graph
- Fixed building for Android2011-02-03, by Sam Lantinga
- Re-ordered platforms based on frequency2011-02-03, by Sam Lantinga
- Create the video texture based on the available texture formats, not the backbuffer format.2011-02-03, by Sam Lantinga
- Simplified and improved the process of creating a texture from a surface.2011-02-03, by Sam Lantinga
- Making the API simpler, removed the writepixels interface2011-02-03, by Sam Lantinga
- Made it possible to create a texture of any format, even if not supported by the renderer.2011-02-03, by Sam Lantinga
- Fixed compiling on Windows2011-02-02, by Sam Lantinga
- Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.2011-02-02, by Sam Lantinga
- Fixed compiling with the latest API changes2011-02-02, by Sam Lantinga
- Removing Visual Studio projects for testpalette2011-02-01, by Sam Lantinga
- SDL doesn't actually support the physical/logical palette split anymore.2011-02-01, by Sam Lantinga
- Nobody is currently maintaining the QNX code, so removing it for now.2011-02-01, by Sam Lantinga
- Making the API simpler, removed support for palettized video modes and textures.2011-02-01, by Sam Lantinga
- The DrawRect API is implemented using lines2011-02-01, by Sam Lantinga
- The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.2011-02-01, by Sam Lantinga
- Added functions to watch events as they go through the event queue.2011-02-01, by Sam Lantinga
- Split the rendering API out into a separate header file.2011-02-01, by Sam Lantinga
- The renderers always support texture modulation and blend modes.2011-02-01, by Sam Lantinga
- Renumbered the renderer flags2011-02-01, by Sam Lantinga
- Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.2011-02-01, by Sam Lantinga
- Making the API simpler, texture color and alpha modulation are supported by all renderers.2011-01-31, by Sam Lantinga
- Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.2011-01-31, by Sam Lantinga
- Removed more partially functional renderers2011-01-31, by Sam Lantinga
- Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.2011-01-31, by Sam Lantinga
- Removed partially functional renderers2011-01-31, by Sam Lantinga
- Spacing for documentation tweaks2011-02-01, by Sam Lantinga
- Tweak for documentation2011-02-01, by Sam Lantinga
- Fixed bug #1025 (iphone keyboard doesn't send 'return' and 'backspace' events)2011-02-01, by Sam Lantinga
- Fixed spacing, adding vim spacing hints2011-02-01, by Sam Lantinga
- Added vim spacing hints2011-02-01, by Sam Lantinga
- Fixed spacing2011-02-01, by Sam Lantinga
- Fixed bug #1112 (retina display support)2011-02-01, by Sam Lantinga
- Fixed spacing2011-02-01, by Sam Lantinga
- merged: might need to check main.c in the iOS template to make sure no changes were abandoned.2011-02-01, by Eric Wing <ewing . public |-at-| gmail . com>
- Fixed bug #11112011-01-30, by Sam Lantinga
- Fixed bug #1111SDL-1.2 2011-01-30, by Sam Lantinga
- Added Edgar's blog to the haptic documentation2011-01-28, by Sam Lantinga
- Updated main.c for API changes2011-01-28, by Sam Lantinga
- Fixed bug #1056 (Frequent crashes in Touch events by simply touching the screen)2011-01-28, by Sam Lantinga
- Removed completely non-portable event thread hack.2011-01-27, by Sam Lantinga
- Fixed test2011-01-27, by Sam Lantinga
- Added CPU cache line size to the test output.2011-01-27, by Sam Lantinga
- Added API function to get CPU cache line size.2011-01-27, by Sam Lantinga
- Fixed quotes around Mercurial revision text2011-01-27, by Sam Lantinga
- 0 isn't a valid Mercurial revision2011-01-27, by Sam Lantinga
- Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects.2011-01-27, by krogoway
- Bump up the default cache line size.2011-01-27, by Sam Lantinga
- Added cache line size info in SDL_cpuinfo.h2011-01-27, by Sam Lantinga
- Fixed compiling under Visual Studio2011-01-27, by Sam Lantinga
- When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.2011-01-27, by krogoway
- This patch fixes the issue of configure generating broken Makefile2011-01-27, by Sam Lantinga
- Improved timer implementation2011-01-27, by Sam Lantinga
- Improved condition variable documentation2011-01-27, by Sam Lantinga
- Scott Smith volunteered to maintain the Pandora port.2011-01-27, by Sam Lantinga
- Fixed bug #11092011-01-27, by Sam Lantinga
- Only document the public API, not the whole source tree.2011-01-27, by Sam Lantinga
- Colin Leroy 2011-01-26 04:24:20 PST2011-01-27, by Sam Lantinga
- Colin Leroy 2011-01-26 04:24:20 PSTSDL-1.2 2011-01-27, by Sam Lantinga
- Added a list of platforms, for my own sanity. :)2011-01-27, by Sam Lantinga
- Nobody is maintaining RISC OS code, so I'm removing it for now.2011-01-27, by Sam Lantinga