annotate demos/rpg/scripts/gamecontroller.py @ 540:2e739ae9a8bc

Some misc code cleanup. Added the EnterPortalAction action. You can now move between town and level1.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 01 Jun 2010 19:17:30 +0000
parents 764510a6d2f9
children cb7ec12214a9
rev   line source
509
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1 #!/usr/bin/env python
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2
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3 # -*- coding: utf-8 -*-
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4
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5 # ####################################################################
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6 # Copyright (C) 2005-2010 by the FIFE team
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7 # http://www.fifengine.net
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8 # This file is part of FIFE.
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9 #
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10 # FIFE is free software; you can redistribute it and/or
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11 # modify it under the terms of the GNU Lesser General Public
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12 # License as published by the Free Software Foundation; either
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13 # version 2.1 of the License, or (at your option) any later version.
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14 #
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15 # This library is distributed in the hope that it will be useful,
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
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18 # Lesser General Public License for more details.
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19 #
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20 # You should have received a copy of the GNU Lesser General Public
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21 # License along with this library; if not, write to the
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22 # Free Software Foundation, Inc.,
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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24 # ####################################################################
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25 # This is the rio de hola client for FIFE.
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26
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27 import sys, os, re, math, random, shutil
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28
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29 from fife import fife
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30
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c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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31 from fife.extensions.soundmanager import SoundManager
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32 from fife.extensions.loaders import loadImportFile
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33
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34 from scripts.scene import Scene
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cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
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35 from scripts.guicontroller import GUIController
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36 from scripts.actors.baseactor import TalkAction, PickUpItemAction, EnterPortalAction
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37 from scripts.objects.baseobject import GameObjectTypes
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38 from scripts.misc.exceptions import ObjectNotFoundError, ObjectAlreadyInSceneError
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39
510
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40
513
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41 class KeyState(object):
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42 def __init__(self):
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43 self._keystate = { }
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44
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45 def updateKey(self, key, state):
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46 self._keystate[key] = state
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47
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48 def checkKey(self, key):
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49 if key in self._keystate:
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50 return self._keystate[key]
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51 else:
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52 return False
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53
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54 def reset(self):
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55 self._keystate.clear()
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56
512
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57 class GameListener(fife.IKeyListener, fife.IMouseListener):
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58 def __init__(self, gamecontroller):
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59 self._engine = gamecontroller.engine
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60 self._gamecontroller = gamecontroller
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61 self._settings = gamecontroller.settings
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62 self._eventmanager = self._engine.getEventManager()
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63
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64 fife.IMouseListener.__init__(self)
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65 fife.IKeyListener.__init__(self)
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66
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67 self._attached = False
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68
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69 self._lastmousepos = (0.0,0.0)
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70
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71 def attach(self):
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72 if not self._attached:
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73 self._gamecontroller.keystate.reset()
512
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74 self._eventmanager.addMouseListenerFront(self)
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75 self._eventmanager.addKeyListenerFront(self)
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76 self._attached = True
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77
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78 def detach(self):
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79 if self._attached:
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80 self._eventmanager.removeMouseListener(self)
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81 self._eventmanager.removeKeyListener(self)
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82 self._attached = False
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83
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84 def mousePressed(self, event):
