Mercurial > fife-parpg
annotate demos/rpg/scripts/gamecontroller.py @ 546:8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 03 Jun 2010 21:35:06 +0000 |
parents | bc7e3c3122d7 |
children | e59ece21ab3e |
rev | line source |
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509
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1 #!/usr/bin/env python |
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2 |
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3 # -*- coding: utf-8 -*- |
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4 |
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5 # #################################################################### |
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6 # Copyright (C) 2005-2010 by the FIFE team |
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7 # http://www.fifengine.net |
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8 # This file is part of FIFE. |
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9 # |
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10 # FIFE is free software; you can redistribute it and/or |
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11 # modify it under the terms of the GNU Lesser General Public |
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12 # License as published by the Free Software Foundation; either |
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13 # version 2.1 of the License, or (at your option) any later version. |
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14 # |
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15 # This library is distributed in the hope that it will be useful, |
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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18 # Lesser General Public License for more details. |
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19 # |
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20 # You should have received a copy of the GNU Lesser General Public |
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21 # License along with this library; if not, write to the |
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22 # Free Software Foundation, Inc., |
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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24 # #################################################################### |
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25 # This is the rio de hola client for FIFE. |
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26 |
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Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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27 import sys, os, re, math, random, shutil, glob |
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28 |
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29 from fife import fife |
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30 |
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Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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31 from fife.extensions.soundmanager import SoundManager |
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32 from fife.extensions.loaders import loadImportFile |
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33 |
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34 from scripts.scene import Scene |
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35 from scripts.guicontroller import GUIController |
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36 from scripts.actors.baseactor import TalkAction, PickUpItemAction, EnterPortalAction |
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37 from scripts.objects.baseobject import GameObjectTypes |
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38 from scripts.misc.exceptions import ObjectNotFoundError, ObjectAlreadyInSceneError |
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39 |
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40 |
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41 class KeyState(object): |
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42 def __init__(self): |
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43 self._keystate = { } |
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44 |
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45 def updateKey(self, key, state): |
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46 self._keystate[key] = state |
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47 |
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48 def checkKey(self, key): |
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49 if key in self._keystate: |
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50 return self._keystate[key] |
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51 else: |
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52 return False |
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53 |
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54 def reset(self): |
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55 self._keystate.clear() |
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56 |
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57 class GameListener(fife.IKeyListener, fife.IMouseListener): |
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58 def __init__(self, gamecontroller): |
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59 self._engine = gamecontroller.engine |
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60 self._gamecontroller = gamecontroller |
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61 self._settings = gamecontroller.settings |
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62 self._eventmanager = self._engine.getEventManager() |
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63 |
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64 fife.IMouseListener.__init__(self) |
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65 fife.IKeyListener.__init__(self) |
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66 |
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67 self._attached = False |
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68 |
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69 self._lastmousepos = (0.0,0.0) |
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70 |
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71 def attach(self): |
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72 if not self._attached: |
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73 self._gamecontroller.keystate.reset() |
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74 self._eventmanager.addMouseListenerFront(self) |
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75 self._eventmanager.addKeyListenerFront(self) |
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76 self._attached = True |
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77 |
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78 def detach(self): |
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79 if self._attached: |
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80 self._eventmanager.removeMouseListener(self) |
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81 self._eventmanager.removeKeyListener(self) |
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82 self._attached = False |
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83 |
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84 def mousePressed(self, event): |
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85 #mouse press was consumed by some pychan widget |
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86 if event.isConsumedByWidgets(): |
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87 return |
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88 |
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89 clickpoint = fife.ScreenPoint(event.getX(), event.getY()) |
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90 |
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91 if (event.getButton() == fife.MouseEvent.LEFT): |
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changeset
|
92 self._lastmousepos = (clickpoint.x, clickpoint.y) |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
