changeset 2753:0969758c8809

indent
author Sam Lantinga <slouken@libsdl.org>
date Mon, 15 Sep 2008 04:32:36 +0000
parents edd2839b36f7
children 703d7746f6c7
files Xcode/SDL/SDL.xcodeproj/project.pbxproj include/SDL_opengles.h src/video/SDL_glesfuncs.h src/video/SDL_renderer_gles.c src/video/SDL_sysvideo.h src/video/SDL_video.c src/video/Xext/Xxf86vm/XF86VMode.c
diffstat 7 files changed, 2825 insertions(+), 2619 deletions(-) [+]
line wrap: on
line diff
--- a/Xcode/SDL/SDL.xcodeproj/project.pbxproj	Mon Sep 15 04:31:30 2008 +0000
+++ b/Xcode/SDL/SDL.xcodeproj/project.pbxproj	Mon Sep 15 04:32:36 2008 +0000
@@ -673,7 +673,7 @@
 		0014B89A09C0DAAE003A99D5 /* Xvlibint.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; path = Xvlibint.h; sourceTree = "<group>"; };
 		0014B89F09C0DAB9003A99D5 /* Xinerama.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; path = Xinerama.c; sourceTree = "<group>"; };
 		0014B8A209C0DAC4003A99D5 /* xme.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; path = xme.c; sourceTree = "<group>"; };
-		0014B9A909C0E585003A99D5 /* Info-FrameworkNoX11.plist */ = {isa = PBXFileReference; lastKnownFileType = text.xml; path = "Info-FrameworkNoX11.plist"; sourceTree = "<group>"; };
+		0014B9A909C0E585003A99D5 /* Info-FrameworkNoX11.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = "Info-FrameworkNoX11.plist"; sourceTree = "<group>"; };
 		00162D3409BD1FA90037C8D0 /* SDL_config_macosx.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = SDL_config_macosx.h; path = ../../include/SDL_config_macosx.h; sourceTree = SOURCE_ROOT; };
 		00162D3709BD1FA90037C8D0 /* SDL_config.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = SDL_config.h; path = ../../include/SDL_config.h; sourceTree = SOURCE_ROOT; };
 		00162D3809BD1FA90037C8D0 /* SDL_platform.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = SDL_platform.h; path = ../../include/SDL_platform.h; sourceTree = SOURCE_ROOT; };
@@ -791,7 +791,7 @@
 		B2CF8DC705C4450500E5DC7F /* SDL_name.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = SDL_name.h; path = ../../include/SDL_name.h; sourceTree = SOURCE_ROOT; };
 		BECDF5D50761B759005FE872 /* SDL_coreaudio.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; path = SDL_coreaudio.c; sourceTree = "<group>"; };
 		BECDF5D60761B759005FE872 /* SDL_coreaudio.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; path = SDL_coreaudio.h; sourceTree = "<group>"; };
-		BECDF66B0761BA81005FE872 /* Info-Framework.plist */ = {isa = PBXFileReference; lastKnownFileType = text.xml; path = "Info-Framework.plist"; sourceTree = "<group>"; };
+		BECDF66B0761BA81005FE872 /* Info-Framework.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = "Info-Framework.plist"; sourceTree = "<group>"; };
 		BECDF66C0761BA81005FE872 /* SDL.framework */ = {isa = PBXFileReference; explicitFileType = wrapper.framework; includeInIndex = 0; path = SDL.framework; sourceTree = BUILT_PRODUCTS_DIR; };
 		BECDF6B30761BA81005FE872 /* libSDL.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libSDL.a; sourceTree = BUILT_PRODUCTS_DIR; };
 		BECDF6BE0761BA81005FE872 /* Standard DMG */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = "Standard DMG"; sourceTree = BUILT_PRODUCTS_DIR; };
--- a/include/SDL_opengles.h	Mon Sep 15 04:31:30 2008 +0000
+++ b/include/SDL_opengles.h	Mon Sep 15 04:32:36 2008 +0000
@@ -32,19 +32,20 @@
 /* $Id: gl.h 4533 2007-11-26 11:19:35Z markc $ */
 
 #ifdef __cplusplus
-extern "C" {
+extern "C"
+{
 #endif
 
-	
+
 #ifndef APIENTRY
 #define APIENTRY
-#endif	
-	
+#endif
+
 #ifndef GL_APIENTRY
 #define GL_APIENTRY
-#endif	
-	
-	
+#endif
+
+
 /*
 ** License Applicability. Except to the extent portions of this file are
 ** made subject to an alternative license as permitted in the SGI Free
@@ -79,24 +80,24 @@
 ** compliant with the OpenGL(R) version 1.2.1 Specification.
 */
 
-typedef unsigned int    GLenum;
-typedef unsigned char   GLboolean;
-typedef unsigned int    GLbitfield;
-typedef signed char     GLbyte;
-typedef short           GLshort;
-typedef int             GLint;
-typedef int             GLsizei;
-typedef unsigned char   GLubyte;
-typedef unsigned short  GLushort;
-typedef unsigned int    GLuint;
-typedef float           GLfloat;
-typedef float           GLclampf;
-typedef void            GLvoid;
-typedef int             GLfixed;
-typedef int             GLclampx;
+    typedef unsigned int GLenum;
+    typedef unsigned char GLboolean;
+    typedef unsigned int GLbitfield;
+    typedef signed char GLbyte;
+    typedef short GLshort;
+    typedef int GLint;
+    typedef int GLsizei;
+    typedef unsigned char GLubyte;
+    typedef unsigned short GLushort;
+    typedef unsigned int GLuint;
+    typedef float GLfloat;
+    typedef float GLclampf;
+    typedef void GLvoid;
+    typedef int GLfixed;
+    typedef int GLclampx;
 
-typedef int             GLintptr;
-typedef int             GLsizeiptr;
+    typedef int GLintptr;
+    typedef int GLsizeiptr;
 
 
 /*************************************************************/
@@ -654,152 +655,262 @@
 /*************************************************************/
 
 /* Available only in Common profile */
-GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
-GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
-GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
-GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
-GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
-GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
-GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
-GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
-GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
-GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
-GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
-GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
-GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
-GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
-GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
-GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
-GL_API void GL_APIENTRY glLineWidth (GLfloat width);
-GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
-GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
-GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
-GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
-GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
-GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
-GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
-GL_API void GL_APIENTRY glPointSize (GLfloat size);
-GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
-GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
-GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
-GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
-GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
+    GL_API void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref);
+    GL_API void GL_APIENTRY glClearColor(GLclampf red, GLclampf green,
+                                         GLclampf blue, GLclampf alpha);
+    GL_API void GL_APIENTRY glClearDepthf(GLclampf depth);
+    GL_API void GL_APIENTRY glClipPlanef(GLenum plane,
+                                         const GLfloat * equation);
+    GL_API void GL_APIENTRY glColor4f(GLfloat red, GLfloat green,
+                                      GLfloat blue, GLfloat alpha);
+    GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar);
+    GL_API void GL_APIENTRY glFogf(GLenum pname, GLfloat param);
+    GL_API void GL_APIENTRY glFogfv(GLenum pname, const GLfloat * params);
+    GL_API void GL_APIENTRY glFrustumf(GLfloat left, GLfloat right,
+                                       GLfloat bottom, GLfloat top,
+                                       GLfloat zNear, GLfloat zFar);
+    GL_API void GL_APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4]);
+    GL_API void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat * params);
+    GL_API void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname,
+                                         GLfloat * params);
+    GL_API void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname,
+                                            GLfloat * params);
+    GL_API void GL_APIENTRY glGetTexEnvfv(GLenum env, GLenum pname,
+                                          GLfloat * params);
+    GL_API void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname,
+                                                GLfloat * params);
+    GL_API void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param);
+    GL_API void GL_APIENTRY glLightModelfv(GLenum pname,
+                                           const GLfloat * params);
+    GL_API void GL_APIENTRY glLightf(GLenum light, GLenum pname,
+                                     GLfloat param);
+    GL_API void GL_APIENTRY glLightfv(GLenum light, GLenum pname,
+                                      const GLfloat * params);
+    GL_API void GL_APIENTRY glLineWidth(GLfloat width);
+    GL_API void GL_APIENTRY glLoadMatrixf(const GLfloat * m);
+    GL_API void GL_APIENTRY glMaterialf(GLenum face, GLenum pname,
+                                        GLfloat param);
+    GL_API void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname,
+                                         const GLfloat * params);
+    GL_API void GL_APIENTRY glMultMatrixf(const GLfloat * m);
+    GL_API void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s,
+                                              GLfloat t, GLfloat r,
+                                              GLfloat q);
+    GL_API void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+    GL_API void GL_APIENTRY glOrthof(GLfloat left, GLfloat right,
+                                     GLfloat bottom, GLfloat top,
+                                     GLfloat zNear, GLfloat zFar);
+    GL_API void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param);
+    GL_API void GL_APIENTRY glPointParameterfv(GLenum pname,
+                                               const GLfloat * params);
+    GL_API void GL_APIENTRY glPointSize(GLfloat size);
+    GL_API void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units);
+    GL_API void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y,
+                                      GLfloat z);
+    GL_API void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z);
+    GL_API void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname,
+                                      GLfloat param);
+    GL_API void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname,
+                                       const GLfloat * params);
+    GL_API void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname,
+                                            GLfloat param);
+    GL_API void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname,
+                                             const GLfloat * params);
+    GL_API void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z);
 
 /* Available in both Common and Common-Lite profiles */
-GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
-GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
-GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
-GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
-GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
-GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
-GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
-GL_API void GL_APIENTRY glClear (GLbitfield mask);
-GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
-GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
-GL_API void GL_APIENTRY glClearStencil (GLint s);
-GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
-GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
-GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
-GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
-GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
-GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_API void GL_APIENTRY glCullFace (GLenum mode);
-GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
-GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
-GL_API void GL_APIENTRY glDepthFunc (GLenum func);
-GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
-GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
-GL_API void GL_APIENTRY glDisable (GLenum cap);
-GL_API void GL_APIENTRY glDisableClientState (GLenum array);
-GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
-GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
-GL_API void GL_APIENTRY glEnable (GLenum cap);
-GL_API void GL_APIENTRY glEnableClientState (GLenum array);
-GL_API void GL_APIENTRY glFinish (void);
-GL_API void GL_APIENTRY glFlush (void);
-GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glFrontFace (GLenum mode);
-GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
-GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
-GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
-GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
-GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
-GL_API GLenum GL_APIENTRY glGetError (void);
-GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
-GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
-GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
-GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
-GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
-GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
-GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
-GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
-GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
-GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
-GL_API void GL_APIENTRY glLoadIdentity (void);
-GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
-GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
-GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
-GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
-GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
-GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
-GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
-GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
-GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glPointSizex (GLfixed size);
-GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
-GL_API void GL_APIENTRY glPopMatrix (void);
-GL_API void GL_APIENTRY glPushMatrix (void);
-GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
-GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
-GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
-GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
-GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
-GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-GL_API void GL_APIENTRY glShadeModel (GLenum mode);
-GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
-GL_API void GL_APIENTRY glStencilMask (GLuint mask);
-GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
-GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
-GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
-GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
-GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
-GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+    GL_API void GL_APIENTRY glActiveTexture(GLenum texture);
+    GL_API void GL_APIENTRY glAlphaFuncx(GLenum func, GLclampx ref);
+    GL_API void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer);
+    GL_API void GL_APIENTRY glBindTexture(GLenum target, GLuint texture);
+    GL_API void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor);
+    GL_API void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size,
+                                         const GLvoid * data, GLenum usage);
+    GL_API void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset,
+                                            GLsizeiptr size,
+                                            const GLvoid * data);
+    GL_API void GL_APIENTRY glClear(GLbitfield mask);
+    GL_API void GL_APIENTRY glClearColorx(GLclampx red, GLclampx green,
+                                          GLclampx blue, GLclampx alpha);
+    GL_API void GL_APIENTRY glClearDepthx(GLclampx depth);
+    GL_API void GL_APIENTRY glClearStencil(GLint s);
+    GL_API void GL_APIENTRY glClientActiveTexture(GLenum texture);
+    GL_API void GL_APIENTRY glClipPlanex(GLenum plane,
+                                         const GLfixed * equation);
+    GL_API void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green,
+                                       GLubyte blue, GLubyte alpha);
+    GL_API void GL_APIENTRY glColor4x(GLfixed red, GLfixed green,
+                                      GLfixed blue, GLfixed alpha);
+    GL_API void GL_APIENTRY glColorMask(GLboolean red, GLboolean green,
+                                        GLboolean blue, GLboolean alpha);
+    GL_API void GL_APIENTRY glColorPointer(GLint size, GLenum type,
+                                           GLsizei stride,
+                                           const GLvoid * pointer);
+    GL_API void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level,
+                                                   GLenum internalformat,
+                                                   GLsizei width,
+                                                   GLsizei height,
+                                                   GLint border,
+                                                   GLsizei imageSize,
+                                                   const GLvoid * data);
+    GL_API void GL_APIENTRY glCompressedTexSubImage2D(GLenum target,
+                                                      GLint level,
+                                                      GLint xoffset,
+                                                      GLint yoffset,
+                                                      GLsizei width,
+                                                      GLsizei height,
+                                                      GLenum format,
+                                                      GLsizei imageSize,
+                                                      const GLvoid * data);
+    GL_API void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level,
+                                             GLenum internalformat, GLint x,
+                                             GLint y, GLsizei width,
+                                             GLsizei height, GLint border);
+    GL_API void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level,
+                                                GLint xoffset, GLint yoffset,
+                                                GLint x, GLint y,
+                                                GLsizei width,
+                                                GLsizei height);
+    GL_API void GL_APIENTRY glCullFace(GLenum mode);
+    GL_API void GL_APIENTRY glDeleteBuffers(GLsizei n,
+                                            const GLuint * buffers);
+    GL_API void GL_APIENTRY glDeleteTextures(GLsizei n,
+                                             const GLuint * textures);
+    GL_API void GL_APIENTRY glDepthFunc(GLenum func);
+    GL_API void GL_APIENTRY glDepthMask(GLboolean flag);
+    GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar);
+    GL_API void GL_APIENTRY glDisable(GLenum cap);
+    GL_API void GL_APIENTRY glDisableClientState(GLenum array);
+    GL_API void GL_APIENTRY glDrawArrays(GLenum mode, GLint first,
+                                         GLsizei count);
+    GL_API void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count,
+                                           GLenum type,
+                                           const GLvoid * indices);
+    GL_API void GL_APIENTRY glEnable(GLenum cap);
+    GL_API void GL_APIENTRY glEnableClientState(GLenum array);
+    GL_API void GL_APIENTRY glFinish(void);
+    GL_API void GL_APIENTRY glFlush(void);
+    GL_API void GL_APIENTRY glFogx(GLenum pname, GLfixed param);
+    GL_API void GL_APIENTRY glFogxv(GLenum pname, const GLfixed * params);
+    GL_API void GL_APIENTRY glFrontFace(GLenum mode);
+    GL_API void GL_APIENTRY glFrustumx(GLfixed left, GLfixed right,
+                                       GLfixed bottom, GLfixed top,
+                                       GLfixed zNear, GLfixed zFar);
+    GL_API void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean * params);
+    GL_API void GL_APIENTRY glGetBufferParameteriv(GLenum target,
+                                                   GLenum pname,
+                                                   GLint * params);
+    GL_API void GL_APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4]);
+    GL_API void GL_APIENTRY glGenBuffers(GLsizei n, GLuint * buffers);
+    GL_API void GL_APIENTRY glGenTextures(GLsizei n, GLuint * textures);
+    GL_API GLenum GL_APIENTRY glGetError(void);
+    GL_API void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed * params);
+    GL_API void GL_APIENTRY glGetIntegerv(GLenum pname, GLint * params);
+    GL_API void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname,
+                                         GLfixed * params);
+    GL_API void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname,
+                                            GLfixed * params);
+    GL_API void GL_APIENTRY glGetPointerv(GLenum pname, void **params);
+    GL_API const GLubyte *GL_APIENTRY glGetString(GLenum name);
+    GL_API void GL_APIENTRY glGetTexEnviv(GLenum env, GLenum pname,
+                                          GLint * params);
+    GL_API void GL_APIENTRY glGetTexEnvxv(GLenum env, GLenum pname,
+                                          GLfixed * params);
+    GL_API void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname,
+                                                GLint * params);
+    GL_API void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname,
+                                                GLfixed * params);
+    GL_API void GL_APIENTRY glHint(GLenum target, GLenum mode);
+    GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer);
+    GL_API GLboolean GL_APIENTRY glIsEnabled(GLenum cap);
+    GL_API GLboolean GL_APIENTRY glIsTexture(GLuint texture);
+    GL_API void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param);
+    GL_API void GL_APIENTRY glLightModelxv(GLenum pname,
+                                           const GLfixed * params);
+    GL_API void GL_APIENTRY glLightx(GLenum light, GLenum pname,
+                                     GLfixed param);
+    GL_API void GL_APIENTRY glLightxv(GLenum light, GLenum pname,
+                                      const GLfixed * params);
+    GL_API void GL_APIENTRY glLineWidthx(GLfixed width);
+    GL_API void GL_APIENTRY glLoadIdentity(void);
+    GL_API void GL_APIENTRY glLoadMatrixx(const GLfixed * m);
+    GL_API void GL_APIENTRY glLogicOp(GLenum opcode);
+    GL_API void GL_APIENTRY glMaterialx(GLenum face, GLenum pname,
+                                        GLfixed param);
+    GL_API void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname,
+                                         const GLfixed * params);
+    GL_API void GL_APIENTRY glMatrixMode(GLenum mode);
+    GL_API void GL_APIENTRY glMultMatrixx(const GLfixed * m);
+    GL_API void GL_APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s,
+                                              GLfixed t, GLfixed r,
+                                              GLfixed q);
+    GL_API void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
+    GL_API void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride,
+                                            const GLvoid * pointer);
+    GL_API void GL_APIENTRY glOrthox(GLfixed left, GLfixed right,
+                                     GLfixed bottom, GLfixed top,
+                                     GLfixed zNear, GLfixed zFar);
+    GL_API void GL_APIENTRY glPixelStorei(GLenum pname, GLint param);
+    GL_API void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param);
+    GL_API void GL_APIENTRY glPointParameterxv(GLenum pname,
+                                               const GLfixed * params);
+    GL_API void GL_APIENTRY glPointSizex(GLfixed size);
+    GL_API void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units);
+    GL_API void GL_APIENTRY glPopMatrix(void);
+    GL_API void GL_APIENTRY glPushMatrix(void);
+    GL_API void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width,
+                                         GLsizei height, GLenum format,
+                                         GLenum type, GLvoid * pixels);
+    GL_API void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y,
+                                      GLfixed z);
+    GL_API void GL_APIENTRY glSampleCoverage(GLclampf value,
+                                             GLboolean invert);
+    GL_API void GL_APIENTRY glSampleCoveragex(GLclampx value,
+                                              GLboolean invert);
+    GL_API void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z);
+    GL_API void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width,
+                                      GLsizei height);
+    GL_API void GL_APIENTRY glShadeModel(GLenum mode);
+    GL_API void GL_APIENTRY glStencilFunc(GLenum func, GLint ref,
+                                          GLuint mask);
+    GL_API void GL_APIENTRY glStencilMask(GLuint mask);
+    GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail,
+                                        GLenum zpass);
+    GL_API void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type,
+                                              GLsizei stride,
+                                              const GLvoid * pointer);
+    GL_API void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname,
+                                      GLint param);
+    GL_API void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname,
+                                      GLfixed param);
+    GL_API void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname,
+                                       const GLint * params);
+    GL_API void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname,
+                                       const GLfixed * params);
+    GL_API void GL_APIENTRY glTexImage2D(GLenum target, GLint level,
+                                         GLint internalformat, GLsizei width,
+                                         GLsizei height, GLint border,
+                                         GLenum format, GLenum type,
+                                         const GLvoid * pixels);
+    GL_API void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname,
+                                            GLint param);
+    GL_API void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname,
+                                            GLfixed param);
+    GL_API void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname,
+                                             const GLint * params);
+    GL_API void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname,
+                                             const GLfixed * params);
+    GL_API void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level,
+                                            GLint xoffset, GLint yoffset,
+                                            GLsizei width, GLsizei height,
+                                            GLenum format, GLenum type,
+                                            const GLvoid * pixels);
+    GL_API void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z);
+    GL_API void GL_APIENTRY glVertexPointer(GLint size, GLenum type,
+                                            GLsizei stride,
+                                            const GLvoid * pointer);
+    GL_API void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width,
+                                       GLsizei height);
 
 /*------------------------------------------------------------------------*
  * Required OES extension functions
@@ -818,7 +929,8 @@
 /* GL_OES_point_size_array */
 #ifndef GL_OES_point_size_array
 #define GL_OES_point_size_array 1
-GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
+    GL_API void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride,
+                                                  const GLvoid * pointer);
 #endif
 
 /* GL_OES_point_sprite */
@@ -830,5 +942,4 @@
 }
 #endif
 
-#endif /* __gles_h_ */
-
+#endif                          /* __gles_h_ */
--- a/src/video/SDL_glesfuncs.h	Mon Sep 15 04:31:30 2008 +0000
+++ b/src/video/SDL_glesfuncs.h	Mon Sep 15 04:32:36 2008 +0000
@@ -5,42 +5,59 @@
 #define SDL_PROC_UNUSED(ret,func,params)
 
 SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum func, GLclampf ref))
-SDL_PROC(void, glClearColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha))
+SDL_PROC(void, glClearColor,
+         (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha))
 SDL_PROC_UNUSED(void, glClearDepthf, (GLclampf depth))
-SDL_PROC_UNUSED(void, glClipPlanef, (GLenum plane, const GLfloat *equation))
-SDL_PROC(void, glColor4f, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha))
+SDL_PROC_UNUSED(void, glClipPlanef, (GLenum plane, const GLfloat * equation))
+SDL_PROC(void, glColor4f,
+         (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha))
 SDL_PROC_UNUSED(void, glDepthRangef, (GLclampf zNear, GLclampf zFar))
 SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat *params))
-SDL_PROC_UNUSED(void, glFrustumf, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar))
+SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params))
+SDL_PROC_UNUSED(void, glFrustumf,
+                (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
+                 GLfloat zNear, GLfloat zFar))
 SDL_PROC_UNUSED(void, glGetClipPlanef, (GLenum pname, GLfloat eqn[4]))
-SDL_PROC(void, glGetFloatv, (GLenum pname, GLfloat *params))
-SDL_PROC_UNUSED(void, glGetLightfv, (GLenum light, GLenum pname, GLfloat *params))
-SDL_PROC_UNUSED(void, glGetMaterialfv, (GLenum face, GLenum pname, GLfloat *params))
-SDL_PROC_UNUSED(void, glGetTexEnvfv, (GLenum env, GLenum pname, GLfloat *params))
-SDL_PROC_UNUSED(void, glGetTexParameterfv, (GLenum target, GLenum pname, GLfloat *params))
+SDL_PROC(void, glGetFloatv, (GLenum pname, GLfloat * params))
+SDL_PROC_UNUSED(void, glGetLightfv,
+                (GLenum light, GLenum pname, GLfloat * params))
+SDL_PROC_UNUSED(void, glGetMaterialfv,
+                (GLenum face, GLenum pname, GLfloat * params))
+SDL_PROC_UNUSED(void, glGetTexEnvfv,
+                (GLenum env, GLenum pname, GLfloat * params))
+SDL_PROC_UNUSED(void, glGetTexParameterfv,
+                (GLenum target, GLenum pname, GLfloat * params))
 SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat *params))
+SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params))
 SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glLightfv, (GLenum light, GLenum pname, const GLfloat *params))
+SDL_PROC_UNUSED(void, glLightfv,
+                (GLenum light, GLenum pname, const GLfloat * params))
 SDL_PROC_UNUSED(void, glLineWidth, (GLfloat width))
-SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat *m))
+SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m))
 SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glMaterialfv, (GLenum face, GLenum pname, const GLfloat *params))
-SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat *m))
-SDL_PROC_UNUSED(void, glMultiTexCoord4f, (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q))
+SDL_PROC_UNUSED(void, glMaterialfv,
+                (GLenum face, GLenum pname, const GLfloat * params))
+SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m))
+SDL_PROC_UNUSED(void, glMultiTexCoord4f,
+                (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q))
 SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz))
-SDL_PROC(void, glOrthof, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar))
+SDL_PROC(void, glOrthof,
+         (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
+          GLfloat zNear, GLfloat zFar))
 SDL_PROC_UNUSED(void, glPointParameterf, (GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glPointParameterfv, (GLenum pname, const GLfloat *params))
+SDL_PROC_UNUSED(void, glPointParameterfv,
+                (GLenum pname, const GLfloat * params))
 SDL_PROC_UNUSED(void, glPointSize, (GLfloat size))
 SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
-SDL_PROC_UNUSED(void, glRotatef, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
+SDL_PROC_UNUSED(void, glRotatef,
+                (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
 SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
 SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glTexEnvfv, (GLenum target, GLenum pname, const GLfloat *params))
+SDL_PROC_UNUSED(void, glTexEnvfv,
+                (GLenum target, GLenum pname, const GLfloat * params))
 SDL_PROC(void, glTexParameterf, (GLenum target, GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glTexParameterfv, (GLenum target, GLenum pname, const GLfloat *params))
+SDL_PROC_UNUSED(void, glTexParameterfv,
+                (GLenum target, GLenum pname, const GLfloat * params))
 SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
 
