Mercurial > sdl-ios-xcode
annotate src/render/opengles/SDL_render_gles.c @ 5229:2178ffe17222
Added function SDL_RenderSetClipRect()
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 07 Feb 2011 20:06:26 -0800 |
parents | 115fff0641ee |
children | 710d00cb3a6a |
rev | line source |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
2739
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4 |
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5 This library is free software; you can redistribute it and/or |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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6 modify it under the terms of the GNU Lesser General Public |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #if SDL_VIDEO_RENDER_OGL_ES |
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25 |
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26 #include "SDL_opengles.h" |
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27 #include "../SDL_sysrender.h" |
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28 |
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29 #if defined(SDL_VIDEO_DRIVER_PANDORA) |
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QNX quirk has been added, QNX OpenGL ES implementation is broken regarding support of textures with packed pixel formats.
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30 |
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31 /* Empty function stub to get OpenGL ES 1.x support without */ |
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32 /* OpenGL ES extension GL_OES_draw_texture supported */ |
3139 | 33 GL_API void GL_APIENTRY |
34 glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height) | |
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35 { |
3139 | 36 return; |
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37 } |
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38 |
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39 #endif /* PANDORA */ |
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OpenPandora support added by David Carré
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40 |
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41 /* OpenGL ES 1.1 renderer implementation, based on the OpenGL renderer */ |
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42 |
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43 /* Used to re-create the window with OpenGL capability */ |
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44 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); |
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45 |
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46 static const float inv255f = 1.0f / 255.0f; |
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47 |
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48 static SDL_Renderer *GLES_CreateRenderer(SDL_Window * window, Uint32 flags); |
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49 static void GLES_WindowEvent(SDL_Renderer * renderer, |
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50 const SDL_WindowEvent *event); |
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51 static int GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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52 static int GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
2753 | 53 const SDL_Rect * rect, const void *pixels, |
54 int pitch); | |
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55 static int GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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56 const SDL_Rect * rect, void **pixels, int *pitch); |
2753 | 57 static void GLES_UnlockTexture(SDL_Renderer * renderer, |
58 SDL_Texture * texture); | |
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59 static void GLES_SetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect); |
3641 | 60 static int GLES_RenderDrawPoints(SDL_Renderer * renderer, |
61 const SDL_Point * points, int count); | |
62 static int GLES_RenderDrawLines(SDL_Renderer * renderer, | |
63 const SDL_Point * points, int count); | |
64 static int GLES_RenderFillRects(SDL_Renderer * renderer, | |
65 const SDL_Rect ** rects, int count); | |
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66 static int GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
2753 | 67 const SDL_Rect * srcrect, |
68 const SDL_Rect * dstrect); | |
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69 static void GLES_RenderPresent(SDL_Renderer * renderer); |
2753 | 70 static void GLES_DestroyTexture(SDL_Renderer * renderer, |
71 SDL_Texture * texture); | |
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72 static void GLES_DestroyRenderer(SDL_Renderer * renderer); |
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73 |
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74 |
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Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
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75 SDL_RenderDriver GLES_RenderDriver = { |
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76 GLES_CreateRenderer, |
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77 { |
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Minor consistency cleanup and documentation link update.
