Mercurial > fife-parpg
annotate demos/shooter/scripts/world.py @ 475:afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
When the boss switches weapons it now waits for the weapons firerate value in time to pass before it fires its first burst with the new weapon.
Fixed a little problem with the high score dialog as it operates in modal mode. It now waits for the entire frame to be complete before displaying the dialog box.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 21 Apr 2010 18:20:13 +0000 |
parents | 3164715a0621 |
children | 85fa5fa486a8 |
rev | line source |
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446
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 import copy |
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26 import math, random |
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27 from fife.extensions import pychan |
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28 from fife.extensions.pychan import widgets |
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29 |
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30 from scripts.common.eventlistenerbase import EventListenerBase |
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31 from scripts.common.helpers import normalize |
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32 from fife.extensions.loaders import loadMapFile |
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33 |
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34 from scripts.gui.guis import * |
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35 |
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36 from scripts.ships.shipbase import Ship |
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37 from scripts.ships.player import Player |
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38 from scripts.scene import Scene |
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39 |
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40 class World(EventListenerBase): |
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41 """ |
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42 The world! |
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43 |
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44 This class handles: |
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45 setup of map view (cameras ...) |
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46 loading the map |
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47 handles mouse/key events which aren't handled by the GUI. |
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48 ( by inheriting from EventlistenerBase ) |
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49 |
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50 """ |
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51 def __init__(self, app, engine): |
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52 super(World, self).__init__(engine, regMouse=True, regKeys=True) |
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53 self._applictaion = app |
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54 self._engine = engine |
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55 self._timemanager = engine.getTimeManager() |
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56 self._eventmanager = engine.getEventManager() |
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57 self._model = engine.getModel() |
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58 self._filename = '' |
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59 self._keystate = { 'UP': False, 'DOWN': False, 'LEFT': False, 'RIGHT': False, 'CTRL': False, 'SPACE': False, } |
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60 self._pump_ctr = 0 |
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61 self._map = None |
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62 self._scene = None |
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63 self._paused = True |
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64 self._pausedtime = 0 |
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65 self._starttime = 0 |
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66 |
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67 self._mainmenu = MainMenu(self) |
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68 self.showMainMenu() |
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69 |
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70 self._hudwindow = HeadsUpDisplay(self) |
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71 self._hudwindow.hide() |
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72 |
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73 self._gameover = GameOverDisplay() |
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74 self._gameover.hide() |
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75 |
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76 self._highscores = HighScores(self) |
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77 self._highscores.hide() |
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78 |
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79 self._winner = WinnerDisplay() |
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80 self._winner.hide() |
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81 |
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82 self._credits = CreditsDisplay(self) |
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83 self._credits.hide() |
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84 |
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85 self._genericrenderer = None |
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86 |
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87 self._gamecomplete = False |
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88 |
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89 def showMainMenu(self): |
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90 if self._scene: |
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91 self._paused = True |
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92 cont = True |
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93 else: |
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94 cont = False |
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95 |
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96 self._mainmenu.show(cont) |
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97 |
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98 def showCredits(self): |
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99 self._credits.show() |
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100 |
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101 def showHighScores(self): |
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
462
diff
changeset
|
102 self._highscores.show() |
455
e686b82d93d0
Added the ability to pause the game.
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parents:
454
diff
changeset
|
103 |
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Added the ability to pause the game.
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454
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changeset
|
104 def quit(self): |
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454
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changeset
|
105 self.reset() |
e686b82d93d0
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parents:
454
diff
changeset
|
106 self._applictaion.requestQuit() |
e686b82d93d0
Added the ability to pause the game.
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parents:
454
diff
changeset
|
107 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
diff
changeset
|
108 def reset(self): |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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parents:
471
diff
changeset
|
109 if self._map: |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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parents:
471
diff
changeset
|
110 self._model.deleteMap(self._map) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
111 self._map = None |
455
e686b82d93d0
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
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changeset
|
112 |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
113 self.cameras = {} |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
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changeset
|
114 |
472
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Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
115 if self._scene: |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
116 self._scene.destroyScene() |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
117 self._scene = None |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
118 |
469
5994e61cdebd
Added a widget to be displayed after the player completes the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
468
diff
changeset
|
119 self._gamecomplete = False |
455
e686b82d93d0
Added the ability to pause the game.
