Mercurial > sdl-ios-xcode
diff src/video/SDL_renderer_gles.c @ 3139:7f684f249ec9
indent
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 23 May 2009 22:41:08 +0000 |
parents | 6c98826d88b0 |
children | 494559cc723b |
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--- a/src/video/SDL_renderer_gles.c Fri May 15 15:47:37 2009 +0000 +++ b/src/video/SDL_renderer_gles.c Sat May 23 22:41:08 2009 +0000 @@ -34,9 +34,10 @@ /* Empty function stub to get OpenGL ES 1.0 support without */ /* OpenGL ES extension GL_OES_draw_texture_supported */ -GL_API void GL_APIENTRY glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height) +GL_API void GL_APIENTRY +glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height) { - return; + return; } #endif /* __QNXNTO__ */ @@ -105,8 +106,7 @@ { /* OpenGL ES 1.x supported formats list */ SDL_PIXELFORMAT_BGR24, - SDL_PIXELFORMAT_ABGR8888 - }, + SDL_PIXELFORMAT_ABGR8888}, 0, 0} }; @@ -351,7 +351,7 @@ } static int -GLES_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture) +GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) { GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata; SDL_Window *window = SDL_GetWindowFromID(renderer->window); @@ -363,15 +363,15 @@ switch (texture->format) { case SDL_PIXELFORMAT_BGR24: - internalFormat = GL_RGB; - format = GL_RGB; - type = GL_UNSIGNED_BYTE; - break; + internalFormat = GL_RGB; + format = GL_RGB; + type = GL_UNSIGNED_BYTE; + break; case SDL_PIXELFORMAT_ABGR8888: - internalFormat = GL_RGBA; - format = GL_RGBA; - type = GL_UNSIGNED_BYTE; - break; + internalFormat = GL_RGBA; + format = GL_RGBA; + type = GL_UNSIGNED_BYTE; + break; /* These formats would be supported if SDL had the necessary pixel formats case SDL_PIXELFORMAT_BGR565: @@ -389,7 +389,7 @@ format = GL_RGBA; type = GL_UNSIGNED_SHORT_4_4_4_4; break; - */ + */ default: SDL_SetError("Unsupported texture format"); return -1; @@ -533,8 +533,8 @@ } static int -GLES_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, - const SDL_Rect *rect, const void *pixels, int pitch) +GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Rect * rect, const void *pixels, int pitch) { GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata; GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; @@ -858,7 +858,7 @@ } static void -GLES_RenderPresent(SDL_Renderer *renderer) +GLES_RenderPresent(SDL_Renderer * renderer) { SDL_GL_SwapWindow(renderer->window); }