Mercurial > sdl-ios-xcode
diff src/video/SDL_video.c @ 916:46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
From: Chris Taylor
Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading
I'm working on a game called D2X which uses SDL, and I recently ported
it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to
work, I had to build SDL so it doesn't dynamically load OpenGL. This is
because I don't think MPW supports dynamic loading. The following patch
makes sure when SDL is built under MPW, dynamic loading of shared
libraries is disabled.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 25 Jul 2004 19:43:56 +0000 |
parents | 4ab6d1fd028f |
children | cdea7cbc3e23 |
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--- a/src/video/SDL_video.c Sun Jul 25 18:43:07 2004 +0000 +++ b/src/video/SDL_video.c Sun Jul 25 19:43:56 2004 +0000 @@ -743,12 +743,11 @@ /* Load GL symbols (before MakeCurrent, where we need glGetString). */ if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) { -#ifdef __QNXNTO__ - #if (_NTO_VERSION < 630) - #define __SDL_NOGETPROCADDR__ - #endif /* 6.3.0 */ -#endif /* __QNXNTO__ */ - +#if (defined(macintosh) && !defined(__MWERKS__)) +#define __SDL_NOGETPROCADDR__ +#elif defined(__QNXNTO__) && (_NTO_VERSION < 630) +#define __SDL_NOGETPROCADDR__ +#endif #ifdef __SDL_NOGETPROCADDR__ #define SDL_PROC(ret,func,params) video->func=func; #else