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78 "opengles", |
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79 (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC), |
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80 1, |
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81 {SDL_PIXELFORMAT_ABGR8888}, |
2753 | 82 0, |
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83 0} |
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84 }; |
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85 |
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86 typedef struct |
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87 { |
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88 SDL_GLContext context; |
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89 SDL_bool updateSize; |
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90 int blendMode; |
2753 | 91 |
92 SDL_bool useDrawTexture; | |
93 SDL_bool GL_OES_draw_texture_supported; | |
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94 } GLES_RenderData; |
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95 |
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96 typedef struct |
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97 { |
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98 GLuint texture; |
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99 GLenum type; |
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100 GLfloat texw; |
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101 GLfloat texh; |
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102 GLenum format; |
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103 GLenum formattype; |
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104 void *pixels; |
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105 int pitch; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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106 } GLES_TextureData; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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107 |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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108 static void |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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109 GLES_SetError(const char *prefix, GLenum result) |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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110 { |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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111 const char *error; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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112 |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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113 switch (result) { |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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114 case GL_NO_ERROR: |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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115 error = "GL_NO_ERROR"; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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116 break; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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117 case GL_INVALID_ENUM: |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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118 error = "GL_INVALID_ENUM"; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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119 break; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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120 case GL_INVALID_VALUE: |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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121 error = "GL_INVALID_VALUE"; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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122 break; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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123 case GL_INVALID_OPERATION: |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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124 error = "GL_INVALID_OPERATION"; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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125 break; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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126 case GL_STACK_OVERFLOW: |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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127 error = "GL_STACK_OVERFLOW"; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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128 break; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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129 case GL_STACK_UNDERFLOW: |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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130 error = "GL_STACK_UNDERFLOW"; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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|
131 break; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
132 case GL_OUT_OF_MEMORY: |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
133 error = "GL_OUT_OF_MEMORY"; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
|
134 break; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
|
135 default: |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
136 error = "UNKNOWN"; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
|
137 break; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
138 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
|
139 SDL_SetError("%s: %s", prefix, error); |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
|
140 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
141 |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
142 SDL_Renderer * |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
143 GLES_CreateRenderer(SDL_Window * window, Uint32 flags) |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
144 { |
2753 | 145 |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
146 SDL_Renderer *renderer; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
147 GLES_RenderData *data; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
|
148 GLint value; |
5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5153
diff
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|
149 Uint32 window_flags; |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
150 |
5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5153
diff
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|
151 window_flags = SDL_GetWindowFlags(window); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
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5153
diff
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152 if (!(window_flags & SDL_WINDOW_OPENGL)) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5153
diff
changeset
|
153 if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) { |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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|
154 return NULL; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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|
155 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
156 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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|
157 |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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diff
changeset
|
158 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
159 if (!renderer) { |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
160 SDL_OutOfMemory(); |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
161 return NULL; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
162 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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diff
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|
163 |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
164 data = (GLES_RenderData *) SDL_calloc(1, sizeof(*data)); |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
165 if (!data) { |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
166 GLES_DestroyRenderer(renderer); |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
167 SDL_OutOfMemory(); |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