516
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85 #mouse press was consumed by some pychan widget
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86 if event.isConsumedByWidgets():
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87 return
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88
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89 clickpoint = fife.ScreenPoint(event.getX(), event.getY())
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90
516
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91 if (event.getButton() == fife.MouseEvent.LEFT):
524
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92 self._lastmousepos = (clickpoint.x, clickpoint.y)
516
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93 self._gamecontroller.scene.player.walk( self._gamecontroller.scene.getLocationAt(clickpoint) )
528
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94 actor_instances = self._gamecontroller.scene.getInstancesAt(clickpoint, self._gamecontroller.scene.actorlayer)
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95 item_instances = self._gamecontroller.scene.getInstancesAt(clickpoint, self._gamecontroller.scene.itemlayer)
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96 if actor_instances:
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97 if actor_instances[0].getId() == "player":
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98 return
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99
528
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100 obj = self._gamecontroller.scene.objectlist[actor_instances[0].getId()]
520
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101 if obj.type == GameObjectTypes["QUESTGIVER"]:
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102 action = TalkAction(self._gamecontroller.scene.player, obj)
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103 self._gamecontroller.scene.player.nextaction = action
528
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104
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105 if item_instances:
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
106 obj = self._gamecontroller.scene.objectlist[item_instances[0].getId()]
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
107 if obj.type == GameObjectTypes["ITEM"]:
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
108 action = PickUpItemAction(self._gamecontroller.scene.player, obj)
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
109 self._gamecontroller.scene.player.nextaction = action
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
110 elif obj.type == GameObjectTypes["PORTAL"]:
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
111 action = EnterPortalAction(self._gamecontroller.scene.player, obj)
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
112 self._gamecontroller.scene.player.nextaction = action
528
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
113
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
114 if (event.getButton() == fife.MouseEvent.RIGHT):
536
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
115 instances = self._gamecontroller.scene.getInstancesAt(clickpoint, self._gamecontroller.scene.actorlayer)
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
116 if instances:
536
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
117 self._gamecontroller.logger.log_debug("Selected instance on actor layer: " + instances[0].getId())
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
118
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
119
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
120 def mouseReleased(self, event):
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
121 pass
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
122
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
123 def mouseMoved(self, event):
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
124 renderer = self._gamecontroller.instancerenderer
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
125 if renderer:
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
126 renderer.removeAllOutlines()
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
127 else:
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
128 return
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
129
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
130 pt = fife.ScreenPoint(event.getX(), event.getY())
528
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
131 actor_instances = self._gamecontroller.scene.getInstancesAt(pt, self._gamecontroller.scene.actorlayer)
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
132 item_instances = self._gamecontroller.scene.getInstancesAt(pt, self._gamecontroller.scene.itemlayer)
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
133 for i in actor_instances:
536
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
134 if i.getId() != "player":
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
135 renderer.addOutlined(i, 173, 255, 47, 2)
528
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
136
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
137 for j in item_instances:
536
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
138 renderer.addOutlined(j, 255, 173, 47, 2)
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
139
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
140 def mouseEntered(self, event):
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
141 pass
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
142
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
143 def mouseExited(self, event):
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
144 pass
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
145
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
146 def mouseClicked(self, event):
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
147 pass
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
148
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
149 def mouseWheelMovedUp(self, event):
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
150 pass
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
151
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
152 def mouseWheelMovedDown(self, event):
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
153 pass
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
154
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
155 def mouseDragged(self, event):
524
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
156 if event.isConsumedByWidgets():
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
157 return
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
158
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
159 clickpoint = fife.ScreenPoint(event.getX(), event.getY())
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
160 if (event.getButton() == fife.MouseEvent.LEFT):
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
161 if clickpoint.x > self._lastmousepos[0] + 5 or clickpoint.x < self._lastmousepos[0] - 5 or clickpoint.y > self._lastmousepos[1] + 5 or clickpoint.y < self._lastmousepos[1] - 5:
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
162 self._gamecontroller.scene.player.walk( self._gamecontroller.scene.getLocationAt(clickpoint) )
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
163
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
164 self._lastmousepos = (clickpoint.x, clickpoint.y)