93 self._gamecontroller.scene.player.walk( self._gamecontroller.scene.getLocationAt(clickpoint) ) |
528
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
94 actor_instances = self._gamecontroller.scene.getInstancesAt(clickpoint, self._gamecontroller.scene.actorlayer) |
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
95 item_instances = self._gamecontroller.scene.getInstancesAt(clickpoint, self._gamecontroller.scene.itemlayer) |
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
96 if actor_instances: |
536
1afe46247ab1
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
535
diff
changeset
|
97 if actor_instances[0].getId() == "player": |
1afe46247ab1
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
535
diff
changeset
|
98 return |
1afe46247ab1
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
535
diff
changeset
|
99 |
528
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
100 obj = self._gamecontroller.scene.objectlist[actor_instances[0].getId()] |
520
b6bd314df28a
Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
519
diff
changeset
|
101 if obj.type == GameObjectTypes["QUESTGIVER"]: |
b6bd314df28a
Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
519
diff
changeset
|
102 action = TalkAction(self._gamecontroller.scene.player, obj) |
b6bd314df28a
Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
519
diff
changeset
|
103 self._gamecontroller.scene.player.nextaction = action |
528
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
104 |
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
105 if item_instances: |
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
106 obj = self._gamecontroller.scene.objectlist[item_instances[0].getId()] |
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
107 if obj.type == GameObjectTypes["ITEM"]: |
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
108 action = PickUpItemAction(self._gamecontroller.scene.player, obj) |
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
109 self._gamecontroller.scene.player.nextaction = action |
540
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
110 elif obj.type == GameObjectTypes["PORTAL"]: |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
111 action = EnterPortalAction(self._gamecontroller.scene.player, obj) |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
112 self._gamecontroller.scene.player.nextaction = action |
528
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
113 |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
114 if (event.getButton() == fife.MouseEvent.RIGHT): |
536
1afe46247ab1
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
535
diff
changeset
|
115 instances = self._gamecontroller.scene.getInstancesAt(clickpoint, self._gamecontroller.scene.actorlayer) |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
116 if instances: |
536
1afe46247ab1
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
535
diff
changeset
|
117 self._gamecontroller.logger.log_debug("Selected instance on actor layer: " + instances[0].getId()) |
1afe46247ab1
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
535
diff
changeset
|
118 |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
119 |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
120 def mouseReleased(self, event): |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
121 pass |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
122 |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
123 def mouseMoved(self, event): |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
124 renderer = self._gamecontroller.instancerenderer |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
125 if renderer: |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
126 renderer.removeAllOutlines() |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
127 else: |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
128 return |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
129 |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
130 pt = fife.ScreenPoint(event.getX(), event.getY()) |
528
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
131 actor_instances = self._gamecontroller.scene.getInstancesAt(pt, self._gamecontroller.scene.actorlayer) |
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
132 item_instances = self._gamecontroller.scene.getInstancesAt(pt, self._gamecontroller.scene.itemlayer) |
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
133 for i in actor_instances: |
536
1afe46247ab1
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
535
diff
changeset
|
134 if i.getId() != "player": |
1afe46247ab1
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
535
diff
changeset
|
135 renderer.addOutlined(i, 173, 255, 47, 2) |
528
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
136 |
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
137 for j in item_instances: |
536
1afe46247ab1
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
535
diff
changeset
|
138 renderer.addOutlined(j, 255, 173, 47, 2) |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
139 |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
140 def mouseEntered(self, event): |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
141 pass |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
516
diff
changeset
|
142 |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
143 def mouseExited(self, event): |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
144 pass |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
516
diff
changeset
|
145 |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
146 def mouseClicked(self, event): |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
147 pass |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
516
diff
changeset
|
148 |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
149 def mouseWheelMovedUp(self, event): |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
150 pass |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
516
diff
changeset
|
151 |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
152 def mouseWheelMovedDown(self, event): |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
153 pass |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
516
diff
changeset
|
154 |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
155 def mouseDragged(self, event): |
524
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
523
diff
changeset
|
156 if event.isConsumedByWidgets(): |
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
523
diff
changeset
|
157 return |
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
523
diff
changeset
|
158 |
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
523
diff
changeset
|
159 clickpoint = fife.ScreenPoint(event.getX(), event.getY()) |
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
523
diff
changeset
|
160 if (event.getButton() == fife.MouseEvent.LEFT): |
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
523
diff
changeset
|
161 if clickpoint.x > self._lastmousepos[0] + 5 or clickpoint.x < self._lastmousepos[0] - 5 or clickpoint.y > self._lastmousepos[1] + 5 or clickpoint.y < self._lastmousepos[1] - 5: |
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
523
diff
changeset
|
162 self._gamecontroller.scene.player.walk( self._gamecontroller.scene.getLocationAt(clickpoint) ) |
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
523
diff
changeset
|
163 |
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
523
diff
changeset
|
164 self._lastmousepos = (clickpoint.x, clickpoint.y) |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
516
diff
changeset
|
165 |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
166 def keyPressed(self, event): |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
167 keyval = event.getKey().getValue() |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
168 keystr = event.getKey().getAsString().lower() |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
169 if keyval == fife.Key.ESCAPE: |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
170 self.detach() |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
171 self._gamecontroller.guicontroller.showMainMenu() |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
172 event.consume() |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
