the "Window" menu
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1663 if ( title ) { |
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1664 if ( video->wm_title ) { |
1336
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1665 SDL_free(video->wm_title); |
58
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1666 } |
1336
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|
1667 video->wm_title = (char *)SDL_malloc(SDL_strlen(title)+1); |
58
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1668 if ( video->wm_title != NULL ) { |
1336
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1669 SDL_strcpy(video->wm_title, title); |
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1670 } |
0 | 1671 } |
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1672 if ( icon ) { |
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1673 if ( video->wm_icon ) { |
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1674 SDL_free(video->wm_icon); |
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1675 } |
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1676 video->wm_icon = (char *)SDL_malloc(SDL_strlen(icon)+1); |
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1677 if ( video->wm_icon != NULL ) { |
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1678 SDL_strcpy(video->wm_icon, icon); |
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1679 } |
0 | 1680 } |
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1681 if ( (title || icon) && (video->SetCaption != NULL) ) { |
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1682 video->SetCaption(this, video->wm_title,video->wm_icon); |
0 | 1683 } |
1684 } | |
1685 } | |
1686 void SDL_WM_GetCaption (char **title, char **icon) | |
1687 { | |
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1688 SDL_VideoDevice *video = current_video; |
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1689 |
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1690 if ( video ) { |
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1691 if ( title ) { |
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1692 *title = video->wm_title; |
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1693 } |
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1694 if ( icon ) { |
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1695 *icon = video->wm_icon; |
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1696 } |
0 | 1697 } |
1698 } | |
1699 | |
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1700 /* Utility function used by SDL_WM_SetIcon(); |
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1701 * flags & 1 for color key, flags & 2 for alpha channel. */ |
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1702 static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags) |
0 | 1703 { |
1704 int x, y; | |
1705 Uint32 colorkey; | |
1706 #define SET_MASKBIT(icon, x, y, mask) \ | |
1707 mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) | |
1708 | |
1709 colorkey = icon->format->colorkey; | |
1710 switch (icon->format->BytesPerPixel) { | |
1711 case 1: { Uint8 *pixels; | |
1712 for ( y=0; y<icon->h; ++y ) { | |
1713 pixels = (Uint8 *)icon->pixels + y*icon->pitch; | |
1714 for ( x=0; x<icon->w; ++x ) { | |
1715 if ( *pixels++ == colorkey ) { | |
1716 SET_MASKBIT(icon, x, y, mask); | |
1717 } | |
1718 } | |
1719 } | |
1720 } | |
1721 break; | |
1722 | |
1723 case 2: { Uint16 *pixels; | |
1724 for ( y=0; y<icon->h; ++y ) { | |
1725 pixels = (Uint16 *)icon->pixels + | |
1726 y*icon->pitch/2; | |
1727 for ( x=0; x<icon->w; ++x ) { | |
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1728 if ( (flags & 1) && *pixels == colorkey ) { |
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1729 SET_MASKBIT(icon, x, y, mask); |
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1730 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1731 SET_MASKBIT(icon, x, y, mask); |
1732 } | |
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1733 pixels++; |
0 | 1734 } |
1735 } | |
1736 } | |
1737 break; | |
1738 | |
1739 case 4: { Uint32 *pixels; | |
1740 for ( y=0; y<icon->h; ++y ) { | |
1741 pixels = (Uint32 *)icon->pixels + | |
1742 y*icon->pitch/4; | |
1743 for ( x=0; x<icon->w; ++x ) { | |
541
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1744 if ( (flags & 1) && *pixels == colorkey ) { |
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1745 SET_MASKBIT(icon, x, y, mask); |
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1746 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1747 SET_MASKBIT(icon, x, y, mask); |
1748 } | |
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1749 pixels++; |
0 | 1750 } |
1751 } | |
1752 } | |
1753 break; | |
1754 } | |
1755 } | |
1756 | |
1757 /* | |
1758 * Sets the window manager icon for the display window. | |
1759 */ | |
1760 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask) | |
1761 { | |
1762 SDL_VideoDevice *video = current_video; | |
1763 SDL_VideoDevice *this = current_video; | |
1764 | |
1765 if ( icon && video->SetIcon ) { | |
1766 /* Generate a mask if necessary, and create the icon! */ | |
1767 if ( mask == NULL ) { | |
1768 int mask_len = icon->h*(icon->w+7)/8; | |
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1769 int flags = 0; |
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1770 mask = (Uint8 *)SDL_malloc(mask_len); |
0 | 1771 if ( mask == NULL ) { |
1772 return; | |
1773 } | |
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1774 SDL_memset(mask, ~0, mask_len); |
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1775 if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1; |
