log

age author description
Wed, 21 Apr 2010 18:20:13 +0000 prock Switched to a damage system. Collisions with objects now cause 1 damage to the player.
Wed, 21 Apr 2010 16:49:59 +0000 prock Some minor code cleanups.
Tue, 20 Apr 2010 20:36:58 +0000 prock Small update to ensure python doesn't try to delete objects that FIFE owns.
Fri, 16 Apr 2010 21:44:18 +0000 prock Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
Thu, 15 Apr 2010 15:53:06 +0000 prock Adding the credits window (still needs to be written)
Wed, 14 Apr 2010 19:15:27 +0000 prock Added the fireball projectile.
Wed, 14 Apr 2010 17:42:24 +0000 prock Added a widget to be displayed after the player completes the game.
Wed, 14 Apr 2010 16:35:07 +0000 prock Fix the bug where the high score dialog box causes a crash after the player completes the level.
Wed, 14 Apr 2010 16:22:36 +0000 prock Added damage so some enemies take more than one hit to destroy.
Tue, 13 Apr 2010 21:30:51 +0000 prock Added some enemies to the map.
Tue, 13 Apr 2010 20:23:13 +0000 prock Added the high score dialog to ask for players name (with no validation yet)
Tue, 13 Apr 2010 19:43:31 +0000 prock Added high score window.
Mon, 12 Apr 2010 20:41:24 +0000 prock Added enemy explosions and other animations.
Mon, 12 Apr 2010 19:01:41 +0000 prock Added player ship animations including flash and explode.
Mon, 12 Apr 2010 12:21:27 +0000 prock Projectiles from enemy ships no longer destroy other enemies.
Fri, 09 Apr 2010 21:42:28 +0000 prock Fixed bounding boxes.
Fri, 09 Apr 2010 17:35:52 +0000 prock Player death is now handled a bit nicer.
Thu, 08 Apr 2010 21:26:46 +0000 prock Fixed a small bug where projectiles are not updated when it is game over.
Thu, 08 Apr 2010 21:18:36 +0000 prock Player now has 3 lives and will receive a game over message once they are used up.
Wed, 07 Apr 2010 21:26:26 +0000 prock Moved guis to their own file.
Wed, 07 Apr 2010 19:37:42 +0000 prock Added the ability to pause the game.
Tue, 06 Apr 2010 21:25:10 +0000 prock Time is now managed by the Scene object.
Tue, 06 Apr 2010 19:12:41 +0000 prock Scene now gets updated when an object moves from one node to another.
Sat, 03 Apr 2010 19:19:33 +0000 prock Added different enemy types which behave differently.
Thu, 01 Apr 2010 21:14:23 +0000 prock Movement shouldn't be dependent on framerate anymore.
Thu, 01 Apr 2010 19:26:56 +0000 prock Added score keeping ability.
Thu, 01 Apr 2010 18:44:01 +0000 prock Added object bounding boxes.
Thu, 01 Apr 2010 17:03:34 +0000 prock Did a little re-factoring.
Wed, 31 Mar 2010 21:13:07 +0000 prock Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
Wed, 31 Mar 2010 15:40:00 +0000 prock Adding the shooter demo. This is still a work in progress.
Wed, 24 Mar 2010 16:11:30 +0000 helios2000 * Fixed GenericRenderer, now it only render to a specific layer. If the node is only a point then it used the last active layer. fixes #[ticket:458]
Wed, 24 Mar 2010 13:29:16 +0000 helios2000 * Fixed the sld typo. fixes[ticket:463]
Fri, 19 Mar 2010 19:12:58 +0000 prock Fixed some version strings.
Fri, 19 Mar 2010 16:03:55 +0000 prock Updating the change log in preparation for the 0.3.1 release.
Sat, 13 Mar 2010 12:05:17 +0000 chewie - added support to set instance ids of animated objects to ObjectEdit plugin
Tue, 02 Mar 2010 15:05:30 +0000 prock The demos and editor now look for a local copy of FIFE before trying to import the installed version of FIFE. This is to ease development and not force developers to install FIFE every time they make changes to core and/or the extensions. fixes[t:453]
Tue, 02 Mar 2010 12:05:35 +0000 chewie - fixed credits gui (path to AUTHORS file wasn't corrected after the buildsystem release)
Tue, 02 Mar 2010 11:49:27 +0000 chewie - added color tester app to pychan demo
Tue, 02 Mar 2010 10:50:53 +0000 chewie - merged change_offset code into one function
Tue, 02 Mar 2010 10:10:59 +0000 chewie - fixed small bug in object saving
Thu, 25 Feb 2010 18:44:41 +0000 prock Fixed a small grammar mistake in the change log
Thu, 25 Feb 2010 18:06:15 +0000 prock Some minor formatting changes to the change log.
Thu, 25 Feb 2010 17:13:10 +0000 prock Updating the change log.
Wed, 24 Feb 2010 20:03:52 +0000 prock This changes the behavior of Camera::resetRenderers(). It will no longer activate all layers for every renderer. This is now up to the clients to do.
Tue, 23 Feb 2010 19:44:36 +0000 prock Added the ability to request focus via the pychan widget (added the requestFocus() function). Also fixed a problem where dialog boxes were not given focus when opened. fixes[t:465]
Tue, 23 Feb 2010 19:25:59 +0000 prock Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
Tue, 23 Feb 2010 17:36:21 +0000 prock Adding OpenBSD support. Thanks to tobiasu.
Mon, 22 Feb 2010 21:23:01 +0000 prock Added the ability to add an event listener to the front of the event listener deque in the event manager. fixes[t:454]
Sat, 20 Feb 2010 21:41:43 +0000 vtchill another fix to the build system, the current way we check for lib dependencies do not handle lowercase vs. uppercase name differences correctly when using pkg-config. The only lib dependency that currently has this is Xcursor, so i removed the lowercase version so that "Xcursor" will be the only one that is searched for.
Sat, 20 Feb 2010 20:50:30 +0000 vtchill fix for build system dependency checks when using pkg-config. The pkg-config call was incorrect b/c the name of the package was never being set.
Sat, 20 Feb 2010 19:11:01 +0000 vtchill A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
Fri, 12 Feb 2010 22:00:58 +0000 prock Adding undo/redo support for moving instances.
Fri, 12 Feb 2010 20:54:45 +0000 prock This fixes an editor bug when you place an instance and select another layer then undo that placement. Same with deleting an instance. [t:443]
Fri, 12 Feb 2010 06:34:50 +0000 vtchill Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
Thu, 11 Feb 2010 04:18:42 +0000 prock Fixed a bug where the editor would exit because of a boost exception when browsing to a directory that the user does not have access to. The vfs now catches the boost exception and throws a FIFE exception. Updated the filebrowser to catch the exception and display a warning to the user. fixes[t:413]
Mon, 08 Feb 2010 16:28:03 +0000 prock This is a little hack to fix the issue where docked widgets shrink when you click inside them. fixes[t:444]
Sat, 06 Feb 2010 20:38:37 +0000 prock Fixes a freeze when setting text in a label with word_wrap enabled. [t:408]
Sat, 06 Feb 2010 18:50:36 +0000 cheesesucker Documented, commented, cleaned and updated mapeditor.py to match new python coding guidelines.
Wed, 03 Feb 2010 20:04:39 +0000 prock Fixed the problem where the opengl renderer was leaving traces on the screen after closing maps in the editor. [t:392]
Wed, 03 Feb 2010 18:59:34 +0000 helios2000 * Added a getX/getY command to the cursor