173 |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
174 self._gamecontroller.keystate.updateKey(keyval, True) |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
175 |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
176 def keyReleased(self, event): |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
177 keyval = event.getKey().getValue() |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
178 keystr = event.getKey().getAsString().lower() |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
179 |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
180 self._gamecontroller.keystate.updateKey(keyval, False) |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
181 |
509
3951042a701e
Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
182 class GameController(object): |
3951042a701e
Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
183 def __init__(self, application, engine, settings): |
3951042a701e
Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
184 self._application = application |
3951042a701e
Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
185 self._engine = engine |
3951042a701e
Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
186 self._settings = settings |
3951042a701e
Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
187 |
540
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
188 self._soundmanager = SoundManager(self._engine) |
2e739ae9a8bc
Some misc code cleanup.
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changeset
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189 |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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changeset
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190 self._keystate = KeyState() |
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Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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512
diff
changeset
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191 |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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changeset
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192 self._guicontroller = GUIController(self) |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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193 |
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194 self._listener = GameListener(self) |
510
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There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
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195 |
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There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
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196 self._guicontroller.showMainMenu() |
512
6ddb1eb9dfa6
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197 |
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Added the Scene which loads the town map. It is no longer a black screen demo.
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changeset
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198 self._scene = None |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
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513
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changeset
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199 self._instancerenderer = None |
523
d01eb65b2726
Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
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521
diff
changeset
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200 self._floatingtextrenderer = None |
d01eb65b2726
Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
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201 |
540
2e739ae9a8bc
Some misc code cleanup.
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changeset
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202 self._switchmaprequested = False |
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Some misc code cleanup.
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changeset
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203 self._newmap = None |
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Some misc code cleanup.
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204 |
510
cd959b05a262
There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
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diff
changeset
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205 def onConsoleCommand(self, command): |
cd959b05a262
There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
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changeset
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206 """ |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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diff
changeset
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207 Might be useful if you want to have the game parse a command. |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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208 Not sure if I am going to keep this or not. |
510
cd959b05a262
There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
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changeset
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209 """ |
530
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
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diff
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210 |
510
cd959b05a262
There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
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diff
changeset
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211 result = "" |
530
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
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212 |
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
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diff
changeset
|
213 args = command.split(" ") |
531
801746c5bb9a
Added the spawn console command.
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diff
changeset
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214 cmd = [] |
530
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
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changeset
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215 for arg in args: |
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
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changeset
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216 arg = arg.strip() |
531
801746c5bb9a
Added the spawn console command.
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217 if arg != "": |
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Added the spawn console command.
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218 cmd.append(arg) |
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Added the spawn console command.
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219 |
801746c5bb9a
Added the spawn console command.
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220 if cmd[0] == "spawn": |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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changeset
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221 result = "Usage: spawn [object template] [posx] [posy]" |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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changeset
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222 if len(cmd) != 4: |
531
801746c5bb9a
Added the spawn console command.
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changeset
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223 return result |
530
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
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changeset
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224 else: |
535
9fbe3dce925a
Added custom exceptions.
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changeset
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225 try: |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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diff
changeset
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226 obj = self._scene.loadObject(cmd[1]) |
535
9fbe3dce925a
Added custom exceptions.
