Mercurial > sdl-ios-xcode
annotate src/video/quartz/SDL_QuartzWM.m @ 4170:092c0bc69155 SDL-1.2
Fixed bug #618
Description From Tim Angus 2008-08-30 12:23:56 (-) [reply]
As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.
On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.
Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 13 Apr 2009 08:42:09 +0000 |
parents | a1b03ba2fcd0 |
children | 976bc19f8f6b |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_QuartzVideo.h" |
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25 #include "SDL_QuartzWM.h" |
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26 |
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27 |
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28 void QZ_FreeWMCursor (_THIS, WMcursor *cursor) { |
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29 |
1883 | 30 if ( cursor != NULL ) { |
31 [ cursor->nscursor release ]; | |
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32 free (cursor); |
1883 | 33 } |
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34 } |
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35 |
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36 WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask, |
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37 int w, int h, int hot_x, int hot_y) { |
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38 WMcursor *cursor; |
1883 | 39 NSBitmapImageRep *imgrep; |
40 NSImage *img; | |
41 unsigned char *planes[5]; | |
42 int i; | |
43 NSAutoreleasePool *pool; | |
44 | |
45 pool = [ [ NSAutoreleasePool alloc ] init ]; | |
46 | |
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47 /* Allocate the cursor memory */ |
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48 cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor)); |
1883 | 49 if (cursor == NULL) goto outOfMemory; |
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50 |
1883 | 51 /* create the image representation and get the pointers to its storage */ |
52 imgrep = [ [ [ NSBitmapImageRep alloc ] initWithBitmapDataPlanes: NULL pixelsWide: w pixelsHigh: h bitsPerSample: 1 samplesPerPixel: 2 hasAlpha: YES isPlanar: YES colorSpaceName: NSDeviceBlackColorSpace bytesPerRow: (w+7)/8 bitsPerPixel: 0 ] autorelease ]; | |
53 if (imgrep == nil) goto outOfMemory; | |
54 [ imgrep getBitmapDataPlanes: planes ]; | |
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55 |
1883 | 56 /* copy data and mask, extending the mask to all black pixels because the inversion effect doesn't work with Cocoa's alpha-blended cursors */ |
57 for (i = 0; i < (w+7)/8*h; i++) { | |
58 planes[0][i] = data[i]; | |
59 planes[1][i] = mask[i] | data[i]; | |
60 } | |
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61 |
1883 | 62 /* create image and cursor */ |
63 img = [ [ [ NSImage alloc ] initWithSize: NSMakeSize(w, h) ] autorelease ]; | |
64 if (img == nil) goto outOfMemory; | |
65 [ img addRepresentation: imgrep ]; | |
66 if (system_version < 0x1030) { /* on 10.2, cursors must be 16*16 */ | |
67 if (w > 16 || h > 16) { /* too big: scale it down */ | |
68 [ img setScalesWhenResized: YES ]; | |
69 hot_x = hot_x*16/w; | |
70 hot_y = hot_y*16/h; | |
71 } | |
72 else { /* too small (or just right): extend it (from the bottom left corner, so hot_y must be adjusted) */ | |
73 hot_y += 16 - h; | |
74 } | |
75 [ img setSize: NSMakeSize(16, 16) ]; | |
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76 } |
1883 | 77 cursor->nscursor = [ [ NSCursor alloc ] initWithImage: img hotSpot: NSMakePoint(hot_x, hot_y) ]; |
78 if (cursor->nscursor == nil) goto outOfMemory; | |
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79 |
1883 | 80 [ pool release ]; |
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81 return(cursor); |
1883 | 82 |
83 outOfMemory: | |
84 [ pool release ]; | |
85 if (cursor != NULL) SDL_free(cursor); | |
86 SDL_OutOfMemory(); | |
87 return(NULL); | |
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88 } |
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89 |
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90 void QZ_UpdateCursor (_THIS) { |
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91 BOOL state; |
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92 |
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93 if (cursor_should_be_visible || !(SDL_GetAppState() & SDL_APPMOUSEFOCUS)) { |
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94 state = YES; |
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95 } else { |
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96 state = NO; |
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97 } |
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98 if (state != cursor_visible) { |
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99 if (state) { |
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100 [ NSCursor unhide ]; |
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101 } else { |
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102 [ NSCursor hide ]; |
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103 } |
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104 cursor_visible = state; |
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105 } |
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106 } |
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107 |
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108 BOOL QZ_IsMouseInWindow (_THIS) { |
4065 | 109 if (qz_window == nil || (mode_flags & SDL_FULLSCREEN)) return YES; /*fullscreen*/ |
1192 | 110 else { |
111 NSPoint p = [ qz_window mouseLocationOutsideOfEventStream ]; | |
112 p.y -= 1.0f; /* Apparently y goes from 1 to h, not from 0 to h-1 (i.e. the "location of the mouse" seems to be defined as "the location of the top left corner of the mouse pointer's hot pixel" */ | |
113 return NSPointInRect(p, [ window_view frame ]); | |
114 } | |
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115 } |
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116 |
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117 int QZ_ShowWMCursor (_THIS, WMcursor *cursor) { |
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118 |