168 return NULL; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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diff
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|
169 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
170 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
171 renderer->WindowEvent = GLES_WindowEvent; |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
172 renderer->CreateTexture = GLES_CreateTexture; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
173 renderer->UpdateTexture = GLES_UpdateTexture; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
174 renderer->LockTexture = GLES_LockTexture; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
175 renderer->UnlockTexture = GLES_UnlockTexture; |
5229
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5212
diff
changeset
|
176 renderer->SetClipRect = GLES_SetClipRect; |
3641 | 177 renderer->RenderDrawPoints = GLES_RenderDrawPoints; |
178 renderer->RenderDrawLines = GLES_RenderDrawLines; | |
179 renderer->RenderFillRects = GLES_RenderFillRects; | |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
180 renderer->RenderCopy = GLES_RenderCopy; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
181 renderer->RenderPresent = GLES_RenderPresent; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
182 renderer->DestroyTexture = GLES_DestroyTexture; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
183 renderer->DestroyRenderer = GLES_DestroyRenderer; |
5204
523409574510
Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
Sam Lantinga <slouken@libsdl.org>
parents:
5198
diff
changeset
|
184 renderer->info = GLES_RenderDriver.info; |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
185 renderer->driverdata = data; |
2753 | 186 |
5145
c8e049de174c
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents:
5144
diff
changeset
|
187 renderer->info.flags = SDL_RENDERER_ACCELERATED; |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
188 |
5212
115fff0641ee
Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
Sam Lantinga <slouken@libsdl.org>
parents:
5207
diff
changeset
|
189 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1); |
115fff0641ee
Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
Sam Lantinga <slouken@libsdl.org>
parents:
5207
diff
changeset
|
190 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); |
115fff0641ee
Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
Sam Lantinga <slouken@libsdl.org>
parents:
5207
diff
changeset
|
191 |
3688
6512cba48440
Fixed Cocoa and OpenGL builds
Sam Lantinga <slouken@libsdl.org>
parents:
3685
diff
changeset
|
192 data->context = SDL_GL_CreateContext(window); |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
193 if (!data->context) { |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
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|
194 GLES_DestroyRenderer(renderer); |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
195 return NULL; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
196 } |
3688
6512cba48440
Fixed Cocoa and OpenGL builds
Sam Lantinga <slouken@libsdl.org>
parents:
3685
diff
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197 if (SDL_GL_MakeCurrent(window, data->context) < 0) { |
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198 GLES_DestroyRenderer(renderer); |
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199 return NULL; |
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200 } |
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201 |
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202 if (flags & SDL_RENDERER_PRESENTVSYNC) { |
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203 SDL_GL_SetSwapInterval(1); |
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204 } else { |
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205 SDL_GL_SetSwapInterval(0); |
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206 } |
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207 if (SDL_GL_GetSwapInterval() > 0) { |
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208 renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; |
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209 } |
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210 |
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211 #if SDL_VIDEO_DRIVER_PANDORA |
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212 data->GL_OES_draw_texture_supported = SDL_FALSE; |
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213 data->useDrawTexture = SDL_FALSE; |
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214 #else |
2753 | 215 if (SDL_GL_ExtensionSupported("GL_OES_draw_texture")) { |
216 data->GL_OES_draw_texture_supported = SDL_TRUE; | |
217 data->useDrawTexture = SDL_TRUE; | |
218 } else { | |
219 data->GL_OES_draw_texture_supported = SDL_FALSE; | |
220 data->useDrawTexture = SDL_FALSE; | |
221 } | |
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222 #endif |
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223 |
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224 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value); |
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225 renderer->info.max_texture_width = value; |
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226 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value); |
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227 renderer->info.max_texture_height = value; |
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228 |
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229 /* Set up parameters for rendering */ |
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230 data->blendMode = -1; |
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231 glDisable(GL_DEPTH_TEST); |
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232 glDisable(GL_CULL_FACE); |
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233 data->updateSize = SDL_TRUE; |
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234 |
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235 glEnableClientState(GL_VERTEX_ARRAY); |
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236 glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
5053 | 237 |
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238 return renderer; |
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239 } |
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240 |
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241 static SDL_GLContext SDL_CurrentContext = NULL; |
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242 |
2753 | 243 static int |
244 GLES_ActivateRenderer(SDL_Renderer * renderer) | |
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245 { |
2753 | 246 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
3685
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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247 SDL_Window *window = renderer->window; |
2753 | 248 |
5150
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249 if (SDL_CurrentContext != data->context) { |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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250 if (SDL_GL_MakeCurrent(window, data->context) < 0) { |
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251 return -1; |
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252 } |
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253 SDL_CurrentContext = data->context; |
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254 } |
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255 if (data->updateSize) { |
5157
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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256 int w, h; |
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257 |
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258 SDL_GetWindowSize(window, &w, &h); |
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259 glMatrixMode(GL_PROJECTION); |
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260 glLoadIdentity(); |
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261 glMatrixMode(GL_MODELVIEW); |
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262 glLoadIdentity(); |
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263 glViewport(0, 0, w, h); |
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264 glOrthof(0.0, (GLfloat) w, (GLfloat) h, 0.0, 0.0, 1.0); |
2739
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265 data->updateSize = SDL_FALSE; |