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227 except ObjectNotFoundError, e: |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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228 result = "Error: Cannot load [" + cmd[1] + "]. It could not be found!" |
535
9fbe3dce925a
Added custom exceptions.
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diff
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229 obj = None |
9fbe3dce925a
Added custom exceptions.
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230 |
531
801746c5bb9a
Added the spawn console command.
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changeset
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231 if obj: |
536
1afe46247ab1
Some misc code cleanup.
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232 try: |
1afe46247ab1
Some misc code cleanup.
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changeset
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233 self._scene.addObjectToScene(obj) |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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diff
changeset
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234 obj.position = (float(cmd[2]), float(cmd[3])) |
536
1afe46247ab1
Some misc code cleanup.
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diff
changeset
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235 result = "--OK--" |
1afe46247ab1
Some misc code cleanup.
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236 except ObjectAlreadyInSceneError, e: |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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changeset
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237 result = "Error: [" + cmd[1] + "] is already on the scene." |
537
764510a6d2f9
Added the move command.
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diff
changeset
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238 |
764510a6d2f9
Added the move command.
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536
diff
changeset
|
239 elif cmd[0] == "move": |
764510a6d2f9
Added the move command.
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diff
changeset
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240 result = "Usage: move [object id] [posx] [posy]" |
764510a6d2f9
Added the move command.
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diff
changeset
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241 if len(cmd) != 4: |
764510a6d2f9
Added the move command.
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changeset
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242 return result |
764510a6d2f9
Added the move command.
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diff
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243 else: |
764510a6d2f9
Added the move command.
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diff
changeset
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244 obj = self._scene.getObject(cmd[1]) |
764510a6d2f9
Added the move command.
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245 if obj: |
764510a6d2f9
Added the move command.
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changeset
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246 obj.position = (float(cmd[2]), float(cmd[3])) |
764510a6d2f9
Added the move command.
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247 result = "--OK--" |
764510a6d2f9
Added the move command.
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diff
changeset
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248 else: |
764510a6d2f9
Added the move command.
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changeset
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249 result = "Error: [" + cmd[1] + "] does not exist on the scene." |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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diff
changeset
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250 |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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changeset
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251 elif cmd[0] == "loadmap": |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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changeset
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252 result = "Usage: loadmap [map name]" |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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253 |
530
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
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changeset
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254 |
510
cd959b05a262
There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
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diff
changeset
|
255 return result |
cd959b05a262
There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
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parents:
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diff
changeset
|
256 |
cd959b05a262
There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
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diff
changeset
|
257 def newGame(self): |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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diff
changeset
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258 self._guicontroller.hideMainMenu() |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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diff
changeset
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259 |
545
bc7e3c3122d7
The save xml files are now deleted correctly on the Mac platform.
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diff
changeset
|
260 for filename in glob.glob(os.path.join("saves" , "*.xml")): |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff
changeset
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261 os.remove(filename) |
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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diff
changeset
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262 |
540
2e739ae9a8bc
Some misc code cleanup.
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diff
changeset
|
263 mapname = self._settings.get("RPG", "TownMapFile", "town") |
2e739ae9a8bc
Some misc code cleanup.
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diff
changeset
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264 self.loadMap(mapname) |
2e739ae9a8bc
Some misc code cleanup.
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diff
changeset
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265 |
2e739ae9a8bc
Some misc code cleanup.
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diff
changeset
|
266 |
2e739ae9a8bc
Some misc code cleanup.
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diff
changeset
|
267 def loadMap(self, mapname): |
2e739ae9a8bc
Some misc code cleanup.
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537
diff
changeset
|
268 if self._listener: |
2e739ae9a8bc
Some misc code cleanup.
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diff
changeset
|
269 self._listener.detach() |
2e739ae9a8bc
Some misc code cleanup.
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537
diff
changeset
|
270 |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
271 self._keystate.reset() |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
272 |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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510
diff
changeset
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273 if self._scene: |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff
changeset
|
274 self._scene.destroyScene() |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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diff
changeset
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275 self._scene = None |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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diff
changeset
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276 |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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diff
changeset
|
277 self._scene = Scene(self) |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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540
diff
changeset
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278 |
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
|
279 self._scene.createScene(mapname) |
540
2e739ae9a8bc
Some misc code cleanup.