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119 if ( cursor == NULL) { |
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120 if ( cursor_should_be_visible ) { |
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121 cursor_should_be_visible = NO; |
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122 QZ_ChangeGrabState (this, QZ_HIDECURSOR); |
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123 } |
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124 QZ_UpdateCursor(this); |
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125 } |
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126 else { |
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127 if (qz_window ==nil || (mode_flags & SDL_FULLSCREEN)) { |
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128 [ cursor->nscursor set ]; |
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129 } |
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130 else { |
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131 [ qz_window invalidateCursorRectsForView: [ qz_window contentView ] ]; |
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132 } |
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133 if ( ! cursor_should_be_visible ) { |
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134 cursor_should_be_visible = YES; |
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135 QZ_ChangeGrabState (this, QZ_SHOWCURSOR); |
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136 } |
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137 QZ_UpdateCursor(this); |
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138 } |
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139 |
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140 return 1; |
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141 } |
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142 |
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143 /* |
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144 Coordinate conversion functions, for convenience |
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145 Cocoa sets the origin at the lower left corner of the window/screen |
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146 SDL, CoreGraphics/WindowServer, and QuickDraw use the origin at the upper left corner |
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147 The routines were written so they could be called before SetVideoMode() has finished; |
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148 this might have limited usefulness at the moment, but the extra cost is trivial. |
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149 */ |
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150 |
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151 /* Convert Cocoa screen coordinate to Cocoa window coordinate */ |
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152 void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p) { |
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153 |
272
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154 *p = [ qz_window convertScreenToBase:*p ]; |
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155 } |
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156 |
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157 |
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158 /* Convert Cocoa window coordinate to Cocoa screen coordinate */ |
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159 void QZ_PrivateLocalToGlobal (_THIS, NSPoint *p) { |
272
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160 |
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161 *p = [ qz_window convertBaseToScreen:*p ]; |
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162 } |
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163 |
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164 /* Convert SDL coordinate to Cocoa coordinate */ |
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165 void QZ_PrivateSDLToCocoa (_THIS, NSPoint *p) { |
272
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166 |
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167 if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */ |
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168 |
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169 p->y = CGDisplayPixelsHigh (display_id) - p->y; |
272
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170 } |
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171 else { |
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172 |
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173 *p = [ window_view convertPoint:*p toView: nil ]; |
1192 | 174 |
175 /* We need a workaround in OpenGL mode */ | |
176 if ( SDL_VideoSurface->flags & SDL_OPENGL ) { | |
177 p->y = [window_view frame].size.height - p->y; | |
178 } | |
272
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179 } |
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180 } |
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181 |
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182 /* Convert Cocoa coordinate to SDL coordinate */ |
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183 void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p) { |
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184 |
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185 if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */ |
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186 |
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187 p->y = CGDisplayPixelsHigh (display_id) - p->y; |
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188 } |
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189 else { |
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190 |
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191 *p = [ window_view convertPoint:*p fromView: nil ]; |
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192 |
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193 /* We need a workaround in OpenGL mode */ |
1629 | 194 if ( SDL_VideoSurface != NULL && (SDL_VideoSurface->flags & SDL_OPENGL) ) { |
1192 | 195 p->y = [window_view frame].size.height - p->y; |
