Mercurial > fife-parpg
annotate demos/shooter/scripts/world.py @ 494:e241d7553496
Fixing the epydoc markup. Did some more commenting.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 10 May 2010 15:54:21 +0000 |
parents | 16ceb3228324 |
children | ae9f5383f5b1 |
rev | line source |
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446
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2010 by the FIFE team |
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5 # http://www.fifengine.net |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 import copy |
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26 import math, random |
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27 from fife.extensions import pychan |
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28 from fife.extensions.pychan import widgets |
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29 from fife.extensions.soundmanager import SoundManager |
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30 |
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31 from scripts.common.eventlistenerbase import EventListenerBase |
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32 from fife.extensions.loaders import loadMapFile |
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33 |
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34 from scripts.gui.guis import * |
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35 |
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36 from scripts.ships.shipbase import Ship |
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37 from scripts.ships.player import Player |
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38 from scripts.scene import Scene |
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39 |
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40 class World(EventListenerBase): |
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41 """ |
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42 The world! |
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43 |
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44 This class handles: |
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45 setup of map view (cameras ...) |
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46 loading the map |
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47 handles mouse/key events which aren't handled by the GUI. |
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48 ( by inheriting from EventlistenerBase ) |
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49 |
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50 """ |
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51 def __init__(self, app, engine): |
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52 super(World, self).__init__(engine, regKeys=True) |
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53 |
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54 self._applictaion = app |
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55 self._engine = engine |
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56 self._timemanager = engine.getTimeManager() |
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57 self._eventmanager = engine.getEventManager() |
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58 self._model = engine.getModel() |
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59 self._filename = '' |
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60 self._keystate = { 'UP': False, 'DOWN': False, 'LEFT': False, 'RIGHT': False, 'CTRL': False, 'SPACE': False, } |
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61 self._pump_ctr = 0 |
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62 self._map = None |
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63 self._scene = None |
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64 self._paused = True |
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65 self._pausedtime = 0 |
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66 self._starttime = 0 |
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67 |
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68 self._soundmanager = SoundManager(self._engine) |
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69 |
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70 self._mainmenu = MainMenu(self) |
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71 self.showMainMenu() |
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72 |
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73 self._hudwindow = HeadsUpDisplay(self) |
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74 self._hudwindow.hide() |
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75 |
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76 self._gameover = GameOverDisplay() |
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77 self._gameover.hide() |
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78 |
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79 self._highscores = HighScores(self) |
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80 self._highscores.hide() |
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81 |
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82 self._winner = WinnerDisplay() |
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83 self._winner.hide() |
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84 |
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85 self._credits = CreditsDisplay(self) |
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86 self._credits.hide() |
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87 |
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88 self._genericrenderer = None |
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89 |
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90 self._gamecomplete = False |
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91 |
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92 def showMainMenu(self): |
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93 if self._scene: |
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94 self._paused = True |
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95 cont = True |
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96 else: |
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97 cont = False |
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98 |
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99 self._mainmenu.show(cont) |
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100 |
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101 def showCredits(self): |
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102 self._credits.show() |
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103 |
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104 def showHighScores(self): |
464
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105 self._highscores.show() |
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106 |
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107 def quit(self): |
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108 self.reset() |
480
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109 self._soundmanager.destroy() |
455
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110 self._applictaion.requestQuit() |
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111 |
446
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112 def reset(self): |
472
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113 if self._map: |
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114 self._model.deleteMap(self._map) |
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115 self._map = None |
455
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116 |
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117 self.cameras = {} |
467
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118 |
472
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119 if self._scene: |
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120 self._scene.destroyScene() |
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121 self._scene = None |
467
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122 |
469
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123 self._gamecomplete = False |
455
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124 |
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125 def loadLevel(self, filename): |
446
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126 """ |
455
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127 Load a xml map and setup cameras. |
446
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128 """ |
469
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129 |
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130 self.resetKeys() |
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131 |
472
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132 self._filename = filename |
446
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133 self.reset() |
472
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134 self._map = loadMapFile(self._filename, self._engine) |
446
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135 |
480
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|
136 self._scene = Scene(self, self._engine, self._map.getLayer('objects'), self._soundmanager) |
472
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|
137 self._scene.initScene(self._map) |
456
41fd97da94d1
Moved guis to their own file.
