annotate demos/rpg/scripts/gamecontroller.py @ 517:c3a026cdd91b

Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 26 May 2010 15:28:25 +0000
parents d70fc46c8aa5
children 14f777be6b94
rev   line source
509
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1 #!/usr/bin/env python
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2
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3 # -*- coding: utf-8 -*-
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4
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5 # ####################################################################
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6 # Copyright (C) 2005-2010 by the FIFE team
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7 # http://www.fifengine.net
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8 # This file is part of FIFE.
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9 #
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10 # FIFE is free software; you can redistribute it and/or
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11 # modify it under the terms of the GNU Lesser General Public
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12 # License as published by the Free Software Foundation; either
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13 # version 2.1 of the License, or (at your option) any later version.
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14 #
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15 # This library is distributed in the hope that it will be useful,
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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18 # Lesser General Public License for more details.
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19 #
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20 # You should have received a copy of the GNU Lesser General Public
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21 # License along with this library; if not, write to the
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22 # Free Software Foundation, Inc.,
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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24 # ####################################################################
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25 # This is the rio de hola client for FIFE.
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26
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27 import sys, os, re, math, random, shutil
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29 from fife import fife
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c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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31 from fife.extensions.soundmanager import SoundManager
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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32 from fife.extensions.loaders import loadImportFile
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33
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34 from scripts.scene import Scene
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cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
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35 from scripts.guicontroller import GUIController
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36
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cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
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37
513
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38 class KeyState(object):
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39 def __init__(self):
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40 self._keystate = { }
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41
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42 def updateKey(self, key, state):
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43 self._keystate[key] = state
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44
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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45 def checkKey(self, key):
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46 if key in self._keystate:
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47 return self._keystate[key]
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48 else:
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49 return False
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50
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51 def reset(self):
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52 self._keystate.clear()
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53
512
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54 class GameListener(fife.IKeyListener, fife.IMouseListener):
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55 def __init__(self, gamecontroller):
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56 self._engine = gamecontroller.engine
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57 self._gamecontroller = gamecontroller
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58 self._settings = gamecontroller.settings
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59 self._eventmanager = self._engine.getEventManager()
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60 self._soundmanager = SoundManager(self._engine)
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61
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62 fife.IMouseListener.__init__(self)
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63 fife.IKeyListener.__init__(self)
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64
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65 self._attached = False
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66
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67 def attach(self):
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68 if not self._attached:
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69 self._gamecontroller.keystate.reset()
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70 self._eventmanager.addMouseListenerFront(self)
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71 self._eventmanager.addKeyListenerFront(self)
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72 self._attached = True
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73
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74 def detach(self):
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75 if self._attached:
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76 self._eventmanager.removeMouseListener(self)
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77 self._eventmanager.removeKeyListener(self)
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78 self._attached = False
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79
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80 def mousePressed(self, event):
516
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81 #mouse press was consumed by some pychan widget
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82 if event.isConsumedByWidgets():
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83 return
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84
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85 clickpoint = fife.ScreenPoint(event.getX(), event.getY())
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86 if (event.getButton() == fife.MouseEvent.LEFT):
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87 self._gamecontroller.scene.player.walk( self._gamecontroller.scene.getLocationAt(clickpoint) )
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88 #self.hero.run( self.getLocationAt(clickpoint) )
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89
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90 if (event.getButton() == fife.MouseEvent.RIGHT):
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91 instances = self._gamecontroller.scene.getInstancesAt(clickpoint)
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92 print "selected instances on actor layer: ", [i.getObject().getId() for i in instances]
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93 if instances:
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94 #do something
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95 pass
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96
512
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97 def mouseReleased(self, event):
516
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98 pass
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99
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100 def mouseMoved(self, event):
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101 renderer = self._gamecontroller.instancerenderer
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102 if renderer:
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103 renderer.removeAllOutlines()
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
104 else:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
105 return
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
106
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
107 pt = fife.ScreenPoint(event.getX(), event.getY())
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
108 instances = self._gamecontroller.scene.getInstancesAt(pt);
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