 /* Available in both Common and Common-Lite profiles */
@@ -49,85 +66,127 @@
 SDL_PROC_UNUSED(void, glBindBuffer, (GLenum target, GLuint buffer))
 SDL_PROC(void, glBindTexture, (GLenum target, GLuint texture))
 SDL_PROC(void, glBlendFunc, (GLenum sfactor, GLenum dfactor))
-SDL_PROC_UNUSED(void, glBufferData, (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage))
-SDL_PROC_UNUSED(void, glBufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data))
+SDL_PROC_UNUSED(void, glBufferData,
+                (GLenum target, GLsizeiptr size, const GLvoid * data,
+                 GLenum usage))
+SDL_PROC_UNUSED(void, glBufferSubData,
+                (GLenum target, GLintptr offset, GLsizeiptr size,
+                 const GLvoid * data))
 SDL_PROC(void, glClear, (GLbitfield mask))
-SDL_PROC_UNUSED(void, glClearColorx, (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha))
+SDL_PROC_UNUSED(void, glClearColorx,
+                (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha))
 SDL_PROC_UNUSED(void, glClearDepthx, (GLclampx depth))
 SDL_PROC_UNUSED(void, glClearStencil, (GLint s))
 SDL_PROC_UNUSED(void, glClientActiveTexture, (GLenum texture))
-SDL_PROC_UNUSED(void, glClipPlanex, (GLenum plane, const GLfixed *equation))
-SDL_PROC_UNUSED(void, glColor4ub, (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
-SDL_PROC_UNUSED(void, glColor4x, (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha))
-SDL_PROC_UNUSED(void, glColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha))
-SDL_PROC_UNUSED(void, glColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
-SDL_PROC_UNUSED(void, glCompressedTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data))
-SDL_PROC_UNUSED(void, glCompressedTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data))
-SDL_PROC_UNUSED(void, glCopyTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border))
-SDL_PROC_UNUSED(void, glCopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height))
+SDL_PROC_UNUSED(void, glClipPlanex, (GLenum plane, const GLfixed * equation))
+SDL_PROC_UNUSED(void, glColor4ub,
+                (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
+SDL_PROC_UNUSED(void, glColor4x,
+                (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha))
+SDL_PROC_UNUSED(void, glColorMask,
+                (GLboolean red, GLboolean green, GLboolean blue,
+                 GLboolean alpha))
+SDL_PROC_UNUSED(void, glColorPointer,
+                (GLint size, GLenum type, GLsizei stride,
+                 const GLvoid * pointer))
+SDL_PROC_UNUSED(void, glCompressedTexImage2D,
+                (GLenum target, GLint level, GLenum internalformat,
+                 GLsizei width, GLsizei height, GLint border,
+                 GLsizei imageSize, const GLvoid * data))
+SDL_PROC_UNUSED(void, glCompressedTexSubImage2D,
+                (GLenum target, GLint level, GLint xoffset, GLint yoffset,
+                 GLsizei width, GLsizei height, GLenum format,
+                 GLsizei imageSize, const GLvoid * data))
+SDL_PROC_UNUSED(void, glCopyTexImage2D,
+                (GLenum target, GLint level, GLenum internalformat, GLint x,
+                 GLint y, GLsizei width, GLsizei height, GLint border))
+SDL_PROC_UNUSED(void, glCopyTexSubImage2D,
+                (GLenum target, GLint level, GLint xoffset, GLint yoffset,
+                 GLint x, GLint y, GLsizei width, GLsizei height))
 SDL_PROC_UNUSED(void, glCullFace, (GLenum mode))
-SDL_PROC_UNUSED(void, glDeleteBuffers, (GLsizei n, const GLuint *buffers))
-SDL_PROC_UNUSED(void, glDeleteTextures, (GLsizei n, const GLuint *textures))
+SDL_PROC_UNUSED(void, glDeleteBuffers, (GLsizei n, const GLuint * buffers))
+SDL_PROC_UNUSED(void, glDeleteTextures, (GLsizei n, const GLuint * textures))
 SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func))
 SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
 SDL_PROC_UNUSED(void, glDepthRangex, (GLclampx zNear, GLclampx zFar))
 SDL_PROC(void, glDisable, (GLenum cap))
 SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array))
 SDL_PROC(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
-SDL_PROC_UNUSED(void, glDrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices))
+SDL_PROC_UNUSED(void, glDrawElements,
+                (GLenum mode, GLsizei count, GLenum type,
+                 const GLvoid * indices))
 SDL_PROC(void, glEnable, (GLenum cap))
 SDL_PROC(void, glEnableClientState, (GLenum array))
 SDL_PROC_UNUSED(void, glFinish, (void))
 SDL_PROC_UNUSED(void, glFlush, (void))
 SDL_PROC_UNUSED(void, glFogx, (GLenum pname, GLfixed param))
-SDL_PROC_UNUSED(void, glFogxv, (GLenum pname, const GLfixed *params))
+SDL_PROC_UNUSED(void, glFogxv, (GLenum pname, const GLfixed * params))
 SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode))
-SDL_PROC_UNUSED(void, glFrustumx, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar))
-SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean *params))
-SDL_PROC_UNUSED(void, glGetBufferParameteriv, (GLenum target, GLenum pname, GLint *params))
+SDL_PROC_UNUSED(void, glFrustumx,
+                (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top,
+                 GLfixed zNear, GLfixed zFar))
+SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params))
+SDL_PROC_UNUSED(void, glGetBufferParameteriv,
+                (GLenum target, GLenum pname, GLint * params))
 SDL_PROC_UNUSED(void, glGetClipPlanex, (GLenum pname, GLfixed eqn[4]))
-SDL_PROC_UNUSED(void, glGenBuffers, (GLsizei n, GLuint *buffers))
-SDL_PROC(void, glGenTextures, (GLsizei n, GLuint *textures))
+SDL_PROC_UNUSED(void, glGenBuffers, (GLsizei n, GLuint * buffers))
+SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures))
 SDL_PROC(GLenum, glGetError, (void))
-SDL_PROC_UNUSED(void, glGetFixedv, (GLenum pname, GLfixed *params))
-SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint *params))
-SDL_PROC_UNUSED(void, glGetLightxv, (GLenum light, GLenum pname, GLfixed *params))
-SDL_PROC_UNUSED(void, glGetMaterialxv, (GLenum face, GLenum pname, GLfixed *params))
+SDL_PROC_UNUSED(void, glGetFixedv, (GLenum pname, GLfixed * params))
+SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params))
+SDL_PROC_UNUSED(void, glGetLightxv,
+                (GLenum light, GLenum pname, GLfixed * params))
+SDL_PROC_UNUSED(void, glGetMaterialxv,
+                (GLenum face, GLenum pname, GLfixed * params))
 SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, void **params))
 SDL_PROC_UNUSED(const GLubyte *, glGetString, (GLenum name))
-SDL_PROC_UNUSED(void, glGetTexEnviv, (GLenum env, GLenum pname, GLint *params))
-SDL_PROC_UNUSED(void, glGetTexEnvxv, (GLenum env, GLenum pname, GLfixed *params))
-SDL_PROC_UNUSED(void, glGetTexParameteriv, (GLenum target, GLenum pname, GLint *params))
-SDL_PROC_UNUSED(void, glGetTexParameterxv, (GLenum target, GLenum pname, GLfixed *params))
+SDL_PROC_UNUSED(void, glGetTexEnviv,
+                (GLenum env, GLenum pname, GLint * params))
+SDL_PROC_UNUSED(void, glGetTexEnvxv,
+                (GLenum env, GLenum pname, GLfixed * params))
+SDL_PROC_UNUSED(void, glGetTexParameteriv,
+                (GLenum target, GLenum pname, GLint * params))
+SDL_PROC_UNUSED(void, glGetTexParameterxv,
+                (GLenum target, GLenum pname, GLfixed * params))
 SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode))
 SDL_PROC_UNUSED(GLboolean, glIsBuffer, (GLuint buffer))
 SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap))
 SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture))
 SDL_PROC_UNUSED(void, glLightModelx, (GLenum pname, GLfixed param))
-SDL_PROC_UNUSED(void, glLightModelxv, (GLenum pname, const GLfixed *params))
+SDL_PROC_UNUSED(void, glLightModelxv, (GLenum pname, const GLfixed * params))
 SDL_PROC_UNUSED(void, glLightx, (GLenum light, GLenum pname, GLfixed param))
-SDL_PROC_UNUSED(void, glLightxv, (GLenum light, GLenum pname, const GLfixed *params))
+SDL_PROC_UNUSED(void, glLightxv,
+                (GLenum light, GLenum pname, const GLfixed * params))
 SDL_PROC_UNUSED(void, glLineWidthx, (GLfixed width))
 SDL_PROC(void, glLoadIdentity, (void))
-SDL_PROC_UNUSED(void, glLoadMatrixx, (const GLfixed *m))
+SDL_PROC_UNUSED(void, glLoadMatrixx, (const GLfixed * m))
 SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode))
 SDL_PROC_UNUSED(void, glMaterialx, (GLenum face, GLenum pname, GLfixed param))
-SDL_PROC_UNUSED(void, glMaterialxv, (GLenum face, GLenum pname, const GLfixed *params))
+SDL_PROC_UNUSED(void, glMaterialxv,
+                (GLenum face, GLenum pname, const GLfixed * params))
 SDL_PROC(void, glMatrixMode, (GLenum mode))
-SDL_PROC_UNUSED(void, glMultMatrixx, (const GLfixed *m))
-SDL_PROC_UNUSED(void, glMultiTexCoord4x, (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q))
+SDL_PROC_UNUSED(void, glMultMatrixx, (const GLfixed * m))
+SDL_PROC_UNUSED(void, glMultiTexCoord4x,
+                (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q))
 SDL_PROC_UNUSED(void, glNormal3x, (GLfixed nx, GLfixed ny, GLfixed nz))
-SDL_PROC_UNUSED(void, glNormalPointer, (GLenum type, GLsizei stride, const GLvoid *pointer))
-SDL_PROC_UNUSED(void, glOrthox, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar))
+SDL_PROC_UNUSED(void, glNormalPointer,
+                (GLenum type, GLsizei stride, const GLvoid * pointer))
+SDL_PROC_UNUSED(void, glOrthox,
+                (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top,
+                 GLfixed zNear, GLfixed zFar))
 SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
 SDL_PROC_UNUSED(void, glPointParameterx, (GLenum pname, GLfixed param))
-SDL_PROC_UNUSED(void, glPointParameterxv, (GLenum pname, const GLfixed *params))
+SDL_PROC_UNUSED(void, glPointParameterxv,
+                (GLenum pname, const GLfixed * params))
 SDL_PROC_UNUSED(void, glPointSizex, (GLfixed size))
 SDL_PROC_UNUSED(void, glPolygonOffsetx, (GLfixed factor, GLfixed units))
 SDL_PROC_UNUSED(void, glPopMatrix, (void))
 SDL_PROC_UNUSED(void, glPushMatrix, (void))
-SDL_PROC_UNUSED(void, glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels))
-SDL_PROC_UNUSED(void, glRotatex, (GLfixed angle, GLfixed x, GLfixed y, GLfixed z))
+SDL_PROC_UNUSED(void, glReadPixels,
+                (GLint x, GLint y, GLsizei width, GLsizei height,
+                 GLenum format, GLenum type, GLvoid * pixels))
+SDL_PROC_UNUSED(void, glRotatex,
+                (GLfixed angle, GLfixed x, GLfixed y, GLfixed z))
 SDL_PROC_UNUSED(void, glSampleCoverage, (GLclampf value, GLboolean invert))
 SDL_PROC_UNUSED(void, glSampleCoveragex, (GLclampx value, GLboolean invert))
 SDL_PROC_UNUSED(void, glScalex, (GLfixed x, GLfixed y, GLfixed z))
@@ -136,22 +195,36 @@
 SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
 SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask))
 SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
-SDL_PROC(void, glTexCoordPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
+SDL_PROC(void, glTexCoordPointer,
+         (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer))
 SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
 SDL_PROC_UNUSED(void, glTexEnvx, (GLenum target, GLenum pname, GLfixed param))
-SDL_PROC_UNUSED(void, glTexEnviv, (GLenum target, GLenum pname, const GLint *params))
-SDL_PROC_UNUSED(void, glTexEnvxv, (GLenum target, GLenum pname, const GLfixed *params))
-SDL_PROC(void, glTexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
+SDL_PROC_UNUSED(void, glTexEnviv,
+                (GLenum target, GLenum pname, const GLint * params))
+SDL_PROC_UNUSED(void, glTexEnvxv,
+                (GLenum target, GLenum pname, const GLfixed * params))
+SDL_PROC(void, glTexImage2D,
+         (GLenum target, GLint level, GLint internalformat, GLsizei width,
+          GLsizei height, GLint border, GLenum format, GLenum type,
+          const GLvoid * pixels))
 SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
-SDL_PROC_UNUSED(void, glTexParameterx, (GLenum target, GLenum pname, GLfixed param))
-SDL_PROC(void, glTexParameteriv, (GLenum target, GLenum pname, const GLint *params))
-SDL_PROC_UNUSED(void, glTexParameterxv, (GLenum target, GLenum pname, const GLfixed *params))
-SDL_PROC(void, glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
+SDL_PROC_UNUSED(void, glTexParameterx,
+                (GLenum target, GLenum pname, GLfixed param))
+SDL_PROC(void, glTexParameteriv,
+         (GLenum target, GLenum pname, const GLint * params))
+SDL_PROC_UNUSED(void, glTexParameterxv,
+                (GLenum target, GLenum pname, const GLfixed * params))
+SDL_PROC(void, glTexSubImage2D,
+         (GLenum target, GLint level, GLint xoffset, GLint yoffset,
+          GLsizei width, GLsizei height, GLenum format, GLenum type,
+          const GLvoid * pixels))
 SDL_PROC_UNUSED(void, glTranslatex, (GLfixed x, GLfixed y, GLfixed z))
-SDL_PROC(void, glVertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
+SDL_PROC(void, glVertexPointer,
+         (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer))
 SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
 
 /* extension functions used */
-SDL_PROC(void, glDrawTexiOES, (GLint x, GLint y, GLint z, GLint width, GLint height))
+SDL_PROC(void, glDrawTexiOES,
+         (GLint x, GLint y, GLint z, GLint width, GLint height))
 
 /* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/SDL_renderer_gles.c	Mon Sep 15 04:31:30 2008 +0000
+++ b/src/video/SDL_renderer_gles.c	Mon Sep 15 04:32:36 2008 +0000
@@ -39,38 +39,41 @@
 static int GLES_DisplayModeChanged(SDL_Renderer * renderer);
 static int GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
 static int GLES_QueryTexturePixels(SDL_Renderer * renderer,
-                                 SDL_Texture * texture, void **pixels,
-                                 int *pitch);
+                                   SDL_Texture * texture, void **pixels,
+                                   int *pitch);
 static int GLES_SetTexturePalette(SDL_Renderer * renderer,
-                                SDL_Texture * texture,
-                                const SDL_Color * colors, int firstcolor,
-                                int ncolors);
+                                  SDL_Texture * texture,
+                                  const SDL_Color * colors, int firstcolor,
+                                  int ncolors);
 static int GLES_GetTexturePalette(SDL_Renderer * renderer,
-                                SDL_Texture * texture, SDL_Color * colors,
-                                int firstcolor, int ncolors);
+                                  SDL_Texture * texture, SDL_Color * colors,
+                                  int firstcolor, int ncolors);
 static int GLES_SetTextureColorMod(SDL_Renderer * renderer,
-                                 SDL_Texture * texture);
+                                   SDL_Texture * texture);
 static int GLES_SetTextureAlphaMod(SDL_Renderer * renderer,
-                                 SDL_Texture * texture);
+                                   SDL_Texture * texture);
 static int GLES_SetTextureBlendMode(SDL_Renderer * renderer,
-                                  SDL_Texture * texture);
+                                    SDL_Texture * texture);
 static int GLES_SetTextureScaleMode(SDL_Renderer * renderer,
-                                  SDL_Texture * texture);
+                                    SDL_Texture * texture);
 static int GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
-                            const SDL_Rect * rect, const void *pixels,
-                            int pitch);
+                              const SDL_Rect * rect, const void *pixels,
+                              int pitch);
 static int GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
-                          const SDL_Rect * rect, int markDirty, void **pixels,
-                          int *pitch);
-static void GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
+                            const SDL_Rect * rect, int markDirty,
+                            void **pixels, int *pitch);
+static void GLES_UnlockTexture(SDL_Renderer * renderer,
+                               SDL_Texture * texture);
 static void GLES_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
-                            int numrects, const SDL_Rect * rects);
+                              int numrects, const SDL_Rect * rects);
 static int GLES_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
-                         Uint8 a, const SDL_Rect * rect);
+                           Uint8 a, const SDL_Rect * rect);
 static int GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
-                         const SDL_Rect * srcrect, const SDL_Rect * dstrect);
+                           const SDL_Rect * srcrect,
+                           const SDL_Rect * dstrect);
 static void GLES_RenderPresent(SDL_Renderer * renderer);
-static void GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
+static void GLES_DestroyTexture(SDL_Renderer * renderer,
+                                SDL_Texture * texture);
 static void GLES_DestroyRenderer(SDL_Renderer * renderer);
 
 
@@ -87,11 +90,11 @@
       SDL_TEXTUREBLENDMODE_MOD),
      (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST |
       SDL_TEXTURESCALEMODE_SLOW), 2,
-		{
-		SDL_PIXELFORMAT_RGB24,
-		SDL_PIXELFORMAT_ABGR8888,
-		},
-	 0,
+     {
+      SDL_PIXELFORMAT_RGB24,
+      SDL_PIXELFORMAT_ABGR8888,
+      },
+     0,
      0}
 };
 
@@ -100,18 +103,18 @@
     SDL_GLContext context;
     SDL_bool updateSize;
     int blendMode;
-	
+
 #ifndef APIENTRY
 #define APIENTRY
 #endif
-	
-	SDL_bool useDrawTexture;
-	SDL_bool GL_OES_draw_texture_supported;
-	
-	/* OpenGL ES functions */
-	#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
-	#include "SDL_glesfuncs.h"
-	#undef SDL_PROC
+
+    SDL_bool useDrawTexture;
+    SDL_bool GL_OES_draw_texture_supported;
+
+    /* OpenGL ES functions */
+#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
+#include "SDL_glesfuncs.h"
+#undef SDL_PROC
 
 } GLES_RenderData;
 
@@ -165,12 +168,12 @@
 static int
 GLES_LoadFunctions(GLES_RenderData * data)
 {
-	
-	#define SDL_PROC(ret,func,params) \
+
+#define SDL_PROC(ret,func,params) \
 	data->func = func;
-	#include "SDL_glesfuncs.h"
-	#undef SDL_PROC
-	
+#include "SDL_glesfuncs.h"
+#undef SDL_PROC
+
     return 0;
 }
 
@@ -185,7 +188,7 @@
 SDL_Renderer *
 GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
 {
-		
+
     SDL_Renderer *renderer;
     GLES_RenderData *data;
     GLint value;
@@ -232,9 +235,10 @@
     renderer->info = GL_ES_RenderDriver.info;
     renderer->window = window->id;
     renderer->driverdata = data;
-	
-	
-    renderer->info.flags = (SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED);
+
+
+    renderer->info.flags =
+        (SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED);
 
     if (GLES_LoadFunctions(data) < 0) {
         GLES_DestroyRenderer(renderer);
@@ -265,15 +269,14 @@
             renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER;
         }
     }
-	
-	if (SDL_GL_ExtensionSupported("GL_OES_draw_texture")) {
-		data->GL_OES_draw_texture_supported = SDL_TRUE;
-		data->useDrawTexture = SDL_TRUE;
-	}
-	else {
-		data->GL_OES_draw_texture_supported = SDL_FALSE;
-		data->useDrawTexture = SDL_FALSE;
-	}	
+
+    if (SDL_GL_ExtensionSupported("GL_OES_draw_texture")) {
+        data->GL_OES_draw_texture_supported = SDL_TRUE;
+        data->useDrawTexture = SDL_TRUE;
+    } else {
+        data->GL_OES_draw_texture_supported = SDL_FALSE;
+        data->useDrawTexture = SDL_FALSE;
+    }
 
     data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
     renderer->info.max_texture_width = value;
@@ -284,18 +287,19 @@
     data->blendMode = -1;
     data->glDisable(GL_DEPTH_TEST);
     data->glDisable(GL_CULL_FACE);
-	data->glEnable(GL_TEXTURE_2D);
+    data->glEnable(GL_TEXTURE_2D);
     data->updateSize = SDL_TRUE;
 
     return renderer;
 }
 
-static int GLES_ActivateRenderer(SDL_Renderer * renderer)
+static int
+GLES_ActivateRenderer(SDL_Renderer * renderer)
 {
-		
-    GLES_RenderData *data = (GLES_RenderData *)renderer->driverdata;
+
+    GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
     SDL_Window *window = SDL_GetWindowFromID(renderer->window);
-				
+
     if (SDL_GL_MakeCurrent(window->id, data->context) < 0) {
         return -1;
     }
@@ -305,8 +309,8 @@
         data->glMatrixMode(GL_MODELVIEW);
         data->glLoadIdentity();
         data->glViewport(0, 0, window->w, window->h);
-        data->glOrthof(0.0, (GLfloat)window->w, (GLfloat)window->h, 0.0,
-                      0.0, 1.0);
+        data->glOrthof(0.0, (GLfloat) window->w, (GLfloat) window->h, 0.0,
+                       0.0, 1.0);
         data->updateSize = SDL_FALSE;
     }
     return 0;
@@ -342,55 +346,55 @@
     GLenum format, type;
     int texture_w, texture_h;
     GLenum result;
-	switch (texture->format) {
-		case SDL_PIXELFORMAT_INDEX1LSB:
-		case SDL_PIXELFORMAT_INDEX1MSB:
-		case SDL_PIXELFORMAT_INDEX8:
-		case SDL_PIXELFORMAT_RGB332:
-		case SDL_PIXELFORMAT_RGB444:
-		case SDL_PIXELFORMAT_RGB555:
-		case SDL_PIXELFORMAT_ARGB4444:
-		case SDL_PIXELFORMAT_ARGB1555:
-		case SDL_PIXELFORMAT_BGR24:
-		case SDL_PIXELFORMAT_BGR888:
-		case SDL_PIXELFORMAT_RGB888:
-		case SDL_PIXELFORMAT_RGBA8888:
-		case SDL_PIXELFORMAT_ARGB2101010:
-		case SDL_PIXELFORMAT_ARGB8888:
-		case SDL_PIXELFORMAT_RGB24:
-			internalFormat = GL_RGB;
-			format = GL_RGB;
-			type = GL_UNSIGNED_BYTE;
-			break;
-		case SDL_PIXELFORMAT_ABGR8888:
-			internalFormat = GL_RGBA;
-			format = GL_RGBA;
-			type = GL_UNSIGNED_BYTE;			
-			break;			
-		/*
-			These formats would be supported if SDL had the necessary pixel formats
-		case SDL_PIXELFORMAT_BGR565:
-			internalFormat = GL_RGB;
-			format = GL_RGB;
-			type = GL_UNSIGNED_SHORT_5_6_5;
-			break;			
-		case SDL_PIXELFORMAT_ABGR5551:
-			internalFormat = GL_RGBA;
-			format = GL_RGBA;
-			type = GL_UNSIGNED_SHORT_5_5_5_1;
-			break;
-		case SDL_PIXELFORMAT_ABGR4444:
-			internalFormat = GL_RGBA;
-			format = GL_RGBA;
-			type = GL_UNSIGNED_SHORT_4_4_4_4;
-			break;
-		*/
-		default:
-			SDL_SetError("Unsupported texture format");
-			return -1;
+    switch (texture->format) {
+    case SDL_PIXELFORMAT_INDEX1LSB:
+    case SDL_PIXELFORMAT_INDEX1MSB:
+    case SDL_PIXELFORMAT_INDEX8:
+    case SDL_PIXELFORMAT_RGB332:
+    case SDL_PIXELFORMAT_RGB444:
+    case SDL_PIXELFORMAT_RGB555:
+    case SDL_PIXELFORMAT_ARGB4444:
+    case SDL_PIXELFORMAT_ARGB1555:
+    case SDL_PIXELFORMAT_BGR24:
+    case SDL_PIXELFORMAT_BGR888:
+    case SDL_PIXELFORMAT_RGB888:
+    case SDL_PIXELFORMAT_RGBA8888:
+    case SDL_PIXELFORMAT_ARGB2101010:
+    case SDL_PIXELFORMAT_ARGB8888:
+    case SDL_PIXELFORMAT_RGB24:
+        internalFormat = GL_RGB;
+        format = GL_RGB;
+        type = GL_UNSIGNED_BYTE;
+        break;
+    case SDL_PIXELFORMAT_ABGR8888:
+        internalFormat = GL_RGBA;
+        format = GL_RGBA;
+        type = GL_UNSIGNED_BYTE;
+        break;
+        /*
+           These formats would be supported if SDL had the necessary pixel formats
+           case SDL_PIXELFORMAT_BGR565:
+           internalFormat = GL_RGB;
+           format = GL_RGB;
+           type = GL_UNSIGNED_SHORT_5_6_5;
+           break;                       
+           case SDL_PIXELFORMAT_ABGR5551:
+           internalFormat = GL_RGBA;
+           format = GL_RGBA;
+           type = GL_UNSIGNED_SHORT_5_5_5_1;
+           break;
+           case SDL_PIXELFORMAT_ABGR4444:
+           internalFormat = GL_RGBA;
+           format = GL_RGBA;
+           type = GL_UNSIGNED_SHORT_4_4_4_4;
+           break;
+         */
+    default:
+        SDL_SetError("Unsupported texture format");
+        return -1;
     }
-	
-	data = (GLES_TextureData *) SDL_calloc(1, sizeof(*data));
+
+    data = (GLES_TextureData *) SDL_calloc(1, sizeof(*data));
     if (!data) {
         SDL_OutOfMemory();
         return -1;
@@ -410,14 +414,14 @@
 
     renderdata->glGetError();
     renderdata->glGenTextures(1, &data->texture);
-    
-	data->type = GL_TEXTURE_2D;
-	/* no NPOV textures allowed in OpenGL ES (yet) */
-	texture_w = power_of_2(texture->w);
-	texture_h = power_of_2(texture->h);
-	data->texw = (GLfloat) texture->w / texture_w;
-	data->texh = (GLfloat) texture->h / texture_h;
-	
+
+    data->type = GL_TEXTURE_2D;
+    /* no NPOV textures allowed in OpenGL ES (yet) */
+    texture_w = power_of_2(texture->w);
+    texture_h = power_of_2(texture->h);
+    data->texw = (GLfloat) texture->w / texture_w;
+    data->texh = (GLfloat) texture->h / texture_h;
+
     data->format = format;
     data->formattype = type;
     renderdata->glBindTexture(data->type, data->texture);
@@ -429,9 +433,9 @@
                                 GL_CLAMP_TO_EDGE);
     renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
                                 GL_CLAMP_TO_EDGE);
-    
-	renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
-							 texture_h, 0, format, type, NULL);
+
+    renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
+                             texture_h, 0, format, type, NULL);
 
     result = renderdata->glGetError();
     if (result != GL_NO_ERROR) {
@@ -443,7 +447,7 @@
 
 static int
 GLES_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
-                      void **pixels, int *pitch)
+                        void **pixels, int *pitch)
 {
     GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
 
@@ -454,17 +458,17 @@
 
 static int
 GLES_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
-                     const SDL_Color * colors, int firstcolor, int ncolors)
+                       const SDL_Color * colors, int firstcolor, int ncolors)
 {
-	SDL_SetError("OpenGL ES does not support paletted textures");
+    SDL_SetError("OpenGL ES does not support paletted textures");
     return -1;
 }
 
 static int
 GLES_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
-                     SDL_Color * colors, int firstcolor, int ncolors)
+                       SDL_Color * colors, int firstcolor, int ncolors)
 {
-	SDL_SetError("OpenGL ES does not support paletted textures");
+    SDL_SetError("OpenGL ES does not support paletted textures");
     return -1;
 }
 