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138 |
454
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Time is now managed by the Scene object.
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|
139 self.initCameras() |
455
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140 |
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|
141 self._hudwindow.show() |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
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|
142 self._gameover.hide() |
469
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|
143 self._winner.hide() |
455
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144 |
472
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|
145 self._starttime = self._timemanager.getTime() |
460
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146 |
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|
147 self._genericrenderer = fife.GenericRenderer.getInstance(self.cameras['main']) |
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148 self._genericrenderer.clearActiveLayers() |
472
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|
149 self._genericrenderer.addActiveLayer(self._map.getLayer('objects')) |
460
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150 self._genericrenderer.setEnabled(True) |
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151 |
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152 |
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|
153 def renderBoundingBox(self, obj): |
494
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Fixing the epydoc markup. Did some more commenting.
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492
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|
154 """ |
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Fixing the epydoc markup. Did some more commenting.
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changeset
|
155 Just a hack to render an objects bounding box. |
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Fixing the epydoc markup. Did some more commenting.
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|
156 """ |
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Fixing the epydoc markup. Did some more commenting.
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|
157 |
460
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|
158 bbox = copy.copy(obj.boundingbox) |
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159 |
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changeset
|
160 #apply the object layer scale |
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|
161 bbox.x /= 0.25 |
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|
162 bbox.y /= 0.25 |
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|
163 bbox.w /= 0.25 |
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|
164 bbox.h /= 0.25 |
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165 |
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|
166 obj_topleft = fife.ExactModelCoordinate(bbox.x, bbox.y) |
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|
167 obj_topright = fife.ExactModelCoordinate(bbox.x + bbox.w, bbox.y) |
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|
168 obj_bottomright = fife.ExactModelCoordinate(bbox.x + bbox.w, bbox.y + bbox.h) |
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changeset
|
169 obj_bottomleft = fife.ExactModelCoordinate(bbox.x, bbox.y + bbox.h) |
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|
170 |
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changeset
|
171 loc_topleft = fife.Location() |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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|
172 loc_topleft.setLayer(self._map.getLayer('boundingbox')) |
460
5e1d6e40d19d
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|
173 loc_topleft.setExactLayerCoordinates(obj_topleft) |
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174 |
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changeset
|
175 loc_topright = fife.Location() |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
176 loc_topright.setLayer(self._map.getLayer('boundingbox')) |
460
5e1d6e40d19d
Fixed bounding boxes.
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changeset
|
177 loc_topright.setExactLayerCoordinates(obj_topright) |
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|
178 |
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changeset
|
179 loc_bottomright = fife.Location() |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
180 loc_bottomright.setLayer(self._map.getLayer('boundingbox')) |
460
5e1d6e40d19d
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changeset
|
181 loc_bottomright.setExactLayerCoordinates(obj_bottomright) |
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|
182 |
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changeset
|
183 loc_bottomleft = fife.Location() |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
184 loc_bottomleft.setLayer(self._map.getLayer('boundingbox')) |
460
5e1d6e40d19d
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changeset
|
185 loc_bottomleft.setExactLayerCoordinates(obj_bottomleft) |
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|
186 |
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changeset
|
187 node_topleft = fife.GenericRendererNode(loc_topleft) |
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Fixed bounding boxes.
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diff
changeset
|
188 node_topright = fife.GenericRendererNode(loc_topright) |
5e1d6e40d19d
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diff
changeset
|
189 node_bottomright = fife.GenericRendererNode(loc_bottomright) |
5e1d6e40d19d
Fixed bounding boxes.
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diff
changeset
|
190 node_bottomleft = fife.GenericRendererNode(loc_bottomleft) |
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|
191 |
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changeset
|
192 |
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changeset
|
193 self._genericrenderer.addLine("quads", node_topleft, node_topright, 255, 255, 255) |
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Fixed bounding boxes.
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changeset
|
194 self._genericrenderer.addLine("quads", node_topright, node_bottomright, 255, 255, 255) |
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Fixed bounding boxes.
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changeset
|
195 self._genericrenderer.addLine("quads", node_bottomright, node_bottomleft, 255, 255, 255) |
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Fixed bounding boxes.