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266 } |
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267 return 0; |
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268 } |
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269 |
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270 static void |
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271 GLES_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event) |
2739
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272 { |
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273 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
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274 |
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275 if (event->event == SDL_WINDOWEVENT_RESIZED) { |
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276 /* Rebind the context to the window area and update matrices */ |
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277 SDL_CurrentContext = NULL; |
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278 data->updateSize = SDL_TRUE; |
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279 } |
2739
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280 } |
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281 |
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282 static __inline__ int |
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283 power_of_2(int input) |
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284 { |
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285 int value = 1; |
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286 |
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287 while (value < input) { |
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288 value <<= 1; |
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289 } |
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290 return value; |
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291 } |
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292 |
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293 static int |
3139 | 294 GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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295 { |
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296 GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata; |
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297 GLES_TextureData *data; |
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298 GLint internalFormat; |
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299 GLenum format, type; |
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300 int texture_w, texture_h; |
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301 GLenum result; |
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302 |
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303 GLES_ActivateRenderer(renderer); |
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304 |
2753 | 305 switch (texture->format) { |
306 case SDL_PIXELFORMAT_ABGR8888: | |
3139 | 307 internalFormat = GL_RGBA; |
308 format = GL_RGBA; | |
309 type = GL_UNSIGNED_BYTE; | |
310 break; | |
2753 | 311 default: |
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312 SDL_SetError("Texture format not supported"); |
2753 | 313 return -1; |
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314 } |
2753 | 315 |
316 data = (GLES_TextureData *) SDL_calloc(1, sizeof(*data)); | |
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317 if (!data) { |
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318 SDL_OutOfMemory(); |
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319 return -1; |
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320 } |
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321 |
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322 if (texture->access == SDL_TEXTUREACCESS_STREAMING) { |
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323 data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format); |
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324 data->pixels = SDL_malloc(texture->h * data->pitch); |
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325 if (!data->pixels) { |
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326 SDL_OutOfMemory(); |
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327 SDL_free(data); |
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328 return -1; |
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329 } |
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330 } |
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331 |
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332 texture->driverdata = data; |
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333 |
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334 glGetError(); |
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335 glEnable(GL_TEXTURE_2D); |
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336 glGenTextures(1, &data->texture); |
2753 | 337 |
338 data->type = GL_TEXTURE_2D; | |
339 /* no NPOV textures allowed in OpenGL ES (yet) */ | |
340 texture_w = power_of_2(texture->w); | |
341 texture_h = power_of_2(texture->h); | |
342 data->texw = (GLfloat) texture->w / texture_w; | |
343 data->texh = (GLfloat) texture->h / texture_h; | |
344 | |
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345 data->format = format; |
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346 data->formattype = type; |
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347 glBindTexture(data->type, data->texture); |
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348 glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER, |
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Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
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349 GL_LINEAR); |
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350 glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, |
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Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
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351 GL_LINEAR); |
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352 glTexParameteri(data->type, GL_TEXTURE_WRAP_S, |
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353 GL_CLAMP_TO_EDGE); |
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354 glTexParameteri(data->type, GL_TEXTURE_WRAP_T, |
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355 GL_CLAMP_TO_EDGE); |
2753 | 356 |
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357 glTexImage2D(data->type, 0, internalFormat, texture_w, |
2753 | 358 texture_h, 0, format, type, NULL); |
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359 glDisable(GL_TEXTURE_2D); |
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360 |
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361 result = glGetError(); |
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362 if (result != GL_NO_ERROR) { |
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363 GLES_SetError("glTexImage2D()", result); |
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364 return -1; |
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365 } |
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366 return 0; |
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367 } |
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368 |
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369 static int |
3139 | 370 GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
371 const SDL_Rect * rect, const void *pixels, int pitch) | |
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372 { |
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373 GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata; |
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374 GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; |
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375 GLenum result; |
5052 | 376 int bpp = SDL_BYTESPERPIXEL(texture->format); |
377 void * temp_buffer; | |
378 void * temp_ptr; | |
379 int i; | |
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380 |
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381 GLES_ActivateRenderer(renderer); |
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382 |
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383 glGetError(); |
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384 glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