@@ -472,10 +476,10 @@
 SetupTextureUpdate(GLES_RenderData * renderdata, SDL_Texture * texture,
                    int pitch)
 {
-	
-	
-	GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
-	renderdata->glBindTexture(data->type, data->texture);
+
+
+    GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
+    renderdata->glBindTexture(data->type, data->texture);
     renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 }
 
@@ -518,7 +522,7 @@
         return 0;
     case SDL_TEXTURESCALEMODE_BEST:
         SDL_Unsupported();
-		texture->scaleMode = SDL_TEXTURESCALEMODE_SLOW;
+        texture->scaleMode = SDL_TEXTURESCALEMODE_SLOW;
         return -1;
     default:
         SDL_Unsupported();
@@ -529,15 +533,15 @@
 
 static int
 GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
-                 const SDL_Rect * rect, const void *pixels, int pitch)
+                   const SDL_Rect * rect, const void *pixels, int pitch)
 {
     GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
     GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
     GLenum result;
 
     SetupTextureUpdate(renderdata, texture, pitch);
-	renderdata->glGetError();
-	renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
+    renderdata->glGetError();
+    renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
                                 rect->h, data->format, data->formattype,
                                 pixels);
     result = renderdata->glGetError();
@@ -550,8 +554,8 @@
 
 static int
 GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
-               const SDL_Rect * rect, int markDirty, void **pixels,
-               int *pitch)
+                 const SDL_Rect * rect, int markDirty, void **pixels,
+                 int *pitch)
 {
     GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
 
@@ -572,8 +576,8 @@
 }
 
 static void
-GLES_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
-                const SDL_Rect * rects)
+GLES_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+                  int numrects, const SDL_Rect * rects)
 {
     GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
     int i;
@@ -585,44 +589,45 @@
 
 static int
 GLES_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a,
-              const SDL_Rect * rect)
+                const SDL_Rect * rect)
 {
- 	
-	GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
+
+    GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
     SDL_Window *window = SDL_GetWindowFromID(renderer->window);
-	
-	/* set proper drawing color */
-	GLfloat oldClearColor[4];
-	
-	data->glGetFloatv(GL_COLOR_CLEAR_VALUE, oldClearColor);
-	
-	data->glClearColor((GLclampf) r * inv255f, (GLclampf) g * inv255f,
-			  (GLclampf) b * inv255f, (GLclampf) a * inv255f);
-	
-	data->glScissor(rect->x, window->h - rect->y - rect->h, rect->w, rect->h);
-	data->glEnable(GL_SCISSOR_TEST);
-	data->glClear(GL_COLOR_BUFFER_BIT);
-	data->glDisable(GL_SCISSOR_TEST);
-	
-	/* reset clear color */
-	data->glClearColor(oldClearColor[0], oldClearColor[1], oldClearColor[2], oldClearColor[2]);
-	
-	return 0;
+
+    /* set proper drawing color */
+    GLfloat oldClearColor[4];
+
+    data->glGetFloatv(GL_COLOR_CLEAR_VALUE, oldClearColor);
+
+    data->glClearColor((GLclampf) r * inv255f, (GLclampf) g * inv255f,
+                       (GLclampf) b * inv255f, (GLclampf) a * inv255f);
+
+    data->glScissor(rect->x, window->h - rect->y - rect->h, rect->w, rect->h);
+    data->glEnable(GL_SCISSOR_TEST);
+    data->glClear(GL_COLOR_BUFFER_BIT);
+    data->glDisable(GL_SCISSOR_TEST);
+
+    /* reset clear color */
+    data->glClearColor(oldClearColor[0], oldClearColor[1], oldClearColor[2],
+                       oldClearColor[2]);
+
+    return 0;
 }
 
 static int
 GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
-              const SDL_Rect * srcrect, const SDL_Rect * dstrect)
+                const SDL_Rect * srcrect, const SDL_Rect * dstrect)
 {
-		
+
     GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
     GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
     int minx, miny, maxx, maxy;
     GLfloat minu, maxu, minv, maxv;
-	int i;
-	void *temp_buffer; /* used for reformatting dirty rect pixels */
-	void *temp_ptr;
-	
+    int i;
+    void *temp_buffer;          /* used for reformatting dirty rect pixels */
+    void *temp_ptr;
+
     if (texturedata->dirty.list) {
         SDL_DirtyRect *dirty;
         void *pixels;
@@ -630,38 +635,40 @@
         int pitch = texturedata->pitch;
 
         SetupTextureUpdate(data, texture, pitch);
-		
+
         data->glBindTexture(texturedata->type, texturedata->texture);
         for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) {
             SDL_Rect *rect = &dirty->rect;
-            pixels = (void *) ((Uint8 *) texturedata->pixels + rect->y * pitch + rect->x * bpp);
-			/*	There is no GL_UNPACK_ROW_LENGTH in OpenGLES 
-				we must do this reformatting ourselves(!)
-			 
-				maybe it'd be a good idea to keep a temp buffer around
-				for this purpose rather than allocating it each time
-			*/
-			temp_buffer = SDL_malloc(rect->w * rect->h * bpp);
-			temp_ptr = temp_buffer;
-			for (i=0; i<rect->h; i++) {
-				SDL_memcpy(temp_ptr, pixels, rect->w * bpp);
-				temp_ptr += rect->w * bpp;
-				pixels	 += pitch;
-			}
-			
+            pixels =
+                (void *) ((Uint8 *) texturedata->pixels + rect->y * pitch +
+                          rect->x * bpp);
+            /*      There is no GL_UNPACK_ROW_LENGTH in OpenGLES 
+               we must do this reformatting ourselves(!)
+
+               maybe it'd be a good idea to keep a temp buffer around
+               for this purpose rather than allocating it each time
+             */
+            temp_buffer = SDL_malloc(rect->w * rect->h * bpp);
+            temp_ptr = temp_buffer;
+            for (i = 0; i < rect->h; i++) {
+                SDL_memcpy(temp_ptr, pixels, rect->w * bpp);
+                temp_ptr += rect->w * bpp;
+                pixels += pitch;
+            }
+
             data->glTexSubImage2D(texturedata->type, 0, rect->x, rect->y,
                                   rect->w, rect->h, texturedata->format,
                                   texturedata->formattype, temp_buffer);
-			
-			SDL_free(temp_buffer);
-			
+
+            SDL_free(temp_buffer);
+
         }
         SDL_ClearDirtyRects(&texturedata->dirty);
     }
-	
+
     data->glBindTexture(texturedata->type, texturedata->texture);
-	data->glEnable(GL_TEXTURE_2D);
-	
+    data->glEnable(GL_TEXTURE_2D);
+
     if (texture->modMode) {
         data->glColor4f((GLfloat) texture->r * inv255f,
                         (GLfloat) texture->g * inv255f,
@@ -697,71 +704,80 @@
         data->blendMode = texture->blendMode;
     }
 
-	switch (texture->scaleMode) {
-		case SDL_TEXTURESCALEMODE_NONE:
-		case SDL_TEXTURESCALEMODE_FAST:
-			data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
-								  GL_NEAREST);
-			data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER,
-								  GL_NEAREST);
-			break;
-		case SDL_TEXTURESCALEMODE_SLOW:
-		case SDL_TEXTURESCALEMODE_BEST:
-			data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
-								  GL_LINEAR);
-			data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER,
-								  GL_LINEAR);
-			break;
-	}
+    switch (texture->scaleMode) {
+    case SDL_TEXTURESCALEMODE_NONE:
+    case SDL_TEXTURESCALEMODE_FAST:
+        data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
+                              GL_NEAREST);
+        data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER,
+                              GL_NEAREST);
+        break;
+    case SDL_TEXTURESCALEMODE_SLOW:
+    case SDL_TEXTURESCALEMODE_BEST:
+        data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
+                              GL_LINEAR);
+        data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER,
+                              GL_LINEAR);
+        break;
+    }
+
+    if (data->GL_OES_draw_texture_supported && data->useDrawTexture) {
+        /* this code is a little funny because the viewport is upside down vs SDL's coordinate system */
+        SDL_Window *window = SDL_GetWindowFromID(renderer->window);
+        GLint cropRect[4];
+        cropRect[0] = srcrect->x;
+        cropRect[1] = srcrect->y + srcrect->h;
+        cropRect[2] = srcrect->w;
+        cropRect[3] = -srcrect->h;
+        data->glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES,
+                               cropRect);
+        data->glDrawTexiOES(dstrect->x, window->h - dstrect->y - dstrect->h,
+                            0, dstrect->w, dstrect->h);
+    } else {
+
+        minx = dstrect->x;
+        miny = dstrect->y;
+        maxx = dstrect->x + dstrect->w;
+        maxy = dstrect->y + dstrect->h;
 
-	if (data->GL_OES_draw_texture_supported && data->useDrawTexture) {
-		/* this code is a little funny because the viewport is upside down vs SDL's coordinate system */
-		SDL_Window *window = SDL_GetWindowFromID(renderer->window);
-		GLint cropRect[4];
-		cropRect[0] = srcrect->x;
-		cropRect[1] = srcrect->y + srcrect->h;
-		cropRect[2] = srcrect->w;
-		cropRect[3] = -srcrect->h;
-		data->glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect);
-		data->glDrawTexiOES(dstrect->x, window->h - dstrect->y - dstrect->h, 0, dstrect->w, dstrect->h);
-	}
-	else {
-		
-		minx = dstrect->x;
-		miny = dstrect->y;
-		maxx = dstrect->x + dstrect->w;
-		maxy = dstrect->y + dstrect->h;
-		
-		minu = (GLfloat) srcrect->x / texture->w;
-		minu *= texturedata->texw;
-		maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
-		maxu *= texturedata->texw;
-		minv = (GLfloat) srcrect->y / texture->h;
-		minv *= texturedata->texh;
-		maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
-		maxv *= texturedata->texh;			
-		
-		GLshort vertices[8];
-		GLfloat texCoords[8];
-		
-		vertices[0] = minx; vertices[1] = miny;
-		vertices[2] = maxx; vertices[3] = miny;
-		vertices[4]	= minx; vertices[5] = maxy;
-		vertices[6] = maxx; vertices[7] = maxy;	
-		
-		texCoords[0] = minu; texCoords[1] = minv;
-		texCoords[2] = maxu; texCoords[3] = minv;
-		texCoords[4] = minu; texCoords[5] = maxv;
-		texCoords[6] = maxu; texCoords[7] = maxv;	
-		
-		data->glVertexPointer(2, GL_SHORT, 0, vertices);
-		data->glEnableClientState(GL_VERTEX_ARRAY);
-		data->glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
-		data->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-		data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-		
-	}
-		
+        minu = (GLfloat) srcrect->x / texture->w;
+        minu *= texturedata->texw;
+        maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
+        maxu *= texturedata->texw;
+        minv = (GLfloat) srcrect->y / texture->h;
+        minv *= texturedata->texh;
+        maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
+        maxv *= texturedata->texh;
+
+        GLshort vertices[8];
+        GLfloat texCoords[8];
+
+        vertices[0] = minx;
+        vertices[1] = miny;
+        vertices[2] = maxx;
+        vertices[3] = miny;
+        vertices[4] = minx;
+        vertices[5] = maxy;
+        vertices[6] = maxx;
+        vertices[7] = maxy;
+
+        texCoords[0] = minu;
+        texCoords[1] = minv;
+        texCoords[2] = maxu;
+        texCoords[3] = minv;
+        texCoords[4] = minu;
+        texCoords[5] = maxv;
+        texCoords[6] = maxu;
+        texCoords[7] = maxv;
+
+        data->glVertexPointer(2, GL_SHORT, 0, vertices);
+        data->glEnableClientState(GL_VERTEX_ARRAY);
+        data->glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
+        data->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+        data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+    }
+
     return 0;
 }
 
@@ -781,7 +797,7 @@
         return;
     }
     if (data->texture) {
-		glDeleteTextures(1, &data->texture);
+        glDeleteTextures(1, &data->texture);
     }
     if (data->pixels) {
         SDL_free(data->pixels);
--- a/src/video/SDL_sysvideo.h	Mon Sep 15 04:31:30 2008 +0000
+++ b/src/video/SDL_sysvideo.h	Mon Sep 15 04:32:36 2008 +0000
@@ -37,95 +37,99 @@
 typedef struct SDL_VideoDevice SDL_VideoDevice;
 
 /* Define the SDL texture structure */
-struct SDL_Texture {
-	Uint32          id;
+struct SDL_Texture
+{
+    Uint32 id;
 
-	Uint32          format;	/**< The pixel format of the texture */
-	int             access;	/**< SDL_TextureAccess */
-	int             w;	/**< The width of the texture */
-	int             h;	/**< The height of the texture */
-	int             modMode;/**< The texture modulation mode */
-	int             blendMode;	/**< The texture blend mode */
-	int             scaleMode;	/**< The texture scale mode */
-	Uint8           r, g, b, a;	/**< Texture modulation values */
+    Uint32 format;              /**< The pixel format of the texture */
+    int access;                 /**< SDL_TextureAccess */
+    int w;                      /**< The width of the texture */
+    int h;                      /**< The height of the texture */
+    int modMode;                /**< The texture modulation mode */
+    int blendMode;                      /**< The texture blend mode */
+    int scaleMode;                      /**< The texture scale mode */
+    Uint8 r, g, b, a;                   /**< Texture modulation values */
 
-	SDL_Renderer   *renderer;
+    SDL_Renderer *renderer;
 
-	void           *driverdata;	/**< Driver specific texture representation */
+    void *driverdata;                   /**< Driver specific texture representation */
 
-	SDL_Texture    *next;
+    SDL_Texture *next;
 };
 
 /* Define the SDL renderer structure */
-struct SDL_Renderer {
-	int             (*ActivateRenderer) (SDL_Renderer * renderer);
-	int             (*DisplayModeChanged) (SDL_Renderer * renderer);
-	int             (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
-	int             (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture,
-				                 void **pixels, int *pitch);
-	int             (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
-		                   const SDL_Color * colors, int firstcolor,
-					                      int ncolors);
-	int             (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
-			                 SDL_Color * colors, int firstcolor,
-					                      int ncolors);
-	int             (*SetTextureColorMod) (SDL_Renderer * renderer,
-				                     SDL_Texture * texture);
-	int             (*SetTextureAlphaMod) (SDL_Renderer * renderer,
-				                     SDL_Texture * texture);
-	int             (*SetTextureBlendMode) (SDL_Renderer * renderer,
-				                     SDL_Texture * texture);
-	int             (*SetTextureScaleMode) (SDL_Renderer * renderer,
-				                     SDL_Texture * texture);
-	int             (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
-		                  const SDL_Rect * rect, const void *pixels,
-					                  int pitch);
-	int             (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
-	                const SDL_Rect * rect, int markDirty, void **pixels,
-					                int *pitch);
-	void            (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
-	void            (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
-		                      int numrects, const SDL_Rect * rects);
-	int             (*RenderFill) (SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
-			                    Uint8 a, const SDL_Rect * rect);
-	int             (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
-	                const SDL_Rect * srcrect, const SDL_Rect * dstrect);
-	void            (*RenderPresent) (SDL_Renderer * renderer);
-	void            (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
+struct SDL_Renderer
+{
+    int (*ActivateRenderer) (SDL_Renderer * renderer);
+    int (*DisplayModeChanged) (SDL_Renderer * renderer);
+    int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
+    int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture,
+                               void **pixels, int *pitch);
+    int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
+                              const SDL_Color * colors, int firstcolor,
+                              int ncolors);
+    int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
+                              SDL_Color * colors, int firstcolor,
+                              int ncolors);
+    int (*SetTextureColorMod) (SDL_Renderer * renderer,
+                               SDL_Texture * texture);
+    int (*SetTextureAlphaMod) (SDL_Renderer * renderer,
+                               SDL_Texture * texture);
+    int (*SetTextureBlendMode) (SDL_Renderer * renderer,
+                                SDL_Texture * texture);
+    int (*SetTextureScaleMode) (SDL_Renderer * renderer,
+                                SDL_Texture * texture);
+    int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
+                          const SDL_Rect * rect, const void *pixels,
+                          int pitch);
+    int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
+                        const SDL_Rect * rect, int markDirty, void **pixels,
+                        int *pitch);
+    void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
+    void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
+                          int numrects, const SDL_Rect * rects);
+    int (*RenderFill) (SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
+                       Uint8 a, const SDL_Rect * rect);
+    int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
+                       const SDL_Rect * srcrect, const SDL_Rect * dstrect);
+    void (*RenderPresent) (SDL_Renderer * renderer);
+    void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
 
-	void            (*DestroyRenderer) (SDL_Renderer * renderer);
+    void (*DestroyRenderer) (SDL_Renderer * renderer);
 
-	/* The current renderer info */
-	SDL_RendererInfo info;
+    /* The current renderer info */
+    SDL_RendererInfo info;
 
-	/* The window associated with the renderer */
-	SDL_WindowID    window;
+    /* The window associated with the renderer */
+    SDL_WindowID window;
 
-	void           *driverdata;
+    void *driverdata;
 };
 
 /* Define the SDL render driver structure */
-struct SDL_RenderDriver {
-	SDL_Renderer   *(*CreateRenderer) (SDL_Window * window, Uint32 flags);
+struct SDL_RenderDriver
+{
+    SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags);
 
-	/* Info about the renderer capabilities */
-	SDL_RendererInfo info;
+    /* Info about the renderer capabilities */
+    SDL_RendererInfo info;
 };
 
 /* Define the SDL window structure, corresponding to toplevel windows */
-struct SDL_Window {
-	Uint32          id;
+struct SDL_Window
+{
+    Uint32 id;
 
-	char           *title;
-	int             x, y;
-	int             w, h;
-	Uint32          flags;
+    char *title;
+    int x, y;
+    int w, h;
+    Uint32 flags;
 
-	int             display;
-	SDL_Renderer   *renderer;
+    int display;
+    SDL_Renderer *renderer;
 
-	void           *userdata;
-	void           *driverdata;
+    void *userdata;
+    void *driverdata;
 };
 #define FULLSCREEN_VISIBLE(W) \
     (((W)->flags & SDL_WINDOW_FULLSCREEN) && \
@@ -136,177 +140,181 @@
  * Define the SDL display structure This corresponds to physical monitors
  * attached to the system.
  */
-struct SDL_VideoDisplay {
-	int             max_display_modes;
-	int             num_display_modes;
-	SDL_DisplayMode *display_modes;
-	SDL_DisplayMode desktop_mode;
-	SDL_DisplayMode current_mode;
-	SDL_DisplayMode fullscreen_mode;
-	SDL_Palette    *palette;
+struct SDL_VideoDisplay
+{
+    int max_display_modes;
+    int num_display_modes;
+    SDL_DisplayMode *display_modes;
+    SDL_DisplayMode desktop_mode;
+    SDL_DisplayMode current_mode;
+    SDL_DisplayMode fullscreen_mode;
+    SDL_Palette *palette;
 
-	Uint16         *gamma;
-	Uint16         *saved_gamma;	/* (just offset into gamma) */
+    Uint16 *gamma;
+    Uint16 *saved_gamma;        /* (just offset into gamma) */
 
-	int             num_render_drivers;
-	SDL_RenderDriver *render_drivers;
+    int num_render_drivers;
+    SDL_RenderDriver *render_drivers;
 
-	int             num_windows;
-	SDL_Window     *windows;
+    int num_windows;
+    SDL_Window *windows;
 
-	SDL_Renderer   *current_renderer;
+    SDL_Renderer *current_renderer;
 
-	/* The hash list of textures */
-	SDL_Texture    *textures[64];
+    /* The hash list of textures */
+    SDL_Texture *textures[64];
 
-	SDL_VideoDevice *device;
+    SDL_VideoDevice *device;
 
-	void           *driverdata;
+    void *driverdata;
 };
 
 /* Define the SDL video driver structure */
 #define _THIS	SDL_VideoDevice *_this
 
-struct SDL_VideoDevice {
-	/* * * */
-	/* The name of this video driver */
-	const char     *name;
+struct SDL_VideoDevice
+{
+    /* * * */
+    /* The name of this video driver */
+    const char *name;
 
-	/* * * */
-	/* Initialization/Query functions */
+    /* * * */
+    /* Initialization/Query functions */
 
-	/*
-	 * Initialize the native video subsystem, filling in the list of
-	 * displays for this driver, returning 0 or -1 if there's an error.
-	 */
-	int             (*VideoInit) (_THIS);
+    /*
+     * Initialize the native video subsystem, filling in the list of
+     * displays for this driver, returning 0 or -1 if there's an error.
+     */
+    int (*VideoInit) (_THIS);
 
-	/*
-	 * Reverse the effects VideoInit() -- called if VideoInit() fails or
-	 * if the application is shutting down the video subsystem.
-	 */
-	void            (*VideoQuit) (_THIS);
+    /*
+     * Reverse the effects VideoInit() -- called if VideoInit() fails or
+     * if the application is shutting down the video subsystem.
+     */
+    void (*VideoQuit) (_THIS);
 
-	/* * * */
-	/*
-	 * Display functions
-	 */
+    /* * * */
+    /*
+     * Display functions
+     */
 
-	/*
-	 * Get a list of the available display modes. e.g.
-	 * SDL_AddDisplayMode(_this->current_display, mode)
-	 */
-	void            (*GetDisplayModes) (_THIS);
+    /*
+     * Get a list of the available display modes. e.g.
+     * SDL_AddDisplayMode(_this->current_display, mode)
+     */
+    void (*GetDisplayModes) (_THIS);
 
-	/*
-	 * Setting the display mode is independent of creating windows, so
-	 * when the display mode is changed, all existing windows should have
-	 * their data updated accordingly, including the display surfaces
-	 * associated with them.
-	 */
-	int             (*SetDisplayMode) (_THIS, SDL_DisplayMode * mode);
+    /*
+     * Setting the display mode is independent of creating windows, so
+     * when the display mode is changed, all existing windows should have
+     * their data updated accordingly, including the display surfaces
+     * associated with them.
+     */
+    int (*SetDisplayMode) (_THIS, SDL_DisplayMode * mode);
 
-	/* Set the color entries of the display palette */
-	int             (*SetDisplayPalette) (_THIS, SDL_Palette * palette);
+    /* Set the color entries of the display palette */
+    int (*SetDisplayPalette) (_THIS, SDL_Palette * palette);
 
-	/* Get the color entries of the display palette */
-	int             (*GetDisplayPalette) (_THIS, SDL_Palette * palette);
+    /* Get the color entries of the display palette */
+    int (*GetDisplayPalette) (_THIS, SDL_Palette * palette);
 
-	/* Set the gamma ramp */
-	int             (*SetDisplayGammaRamp) (_THIS, Uint16 * ramp);
+    /* Set the gamma ramp */
+    int (*SetDisplayGammaRamp) (_THIS, Uint16 * ramp);
 
-	/* Get the gamma ramp */
-	int             (*GetDisplayGammaRamp) (_THIS, Uint16 * ramp);
+    /* Get the gamma ramp */
+    int (*GetDisplayGammaRamp) (_THIS, Uint16 * ramp);
 
-	/* * * */
-	/*
-	 * Window functions
-	 */
-	int             (*CreateWindow) (_THIS, SDL_Window * window);
-	int             (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data);
-	void            (*SetWindowTitle) (_THIS, SDL_Window * window);
-	void            (*SetWindowPosition) (_THIS, SDL_Window * window);
-	void            (*SetWindowSize) (_THIS, SDL_Window * window);
-	void            (*ShowWindow) (_THIS, SDL_Window * window);
-	void            (*HideWindow) (_THIS, SDL_Window * window);
-	void            (*RaiseWindow) (_THIS, SDL_Window * window);
-	void            (*MaximizeWindow) (_THIS, SDL_Window * window);
-	void            (*MinimizeWindow) (_THIS, SDL_Window * window);
-	void            (*RestoreWindow) (_THIS, SDL_Window * window);
-	void            (*SetWindowGrab) (_THIS, SDL_Window * window);
-	void            (*DestroyWindow) (_THIS, SDL_Window * window);
+    /* * * */
+    /*
+     * Window functions
+     */
+    int (*CreateWindow) (_THIS, SDL_Window * window);
+    int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data);
+    void (*SetWindowTitle) (_THIS, SDL_Window * window);
+    void (*SetWindowPosition) (_THIS, SDL_Window * window);
+    void (*SetWindowSize) (_THIS, SDL_Window * window);
+    void (*ShowWindow) (_THIS, SDL_Window * window);
+    void (*HideWindow) (_THIS, SDL_Window * window);
+    void (*RaiseWindow) (_THIS, SDL_Window * window);
+    void (*MaximizeWindow) (_THIS, SDL_Window * window);
+    void (*MinimizeWindow) (_THIS, SDL_Window * window);
+    void (*RestoreWindow) (_THIS, SDL_Window * window);
+    void (*SetWindowGrab) (_THIS, SDL_Window * window);
+    void (*DestroyWindow) (_THIS, SDL_Window * window);
 
-	/* Get some platform dependent window information */
-	                SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window,
-			                       struct SDL_SysWMinfo * info);
+    /* Get some platform dependent window information */
+      SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window,
+                                  struct SDL_SysWMinfo * info);
 
-	/* * * */
-	/*
-	 * OpenGL support
-	 */
-	int             (*GL_LoadLibrary) (_THIS, const char *path);
-	void           *(*GL_GetProcAddress) (_THIS, const char *proc);
-	                SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window);
-	int             (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context);
-	int             (*GL_SetSwapInterval) (_THIS, int interval);
-	int             (*GL_GetSwapInterval) (_THIS);
-	void            (*GL_SwapWindow) (_THIS, SDL_Window * window);
-	void            (*GL_DeleteContext) (_THIS, SDL_GLContext context);
+    /* * * */
+    /*
+     * OpenGL support
+     */
+    int (*GL_LoadLibrary) (_THIS, const char *path);
+    void *(*GL_GetProcAddress) (_THIS, const char *proc);
+      SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window);
+    int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context);
+    int (*GL_SetSwapInterval) (_THIS, int interval);
+    int (*GL_GetSwapInterval) (_THIS);
+    void (*GL_SwapWindow) (_THIS, SDL_Window * window);
+    void (*GL_DeleteContext) (_THIS, SDL_GLContext context);
 
-	/* * * */
-	/*
-	 * Event manager functions
-	 */
-	void            (*PumpEvents) (_THIS);
+    /* * * */
+    /*
+     * Event manager functions
+     */
+    void (*PumpEvents) (_THIS);
 
-	/* * * */
-	/* Data common to all drivers */
-	int             num_displays;
-	SDL_VideoDisplay *displays;
-	int             current_display;
-	Uint32          next_object_id;
+    /* * * */
+    /* Data common to all drivers */
+    int num_displays;
+    SDL_VideoDisplay *displays;
+    int current_display;
+    Uint32 next_object_id;
 