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457
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changeset
|
196 self._genericrenderer.addLine("quads", node_bottomleft, node_topleft, 255, 255, 255) |
5e1d6e40d19d
Fixed bounding boxes.
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|
197 |
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Fixed bounding boxes.
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diff
changeset
|
198 #had to do this or it would segfault |
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Fixed bounding boxes.
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457
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changeset
|
199 obj_topleft.thisown = 0 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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457
diff
changeset
|
200 obj_topright.thisown = 0 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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457
diff
changeset
|
201 obj_bottomright.thisown = 0 |
5e1d6e40d19d
Fixed bounding boxes.
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457
diff
changeset
|
202 obj_bottomleft.thisown = 0 |
5e1d6e40d19d
Fixed bounding boxes.
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457
diff
changeset
|
203 loc_topleft.thisown = 0 |
5e1d6e40d19d
Fixed bounding boxes.
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457
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changeset
|
204 loc_topright.thisown = 0 |
5e1d6e40d19d
Fixed bounding boxes.
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457
diff
changeset
|
205 loc_bottomright.thisown = 0 |
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|
206 loc_bottomleft.thisown = 0 |
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207 node_topleft.thisown = 0 |
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208 node_topright.thisown = 0 |
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209 node_bottomright.thisown = 0 |
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210 node_bottomleft.thisown = 0 |
457
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Player now has 3 lives and will receive a game over message once they are used up.
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211 |
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212 def gameOver(self): |
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213 self._gameover.show() |
469
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214 self._hudwindow.hide() |
464
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215 |
475
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216 self._gamecomplete = True |
467
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217 |
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218 def endLevel(self): |
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219 self._paused = True |
469
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220 |
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221 #only one level so the game is over once you complete it. |
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222 self._gamecomplete = True |
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223 self._winner.show() |
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224 self._hudwindow.hide() |
467
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225 |
469
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226 def saveScore(self): |
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227 self._gamecomplete = False |
468
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228 |
472
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229 if self._highscores.isHighScore(self._scene.player.score): |
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230 score = self._scene.player.score |
464
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231 |
467
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232 dlg = pychan.loadXML('gui/highscoredialog.xml') |
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233 dlg.execute({ 'okay' : "Yay!" }) |
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234 name = dlg.findChild(name='name').text |
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235 |
468
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236 self._highscores.addHighScore(HighScore(name, score)) |
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237 self._highscores.show() |
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238 |
464
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239 |
455
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240 def newGame(self): |
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241 self.loadLevel("maps/shooter_map1.xml") |
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242 self._mainmenu.hide() |
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243 self._paused = False |
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244 |
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245 def continueGame(self): |
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246 self._mainmenu.hide() |
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247 self._paused = False |
446
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248 |
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249 def initCameras(self): |
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250 """ |
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251 Before we can actually see something on screen we have to specify the render setup. |
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252 This is done through Camera objects which offer a viewport on the map. |
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253 """ |
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254 |
472
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255 for cam in self._map.getCameras(): |
446
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256 if cam.getId() == 'main': |
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257 self.cameras['main'] = cam |
490
939a4dc12ca1
Starting to add some comments.