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537
diff
changeset
|
280 |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
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513
diff
changeset
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281 self._instancerenderer = fife.InstanceRenderer.getInstance(self._scene.cameras[self._settings.get("RPG", "DefaultCameraName", "camera1")]) |
523
d01eb65b2726
Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
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282 self._floatingtextrenderer = fife.FloatingTextRenderer.getInstance(self._scene.cameras[self._settings.get("RPG", "DefaultCameraName", "camera1")]) |
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Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
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283 self._floatingtextrenderer.addActiveLayer(self._scene.actorlayer) |
540
2e739ae9a8bc
Some misc code cleanup.
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284 |
2e739ae9a8bc
Some misc code cleanup.
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285 if self._listener: |
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Some misc code cleanup.
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286 self._listener.attach() |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
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287 |
540
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Some misc code cleanup.
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288 def switchMap(self, newmapname): |
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Some misc code cleanup.
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289 self._switchmaprequested = True |
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Some misc code cleanup.
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290 self._newmap = newmapname |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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291 |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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292 #save before switching scenes |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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293 self._scene.serialize() |
540
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Some misc code cleanup.
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294 |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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295 def endGame(self): |
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Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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296 if self._scene: |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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297 self._scene.serialize() |
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Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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298 |
540
2e739ae9a8bc
Some misc code cleanup.
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299 self._listener.detach() |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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300 self._scene.destroyScene() |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
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301 self._scene = None |
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Added some placeholder graphics for the warrior. The player can now walk around the map.
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302 self._instancerenderer = None |
523
d01eb65b2726
Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
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303 self._floatingtextrenderer = None |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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304 |
510
cd959b05a262
There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
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305 def quit(self): |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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306 self.endGame() |
510
cd959b05a262
There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
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307 self._application.requestQuit() |
cd959b05a262
There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
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308 |
509
3951042a701e
Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
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309 def pump(self): |
540
2e739ae9a8bc
Some misc code cleanup.
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310 if self._switchmaprequested: |
2e739ae9a8bc
Some misc code cleanup.
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311 self.loadMap(self._newmap) |
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Some misc code cleanup.
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312 self._newmap = None |
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Some misc code cleanup.
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313 self._switchmaprequested = False |
2e739ae9a8bc
Some misc code cleanup.
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314 |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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315 if self._scene: |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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316 self._scene.updateScene() |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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317 |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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318 |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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319 def _getGUIController(self): |
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Added the Scene which loads the town map. It is no longer a black screen demo.
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320 return self._guicontroller |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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321 |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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322 def _getEngine(self): |
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Added the Scene which loads the town map. It is no longer a black screen demo.
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323 return self._engine |
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Added the Scene which loads the town map. It is no longer a black screen demo.
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324 |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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325 def _getSettings(self): |
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Added the Scene which loads the town map. It is no longer a black screen demo.
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326 return self._settings |
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Added the Scene which loads the town map. It is no longer a black screen demo.
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327 |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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328 def _getScene(self): |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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329 return self._scene |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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330 |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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331 def _getKeyState(self): |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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332 return self._keystate |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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diff
changeset
|
333 |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
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diff
changeset
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334 def _getInstanceRenderer(self): |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
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diff
changeset
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335 return self._instancerenderer |
536
1afe46247ab1
Some misc code cleanup.
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535
diff
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336 |
1afe46247ab1
Some misc code cleanup.
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337 def _getLogManager(self): |
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Some misc code cleanup.
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338 return self._application.logger |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
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diff
changeset
|
339 |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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diff
changeset
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340 guicontroller = property(_getGUIController) |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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diff
changeset
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341 engine = property(_getEngine) |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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diff
changeset
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342 settings = property(_getSettings) |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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diff
changeset
|
343 scene = property(_getScene) |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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diff
changeset
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344 keystate = property(_getKeyState) |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
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diff
changeset
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345 instancerenderer = property(_getInstanceRenderer) |
536
1afe46247ab1
Some misc code cleanup.
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535
diff
changeset
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346 logger = property(_getLogManager) |