Mercurial > sdl-ios-xcode
annotate src/render/opengles/SDL_renderer_gles.c @ 5164:1bd1e62e648d
Fixed building for Android
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 01:30:28 -0800 |
parents | 307ccc9c135e |
children | 4d39eeaad00b |
rev | line source |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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1 /* |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
2739
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4 |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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5 This library is free software; you can redistribute it and/or |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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6 modify it under the terms of the GNU Lesser General Public |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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7 License as published by the Free Software Foundation; either |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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8 version 2.1 of the License, or (at your option) any later version. |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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9 |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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10 This library is distributed in the hope that it will be useful, |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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13 Lesser General Public License for more details. |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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14 |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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15 You should have received a copy of the GNU Lesser General Public |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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16 License along with this library; if not, write to the Free Software |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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19 Sam Lantinga |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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20 slouken@libsdl.org |
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21 */ |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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22 #include "SDL_config.h" |
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23 |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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24 #if SDL_VIDEO_RENDER_OGL_ES |
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25 |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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26 #include "SDL_opengles.h" |
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27 #include "../SDL_sysrender.h" |
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28 |
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Nobody is currently maintaining the QNX code, so removing it for now.
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29 #if defined(SDL_VIDEO_DRIVER_PANDORA) |
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QNX quirk has been added, QNX OpenGL ES implementation is broken regarding support of textures with packed pixel formats.
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30 |
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31 /* Empty function stub to get OpenGL ES 1.x support without */ |
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32 /* OpenGL ES extension GL_OES_draw_texture supported */ |
3139 | 33 GL_API void GL_APIENTRY |
34 glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height) | |
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35 { |
3139 | 36 return; |
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37 } |
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38 |
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39 #endif /* PANDORA */ |
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OpenPandora support added by David Carré
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40 |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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41 /* OpenGL ES 1.1 renderer implementation, based on the OpenGL renderer */ |
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42 |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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43 /* Used to re-create the window with OpenGL capability */ |
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44 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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45 |
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46 static const float inv255f = 1.0f / 255.0f; |
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47 |
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48 static SDL_Renderer *GLES_CreateRenderer(SDL_Window * window, Uint32 flags); |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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49 static void GLES_WindowEvent(SDL_Renderer * renderer, |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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50 const SDL_WindowEvent *event); |
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51 static int GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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52 static int GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
2753 | 53 const SDL_Rect * rect, const void *pixels, |
54 int pitch); | |
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55 static int GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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56 const SDL_Rect * rect, void **pixels, int *pitch); |
2753 | 57 static void GLES_UnlockTexture(SDL_Renderer * renderer, |
58 SDL_Texture * texture); | |
3641 | 59 static int GLES_RenderDrawPoints(SDL_Renderer * renderer, |
60 const SDL_Point * points, int count); | |
61 static int GLES_RenderDrawLines(SDL_Renderer * renderer, | |
62 const SDL_Point * points, int count); | |
63 static int GLES_RenderFillRects(SDL_Renderer * renderer, | |
64 const SDL_Rect ** rects, int count); | |
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65 static int GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
2753 | 66 const SDL_Rect * srcrect, |
67 const SDL_Rect * dstrect); | |
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68 static void GLES_RenderPresent(SDL_Renderer * renderer); |
2753 | 69 static void GLES_DestroyTexture(SDL_Renderer * renderer, |
70 SDL_Texture * texture); | |
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71 static void GLES_DestroyRenderer(SDL_Renderer * renderer); |
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72 |
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73 |
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74 SDL_RenderDriver GL_ES_RenderDriver = { |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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75 GLES_CreateRenderer, |
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76 { |
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77 "opengl_es", |
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Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
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78 (SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED), |
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79 1, |
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80 {SDL_PIXELFORMAT_ABGR8888}, |
2753 | 81 0, |
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82 0} |
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83 }; |
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84 |
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85 typedef struct |
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86 { |
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87 SDL_GLContext context; |
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88 SDL_bool updateSize; |