952 | 196 } |
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197 } |
272
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198 } |
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199 |
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200 /* Convert SDL coordinate to window server (CoreGraphics) coordinate */ |
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201 CGPoint QZ_PrivateSDLToCG (_THIS, NSPoint *p) { |
272
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202 |
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203 CGPoint cgp; |
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204 |
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205 if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */ |
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206 |
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207 int height; |
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208 |
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209 QZ_PrivateSDLToCocoa (this, p); |
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210 QZ_PrivateLocalToGlobal (this, p); |
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211 |
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212 height = CGDisplayPixelsHigh (display_id); |
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213 p->y = height - p->y; |
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214 } |
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215 |
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216 cgp.x = p->x; |
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217 cgp.y = p->y; |
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218 |
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219 return cgp; |
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220 } |
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221 |
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222 #if 0 /* Dead code */ |
272
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223 /* Convert window server (CoreGraphics) coordinate to SDL coordinate */ |
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224 void QZ_PrivateCGToSDL (_THIS, NSPoint *p) { |
272
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225 |
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226 if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */ |
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227 |
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228 int height; |
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229 |
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230 /* Convert CG Global to Cocoa Global */ |
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231 height = CGDisplayPixelsHigh (display_id); |
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232 p->y = height - p->y; |
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233 |
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234 QZ_PrivateGlobalToLocal (this, p); |
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235 QZ_PrivateCocoaToSDL (this, p); |
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236 } |
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237 } |
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238 #endif /* Dead code */ |
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239 |
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240 void QZ_PrivateWarpCursor (_THIS, int x, int y) { |
272
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241 |
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242 NSPoint p; |
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243 CGPoint cgp; |
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244 |
272
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245 p = NSMakePoint (x, y); |
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246 cgp = QZ_PrivateSDLToCG (this, &p); |
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247 |
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248 /* this is the magic call that fixes cursor "freezing" after warp */ |
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249 CGSetLocalEventsSuppressionInterval (0.0); |
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250 CGWarpMouseCursorPosition (cgp); |
272
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251 } |
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252 |
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253 void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y) { |
272
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254 |
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255 /* Only allow warping when in foreground */ |
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256 if ( ! [ NSApp isActive ] ) |
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257 return; |
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258 |
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259 /* Do the actual warp */ |
1207 | 260 if (grab_state != QZ_INVISIBLE_GRAB) QZ_PrivateWarpCursor (this, x, y); |
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261 |
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262 /* Generate the mouse moved event */ |
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263 SDL_PrivateMouseMotion (0, 0, x, y); |
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264 } |
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265 |
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266 void QZ_MoveWMCursor (_THIS, int x, int y) { } |
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267 void QZ_CheckMouseMode (_THIS) { } |
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268 |
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269 void QZ_SetCaption (_THIS, const char *title, const char *icon) { |
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270 |
158
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Date: Tue, 21 Aug 2001 03:50:01 +0200
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58
diff
changeset
|
271 if ( qz_window != nil ) { |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
272 NSString *string; |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