-	/* * * */
-	/* Data used by the GL drivers */
-	struct {
-		int             red_size;
-		int             green_size;
-		int             blue_size;
-		int             alpha_size;
-		int             depth_size;
-		int             buffer_size;
-		int             stencil_size;
-		int             double_buffer;
-		int             accum_red_size;
-		int             accum_green_size;
-		int             accum_blue_size;
-		int             accum_alpha_size;
-		int             stereo;
-		int             multisamplebuffers;
-		int             multisamplesamples;
-		int             accelerated;
-		int             retained_backing;
-		int             driver_loaded;
-		char            driver_path[256];
-		void           *dll_handle;
-	}               gl_config;
+    /* * * */
+    /* Data used by the GL drivers */
+    struct
+    {
+        int red_size;
+        int green_size;
+        int blue_size;
+        int alpha_size;
+        int depth_size;
+        int buffer_size;
+        int stencil_size;
+        int double_buffer;
+        int accum_red_size;
+        int accum_green_size;
+        int accum_blue_size;
+        int accum_alpha_size;
+        int stereo;
+        int multisamplebuffers;
+        int multisamplesamples;
+        int accelerated;
+        int retained_backing;
+        int driver_loaded;
+        char driver_path[256];
+        void *dll_handle;
+    } gl_config;
 
-	/* * * */
-	/* Data private to this driver */
-	void           *driverdata;
-	struct SDL_GLDriverData *gl_data;
+    /* * * */
+    /* Data private to this driver */
+    void *driverdata;
+    struct SDL_GLDriverData *gl_data;
 
-	/* * * */
-	/* The function used to dispose of this structure */
-	void            (*free) (_THIS);
+    /* * * */
+    /* The function used to dispose of this structure */
+    void (*free) (_THIS);
 };
 
-typedef struct VideoBootStrap {
-	const char     *name;
-	const char     *desc;
-	int             (*available) (void);
-	SDL_VideoDevice *(*create) (int devindex);
-}               VideoBootStrap;
+typedef struct VideoBootStrap
+{
+    const char *name;
+    const char *desc;
+    int (*available) (void);
+    SDL_VideoDevice *(*create) (int devindex);
+} VideoBootStrap;
 
 #if SDL_VIDEO_DRIVER_COCOA
 extern VideoBootStrap COCOA_bootstrap;
@@ -381,26 +389,24 @@
 #define SDL_CurrentDisplay	(_this->displays[_this->current_display])
 
 extern SDL_VideoDevice *SDL_GetVideoDevice();
-extern int      SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
-extern int      SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
-extern SDL_bool 
-SDL_AddDisplayMode(int displayIndex,
-		   const SDL_DisplayMode * mode);
-extern void 
-SDL_AddRenderDriver(int displayIndex,
-		    const SDL_RenderDriver * driver);
+extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
+extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
+extern SDL_bool
+SDL_AddDisplayMode(int displayIndex, const SDL_DisplayMode * mode);
+extern void
+SDL_AddRenderDriver(int displayIndex, const SDL_RenderDriver * driver);
 
-extern int      SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
+extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
 extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID);
 extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window);
 
-extern void     SDL_OnWindowShown(SDL_Window * window);
-extern void     SDL_OnWindowHidden(SDL_Window * window);
-extern void     SDL_OnWindowResized(SDL_Window * window);
-extern void     SDL_OnWindowFocusGained(SDL_Window * window);
-extern void     SDL_OnWindowFocusLost(SDL_Window * window);
+extern void SDL_OnWindowShown(SDL_Window * window);
+extern void SDL_OnWindowHidden(SDL_Window * window);
+extern void SDL_OnWindowResized(SDL_Window * window);
+extern void SDL_OnWindowFocusGained(SDL_Window * window);
+extern void SDL_OnWindowFocusLost(SDL_Window * window);
 extern SDL_WindowID SDL_GetFocusWindow(void);
 
-#endif				/* _SDL_sysvideo_h */
+#endif /* _SDL_sysvideo_h */
 
 /* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/SDL_video.c	Mon Sep 15 04:31:30 2008 +0000
+++ b/src/video/SDL_video.c	Mon Sep 15 04:32:36 2008 +0000
@@ -35,7 +35,7 @@
 
 #if SDL_VIDEO_OPENGL_ES
 #include "SDL_opengles.h"
-#endif				/* SDL_VIDEO_OPENGL_ES */
+#endif /* SDL_VIDEO_OPENGL_ES */
 
 #if SDL_VIDEO_OPENGL
 #include "SDL_opengl.h"
@@ -44,128 +44,128 @@
 #ifdef CreateWindow
 #undef CreateWindow
 #endif
-#endif				/* SDL_VIDEO_OPENGL */
+#endif /* SDL_VIDEO_OPENGL */
 
 /* Available video drivers */
 static VideoBootStrap *bootstrap[] = {
 #if SDL_VIDEO_DRIVER_COCOA
-	&COCOA_bootstrap,
+    &COCOA_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_X11
-	&X11_bootstrap,
+    &X11_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_NANOX
-	&NX_bootstrap,
+    &NX_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_IPOD
-	&iPod_bootstrap,
+    &iPod_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_WSCONS
-	&WSCONS_bootstrap,
+    &WSCONS_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_FBCON
-	&FBCON_bootstrap,
+    &FBCON_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_DIRECTFB
-	&DirectFB_bootstrap,
+    &DirectFB_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_PS2GS
-	&PS2GS_bootstrap,
+    &PS2GS_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_VGL
-	&VGL_bootstrap,
+    &VGL_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_SVGALIB
-	&SVGALIB_bootstrap,
+    &SVGALIB_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_GAPI
-	&GAPI_bootstrap,
+    &GAPI_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_WIN32
-	&WIN32_bootstrap,
+    &WIN32_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_BWINDOW
-	&BWINDOW_bootstrap,
+    &BWINDOW_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_PHOTON
-	&ph_bootstrap,
+    &ph_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_EPOC
-	&EPOC_bootstrap,
+    &EPOC_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_XBIOS
-	&XBIOS_bootstrap,
+    &XBIOS_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_GEM
-	&GEM_bootstrap,
+    &GEM_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_DC
-	&DC_bootstrap,
+    &DC_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_RISCOS
-	&RISCOS_bootstrap,
+    &RISCOS_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_OS2FS
-	&OS2FSLib_bootstrap,
+    &OS2FSLib_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_NDS
-	&NDS_bootstrap,
+    &NDS_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_UIKIT
-	&UIKIT_bootstrap,
+    &UIKIT_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_DUMMY
-	&DUMMY_bootstrap,
+    &DUMMY_bootstrap,
 #endif
-	NULL
+    NULL
 };
 
 static SDL_VideoDevice *_this = NULL;
 
 /* Various local functions */
-int             SDL_VideoInit(const char *driver_name, Uint32 flags);
-void            SDL_VideoQuit(void);
+int SDL_VideoInit(const char *driver_name, Uint32 flags);
+void SDL_VideoQuit(void);
 
 static int
 cmpmodes(const void *A, const void *B)
 {
-	SDL_DisplayMode a = *(const SDL_DisplayMode *) A;
-	SDL_DisplayMode b = *(const SDL_DisplayMode *) B;
+    SDL_DisplayMode a = *(const SDL_DisplayMode *) A;
+    SDL_DisplayMode b = *(const SDL_DisplayMode *) B;
 
-	if (a.w != b.w) {
-		return b.w - a.w;
-	}
-	if (a.h != b.h) {
-		return b.h - a.h;
-	}
-	if (SDL_BITSPERPIXEL(a.format) != SDL_BITSPERPIXEL(b.format)) {
-		return SDL_BITSPERPIXEL(b.format) - SDL_BITSPERPIXEL(a.format);
-	}
-	if (a.refresh_rate != b.refresh_rate) {
-		return b.refresh_rate - a.refresh_rate;
-	}
-	return 0;
+    if (a.w != b.w) {
+        return b.w - a.w;
+    }
+    if (a.h != b.h) {
+        return b.h - a.h;
+    }
+    if (SDL_BITSPERPIXEL(a.format) != SDL_BITSPERPIXEL(b.format)) {
+        return SDL_BITSPERPIXEL(b.format) - SDL_BITSPERPIXEL(a.format);
+    }
+    if (a.refresh_rate != b.refresh_rate) {
+        return b.refresh_rate - a.refresh_rate;
+    }
+    return 0;
 }
 
 static void
 SDL_UninitializedVideo()
 {
-	SDL_SetError("Video subsystem has not been initialized");
+    SDL_SetError("Video subsystem has not been initialized");
 }
 
 int
 SDL_GetNumVideoDrivers(void)
 {
-	return SDL_arraysize(bootstrap) - 1;
+    return SDL_arraysize(bootstrap) - 1;
 }
 
-const char     *
+const char *
 SDL_GetVideoDriver(int index)
 {
-	if (index >= 0 && index < SDL_GetNumVideoDrivers()) {
-		return bootstrap[index]->name;
-	}
-	return NULL;
+    if (index >= 0 && index < SDL_GetNumVideoDrivers()) {
+        return bootstrap[index]->name;
+    }
+    return NULL;
 }
 
 /*
@@ -174,1045 +174,1045 @@
 int
 SDL_VideoInit(const char *driver_name, Uint32 flags)
 {
-	SDL_VideoDevice *video;
-	int             index;
-	int             i;
+    SDL_VideoDevice *video;
+    int index;
+    int i;
 
-	/* Toggle the event thread flags, based on OS requirements */
+    /* Toggle the event thread flags, based on OS requirements */
 #if defined(MUST_THREAD_EVENTS)
-	flags |= SDL_INIT_EVENTTHREAD;
+    flags |= SDL_INIT_EVENTTHREAD;
 #elif defined(CANT_THREAD_EVENTS)
-	if ((flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD) {
-		SDL_SetError("OS doesn't support threaded events");
-		return -1;
-	}
+    if ((flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD) {
+        SDL_SetError("OS doesn't support threaded events");
+        return -1;
+    }
 #endif
 
-	/* Start the event loop */
-	if (SDL_StartEventLoop(flags) < 0) {
-		return -1;
-	}
-	/* Check to make sure we don't overwrite '_this' */
-	if (_this != NULL) {
-		SDL_VideoQuit();
-	}
-	/* Select the proper video driver */
-	index = 0;
-	video = NULL;
-	if (driver_name == NULL) {
-		driver_name = SDL_getenv("SDL_VIDEODRIVER");
-	}
-	if (driver_name != NULL) {
-		for (i = 0; bootstrap[i]; ++i) {
-			if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) {
-				if (bootstrap[i]->available()) {
-					video = bootstrap[i]->create(index);
-				}
-				break;
-			}
-		}
-	} else {
-		for (i = 0; bootstrap[i]; ++i) {
-			if (bootstrap[i]->available()) {
-				video = bootstrap[i]->create(index);
-				if (video != NULL) {
-					break;
-				}
-			}
-		}
-	}
-	if (video == NULL) {
-		if (driver_name) {
-			SDL_SetError("%s not available", driver_name);
-		} else {
-			SDL_SetError("No available video device");
-		}
-		return -1;
-	}
-	_this = video;
-	_this->name = bootstrap[i]->name;
-	_this->next_object_id = 1;
+    /* Start the event loop */
+    if (SDL_StartEventLoop(flags) < 0) {
+        return -1;
+    }
+    /* Check to make sure we don't overwrite '_this' */
+    if (_this != NULL) {
+        SDL_VideoQuit();
+    }
+    /* Select the proper video driver */
+    index = 0;
+    video = NULL;
+    if (driver_name == NULL) {
+        driver_name = SDL_getenv("SDL_VIDEODRIVER");
+    }
+    if (driver_name != NULL) {
+        for (i = 0; bootstrap[i]; ++i) {
+            if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) {
+                if (bootstrap[i]->available()) {
+                    video = bootstrap[i]->create(index);
+                }
+                break;
+            }
+        }
+    } else {
+        for (i = 0; bootstrap[i]; ++i) {
+            if (bootstrap[i]->available()) {
+                video = bootstrap[i]->create(index);
+                if (video != NULL) {
+                    break;
+                }
+            }
+        }
+    }
+    if (video == NULL) {
+        if (driver_name) {
+            SDL_SetError("%s not available", driver_name);
+        } else {
+            SDL_SetError("No available video device");
+        }
+        return -1;
+    }
+    _this = video;
+    _this->name = bootstrap[i]->name;
+    _this->next_object_id = 1;
 
 
-	/* Set some very sane GL defaults */
-	_this->gl_config.driver_loaded = 0;
-	_this->gl_config.dll_handle = NULL;
-	_this->gl_config.red_size = 3;
-	_this->gl_config.green_size = 3;
-	_this->gl_config.blue_size = 2;
-	_this->gl_config.alpha_size = 0;
-	_this->gl_config.buffer_size = 0;
-	_this->gl_config.depth_size = 16;
-	_this->gl_config.stencil_size = 0;
-	_this->gl_config.double_buffer = 1;
-	_this->gl_config.accum_red_size = 0;
-	_this->gl_config.accum_green_size = 0;
-	_this->gl_config.accum_blue_size = 0;
-	_this->gl_config.accum_alpha_size = 0;
-	_this->gl_config.stereo = 0;
-	_this->gl_config.multisamplebuffers = 0;
-	_this->gl_config.multisamplesamples = 0;
-	_this->gl_config.retained_backing = 1;
-	_this->gl_config.accelerated = -1;	/* not known, don't set */
+    /* Set some very sane GL defaults */
+    _this->gl_config.driver_loaded = 0;
+    _this->gl_config.dll_handle = NULL;
+    _this->gl_config.red_size = 3;
+    _this->gl_config.green_size = 3;
+    _this->gl_config.blue_size = 2;
+    _this->gl_config.alpha_size = 0;
+    _this->gl_config.buffer_size = 0;
+    _this->gl_config.depth_size = 16;
+    _this->gl_config.stencil_size = 0;
+    _this->gl_config.double_buffer = 1;
+    _this->gl_config.accum_red_size = 0;
+    _this->gl_config.accum_green_size = 0;
+    _this->gl_config.accum_blue_size = 0;
+    _this->gl_config.accum_alpha_size = 0;
+    _this->gl_config.stereo = 0;
+    _this->gl_config.multisamplebuffers = 0;
+    _this->gl_config.multisamplesamples = 0;
+    _this->gl_config.retained_backing = 1;
+    _this->gl_config.accelerated = -1;  /* not known, don't set */
 
-	/* Initialize the video subsystem */
-	if (_this->VideoInit(_this) < 0) {
-		SDL_VideoQuit();
-		return -1;
-	}
-	/* Make sure some displays were added */
-	if (_this->num_displays == 0) {
-		SDL_SetError("The video driver did not add any displays");
-		SDL_VideoQuit();
-		return (-1);
-	}
-	/* The software renderer is always available */
-	for (i = 0; i < _this->num_displays; ++i) {
+    /* Initialize the video subsystem */
+    if (_this->VideoInit(_this) < 0) {
+        SDL_VideoQuit();
+        return -1;
+    }
+    /* Make sure some displays were added */
+    if (_this->num_displays == 0) {
+        SDL_SetError("The video driver did not add any displays");
+        SDL_VideoQuit();
+        return (-1);
+    }
+    /* The software renderer is always available */
+    for (i = 0; i < _this->num_displays; ++i) {
 #if SDL_VIDEO_RENDER_OGL
-		SDL_AddRenderDriver(i, &GL_RenderDriver);
+        SDL_AddRenderDriver(i, &GL_RenderDriver);
 #endif
 
 #if SDL_VIDEO_RENDER_OGL_ES
-		SDL_AddRenderDriver(i, &GL_ES_RenderDriver);
+        SDL_AddRenderDriver(i, &GL_ES_RenderDriver);
 #endif
-		if (_this->displays[i].num_render_drivers > 0) {
-			SDL_AddRenderDriver(i, &SW_RenderDriver);
-		}
-	}
+        if (_this->displays[i].num_render_drivers > 0) {
+            SDL_AddRenderDriver(i, &SW_RenderDriver);
+        }
+    }
 
-	/* We're ready to go! */
-	return 0;
+    /* We're ready to go! */
+    return 0;
 }
 
-const char     *
+const char *
 SDL_GetCurrentVideoDriver()
 {
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return NULL;
-	}
-	return _this->name;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return NULL;
+    }
+    return _this->name;
 }
 
 SDL_VideoDevice *
 SDL_GetVideoDevice()
 {
-	return _this;
+    return _this;
 }
 
 int
 SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode)
 {
-	SDL_VideoDisplay display;
+    SDL_VideoDisplay display;
 
-	SDL_zero(display);
-	if (desktop_mode) {
-		display.desktop_mode = *desktop_mode;
-	}
-	display.current_mode = display.desktop_mode;
+    SDL_zero(display);
+    if (desktop_mode) {
+        display.desktop_mode = *desktop_mode;
+    }
+    display.current_mode = display.desktop_mode;
 
-	return SDL_AddVideoDisplay(&display);
+    return SDL_AddVideoDisplay(&display);
 }
 
 int
 SDL_AddVideoDisplay(const SDL_VideoDisplay * display)
 {
-	SDL_VideoDisplay *displays;
-	int             index = -1;
+    SDL_VideoDisplay *displays;
+    int index = -1;
 
-	displays =
-		SDL_realloc(_this->displays,
-			    (_this->num_displays + 1) * sizeof(*displays));
-	if (displays) {
-		index = _this->num_displays++;
-		displays[index] = *display;
-		displays[index].device = _this;
-		_this->displays = displays;
-	} else {
-		SDL_OutOfMemory();
-	}
-	return index;
+    displays =
+        SDL_realloc(_this->displays,
+                    (_this->num_displays + 1) * sizeof(*displays));
+    if (displays) {
+        index = _this->num_displays++;
+        displays[index] = *display;
+        displays[index].device = _this;
+        _this->displays = displays;
+    } else {
+        SDL_OutOfMemory();
+    }
+    return index;
 }
 
 int
 SDL_GetNumVideoDisplays(void)
 {
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return 0;
-	}
-	return _this->num_displays;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return 0;
+    }
+    return _this->num_displays;
 }
 
 int
 SDL_SelectVideoDisplay(int index)
 {
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return (-1);
-	}
-	if (index < 0 || index >= _this->num_displays) {
-		SDL_SetError("index must be in the range 0 - %d",
-			     _this->num_displays - 1);
-		return -1;
-	}
-	_this->current_display = index;
-	return 0;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return (-1);
+    }
+    if (index < 0 || index >= _this->num_displays) {
+        SDL_SetError("index must be in the range 0 - %d",
+                     _this->num_displays - 1);
+        return -1;
+    }
+    _this->current_display = index;
+    return 0;
 }
 
 int
 SDL_GetCurrentVideoDisplay(void)
 {
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return (-1);
-	}
-	return _this->current_display;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return (-1);
+    }
+    return _this->current_display;
 }
 
 SDL_bool
 SDL_AddDisplayMode(int displayIndex, const SDL_DisplayMode * mode)
 {
-	SDL_VideoDisplay *display = &_this->displays[displayIndex];
-	SDL_DisplayMode *modes;
-	int             i, nmodes;
+    SDL_VideoDisplay *display = &_this->displays[displayIndex];
+    SDL_DisplayMode *modes;
+    int i, nmodes;
 
-	/* Make sure we don't already have the mode in the list */
-	modes = display->display_modes;
-	nmodes = display->num_display_modes;
-	for (i = nmodes; i--;) {
-		if (SDL_memcmp(mode, &modes[i], sizeof(*mode)) == 0) {
-			return SDL_FALSE;
-		}
-	}
+    /* Make sure we don't already have the mode in the list */
+    modes = display->display_modes;
+    nmodes = display->num_display_modes;
+    for (i = nmodes; i--;) {
+        if (SDL_memcmp(mode, &modes[i], sizeof(*mode)) == 0) {
+            return SDL_FALSE;
+        }
+    }
 
-	/* Go ahead and add the new mode */
-	if (nmodes == display->max_display_modes) {
-		modes =
-			SDL_realloc(modes,
-			(display->max_display_modes + 32) * sizeof(*modes));
-		if (!modes) {
-			return SDL_FALSE;
-		}
-		display->display_modes = modes;
-		display->max_display_modes += 32;
-	}
-	modes[nmodes] = *mode;
-	display->num_display_modes++;
+    /* Go ahead and add the new mode */
+    if (nmodes == display->max_display_modes) {
+        modes =
+            SDL_realloc(modes,
+                        (display->max_display_modes + 32) * sizeof(*modes));
+        if (!modes) {
+            return SDL_FALSE;
+        }
+        display->display_modes = modes;
+        display->max_display_modes += 32;
+    }
+    modes[nmodes] = *mode;
+    display->num_display_modes++;
 
-	return SDL_TRUE;
+    return SDL_TRUE;
 }
 
 int
 SDL_GetNumDisplayModes()
 {
-	if (_this) {
-		SDL_VideoDisplay *display = &SDL_CurrentDisplay;
-		if (!display->num_display_modes && _this->GetDisplayModes) {
-			_this->GetDisplayModes(_this);
-			SDL_qsort(display->display_modes, display->num_display_modes,
-				  sizeof(SDL_DisplayMode), cmpmodes);
-		}
-		return display->num_display_modes;
-	}
-	return 0;
+    if (_this) {
+        SDL_VideoDisplay *display = &SDL_CurrentDisplay;
+        if (!display->num_display_modes && _this->GetDisplayModes) {
+            _this->GetDisplayModes(_this);
+            SDL_qsort(display->display_modes, display->num_display_modes,
+                      sizeof(SDL_DisplayMode), cmpmodes);
+        }
+        return display->num_display_modes;
+    }
+    return 0;
 }
 
 int
 SDL_GetDisplayMode(int index, SDL_DisplayMode * mode)
 {
-	if (index < 0 || index >= SDL_GetNumDisplayModes()) {
-		SDL_SetError("index must be in the range of 0 - %d",
-			     SDL_GetNumDisplayModes() - 1);
-		return -1;
-	}
-	if (mode) {
-		*mode = SDL_CurrentDisplay.display_modes[index];
-	}
-	return 0;
+    if (index < 0 || index >= SDL_GetNumDisplayModes()) {
+        SDL_SetError("index must be in the range of 0 - %d",
+                     SDL_GetNumDisplayModes() - 1);
+        return -1;
+    }
+    if (mode) {
+        *mode = SDL_CurrentDisplay.display_modes[index];
+    }
+    return 0;
 }
 
 int
 SDL_GetDesktopDisplayMode(SDL_DisplayMode * mode)
 {
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return -1;
-	}
-	if (mode) {
-		*mode = SDL_CurrentDisplay.desktop_mode;
-	}
-	return 0;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return -1;
+    }
+    if (mode) {
+        *mode = SDL_CurrentDisplay.desktop_mode;
+    }
+    return 0;
 }
 
 int
 SDL_GetCurrentDisplayMode(SDL_DisplayMode * mode)
 {
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return -1;
-	}
-	if (mode) {
-		*mode = SDL_CurrentDisplay.current_mode;
-	}
-	return 0;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return -1;
+    }
+    if (mode) {
+        *mode = SDL_CurrentDisplay.current_mode;
+    }
+    return 0;
 }
 
 SDL_DisplayMode *
 SDL_GetClosestDisplayMode(const SDL_DisplayMode * mode,
-			  SDL_DisplayMode * closest)
+                          SDL_DisplayMode * closest)
 {
-	Uint32          target_format;
-	int             target_refresh_rate;
-	int             i;
-	SDL_DisplayMode *current, *match;
+    Uint32 target_format;
+    int target_refresh_rate;
+    int i;
+    SDL_DisplayMode *current, *match;
 
-	if (!_this || !mode || !closest) {
-		return NULL;
-	}
-	/* Default to the desktop format */
-	if (mode->format) {
-		target_format = mode->format;
-	} else {
-		target_format = SDL_CurrentDisplay.desktop_mode.format;
-	}
+    if (!_this || !mode || !closest) {
+        return NULL;
+    }
+    /* Default to the desktop format */
+    if (mode->format) {
+        target_format = mode->format;
+    } else {
+        target_format = SDL_CurrentDisplay.desktop_mode.format;
+    }
 
-	/* Default to the desktop refresh rate */
-	if (mode->refresh_rate) {
-		target_refresh_rate = mode->refresh_rate;
-	} else {
-		target_refresh_rate = SDL_CurrentDisplay.desktop_mode.refresh_rate;
-	}
+    /* Default to the desktop refresh rate */
+    if (mode->refresh_rate) {
+        target_refresh_rate = mode->refresh_rate;
+    } else {
+        target_refresh_rate = SDL_CurrentDisplay.desktop_mode.refresh_rate;
+    }
 
-	match = NULL;
-	for (i = 0; i < SDL_GetNumDisplayModes(); ++i) {
-		current = &SDL_CurrentDisplay.display_modes[i];
+    match = NULL;
+    for (i = 0; i < SDL_GetNumDisplayModes(); ++i) {
+        current = &SDL_CurrentDisplay.display_modes[i];
 
-		if ((current->w && current->h) &&
-		    (current->w < mode->w || current->h < mode->h)) {
-			/* Out of sorted modes large enough here */
-			break;
-		}
-		if (!match || current->w < match->w || current->h < match->h) {
-			match = current;
-			continue;
-		}
-		if (current->format != match->format) {
-			/* Sorted highest depth to lowest */
-			if (current->format == target_format ||
-			    (SDL_BITSPERPIXEL(current->format) >=
-			     SDL_BITSPERPIXEL(target_format)
-			     && SDL_PIXELTYPE(current->format) ==
-			     SDL_PIXELTYPE(target_format))) {
-				match = current;
-			}
-			continue;
-		}
-		if (current->refresh_rate != match->refresh_rate) {
-			/* Sorted highest refresh to lowest */
-			if (current->refresh_rate >= target_refresh_rate) {
-				match = current;
-			}
-		}
-	}
-	if (match) {
-		if (match->format) {
-			closest->format = match->format;
-		} else {
-			closest->format = mode->format;
-		}
-		if (match->w && match->h) {
-			closest->w = match->w;
-			closest->h = match->h;
-		} else {
-			closest->w = mode->w;
-			closest->h = mode->h;
-		}
-		if (match->refresh_rate) {
-			closest->refresh_rate = match->refresh_rate;
-		} else {
-			closest->refresh_rate = mode->refresh_rate;
-		}
-		closest->driverdata = match->driverdata;
+        if ((current->w && current->h) &&
+            (current->w < mode->w || current->h < mode->h)) {
+            /* Out of sorted modes large enough here */
+            break;
+        }
+        if (!match || current->w < match->w || current->h < match->h) {
+            match = current;
+            continue;
+        }
+        if (current->format != match->format) {
+            /* Sorted highest depth to lowest */
+            if (current->format == target_format ||
+                (SDL_BITSPERPIXEL(current->format) >=
+                 SDL_BITSPERPIXEL(target_format)
+                 && SDL_PIXELTYPE(current->format) ==
+                 SDL_PIXELTYPE(target_format))) {
+                match = current;
+            }
+            continue;
+        }
+        if (current->refresh_rate != match->refresh_rate) {
+            /* Sorted highest refresh to lowest */
+            if (current->refresh_rate >= target_refresh_rate) {
+                match = current;
+            }
+        }
+    }
+    if (match) {
+        if (match->format) {
+            closest->format = match->format;
+        } else {
+            closest->format = mode->format;
+        }
+        if (match->w && match->h) {
+            closest->w = match->w;
+            closest->h = match->h;
+        } else {
+            closest->w = mode->w;
+            closest->h = mode->h;
+        }
+        if (match->refresh_rate) {
+            closest->refresh_rate = match->refresh_rate;
+        } else {
+            closest->refresh_rate = mode->refresh_rate;
+        }
+        closest->driverdata = match->driverdata;
 