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89 int blendMode; |
2753 | 90 |
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91 #ifndef APIENTRY |
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92 #define APIENTRY |
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93 #endif |
2753 | 94 |
95 SDL_bool useDrawTexture; | |
96 SDL_bool GL_OES_draw_texture_supported; | |
97 | |
98 /* OpenGL ES functions */ | |
99 #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; | |
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Fixed building for Android
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100 #include "../../video/SDL_glesfuncs.h" |
2753 | 101 #undef SDL_PROC |
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102 |
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103 } GLES_RenderData; |
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104 |
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105 typedef struct |
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106 { |
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107 GLuint texture; |
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108 GLenum type; |
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109 GLfloat texw; |
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110 GLfloat texh; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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111 GLenum format; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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112 GLenum formattype; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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113 void *pixels; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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114 int pitch; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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115 } GLES_TextureData; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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116 |
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117 static void |
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118 GLES_SetError(const char *prefix, GLenum result) |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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119 { |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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120 const char *error; |
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121 |
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122 switch (result) { |
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123 case GL_NO_ERROR: |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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124 error = "GL_NO_ERROR"; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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125 break; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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126 case GL_INVALID_ENUM: |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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127 error = "GL_INVALID_ENUM"; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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128 break; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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129 case GL_INVALID_VALUE: |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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130 error = "GL_INVALID_VALUE"; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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131 break; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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132 case GL_INVALID_OPERATION: |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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133 error = "GL_INVALID_OPERATION"; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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134 break; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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135 case GL_STACK_OVERFLOW: |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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136 error = "GL_STACK_OVERFLOW"; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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137 break; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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138 case GL_STACK_UNDERFLOW: |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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139 error = "GL_STACK_UNDERFLOW"; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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140 break; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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141 case GL_OUT_OF_MEMORY: |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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142 error = "GL_OUT_OF_MEMORY"; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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143 break; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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|
144 default: |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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145 error = "UNKNOWN"; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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146 break; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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147 } |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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148 SDL_SetError("%s: %s", prefix, error); |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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|
149 } |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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150 |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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|
151 static int |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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152 GLES_LoadFunctions(GLES_RenderData * data) |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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153 { |
2753 | 154 |
155 #define SDL_PROC(ret,func,params) \ | |
3122
6c98826d88b0
OpenGL ES renderer state fixes. Now GL_TEXTURE_2D is not enabled by default.
Mike Gorchak <lestat@i.com.ua>
parents:
3099
diff
changeset
|
156 data->func = func; |
5164
1bd1e62e648d
Fixed building for Android
Sam Lantinga <slouken@libsdl.org>
parents:
5159
diff
changeset
|
157 #include "../../video/SDL_glesfuncs.h" |
2753 | 158 #undef SDL_PROC |
159 | |
2739
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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160 return 0; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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161 } |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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162 |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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|
163 SDL_Renderer * |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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164 GLES_CreateRenderer(SDL_Window * window, Uint32 flags) |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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165 { |
2753 | 166 |
2739
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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167 SDL_Renderer *renderer; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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168 GLES_RenderData *data; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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|
169 GLint value; |
5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5153
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170 Uint32 window_flags; |