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parents:
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changeset
|
120 |
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changeset
|
121 def loadLevel(self, filename): |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
diff
changeset
|
122 """ |
455
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454
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changeset
|
123 Load a xml map and setup cameras. |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
diff
changeset
|
124 """ |
469
5994e61cdebd
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changeset
|
125 |
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Added a widget to be displayed after the player completes the game.
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changeset
|
126 self.resetKeys() |
5994e61cdebd
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changeset
|
127 |
472
3164715a0621
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changeset
|
128 self._filename = filename |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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diff
changeset
|
129 self.reset() |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
130 self._map = loadMapFile(self._filename, self._engine) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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diff
changeset
|
131 |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
132 self._scene = Scene(self, self._engine, self._map.getLayer('objects')) |
3164715a0621
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parents:
471
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changeset
|
133 self._scene.initScene(self._map) |
456
41fd97da94d1
Moved guis to their own file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
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changeset
|
134 |
454
bd7e8f708adf
Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
453
diff
changeset
|
135 self.initCameras() |
455
e686b82d93d0
Added the ability to pause the game.
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parents:
454
diff
changeset
|
136 |
e686b82d93d0
Added the ability to pause the game.
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parents:
454
diff
changeset
|
137 self._hudwindow.show() |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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diff
changeset
|
138 self._gameover.hide() |
469
5994e61cdebd
Added a widget to be displayed after the player completes the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
468
diff
changeset
|
139 self._winner.hide() |
455
e686b82d93d0
Added the ability to pause the game.
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parents:
454
diff
changeset
|
140 |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
141 self._starttime = self._timemanager.getTime() |
460
5e1d6e40d19d
Fixed bounding boxes.
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parents:
457
diff
changeset
|
142 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
143 self._genericrenderer = fife.GenericRenderer.getInstance(self.cameras['main']) |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
144 self._genericrenderer.clearActiveLayers() |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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changeset
|
145 self._genericrenderer.addActiveLayer(self._map.getLayer('objects')) |
460
5e1d6e40d19d
Fixed bounding boxes.
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parents:
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diff
changeset
|
146 self._genericrenderer.setEnabled(True) |
5e1d6e40d19d
Fixed bounding boxes.
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changeset
|
147 |
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changeset
|
148 |
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Fixed bounding boxes.
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457
diff
changeset
|
149 def renderBoundingBox(self, obj): |
5e1d6e40d19d
Fixed bounding boxes.
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457
diff
changeset
|
150 bbox = copy.copy(obj.boundingbox) |
5e1d6e40d19d
Fixed bounding boxes.
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parents:
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diff
changeset
|
151 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
152 #apply the object layer scale |
5e1d6e40d19d
Fixed bounding boxes.
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diff
changeset
|
153 bbox.x /= 0.25 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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diff
changeset
|
154 bbox.y /= 0.25 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
155 bbox.w /= 0.25 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
156 bbox.h /= 0.25 |
5e1d6e40d19d
Fixed bounding boxes.
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parents:
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diff
changeset
|
157 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
158 obj_topleft = fife.ExactModelCoordinate(bbox.x, bbox.y) |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
159 obj_topright = fife.ExactModelCoordinate(bbox.x + bbox.w, bbox.y) |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
160 obj_bottomright = fife.ExactModelCoordinate(bbox.x + bbox.w, bbox.y + bbox.h) |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
161 obj_bottomleft = fife.ExactModelCoordinate(bbox.x, bbox.y + bbox.h) |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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diff
changeset
|
162 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
163 loc_topleft = fife.Location() |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
164 loc_topleft.setLayer(self._map.getLayer('boundingbox')) |
460
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
165 loc_topleft.setExactLayerCoordinates(obj_topleft) |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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diff
changeset
|
166 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
167 loc_topright = fife.Location() |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
168 loc_topright.setLayer(self._map.getLayer('boundingbox')) |
460
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
169 loc_topright.setExactLayerCoordinates(obj_topright) |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
170 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
171 loc_bottomright = fife.Location() |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
172 loc_bottomright.setLayer(self._map.getLayer('boundingbox')) |
460
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
173 loc_bottomright.setExactLayerCoordinates(obj_bottomright) |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
174 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
175 loc_bottomleft = fife.Location() |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
176 loc_bottomleft.setLayer(self._map.getLayer('boundingbox')) |
460
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
177 loc_bottomleft.setExactLayerCoordinates(obj_bottomleft) |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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diff
changeset
|
178 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
179 node_topleft = fife.GenericRendererNode(loc_topleft) |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
180 node_topright = fife.GenericRendererNode(loc_topright) |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
181 node_bottomright = fife.GenericRendererNode(loc_bottomright) |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
182 node_bottomleft = fife.GenericRendererNode(loc_bottomleft) |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
183 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
184 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
185 self._genericrenderer.addLine("quads", node_topleft, node_topright, 255, 255, 255) |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
186 self._genericrenderer.addLine("quads", node_topright, node_bottomright, 255, 255, 255) |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
187 self._genericrenderer.addLine("quads", node_bottomright, node_bottomleft, 255, 255, 255) |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