-		/*
-		 * Pick some reasonable defaults if the app and driver don't
-		 * care
-		 */
-		if (!closest->format) {
-			closest->format = SDL_PIXELFORMAT_RGB888;
-		}
-		if (!closest->w) {
-			closest->w = 640;
-		}
-		if (!closest->h) {
-			closest->h = 480;
-		}
-		return closest;
-	}
-	return NULL;
+        /*
+         * Pick some reasonable defaults if the app and driver don't
+         * care
+         */
+        if (!closest->format) {
+            closest->format = SDL_PIXELFORMAT_RGB888;
+        }
+        if (!closest->w) {
+            closest->w = 640;
+        }
+        if (!closest->h) {
+            closest->h = 480;
+        }
+        return closest;
+    }
+    return NULL;
 }
 
 int
 SDL_SetDisplayMode(const SDL_DisplayMode * mode)
 {
-	SDL_VideoDisplay *display;
-	SDL_DisplayMode display_mode;
-	SDL_DisplayMode current_mode;
-	int             i, ncolors;
+    SDL_VideoDisplay *display;
+    SDL_DisplayMode display_mode;
+    SDL_DisplayMode current_mode;
+    int i, ncolors;
 
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return -1;
-	}
-	display = &SDL_CurrentDisplay;
-	if (!mode) {
-		mode = &display->desktop_mode;
-	}
-	display_mode = *mode;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return -1;
+    }
+    display = &SDL_CurrentDisplay;
+    if (!mode) {
+        mode = &display->desktop_mode;
+    }
+    display_mode = *mode;
 
-	/* Default to the current mode */
-	if (!display_mode.format) {
-		display_mode.format = display->current_mode.format;
-	}
-	if (!display_mode.w) {
-		display_mode.w = display->current_mode.w;
-	}
-	if (!display_mode.h) {
-		display_mode.h = display->current_mode.h;
-	}
-	if (!display_mode.refresh_rate) {
-		display_mode.refresh_rate = display->current_mode.refresh_rate;
-	}
-	/* Get a good video mode, the closest one possible */
-	if (!SDL_GetClosestDisplayMode(&display_mode, &display_mode)) {
-		SDL_SetError("No video mode large enough for %dx%d",
-			     display_mode.w, display_mode.h);
-		return -1;
-	}
-	/* See if there's anything left to do */
-	SDL_GetCurrentDisplayMode(&current_mode);
-	if (SDL_memcmp(&display_mode, &current_mode, sizeof(display_mode)) == 0) {
-		return 0;
-	}
-	/* Actually change the display mode */
-	if (_this->SetDisplayMode(_this, &display_mode) < 0) {
-		return -1;
-	}
-	display->current_mode = display_mode;
+    /* Default to the current mode */
+    if (!display_mode.format) {
+        display_mode.format = display->current_mode.format;
+    }
+    if (!display_mode.w) {
+        display_mode.w = display->current_mode.w;
+    }
+    if (!display_mode.h) {
+        display_mode.h = display->current_mode.h;
+    }
+    if (!display_mode.refresh_rate) {
+        display_mode.refresh_rate = display->current_mode.refresh_rate;
+    }
+    /* Get a good video mode, the closest one possible */
+    if (!SDL_GetClosestDisplayMode(&display_mode, &display_mode)) {
+        SDL_SetError("No video mode large enough for %dx%d",
+                     display_mode.w, display_mode.h);
+        return -1;
+    }
+    /* See if there's anything left to do */
+    SDL_GetCurrentDisplayMode(&current_mode);
+    if (SDL_memcmp(&display_mode, &current_mode, sizeof(display_mode)) == 0) {
+        return 0;
+    }
+    /* Actually change the display mode */
+    if (_this->SetDisplayMode(_this, &display_mode) < 0) {
+        return -1;
+    }
+    display->current_mode = display_mode;
 
-	/* Set up a palette, if necessary */
-	if (SDL_ISPIXELFORMAT_INDEXED(display_mode.format)) {
-		ncolors = (1 << SDL_BITSPERPIXEL(display_mode.format));
-	} else {
-		ncolors = 0;
-	}
-	if ((!ncolors && display->palette) || (ncolors && !display->palette)
-	    || (ncolors && ncolors != display->palette->ncolors)) {
-		if (display->palette) {
-			SDL_FreePalette(display->palette);
-			display->palette = NULL;
-		}
-		if (ncolors) {
-			display->palette = SDL_AllocPalette(ncolors);
-			if (!display->palette) {
-				return -1;
-			}
-			SDL_DitherColors(display->palette->colors,
-				     SDL_BITSPERPIXEL(display_mode.format));
-		}
-	}
-	/* Move any fullscreen windows into position */
-	for (i = 0; i < display->num_windows; ++i) {
-		SDL_Window     *window = &display->windows[i];
-		if (FULLSCREEN_VISIBLE(window)) {
-			SDL_SetWindowPosition(window->id, SDL_WINDOWPOS_CENTERED,
-					      SDL_WINDOWPOS_CENTERED);
-		}
-	}
+    /* Set up a palette, if necessary */
+    if (SDL_ISPIXELFORMAT_INDEXED(display_mode.format)) {
+        ncolors = (1 << SDL_BITSPERPIXEL(display_mode.format));
+    } else {
+        ncolors = 0;
+    }
+    if ((!ncolors && display->palette) || (ncolors && !display->palette)
+        || (ncolors && ncolors != display->palette->ncolors)) {
+        if (display->palette) {
+            SDL_FreePalette(display->palette);
+            display->palette = NULL;
+        }
+        if (ncolors) {
+            display->palette = SDL_AllocPalette(ncolors);
+            if (!display->palette) {
+                return -1;
+            }
+            SDL_DitherColors(display->palette->colors,
+                             SDL_BITSPERPIXEL(display_mode.format));
+        }
+    }
+    /* Move any fullscreen windows into position */
+    for (i = 0; i < display->num_windows; ++i) {
+        SDL_Window *window = &display->windows[i];
+        if (FULLSCREEN_VISIBLE(window)) {
+            SDL_SetWindowPosition(window->id, SDL_WINDOWPOS_CENTERED,
+                                  SDL_WINDOWPOS_CENTERED);
+        }
+    }
 
-	return 0;
+    return 0;
 }
 
 int
 SDL_SetFullscreenDisplayMode(const SDL_DisplayMode * mode)
 {
-	SDL_VideoDisplay *display;
-	SDL_DisplayMode fullscreen_mode;
-	int             i;
+    SDL_VideoDisplay *display;
+    SDL_DisplayMode fullscreen_mode;
+    int i;
 
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return -1;
-	}
-	display = &SDL_CurrentDisplay;
-	if (!mode) {
-		mode = &display->desktop_mode;
-	}
-	SDL_GetClosestDisplayMode(mode, &fullscreen_mode);
-	if (SDL_memcmp
-	    (&fullscreen_mode, &display->fullscreen_mode,
-	     sizeof(fullscreen_mode)) == 0) {
-		/* Nothing to do... */
-		return 0;
-	}
-	display->fullscreen_mode = fullscreen_mode;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return -1;
+    }
+    display = &SDL_CurrentDisplay;
+    if (!mode) {
+        mode = &display->desktop_mode;
+    }
+    SDL_GetClosestDisplayMode(mode, &fullscreen_mode);
+    if (SDL_memcmp
+        (&fullscreen_mode, &display->fullscreen_mode,
+         sizeof(fullscreen_mode)) == 0) {
+        /* Nothing to do... */
+        return 0;
+    }
+    display->fullscreen_mode = fullscreen_mode;
 
-	/* Actually set the mode if we have a fullscreen window visible */
-	for (i = 0; i < display->num_windows; ++i) {
-		SDL_Window     *window = &display->windows[i];
-		if (FULLSCREEN_VISIBLE(window)) {
-			if (SDL_SetDisplayMode(&display->fullscreen_mode) < 0) {
-				return -1;
-			}
-		}
-		if (window->flags & SDL_WINDOW_FULLSCREEN) {
-			SDL_OnWindowResized(window);
-		}
-	}
-	return 0;
+    /* Actually set the mode if we have a fullscreen window visible */
+    for (i = 0; i < display->num_windows; ++i) {
+        SDL_Window *window = &display->windows[i];
+        if (FULLSCREEN_VISIBLE(window)) {
+            if (SDL_SetDisplayMode(&display->fullscreen_mode) < 0) {
+                return -1;
+            }
+        }
+        if (window->flags & SDL_WINDOW_FULLSCREEN) {
+            SDL_OnWindowResized(window);
+        }
+    }
+    return 0;
 }
 
 int
 SDL_GetFullscreenDisplayMode(SDL_DisplayMode * mode)
 {
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return -1;
-	}
-	if (mode) {
-		*mode = SDL_CurrentDisplay.fullscreen_mode;
-	}
-	return 0;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return -1;
+    }
+    if (mode) {
+        *mode = SDL_CurrentDisplay.fullscreen_mode;
+    }
+    return 0;
 }
 
 int
 SDL_SetDisplayPalette(const SDL_Color * colors, int firstcolor, int ncolors)
 {
-	SDL_Palette    *palette;
-	int             status = 0;
+    SDL_Palette *palette;
+    int status = 0;
 
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return -1;
-	}
-	palette = SDL_CurrentDisplay.palette;
-	if (!palette) {
-		SDL_SetError("Display mode does not have a palette");
-		return -1;
-	}
-	status = SDL_SetPaletteColors(palette, colors, firstcolor, ncolors);
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return -1;
+    }
+    palette = SDL_CurrentDisplay.palette;
+    if (!palette) {
+        SDL_SetError("Display mode does not have a palette");
+        return -1;
+    }
+    status = SDL_SetPaletteColors(palette, colors, firstcolor, ncolors);
 
-	if (_this->SetDisplayPalette) {
-		if (_this->SetDisplayPalette(_this, palette) < 0) {
-			status = -1;
-		}
-	}
-	return status;
+    if (_this->SetDisplayPalette) {
+        if (_this->SetDisplayPalette(_this, palette) < 0) {
+            status = -1;
+        }
+    }
+    return status;
 }
 
 int
 SDL_GetDisplayPalette(SDL_Color * colors, int firstcolor, int ncolors)
 {
-	SDL_Palette    *palette;
+    SDL_Palette *palette;
 
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return -1;
-	}
-	palette = SDL_CurrentDisplay.palette;
-	if (!palette->ncolors) {
-		SDL_SetError("Display mode does not have a palette");
-		return -1;
-	}
-	if (firstcolor < 0 || (firstcolor + ncolors) > palette->ncolors) {
-		SDL_SetError("Palette indices are out of range");
-		return -1;
-	}
-	SDL_memcpy(colors, &palette->colors[firstcolor],
-		   ncolors * sizeof(*colors));
-	return 0;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return -1;
+    }
+    palette = SDL_CurrentDisplay.palette;
+    if (!palette->ncolors) {
+        SDL_SetError("Display mode does not have a palette");
+        return -1;
+    }
+    if (firstcolor < 0 || (firstcolor + ncolors) > palette->ncolors) {
+        SDL_SetError("Palette indices are out of range");
+        return -1;
+    }
+    SDL_memcpy(colors, &palette->colors[firstcolor],
+               ncolors * sizeof(*colors));
+    return 0;
 }
 
 SDL_WindowID
 SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
 {
-	const Uint32    allowed_flags = (SDL_WINDOW_FULLSCREEN |
-					 SDL_WINDOW_OPENGL |
-					 SDL_WINDOW_BORDERLESS |
-					 SDL_WINDOW_RESIZABLE);
-	SDL_VideoDisplay *display;
-	SDL_Window      window;
-	int             num_windows;
-	SDL_Window     *windows;
+    const Uint32 allowed_flags = (SDL_WINDOW_FULLSCREEN |
+                                  SDL_WINDOW_OPENGL |
+                                  SDL_WINDOW_BORDERLESS |
+                                  SDL_WINDOW_RESIZABLE);
+    SDL_VideoDisplay *display;
+    SDL_Window window;
+    int num_windows;
+    SDL_Window *windows;
 
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return 0;
-	}
-	if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) {
-		SDL_SetError("No OpenGL support in video driver");
-		return 0;
-	}
-	/* Fullscreen windows don't have any window decorations */
-	if (flags & SDL_WINDOW_FULLSCREEN) {
-		flags |= SDL_WINDOW_BORDERLESS;
-		flags &= ~SDL_WINDOW_RESIZABLE;
-	}
-	SDL_zero(window);
-	window.id = _this->next_object_id++;
-	window.x = x;
-	window.y = y;
-	window.w = w;
-	window.h = h;
-	window.flags = (flags & allowed_flags);
-	window.display = _this->current_display;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return 0;
+    }
+    if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) {
+        SDL_SetError("No OpenGL support in video driver");
+        return 0;
+    }
+    /* Fullscreen windows don't have any window decorations */
+    if (flags & SDL_WINDOW_FULLSCREEN) {
+        flags |= SDL_WINDOW_BORDERLESS;
+        flags &= ~SDL_WINDOW_RESIZABLE;
+    }
+    SDL_zero(window);
+    window.id = _this->next_object_id++;
+    window.x = x;
+    window.y = y;
+    window.w = w;
+    window.h = h;
+    window.flags = (flags & allowed_flags);
+    window.display = _this->current_display;
 
-	if (_this->CreateWindow && _this->CreateWindow(_this, &window) < 0) {
-		return 0;
-	}
-	display = &SDL_CurrentDisplay;
-	num_windows = display->num_windows;
-	windows =
-		SDL_realloc(display->windows, (num_windows + 1) * sizeof(*windows));
-	if (!windows) {
-		if (_this->DestroyWindow) {
-			_this->DestroyWindow(_this, &window);
-		}
-		return 0;
-	}
-	windows[num_windows] = window;
-	display->windows = windows;
-	display->num_windows++;
+    if (_this->CreateWindow && _this->CreateWindow(_this, &window) < 0) {
+        return 0;
+    }
+    display = &SDL_CurrentDisplay;
+    num_windows = display->num_windows;
+    windows =
+        SDL_realloc(display->windows, (num_windows + 1) * sizeof(*windows));
+    if (!windows) {
+        if (_this->DestroyWindow) {
+            _this->DestroyWindow(_this, &window);
+        }
+        return 0;
+    }
+    windows[num_windows] = window;
+    display->windows = windows;
+    display->num_windows++;
 
-	if (title) {
-		SDL_SetWindowTitle(window.id, title);
-	}
-	if (flags & SDL_WINDOW_MAXIMIZED) {
-		SDL_MaximizeWindow(window.id);
-	}
-	if (flags & SDL_WINDOW_MINIMIZED) {
-		SDL_MinimizeWindow(window.id);
-	}
-	if (flags & SDL_WINDOW_SHOWN) {
-		SDL_ShowWindow(window.id);
-	}
-	if (flags & SDL_WINDOW_INPUT_GRABBED) {
-		SDL_SetWindowGrab(window.id, 1);
-	}
-	return window.id;
+    if (title) {
+        SDL_SetWindowTitle(window.id, title);
+    }
+    if (flags & SDL_WINDOW_MAXIMIZED) {
+        SDL_MaximizeWindow(window.id);
+    }
+    if (flags & SDL_WINDOW_MINIMIZED) {
+        SDL_MinimizeWindow(window.id);
+    }
+    if (flags & SDL_WINDOW_SHOWN) {
+        SDL_ShowWindow(window.id);
+    }
+    if (flags & SDL_WINDOW_INPUT_GRABBED) {
+        SDL_SetWindowGrab(window.id, 1);
+    }
+    return window.id;
 }
 
 SDL_WindowID
 SDL_CreateWindowFrom(const void *data)
 {
-	SDL_VideoDisplay *display;
-	SDL_Window      window;
-	int             num_windows;
-	SDL_Window     *windows;
+    SDL_VideoDisplay *display;
+    SDL_Window window;
+    int num_windows;
+    SDL_Window *windows;
 
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return (0);
-	}
-	SDL_zero(window);
-	window.id = _this->next_object_id++;
-	window.display = _this->current_display;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return (0);
+    }
+    SDL_zero(window);
+    window.id = _this->next_object_id++;
+    window.display = _this->current_display;
 
-	if (!_this->CreateWindowFrom ||
-	    _this->CreateWindowFrom(_this, &window, data) < 0) {
-		return 0;
-	}
-	display = &SDL_CurrentDisplay;
-	num_windows = display->num_windows;
-	windows =
-		SDL_realloc(display->windows, (num_windows + 1) * sizeof(*windows));
-	if (!windows) {
-		if (_this->DestroyWindow) {
-			_this->DestroyWindow(_this, &window);
-		}
-		if (window.title) {
-			SDL_free(window.title);
-		}
-		return 0;
-	}
-	windows[num_windows] = window;
-	display->windows = windows;
-	display->num_windows++;
+    if (!_this->CreateWindowFrom ||
+        _this->CreateWindowFrom(_this, &window, data) < 0) {
+        return 0;
+    }
+    display = &SDL_CurrentDisplay;
+    num_windows = display->num_windows;
+    windows =
+        SDL_realloc(display->windows, (num_windows + 1) * sizeof(*windows));
+    if (!windows) {
+        if (_this->DestroyWindow) {
+            _this->DestroyWindow(_this, &window);
+        }
+        if (window.title) {
+            SDL_free(window.title);
+        }
+        return 0;
+    }
+    windows[num_windows] = window;
+    display->windows = windows;
+    display->num_windows++;
 
-	return window.id;
+    return window.id;
 }
 
 int
 SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
 {
-	char           *title = window->title;
+    char *title = window->title;
 
-	if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) {
-		SDL_SetError("No OpenGL support in video driver");
-		return -1;
-	}
-	if (_this->DestroyWindow) {
-		_this->DestroyWindow(_this, window);
-	}
-	window->title = NULL;
-	window->flags =
-		(flags &
-	  ~(SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED | SDL_WINDOW_SHOWN |
-	    SDL_WINDOW_INPUT_GRABBED));
+    if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) {
+        SDL_SetError("No OpenGL support in video driver");
+        return -1;
+    }
+    if (_this->DestroyWindow) {
+        _this->DestroyWindow(_this, window);
+    }
+    window->title = NULL;
+    window->flags =
+        (flags &
+         ~(SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED | SDL_WINDOW_SHOWN |
+           SDL_WINDOW_INPUT_GRABBED));
 
-	if (_this->CreateWindow && _this->CreateWindow(_this, window) < 0) {
-		return -1;
-	}
-	if (title) {
-		SDL_SetWindowTitle(window->id, title);
-		SDL_free(title);
-	}
-	if (flags & SDL_WINDOW_MAXIMIZED) {
-		SDL_MaximizeWindow(window->id);
-	}
-	if (flags & SDL_WINDOW_MINIMIZED) {
-		SDL_MinimizeWindow(window->id);
-	}
-	if (flags & SDL_WINDOW_SHOWN) {
-		SDL_ShowWindow(window->id);
-	}
-	if (flags & SDL_WINDOW_INPUT_GRABBED) {
-		SDL_SetWindowGrab(window->id, 1);
-	}
-	return 0;
+    if (_this->CreateWindow && _this->CreateWindow(_this, window) < 0) {
+        return -1;
+    }
+    if (title) {
+        SDL_SetWindowTitle(window->id, title);
+        SDL_free(title);
+    }
+    if (flags & SDL_WINDOW_MAXIMIZED) {
+        SDL_MaximizeWindow(window->id);
+    }
+    if (flags & SDL_WINDOW_MINIMIZED) {
+        SDL_MinimizeWindow(window->id);
+    }
+    if (flags & SDL_WINDOW_SHOWN) {
+        SDL_ShowWindow(window->id);
+    }
+    if (flags & SDL_WINDOW_INPUT_GRABBED) {
+        SDL_SetWindowGrab(window->id, 1);
+    }
+    return 0;
 }
 
-SDL_Window     *
+SDL_Window *
 SDL_GetWindowFromID(SDL_WindowID windowID)
 {
-	int             i, j;
+    int i, j;
 
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return NULL;
-	}
-	for (i = 0; i < _this->num_displays; ++i) {
-		SDL_VideoDisplay *display = &_this->displays[i];
-		for (j = 0; j < display->num_windows; ++j) {
-			SDL_Window     *window = &display->windows[j];
-			if (window->id == windowID) {
-				return window;
-			}
-		}
-	}
-	return NULL;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return NULL;
+    }
+    for (i = 0; i < _this->num_displays; ++i) {
+        SDL_VideoDisplay *display = &_this->displays[i];
+        for (j = 0; j < display->num_windows; ++j) {
+            SDL_Window *window = &display->windows[j];
+            if (window->id == windowID) {
+                return window;
+            }
+        }
+    }
+    return NULL;
 }
 
 SDL_VideoDisplay *
 SDL_GetDisplayFromWindow(SDL_Window * window)
 {
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return NULL;
-	}
-	if (!window) {
-		return NULL;
-	}
-	return &_this->displays[window->display];
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return NULL;
+    }
+    if (!window) {
+        return NULL;
+    }
+    return &_this->displays[window->display];
 }
 
 Uint32
 SDL_GetWindowFlags(SDL_WindowID windowID)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window) {
-		return 0;
-	}
-	return window->flags;
+    if (!window) {
+        return 0;
+    }
+    return window->flags;
 }
 
 void
 SDL_SetWindowTitle(SDL_WindowID windowID, const char *title)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window || title == window->title) {
-		return;
-	}
-	if (window->title) {
-		SDL_free(window->title);
-	}
-	if (title) {
-		window->title = SDL_strdup(title);
-	} else {
-		window->title = NULL;
-	}
+    if (!window || title == window->title) {
+        return;
+    }
+    if (window->title) {
+        SDL_free(window->title);
+    }
+    if (title) {
+        window->title = SDL_strdup(title);
+    } else {
+        window->title = NULL;
+    }
 
-	if (_this->SetWindowTitle) {
-		_this->SetWindowTitle(_this, window);
-	}
+    if (_this->SetWindowTitle) {
+        _this->SetWindowTitle(_this, window);
+    }
 }
 
-const char     *
+const char *
 SDL_GetWindowTitle(SDL_WindowID windowID)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window) {
-		return NULL;
-	}
-	return window->title;
+    if (!window) {
+        return NULL;
+    }
+    return window->title;
 }
 
 void
 SDL_SetWindowData(SDL_WindowID windowID, void *userdata)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window) {
-		return;
-	}
-	window->userdata = userdata;
+    if (!window) {
+        return;
+    }
+    window->userdata = userdata;
 }
 
-void           *
+void *
 SDL_GetWindowData(SDL_WindowID windowID)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window) {
-		return NULL;
-	}
-	return window->userdata;
+    if (!window) {
+        return NULL;
+    }
+    return window->userdata;
 }
 
 void
 SDL_SetWindowPosition(SDL_WindowID windowID, int x, int y)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
-	SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
+    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
 
-	if (!window) {
-		return;
-	}
-	if (x == SDL_WINDOWPOS_CENTERED) {
-		window->x = (display->current_mode.w - window->w) / 2;
-	} else if (x != SDL_WINDOWPOS_UNDEFINED) {
-		window->x = x;
-	}
-	if (y == SDL_WINDOWPOS_CENTERED) {
-		window->y = (display->current_mode.h - window->h) / 2;
-	} else if (y != SDL_WINDOWPOS_UNDEFINED) {
-		window->y = y;
-	}
-	if (_this->SetWindowPosition) {
-		_this->SetWindowPosition(_this, window);
-	}
+    if (!window) {
+        return;
+    }
+    if (x == SDL_WINDOWPOS_CENTERED) {
+        window->x = (display->current_mode.w - window->w) / 2;
+    } else if (x != SDL_WINDOWPOS_UNDEFINED) {
+        window->x = x;
+    }
+    if (y == SDL_WINDOWPOS_CENTERED) {
+        window->y = (display->current_mode.h - window->h) / 2;
+    } else if (y != SDL_WINDOWPOS_UNDEFINED) {
+        window->y = y;
+    }
+    if (_this->SetWindowPosition) {
+        _this->SetWindowPosition(_this, window);
+    }
 }
 
 void
 SDL_GetWindowPosition(SDL_WindowID windowID, int *x, int *y)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window) {
-		return;
-	}
-	if (x) {
-		*x = window->x;
-	}
-	if (y) {
-		*y = window->y;
-	}
+    if (!window) {
+        return;
+    }
+    if (x) {
+        *x = window->x;
+    }
+    if (y) {
+        *y = window->y;
+    }
 }
 
 void
 SDL_SetWindowSize(SDL_WindowID windowID, int w, int h)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window) {
-		return;
-	}
-	window->w = w;
-	window->h = h;
+    if (!window) {
+        return;
+    }
+    window->w = w;
+    window->h = h;
 
-	if (_this->SetWindowSize) {
-		_this->SetWindowSize(_this, window);
-	}
+    if (_this->SetWindowSize) {
+        _this->SetWindowSize(_this, window);
+    }
 }
 
 void
 SDL_GetWindowSize(SDL_WindowID windowID, int *w, int *h)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window) {
-		return;
-	}
-	if (w) {
-		*w = window->w;
-	}
-	if (h) {
-		*h = window->h;
-	}
+    if (!window) {
+        return;
+    }
+    if (w) {
+        *w = window->w;
+    }
+    if (h) {
+        *h = window->h;
+    }
 }
 
 void
 SDL_ShowWindow(SDL_WindowID windowID)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window || (window->flags & SDL_WINDOW_SHOWN)) {
-		return;
-	}
-	SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_SHOWN, 0, 0);
+    if (!window || (window->flags & SDL_WINDOW_SHOWN)) {
+        return;
+    }
+    SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_SHOWN, 0, 0);
 
-	if (_this->ShowWindow) {
-		_this->ShowWindow(_this, window);
-	}
+    if (_this->ShowWindow) {
+        _this->ShowWindow(_this, window);
+    }
 }
 
 void
 SDL_HideWindow(SDL_WindowID windowID)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window || !(window->flags & SDL_WINDOW_SHOWN)) {
-		return;
-	}
-	SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_HIDDEN, 0, 0);
+    if (!window || !(window->flags & SDL_WINDOW_SHOWN)) {
+        return;
+    }
+    SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_HIDDEN, 0, 0);
 