2739
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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171 |
5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5153
diff
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172 window_flags = SDL_GetWindowFlags(window); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5153
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173 if (!(window_flags & SDL_WINDOW_OPENGL)) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
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5153
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174 if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) { |
2739
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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175 return NULL; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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176 } |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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177 } |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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178 |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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179 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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180 if (!renderer) { |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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181 SDL_OutOfMemory(); |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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182 return NULL; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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183 } |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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184 |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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185 data = (GLES_RenderData *) SDL_calloc(1, sizeof(*data)); |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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186 if (!data) { |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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187 GLES_DestroyRenderer(renderer); |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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188 SDL_OutOfMemory(); |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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189 return NULL; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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190 } |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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191 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
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192 renderer->WindowEvent = GLES_WindowEvent; |
2739
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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193 renderer->CreateTexture = GLES_CreateTexture; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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194 renderer->UpdateTexture = GLES_UpdateTexture; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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195 renderer->LockTexture = GLES_LockTexture; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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196 renderer->UnlockTexture = GLES_UnlockTexture; |
3641 | 197 renderer->RenderDrawPoints = GLES_RenderDrawPoints; |
198 renderer->RenderDrawLines = GLES_RenderDrawLines; | |
199 renderer->RenderFillRects = GLES_RenderFillRects; | |
2739
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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200 renderer->RenderCopy = GLES_RenderCopy; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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201 renderer->RenderPresent = GLES_RenderPresent; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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202 renderer->DestroyTexture = GLES_DestroyTexture; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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203 renderer->DestroyRenderer = GLES_DestroyRenderer; |
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204 renderer->info = GL_ES_RenderDriver.info; |
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205 renderer->window = window; |
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206 renderer->driverdata = data; |
2753 | 207 |
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208 renderer->info.flags = SDL_RENDERER_ACCELERATED; |
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209 |
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210 if (GLES_LoadFunctions(data) < 0) { |
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211 GLES_DestroyRenderer(renderer); |
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212 return NULL; |
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213 } |
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214 |
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215 data->context = SDL_GL_CreateContext(window); |
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216 if (!data->context) { |
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217 GLES_DestroyRenderer(renderer); |
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218 return NULL; |
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219 } |
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220 if (SDL_GL_MakeCurrent(window, data->context) < 0) { |
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221 GLES_DestroyRenderer(renderer); |
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222 return NULL; |
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223 } |
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224 |
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225 if (flags & SDL_RENDERER_PRESENTVSYNC) { |
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226 SDL_GL_SetSwapInterval(1); |
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227 } else { |
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228 SDL_GL_SetSwapInterval(0); |
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229 } |
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230 if (SDL_GL_GetSwapInterval() > 0) { |
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231 renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; |
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232 } |
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233 |
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234 #if SDL_VIDEO_DRIVER_PANDORA |
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235 data->GL_OES_draw_texture_supported = SDL_FALSE; |
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236 data->useDrawTexture = SDL_FALSE; |
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237 #else |
2753 | 238 if (SDL_GL_ExtensionSupported("GL_OES_draw_texture")) { |
239 data->GL_OES_draw_texture_supported = SDL_TRUE; | |
240 data->useDrawTexture = SDL_TRUE; | |
241 } else { | |
242 data->GL_OES_draw_texture_supported = SDL_FALSE; | |
243 data->useDrawTexture = SDL_FALSE; | |
244 } | |
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245 #endif |
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246 |
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247 data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value); |
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248 renderer->info.max_texture_width = value; |
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249 data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value); |
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250 renderer->info.max_texture_height = value; |
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251 |
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252 /* Set up parameters for rendering */ |
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253 data->blendMode = -1; |
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254 data->glDisable(GL_DEPTH_TEST); |