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385 glEnable(data->type); |
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386 glBindTexture(data->type, data->texture); |
5052 | 387 |
388 if( rect->w * bpp == pitch ) { | |
389 temp_buffer = (void *)pixels; /* No need to reformat */ | |
390 } else { | |
391 /* Reformatting of mem area required */ | |
392 temp_buffer = SDL_malloc(rect->w * rect->h * bpp); | |
393 temp_ptr = temp_buffer; | |
394 for (i = 0; i < rect->h; i++) { | |
395 SDL_memcpy(temp_ptr, pixels, rect->w * bpp); | |
396 temp_ptr += rect->w * bpp; | |
397 pixels += pitch; | |
398 } | |
399 } | |
400 | |
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401 glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w, |
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402 rect->h, data->format, data->formattype, |
5052 | 403 temp_buffer); |
404 | |
405 if( temp_buffer != pixels ) { | |
406 SDL_free(temp_buffer); | |
407 } | |
408 | |
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409 glDisable(data->type); |
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410 result = glGetError(); |
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411 if (result != GL_NO_ERROR) { |
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412 GLES_SetError("glTexSubImage2D()", result); |
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413 return -1; |
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414 } |
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415 return 0; |
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416 } |
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417 |
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418 static int |
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419 GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
5159
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420 const SDL_Rect * rect, void **pixels, int *pitch) |
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421 { |
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422 GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; |
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423 |
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424 *pixels = |
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|
425 (void *) ((Uint8 *) data->pixels + rect->y * data->pitch + |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
426 rect->x * SDL_BYTESPERPIXEL(texture->format)); |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
427 *pitch = data->pitch; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
428 return 0; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
429 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
430 |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
431 static void |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
432 GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
433 { |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
434 GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
435 GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
436 |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
437 GLES_ActivateRenderer(renderer); |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
438 |
5207
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
439 glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
440 glEnable(data->type); |
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
441 glBindTexture(data->type, data->texture); |
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
442 glTexSubImage2D(data->type, 0, 0, 0, texture->w, |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
443 texture->h, data->format, data->formattype, |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
444 data->pixels); |
5207
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
445 glDisable(data->type); |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
446 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
447 |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
448 static void |
5229
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5212
diff
changeset
|
449 GLES_SetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect) |
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5212
diff
changeset
|
450 { |
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5212
diff
changeset
|
451 GL_ActivateRenderer(renderer); |
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5212
diff
changeset
|
452 |
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5212
diff
changeset
|
453 if (rect) { |
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5212
diff
changeset
|
454 int w, h; |
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5212
diff
changeset
|
455 |
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5212
diff
changeset
|
456 SDL_GetWindowSize(renderer->window, &w, &h); |
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5212
diff
changeset
|
457 glScissor(rect->x, (h-(rect->y+rect->h)), rect->w, rect->h); |
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5212
diff
changeset
|
458 glEnable(GL_SCISSOR_TEST); |
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5212
diff
changeset
|
459 } else { |
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5212
diff
changeset
|
460 glDisable(GL_SCISSOR_TEST); |
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5212
diff
changeset
|
461 } |
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5212
diff
changeset
|
462 } |
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5212
diff
changeset
|
463 |
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5212
diff
changeset
|
464 static void |
5143
e743b9c3f6d6
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents:
5141
diff
changeset
|
465 GLES_SetBlendMode(GLES_RenderData * data, int blendMode) |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
466 { |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
467 if (blendMode != data->blendMode) { |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
468 switch (blendMode) { |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
469 case SDL_BLENDMODE_NONE: |
5207
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
470 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
471 glDisable(GL_BLEND); |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
472 break; |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
473 case SDL_BLENDMODE_BLEND: |
5207
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
474 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
475 glEnable(GL_BLEND); |
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
476 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
477 break; |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
478 case SDL_BLENDMODE_ADD: |
5207
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
479 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
480 glEnable(GL_BLEND); |
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
481 glBlendFunc(GL_SRC_ALPHA, GL_ONE); |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
482 break; |
5187
d976b67150c5
Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents:
5169
diff
changeset
|
483 case SDL_BLENDMODE_MOD: |
5207
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
484 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
485 glEnable(GL_BLEND); |
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
486 glBlendFunc(GL_ZERO, GL_SRC_COLOR); |
5187
d976b67150c5
Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents:
5169
diff
changeset
|
487 break; |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
488 } |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
489 data->blendMode = blendMode; |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
490 } |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
491 } |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
492 |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
493 static int |
3641 | 494 GLES_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, |
495 int count) | |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
496 { |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
497 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
3547
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
498 int i; |
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
499 GLshort *vertices; |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