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258 |
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480
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|
259 #pass the camera to the scene as the scene controls the cameras position |
472
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260 self._scene.attachCamera(self.cameras['main']) |
446
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261 |
469
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|
262 def resetKeys(self): |
472
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263 self._keystate['UP'] = False |
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264 self._keystate['DOWN'] = False |
3164715a0621
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265 self._keystate['LEFT'] = False |
3164715a0621
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266 self._keystate['RIGHT'] = False |
3164715a0621
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267 self._keystate['SPACE'] = False |
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268 self._keystate['CTRL'] = False |
469
5994e61cdebd
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269 |
446
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270 |
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271 def keyPressed(self, evt): |
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272 keyval = evt.getKey().getValue() |
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273 keystr = evt.getKey().getAsString().lower() |
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274 if keyval == fife.Key.UP: |
472
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|
275 self._keystate['UP'] = True |
446
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276 elif keyval == fife.Key.DOWN: |
472
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277 self._keystate['DOWN'] = True |
446
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278 elif keyval == fife.Key.LEFT: |
472
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279 self._keystate['LEFT'] = True |
446
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280 elif keyval == fife.Key.RIGHT: |
472
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|
281 self._keystate['RIGHT'] = True |
446
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282 elif keyval == fife.Key.SPACE: |
472
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|
283 self._keystate['SPACE'] = True |
455
e686b82d93d0
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284 elif keyval == fife.Key.P: |
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|
285 self._paused = not self._paused |
472
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|
286 self._pausedtime += self._timemanager.getTime() |
446
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287 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
472
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|
288 self._keystate['CTRL'] = True |
446
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289 |
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290 def keyReleased(self, evt): |
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291 keyval = evt.getKey().getValue() |
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292 if keyval == fife.Key.UP: |
472
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293 self._keystate['UP'] = False |
446
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294 elif keyval == fife.Key.DOWN: |
472
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295 self._keystate['DOWN'] = False |
446
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296 elif keyval == fife.Key.LEFT: |
472
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297 self._keystate['LEFT'] = False |
446
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298 elif keyval == fife.Key.RIGHT: |
472
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299 self._keystate['RIGHT'] = False |
446
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300 elif keyval == fife.Key.SPACE: |
472
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|
301 self._keystate['SPACE'] = False |
446
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|
302 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
472
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Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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303 self._keystate['CTRL'] = False |
446
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304 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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changeset
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305 def pump(self): |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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306 """ |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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307 Called every frame. |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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308 """ |
460
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
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309 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
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310 if self._genericrenderer: |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
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311 self._genericrenderer.removeAll("quads") |
5e1d6e40d19d
Fixed bounding boxes.
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312 |
490
939a4dc12ca1
Starting to add some comments.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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480
diff
changeset
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313 #scene hasn't been initialized. Nothing to do. |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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471
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314 if not self._scene: |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
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315 return |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
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316 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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317 #update the scene |
475
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
472
diff
changeset
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318 if not self._paused and not self._gamecomplete: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
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319 if self._scene.paused: |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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changeset
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320 self._scene.unpause(self._timemanager.getTime() - self._starttime) |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
321 |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
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322 self._scene.update(self._timemanager.getTime() - self._starttime, self._keystate) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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323 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
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324 #update the HUD |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
325 avgframe = self._timemanager.getAverageFrameTime() |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
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326 if avgframe > 0: |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
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327 fps = 1 / (avgframe / 1000) |
e686b82d93d0
Added the ability to pause the game.
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454
diff
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328 else: |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
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329 fps = 0 |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
330 fpstxt = "%3.2f" % fps |
456
41fd97da94d1
Moved guis to their own file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
331 self._hudwindow.setFPSText(unicode(fpstxt)) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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changeset
|
332 |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
333 player = self._scene.player |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
334 exactcoords = player.location.getExactLayerCoordinates() |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
335 pos = "%1.2f" % exactcoords.x + ", %1.2f" % exactcoords.y |
456
41fd97da94d1
Moved guis to their own file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
336 self._hudwindow.setPositionText(unicode(pos)) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
337 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
338 vel = "%1.2f" % player.velocity.x + ", %1.2f" % player.velocity.y |
456
41fd97da94d1
Moved guis to their own file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
339 self._hudwindow.setVelocityText(unicode(vel)) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
340 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
341 score = unicode(str(player.score)) |
456
41fd97da94d1
Moved guis to their own file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
342 self._hudwindow.setScoreText(score) |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
343 |
462
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
344 ilives = player.lives |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
345 if ilives < 0: |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
346 ilives = 0 |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
347 lives = unicode(str(ilives)) |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
456
diff
changeset
|
348 self._hudwindow.setLivesText(lives) |
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
456
diff
changeset
|
349 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
350 else: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
351 if not self._scene.paused: |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
352 self._scene.pause(self._timemanager.getTime() - self._starttime) |
475
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
472
diff
changeset
|
353 |
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
472
diff
changeset
|
354 if self._gamecomplete: |
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
472
diff
changeset
|
355 self.saveScore() |
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
472
diff
changeset
|
356 self.reset() |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
357 |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
358 self._pump_ctr += 1 |