Mercurial > sdl-ios-xcode
diff src/video/SDL_renderer_gles.c @ 3685:64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 21 Jan 2010 06:21:52 +0000 |
parents | 1e2e19d51265 |
children | 6512cba48440 |
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--- a/src/video/SDL_renderer_gles.c Thu Jan 21 05:49:41 2010 +0000 +++ b/src/video/SDL_renderer_gles.c Thu Jan 21 06:21:52 2010 +0000 @@ -332,7 +332,7 @@ { GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; - SDL_Window *window = SDL_GetWindowFromID(renderer->window); + SDL_Window *window = renderer->window; if (SDL_GL_MakeCurrent(window->id, data->context) < 0) { return -1; @@ -872,7 +872,7 @@ if (data->GL_OES_draw_texture_supported && data->useDrawTexture) { /* this code is a little funny because the viewport is upside down vs SDL's coordinate system */ - SDL_Window *window = SDL_GetWindowFromID(renderer->window); + SDL_Window *window = renderer->window; GLint cropRect[4]; cropRect[0] = srcrect->x; cropRect[1] = srcrect->y + srcrect->h;