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255 data->glDisable(GL_CULL_FACE); |
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256 data->updateSize = SDL_TRUE; |
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257 |
5053 | 258 data->glEnableClientState(GL_VERTEX_ARRAY); |
259 data->glEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
260 | |
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261 return renderer; |
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262 } |
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263 |
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264 static SDL_GLContext SDL_CurrentContext = NULL; |
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265 |
2753 | 266 static int |
267 GLES_ActivateRenderer(SDL_Renderer * renderer) | |
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268 { |
2753 | 269 |
270 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; | |
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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271 SDL_Window *window = renderer->window; |
2753 | 272 |
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273 if (SDL_CurrentContext != data->context) { |
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274 if (SDL_GL_MakeCurrent(window, data->context) < 0) { |
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275 return -1; |
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276 } |
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277 SDL_CurrentContext = data->context; |
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278 } |
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279 if (data->updateSize) { |
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280 int w, h; |
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281 |
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282 SDL_GetWindowSize(window, &w, &h); |
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283 data->glMatrixMode(GL_PROJECTION); |
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284 data->glLoadIdentity(); |
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285 data->glMatrixMode(GL_MODELVIEW); |
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286 data->glLoadIdentity(); |
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287 data->glViewport(0, 0, w, h); |
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288 data->glOrthof(0.0, (GLfloat) w, (GLfloat) h, 0.0, 0.0, 1.0); |
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289 data->updateSize = SDL_FALSE; |
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290 } |
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291 return 0; |
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292 } |
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293 |
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294 static void |
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295 GLES_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event) |
2739
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296 { |
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297 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
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298 |
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299 if (event->event == SDL_WINDOWEVENT_RESIZED) { |
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300 /* Rebind the context to the window area and update matrices */ |
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301 SDL_CurrentContext = NULL; |
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302 data->updateSize = SDL_TRUE; |
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303 } |
2739
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304 } |
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305 |
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306 static __inline__ int |
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307 power_of_2(int input) |
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308 { |
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309 int value = 1; |
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310 |
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311 while (value < input) { |
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312 value <<= 1; |
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313 } |
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314 return value; |
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315 } |
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316 |
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317 static int |
3139 | 318 GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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319 { |
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320 GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata; |
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321 GLES_TextureData *data; |
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322 GLint internalFormat; |
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323 GLenum format, type; |
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324 int texture_w, texture_h; |
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325 GLenum result; |
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326 |
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327 GLES_ActivateRenderer(renderer); |
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328 |
2753 | 329 switch (texture->format) { |
330 case SDL_PIXELFORMAT_ABGR8888: | |
3139 | 331 internalFormat = GL_RGBA; |
332 format = GL_RGBA; | |
333 type = GL_UNSIGNED_BYTE; | |
334 break; | |
2753 | 335 default: |
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336 SDL_SetError("Texture format %s not supported by OpenGL ES", |
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337 SDL_GetPixelFormatName(texture->format)); |
2753 | 338 return -1; |
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339 } |
2753 | 340 |
341 data = (GLES_TextureData *) SDL_calloc(1, sizeof(*data)); | |
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342 if (!data) { |
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343 SDL_OutOfMemory(); |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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344 return -1; |
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345 } |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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346 |
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347 if (texture->access == SDL_TEXTUREACCESS_STREAMING) { |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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348 data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format); |
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349 data->pixels = SDL_malloc(texture->h * data->pitch); |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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350 if (!data->pixels) { |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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351 SDL_OutOfMemory(); |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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352 SDL_free(data); |
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353 return -1; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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354 } |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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355 } |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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356 |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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357 texture->driverdata = data; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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358 |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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359 renderdata->glGetError(); |
3122
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OpenGL ES renderer state fixes. Now GL_TEXTURE_2D is not enabled by default.