500 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
501 GLES_ActivateRenderer(renderer); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
502 |
5143
e743b9c3f6d6
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents:
5141
diff
changeset
|
503 GLES_SetBlendMode(data, renderer->blendMode); |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
504 |
5207
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
505 glColor4f((GLfloat) renderer->r * inv255f, |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
506 (GLfloat) renderer->g * inv255f, |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
507 (GLfloat) renderer->b * inv255f, |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
508 (GLfloat) renderer->a * inv255f); |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
509 |
3547
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
510 vertices = SDL_stack_alloc(GLshort, count*2); |
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
511 for (i = 0; i < count; ++i) { |
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
512 vertices[2*i+0] = (GLshort)points[i].x; |
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
513 vertices[2*i+1] = (GLshort)points[i].y; |
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
514 } |
5207
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
515 glVertexPointer(2, GL_SHORT, 0, vertices); |
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
516 glDrawArrays(GL_POINTS, 0, count); |
3547
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
517 SDL_stack_free(vertices); |
2964 | 518 |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
519 return 0; |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
520 } |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
521 |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
522 static int |
3641 | 523 GLES_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, |
524 int count) | |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
525 { |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
526 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
3547
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
527 int i; |
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
528 GLshort *vertices; |
2753 | 529 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
530 GLES_ActivateRenderer(renderer); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
531 |
5143
e743b9c3f6d6
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents:
5141
diff
changeset
|
532 GLES_SetBlendMode(data, renderer->blendMode); |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
533 |
5207
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
534 glColor4f((GLfloat) renderer->r * inv255f, |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
535 (GLfloat) renderer->g * inv255f, |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
536 (GLfloat) renderer->b * inv255f, |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
537 (GLfloat) renderer->a * inv255f); |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
538 |
3547
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
539 vertices = SDL_stack_alloc(GLshort, count*2); |
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
540 for (i = 0; i < count; ++i) { |
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
541 vertices[2*i+0] = (GLshort)points[i].x; |
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
542 vertices[2*i+1] = (GLshort)points[i].y; |
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
543 } |
5207
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
544 glVertexPointer(2, GL_SHORT, 0, vertices); |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
545 if (count > 2 && |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
546 points[0].x == points[count-1].x && points[0].y == points[count-1].y) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
547 /* GL_LINE_LOOP takes care of the final segment */ |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
548 --count; |
5207
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
549 glDrawArrays(GL_LINE_LOOP, 0, count); |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
550 } else { |
5207
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
551 glDrawArrays(GL_LINE_STRIP, 0, count); |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
552 } |
3547
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
553 SDL_stack_free(vertices); |
2949
4eabc35fbb4a
Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2937
diff
changeset
|
554 |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
555 return 0; |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
556 } |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
557 |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
558 static int |
3641 | 559 GLES_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, |
560 int count) | |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
561 { |
2753 | 562 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
563 int i; |
2753 | 564 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
565 GLES_ActivateRenderer(renderer); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
566 |
5143
e743b9c3f6d6
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents:
5141
diff
changeset
|
567 GLES_SetBlendMode(data, renderer->blendMode); |
2753 | 568 |
5207
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
569 glColor4f((GLfloat) renderer->r * inv255f, |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
570 (GLfloat) renderer->g * inv255f, |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
571 (GLfloat) renderer->b * inv255f, |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
572 (GLfloat) renderer->a * inv255f); |
2753 | 573 |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
574 for (i = 0; i < count; ++i) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
575 const SDL_Rect *rect = rects[i]; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
576 GLshort minx = rect->x; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
577 GLshort maxx = rect->x + rect->w; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
578 GLshort miny = rect->y; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
579 GLshort maxy = rect->y + rect->h; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
580 GLshort vertices[8]; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
581 vertices[0] = minx; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
582 vertices[1] = miny; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
583 vertices[2] = maxx; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
584 vertices[3] = miny; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
585 vertices[4] = minx; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
586 vertices[5] = maxy; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
587 vertices[6] = maxx; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
588 vertices[7] = maxy; |
2964 | 589 |
5207
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
590 glVertexPointer(2, GL_SHORT, 0, vertices); |
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
591 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
592 } |
2949
4eabc35fbb4a
Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2937
diff
changeset
|
593 |
2753 | 594 return 0; |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
595 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
596 |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
597 static int |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
598 GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
2753 | 599 const SDL_Rect * srcrect, const SDL_Rect * dstrect) |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
600 { |
2753 | 601 |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
602 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
603 GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
604 int minx, miny, maxx, maxy; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
605 GLfloat minu, maxu, minv, maxv; |
2753 | 606 int i; |
607 void *temp_buffer; /* used for reformatting dirty rect pixels */ | |
608 void *temp_ptr; | |
609 | |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
610 GLES_ActivateRenderer(renderer); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
611 |
5207
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
612 glEnable(GL_TEXTURE_2D); |
3122
6c98826d88b0
OpenGL ES renderer state fixes. Now GL_TEXTURE_2D is not enabled by default.