188 self._genericrenderer.addLine("quads", node_bottomleft, node_topleft, 255, 255, 255) |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
189 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
190 #had to do this or it would segfault |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
191 obj_topleft.thisown = 0 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
192 obj_topright.thisown = 0 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
193 obj_bottomright.thisown = 0 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
194 obj_bottomleft.thisown = 0 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
195 loc_topleft.thisown = 0 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
196 loc_topright.thisown = 0 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
197 loc_bottomright.thisown = 0 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
198 loc_bottomleft.thisown = 0 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
199 node_topleft.thisown = 0 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
200 node_topright.thisown = 0 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
201 node_bottomright.thisown = 0 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
202 node_bottomleft.thisown = 0 |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
456
diff
changeset
|
203 |
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
456
diff
changeset
|
204 def gameOver(self): |
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205 self._gameover.show() |
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206 self._hudwindow.hide() |
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207 |
475
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208 self._gamecomplete = True |
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209 |
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210 def endLevel(self): |
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211 self._paused = True |
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212 |
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213 #only one level so the game is over once you complete it. |
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214 self._gamecomplete = True |
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215 self._winner.show() |
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216 self._hudwindow.hide() |
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217 |
469
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218 def saveScore(self): |
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219 self._gamecomplete = False |
468
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220 |
472
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221 if self._highscores.isHighScore(self._scene.player.score): |
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222 score = self._scene.player.score |
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223 |
467
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224 dlg = pychan.loadXML('gui/highscoredialog.xml') |
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225 dlg.execute({ 'okay' : "Yay!" }) |
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226 name = dlg.findChild(name='name').text |
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227 |
468
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228 self._highscores.addHighScore(HighScore(name, score)) |
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229 self._highscores.show() |
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230 |
464
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231 |
455
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232 def newGame(self): |
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233 self.loadLevel("maps/shooter_map1.xml") |
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234 self._mainmenu.hide() |
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235 self._paused = False |
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236 |
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237 def continueGame(self): |
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238 self._mainmenu.hide() |
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239 self._paused = False |
446
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240 |
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241 def initCameras(self): |
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242 """ |
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243 Before we can actually see something on screen we have to specify the render setup. |
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244 This is done through Camera objects which offer a viewport on the map. |
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245 """ |
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246 |
472
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247 for cam in self._map.getCameras(): |
446
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248 if cam.getId() == 'main': |
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249 self.cameras['main'] = cam |
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250 |
472
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251 self._scene.attachCamera(self.cameras['main']) |
446
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252 |
469
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253 def resetKeys(self): |
472
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254 self._keystate['UP'] = False |
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255 self._keystate['DOWN'] = False |
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256 self._keystate['LEFT'] = False |
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257 self._keystate['RIGHT'] = False |
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258 self._keystate['SPACE'] = False |
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259 self._keystate['CTRL'] = False |
469
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260 |
446
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261 |
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262 def keyPressed(self, evt): |
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263 keyval = evt.getKey().getValue() |
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264 keystr = evt.getKey().getAsString().lower() |
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265 if keyval == fife.Key.UP: |
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266 self._keystate['UP'] = True |
446
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267 elif keyval == fife.Key.DOWN: |
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268 self._keystate['DOWN'] = True |
446
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269 elif keyval == fife.Key.LEFT: |
472
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270 self._keystate['LEFT'] = True |
446
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271 elif keyval == fife.Key.RIGHT: |
472
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272 self._keystate['RIGHT'] = True |
446
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273 elif keyval == fife.Key.SPACE: |
472
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274 self._keystate['SPACE'] = True |
455
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275 elif keyval == fife.Key.P: |
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276 self._paused = not self._paused |
472
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277 self._pausedtime += self._timemanager.getTime() |
446
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278 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
472
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279 self._keystate['CTRL'] = True |
446
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280 |
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281 def keyReleased(self, evt): |
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282 keyval = evt.getKey().getValue() |
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283 if keyval == fife.Key.UP: |
472
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284 self._keystate['UP'] = False |
446
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285 elif keyval == fife.Key.DOWN: |
472
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286 self._keystate['DOWN'] = False |
446
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287 elif keyval == fife.Key.LEFT: |