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
165
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
166 def keyPressed(self, event):
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
167 keyval = event.getKey().getValue()
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
168 keystr = event.getKey().getAsString().lower()
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
169 if keyval == fife.Key.ESCAPE:
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
170 self.detach()
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
171 self._gamecontroller.guicontroller.showMainMenu()
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
172 event.consume()
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
173
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
174 self._gamecontroller.keystate.updateKey(keyval, True)
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
175
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
176 def keyReleased(self, event):
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
177 keyval = event.getKey().getValue()
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
178 keystr = event.getKey().getAsString().lower()
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
179
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
180 self._gamecontroller.keystate.updateKey(keyval, False)
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
181
509
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
182 class GameController(object):
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
183 def __init__(self, application, engine, settings):
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
184 self._application = application
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
185 self._engine = engine
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
186 self._settings = settings
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
187
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
188 self._soundmanager = SoundManager(self._engine)
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
189
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
190 self._keystate = KeyState()
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
191
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
192 self._guicontroller = GUIController(self)
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
193
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
194 self._listener = GameListener(self)
510
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
195
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
196 self._guicontroller.showMainMenu()
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
197
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
198 self._scene = None
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
199 self._instancerenderer = None
523
d01eb65b2726 Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 521
diff changeset
200 self._floatingtextrenderer = None
d01eb65b2726 Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 521
diff changeset
201
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
202 self._switchmaprequested = False
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
203 self._newmap = None
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
204
510
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
205 def onConsoleCommand(self, command):
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
206 """
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
207 Might be useful if you want to have the game parse a command.
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
208 Not sure if I am going to keep this or not.
510
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
209 """
530
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
210
510
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
211 result = ""
530
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
212
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
213 args = command.split(" ")
531
801746c5bb9a Added the spawn console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 530
diff changeset
214 cmd = []
530
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
215 for arg in args:
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
216 arg = arg.strip()
531
801746c5bb9a Added the spawn console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 530
diff changeset
217 if arg != "":
801746c5bb9a Added the spawn console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 530
diff changeset
218 cmd.append(arg)
801746c5bb9a Added the spawn console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 530
diff changeset
219
801746c5bb9a Added the spawn console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 530
diff changeset
220 if cmd[0] == "spawn":
537
764510a6d2f9 Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 536
diff changeset
221 result = "Usage: spawn [item|actor] [object id] [posx] [posy]"
531
801746c5bb9a Added the spawn console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 530
diff changeset
222 if len(cmd) != 5:
801746c5bb9a Added the spawn console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 530
diff changeset
223 return result
530
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
224 else:
535
9fbe3dce925a Added custom exceptions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 534
diff changeset
225 try:
9fbe3dce925a Added custom exceptions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 534
diff changeset
226 if cmd[1] == "item":
9fbe3dce925a Added custom exceptions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 534
diff changeset
227 obj = self._scene.loadItem(cmd[2])
9fbe3dce925a Added custom exceptions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 534
diff changeset
228 elif cmd[1] == "actor":
9fbe3dce925a Added custom exceptions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 534
diff changeset
229 obj = self._scene.loadActor(cmd[2])
9fbe3dce925a Added custom exceptions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 534
diff changeset
230 else:
9fbe3dce925a Added custom exceptions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 534
diff changeset
231 return result
9fbe3dce925a Added custom exceptions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 534
diff changeset
232 except ObjectNotFoundError, e:
536
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
233 result = "Error: Cannot load [" + cmd[2] + "]. It could not be found!"
535
9fbe3dce925a Added custom exceptions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 534
diff changeset
234 obj = None
9fbe3dce925a Added custom exceptions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 534
diff changeset
235
531
801746c5bb9a Added the spawn console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 530
diff changeset
236 if obj:
536
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
237 try:
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
238 self._scene.addObjectToScene(obj)
537
764510a6d2f9 Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 536
diff changeset
239 obj.position = (float(cmd[3]), float(cmd[4]))
536
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
240 result = "--OK--"
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
241 except ObjectAlreadyInSceneError, e:
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
242 result = "Error: [" + cmd[2] + "] is already on the scene."