273 if ( title != NULL ) { |
951
121f56c1277d
Date: Sun, 29 Aug 2004 20:55:54 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
934
diff
changeset
|
274 string = [ [ NSString alloc ] initWithUTF8String:title ]; |
158
4382c38dfbee
Date: Tue, 21 Aug 2001 03:50:01 +0200
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parents:
58
diff
changeset
|
275 [ qz_window setTitle:string ]; |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
276 [ string release ]; |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
277 } |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
278 if ( icon != NULL ) { |
951
121f56c1277d
Date: Sun, 29 Aug 2004 20:55:54 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
934
diff
changeset
|
279 string = [ [ NSString alloc ] initWithUTF8String:icon ]; |
158
4382c38dfbee
Date: Tue, 21 Aug 2001 03:50:01 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
58
diff
changeset
|
280 [ qz_window setMiniwindowTitle:string ]; |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
281 [ string release ]; |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
282 } |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
283 } |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
284 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
285 |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
diff
changeset
|
286 void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask) |
269
4125b9859c71
Added Quartz version of SDL_SetIcon() for MacOS X (thanks Bob)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
287 { |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
288 NSBitmapImageRep *imgrep; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
289 NSImage *img; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
290 SDL_Surface *mergedSurface; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
291 NSAutoreleasePool *pool; |
1812 | 292 Uint8 *pixels; |
293 SDL_bool iconSrcAlpha; | |
294 Uint8 iconAlphaValue; | |
295 int i, j, maskPitch, index; | |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
296 |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
297 pool = [ [ NSAutoreleasePool alloc ] init ]; |
1812 | 298 |
299 imgrep = [ [ [ NSBitmapImageRep alloc ] initWithBitmapDataPlanes: NULL pixelsWide: icon->w pixelsHigh: icon->h bitsPerSample: 8 samplesPerPixel: 4 hasAlpha: YES isPlanar: NO colorSpaceName: NSDeviceRGBColorSpace bytesPerRow: 4*icon->w bitsPerPixel: 32 ] autorelease ]; | |
300 if (imgrep == nil) goto freePool; | |
301 pixels = [ imgrep bitmapData ]; | |
302 SDL_memset(pixels, 0, 4*icon->w*icon->h); /* make the background, which will survive in colorkeyed areas, completely transparent */ | |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
303 |
1812 | 304 #if SDL_BYTEORDER == SDL_BIG_ENDIAN |
305 #define BYTEORDER_DEPENDENT_RGBA_MASKS 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF | |
306 #else | |
307 #define BYTEORDER_DEPENDENT_RGBA_MASKS 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 | |
308 #endif | |
309 mergedSurface = SDL_CreateRGBSurfaceFrom(pixels, icon->w, icon->h, 32, 4*icon->w, BYTEORDER_DEPENDENT_RGBA_MASKS); | |
310 if (mergedSurface == NULL) goto freePool; | |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
311 |
1812 | 312 /* blit, with temporarily cleared SRCALPHA flag because we want to copy, not alpha-blend */ |
313 iconSrcAlpha = ((icon->flags & SDL_SRCALPHA) != 0); | |
314 iconAlphaValue = icon->format->alpha; | |
315 SDL_SetAlpha(icon, 0, 255); | |
316 SDL_BlitSurface(icon, NULL, mergedSurface, NULL); | |
317 if (iconSrcAlpha) SDL_SetAlpha(icon, SDL_SRCALPHA, iconAlphaValue); | |
592
1970e458070d
Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents:
563
diff
changeset
|
318 |
1812 | 319 SDL_FreeSurface(mergedSurface); |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
320 |
1812 | 321 /* apply mask, source alpha, and premultiply color values by alpha */ |
322 maskPitch = (icon->w+7)/8; | |
323 for (i = 0; i < icon->h; i++) { | |
324 for (j = 0; j < icon->w; j++) { | |
325 index = i*4*icon->w + j*4; | |
326 if (!(mask[i*maskPitch + j/8] & (128 >> j%8))) { | |
327 pixels[index + 3] = 0; | |
328 } | |
329 else { | |
330 if (iconSrcAlpha) { | |
331 if (icon->format->Amask == 0) pixels[index + 3] = icon->format->alpha; | |
332 } | |
333 else { | |
334 pixels[index + 3] = 255; | |
335 } | |
336 } | |
337 if (pixels[index + 3] < 255) { | |
338 pixels[index + 0] = (Uint16)pixels[index + 0]*pixels[index + 3]/255; | |
339 pixels[index + 1] = (Uint16)pixels[index + 1]*pixels[index + 3]/255; | |
340 pixels[index + 2] = (Uint16)pixels[index + 2]*pixels[index + 3]/255; | |
592
1970e458070d
Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents:
563
diff
changeset
|
341 } |
1970e458070d
Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents:
563
diff
changeset
|
342 } |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
343 } |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
344 |
1812 | 345 img = [ [ [ NSImage alloc ] initWithSize: NSMakeSize(icon->w, icon->h) ] autorelease ]; |
346 if (img == nil) goto freePool; | |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
347 [ img addRepresentation: imgrep ]; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
348 [ NSApp setApplicationIconImage:img ]; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
349 |
269
4125b9859c71
Added Quartz version of SDL_SetIcon() for MacOS X (thanks Bob)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
350 freePool: |
1812 | 351 [ pool release ]; |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
352 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
353 |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
diff
changeset
|
354 int QZ_IconifyWindow (_THIS) { |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
355 |
158
4382c38dfbee
Date: Tue, 21 Aug 2001 03:50:01 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
58
diff
changeset
|
356 if ( ! [ qz_window isMiniaturized ] ) { |
4382c38dfbee
Date: Tue, 21 Aug 2001 03:50:01 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
58
diff
changeset
|
357 [ qz_window miniaturize:nil ]; |
4122
cb7b118b400a
Fixed return value for iconifying the window in a couple spots.
