Mercurial > sdl-ios-xcode
diff src/video/SDL_video.c @ 650:fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
since the X11 target needs to query for extensions in there...hopefully this
other platforms don't need to have a current context before symbol lookup
works or something strange like that... --ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sat, 12 Jul 2003 13:30:30 +0000 |
parents | 550bccdf04bd |
children | 9c42ee1b7d77 |
line wrap: on
line diff
--- a/src/video/SDL_video.c Thu Jul 10 07:56:19 2003 +0000 +++ b/src/video/SDL_video.c Sat Jul 12 13:30:30 2003 +0000 @@ -722,6 +722,22 @@ SDL_WM_GrabInput(saved_grab); SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ +#ifdef HAVE_OPENGL + /* Load GL symbols (before MakeCurrent, where we need glGetString). */ + if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) { +#define SDL_PROC(ret,func,params) \ +do { \ + video->func = SDL_GL_GetProcAddress(#func); \ + if ( ! video->func ) { \ + SDL_SetError("Couldn't load GL function: %s\n", #func); \ + return(NULL); \ + } \ +} while ( 0 ); +#include "SDL_glfuncs.h" +#undef SDL_PROC + } +#endif + /* If we're running OpenGL, make the context current */ if ( (video->screen->flags & SDL_OPENGL) && video->GL_MakeCurrent ) { @@ -734,16 +750,6 @@ if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) { /* Load GL functions for performing the texture updates */ #ifdef HAVE_OPENGL -#define SDL_PROC(ret,func,params) \ -do { \ - video->func = SDL_GL_GetProcAddress(#func); \ - if ( ! video->func ) { \ - SDL_SetError("Couldn't load GL function: %s\n", #func); \ - return(NULL); \ - } \ -} while ( 0 ); -#include "SDL_glfuncs.h" -#undef SDL_PROC /* Create a software surface for blitting */ #ifdef GL_VERSION_1_2