537
764510a6d2f9 Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 536
diff changeset
243
764510a6d2f9 Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 536
diff changeset
244 elif cmd[0] == "move":
764510a6d2f9 Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 536
diff changeset
245 result = "Usage: move [object id] [posx] [posy]"
764510a6d2f9 Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 536
diff changeset
246 if len(cmd) != 4:
764510a6d2f9 Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 536
diff changeset
247 return result
764510a6d2f9 Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 536
diff changeset
248 else:
764510a6d2f9 Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 536
diff changeset
249 obj = self._scene.getObject(cmd[1])
764510a6d2f9 Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 536
diff changeset
250 if obj:
764510a6d2f9 Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 536
diff changeset
251 obj.position = (float(cmd[2]), float(cmd[3]))
764510a6d2f9 Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 536
diff changeset
252 result = "--OK--"
764510a6d2f9 Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 536
diff changeset
253 else:
764510a6d2f9 Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 536
diff changeset
254 result = "Error: [" + cmd[1] + "] does not exist on the scene."
530
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
255
510
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
256 return result
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
257
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
258 def newGame(self):
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
259 self._guicontroller.hideMainMenu()
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
260
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
261 mapname = self._settings.get("RPG", "TownMapFile", "town")
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
262 self.loadMap(mapname)
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
263
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
264
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
265 def loadMap(self, mapname):
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
266 if self._listener:
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
267 self._listener.detach()
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
268
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
269 self._keystate.reset()
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
270
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
271 if self._scene:
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
272 self._scene.destroyScene()
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
273 self._scene = None
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
274
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
275 self._scene = Scene(self)
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
276 self._scene.createScene("maps/" + mapname + ".xml")
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
277
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
278 self._instancerenderer = fife.InstanceRenderer.getInstance(self._scene.cameras[self._settings.get("RPG", "DefaultCameraName", "camera1")])
523
d01eb65b2726 Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 521
diff changeset
279 self._floatingtextrenderer = fife.FloatingTextRenderer.getInstance(self._scene.cameras[self._settings.get("RPG", "DefaultCameraName", "camera1")])
d01eb65b2726 Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 521
diff changeset
280 self._floatingtextrenderer.addActiveLayer(self._scene.actorlayer)
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
281
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
282 if self._listener:
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
283 self._listener.attach()
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
284
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
285 def switchMap(self, newmapname):
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
286 self._switchmaprequested = True
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
287 self._newmap = newmapname
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
288
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
289 def endGame(self):
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
290 if self._scene:
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
291 self._listener.detach()
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
292 self._scene.destroyScene()
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
293 self._scene = None
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
294 self._instancerenderer = None
523
d01eb65b2726 Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 521
diff changeset
295 self._floatingtextrenderer = None
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
296
510
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
297 def quit(self):
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
298 self.endGame()
510
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
299 self._application.requestQuit()
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
300
509
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
301 def pump(self):
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
302 if self._switchmaprequested:
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
303 self.loadMap(self._newmap)
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
304 self._newmap = None
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
305 self._switchmaprequested = False
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
306
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
307 if self._scene:
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
308 self._scene.updateScene()
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
309
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
310
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
311 def _getGUIController(self):
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
312 return self._guicontroller
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
313
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
314 def _getEngine(self):
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
315 return self._engine
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
316
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
317 def _getSettings(self):
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
318 return self._settings
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
319
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
320 def _getScene(self):
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
321 return self._scene
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
322
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
323 def _getKeyState(self):
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
324 return self._keystate
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
325
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
326 def _getInstanceRenderer(self):
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
327 return self._instancerenderer
536
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
328
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
329 def _getLogManager(self):
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
330 return self._application.logger
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
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331
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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332 guicontroller = property(_getGUIController)
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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333 engine = property(_getEngine)
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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334 settings = property(_getSettings)
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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335 scene = property(_getScene)
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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parents: 512
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336 keystate = property(_getKeyState)
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
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337 instancerenderer = property(_getInstanceRenderer)
536
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
338 logger = property(_getLogManager)