-	if (_this->HideWindow) {
-		_this->HideWindow(_this, window);
-	}
+    if (_this->HideWindow) {
+        _this->HideWindow(_this, window);
+    }
 }
 
 void
 SDL_RaiseWindow(SDL_WindowID windowID)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window || !(window->flags & SDL_WINDOW_SHOWN)) {
-		return;
-	}
-	if (_this->RaiseWindow) {
-		_this->RaiseWindow(_this, window);
-	}
+    if (!window || !(window->flags & SDL_WINDOW_SHOWN)) {
+        return;
+    }
+    if (_this->RaiseWindow) {
+        _this->RaiseWindow(_this, window);
+    }
 }
 
 void
 SDL_MaximizeWindow(SDL_WindowID windowID)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window || (window->flags & SDL_WINDOW_MAXIMIZED)) {
-		return;
-	}
-	SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
+    if (!window || (window->flags & SDL_WINDOW_MAXIMIZED)) {
+        return;
+    }
+    SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
 
-	if (_this->MaximizeWindow) {
-		_this->MaximizeWindow(_this, window);
-	}
+    if (_this->MaximizeWindow) {
+        _this->MaximizeWindow(_this, window);
+    }
 }
 
 void
 SDL_MinimizeWindow(SDL_WindowID windowID)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window || (window->flags & SDL_WINDOW_MINIMIZED)) {
-		return;
-	}
-	SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
+    if (!window || (window->flags & SDL_WINDOW_MINIMIZED)) {
+        return;
+    }
+    SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
 
-	if (_this->MinimizeWindow) {
-		_this->MinimizeWindow(_this, window);
-	}
+    if (_this->MinimizeWindow) {
+        _this->MinimizeWindow(_this, window);
+    }
 }
 
 void
 SDL_RestoreWindow(SDL_WindowID windowID)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window
-	|| (window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) {
-		return;
-	}
-	SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_RESTORED, 0, 0);
+    if (!window
+        || (window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) {
+        return;
+    }
+    SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_RESTORED, 0, 0);
 
-	if (_this->RestoreWindow) {
-		_this->RestoreWindow(_this, window);
-	}
+    if (_this->RestoreWindow) {
+        _this->RestoreWindow(_this, window);
+    }
 }
 
 int
 SDL_SetWindowFullscreen(SDL_WindowID windowID, int fullscreen)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window) {
-		return -1;
-	}
-	if (fullscreen) {
-		fullscreen = SDL_WINDOW_FULLSCREEN;
-	}
-	if ((window->flags & SDL_WINDOW_FULLSCREEN) == fullscreen) {
-		return 0;
-	}
-	if (fullscreen) {
-		window->flags |= SDL_WINDOW_FULLSCREEN;
+    if (!window) {
+        return -1;
+    }
+    if (fullscreen) {
+        fullscreen = SDL_WINDOW_FULLSCREEN;
+    }
+    if ((window->flags & SDL_WINDOW_FULLSCREEN) == fullscreen) {
+        return 0;
+    }
+    if (fullscreen) {
+        window->flags |= SDL_WINDOW_FULLSCREEN;
 
-		if (FULLSCREEN_VISIBLE(window)) {
-			SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
+        if (FULLSCREEN_VISIBLE(window)) {
+            SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
 
-			/* Hide any other fullscreen windows */
-			int             i;
-			for (i = 0; i < display->num_windows; ++i) {
-				SDL_Window     *other = &display->windows[i];
-				if (other->id != windowID && FULLSCREEN_VISIBLE(other)) {
-					SDL_MinimizeWindow(other->id);
-				}
-			}
+            /* Hide any other fullscreen windows */
+            int i;
+            for (i = 0; i < display->num_windows; ++i) {
+                SDL_Window *other = &display->windows[i];
+                if (other->id != windowID && FULLSCREEN_VISIBLE(other)) {
+                    SDL_MinimizeWindow(other->id);
+                }
+            }
 
-			SDL_SetDisplayMode(&display->fullscreen_mode);
-		}
-	} else {
-		window->flags &= ~SDL_WINDOW_FULLSCREEN;
+            SDL_SetDisplayMode(&display->fullscreen_mode);
+        }
+    } else {
+        window->flags &= ~SDL_WINDOW_FULLSCREEN;
 
-		if (FULLSCREEN_VISIBLE(window)) {
-			SDL_SetDisplayMode(NULL);
-		}
-	}
-	return 0;
+        if (FULLSCREEN_VISIBLE(window)) {
+            SDL_SetDisplayMode(NULL);
+        }
+    }
+    return 0;
 }
 
 void
 SDL_SetWindowGrab(SDL_WindowID windowID, int mode)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window || (!!mode == !!(window->flags & SDL_WINDOW_INPUT_GRABBED))) {
-		return;
-	}
-	if (mode) {
-		window->flags |= SDL_WINDOW_INPUT_GRABBED;
-	} else {
-		window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
-	}
+    if (!window || (!!mode == !!(window->flags & SDL_WINDOW_INPUT_GRABBED))) {
+        return;
+    }
+    if (mode) {
+        window->flags |= SDL_WINDOW_INPUT_GRABBED;
+    } else {
+        window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
+    }
 
-	if ((window->flags & SDL_WINDOW_INPUT_FOCUS) && _this->SetWindowGrab) {
-		_this->SetWindowGrab(_this, window);
-	}
+    if ((window->flags & SDL_WINDOW_INPUT_FOCUS) && _this->SetWindowGrab) {
+        _this->SetWindowGrab(_this, window);
+    }
 }
 
 int
 SDL_GetWindowGrab(SDL_WindowID windowID)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window) {
-		return 0;
-	}
-	return ((window->flags & SDL_WINDOW_INPUT_GRABBED) != 0);
+    if (!window) {
+        return 0;
+    }
+    return ((window->flags & SDL_WINDOW_INPUT_GRABBED) != 0);
 }
 
 void
@@ -1228,1041 +1228,1041 @@
 void
 SDL_OnWindowResized(SDL_Window * window)
 {
-	SDL_Renderer   *renderer = window->renderer;
+    SDL_Renderer *renderer = window->renderer;
 
-	if (renderer && renderer->DisplayModeChanged) {
-		renderer->DisplayModeChanged(renderer);
-	}
+    if (renderer && renderer->DisplayModeChanged) {
+        renderer->DisplayModeChanged(renderer);
+    }
 }
 
 void
 SDL_OnWindowFocusGained(SDL_Window * window)
 {
-	SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
+    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
 
-	if (window->flags & SDL_WINDOW_FULLSCREEN) {
-		SDL_SetDisplayMode(&display->fullscreen_mode);
-	}
-	if (display->gamma && _this->SetDisplayGammaRamp) {
-		_this->SetDisplayGammaRamp(_this, display->gamma);
-	}
-	if ((window->flags & SDL_WINDOW_INPUT_GRABBED) && _this->SetWindowGrab) {
-		_this->SetWindowGrab(_this, window);
-	}
+    if (window->flags & SDL_WINDOW_FULLSCREEN) {
+        SDL_SetDisplayMode(&display->fullscreen_mode);
+    }
+    if (display->gamma && _this->SetDisplayGammaRamp) {
+        _this->SetDisplayGammaRamp(_this, display->gamma);
+    }
+    if ((window->flags & SDL_WINDOW_INPUT_GRABBED) && _this->SetWindowGrab) {
+        _this->SetWindowGrab(_this, window);
+    }
 }
 
 void
 SDL_OnWindowFocusLost(SDL_Window * window)
 {
-	SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
+    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
 
-	if (window->flags & SDL_WINDOW_FULLSCREEN) {
-		SDL_MinimizeWindow(window->id);
-		SDL_SetDisplayMode(NULL);
-	}
-	if (display->gamma && _this->SetDisplayGammaRamp) {
-		_this->SetDisplayGammaRamp(_this, display->saved_gamma);
-	}
-	if ((window->flags & SDL_WINDOW_INPUT_GRABBED) && _this->SetWindowGrab) {
-		_this->SetWindowGrab(_this, window);
-	}
+    if (window->flags & SDL_WINDOW_FULLSCREEN) {
+        SDL_MinimizeWindow(window->id);
+        SDL_SetDisplayMode(NULL);
+    }
+    if (display->gamma && _this->SetDisplayGammaRamp) {
+        _this->SetDisplayGammaRamp(_this, display->saved_gamma);
+    }
+    if ((window->flags & SDL_WINDOW_INPUT_GRABBED) && _this->SetWindowGrab) {
+        _this->SetWindowGrab(_this, window);
+    }
 }
 
 SDL_WindowID
 SDL_GetFocusWindow(void)
 {
-	SDL_VideoDisplay *display;
-	int             i;
+    SDL_VideoDisplay *display;
+    int i;
 
-	if (!_this) {
-		return 0;
-	}
-	display = &SDL_CurrentDisplay;
-	for (i = 0; i < display->num_windows; ++i) {
-		SDL_Window     *window = &display->windows[i];
+    if (!_this) {
+        return 0;
+    }
+    display = &SDL_CurrentDisplay;
+    for (i = 0; i < display->num_windows; ++i) {
+        SDL_Window *window = &display->windows[i];
 
-		if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
-			return window->id;
-		}
-	}
-	return 0;
+        if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
+            return window->id;
+        }
+    }
+    return 0;
 }
 
 void
 SDL_DestroyWindow(SDL_WindowID windowID)
 {
-	int             i, j;
+    int i, j;
 
-	if (!_this) {
-		return;
-	}
-	/* Restore video mode, etc. */
-	SDL_SendWindowEvent(windowID, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
+    if (!_this) {
+        return;
+    }
+    /* Restore video mode, etc. */
+    SDL_SendWindowEvent(windowID, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
 
-	for (i = 0; i < _this->num_displays; ++i) {
-		SDL_VideoDisplay *display = &_this->displays[i];
-		for (j = 0; j < display->num_windows; ++j) {
-			SDL_Window     *window = &display->windows[j];
-			if (window->id != windowID) {
-				continue;
-			}
-			if (window->title) {
-				SDL_free(window->title);
-				window->title = NULL;
-			}
-			if (window->renderer) {
-				SDL_DestroyRenderer(window->id);
-				window->renderer = NULL;
-			}
-			if (_this->DestroyWindow) {
-				_this->DestroyWindow(_this, window);
-			}
-			if (j != display->num_windows - 1) {
-				SDL_memcpy(&display->windows[i],
-					   &display->windows[i + 1],
-					   (display->num_windows - i - 1) * sizeof(*window));
-			}
-			--display->num_windows;
-			return;
-		}
-	}
+    for (i = 0; i < _this->num_displays; ++i) {
+        SDL_VideoDisplay *display = &_this->displays[i];
+        for (j = 0; j < display->num_windows; ++j) {
+            SDL_Window *window = &display->windows[j];
+            if (window->id != windowID) {
+                continue;
+            }
+            if (window->title) {
+                SDL_free(window->title);
+                window->title = NULL;
+            }
+            if (window->renderer) {
+                SDL_DestroyRenderer(window->id);
+                window->renderer = NULL;
+            }
+            if (_this->DestroyWindow) {
+                _this->DestroyWindow(_this, window);
+            }
+            if (j != display->num_windows - 1) {
+                SDL_memcpy(&display->windows[i],
+                           &display->windows[i + 1],
+                           (display->num_windows - i - 1) * sizeof(*window));
+            }
+            --display->num_windows;
+            return;
+        }
+    }
 }
 
 void
 SDL_AddRenderDriver(int displayIndex, const SDL_RenderDriver * driver)
 {
-	SDL_VideoDisplay *display;
-	SDL_RenderDriver *render_drivers;
+    SDL_VideoDisplay *display;
+    SDL_RenderDriver *render_drivers;
 
-	if (displayIndex >= _this->num_displays) {
-		return;
-	}
-	display = &_this->displays[displayIndex];
+    if (displayIndex >= _this->num_displays) {
+        return;
+    }
+    display = &_this->displays[displayIndex];
 
-	render_drivers =
-		SDL_realloc(display->render_drivers,
-			    (display->num_render_drivers +
-			     1) * sizeof(*render_drivers));
-	if (render_drivers) {
-		render_drivers[display->num_render_drivers] = *driver;
-		display->render_drivers = render_drivers;
-		display->num_render_drivers++;
-	}
+    render_drivers =
+        SDL_realloc(display->render_drivers,
+                    (display->num_render_drivers +
+                     1) * sizeof(*render_drivers));
+    if (render_drivers) {
+        render_drivers[display->num_render_drivers] = *driver;
+        display->render_drivers = render_drivers;
+        display->num_render_drivers++;
+    }
 }
 
 int
 SDL_GetNumRenderDrivers(void)
 {
-	if (_this) {
-		return SDL_CurrentDisplay.num_render_drivers;
-	}
-	return 0;
+    if (_this) {
+        return SDL_CurrentDisplay.num_render_drivers;
+    }
+    return 0;
 }
 
 int
 SDL_GetRenderDriverInfo(int index, SDL_RendererInfo * info)
 {
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return -1;
-	}
-	if (index < 0 || index >= SDL_GetNumRenderDrivers()) {
-		SDL_SetError("index must be in the range of 0 - %d",
-			     SDL_GetNumRenderDrivers() - 1);
-		return -1;
-	}
-	*info = SDL_CurrentDisplay.render_drivers[index].info;
-	return 0;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return -1;
+    }
+    if (index < 0 || index >= SDL_GetNumRenderDrivers()) {
+        SDL_SetError("index must be in the range of 0 - %d",
+                     SDL_GetNumRenderDrivers() - 1);
+        return -1;
+    }
+    *info = SDL_CurrentDisplay.render_drivers[index].info;
+    return 0;
 }
 
 int
 SDL_CreateRenderer(SDL_WindowID windowID, int index, Uint32 flags)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window) {
-		return 0;
-	}
-	if (index < 0) {
-		const char     *override = SDL_getenv("SDL_VIDEO_RENDERER");
-		int             n = SDL_GetNumRenderDrivers();
-		for (index = 0; index < n; ++index) {
-			SDL_RenderDriver *driver =
-			&SDL_CurrentDisplay.render_drivers[index];
+    if (!window) {
+        return 0;
+    }
+    if (index < 0) {
+        const char *override = SDL_getenv("SDL_VIDEO_RENDERER");
+        int n = SDL_GetNumRenderDrivers();
+        for (index = 0; index < n; ++index) {
+            SDL_RenderDriver *driver =
+                &SDL_CurrentDisplay.render_drivers[index];
 
-			if (override) {
-				if (SDL_strcasecmp(override, driver->info.name) == 0) {
-					break;
-				}
-			} else {
-				if ((driver->info.flags & flags) == flags) {
-					break;
-				}
-			}
-		}
-		if (index == n) {
-			SDL_SetError("Couldn't find matching render driver");
-			return -1;
-		}
-	}
-	if (index >= SDL_GetNumRenderDrivers()) {
-		SDL_SetError("index must be -1 or in the range of 0 - %d",
-			     SDL_GetNumRenderDrivers() - 1);
-		return -1;
-	}
-	/* Free any existing renderer */
-	SDL_DestroyRenderer(windowID);
+            if (override) {
+                if (SDL_strcasecmp(override, driver->info.name) == 0) {
+                    break;
+                }
+            } else {
+                if ((driver->info.flags & flags) == flags) {
+                    break;
+                }
+            }
+        }
+        if (index == n) {
+            SDL_SetError("Couldn't find matching render driver");
+            return -1;
+        }
+    }
+    if (index >= SDL_GetNumRenderDrivers()) {
+        SDL_SetError("index must be -1 or in the range of 0 - %d",
+                     SDL_GetNumRenderDrivers() - 1);
+        return -1;
+    }
+    /* Free any existing renderer */
+    SDL_DestroyRenderer(windowID);
 
-	/* Create a new renderer instance */
-	window->renderer = SDL_CurrentDisplay.render_drivers[index]
-		.CreateRenderer(window, flags);
-	SDL_SelectRenderer(window->id);
+    /* Create a new renderer instance */
+    window->renderer = SDL_CurrentDisplay.render_drivers[index]
+        .CreateRenderer(window, flags);
+    SDL_SelectRenderer(window->id);
 
-	return 0;
+    return 0;
 }
 
 int
 SDL_SelectRenderer(SDL_WindowID windowID)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
-	SDL_Renderer   *renderer;
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
+    SDL_Renderer *renderer;
 
-	if (!window || !window->renderer) {
-		return -1;
-	}
-	renderer = window->renderer;
-	if (renderer && renderer->ActivateRenderer) {
-		if (renderer->ActivateRenderer(renderer) < 0) {
-			return -1;
-		}
-	}
-	SDL_CurrentDisplay.current_renderer = renderer;
-	return 0;
+    if (!window || !window->renderer) {
+        return -1;
+    }
+    renderer = window->renderer;
+    if (renderer && renderer->ActivateRenderer) {
+        if (renderer->ActivateRenderer(renderer) < 0) {
+            return -1;
+        }
+    }
+    SDL_CurrentDisplay.current_renderer = renderer;
+    return 0;
 }
 
 int
 SDL_GetRendererInfo(SDL_RendererInfo * info)
 {
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return -1;
-	}
-	if (!SDL_CurrentDisplay.current_renderer) {
-		SDL_SetError("There is no current renderer");
-		return -1;
-	}
-	*info = SDL_CurrentDisplay.current_renderer->info;
-	return 0;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return -1;
+    }
+    if (!SDL_CurrentDisplay.current_renderer) {
+        SDL_SetError("There is no current renderer");
+        return -1;
+    }
+    *info = SDL_CurrentDisplay.current_renderer->info;
+    return 0;
 }
 
 SDL_TextureID
 SDL_CreateTexture(Uint32 format, int access, int w, int h)
 {
-	int             hash;
-	SDL_Renderer   *renderer;
-	SDL_Texture    *texture;
+    int hash;
+    SDL_Renderer *renderer;
+    SDL_Texture *texture;
 
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return 0;
-	}
-	renderer = SDL_CurrentDisplay.current_renderer;
-	if (!renderer || !renderer->CreateTexture) {
-		return 0;
-	}
-	texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture));
-	if (!texture) {
-		SDL_OutOfMemory();
-		return 0;
-	}
-	texture->id = _this->next_object_id++;
-	texture->format = format;
-	texture->access = access;
-	texture->w = w;
-	texture->h = h;
-	texture->r = 255;
-	texture->g = 255;
-	texture->b = 255;
-	texture->a = 255;
-	texture->renderer = renderer;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return 0;
+    }
+    renderer = SDL_CurrentDisplay.current_renderer;
+    if (!renderer || !renderer->CreateTexture) {
+        return 0;
+    }
+    texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture));
+    if (!texture) {
+        SDL_OutOfMemory();
+        return 0;
+    }
+    texture->id = _this->next_object_id++;
+    texture->format = format;
+    texture->access = access;
+    texture->w = w;
+    texture->h = h;
+    texture->r = 255;
+    texture->g = 255;
+    texture->b = 255;
+    texture->a = 255;
+    texture->renderer = renderer;
 
-	if (renderer->CreateTexture(renderer, texture) < 0) {
-		if (renderer->DestroyTexture) {
-			renderer->DestroyTexture(renderer, texture);
-		}
-		SDL_free(texture);
-		return 0;
-	}
-	hash = (texture->id % SDL_arraysize(SDL_CurrentDisplay.textures));
-	texture->next = SDL_CurrentDisplay.textures[hash];
-	SDL_CurrentDisplay.textures[hash] = texture;
+    if (renderer->CreateTexture(renderer, texture) < 0) {
+        if (renderer->DestroyTexture) {
+            renderer->DestroyTexture(renderer, texture);
+        }
+        SDL_free(texture);
+        return 0;
+    }
+    hash = (texture->id % SDL_arraysize(SDL_CurrentDisplay.textures));
+    texture->next = SDL_CurrentDisplay.textures[hash];
+    SDL_CurrentDisplay.textures[hash] = texture;
 
-	return texture->id;
+    return texture->id;
 }
 
 SDL_TextureID
 SDL_CreateTextureFromSurface(Uint32 format, SDL_Surface * surface)
 {
-	SDL_TextureID   textureID;
-	SDL_PixelFormat *fmt;
-	int             bpp;
-	Uint32          Rmask, Gmask, Bmask, Amask;
+    SDL_TextureID textureID;
+    SDL_PixelFormat *fmt;
+    int bpp;
+    Uint32 Rmask, Gmask, Bmask, Amask;
 
-	if (!surface) {
-		SDL_SetError("SDL_CreateTextureFromSurface() passed NULL surface");
-		return 0;
-	}
-	fmt = surface->format;
+    if (!surface) {
+        SDL_SetError("SDL_CreateTextureFromSurface() passed NULL surface");
+        return 0;
+    }
+    fmt = surface->format;
 
-	if (format) {
-		if (!SDL_PixelFormatEnumToMasks
-		    (format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
-			SDL_SetError("Unknown pixel format");
-			return 0;
-		}
-	} else {
-		if (surface->format->Amask
-		    || !(surface->map->info.flags &
-		    (SDL_COPY_COLORKEY | SDL_COPY_MASK | SDL_COPY_BLEND))) {
-			bpp = fmt->BitsPerPixel;
-			Rmask = fmt->Rmask;
-			Gmask = fmt->Gmask;
-			Bmask = fmt->Bmask;
-			Amask = fmt->Amask;
-		} else {
-			/* Need a format with alpha */
-			bpp = 32;
-			Rmask = 0x00FF0000;
-			Gmask = 0x0000FF00;
-			Bmask = 0x000000FF;
-			Amask = 0xFF000000;
-		}
-		format = SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask);
-		if (!format) {
-			SDL_SetError("Unknown pixel format");
-			return 0;
-		}
-	}
+    if (format) {
+        if (!SDL_PixelFormatEnumToMasks
+            (format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
+            SDL_SetError("Unknown pixel format");
+            return 0;
+        }
+    } else {
+        if (surface->format->Amask
+            || !(surface->map->info.flags &
+                 (SDL_COPY_COLORKEY | SDL_COPY_MASK | SDL_COPY_BLEND))) {
+            bpp = fmt->BitsPerPixel;
+            Rmask = fmt->Rmask;
+            Gmask = fmt->Gmask;
+            Bmask = fmt->Bmask;
+            Amask = fmt->Amask;
+        } else {
+            /* Need a format with alpha */
+            bpp = 32;
+            Rmask = 0x00FF0000;
+            Gmask = 0x0000FF00;
+            Bmask = 0x000000FF;
+            Amask = 0xFF000000;
+        }
+        format = SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask);
+        if (!format) {
+            SDL_SetError("Unknown pixel format");
+            return 0;
+        }
+    }
 
-	textureID =
-		SDL_CreateTexture(format, SDL_TEXTUREACCESS_STATIC, surface->w,
-				  surface->h);
-	if (!textureID) {
-		return 0;
-	}
-	if (bpp == fmt->BitsPerPixel && Rmask == fmt->Rmask && Gmask == fmt->Gmask
-	    && Bmask == fmt->Bmask && Amask == fmt->Amask) {
-		if (SDL_MUSTLOCK(surface)) {
-			if (SDL_LockSurface(surface) < 0) {
-				SDL_DestroyTexture(textureID);
-				return 0;
-			}
-			SDL_UpdateTexture(textureID, NULL, surface->pixels,
-					  surface->pitch);
-			SDL_UnlockSurface(surface);
-		} else {
-			SDL_UpdateTexture(textureID, NULL, surface->pixels,
-					  surface->pitch);
-		}
-	} else {
-		SDL_PixelFormat *dst_fmt;
-		SDL_Surface    *dst = NULL;
+    textureID =
+        SDL_CreateTexture(format, SDL_TEXTUREACCESS_STATIC, surface->w,
+                          surface->h);
+    if (!textureID) {
+        return 0;
+    }
+    if (bpp == fmt->BitsPerPixel && Rmask == fmt->Rmask && Gmask == fmt->Gmask
+        && Bmask == fmt->Bmask && Amask == fmt->Amask) {
+        if (SDL_MUSTLOCK(surface)) {
+            if (SDL_LockSurface(surface) < 0) {
+                SDL_DestroyTexture(textureID);
+                return 0;
+            }
+            SDL_UpdateTexture(textureID, NULL, surface->pixels,
+                              surface->pitch);
+            SDL_UnlockSurface(surface);
+        } else {
+            SDL_UpdateTexture(textureID, NULL, surface->pixels,
+                              surface->pitch);
+        }
+    } else {
+        SDL_PixelFormat *dst_fmt;
+        SDL_Surface *dst = NULL;
 
-		/* Set up a destination surface for the texture update */
-		dst_fmt = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask);
-		if (dst_fmt) {
-			if (SDL_ISPIXELFORMAT_INDEXED(format)) {
-				dst_fmt->palette =
-					SDL_AllocPalette((1 << SDL_BITSPERPIXEL(format)));
-				if (dst_fmt->palette) {
-					/*
-					 * FIXME: Should we try to copy
-					 * fmt->palette?
-					 */
-					SDL_DitherColors(dst_fmt->palette->colors,
-						  SDL_BITSPERPIXEL(format));
-				}
-			}
-			dst = SDL_ConvertSurface(surface, dst_fmt, 0);
-			if (dst) {
-				SDL_UpdateTexture(textureID, NULL, dst->pixels, dst->pitch);
-				SDL_FreeSurface(dst);
-			}
-			if (dst_fmt->palette) {
-				SDL_FreePalette(dst_fmt->palette);
-			}
-			SDL_FreeFormat(dst_fmt);
-		}
-		if (!dst) {
-			SDL_DestroyTexture(textureID);
-			return 0;
-		}
-	}
+        /* Set up a destination surface for the texture update */
+        dst_fmt = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask);
+        if (dst_fmt) {
+            if (SDL_ISPIXELFORMAT_INDEXED(format)) {
+                dst_fmt->palette =
+                    SDL_AllocPalette((1 << SDL_BITSPERPIXEL(format)));
+                if (dst_fmt->palette) {
+                    /*
+                     * FIXME: Should we try to copy
+                     * fmt->palette?
+                     */
+                    SDL_DitherColors(dst_fmt->palette->colors,
+                                     SDL_BITSPERPIXEL(format));
+                }
+            }
+            dst = SDL_ConvertSurface(surface, dst_fmt, 0);
+            if (dst) {
+                SDL_UpdateTexture(textureID, NULL, dst->pixels, dst->pitch);
+                SDL_FreeSurface(dst);
+            }
+            if (dst_fmt->palette) {
+                SDL_FreePalette(dst_fmt->palette);
+            }
+            SDL_FreeFormat(dst_fmt);
+        }
+        if (!dst) {
+            SDL_DestroyTexture(textureID);
+            return 0;
+        }
+    }
 