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360 renderdata->glEnable(GL_TEXTURE_2D); |
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361 renderdata->glGenTextures(1, &data->texture); |
2753 | 362 |
363 data->type = GL_TEXTURE_2D; | |
364 /* no NPOV textures allowed in OpenGL ES (yet) */ | |
365 texture_w = power_of_2(texture->w); | |
366 texture_h = power_of_2(texture->h); | |
367 data->texw = (GLfloat) texture->w / texture_w; | |
368 data->texh = (GLfloat) texture->h / texture_h; | |
369 | |
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370 data->format = format; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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371 data->formattype = type; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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372 renderdata->glBindTexture(data->type, data->texture); |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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373 renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER, |
5141
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Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Sam Lantinga <slouken@libsdl.org>
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374 GL_LINEAR); |
2739
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375 renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, |
5141
da10636e5eca
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Sam Lantinga <slouken@libsdl.org>
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376 GL_LINEAR); |
2739
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377 renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S, |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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378 GL_CLAMP_TO_EDGE); |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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379 renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T, |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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380 GL_CLAMP_TO_EDGE); |
2753 | 381 |
382 renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w, | |
383 texture_h, 0, format, type, NULL); | |
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384 renderdata->glDisable(GL_TEXTURE_2D); |
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385 |
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386 result = renderdata->glGetError(); |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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387 if (result != GL_NO_ERROR) { |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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388 GLES_SetError("glTexImage2D()", result); |
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389 return -1; |
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390 } |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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391 return 0; |
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392 } |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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393 |
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394 static void |
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395 SetupTextureUpdate(GLES_RenderData * renderdata, SDL_Texture * texture, |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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396 int pitch) |
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397 { |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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398 renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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399 } |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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400 |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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401 static int |
3139 | 402 GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
403 const SDL_Rect * rect, const void *pixels, int pitch) | |
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404 { |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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405 GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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406 GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; |
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These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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407 GLenum result; |
5052 | 408 int bpp = SDL_BYTESPERPIXEL(texture->format); |
409 void * temp_buffer; | |
410 void * temp_ptr; | |
411 int i; | |
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412 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
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413 GLES_ActivateRenderer(renderer); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
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414 |
3122
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OpenGL ES renderer state fixes. Now GL_TEXTURE_2D is not enabled by default.
Mike Gorchak <lestat@i.com.ua>
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415 renderdata->glGetError(); |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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416 SetupTextureUpdate(renderdata, texture, pitch); |
3122
6c98826d88b0
OpenGL ES renderer state fixes. Now GL_TEXTURE_2D is not enabled by default.
Mike Gorchak <lestat@i.com.ua>
parents:
3099
diff
changeset
|
417 renderdata->glEnable(data->type); |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
418 renderdata->glBindTexture(data->type, data->texture); |
5052 | 419 |
420 if( rect->w * bpp == pitch ) { | |
421 temp_buffer = (void *)pixels; /* No need to reformat */ | |
422 } else { | |
423 /* Reformatting of mem area required */ | |
424 temp_buffer = SDL_malloc(rect->w * rect->h * bpp); | |
425 temp_ptr = temp_buffer; | |
426 for (i = 0; i < rect->h; i++) { | |
427 SDL_memcpy(temp_ptr, pixels, rect->w * bpp); | |
428 temp_ptr += rect->w * bpp; | |
429 pixels += pitch; | |
430 } | |
431 } | |
432 | |
2753 | 433 renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w, |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
434 rect->h, data->format, data->formattype, |
5052 | 435 temp_buffer); |
436 | |
437 if( temp_buffer != pixels ) { | |
438 SDL_free(temp_buffer); | |
439 } | |
440 | |
3122
6c98826d88b0
OpenGL ES renderer state fixes. Now GL_TEXTURE_2D is not enabled by default.
Mike Gorchak <lestat@i.com.ua>
parents:
3099
diff
changeset
|
441 renderdata->glDisable(data->type); |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
442 result = renderdata->glGetError(); |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
443 if (result != GL_NO_ERROR) { |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