Sam Lantinga <slouken@libsdl.org>
parents:
4070
diff
changeset
|
358 if ( ! [ qz_window isMiniaturized ] ) { |
cb7b118b400a
Fixed return value for iconifying the window in a couple spots.
Sam Lantinga <slouken@libsdl.org>
parents:
4070
diff
changeset
|
359 SDL_SetError ("window iconification failed"); |
cb7b118b400a
Fixed return value for iconifying the window in a couple spots.
Sam Lantinga <slouken@libsdl.org>
parents:
4070
diff
changeset
|
360 return 0; |
cb7b118b400a
Fixed return value for iconifying the window in a couple spots.
Sam Lantinga <slouken@libsdl.org>
parents:
4070
diff
changeset
|
361 } |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
362 return 1; |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
363 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
364 else { |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
365 SDL_SetError ("window already iconified"); |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
366 return 0; |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
367 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
368 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
369 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
370 /* |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
diff
changeset
|
371 int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info) { |
158
4382c38dfbee
Date: Tue, 21 Aug 2001 03:50:01 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
58
diff
changeset
|
372 info->nsWindowPtr = qz_window; |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
373 return 0; |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
374 }*/ |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
375 |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
diff
changeset
|
376 void QZ_ChangeGrabState (_THIS, int action) { |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
377 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
378 /* |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
379 Figure out what the next state should be based on the action. |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
380 Ignore actions that can't change the current state. |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
381 */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
382 if ( grab_state == QZ_UNGRABBED ) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
383 if ( action == QZ_ENABLE_GRAB ) { |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
diff
changeset
|
384 if ( cursor_should_be_visible ) |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
385 grab_state = QZ_VISIBLE_GRAB; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
386 else |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
387 grab_state = QZ_INVISIBLE_GRAB; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
388 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
389 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
390 else if ( grab_state == QZ_VISIBLE_GRAB ) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
391 if ( action == QZ_DISABLE_GRAB ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
392 grab_state = QZ_UNGRABBED; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
393 else if ( action == QZ_HIDECURSOR ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
394 grab_state = QZ_INVISIBLE_GRAB; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
395 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
396 else { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
397 assert( grab_state == QZ_INVISIBLE_GRAB ); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
398 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
399 if ( action == QZ_DISABLE_GRAB ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
400 grab_state = QZ_UNGRABBED; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
401 else if ( action == QZ_SHOWCURSOR ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
402 grab_state = QZ_VISIBLE_GRAB; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
403 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
404 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
405 /* now apply the new state */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
406 if (grab_state == QZ_UNGRABBED) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
407 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
408 CGAssociateMouseAndMouseCursorPosition (1); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
409 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
410 else if (grab_state == QZ_VISIBLE_GRAB) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
411 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
412 CGAssociateMouseAndMouseCursorPosition (1); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
413 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
414 else { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
415 assert( grab_state == QZ_INVISIBLE_GRAB ); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
416 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
417 QZ_PrivateWarpCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
418 CGAssociateMouseAndMouseCursorPosition (0); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
419 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
420 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
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421 |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
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changeset
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422 SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode) { |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
423 |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
424 int doGrab = grab_mode & SDL_GRAB_ON; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
425 /*int fullscreen = grab_mode & SDL_GRAB_FULLSCREEN;*/ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
426 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
427 if ( this->screen == NULL ) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
428 SDL_SetError ("QZ_GrabInput: screen is NULL"); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
429 return SDL_GRAB_OFF; |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
430 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
431 |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
432 if ( ! video_set ) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
433 /*SDL_SetError ("QZ_GrabInput: video is not set, grab will take effect on mode switch"); */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
434 current_grab_mode = grab_mode; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
435 return grab_mode; /* Will be set later on mode switch */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
436 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
437 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
438 if ( grab_mode != SDL_GRAB_QUERY ) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
439 if ( doGrab ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
440 QZ_ChangeGrabState (this, QZ_ENABLE_GRAB); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
441 else |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
442 QZ_ChangeGrabState (this, QZ_DISABLE_GRAB); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
443 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
444 current_grab_mode = doGrab ? SDL_GRAB_ON : SDL_GRAB_OFF; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
445 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
446 |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
447 return current_grab_mode; |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
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|
448 } |