log

age author description
Thu, 03 Jun 2010 21:35:06 +0000 prock Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
Thu, 03 Jun 2010 02:40:05 +0000 prock The save xml files are now deleted correctly on the Mac platform.
Thu, 03 Jun 2010 02:36:09 +0000 vtchill credits screen now comes up properly when you click on the credits button.
Wed, 02 Jun 2010 21:43:03 +0000 prock Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
Tue, 01 Jun 2010 21:38:14 +0000 prock Refactored the Quest class a bit. Made it a base class for other possible quest types. Added the RETURN_ITEM quest type.
Tue, 01 Jun 2010 19:19:08 +0000 prock Adding the temple_entrance object.
Tue, 01 Jun 2010 19:17:30 +0000 prock Some misc code cleanup.
Tue, 01 Jun 2010 18:28:25 +0000 nihathrael Improve errorhandling slighty
Tue, 01 Jun 2010 18:14:26 +0000 nihathrael Made the Setting class much more customizable by adding the SettingEntry class.
Mon, 31 May 2010 21:37:10 +0000 prock Added the move command.
Mon, 31 May 2010 20:25:46 +0000 prock Some misc code cleanup.
Mon, 31 May 2010 18:44:48 +0000 prock Added custom exceptions.
Mon, 31 May 2010 17:45:04 +0000 prock Doing some re-factoring.
Sat, 29 May 2010 17:52:07 +0000 nihathrael Setting Extension:
Sat, 29 May 2010 17:27:49 +0000 nihathrael Fixed a small bug that didn't allow to use xml files as gui input for the setting extension
Fri, 28 May 2010 21:47:59 +0000 prock Added the spawn console command.
Fri, 28 May 2010 20:10:33 +0000 prock Added the loadActor and loadItem functions so you can load single items at any time.
Fri, 28 May 2010 16:25:00 +0000 prock Changed the quest format in the object xml file.
Fri, 28 May 2010 14:52:56 +0000 prock Cleaned up the createScene function.
Fri, 28 May 2010 14:49:43 +0000 vtchill removed the explicit loadImportFile calls that were loading the cannonspread and extralife as these are now added to the map file. This was causing a NameClash exception to be thrown because the game was attempting to load them twice.
Fri, 28 May 2010 04:15:56 +0000 prock Added the goldstack image as I forgot to add it before.
Thu, 27 May 2010 21:34:36 +0000 prock Added the GoldStack item class. The scene now loads the goldstack and assigns it's value based on the maps objects file.
Thu, 27 May 2010 21:11:37 +0000 prock Multiple quests now work.
Thu, 27 May 2010 18:29:20 +0000 prock Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
Thu, 27 May 2010 18:26:11 +0000 prock FloatingTextRenderer no longer modifies the default font color when rendering.
Thu, 27 May 2010 17:31:28 +0000 prock Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
Thu, 27 May 2010 16:29:07 +0000 prock Added a quest dialog.
Thu, 27 May 2010 04:36:09 +0000 prock Added a rudimentary Action class.
Wed, 26 May 2010 21:29:46 +0000 prock Added the PlayerActionListener.
Wed, 26 May 2010 15:28:25 +0000 prock Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
Tue, 25 May 2010 21:41:59 +0000 prock Added some placeholder graphics for the warrior. The player can now walk around the map.
Tue, 25 May 2010 15:02:16 +0000 prock Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.
Tue, 25 May 2010 13:21:48 +0000 nihathrael Honour the "settings_gui_xml" paramater in the Settings class
Fri, 21 May 2010 20:33:43 +0000 prock Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
Fri, 21 May 2010 17:31:08 +0000 prock Added the Scene which loads the town map. It is no longer a black screen demo.
Fri, 21 May 2010 13:48:49 +0000 prock Forgot to add guicontroller.py in my last commit.
Thu, 20 May 2010 21:12:23 +0000 prock There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
Thu, 20 May 2010 19:55:19 +0000 prock Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
Wed, 19 May 2010 15:11:46 +0000 prock Removing some debug print statements in the fife_timer module.
Wed, 19 May 2010 15:10:34 +0000 prock Fixed a small problem with the fife timer library. There was a problem with UH when clicking on certain buttons on the main menu which cased a hang/crash. The timer now stops itself before executing the callback.
Wed, 19 May 2010 14:34:35 +0000 prock Fixed the pychan demo.
Tue, 18 May 2010 19:37:31 +0000 prock Updated the ApplicationBase settings to use the new and improved fife_setting extension. I was able to remove all the setting related functions from the demos and editor so that the ApplicationBase now takes care of all the FIFE related settings.
Tue, 18 May 2010 16:01:35 +0000 prock One quick update to the map file. The last cannonspread5 powerup wasn't correctly identified.
Tue, 18 May 2010 15:11:30 +0000 prock New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
Tue, 18 May 2010 14:48:33 +0000 prock Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
Fri, 14 May 2010 21:40:56 +0000 prock Positional sounds now work. There are some odd things happening when the sound does not have positional data and I assign the listeners position to the emitters position. There is a little more work required here.
Fri, 14 May 2010 20:28:05 +0000 prock Added listener position to the soundmanager.
Fri, 14 May 2010 17:37:42 +0000 prock Combined the settings extension with the editor settings module. It is now a little more robust. Note that the settings file format has changed.
Fri, 14 May 2010 16:23:52 +0000 nihathrael Added positioning to the soundmanager classes
Wed, 12 May 2010 22:03:32 +0000 prock Forgot to add fife_settings.py in my last commit. Adding it now.
Wed, 12 May 2010 16:09:46 +0000 prock Added the fife_settings.py extension. This provides a small utility class for loading and saving settings along with a dialog box for setting screen resolution and other things.
Tue, 11 May 2010 21:30:55 +0000 prock Added a new log module called Script. This should be used by the python modules.
Mon, 10 May 2010 15:54:21 +0000 prock Fixing the epydoc markup. Did some more commenting.
Fri, 07 May 2010 21:46:25 +0000 prock Adapted rio_do_hola to use the new SoundManager.
Fri, 07 May 2010 21:07:27 +0000 prock Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
Thu, 06 May 2010 19:34:21 +0000 prock Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
Wed, 05 May 2010 21:39:31 +0000 prock Starting to add some comments.
Wed, 05 May 2010 14:29:37 +0000 prock Updated the Shooter demo credits.txt file and added the LICENSE file for all media included in the demo.
Tue, 04 May 2010 12:50:09 +0000 prock Small fix to fife_timer. The import line didn't work for some reason.
Mon, 03 May 2010 19:58:16 +0000 prock Moved the shooter demo Timer() class to helpers.py.