444 GLES_SetError("glTexSubImage2D()", result); |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
445 return -1; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
446 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
447 return 0; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
448 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
449 |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
450 static int |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
451 GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
452 const SDL_Rect * rect, void **pixels, int *pitch) |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
453 { |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
454 GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
455 |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
456 *pixels = |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
457 (void *) ((Uint8 *) data->pixels + rect->y * data->pitch + |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
458 rect->x * SDL_BYTESPERPIXEL(texture->format)); |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
459 *pitch = data->pitch; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
460 return 0; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
461 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
462 |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
463 static void |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
464 GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
465 { |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
466 GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
467 GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
468 |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
469 GLES_ActivateRenderer(renderer); |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
470 |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
471 SetupTextureUpdate(renderdata, texture, data->pitch); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
472 renderdata->glEnable(data->type); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
473 renderdata->glBindTexture(data->type, data->texture); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
474 renderdata->glTexSubImage2D(data->type, 0, 0, 0, texture->w, |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
475 texture->h, data->format, data->formattype, |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
476 data->pixels); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
477 renderdata->glDisable(data->type); |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
478 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
479 |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
480 static void |
5143
e743b9c3f6d6
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents:
5141
diff
changeset
|
481 GLES_SetBlendMode(GLES_RenderData * data, int blendMode) |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
482 { |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
483 if (blendMode != data->blendMode) { |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
484 switch (blendMode) { |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
485 case SDL_BLENDMODE_NONE: |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
486 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
487 data->glDisable(GL_BLEND); |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
488 break; |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
489 case SDL_BLENDMODE_BLEND: |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
490 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
491 data->glEnable(GL_BLEND); |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
492 data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
493 break; |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
494 case SDL_BLENDMODE_ADD: |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
495 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
496 data->glEnable(GL_BLEND); |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
497 data->glBlendFunc(GL_SRC_ALPHA, GL_ONE); |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
498 break; |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
499 } |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
500 data->blendMode = blendMode; |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
501 } |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
502 } |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
503 |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
504 static int |
3641 | 505 GLES_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, |
506 int count) | |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
507 { |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
508 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
3547
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
509 int i; |
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
510 GLshort *vertices; |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
511 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
512 GLES_ActivateRenderer(renderer); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
513 |
5143
e743b9c3f6d6
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents:
5141
diff
changeset
|
514 GLES_SetBlendMode(data, renderer->blendMode); |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
515 |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
516 data->glColor4f((GLfloat) renderer->r * inv255f, |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
517 (GLfloat) renderer->g * inv255f, |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
518 (GLfloat) renderer->b * inv255f, |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
519 (GLfloat) renderer->a * inv255f); |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
520 |
3547
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
521 vertices = SDL_stack_alloc(GLshort, count*2); |
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
522 for (i = 0; i < count; ++i) { |
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
523 vertices[2*i+0] = (GLshort)points[i].x; |
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
524 vertices[2*i+1] = (GLshort)points[i].y; |
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
525 } |
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
526 data->glVertexPointer(2, GL_SHORT, 0, vertices); |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
527 data->glDrawArrays(GL_POINTS, 0, count); |
3547
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
528 SDL_stack_free(vertices); |
2964 | 529 |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
530 return 0; |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
531 } |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
532 |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
533 static int |
3641 | 534 GLES_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, |
535 int count) | |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