Mike Gorchak <lestat@i.com.ua>
parents:
3099
diff
changeset
|
613 |
5207
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
614 glBindTexture(texturedata->type, texturedata->texture); |
2753 | 615 |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
616 if (texture->modMode) { |
5207
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
617 glColor4f((GLfloat) texture->r * inv255f, |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
618 (GLfloat) texture->g * inv255f, |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
619 (GLfloat) texture->b * inv255f, |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
620 (GLfloat) texture->a * inv255f); |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
621 } else { |
5207
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
622 glColor4f(1.0f, 1.0f, 1.0f, 1.0f); |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
623 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
624 |
5143
e743b9c3f6d6
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents:
5141
diff
changeset
|
625 GLES_SetBlendMode(data, texture->blendMode); |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
626 |
2753 | 627 if (data->GL_OES_draw_texture_supported && data->useDrawTexture) { |
628 /* this code is a little funny because the viewport is upside down vs SDL's coordinate system */ | |
5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5153
diff
changeset
|
629 GLint cropRect[4]; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5153
diff
changeset
|
630 int w, h; |
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3641
diff
changeset
|
631 SDL_Window *window = renderer->window; |
5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5153
diff
changeset
|
632 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5153
diff
changeset
|
633 SDL_GetWindowSize(window, &w, &h); |
2753 | 634 cropRect[0] = srcrect->x; |
635 cropRect[1] = srcrect->y + srcrect->h; | |
636 cropRect[2] = srcrect->w; | |
637 cropRect[3] = -srcrect->h; | |
5207
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
638 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, |
2753 | 639 cropRect); |
5207
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
640 glDrawTexiOES(dstrect->x, h - dstrect->y - dstrect->h, 0, |
5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5153
diff
changeset
|
641 dstrect->w, dstrect->h); |
2753 | 642 } else { |
643 | |
644 minx = dstrect->x; | |
645 miny = dstrect->y; | |
646 maxx = dstrect->x + dstrect->w; | |
647 maxy = dstrect->y + dstrect->h; | |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
648 |
2753 | 649 minu = (GLfloat) srcrect->x / texture->w; |
650 minu *= texturedata->texw; | |
651 maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w; | |
652 maxu *= texturedata->texw; | |
653 minv = (GLfloat) srcrect->y / texture->h; | |
654 minv *= texturedata->texh; | |
655 maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h; | |
656 maxv *= texturedata->texh; | |
657 | |
658 GLshort vertices[8]; | |
659 GLfloat texCoords[8]; | |
660 | |
661 vertices[0] = minx; | |
662 vertices[1] = miny; | |
663 vertices[2] = maxx; | |
664 vertices[3] = miny; | |
665 vertices[4] = minx; | |
666 vertices[5] = maxy; | |
667 vertices[6] = maxx; | |
668 vertices[7] = maxy; | |
669 | |
670 texCoords[0] = minu; | |
671 texCoords[1] = minv; | |
672 texCoords[2] = maxu; | |
673 texCoords[3] = minv; | |
674 texCoords[4] = minu; | |
675 texCoords[5] = maxv; | |
676 texCoords[6] = maxu; | |
677 texCoords[7] = maxv; | |
678 | |
5207
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
679 glVertexPointer(2, GL_SHORT, 0, vertices); |
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
|
680 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); |
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
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changeset
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681 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
3122
6c98826d88b0
OpenGL ES renderer state fixes. Now GL_TEXTURE_2D is not enabled by default.
Mike Gorchak <lestat@i.com.ua>
parents:
3099
diff
changeset
|
682 } |
2753 | 683 |
5207
daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents:
5206
diff
changeset
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684 glDisable(GL_TEXTURE_2D); |
2753 | 685 |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
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686 return 0; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
687 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
688 |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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689 static void |
3139 | 690 GLES_RenderPresent(SDL_Renderer * renderer) |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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691 { |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
692 GLES_ActivateRenderer(renderer); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
693 |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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694 SDL_GL_SwapWindow(renderer->window); |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
695 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
696 |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
697 static void |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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698 GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
699 { |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
700 GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
701 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
702 GLES_ActivateRenderer(renderer); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
703 |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
704 if (!data) { |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
705 return; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
706 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
707 if (data->texture) { |
2753 | 708 glDeleteTextures(1, &data->texture); |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
709 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
710 if (data->pixels) { |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
711 SDL_free(data->pixels); |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
712 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
713 SDL_free(data); |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
714 texture->driverdata = NULL; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
715 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
716 |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
717 static void |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
718 GLES_DestroyRenderer(SDL_Renderer * renderer) |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
719 { |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
720 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
721 |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
722 if (data) { |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
723 if (data->context) { |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
724 SDL_GL_DeleteContext(data->context); |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
725 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
726 SDL_free(data); |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
727 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
728 SDL_free(renderer); |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
729 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
730 |
3099
82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
2964
diff
changeset
|
731 #endif /* SDL_VIDEO_RENDER_OGL_ES */ |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
732 |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
733 /* vi: set ts=4 sw=4 expandtab: */ |