-	if (SDL_ISPIXELFORMAT_INDEXED(format) && fmt->palette) {
-		SDL_SetTexturePalette(textureID, fmt->palette->colors, 0,
-				      fmt->palette->ncolors);
-	}
-	return textureID;
+    if (SDL_ISPIXELFORMAT_INDEXED(format) && fmt->palette) {
+        SDL_SetTexturePalette(textureID, fmt->palette->colors, 0,
+                              fmt->palette->ncolors);
+    }
+    return textureID;
 }
 
 static __inline__ SDL_Texture *
 SDL_GetTextureFromID(SDL_TextureID textureID)
 {
-	int             hash;
-	SDL_Texture    *texture;
+    int hash;
+    SDL_Texture *texture;
 
-	if (!_this) {
-		return NULL;
-	}
-	hash = (textureID % SDL_arraysize(SDL_CurrentDisplay.textures));
-	for (texture = SDL_CurrentDisplay.textures[hash]; texture;
-	     texture = texture->next) {
-		if (texture->id == textureID) {
-			return texture;
-		}
-	}
-	return NULL;
+    if (!_this) {
+        return NULL;
+    }
+    hash = (textureID % SDL_arraysize(SDL_CurrentDisplay.textures));
+    for (texture = SDL_CurrentDisplay.textures[hash]; texture;
+         texture = texture->next) {
+        if (texture->id == textureID) {
+            return texture;
+        }
+    }
+    return NULL;
 }
 
 int
 SDL_QueryTexture(SDL_TextureID textureID, Uint32 * format, int *access,
-		 int *w, int *h)
+                 int *w, int *h)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
 
-	if (!texture) {
-		return -1;
-	}
-	if (format) {
-		*format = texture->format;
-	}
-	if (access) {
-		*access = texture->access;
-	}
-	if (w) {
-		*w = texture->w;
-	}
-	if (h) {
-		*h = texture->h;
-	}
-	return 0;
+    if (!texture) {
+        return -1;
+    }
+    if (format) {
+        *format = texture->format;
+    }
+    if (access) {
+        *access = texture->access;
+    }
+    if (w) {
+        *w = texture->w;
+    }
+    if (h) {
+        *h = texture->h;
+    }
+    return 0;
 }
 
 int
 SDL_QueryTexturePixels(SDL_TextureID textureID, void **pixels, int *pitch)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
-	SDL_Renderer   *renderer;
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
+    SDL_Renderer *renderer;
 
-	if (!texture) {
-		return -1;
-	}
-	renderer = texture->renderer;
-	if (!renderer->QueryTexturePixels) {
-		return -1;
-	}
-	return renderer->QueryTexturePixels(renderer, texture, pixels, pitch);
+    if (!texture) {
+        return -1;
+    }
+    renderer = texture->renderer;
+    if (!renderer->QueryTexturePixels) {
+        return -1;
+    }
+    return renderer->QueryTexturePixels(renderer, texture, pixels, pitch);
 }
 
 int
 SDL_SetTexturePalette(SDL_TextureID textureID, const SDL_Color * colors,
-		      int firstcolor, int ncolors)
+                      int firstcolor, int ncolors)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
-	SDL_Renderer   *renderer;
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
+    SDL_Renderer *renderer;
 
-	if (!texture) {
-		return -1;
-	}
-	renderer = texture->renderer;
-	if (!renderer->SetTexturePalette) {
-		return -1;
-	}
-	return renderer->SetTexturePalette(renderer, texture, colors, firstcolor,
-					   ncolors);
+    if (!texture) {
+        return -1;
+    }
+    renderer = texture->renderer;
+    if (!renderer->SetTexturePalette) {
+        return -1;
+    }
+    return renderer->SetTexturePalette(renderer, texture, colors, firstcolor,
+                                       ncolors);
 }
 
 int
 SDL_GetTexturePalette(SDL_TextureID textureID, SDL_Color * colors,
-		      int firstcolor, int ncolors)
+                      int firstcolor, int ncolors)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
-	SDL_Renderer   *renderer;
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
+    SDL_Renderer *renderer;
 
-	if (!texture) {
-		return -1;
-	}
-	renderer = texture->renderer;
-	if (!renderer->GetTexturePalette) {
-		return -1;
-	}
-	return renderer->GetTexturePalette(renderer, texture, colors, firstcolor,
-					   ncolors);
+    if (!texture) {
+        return -1;
+    }
+    renderer = texture->renderer;
+    if (!renderer->GetTexturePalette) {
+        return -1;
+    }
+    return renderer->GetTexturePalette(renderer, texture, colors, firstcolor,
+                                       ncolors);
 }
 
 int
 SDL_SetTextureColorMod(SDL_TextureID textureID, Uint8 r, Uint8 g, Uint8 b)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
-	SDL_Renderer   *renderer;
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
+    SDL_Renderer *renderer;
 
-	if (!texture) {
-		return -1;
-	}
-	renderer = texture->renderer;
-	if (!renderer->SetTextureColorMod) {
-		return -1;
-	}
-	if (r < 255 || g < 255 || b < 255) {
-		texture->modMode |= SDL_TEXTUREMODULATE_COLOR;
-	} else {
-		texture->modMode &= ~SDL_TEXTUREMODULATE_COLOR;
-	}
-	texture->r = r;
-	texture->g = g;
-	texture->b = b;
-	return renderer->SetTextureColorMod(renderer, texture);
+    if (!texture) {
+        return -1;
+    }
+    renderer = texture->renderer;
+    if (!renderer->SetTextureColorMod) {
+        return -1;
+    }
+    if (r < 255 || g < 255 || b < 255) {
+        texture->modMode |= SDL_TEXTUREMODULATE_COLOR;
+    } else {
+        texture->modMode &= ~SDL_TEXTUREMODULATE_COLOR;
+    }
+    texture->r = r;
+    texture->g = g;
+    texture->b = b;
+    return renderer->SetTextureColorMod(renderer, texture);
 }
 
 int
 SDL_GetTextureColorMod(SDL_TextureID textureID, Uint8 * r, Uint8 * g,
-		       Uint8 * b)
+                       Uint8 * b)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
-	SDL_Renderer   *renderer;
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
+    SDL_Renderer *renderer;
 
-	if (!texture) {
-		return -1;
-	}
-	renderer = texture->renderer;
-	if (r) {
-		*r = texture->r;
-	}
-	if (g) {
-		*g = texture->g;
-	}
-	if (b) {
-		*b = texture->b;
-	}
-	return 0;
+    if (!texture) {
+        return -1;
+    }
+    renderer = texture->renderer;
+    if (r) {
+        *r = texture->r;
+    }
+    if (g) {
+        *g = texture->g;
+    }
+    if (b) {
+        *b = texture->b;
+    }
+    return 0;
 }
 
 int
 SDL_SetTextureAlphaMod(SDL_TextureID textureID, Uint8 alpha)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
-	SDL_Renderer   *renderer;
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
+    SDL_Renderer *renderer;
 
-	if (!texture) {
-		return -1;
-	}
-	renderer = texture->renderer;
-	if (!renderer->SetTextureAlphaMod) {
-		return -1;
-	}
-	if (alpha < 255) {
-		texture->modMode |= SDL_TEXTUREMODULATE_ALPHA;
-	} else {
-		texture->modMode &= ~SDL_TEXTUREMODULATE_ALPHA;
-	}
-	texture->a = alpha;
-	return renderer->SetTextureAlphaMod(renderer, texture);
+    if (!texture) {
+        return -1;
+    }
+    renderer = texture->renderer;
+    if (!renderer->SetTextureAlphaMod) {
+        return -1;
+    }
+    if (alpha < 255) {
+        texture->modMode |= SDL_TEXTUREMODULATE_ALPHA;
+    } else {
+        texture->modMode &= ~SDL_TEXTUREMODULATE_ALPHA;
+    }
+    texture->a = alpha;
+    return renderer->SetTextureAlphaMod(renderer, texture);
 }
 
 int
 SDL_GetTextureAlphaMod(SDL_TextureID textureID, Uint8 * alpha)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
 
-	if (!texture) {
-		return -1;
-	}
-	if (alpha) {
-		*alpha = texture->a;
-	}
-	return 0;
+    if (!texture) {
+        return -1;
+    }
+    if (alpha) {
+        *alpha = texture->a;
+    }
+    return 0;
 }
 
 int
 SDL_SetTextureBlendMode(SDL_TextureID textureID, int blendMode)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
-	SDL_Renderer   *renderer;
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
+    SDL_Renderer *renderer;
 
-	if (!texture) {
-		return -1;
-	}
-	renderer = texture->renderer;
-	if (!renderer->SetTextureBlendMode) {
-		return -1;
-	}
-	texture->blendMode = blendMode;
-	return renderer->SetTextureBlendMode(renderer, texture);
+    if (!texture) {
+        return -1;
+    }
+    renderer = texture->renderer;
+    if (!renderer->SetTextureBlendMode) {
+        return -1;
+    }
+    texture->blendMode = blendMode;
+    return renderer->SetTextureBlendMode(renderer, texture);
 }
 
 int
 SDL_GetTextureBlendMode(SDL_TextureID textureID, int *blendMode)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
 
-	if (!texture) {
-		return -1;
-	}
-	if (blendMode) {
-		*blendMode = texture->blendMode;
-	}
-	return 0;
+    if (!texture) {
+        return -1;
+    }
+    if (blendMode) {
+        *blendMode = texture->blendMode;
+    }
+    return 0;
 }
 
 int
 SDL_SetTextureScaleMode(SDL_TextureID textureID, int scaleMode)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
-	SDL_Renderer   *renderer;
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
+    SDL_Renderer *renderer;
 
-	if (!texture) {
-		return -1;
-	}
-	renderer = texture->renderer;
-	if (!renderer->SetTextureScaleMode) {
-		return -1;
-	}
-	texture->scaleMode = scaleMode;
-	return renderer->SetTextureScaleMode(renderer, texture);
+    if (!texture) {
+        return -1;
+    }
+    renderer = texture->renderer;
+    if (!renderer->SetTextureScaleMode) {
+        return -1;
+    }
+    texture->scaleMode = scaleMode;
+    return renderer->SetTextureScaleMode(renderer, texture);
 }
 
 int
 SDL_GetTextureScaleMode(SDL_TextureID textureID, int *scaleMode)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
 
-	if (!texture) {
-		return -1;
-	}
-	if (scaleMode) {
-		*scaleMode = texture->scaleMode;
-	}
-	return 0;
+    if (!texture) {
+        return -1;
+    }
+    if (scaleMode) {
+        *scaleMode = texture->scaleMode;
+    }
+    return 0;
 }
 
 int
 SDL_UpdateTexture(SDL_TextureID textureID, const SDL_Rect * rect,
-		  const void *pixels, int pitch)
+                  const void *pixels, int pitch)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
-	SDL_Renderer   *renderer;
-	SDL_Rect        full_rect;
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
+    SDL_Renderer *renderer;
+    SDL_Rect full_rect;
 
-	if (!texture) {
-		return -1;
-	}
-	renderer = texture->renderer;
-	if (!renderer->UpdateTexture) {
-		return -1;
-	}
-	if (!rect) {
-		full_rect.x = 0;
-		full_rect.y = 0;
-		full_rect.w = texture->w;
-		full_rect.h = texture->h;
-		rect = &full_rect;
-	}
-	return renderer->UpdateTexture(renderer, texture, rect, pixels, pitch);
+    if (!texture) {
+        return -1;
+    }
+    renderer = texture->renderer;
+    if (!renderer->UpdateTexture) {
+        return -1;
+    }
+    if (!rect) {
+        full_rect.x = 0;
+        full_rect.y = 0;
+        full_rect.w = texture->w;
+        full_rect.h = texture->h;
+        rect = &full_rect;
+    }
+    return renderer->UpdateTexture(renderer, texture, rect, pixels, pitch);
 }
 
 int
 SDL_LockTexture(SDL_TextureID textureID, const SDL_Rect * rect, int markDirty,
-		void **pixels, int *pitch)
+                void **pixels, int *pitch)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
-	SDL_Renderer   *renderer;
-	SDL_Rect        full_rect;
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
+    SDL_Renderer *renderer;
+    SDL_Rect full_rect;
 
-	if (!texture) {
-		return -1;
-	}
-	if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
-		SDL_SetError("SDL_LockTexture(): texture must be streaming");
-		return -1;
-	}
-	renderer = texture->renderer;
-	if (!renderer->LockTexture) {
-		return -1;
-	}
-	if (!rect) {
-		full_rect.x = 0;
-		full_rect.y = 0;
-		full_rect.w = texture->w;
-		full_rect.h = texture->h;
-		rect = &full_rect;
-	}
-	return renderer->LockTexture(renderer, texture, rect, markDirty, pixels,
-				     pitch);
+    if (!texture) {
+        return -1;
+    }
+    if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
+        SDL_SetError("SDL_LockTexture(): texture must be streaming");
+        return -1;
+    }
+    renderer = texture->renderer;
+    if (!renderer->LockTexture) {
+        return -1;
+    }
+    if (!rect) {
+        full_rect.x = 0;
+        full_rect.y = 0;
+        full_rect.w = texture->w;
+        full_rect.h = texture->h;
+        rect = &full_rect;
+    }
+    return renderer->LockTexture(renderer, texture, rect, markDirty, pixels,
+                                 pitch);
 }
 
 void
 SDL_UnlockTexture(SDL_TextureID textureID)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
-	SDL_Renderer   *renderer;
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
+    SDL_Renderer *renderer;
 
-	if (!texture) {
-		return;
-	}
-	if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
-		return;
-	}
-	renderer = texture->renderer;
-	if (!renderer->UnlockTexture) {
-		return;
-	}
-	renderer->UnlockTexture(renderer, texture);
+    if (!texture) {
+        return;
+    }
+    if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
+        return;
+    }
+    renderer = texture->renderer;
+    if (!renderer->UnlockTexture) {
+        return;
+    }
+    renderer->UnlockTexture(renderer, texture);
 }
 
 void
 SDL_DirtyTexture(SDL_TextureID textureID, int numrects,
-		 const SDL_Rect * rects)
+                 const SDL_Rect * rects)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
-	SDL_Renderer   *renderer;
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
+    SDL_Renderer *renderer;
 
-	if (!texture) {
-		return;
-	}
-	if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
-		return;
-	}
-	renderer = texture->renderer;
-	if (!renderer->DirtyTexture) {
-		return;
-	}
-	renderer->DirtyTexture(renderer, texture, numrects, rects);
+    if (!texture) {
+        return;
+    }
+    if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
+        return;
+    }
+    renderer = texture->renderer;
+    if (!renderer->DirtyTexture) {
+        return;
+    }
+    renderer->DirtyTexture(renderer, texture, numrects, rects);
 }
 
 int
 SDL_RenderFill(Uint8 r, Uint8 g, Uint8 b, Uint8 a, const SDL_Rect * rect)
 {
-	SDL_Renderer   *renderer;
-	SDL_Window     *window;
-	SDL_Rect        real_rect;
+    SDL_Renderer *renderer;
+    SDL_Window *window;
+    SDL_Rect real_rect;
 
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return -1;
-	}
-	renderer = SDL_CurrentDisplay.current_renderer;
-	if (!renderer || !renderer->RenderFill) {
-		return -1;
-	}
-	window = SDL_GetWindowFromID(renderer->window);
-	real_rect.x = 0;
-	real_rect.y = 0;
-	real_rect.w = window->w;
-	real_rect.h = window->h;
-	if (rect) {
-		if (!SDL_IntersectRect(rect, &real_rect, &real_rect)) {
-			return 0;
-		}
-	}
-	return renderer->RenderFill(renderer, r, g, b, a, &real_rect);
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return -1;
+    }
+    renderer = SDL_CurrentDisplay.current_renderer;
+    if (!renderer || !renderer->RenderFill) {
+        return -1;
+    }
+    window = SDL_GetWindowFromID(renderer->window);
+    real_rect.x = 0;
+    real_rect.y = 0;
+    real_rect.w = window->w;
+    real_rect.h = window->h;
+    if (rect) {
+        if (!SDL_IntersectRect(rect, &real_rect, &real_rect)) {
+            return 0;
+        }
+    }
+    return renderer->RenderFill(renderer, r, g, b, a, &real_rect);
 }
 
 int
 SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect * srcrect,
-	       const SDL_Rect * dstrect)
+               const SDL_Rect * dstrect)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
-	SDL_Renderer   *renderer;
-	SDL_Window     *window;
-	SDL_Rect        real_srcrect;
-	SDL_Rect        real_dstrect;
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
+    SDL_Renderer *renderer;
+    SDL_Window *window;
+    SDL_Rect real_srcrect;
+    SDL_Rect real_dstrect;
 
-	if (!texture || texture->renderer != SDL_CurrentDisplay.current_renderer) {
-		return -1;
-	}
-	renderer = SDL_CurrentDisplay.current_renderer;
-	if (!renderer || !renderer->RenderCopy) {
-		return -1;
-	}
-	window = SDL_GetWindowFromID(renderer->window);
-	if (srcrect) {
-		real_srcrect = *srcrect;
-	} else {
-		real_srcrect.x = 0;
-		real_srcrect.y = 0;
-		real_srcrect.w = texture->w;
-		real_srcrect.h = texture->h;
-	}
-	if (dstrect) {
-		real_dstrect = *dstrect;
-	} else {
-		real_dstrect.x = 0;
-		real_dstrect.y = 0;
-		real_dstrect.w = window->w;
-		real_dstrect.h = window->h;
-	}
+    if (!texture || texture->renderer != SDL_CurrentDisplay.current_renderer) {
+        return -1;
+    }
+    renderer = SDL_CurrentDisplay.current_renderer;
+    if (!renderer || !renderer->RenderCopy) {
+        return -1;
+    }
+    window = SDL_GetWindowFromID(renderer->window);
+    if (srcrect) {
+        real_srcrect = *srcrect;
+    } else {
+        real_srcrect.x = 0;
+        real_srcrect.y = 0;
+        real_srcrect.w = texture->w;
+        real_srcrect.h = texture->h;
+    }
+    if (dstrect) {
+        real_dstrect = *dstrect;
+    } else {
+        real_dstrect.x = 0;
+        real_dstrect.y = 0;
+        real_dstrect.w = window->w;
+        real_dstrect.h = window->h;
+    }
 
-	return renderer->RenderCopy(renderer, texture, &real_srcrect,
-				    &real_dstrect);
+    return renderer->RenderCopy(renderer, texture, &real_srcrect,
+                                &real_dstrect);
 }
 
 void
 SDL_RenderPresent(void)
 {
-	SDL_Renderer   *renderer;
+    SDL_Renderer *renderer;
 
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return;
-	}
-	renderer = SDL_CurrentDisplay.current_renderer;
-	if (!renderer || !renderer->RenderPresent) {
-		return;
-	}
-	renderer->RenderPresent(renderer);
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return;
+    }
+    renderer = SDL_CurrentDisplay.current_renderer;
+    if (!renderer || !renderer->RenderPresent) {
+        return;
+    }
+    renderer->RenderPresent(renderer);
 }
 
 void
 SDL_DestroyTexture(SDL_TextureID textureID)
 {
-	int             hash;
-	SDL_Texture    *prev, *texture;
-	SDL_Renderer   *renderer;
+    int hash;
+    SDL_Texture *prev, *texture;
+    SDL_Renderer *renderer;
 
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return;
-	}
-	/* Look up the texture in the hash table */
-	hash = (textureID % SDL_arraysize(SDL_CurrentDisplay.textures));
-	prev = NULL;
-	for (texture = SDL_CurrentDisplay.textures[hash]; texture;
-	     prev = texture, texture = texture->next) {
-		if (texture->id == textureID) {
-			break;
-		}
-	}
-	if (!texture) {
-		return;
-	}
-	/* Unlink the texture from the list */
-	if (prev) {
-		prev->next = texture->next;
-	} else {
-		SDL_CurrentDisplay.textures[hash] = texture->next;
-	}
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return;
+    }
+    /* Look up the texture in the hash table */
+    hash = (textureID % SDL_arraysize(SDL_CurrentDisplay.textures));
+    prev = NULL;
+    for (texture = SDL_CurrentDisplay.textures[hash]; texture;
+         prev = texture, texture = texture->next) {
+        if (texture->id == textureID) {
+            break;
+        }
+    }
+    if (!texture) {
+        return;
+    }
+    /* Unlink the texture from the list */
+    if (prev) {
+        prev->next = texture->next;
+    } else {
+        SDL_CurrentDisplay.textures[hash] = texture->next;
+    }
 
-	/* Free the texture */
-	renderer = texture->renderer;
-	renderer->DestroyTexture(renderer, texture);
-	SDL_free(texture);
+    /* Free the texture */
+    renderer = texture->renderer;
+    renderer->DestroyTexture(renderer, texture);
+    SDL_free(texture);
 }
 
 void
 SDL_DestroyRenderer(SDL_WindowID windowID)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
-	SDL_Renderer   *renderer;
-	int             i;
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
+    SDL_Renderer *renderer;
+    int i;
 
-	if (!window) {
-		return;
-	}
-	renderer = window->renderer;
-	if (!renderer) {
-		return;
-	}
-	/* Free existing textures for this renderer */
-	for (i = 0; i < SDL_arraysize(SDL_CurrentDisplay.textures); ++i) {
-		SDL_Texture    *texture;
-		SDL_Texture    *prev = NULL;
-		SDL_Texture    *next;
-		for (texture = SDL_CurrentDisplay.textures[i]; texture;
-		     texture = next) {
-			next = texture->next;
-			if (texture->renderer == renderer) {
-				if (prev) {
-					prev->next = next;
-				} else {
-					SDL_CurrentDisplay.textures[i] = next;
-				}
-				renderer->DestroyTexture(renderer, texture);
-				SDL_free(texture);
-			} else {
-				prev = texture;
-			}
-		}
-	}
+    if (!window) {
+        return;
+    }
+    renderer = window->renderer;
+    if (!renderer) {
+        return;
+    }
+    /* Free existing textures for this renderer */
+    for (i = 0; i < SDL_arraysize(SDL_CurrentDisplay.textures); ++i) {
+        SDL_Texture *texture;
+        SDL_Texture *prev = NULL;
+        SDL_Texture *next;
+        for (texture = SDL_CurrentDisplay.textures[i]; texture;
+             texture = next) {
+            next = texture->next;
+            if (texture->renderer == renderer) {
+                if (prev) {
+                    prev->next = next;
+                } else {
+                    SDL_CurrentDisplay.textures[i] = next;
+                }
+                renderer->DestroyTexture(renderer, texture);
+                SDL_free(texture);
+            } else {
+                prev = texture;
+            }
+        }
+    }
 
-	/* Free the renderer instance */
-	renderer->DestroyRenderer(renderer);
+    /* Free the renderer instance */
+    renderer->DestroyRenderer(renderer);
 
-	/* Clear references */
-	window->renderer = NULL;
-	if (SDL_CurrentDisplay.current_renderer == renderer) {
-		SDL_CurrentDisplay.current_renderer = NULL;
-	}
+    /* Clear references */
+    window->renderer = NULL;
+    if (SDL_CurrentDisplay.current_renderer == renderer) {
+        SDL_CurrentDisplay.current_renderer = NULL;
+    }
 }
 
 void
 SDL_VideoQuit(void)
 {
-	int             i, j;
+    int i, j;
 
-	if (!_this) {
-		return;
-	}
-	/* Halt event processing before doing anything else */
-	SDL_StopEventLoop();
+    if (!_this) {
+        return;
+    }
+    /* Halt event processing before doing anything else */
+    SDL_StopEventLoop();
 
-	/* Clean up the system video */
-	for (i = _this->num_displays; i--;) {
-		SDL_VideoDisplay *display = &_this->displays[i];
-		for (j = display->num_windows; j--;) {
-			SDL_DestroyWindow(display->windows[i].id);
-		}
-		if (display->windows) {
-			SDL_free(display->windows);
-			display->windows = NULL;
-		}
-		display->num_windows = 0;
-		if (display->render_drivers) {
-			SDL_free(display->render_drivers);
-			display->render_drivers = NULL;
-		}
-		display->num_render_drivers = 0;
-	}
-	_this->VideoQuit(_this);
+    /* Clean up the system video */
+    for (i = _this->num_displays; i--;) {
+        SDL_VideoDisplay *display = &_this->displays[i];
+        for (j = display->num_windows; j--;) {
+            SDL_DestroyWindow(display->windows[i].id);
+        }
+        if (display->windows) {
+            SDL_free(display->windows);
+            display->windows = NULL;
+        }
+        display->num_windows = 0;
+        if (display->render_drivers) {
+            SDL_free(display->render_drivers);
+            display->render_drivers = NULL;
+        }
+        display->num_render_drivers = 0;
+    }
+    _this->VideoQuit(_this);
 
-	for (i = _this->num_displays; i--;) {
-		SDL_VideoDisplay *display = &_this->displays[i];
-		for (j = display->num_display_modes; j--;) {
-			if (display->display_modes[j].driverdata) {
-				SDL_free(display->display_modes[j].driverdata);
-				display->display_modes[j].driverdata = NULL;
-			}
-		}
-		if (display->display_modes) {
-			SDL_free(display->display_modes);
-			display->display_modes = NULL;
-		}
-		if (display->desktop_mode.driverdata) {
-			SDL_free(display->desktop_mode.driverdata);
-			display->desktop_mode.driverdata = NULL;
-		}
-		if (display->palette) {
-			SDL_FreePalette(display->palette);
-			display->palette = NULL;
-		}
-		if (display->gamma) {
-			SDL_free(display->gamma);
-			display->gamma = NULL;
-		}
-		if (display->driverdata) {
-			SDL_free(display->driverdata);
-			display->driverdata = NULL;
-		}
-	}
-	if (_this->displays) {
-		SDL_free(_this->displays);
-		_this->displays = NULL;
-	}
-	_this->free(_this);
-	_this = NULL;
+    for (i = _this->num_displays; i--;) {
+        SDL_VideoDisplay *display = &_this->displays[i];
+        for (j = display->num_display_modes; j--;) {
+            if (display->display_modes[j].driverdata) {
+                SDL_free(display->display_modes[j].driverdata);
+                display->display_modes[j].driverdata = NULL;
+            }
+        }
+        if (display->display_modes) {
+            SDL_free(display->display_modes);
+            display->display_modes = NULL;
+        }
+        if (display->desktop_mode.driverdata) {
+            SDL_free(display->desktop_mode.driverdata);
+            display->desktop_mode.driverdata = NULL;
+        }
+        if (display->palette) {
+            SDL_FreePalette(display->palette);
+            display->palette = NULL;
+        }
+        if (display->gamma) {
+            SDL_free(display->gamma);
+            display->gamma = NULL;
+        }
+        if (display->driverdata) {
+            SDL_free(display->driverdata);
+            display->driverdata = NULL;
+        }
+    }
+    if (_this->displays) {
+        SDL_free(_this->displays);
+        _this->displays = NULL;
+    }
+    _this->free(_this);
+    _this = NULL;
 }
 
 int
 SDL_GL_LoadLibrary(const char *path)
 {
-	int             retval;
+    int retval;
 