472
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288 self._keystate['LEFT'] = False |
446
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289 elif keyval == fife.Key.RIGHT: |
472
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290 self._keystate['RIGHT'] = False |
446
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291 elif keyval == fife.Key.SPACE: |
472
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292 self._keystate['SPACE'] = False |
446
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293 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
472
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294 self._keystate['CTRL'] = False |
446
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295 |
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296 def mouseWheelMovedUp(self, evt): |
472
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297 if self._keystate['CTRL']: |
446
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298 self.cameras['main'].setZoom(self.cameras['main'].getZoom() * 1.05) |
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299 |
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300 def mouseWheelMovedDown(self, evt): |
472
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301 if self._keystate['CTRL']: |
446
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302 self.cameras['main'].setZoom(self.cameras['main'].getZoom() / 1.05) |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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303 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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304 def mousePressed(self, evt): |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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305 if evt.isConsumedByWidgets(): |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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306 return |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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307 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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308 clickpoint = fife.ScreenPoint(evt.getX(), evt.getY()) |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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309 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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changeset
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310 def mouseMoved(self, evt): |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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311 pt = fife.ScreenPoint(evt.getX(), evt.getY()) |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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312 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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changeset
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313 def pump(self): |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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314 """ |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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315 Called every frame. |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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316 """ |
460
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
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317 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
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318 if self._genericrenderer: |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
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319 self._genericrenderer.removeAll("quads") |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
320 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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321 |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
322 if not self._scene: |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
323 return |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
324 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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changeset
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325 #update the scene |
475
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
472
diff
changeset
|
326 if not self._paused and not self._gamecomplete: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
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327 if self._scene.paused: |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
328 self._scene.unpause(self._timemanager.getTime() - self._starttime) |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
329 |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
330 self._scene.update(self._timemanager.getTime() - self._starttime, self._keystate) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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changeset
|
331 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
332 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
333 #update the HUD |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
334 avgframe = self._timemanager.getAverageFrameTime() |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
335 if avgframe > 0: |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
336 fps = 1 / (avgframe / 1000) |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
337 else: |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
338 fps = 0 |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
339 fpstxt = "%3.2f" % fps |
456
41fd97da94d1
Moved guis to their own file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
340 self._hudwindow.setFPSText(unicode(fpstxt)) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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changeset
|
341 |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
342 player = self._scene.player |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
343 exactcoords = player.location.getExactLayerCoordinates() |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
344 pos = "%1.2f" % exactcoords.x + ", %1.2f" % exactcoords.y |
456
41fd97da94d1
Moved guis to their own file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
345 self._hudwindow.setPositionText(unicode(pos)) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
346 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
347 vel = "%1.2f" % player.velocity.x + ", %1.2f" % player.velocity.y |
456
41fd97da94d1
Moved guis to their own file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
348 self._hudwindow.setVelocityText(unicode(vel)) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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changeset
|
349 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
350 score = unicode(str(player.score)) |
456
41fd97da94d1
Moved guis to their own file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
351 self._hudwindow.setScoreText(score) |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
352 |
462
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
353 ilives = player.lives |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
354 if ilives < 0: |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
355 ilives = 0 |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
356 lives = unicode(str(ilives)) |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
456
diff
changeset
|
357 self._hudwindow.setLivesText(lives) |
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
456
diff
changeset
|
358 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
359 else: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
360 if not self._scene.paused: |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
361 self._scene.pause(self._timemanager.getTime() - self._starttime) |
475
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
472
diff
changeset
|
362 |
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
472
diff
changeset
|
363 if self._gamecomplete: |
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
472
diff
changeset
|
364 self.saveScore() |
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
472
diff
changeset
|
365 self.reset() |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
366 |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
367 self._pump_ctr += 1 |