Mercurial > sdl-ios-xcode
diff src/video/SDL_video.c @ 655:9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
From: Shawn Kirst
Subject: SDL-1.2.5 patch to add ARB_multisample support
Attached is a patch I have written for SDL-1.2.5 that adds ARB_multisample
support. I only have the X11 and Win32 video patched. The Win32 patch also
adds support for WGL_ARB_pixel_format, as it was required for getting a
multisample capable pixel format. No additional GL header files are required
to compile on either platform (though you need an up-to-date glx.h for X11).
Requesting a multisample pixel format is made possible using
SDL_GL_SetAttribute with the two new SDL_GLattr's I've added
(SDL_GL_SAMPLE_BUFFERS and SDL_GL_SAMPLES). I've been using SDL in my
projects for quite a while now, so I am happy to contribute back to the
project. Now you can have and control FSAA in your SDL/GL apps at the
application level!
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 22 Jul 2003 15:10:06 +0000 |
parents | fe445b59d307 |
children | 864e2d2a9a55 |
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--- a/src/video/SDL_video.c Tue Jul 22 14:01:21 2003 +0000 +++ b/src/video/SDL_video.c Tue Jul 22 15:10:06 2003 +0000 @@ -233,6 +233,8 @@ video->gl_config.accum_blue_size = 0; video->gl_config.accum_alpha_size = 0; video->gl_config.stereo = 0; + video->gl_config.sample_buffers = 0; + video->gl_config.samples = 0; /* Initialize the video subsystem */ memset(&vformat, 0, sizeof(vformat)); @@ -1420,6 +1422,12 @@ case SDL_GL_STEREO: video->gl_config.stereo = value; break; + case SDL_GL_SAMPLE_BUFFERS: + video->gl_config.sample_buffers = value; + break; + case SDL_GL_SAMPLES: + video->gl_config.samples = value; + break; default: SDL_SetError("Unknown OpenGL attribute"); retval = -1;