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return -1;
-	}
-	if (_this->GL_LoadLibrary) {
-		retval = _this->GL_LoadLibrary(_this, path);
-	} else {
-		SDL_SetError("No dynamic GL support in video driver");
-		retval = -1;
-	}
-	return (retval);
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return -1;
+    }
+    if (_this->GL_LoadLibrary) {
+        retval = _this->GL_LoadLibrary(_this, path);
+    } else {
+        SDL_SetError("No dynamic GL support in video driver");
+        retval = -1;
+    }
+    return (retval);
 }
 
-void           *
+void *
 SDL_GL_GetProcAddress(const char *proc)
 {
-	void           *func;
+    void *func;
 
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return NULL;
-	}
-	func = NULL;
-	if (_this->GL_GetProcAddress) {
-		if (_this->gl_config.driver_loaded) {
-			func = _this->GL_GetProcAddress(_this, proc);
-		} else {
-			SDL_SetError("No GL driver has been loaded");
-		}
-	} else {
-		SDL_SetError("No dynamic GL support in video driver");
-	}
-	return func;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return NULL;
+    }
+    func = NULL;
+    if (_this->GL_GetProcAddress) {
+        if (_this->gl_config.driver_loaded) {
+            func = _this->GL_GetProcAddress(_this, proc);
+        } else {
+            SDL_SetError("No GL driver has been loaded");
+        }
+    } else {
+        SDL_SetError("No dynamic GL support in video driver");
+    }
+    return func;
 }
 
 SDL_bool
 SDL_GL_ExtensionSupported(const char *extension)
 {
 #if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES
-	const GLubyte  *(APIENTRY * glGetStringFunc) (GLenum);
-	const char     *extensions;
-	const char     *start;
-	const char     *where, *terminator;
+    const GLubyte *(APIENTRY * glGetStringFunc) (GLenum);
+    const char *extensions;
+    const char *start;
+    const char *where, *terminator;
 
-	/* Extension names should not have spaces. */
-	where = SDL_strchr(extension, ' ');
-	if (where || *extension == '\0') {
-		return SDL_FALSE;
-	}
-	/* See if there's an environment variable override */
-	start = SDL_getenv(extension);
-	if (start && *start == '0') {
-		return SDL_FALSE;
-	}
-	/* Lookup the available extensions */
-	glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
-	if (glGetStringFunc) {
-		extensions = (const char *) glGetStringFunc(GL_EXTENSIONS);
-	} else {
-		extensions = NULL;
-	}
-	if (!extensions) {
-		return SDL_FALSE;
-	}
-	/*
-	 * It takes a bit of care to be fool-proof about parsing the OpenGL
-	 * extensions string. Don't be fooled by sub-strings, etc.
-	 */
+    /* Extension names should not have spaces. */
+    where = SDL_strchr(extension, ' ');
+    if (where || *extension == '\0') {
+        return SDL_FALSE;
+    }
+    /* See if there's an environment variable override */
+    start = SDL_getenv(extension);
+    if (start && *start == '0') {
+        return SDL_FALSE;
+    }
+    /* Lookup the available extensions */
+    glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
+    if (glGetStringFunc) {
+        extensions = (const char *) glGetStringFunc(GL_EXTENSIONS);
+    } else {
+        extensions = NULL;
+    }
+    if (!extensions) {
+        return SDL_FALSE;
+    }
+    /*
+     * It takes a bit of care to be fool-proof about parsing the OpenGL
+     * extensions string. Don't be fooled by sub-strings, etc.
+     */
 
-	start = extensions;
+    start = extensions;
 
-	for (;;) {
-		where = SDL_strstr(start, extension);
-		if (!where)
-			break;
+    for (;;) {
+        where = SDL_strstr(start, extension);
+        if (!where)
+            break;
 
-		terminator = where + SDL_strlen(extension);
-		if (where == start || *(where - 1) == ' ')
-			if (*terminator == ' ' || *terminator == '\0')
-				return SDL_TRUE;
+        terminator = where + SDL_strlen(extension);
+        if (where == start || *(where - 1) == ' ')
+            if (*terminator == ' ' || *terminator == '\0')
+                return SDL_TRUE;
 
-		start = terminator;
-	}
-	return SDL_FALSE;
+        start = terminator;
+    }
+    return SDL_FALSE;
 #else
-	return SDL_FALSE;
+    return SDL_FALSE;
 #endif
 }
 
@@ -2270,285 +2270,285 @@
 SDL_GL_SetAttribute(SDL_GLattr attr, int value)
 {
 #if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES
-	int             retval;
+    int retval;
 
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return -1;
-	}
-	retval = 0;
-	switch (attr) {
-	case SDL_GL_RED_SIZE:
-		_this->gl_config.red_size = value;
-		break;
-	case SDL_GL_GREEN_SIZE:
-		_this->gl_config.green_size = value;
-		break;
-	case SDL_GL_BLUE_SIZE:
-		_this->gl_config.blue_size = value;
-		break;
-	case SDL_GL_ALPHA_SIZE:
-		_this->gl_config.alpha_size = value;
-		break;
-	case SDL_GL_DOUBLEBUFFER:
-		_this->gl_config.double_buffer = value;
-		break;
-	case SDL_GL_BUFFER_SIZE:
-		_this->gl_config.buffer_size = value;
-		break;
-	case SDL_GL_DEPTH_SIZE:
-		_this->gl_config.depth_size = value;
-		break;
-	case SDL_GL_STENCIL_SIZE:
-		_this->gl_config.stencil_size = value;
-		break;
-	case SDL_GL_ACCUM_RED_SIZE:
-		_this->gl_config.accum_red_size = value;
-		break;
-	case SDL_GL_ACCUM_GREEN_SIZE:
-		_this->gl_config.accum_green_size = value;
-		break;
-	case SDL_GL_ACCUM_BLUE_SIZE:
-		_this->gl_config.accum_blue_size = value;
-		break;
-	case SDL_GL_ACCUM_ALPHA_SIZE:
-		_this->gl_config.accum_alpha_size = value;
-		break;
-	case SDL_GL_STEREO:
-		_this->gl_config.stereo = value;
-		break;
-	case SDL_GL_MULTISAMPLEBUFFERS:
-		_this->gl_config.multisamplebuffers = value;
-		break;
-	case SDL_GL_MULTISAMPLESAMPLES:
-		_this->gl_config.multisamplesamples = value;
-		break;
-	case SDL_GL_ACCELERATED_VISUAL:
-		_this->gl_config.accelerated = value;
-		break;
-	case SDL_GL_RETAINED_BACKING:
-		_this->gl_config.retained_backing = value;
-		break;
-	default:
-		SDL_SetError("Unknown OpenGL attribute");
-		retval = -1;
-		break;
-	}
-	return retval;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return -1;
+    }
+    retval = 0;
+    switch (attr) {
+    case SDL_GL_RED_SIZE:
+        _this->gl_config.red_size = value;
+        break;
+    case SDL_GL_GREEN_SIZE:
+        _this->gl_config.green_size = value;
+        break;
+    case SDL_GL_BLUE_SIZE:
+        _this->gl_config.blue_size = value;
+        break;
+    case SDL_GL_ALPHA_SIZE:
+        _this->gl_config.alpha_size = value;
+        break;
+    case SDL_GL_DOUBLEBUFFER:
+        _this->gl_config.double_buffer = value;
+        break;
+    case SDL_GL_BUFFER_SIZE:
+        _this->gl_config.buffer_size = value;
+        break;
+    case SDL_GL_DEPTH_SIZE:
+        _this->gl_config.depth_size = value;
+        break;
+    case SDL_GL_STENCIL_SIZE:
+        _this->gl_config.stencil_size = value;
+        break;
+    case SDL_GL_ACCUM_RED_SIZE:
+        _this->gl_config.accum_red_size = value;
+        break;
+    case SDL_GL_ACCUM_GREEN_SIZE:
+        _this->gl_config.accum_green_size = value;
+        break;
+    case SDL_GL_ACCUM_BLUE_SIZE:
+        _this->gl_config.accum_blue_size = value;
+        break;
+    case SDL_GL_ACCUM_ALPHA_SIZE:
+        _this->gl_config.accum_alpha_size = value;
+        break;
+    case SDL_GL_STEREO:
+        _this->gl_config.stereo = value;
+        break;
+    case SDL_GL_MULTISAMPLEBUFFERS:
+        _this->gl_config.multisamplebuffers = value;
+        break;
+    case SDL_GL_MULTISAMPLESAMPLES:
+        _this->gl_config.multisamplesamples = value;
+        break;
+    case SDL_GL_ACCELERATED_VISUAL:
+        _this->gl_config.accelerated = value;
+        break;
+    case SDL_GL_RETAINED_BACKING:
+        _this->gl_config.retained_backing = value;
+        break;
+    default:
+        SDL_SetError("Unknown OpenGL attribute");
+        retval = -1;
+        break;
+    }
+    return retval;
 #else
-	SDL_Unsupported();
-	return -1;
-#endif				/* SDL_VIDEO_OPENGL */
+    SDL_Unsupported();
+    return -1;
+#endif /* SDL_VIDEO_OPENGL */
 }
 
 int
 SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
 {
 #if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES
-	void            (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);
-	GLenum          attrib = 0;
+    void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);
+    GLenum attrib = 0;
 
-	glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv");
-	if (!glGetIntegervFunc) {
-		return -1;
-	}
-	switch (attr) {
-	case SDL_GL_RETAINED_BACKING:
-		*value = _this->gl_config.retained_backing;
-		return 0;
-	case SDL_GL_RED_SIZE:
-		attrib = GL_RED_BITS;
-		break;
-	case SDL_GL_BLUE_SIZE:
-		attrib = GL_BLUE_BITS;
-		break;
-	case SDL_GL_GREEN_SIZE:
-		attrib = GL_GREEN_BITS;
-		break;
-	case SDL_GL_ALPHA_SIZE:
-		attrib = GL_ALPHA_BITS;
-		break;
-	case SDL_GL_DOUBLEBUFFER:
+    glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv");
+    if (!glGetIntegervFunc) {
+        return -1;
+    }
+    switch (attr) {
+    case SDL_GL_RETAINED_BACKING:
+        *value = _this->gl_config.retained_backing;
+        return 0;
+    case SDL_GL_RED_SIZE:
+        attrib = GL_RED_BITS;
+        break;
+    case SDL_GL_BLUE_SIZE:
+        attrib = GL_BLUE_BITS;
+        break;
+    case SDL_GL_GREEN_SIZE:
+        attrib = GL_GREEN_BITS;
+        break;
+    case SDL_GL_ALPHA_SIZE:
+        attrib = GL_ALPHA_BITS;
+        break;
+    case SDL_GL_DOUBLEBUFFER:
 #ifndef SDL_VIDEO_OPENGL_ES
-		attrib = GL_DOUBLEBUFFER;
-		break;
+        attrib = GL_DOUBLEBUFFER;
+        break;
 #else
-		/*
-		 * I believe double buffering is the only option in OpenGL ES
-		 * -- in any case, GL_DOUBLEBUFFER doesn't exist
-		 */
-		*value = 1;
-		return 0;
+        /*
+         * I believe double buffering is the only option in OpenGL ES
+         * -- in any case, GL_DOUBLEBUFFER doesn't exist
+         */
+        *value = 1;
+        return 0;
 #endif
-	case SDL_GL_DEPTH_SIZE:
-		attrib = GL_DEPTH_BITS;
-		break;
-	case SDL_GL_STENCIL_SIZE:
-		attrib = GL_STENCIL_BITS;
-		break;
+    case SDL_GL_DEPTH_SIZE:
+        attrib = GL_DEPTH_BITS;
+        break;
+    case SDL_GL_STENCIL_SIZE:
+        attrib = GL_STENCIL_BITS;
+        break;
 #ifndef SDL_VIDEO_OPENGL_ES
-	case SDL_GL_ACCUM_RED_SIZE:
-		attrib = GL_ACCUM_RED_BITS;
-		break;
-	case SDL_GL_ACCUM_GREEN_SIZE:
-		attrib = GL_ACCUM_GREEN_BITS;
-		break;
-	case SDL_GL_ACCUM_BLUE_SIZE:
-		attrib = GL_ACCUM_BLUE_BITS;
-		break;
-	case SDL_GL_ACCUM_ALPHA_SIZE:
-		attrib = GL_ACCUM_ALPHA_BITS;
-		break;
-	case SDL_GL_STEREO:
-		attrib = GL_STEREO;
-		break;
+    case SDL_GL_ACCUM_RED_SIZE:
+        attrib = GL_ACCUM_RED_BITS;
+        break;
+    case SDL_GL_ACCUM_GREEN_SIZE:
+        attrib = GL_ACCUM_GREEN_BITS;
+        break;
+    case SDL_GL_ACCUM_BLUE_SIZE:
+        attrib = GL_ACCUM_BLUE_BITS;
+        break;
+    case SDL_GL_ACCUM_ALPHA_SIZE:
+        attrib = GL_ACCUM_ALPHA_BITS;
+        break;
+    case SDL_GL_STEREO:
+        attrib = GL_STEREO;
+        break;
 #else
-	case SDL_GL_ACCUM_RED_SIZE:
-	case SDL_GL_ACCUM_GREEN_SIZE:
-	case SDL_GL_ACCUM_BLUE_SIZE:
-	case SDL_GL_ACCUM_ALPHA_SIZE:
-	case SDL_GL_STEREO:
-		/* none of these are supported in OpenGL ES */
-		*value = 0;
-		return 0;
+    case SDL_GL_ACCUM_RED_SIZE:
+    case SDL_GL_ACCUM_GREEN_SIZE:
+    case SDL_GL_ACCUM_BLUE_SIZE:
+    case SDL_GL_ACCUM_ALPHA_SIZE:
+    case SDL_GL_STEREO:
+        /* none of these are supported in OpenGL ES */
+        *value = 0;
+        return 0;
 #endif
-	case SDL_GL_MULTISAMPLEBUFFERS:
+    case SDL_GL_MULTISAMPLEBUFFERS:
 #ifndef SDL_VIDEO_OPENGL_ES
-		attrib = GL_SAMPLE_BUFFERS_ARB;
+        attrib = GL_SAMPLE_BUFFERS_ARB;
 #else
-		attrib = GL_SAMPLE_BUFFERS;
+        attrib = GL_SAMPLE_BUFFERS;
 #endif
-		break;
-	case SDL_GL_MULTISAMPLESAMPLES:
+        break;
+    case SDL_GL_MULTISAMPLESAMPLES:
 #ifndef SDL_VIDEO_OPENGL_ES
-		attrib = GL_SAMPLES_ARB;
+        attrib = GL_SAMPLES_ARB;
 #else
-		attrib = GL_SAMPLES;
+        attrib = GL_SAMPLES;
 #endif
-		break;
-	case SDL_GL_BUFFER_SIZE:
-		{
-			GLint           bits = 0;
-			GLint           component;
+        break;
+    case SDL_GL_BUFFER_SIZE:
+        {
+            GLint bits = 0;
+            GLint component;
 
-			/*
-			 * there doesn't seem to be a single flag in OpenGL
-			 * for this!
-			 */
-			glGetIntegervFunc(GL_RED_BITS, &component);
-			bits += component;
-			glGetIntegervFunc(GL_GREEN_BITS, &component);
-			bits += component;
-			glGetIntegervFunc(GL_BLUE_BITS, &component);
-			bits += component;
-			glGetIntegervFunc(GL_ALPHA_BITS, &component);
-			bits += component;
+            /*
+             * there doesn't seem to be a single flag in OpenGL
+             * for this!
+             */
+            glGetIntegervFunc(GL_RED_BITS, &component);
+            bits += component;
+            glGetIntegervFunc(GL_GREEN_BITS, &component);
+            bits += component;
+            glGetIntegervFunc(GL_BLUE_BITS, &component);
+            bits += component;
+            glGetIntegervFunc(GL_ALPHA_BITS, &component);
+            bits += component;
 
-			*value = bits;
-			return 0;
-		}
-	case SDL_GL_ACCELERATED_VISUAL:
-		{
-			/* FIXME: How do we get this information? */
-			*value = (_this->gl_config.accelerated != 0);
-			return 0;
-		}
-	default:
-		SDL_SetError("Unknown OpenGL attribute");
-		return -1;
-	}
+            *value = bits;
+            return 0;
+        }
+    case SDL_GL_ACCELERATED_VISUAL:
+        {
+            /* FIXME: How do we get this information? */
+            *value = (_this->gl_config.accelerated != 0);
+            return 0;
+        }
+    default:
+        SDL_SetError("Unknown OpenGL attribute");
+        return -1;
+    }
 
-	glGetIntegervFunc(attrib, (GLint *) value);
-	return 0;
+    glGetIntegervFunc(attrib, (GLint *) value);
+    return 0;
 #else
-	SDL_Unsupported();
-	return -1;
-#endif				/* SDL_VIDEO_OPENGL */
+    SDL_Unsupported();
+    return -1;
+#endif /* SDL_VIDEO_OPENGL */
 }
 
 SDL_GLContext
 SDL_GL_CreateContext(SDL_WindowID windowID)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window) {
-		return NULL;
-	}
-	if (!(window->flags & SDL_WINDOW_OPENGL)) {
-		SDL_SetError("The specified window isn't an OpenGL window");
-		return NULL;
-	}
-	return _this->GL_CreateContext(_this, window);
+    if (!window) {
+        return NULL;
+    }
+    if (!(window->flags & SDL_WINDOW_OPENGL)) {
+        SDL_SetError("The specified window isn't an OpenGL window");
+        return NULL;
+    }
+    return _this->GL_CreateContext(_this, window);
 }
 
 int
 SDL_GL_MakeCurrent(SDL_WindowID windowID, SDL_GLContext context)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (window && !(window->flags & SDL_WINDOW_OPENGL)) {
-		SDL_SetError("The specified window isn't an OpenGL window");
-		return -1;
-	}
-	if (!context) {
-		window = NULL;
-	}
-	return _this->GL_MakeCurrent(_this, window, context);
+    if (window && !(window->flags & SDL_WINDOW_OPENGL)) {
+        SDL_SetError("The specified window isn't an OpenGL window");
+        return -1;
+    }
+    if (!context) {
+        window = NULL;
+    }
+    return _this->GL_MakeCurrent(_this, window, context);
 }
 
 int
 SDL_GL_SetSwapInterval(int interval)
 {
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return -1;
-	}
-	if (_this->GL_SetSwapInterval) {
-		return _this->GL_SetSwapInterval(_this, interval);
-	} else {
-		SDL_SetError("Setting the swap interval is not supported");
-		return -1;
-	}
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return -1;
+    }
+    if (_this->GL_SetSwapInterval) {
+        return _this->GL_SetSwapInterval(_this, interval);
+    } else {
+        SDL_SetError("Setting the swap interval is not supported");
+        return -1;
+    }
 }
 
 int
 SDL_GL_GetSwapInterval(void)
 {
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return -1;
-	}
-	if (_this->GL_GetSwapInterval) {
-		return _this->GL_GetSwapInterval(_this);
-	} else {
-		SDL_SetError("Getting the swap interval is not supported");
-		return -1;
-	}
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return -1;
+    }
+    if (_this->GL_GetSwapInterval) {
+        return _this->GL_GetSwapInterval(_this);
+    } else {
+        SDL_SetError("Getting the swap interval is not supported");
+        return -1;
+    }
 }
 
 void
 SDL_GL_SwapWindow(SDL_WindowID windowID)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window) {
-		return;
-	}
-	if (!(window->flags & SDL_WINDOW_OPENGL)) {
-		SDL_SetError("The specified window isn't an OpenGL window");
-		return;
-	}
-	_this->GL_SwapWindow(_this, window);
+    if (!window) {
+        return;
+    }
+    if (!(window->flags & SDL_WINDOW_OPENGL)) {
+        SDL_SetError("The specified window isn't an OpenGL window");
+        return;
+    }
+    _this->GL_SwapWindow(_this, window);
 }
 
 void
 SDL_GL_DeleteContext(SDL_GLContext context)
 {
-	if (!_this || !context) {
-		return;
-	}
-	_this->GL_MakeCurrent(_this, NULL, NULL);
-	_this->GL_DeleteContext(_this, context);
+    if (!_this || !context) {
+        return;
+    }
+    _this->GL_MakeCurrent(_this, NULL, NULL);
+    _this->GL_DeleteContext(_this, context);
 }
 
 #if 0                           // FIXME
@@ -2559,63 +2559,63 @@
 static void
 CreateMaskFromColorKeyOrAlpha(SDL_Surface * icon, Uint8 * mask, int flags)
 {
-	int             x, y;
-	Uint32          colorkey;
+    int x, y;
+    Uint32 colorkey;
 #define SET_MASKBIT(icon, x, y, mask) \
 	mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8)))
 
-	colorkey = icon->format->colorkey;
-	switch (icon->format->BytesPerPixel) {
-	case 1:
-		{
-			Uint8          *pixels;
-			for (y = 0; y < icon->h; ++y) {
-				pixels = (Uint8 *) icon->pixels + y * icon->pitch;
-				for (x = 0; x < icon->w; ++x) {
-					if (*pixels++ == colorkey) {
-						SET_MASKBIT(icon, x, y, mask);
-					}
-				}
-			}
-		}
-		break;
+    colorkey = icon->format->colorkey;
+    switch (icon->format->BytesPerPixel) {
+    case 1:
+        {
+            Uint8 *pixels;
+            for (y = 0; y < icon->h; ++y) {
+                pixels = (Uint8 *) icon->pixels + y * icon->pitch;
+                for (x = 0; x < icon->w; ++x) {
+                    if (*pixels++ == colorkey) {
+                        SET_MASKBIT(icon, x, y, mask);
+                    }
+                }
+            }
+        }
+        break;
 
-	case 2:
-		{
-			Uint16         *pixels;
-			for (y = 0; y < icon->h; ++y) {
-				pixels = (Uint16 *) icon->pixels + y * icon->pitch / 2;
-				for (x = 0; x < icon->w; ++x) {
-					if ((flags & 1) && *pixels == colorkey) {
-						SET_MASKBIT(icon, x, y, mask);
-					} else if ((flags & 2)
-						   && (*pixels & icon->format->Amask) == 0) {
-						SET_MASKBIT(icon, x, y, mask);
-					}
-					pixels++;
-				}
-			}
-		}
-		break;
+    case 2:
+        {
+            Uint16 *pixels;
+            for (y = 0; y < icon->h; ++y) {
+                pixels = (Uint16 *) icon->pixels + y * icon->pitch / 2;
+                for (x = 0; x < icon->w; ++x) {
+                    if ((flags & 1) && *pixels == colorkey) {
+                        SET_MASKBIT(icon, x, y, mask);
+                    } else if ((flags & 2)
+                               && (*pixels & icon->format->Amask) == 0) {
+                        SET_MASKBIT(icon, x, y, mask);
+                    }
+                    pixels++;
+                }
+            }
+        }
+        break;
 
-	case 4:
-		{
-			Uint32         *pixels;
-			for (y = 0; y < icon->h; ++y) {
-				pixels = (Uint32 *) icon->pixels + y * icon->pitch / 4;
-				for (x = 0; x < icon->w; ++x) {
-					if ((flags & 1) && *pixels == colorkey) {
-						SET_MASKBIT(icon, x, y, mask);
-					} else if ((flags & 2)
-						   && (*pixels & icon->format->Amask) == 0) {
-						SET_MASKBIT(icon, x, y, mask);
-					}
-					pixels++;
-				}
-			}
-		}
-		break;
-	}
+    case 4:
+        {
+            Uint32 *pixels;
+            for (y = 0; y < icon->h; ++y) {
+                pixels = (Uint32 *) icon->pixels + y * icon->pitch / 4;
+                for (x = 0; x < icon->w; ++x) {
+                    if ((flags & 1) && *pixels == colorkey) {
+                        SET_MASKBIT(icon, x, y, mask);
+                    } else if ((flags & 2)
+                               && (*pixels & icon->format->Amask) == 0) {
+                        SET_MASKBIT(icon, x, y, mask);
+                    }
+                    pixels++;
+                }
+            }
+        }
+        break;
+    }
 }
 
 /*
@@ -2624,41 +2624,41 @@
 void
 SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask)
 {
-	if (icon && _this->SetIcon) {
-		/* Generate a mask if necessary, and create the icon! */
-		if (mask == NULL) {
-			int             mask_len = icon->h * (icon->w + 7) / 8;
-			int             flags = 0;
-			mask = (Uint8 *) SDL_malloc(mask_len);
-			if (mask == NULL) {
-				return;
-			}
-			SDL_memset(mask, ~0, mask_len);
-			if (icon->flags & SDL_SRCCOLORKEY)
-				flags |= 1;
-			if (icon->flags & SDL_SRCALPHA)
-				flags |= 2;
-			if (flags) {
-				CreateMaskFromColorKeyOrAlpha(icon, mask, flags);
-			}
-			_this->SetIcon(_this, icon, mask);
-			SDL_free(mask);
-		} else {
-			_this->SetIcon(_this, icon, mask);
-		}
-	}
+    if (icon && _this->SetIcon) {
+        /* Generate a mask if necessary, and create the icon! */
+        if (mask == NULL) {
+            int mask_len = icon->h * (icon->w + 7) / 8;
+            int flags = 0;
+            mask = (Uint8 *) SDL_malloc(mask_len);
+            if (mask == NULL) {
+                return;
+            }
+            SDL_memset(mask, ~0, mask_len);
+            if (icon->flags & SDL_SRCCOLORKEY)
+                flags |= 1;
+            if (icon->flags & SDL_SRCALPHA)
+                flags |= 2;
+            if (flags) {
+                CreateMaskFromColorKeyOrAlpha(icon, mask, flags);
+            }
+            _this->SetIcon(_this, icon, mask);
+            SDL_free(mask);
+        } else {
+            _this->SetIcon(_this, icon, mask);
+        }
+    }
 }
 #endif
 
 SDL_bool
-SDL_GetWindowWMInfo(SDL_WindowID windowID, struct SDL_SysWMinfo * info)
+SDL_GetWindowWMInfo(SDL_WindowID windowID, struct SDL_SysWMinfo *info)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window || !_this->GetWindowWMInfo) {
-		return SDL_FALSE;
-	}
-	return (_this->GetWindowWMInfo(_this, window, info));
+    if (!window || !_this->GetWindowWMInfo) {
+        return SDL_FALSE;
+    }
+    return (_this->GetWindowWMInfo(_this, window, info));
 }
 
 /* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/Xext/Xxf86vm/XF86VMode.c	Mon Sep 15 04:31:30 2008 +0000
+++ b/src/video/Xext/Xxf86vm/XF86VMode.c	Mon Sep 15 04:32:36 2008 +0000
@@ -292,7 +292,7 @@
         _XRead(dpy, (char *) modeline->private,
                modeline->privsize * sizeof(INT32));
     } else {
-        zap_ptr((char *)&modeline->private, sizeof(modeline->private))
+        zap_ptr((char *) &modeline->private, sizeof(modeline->private))
     }
     UnlockDisplay(dpy);
     SyncHandle();