536 { |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
537 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
3547
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
538 int i; |
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
539 GLshort *vertices; |
2753 | 540 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
541 GLES_ActivateRenderer(renderer); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
542 |
5143
e743b9c3f6d6
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents:
5141
diff
changeset
|
543 GLES_SetBlendMode(data, renderer->blendMode); |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
544 |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
545 data->glColor4f((GLfloat) renderer->r * inv255f, |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
546 (GLfloat) renderer->g * inv255f, |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
547 (GLfloat) renderer->b * inv255f, |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
548 (GLfloat) renderer->a * inv255f); |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
549 |
3547
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
550 vertices = SDL_stack_alloc(GLshort, count*2); |
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
551 for (i = 0; i < count; ++i) { |
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
552 vertices[2*i+0] = (GLshort)points[i].x; |
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
553 vertices[2*i+1] = (GLshort)points[i].y; |
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
554 } |
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
555 data->glVertexPointer(2, GL_SHORT, 0, vertices); |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
556 if (count > 2 && |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
557 points[0].x == points[count-1].x && points[0].y == points[count-1].y) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
558 /* GL_LINE_LOOP takes care of the final segment */ |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
559 --count; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
560 data->glDrawArrays(GL_LINE_LOOP, 0, count); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
561 } else { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
562 data->glDrawArrays(GL_LINE_STRIP, 0, count); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
563 } |
3547
8b18669c2663
Fixed building on iPhone
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
564 SDL_stack_free(vertices); |
2949
4eabc35fbb4a
Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2937
diff
changeset
|
565 |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
566 return 0; |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
567 } |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
568 |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
569 static int |
3641 | 570 GLES_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, |
571 int count) | |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
572 { |
2753 | 573 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
574 int i; |
2753 | 575 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
576 GLES_ActivateRenderer(renderer); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
577 |
5143
e743b9c3f6d6
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents:
5141
diff
changeset
|
578 GLES_SetBlendMode(data, renderer->blendMode); |
2753 | 579 |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
580 data->glColor4f((GLfloat) renderer->r * inv255f, |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
581 (GLfloat) renderer->g * inv255f, |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
582 (GLfloat) renderer->b * inv255f, |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2884
diff
changeset
|
583 (GLfloat) renderer->a * inv255f); |
2753 | 584 |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
585 for (i = 0; i < count; ++i) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
586 const SDL_Rect *rect = rects[i]; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
587 GLshort minx = rect->x; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
588 GLshort maxx = rect->x + rect->w; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
589 GLshort miny = rect->y; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
590 GLshort maxy = rect->y + rect->h; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
591 GLshort vertices[8]; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
592 vertices[0] = minx; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
593 vertices[1] = miny; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
594 vertices[2] = maxx; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
595 vertices[3] = miny; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
596 vertices[4] = minx; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
597 vertices[5] = maxy; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
598 vertices[6] = maxx; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
599 vertices[7] = maxy; |
2964 | 600 |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
601 data->glVertexPointer(2, GL_SHORT, 0, vertices); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
602 data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
603 } |
2949
4eabc35fbb4a
Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2937
diff
changeset
|
604 |
2753 | 605 return 0; |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
606 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
607 |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
608 static int |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
609 GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
2753 | 610 const SDL_Rect * srcrect, const SDL_Rect * dstrect) |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
611 { |
2753 | 612 |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
613 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
614 GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
615 int minx, miny, maxx, maxy; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
616 GLfloat minu, maxu, minv, maxv; |
2753 | 617 int i; |
618 void *temp_buffer; /* used for reformatting dirty rect pixels */ | |
619 void *temp_ptr; | |
620 | |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
621 GLES_ActivateRenderer(renderer); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
622 |
3122
6c98826d88b0
OpenGL ES renderer state fixes. Now GL_TEXTURE_2D is not enabled by default.
Mike Gorchak <lestat@i.com.ua>
parents:
3099
diff
changeset
|
623 data->glEnable(GL_TEXTURE_2D); |
6c98826d88b0
OpenGL ES renderer state fixes. Now GL_TEXTURE_2D is not enabled by default.
Mike Gorchak <lestat@i.com.ua>
parents:
3099
diff
changeset
|
624 |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
625 data->glBindTexture(texturedata->type, texturedata->texture); |
2753 | 626 |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
627 if (texture->modMode) { |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