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1776 if ( icon->flags & SDL_SRCALPHA ) flags |= 2; |
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1777 if( flags ) { |
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1778 CreateMaskFromColorKeyOrAlpha(icon, mask, flags); |
0 | 1779 } |
1780 video->SetIcon(video, icon, mask); | |
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1781 SDL_free(mask); |
0 | 1782 } else { |
1783 video->SetIcon(this, icon, mask); | |
1784 } | |
1785 } | |
1786 } | |
1787 | |
1788 /* | |
1789 * Grab or ungrab the keyboard and mouse input. | |
1790 * This function returns the final grab mode after calling the | |
1791 * driver dependent function. | |
1792 */ | |
1793 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode) | |
1794 { | |
1795 SDL_VideoDevice *video = current_video; | |
1796 SDL_VideoDevice *this = current_video; | |
1797 | |
1798 /* Only do something if we have support for grabs */ | |
1799 if ( video->GrabInput == NULL ) { | |
1800 return(video->input_grab); | |
1801 } | |
1802 | |
1803 /* If the final grab mode if off, only then do we actually grab */ | |
1804 #ifdef DEBUG_GRAB | |
1805 printf("SDL_WM_GrabInputRaw(%d) ... ", mode); | |
1806 #endif | |
1807 if ( mode == SDL_GRAB_OFF ) { | |
1808 if ( video->input_grab != SDL_GRAB_OFF ) { | |
1809 mode = video->GrabInput(this, mode); | |
1810 } | |
1811 } else { | |
1812 if ( video->input_grab == SDL_GRAB_OFF ) { | |
1813 mode = video->GrabInput(this, mode); | |
1814 } | |
1815 } | |
1816 if ( mode != video->input_grab ) { | |
1817 video->input_grab = mode; | |
1818 if ( video->CheckMouseMode ) { | |
1819 video->CheckMouseMode(this); | |
1820 } | |
1821 } | |
1822 #ifdef DEBUG_GRAB | |
1823 printf("Final mode %d\n", video->input_grab); | |
1824 #endif | |
1825 | |
1826 /* Return the final grab state */ | |
1827 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1828 mode -= SDL_GRAB_FULLSCREEN; | |
1829 } | |
1830 return(mode); | |
1831 } | |
1832 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) | |
1833 { | |
1834 SDL_VideoDevice *video = current_video; | |
1835 | |
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1836 /* If the video isn't initialized yet, we can't do anything */ |
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1837 if ( ! video ) { |
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1838 return SDL_GRAB_OFF; |
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1839 } |
0 | 1840 |
1841 /* Return the current mode on query */ | |
1842 if ( mode == SDL_GRAB_QUERY ) { | |
1843 mode = video->input_grab; | |
1844 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1845 mode -= SDL_GRAB_FULLSCREEN; | |
1846 } | |
1847 return(mode); | |
1848 } | |
1849 | |
1850 #ifdef DEBUG_GRAB | |
1851 printf("SDL_WM_GrabInput(%d) ... ", mode); | |
1852 #endif | |
1853 /* If the video surface is fullscreen, we always grab */ | |
1854 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1855 mode -= SDL_GRAB_FULLSCREEN; | |
1856 } | |
1857 if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
1858 mode += SDL_GRAB_FULLSCREEN; | |
1859 } | |
1860 return(SDL_WM_GrabInputRaw(mode)); | |
1861 } | |
1862 static SDL_GrabMode SDL_WM_GrabInputOff(void) | |
1863 { | |
1864 SDL_GrabMode mode; | |
1865 | |
1866 /* First query the current grab state */ | |
1867 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
1868 | |
1869 /* Now explicitly turn off input grab */ | |
1870 SDL_WM_GrabInputRaw(SDL_GRAB_OFF); | |
1871 | |
1872 /* Return the old state */ | |
1873 return(mode); | |
1874 } | |
1875 | |
1876 /* | |
1877 * Iconify the window in window managed environments. | |
1878 * A successful iconification will result in an SDL_APPACTIVE loss event. | |
1879 */ | |
1880 int SDL_WM_IconifyWindow(void) | |
1881 { | |
1882 SDL_VideoDevice *video = current_video; | |
1883 SDL_VideoDevice *this = current_video; | |
1884 int retval; | |
1885 | |
1886 retval = 0; | |
1887 if ( video->IconifyWindow ) { | |
1888 retval = video->IconifyWindow(this); | |
1889 } | |
1890 return(retval); | |
1891 } | |
1892 | |
1893 /* | |
1894 * Toggle fullscreen mode | |
1895 */ | |
1896 int SDL_WM_ToggleFullScreen(SDL_Surface *surface) | |
1897 { | |
1898 SDL_VideoDevice *video = current_video; | |
1899 SDL_VideoDevice *this = current_video; | |
1900 int toggled; | |
1901 | |
1902 toggled = 0; | |
1903 if ( SDL_PublicSurface && (surface == SDL_PublicSurface) && | |
1904 video->ToggleFullScreen ) { | |
1905 if ( surface->flags & SDL_FULLSCREEN ) { | |
1906 toggled = video->ToggleFullScreen(this, 0); | |
1907 if ( toggled ) { | |
1908 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN; | |
1909 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; | |
1910 } | |
1911 } else { | |
1912 toggled = video->ToggleFullScreen(this, 1); | |
1913 if ( toggled ) { | |
1914 SDL_VideoSurface->flags |= SDL_FULLSCREEN; | |
1915 SDL_PublicSurface->flags |= SDL_FULLSCREEN; | |
1916 } | |
1917 } | |
1918 /* Double-check the grab state inside SDL_WM_GrabInput() */ | |
1919 if ( toggled ) { | |
1920 SDL_WM_GrabInput(video->input_grab); | |
1921 } | |
1922 } | |
1923 return(toggled); | |
1924 } | |
1925 | |
1926 /* | |
1927 * Get some platform dependent window manager information | |
1928 */ | |
1929 int SDL_GetWMInfo (SDL_SysWMinfo *info) | |
1930 { | |
1931 SDL_VideoDevice *video = current_video; | |
1932 SDL_VideoDevice *this = current_video; | |
1933 | |
1934 if ( video && video->GetWMInfo ) { | |
1935 return(video->GetWMInfo(this, info)); | |
1936 } else { | |
1937 return(0); | |
1938 } | |
1939 } |