109
516
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
110 for i in instances:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
111 renderer.addOutlined(i, 173, 255, 47, 2)
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
112
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
113 def mouseEntered(self, event):
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
114 pass
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
115
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
116 def mouseExited(self, event):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
117 pass
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
118
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
119 def mouseClicked(self, event):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
120 pass
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
121
512
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
122 def mouseWheelMovedUp(self, event):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
123 pass
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
124
512
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
125 def mouseWheelMovedDown(self, event):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
126 pass
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
127
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
128 def mouseDragged(self, event):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
129 pass
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
130
512
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
131 def keyPressed(self, event):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
132 keyval = event.getKey().getValue()
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
133 keystr = event.getKey().getAsString().lower()
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
134 if keyval == fife.Key.ESCAPE:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
135 self.detach()
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
136 self._gamecontroller.guicontroller.showMainMenu()
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
137 event.consume()
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
138
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
139 self._gamecontroller.keystate.updateKey(keyval, True)
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
140
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
141 def keyReleased(self, event):
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
142 keyval = event.getKey().getValue()
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
143 keystr = event.getKey().getAsString().lower()
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
144
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
145 self._gamecontroller.keystate.updateKey(keyval, False)
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
146
509
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
147 class GameController(object):
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
148 def __init__(self, application, engine, settings):
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
149 self._application = application
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
150 self._engine = engine
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
151 self._settings = settings
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
152
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
153 self._keystate = KeyState()
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
154
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
155 self._guicontroller = GUIController(self)
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
156
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
157 self._listener = GameListener(self)
510
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
158
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
159 self._guicontroller.showMainMenu()
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
160
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
161 self._scene = None
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
162 self._instancerenderer = None
510
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
163
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
164 def onConsoleCommand(self, command):
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
165 """
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
166 Might be useful if you want to have the game parse a command.
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
167 Not sure if I am going to keep this or not.
510
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
168 """
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
169 result = ""
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
170 return result
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
171
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
172 def newGame(self):
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
173 self._guicontroller.hideMainMenu()
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
174
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
175 self._keystate.reset()
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
176
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
177 if self._scene:
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
178 self._scene.destroyScene()
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
179 self._scene = None
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
180
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
181 loadImportFile("objects/actors/player/warrior/object.xml", self._engine)
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
182
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
183 self._scene = Scene(self)
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
184 self._scene.createScene(self._settings.get("RPG", "TownMapFile", "maps/town.xml"))
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
185
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
186 self._instancerenderer = fife.InstanceRenderer.getInstance(self._scene.cameras[self._settings.get("RPG", "DefaultCameraName", "camera1")])
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
187
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
188 #start listening to events
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
189 self._listener.attach()
510
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
190
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
191 def endGame(self):
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
192 if self._scene:
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
193 self._scene.destroyScene()
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
194 self._scene = None
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
195 self._instancerenderer = None
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
196
510
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
197 def quit(self):
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
198 self.endGame()
510
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
199 self._application.requestQuit()
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
200
509
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
201 def pump(self):
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
202 if self._scene:
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
203 self._scene.updateScene()
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
204
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
205
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
206 def _getGUIController(self):
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
207 return self._guicontroller
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
208
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
209 def _getEngine(self):
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
210 return self._engine
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
211
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
212 def _getSettings(self):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
213 return self._settings
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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214
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
215 def _getScene(self):
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
216 return self._scene
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
217
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
218 def _getKeyState(self):
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
219 return self._keystate
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220
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
221 def _getInstanceRenderer(self):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
222 return self._instancerenderer
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
223
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
224 guicontroller = property(_getGUIController)
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
225 engine = property(_getEngine)
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
226 settings = property(_getSettings)
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
227 scene = property(_getScene)
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
228 keystate = property(_getKeyState)
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
229 instancerenderer = property(_getInstanceRenderer)