628 data->glColor4f((GLfloat) texture->r * inv255f, |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
629 (GLfloat) texture->g * inv255f, |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
630 (GLfloat) texture->b * inv255f, |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
631 (GLfloat) texture->a * inv255f); |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
632 } else { |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
633 data->glColor4f(1.0f, 1.0f, 1.0f, 1.0f); |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
634 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
635 |
5143
e743b9c3f6d6
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents:
5141
diff
changeset
|
636 GLES_SetBlendMode(data, texture->blendMode); |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
637 |
2753 | 638 if (data->GL_OES_draw_texture_supported && data->useDrawTexture) { |
639 /* this code is a little funny because the viewport is upside down vs SDL's coordinate system */ | |
5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5153
diff
changeset
|
640 GLint cropRect[4]; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5153
diff
changeset
|
641 int w, h; |
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3641
diff
changeset
|
642 SDL_Window *window = renderer->window; |
5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5153
diff
changeset
|
643 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5153
diff
changeset
|
644 SDL_GetWindowSize(window, &w, &h); |
2753 | 645 cropRect[0] = srcrect->x; |
646 cropRect[1] = srcrect->y + srcrect->h; | |
647 cropRect[2] = srcrect->w; | |
648 cropRect[3] = -srcrect->h; | |
649 data->glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, | |
650 cropRect); | |
5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5153
diff
changeset
|
651 data->glDrawTexiOES(dstrect->x, h - dstrect->y - dstrect->h, 0, |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5153
diff
changeset
|
652 dstrect->w, dstrect->h); |
2753 | 653 } else { |
654 | |
655 minx = dstrect->x; | |
656 miny = dstrect->y; | |
657 maxx = dstrect->x + dstrect->w; | |
658 maxy = dstrect->y + dstrect->h; | |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
659 |
2753 | 660 minu = (GLfloat) srcrect->x / texture->w; |
661 minu *= texturedata->texw; | |
662 maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w; | |
663 maxu *= texturedata->texw; | |
664 minv = (GLfloat) srcrect->y / texture->h; | |
665 minv *= texturedata->texh; | |
666 maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h; | |
667 maxv *= texturedata->texh; | |
668 | |
669 GLshort vertices[8]; | |
670 GLfloat texCoords[8]; | |
671 | |
672 vertices[0] = minx; | |
673 vertices[1] = miny; | |
674 vertices[2] = maxx; | |
675 vertices[3] = miny; | |
676 vertices[4] = minx; | |
677 vertices[5] = maxy; | |
678 vertices[6] = maxx; | |
679 vertices[7] = maxy; | |
680 | |
681 texCoords[0] = minu; | |
682 texCoords[1] = minv; | |
683 texCoords[2] = maxu; | |
684 texCoords[3] = minv; | |
685 texCoords[4] = minu; | |
686 texCoords[5] = maxv; | |
687 texCoords[6] = maxu; | |
688 texCoords[7] = maxv; | |
689 | |
690 data->glVertexPointer(2, GL_SHORT, 0, vertices); | |
691 data->glTexCoordPointer(2, GL_FLOAT, 0, texCoords); | |
692 data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
3122
6c98826d88b0
OpenGL ES renderer state fixes. Now GL_TEXTURE_2D is not enabled by default.
Mike Gorchak <lestat@i.com.ua>
parents:
3099
diff
changeset
|
693 } |
2753 | 694 |
3122
6c98826d88b0
OpenGL ES renderer state fixes. Now GL_TEXTURE_2D is not enabled by default.
Mike Gorchak <lestat@i.com.ua>
parents:
3099
diff
changeset
|
695 data->glDisable(GL_TEXTURE_2D); |
2753 | 696 |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
697 return 0; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
698 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
699 |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
700 static void |
3139 | 701 GLES_RenderPresent(SDL_Renderer * renderer) |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
702 { |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
703 GLES_ActivateRenderer(renderer); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
704 |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
705 SDL_GL_SwapWindow(renderer->window); |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
706 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
707 |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
708 static void |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
709 GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
710 { |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
711 GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
712 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
713 GLES_ActivateRenderer(renderer); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
714 |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
715 if (!data) { |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
716 return; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
717 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
718 if (data->texture) { |
2753 | 719 glDeleteTextures(1, &data->texture); |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
720 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
721 if (data->pixels) { |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
722 SDL_free(data->pixels); |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
723 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
724 SDL_free(data); |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
725 texture->driverdata = NULL; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
726 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
727 |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
728 static void |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
729 GLES_DestroyRenderer(SDL_Renderer * renderer) |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
730 { |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
731 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
732 |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
733 if (data) { |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
734 if (data->context) { |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
735 SDL_GL_DeleteContext(data->context); |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
736 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
737 SDL_free(data); |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
738 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
739 SDL_free(renderer); |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
740 } |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
741 |
3099
82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
2964
diff
changeset
|
742 #endif /* SDL_VIDEO_RENDER_OGL_ES */ |
2739
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
743 |
68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
744 /* vi: set ts=4 sw=4 expandtab: */ |